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Feedback: Cygnus Awakens
Three classes, one thread. Share your thoughts here!
I started off with my Dawn Warrior and did a Zak run. It took a while to get used to the playstyle since I was switching between Falling Moon and Rising Sun, but once I realized what I was doing it was just like any other Zak run.
I'm probably going to make the other two Knights later today.
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Re: Feedback: Cygnus Awakens
Liking Wind Archer a lot, although I can't figure out how to get the KoC version of Maple Warrior. (My character was already 120) I don't have any quests for that level, unless you get it later.
Looking forward to getting the hypers. xD
EDIT: Nevermind it randomly popped up when I was killing stuff.
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Re: Feedback: Cygnus Awakens
Quote:
Originally Posted by
Soph
Liking Wind Archer a lot, although I can't figure out how to get the KoC version of Maple Warrior. (My character was already 120) I don't have any quests for that level, unless you get it later.
Looking forward to getting the hypers. xD
EDIT: Nevermind it randomly popped up when I was killing stuff.
There was this quest in my quest list (forgot which one) but the quest says to meet Empress at the Ereve Station at the Six Path Crossway...then you get to Ereve and see Damian and then the cutscene trailer shows...after a few other read through quests you wind up transporting to Shinsoo and he winds up giving you Call of Cygnus which the Cygnus Maple Warrior.
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Re: Feedback: Cygnus Awakens
I was the king of likes/Maple Male Star for a while. Then this one di'ck started mass-liking himself with mules and multi-ms.
So much for fair competition :f4:
Should've taken a ss while I was #1 in something
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Re: Feedback: Cygnus Awakens
The new resolution is so cool. no more black space on the screen anymore.
It's also much easier to ALT+TAB out of, because before the resolution would always have to change from Maple's resolution to my computers resolution. Now they are the same and it's much easier :D
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Re: Feedback: Cygnus Awakens
Finnal attack got fixed, I'm happy.. my dw seems a lot stronger than before and a really nice character overall but i still don't understand the playstyle on solunar stance
hmmm a bad thing: you can do attendance event only ONCE per account, unlike the past event, so no farming uniques this time :/
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Re: Feedback: Cygnus Awakens
Is there a way to turn off Quest Helper without it showing back up whenever I change maps?
Edit: Turns out it saves its position, so I can move it off the screen.
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Re: Feedback: Cygnus Awakens
I like the new text-to-emoticon addition. Some are incongruous, though.
F2 = :p, :D, :), ^^, ^_^, =D
F3 = D:, :(, >_<
F4 = T_T, T-T
F5 = >:|, >:(
F6 = :|, o_o, *_*, ._.
F7 = :O, o.o, 0_0, =_=, -_-
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Re: Feedback: Cygnus Awakens
I love how the new windwalk feels on my WA but don't really like the playstyle of my dawnwarrior.
It feels like hayato minus any actual flying-ninja-samurai-ass-kicking action.
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Re: Feedback: Cygnus Awakens
Maybe it's coincidence but it appears equip drop rates have increased... I didn't notice anything in the patch notes but logged on my lvl 51 TB/Striker, while walking to Trojans, 7 items dropped. This is either an incredible lucky streak/fluke or possible reality.
I'll check on some other characters soon.
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Re: Feedback: Cygnus Awakens
I'm loving it so far. The new classes are fun and no evo nerf means i won't have to pull my hair out trying to get them all to 120. Lots of free stuff for no real effort, and no USC the day of the patch. Still waiting on RA drops and shadow emp drops but i'll be nice and busy for at least a few weeks.
Quote:
Originally Posted by
Razmos
It's also much easier to ALT+TAB out of, because before the resolution would always have to change from Maple's resolution to my computers resolution. Now they are the same and it's much easier :D
Is that what causes it? Nifty as f'uck.
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Re: Feedback: Cygnus Awakens
Note to Nexon: please implement skip-tutorials for Cygnus and for all future jobs when they're (re)-released. You don't always get it right the first time.
Hadriel
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Re: Feedback: Cygnus Awakens
Potion Pot being fixed means I now actually have some incentive to use Vampire tactically :D
Magnus is a lot more fun now that you actually have to pay attention rather than standing in 1 place and tanking all the deaths with auto HP/PP revive too. Surprised it took them so long to catch that though.
On the topic of the Cygnus revamps, Thunder Breaker seems pretty entertaining, maybe I was just really tired this morning but it seemed quite confusing to play.. I didn't really know which attack I was supposed to be using when. Same with Dawn Warrior, I don't get the Lunar/Solar thing. I just left Lunar on because the moon skills look really cool.
Wind Archer is extremely easy to play, and the extra arrows that fly around everything are so pretty ;_;
I farmed like 80 more Monster Park Extreme potions today too, never going to run out at this rate xD
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Re: Feedback: Cygnus Awakens
Quote:
Originally Posted by
user
I like the new text-to-emoticon addition. Some are incongruous, though.
F2 = :p, :D, :), ^_^, =D
F3 = D:, :(, >_<
F5 = >:|, >:(
F6 = :|, o_o, *_*, ._.
F7 = :O, 0_0, =_=, -_-
You do F2 when you say lol too. Not sure if that's new or not though. I know haha tripped it since forever ago.
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Re: Feedback: Cygnus Awakens
Quote:
Originally Posted by
Takebacker
You do F2 when you say lol too. Not sure if that's new or not though. I know haha tripped it since forever ago.
With lmao too...
It's annoying imo...
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Re: Feedback: Cygnus Awakens
It appears Typhons drop Typhon Feathers in the CWK Theme Dungeon. We might be able to craft Furies again (though I need the Taos and Black Crystals to confirm).
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Re: Feedback: Cygnus Awakens
Quote:
Originally Posted by
Aggravate
It appears Typhons drop Typhon Feathers in the CWK Theme Dungeon. We might be able to craft Furies again (though I need the Taos and Black Crystals to confirm).
They're different feathers, totally new items.
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Re: Feedback: Cygnus Awakens
Quote:
Originally Posted by
¬Rob
They're different feathers, totally new items.
Yeah. :( They look alike, but I remember the old ones had a different description and were untradeable.
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Re: Feedback: Cygnus Awakens
I'm loving the new Auto-Harvest feature in Monster Life =]
I was starting to get tired of remembering to check-up on my farm and harvest each of my buildings, but this is gonna make things much easier to deal with <3
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Re: Feedback: Cygnus Awakens
Normal Magnus is impossible to dodge now. The knockback from his dash can no longer be avoided by walking towards him.
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Re: Feedback: Cygnus Awakens
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Re: Feedback: Cygnus Awakens
The description for the resistance skills for cygnus say 50% and level 1 at 120 :f6:
I thought it was 5% level 70 & 10% at level 120, halved if linked to another character.
Still banned and still no reply frmo Nexon. And their chat messengers are ALWAYS offline. Really excited to play my Dawn Warrior since they get quest at 125 for noble mind. :cool:
EDIT - JUST READ THE HOT DAY REWARDS. 8 SLOT EXPANSION COUPONS?! MUST GET UNBANNED :f4:
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Re: Feedback: Cygnus Awakens
Potion Pot is fixed and working as intended. Instantly best patch ever.
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Re: Feedback: Cygnus Awakens
Quote:
Originally Posted by
Dark Link
Potion Pot is fixed and working as intended. Instantly best patch ever.
And how did the potion pot glitch affect you negatively in any way? :f6: (I don't care either way since I didn't ABUSE the flying pineapple out of it anyway, just curious.)
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Re: Feedback: Cygnus Awakens
I must be misunderstanding something because from what I can tell so far this link skill manager changes absolutely nothing and that I still have to log onto every single character if I want to select a new character to use link skills on.
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Re: Feedback: Cygnus Awakens
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Originally Posted by
Phoenix Wright
I must be misunderstanding something because from what I can tell so far this link skill manager changes absolutely nothing and that I still have to log onto every single character if I want to select a new character to use link skills on.
I don't f'ucking understand this. Why should anyone except mercedes (or what have you) be able to decide who gets the bonus exp skill (or what have you)?
It's a limit and icon consolidation. Nothing more.
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Re: Feedback: Cygnus Awakens
Quote:
Originally Posted by
Razmos
The new resolution is so cool. no more black space on the screen anymore.
It's also much easier to ALT+TAB out of, because before the resolution would always have to change from Maple's resolution to my computers resolution. Now they are the same and it's much easier :D
Was looking forward to this update for months now, I have a new 24 inch led monitor, however when I try to click the new resolution I get an error that says, "At 1366x768 resolution, this PC cannot support full screen mode"
ANY help would be appreciated T_T....
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Re: Feedback: Cygnus Awakens
Quote:
Originally Posted by
Takebacker
I don't f'ucking understand this. Why should anyone except mercedes (or what have you) be able to decide who gets the bonus exp skill (or what have you)?
It's a limit and icon consolidation. Nothing more.
It's a matter of convenience, if nothing else. It really shouldn't be a big deal to NOT have to log into 13 other characters to buff a single one.
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Re: Feedback: Cygnus Awakens
Quote:
Originally Posted by
Justin
And how did the potion pot glitch affect you negatively in any way? :f6: (I don't care either way since I didn't ABUSE the flying pineapple out of it anyway, just curious.)
I didn't like how it essentially made every boss become ez-mode faceroll, because it let you ignore 99% of the boss mechanics without fear of dying. The potion could technically affect the economy in a way, but the amount of people who abused it was probably in the extreme minority.
I've always been under the impression that if you want to kill a "hard boss", then you have to earn it and Potion Pot removed that type of prestige IMO.
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Re: Feedback: Cygnus Awakens
Quote:
Originally Posted by
Takebacker
You do F2 when you say lol too. Not sure if that's new or not though. I know haha tripped it since forever ago.
hmm causes a face as well to lazy to find out which one
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Re: Feedback: Cygnus Awakens
Quote:
Originally Posted by
Dark Link
Potion Pot is fixed and working as intended. Instantly best patch ever.
You can still use it during pot cooldown and sed.
Also spamming the potion pot button when you die or are about to die will also revive you the same way autoHP + potion pot did before.
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Re: Feedback: Cygnus Awakens
http://i.imgur.com/44HjsKZ.png
The Cygnus storyline is totally worth it. If not for the story, simply for the dialogue :f2:
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Re: Feedback: Cygnus Awakens
Quote:
Originally Posted by
Dark Link
The potion could technically affect the economy in a way
So could a majority of bosses not dropping s'hit since early summer. Totally worth "abusing" potion pot.
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Re: Feedback: Cygnus Awakens
Not that Potion Pot being fixed isn't a bad thing, but as someone who never bosses in situations where I would die without it, for instance, anything that Seduces with(out) OHKO, I can't say that I like it very much. My #1 use for Potion Pot was to counteract the glitch in Dojo where Set Effects prevent MP restoration, as a mage that takes damage to his MP, I relied on it. Perhaps too much, but I guess my new number one glitch complaint will be fixing that, that or fix Infinity, which apparently is suffering problems too.
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Re: Feedback: Cygnus Awakens
Quote:
Originally Posted by
Zerard
The Cygnus storyline is totally worth it. If not for the story, simply for the dialogue :f2:
I forgot to take a screenshot, but there's a part where 10 Boogies calls you 'fart face'. =[ I was very offended. lol
I decided to do a few rounds of HPQ now that it only needs 2 people, and the reward requirements don't match well with how many rice cakes you obtain per round.
You gain 5 every time you complete the PQ, and the requirements for the 2 different hats are 3 and 8...It doesn't match well.
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Re: Feedback: Cygnus Awakens
Just did Krexel. It's gotten a bit more annoying for lower levels.
Some things I've seen is that the left eye can now use Reverse Keys, Stun, and Seal. The right eye has Cancel W/M. Attack working now along with Reverse Keys, Slow, and Seal.
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Re: Feedback: Cygnus Awakens
Since my 136 Hero is pretty much gimped without Advanced Combo Attack, the Zakum Jump Quest is a pineappleing cheap piece of pomegranate (I got part 1 on my first try, but part 2.....), and no one's PUGing Hilla anymore, I decided to hop on my 120 (121 now) Dawn Warrior for some Evolving World (Level +7, HP x5, Population +30%) to see if I feel like getting him to 150 so I can delete my +6 Noble Mind Mihile. (Because let's face it, I now main Hero who can get 100% Stance, most new classes get Stance, who needs temporary Stance?)
Dear Arceus, he's a pineappleing powerhouse! Crescent Divide/Solar Pierce destroys everything! And with +4 Attack Speed.....
Yeah, I think I'll work on getting him to 150 while waiting for RED. (It'll also solve my Hero's Skill Book problem, since I have tons of Skill Books for classes I don't play that can be converted to the new universal Skill Books.)
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Re: Feedback: Cygnus Awakens
My only comment is:
http://i39.tinypic.com/zx9oyf.png
Too bad. Just too bad.
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Re: Feedback: Cygnus Awakens
Thunder breaker was designed for insanity tier mobbing and attacking... you can't macro your skills but.. make sure your attack combination (ie ascension+thunder) right next to each other for maximum spam. It's so insane how fast TB can move through a map. Not to mention every skill has very decent hit counts so training at a mob that you miss at rather frequently is so much more efficient than training at the same mob with a single target mob skill on some other job.
Apparently, if you just accepted the Evo world quest and the tutorial where you activate the system counts as one of your 5 daily runs. ~_~
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Re: Feedback: Cygnus Awakens
Yeah. I noticed that.
It didn't count before the patch. But hey, at least we didn't get the time limit reduced to 20 minutes that apparently came with KMS' Dawn Warrior patch according to Orange Mushroom's blog.
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Re: Feedback: Cygnus Awakens
Quote:
Originally Posted by
Takebacker
So could a majority of bosses not dropping s'hit since early summer. Totally worth "abusing" potion pot.
Magnus + Empress still work, and what about when the rest of the bosses DO get fixed? I know it's not really NexonNA's style, but they're better off fixing things now (Ironic) before they become a bigger problem / issue later down the road.
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Re: Feedback: Cygnus Awakens
Wind Archer and Thunder Breaker first job were both incredibly boring, second job however:
Wind Archers have good second and third jobs. Nothing too exciting, but playable and very efficient.
Thunder Breakers suddenly become extremely interesting in second job. The shark > wave > flash combo is so fluid. Way much more fun than I was expecting. The addition of Knuckle Booster makes everything less painful! can't imagine how fast this is going to be with speed infusion. wow.
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Re: Feedback: Cygnus Awakens
Quote:
Originally Posted by
Razmos
Wind Archer and Thunder Breaker first job were both incredibly boring, second job however:
Wind Archers have good second and third jobs. Nothing too exciting, but playable and very efficient.
Thunder Breakers suddenly become extremely interesting in second job. The shark > wave > flash combo is so fluid. Way much more fun than I was expecting. The addition of Knuckle Booster makes everything less painful! can't imagine how fast this is going to be with speed infusion. wow.
1st job is always boring and I liked 3rd job WA. Though I do like 4th job more only thing that bothers me in 4th is that spiraling vortex has minuscule vertical range and the splash dmg acts wierd
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Re: Feedback: Cygnus Awakens
Quote:
Originally Posted by
Razmos
Wind Archer and Thunder Breaker first job were both incredibly boring, second job however:
Wind Archers have good second and third jobs. Nothing too exciting, but playable and very efficient.
Thunder Breakers suddenly become extremely interesting in second job. The shark > wave > flash combo is so fluid. Way much more fun than I was expecting. The addition of Knuckle Booster makes everything less painful! can't imagine how fast this is going to be with speed infusion. wow.
I didn't like the 3rd job TB attacks at all but as you get to 4th job it gets amazing.
Gonna make my WA tomorrow and try that out.
Was REALLY hoping they'd fix empress' healing and evo emp drops this patch but lolnexon :f7:
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Re: Feedback: Cygnus Awakens
Quote:
Originally Posted by
fodjgngf
Thunder breaker was designed for insanity tier mobbing and attacking... you can't macro your skills but.. make sure your attack combination (ie ascension+thunder) right next to each other for maximum spam. It's so insane how fast TB can move through a map. Not to mention every skill has very decent hit counts so training at a mob that you miss at rather frequently is so much more efficient than training at the same mob with a single target mob skill on some other job.
I guess one could say that they grind 'lightning fast'.
Ohohoho
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Re: Feedback: Cygnus Awakens
The mobility skill that all Cygnus Knights get is ridiculously good.
2nd job Wind Archer so far, really liking the class.
Tried out TB skills on an old character, and wow. The skill-chaining is so fluid, I think I'm really going to like the class once I figure out how to play it correctly.
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Re: Feedback: Cygnus Awakens
I am pleased to announce that the game has not crashed on me yet today, when it was crashing a lot during my daily Ambition Lich/Riche hunts when changing channels.
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Re: Feedback: Cygnus Awakens
Quote:
Originally Posted by
Ryosuke
Was looking forward to this update for months now, I have a new 24 inch led monitor, however when I try to click the new resolution I get an error that says, "At 1366x768 resolution, this PC cannot support full screen mode"
ANY help would be appreciated T_T....
I have the same problem... and even worse, its my laptop monitor that's not working with it. I feel like it should work since its the same aspect ratio.
Quote:
Originally Posted by
Combattente
My only comment is:
Too bad. Just too bad.
I thought it could get no worse than the alien expansion, but I was so wrong. If the alien expansion was the death of Masteria, then the KMS theme dungeon is the violation of its lifeless corpse.
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Re: Feedback: Cygnus Awakens
I've just entered the Ellienel Academy dungeon. Love the art. It looks so magically awesome.
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Re: Feedback: Cygnus Awakens
Quote:
Originally Posted by
Dark Link
Magnus + Empress still work, and what about when the rest of the bosses DO get fixed? I know it's not really NexonNA's style, but they're better off fixing things now (Ironic) before they become a bigger problem / issue later down the road.
Hard Magnus does not work.
It sounds like you're implying that bosses are f'ucked because of potion pot which i find hilarious because yeah, leaving bossing squads at a stand still for months taking away their profits and their motivation to play while making those items somewhat widely available through NX is a great idea. Let's just sit on our asses for the entire summer and not be able to get the items we should be getting and selling them during the longest peak season in the year (which is now over). Just because potion pot makes it "easy"? Ok.
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Re: Feedback: Cygnus Awakens
I find 3rd job Wind Breaker to be...almost awkward. The ability to go into Monster Park and do other stuff other than one-shot noob mobs makes it so spamming the 2nd job cape attack isn't worthwhile (because of the mob moving factor), plus the shiny new keydown skill. However, part of 3rd job involves Triffling Wind II and an attack speed boost in Albatross...neither of which affect the keydown skill. And that 1v1 attack...is just made of fail.
It's not a bad class though. The keydown skill on its own is good damage, and Albatross does also give a crit rate and weapon attack. XD
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Re: Feedback: Cygnus Awakens
I kept getting the feeling there was something missing from this patch, something we have grown accustomed too, something we get every patch...
Oh, there was no unscheduled maintenance.
I'd just like to commend Nexon on this patch. It was a fairly big one (3 whole class revamps, 3 new theme dungeons, widescreen resolution) and the patch was finished early, lots of bugs were fixed, and there was no unscheduled maintenance. The game seems pretty stable right now.
Well done Nexon.
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Re: Feedback: Cygnus Awakens
Quote:
Originally Posted by
Razmos
I kept getting the feeling there was something missing from this patch, something we have grown accustomed too, something we get every patch...
Oh, there was no unscheduled maintenance.
I'd just like to commend Nexon on this patch. It was a fairly big one (3 whole class revamps, 3 new theme dungeons, widescreen resolution) and the patch was finished early, lots of bugs were fixed, and there was no unscheduled maintenance. The game seems pretty stable right now.
Well done Nexon.
Don't speak too soon, GAZED and Windia (not sure about other servers) have had channels crashing all night, channel 1 in GAZED has gone down at least 7/8 times since yesterday, it started around 6pm GMT I think :/
Still though, I was expecting more issues =P I am anticipating an unscheduled server check at some point if the crashing continues, it's been somewhat stable for the past couple hours at least.
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Re: Feedback: Cygnus Awakens
You can stuff Wind Walk into a macro and fly nearly indefinitely, pretty fun.
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Re: Feedback: Cygnus Awakens
Quote:
Originally Posted by
Daakun
You can stuff Wind Walk into a macro and fly nearly indefinitely, pretty fun.
Silent crusade's mastery book also does that, apparently.
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Re: Feedback: Cygnus Awakens
Quote:
Originally Posted by
Ryosuke
Was looking forward to this update for months now, I have a new 24 inch led monitor, however when I try to click the new resolution I get an error that says, "At 1366x768 resolution, this PC cannot support full screen mode"
ANY help would be appreciated T_T....
Play around with a couple settings on your video card driver interface:
1) Try changing the GPU Scaling setting. Change it from its current setting (on or off) and then try to go full screen.
2) Try turning off/on Maintain Aspect Ratio. Ideally you want it on if you have a 16x10 monitor, but it may be preventing you from going full screen. You definitely don't need it on if you are using a 16x9 monitor.
3) This is a trick that works in most video card setups. When your monitor is using its native resolution, the driver often shuts off the ability alter screen scaling. You can turn it on by a) changing your resolution NOT to match the native mode, then b) apply it. Then c) change the scaling settings the way you want them and Apply. And finally d) set the resolution back to the monitor's native size. (The scaling options will often grey themselves out or disappear again, but whatever setting you used last will be saved.)
This is all easiest with an ATI card, but it is done very similarly on nVidia and Intel graphic interfaces.
(The other thing that can happen is that Maple gets fooled into outputting an improper frequency in fullscreen mode. I have had this happen on 2 PCs over the years and there was no fixing it.)
EDIT: Most of this only works if you are connected using a DVI connection. If you use VGA or HDMI, the only thing above that might be available to you is the GPU Scaling setting. The rest are DVI-only.
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Re: Feedback: Cygnus Awakens
Wow i have lots to say in my opinion:
Cygnus revamp: Dawn Warrior- I'm not that warrior fan at all, because they have basic skills and they are calling on my nerves but idk why, i wanted to play with this cygnus knight and i must say its fun, fast mobillity and the skills are cool for a warrior.
Fairy accadmy- Not that tuff Theme dungeon but it very nice, monsters are cute and the rewards are good compere to Mushrrom Kingdoom or Kerning Squere that for sure (3 all stat cape + 1 WA glove)
CWK theme park- Its ok. The mini games are cool and it refreash to see them so it's make it nice place. I'm doing the quests there with the attantion quests because all you need to do is killing monsters...
After all, 8/10 for this update!
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Re: Feedback: Cygnus Awakens
Quote:
Originally Posted by
Thorr
Play around with a couple settings on your video card driver interface:
1) Try changing the GPU Scaling setting. Change it from its current setting (on or off) and then try to go full screen.
2) Try turning off/on Maintain Aspect Ratio. Ideally you want it on if you have a 16x10 monitor, but it may be preventing you from going full screen. You definitely don't need it on if you are using a 16x9 monitor.
3) This is a trick that works in most video card setups. When your monitor is using its native resolution, the driver often shuts off the ability alter screen scaling. You can turn it on by a) changing your resolution NOT to match the native mode, then b) apply it. Then c) change the scaling settings the way you want them and Apply. And finally d) set the resolution back to the monitor's native size. (The scaling options will often grey themselves out or disappear again, but whatever setting you used last will be saved.)
This is all easiest with an ATI card, but it is done very similarly on nVidia and Intel graphic interfaces.
(The other thing that can happen is that Maple gets fooled into outputting an improper frequency in fullscreen mode. I have had this happen on 2 PCs over the years and there was no fixing it.)
EDIT: Most of this only works if you are connected using a DVI connection. If you use VGA or HDMI, the only thing above that might be available to you is the GPU Scaling setting. The rest are DVI-only.
Thanks for trying to help, but I think I'm pretty much screwed.. checked my new monitor, and it seems the only resolution it doesn't even have available is the new MS Resolution -_-
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Re: Feedback: Cygnus Awakens
Quote:
Originally Posted by
Takebacker
Hard Magnus does not work.
It sounds like you're implying that bosses are f'ucked because of potion pot which i find hilarious because yeah, leaving bossing squads at a stand still for months taking away their profits and their motivation to play while making those items somewhat widely available through NX is a great idea. Let's just sit on our asses for the entire summer and not be able to get the items we should be getting and selling them during the longest peak season in the year (which is now over). Just because potion pot makes it "easy"? Ok.
You implied wrong. What would be the point in creating new and "hard" bosses / mechanics when the old Potion Pot could just 100% ignore everything? Potion Pot made Magnus and Chaos Vellum a complete joke, because the risk of dying was literally removed with how the system worked. Death Count means nothing when you can still auto revive and sit at "Death Count: 00". The point I was trying to make was Potion Pot ruined how bosses worked by letting you tank everything to the face without fear of dying or anything else.
Also, Hard Magnus still drops everything minus Tyrant gear, because you can thank hackers for that. The other pineapple ups are cause Nexon CBA'd fixing anything anymore.
Regardless, it was pretty clear the item wasn't supposed to work how it used to and thus it was fixed. If Nexon deems this change as "unintended" then I'll concede.
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Re: Feedback: Cygnus Awakens
Somehow this patch fixed Demon Avenger for me.
Yay! Now I can play it without lagging like absolute crap when I use any damn skill.
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Re: Feedback: Cygnus Awakens
Quote:
Originally Posted by
Dark Link
Regardless, it was pretty clear the item wasn't supposed to work how it used to and thus it was fixed.
Except it wasn't fixed.
It will still save you from death if you use it at the right instant.
But on the other hand it no longer works for its "legitimate" use as potion replacement for normal training.
They need to make it work with auto-pot again, but not prevent death or ignore cooldown. It should function exactly like putting power elixirs on your auto-pot (except for only using up as many HP/MP as needed).
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Re: Feedback: Cygnus Awakens
In Monster Life, they've added a line of text to the Random farm visiting button saying that it'll skip "neglected farms".
Seems nice and all, except I've still ended up in a bunch of farms with all-expired monsters, so I have no idea what they consider a "neglected farm".
Oh, and it seems that they've finally properly translated the random gibberish that appears onscreen when you release a monster in your farm. That's nice =]
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Re: Feedback: Cygnus Awakens
I just found out something neat about the Cygnus Flash Jump, if you hold up and press Jump again, you can go straight up.
Didn't see it mentioned anywhere.
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Re: Feedback: Cygnus Awakens
Quote:
Originally Posted by
Endgame
I just found out something neat about the Cygnus Flash Jump, if you hold up and press Jump again, you can go straight up.
Didn't see it mentioned anywhere.
Yeah found that out on accident last night as well. Only annoying part is you HAVE to push up after you jump. Easier IMO to hold up, double tap alt rather than alt > hold up > alt.
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Re: Feedback: Cygnus Awakens
Quote:
Originally Posted by
Endgame
I just found out something neat about the Cygnus Flash Jump, if you hold up and press Jump again, you can go straight up.
Didn't see it mentioned anywhere.
It says it in-game... in a rather roundabout way.
It says "Jump in any direction except down"
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Re: Feedback: Cygnus Awakens
Quote:
Originally Posted by
Razmos
It says it in-game... in a rather roundabout way.
It says "Jump in any direction except down"
Shows how well I looked over the skills xD eh to be fair made a WA and played for like 10 minutes before going to bed.
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Re: Feedback: Cygnus Awakens
I love my Striker.
At 2nd Job, you usually circle between three Skills: The normal Thunder Punch, the Roundabout Dolphin Kick which hits all around you except below you, and the wave which pushes you and monsters foward. You usually finish with Flash, because it's a bigger delay to chain after Flash. But with Flash, you can go to other platforms in your range rather nicely, so whoop-whoop and the map is cleared within 10 skills in one combo.
I love this playstyle. Procella, go forth!
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Re: Feedback: Cygnus Awakens
Quote:
Originally Posted by
Razmos
I kept getting the feeling there was something missing from this patch, something we have grown accustomed too, something we get every patch...
Oh, there was no unscheduled maintenance.
I'd just like to commend Nexon on this patch. It was a fairly big one (3 whole class revamps, 3 new theme dungeons, widescreen resolution) and the patch was finished early, lots of bugs were fixed, and there was no unscheduled maintenance. The game seems pretty stable right now.
Well done Nexon.
Spoke too soon :f3:
http://i.imgur.com/5qFBKTI.jpg
Get ready guys!
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Re: Feedback: Cygnus Awakens
Quote:
Originally Posted by
Netto
Can't complain really, a solid 30+ hours of the game being up compared to like 2 hours after the patch like usual.
Plus, it's only 2 hours, not TBD, which is very positive.
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Re: Feedback: Cygnus Awakens
Quote:
Originally Posted by
Combattente
You don't like the CWK theme dungeon? I think its nice and I really liked the dialogue.
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Re: Feedback: Cygnus Awakens
Quote:
Originally Posted by
Dark Link
You implied wrong.
I didn't imply a thing, lmfao. You're looking for assumed or possibly/preferably inferred.
Quote:
Originally Posted by
Dark Link
What would be the point in creating new and "hard" bosses / mechanics when the old Potion Pot could just 100% ignore everything?
There isn't a single mechanic in the game that potion pot solved that was impossible otherwise. Pot cooldown fixed with aran/evan cards. Sed fixed with status resistance. Ohko attacks fixed by MOVING SOMEWHERE ELSE (or better yet, post red paladin).
Quote:
Originally Posted by
Dark Link
Potion Pot made Magnus and Chaos Vellum a complete joke
LOL REALLY? How many times have you used potion pot at magnus? Oh right you don't "abuse" anything much less play the game. Ask anyone who does magnus, potion pot is detrimental because it sucks death count like a prostitute and leaves 0 ability for you to wait on cooldowns that are usually required to take him down.
Chaos vellum? Ahahahaha. Hardest thing in the world i know. It's not like the attack pattern is predictable or anything. Totally requires potion pot.
Quote:
Originally Posted by
Dark Link
, because the risk of dying was literally removed with how the system worked. Death Count means nothing when you can still auto revive and sit at "Death Count: 00".
Being kicked out of the fight a lot faster sounds like a risk.
I have NEVER had "Death Count: 00" using potion pot. That was a glitch in itself.
Quote:
Originally Posted by
Dark Link
Also, Hard Magnus still drops everything minus Tyrant gear, because you can thank hackers for that. The other pineapple ups are cause Nexon CBA'd fixing anything anymore.
>Still drops everything minus tyrants
>minus tyrants
Yeah dropping nova only is totally worth getting the strongest people on the server to go at him. I'm sure shadow empress dropping everything minus shoulderpads means she works too?
Quote:
Originally Posted by
Dark Link
The point I was trying to make was Potion Pot ruined how bosses worked by letting you tank everything to the face without fear of dying or anything else.
Your point was that potion pot made things easier. I am not disagreeing. My point was that it isn't as easy mode as you think, it really only made empress and DR easier. Also that potion pot being "glitched" did not affect the game as much as you're saying because NO ONE BOSSES WHEN ALL BUT 1 BOSS DON'T DROP THINGS PEOPLE BOSS FOR.
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Re: Feedback: Cygnus Awakens
Ellinel Fairy Academy might be my favorite theme dungeon in the game. Amazing music, nice looking area, and a decent story if you actually read the quests instead of holding down 'y'.
My only complaint is the level range but I enjoyed doing it on my Thunder Breaker. Will do it on my other two Cygnus Knights as well.
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Re: Feedback: Cygnus Awakens
Not really GMS-related but the level ranges of Ellinel and Riena Strait are quite disappointing. We have enough theme dungeons for that level range.
30~35 = Mushking
35~40 = Kerning Square
40~50 = Gold Beach
50~60 = Chryse
Meanwhile, 60~100 is quite boring with no theme dungeons. Why didn't they make it something like 60~70 for Ellinel and 70~80 for Riena Strait?
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Re: Feedback: Cygnus Awakens
Quote:
Originally Posted by
Prism
Ellinel Fairy Academy might be my favorite theme dungeon in the game. Amazing music, nice looking area, and a decent story if you actually read the quests instead of holding down 'y'.
My only complaint is the level range but I enjoyed doing it on my Thunder Breaker. Will do it on my other two Cygnus Knights as well.
Oh boy, the school notes.
"You think you're gonna get a boyfriend? YOU WONT."
Or:
"I think >xxx< got a crush on me. I'm too popular."
Or, my personal favorite:
"Whoever gets this note is an idiot forever!"
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Re: Feedback: Cygnus Awakens
Quote:
Originally Posted by
Tukkun
Not really GMS-related but the level ranges of Ellinel and Riena Strait are quite disappointing. We have enough theme dungeons for that level range.
30~35 = Mushking
35~40 = Kerning Square
40~50 = Gold Beach
50~60 = Chryse
Meanwhile, 60~100 is quite boring with no theme dungeons. Why didn't they make it something like 60~70 for Ellinel and 70~80 for Riena Strait?
Chryse is horrible though, so an alternative is nice to have.
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Re: Feedback: Cygnus Awakens
Quote:
Originally Posted by
Tukkun
Not really GMS-related but the level ranges of Ellinel and Riena Strait are quite disappointing. We have enough theme dungeons for that level range.
30~35 = Mushking
35~40 = Kerning Square
40~50 = Gold Beach
50~60 = Chryse
Meanwhile, 60~100 is quite boring with no theme dungeons. Why didn't they make it something like 60~70 for Ellinel and 70~80 for Riena Strait?
Well there's Sakura Castle for 70-75, Heliseum Takeover for 90-95 and then Ellin Forest from like 95-98(or so).
But yeah, it would've been nice if they made the new theme dungeons fill in the spaces that don't have any Theme Dungeons at all, rather than having them overlap existing ones.
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Re: Feedback: Cygnus Awakens
I reccomend not doing sakura castle till around ~105 since the card set it gives gives about a level's worth of exp at 105. its a waste to use it to gain 2 levels at 7x
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Re: Feedback: Cygnus Awakens
Quote:
Originally Posted by
Endgame
Chryse is horrible though, so an alternative is nice to have.
Chryse really is a horrible area. I did the quest line once and only because I wanted those glasses. Never again will I put myself through that. I'm not that masochistic.
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Re: Feedback: Cygnus Awakens
Quote:
Originally Posted by
Dudewitbow
I reccomend not doing sakura castle till around ~105 since the card set it gives gives about a level's worth of exp at 105. its a waste to use it to gain 2 levels at 7x
I would think it's better to do it at level 97 or so. The quests, along with the card set, is a good 2 or 3 levels. Then off to Evolution Lab.
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Re: Feedback: Cygnus Awakens
I do the quests at 70, avoid picking up the Gigatoad card, then come back at 98 with 40-50% EXP to skip to 100 for 4th Job and Evolving World.
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Re: Feedback: Cygnus Awakens
Training my TB at Evo World (getting it from 100-120 like I should've a thousand years ago), and just LOL'ing at how fast it attacks. Anchor Smash thing + Spin Kick also gives me stance as long as I'm spamming it, apparently.
My WA feels so slow though, hopefully it picks up after 3rd job at 60. No room for a DW, so I'll wait for the Character Slot hot time for that. Had to delete my NL (level 100 or something) for the WA though :<
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Re: Feedback: Cygnus Awakens
Quote:
Originally Posted by
Razmos
Wind Archer and Thunder Breaker first job were both incredibly boring, second job however:
Wind Archers have good second and third jobs. Nothing too exciting, but playable and very efficient.
Thunder Breakers suddenly become extremely interesting in second job. The shark > wave > flash combo is so fluid. Way much more fun than I was expecting. The addition of Knuckle Booster makes everything less painful! can't imagine how fast this is going to be with speed infusion. wow.
I completely agree, TB (2nd job) linking the skills together felt very fluid, it moved very fast and was fantastic for clearing flat maps. 3rd job, it gets a little silly and faster... (playing with an xbox controller) I can mash Ascension (bound to X) and Thunder (bound to Y) and decimate any flat map (and my mana) in a fraction of a second. Even though I've read a lot of negative feedback on 4th job, I'm looking forward to it.
WA is pretty much what I expected, I'm fairly used to the Mercedes play-style so I'm missing jumping/attacking but wind walking is ... amazing. (especially with the controller)
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Re: Feedback: Cygnus Awakens
Did they add the key for Battle Album last patch, or is this new?
http://i.imgur.com/j7MdCKZ.png
Such a tease, though, doesn't look like we're getting Bamon any time soon.
On an unrelated note, I've never really played my Cannoneer much so I've never noticed until now but, is Counter Crush supposed to have an animation?
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Re: Feedback: Cygnus Awakens
Quote:
Originally Posted by
iAmFear
Did they add the key for Battle Album last patch, or is this new?
http://i.imgur.com/j7MdCKZ.png
Such a tease, though, doesn't look like we're getting Bamon any time soon.
On an unrelated note, I've never really played my Cannoneer much so I've never noticed until now but, is Counter Crush supposed to have an animation?
It wasn't there before. Must've been added with this patch.
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Re: Feedback: Cygnus Awakens
Quote:
Originally Posted by
iAmFear
On an unrelated note, I've never really played my Cannoneer much so I've never noticed until now but, is Counter Crush supposed to have an animation?
Yeah, it was only just recently in KMS that they removed that swing animation. So it's working as it should, no worries.
On another note, I just got to 3rd job on my Thunder Breaker, and the Ascension + Thunder Combo is awesome =O it's just like what DBs can do now in KMS.
Heck, you can even copy all 3 parts of DB's combo by doing Ascension + Thunder + Tidal Crash lol
It's neat =] I like it, they're fast and mobile <3
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Re: Feedback: Cygnus Awakens
Oh, btw, if you saw my post on Chat Emotes here, and noticed that the list of in-game chat emotes was a bit lacking (can you unlock more... or what? Or maybe the scrolling is just messed up?), you can type in any of these phrases, exactly, to use more emotes (you should also be able to see the names of the emotes when you switch from the big chat to the small chat).
I didn't bother to match them up, but they should be in the same order as the album, and if not, well, the phrases describe them pretty well.
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Re: Feedback: Cygnus Awakens
I'm enjoying the WA. I bossed on zak, and it's doable. She's squishy, but not as squishy as my BM.
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Re: Feedback: Cygnus Awakens
Anyone else liking the new look for Henesys? It's pretty.
Also, I'm going around the random group chats asking philosophical questions like "how much wood could a woodchuck chuck..., if a tree falls in a forest..., what's the meaning of life?". I feel like that's marginally better than the sea of "can i have some likeability pls???" going around. Plus, it's neat hearing different people's answers.
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Re: Feedback: Cygnus Awakens
This game is getting ridiculous when it comes to event items.
event items don't drop in ANY theme dungeons anymore.. or in party quests, or in pantheon, or in singapore, or in any of the japan areas, or most high level areas.
It used to be possible to just work on getting event items while you levelled, now you have to go out of your way to find normal hunting grounds. I'm pineappleing sick of it. I've been levelling all day, but in places that don't drop event items. So if I want to do my artifact attendance, I need to go hunt down a place that gives less exp.
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Re: Feedback: Cygnus Awakens
Both eyes of Krexel stun. Also, Krexel (might just be the right eye, but I doubt it) has a movement-restriction-zone skill, just like Hilla's tower when fighting Hilla.
I'm loving the fact that Krexel doesn't spam SuperMDefUp 3/4 of the time any more on left eye. Am loving the changes to drops even more (DIPQ now gives lvl 110 eq, for example), and am loving the removal of underlevelled mob EXP reduction. Now it's time to fight all your favourite bosses and still get the full EXP!
Hadriel
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Re: Feedback: Cygnus Awakens
Quote:
Originally Posted by
hadriel
Both eyes of Krexel stun. Also, Krexel (might just be the right eye, but I doubt it) has a movement-restriction-zone skill, just like Hilla's tower when fighting Hilla.
I'm loving the fact that Krexel doesn't spam SuperMDefUp 3/4 of the time any more on left eye. Am loving the changes to drops even more (DIPQ now gives lvl 110 eq, for example), and am loving the removal of underlevelled mob EXP reduction. Now it's time to fight all your favourite bosses and still get the full EXP!
Hadriel
Do you mean the little swirl at your feet for the movement-restriction-zone at Krexel? If so, I was wondering what that was because I usually stand in the same spot to attack.
It also has Reverse Keys, Seal, and Slow in addition to that Stun. I hate how delayed the animations are for Seal and Stun, though.
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Re: Feedback: Cygnus Awakens
Quote:
Originally Posted by
SwordStaker
You don't like the CWK theme dungeon? I think its nice and I really liked the dialogue.
Aside the 'revival' of the name "Versal" in the new quests, which surely doesn't seem to be the same "Versal" we were told about in the old storyline (the parallel dimension where everything is reversed), no, I didn't like it.
I see no epicness, just a bunch of humour and quite a poor storyline, even though I still cannot completely judge because I haven't finished all the quests yet.
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Re: Feedback: Cygnus Awakens
- I played my DW for 10 minutes. The skills look ok however, I couldn't care less.
- The only useful things about this patch are the hot times, and the exp changes.
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Re: Feedback: Cygnus Awakens
Quote:
Originally Posted by
Aggravate
Do you mean the little swirl at your feet for the movement-restriction-zone at Krexel? If so, I was wondering what that was because I usually stand in the same spot to attack.
It also has Reverse Keys, Seal, and Slow in addition to that Stun. I hate how delayed the animations are for Seal and Stun, though.
Yes. It was amusing for me to see myself suddenly get vacced to the middle of both eyes, because if your skill hitbox is tall enough (e.g. Twister Spin) you can hit Krexel without tanking any damage or getting status-ed or stuff.
Hadriel
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Re: Feedback: Cygnus Awakens
DW is nice, likeing most of the changes, the whole moon and sun thing is definitely going to take some time to get used to. Atm Im likeing sun more than moon though, also nice that he gets 100% stance in 4th job, love it and his hp regen and def are pretty good but unfortunately he seems to suck mp up alot lol.
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Re: Feedback: Cygnus Awakens
No more loot lag!!!!1111
I'm getting random lag spikes though that lasts for about 5 seconds.
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Re: Feedback: Cygnus Awakens
Quote:
Originally Posted by
maplefreak26
No more loot lag!!!!1111
I'm getting random lag spikes though that lasts for about 5 seconds.
I though I was the only one..
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Re: Feedback: Cygnus Awakens
Still haven't had time to play my wa much, but I'm 29 about to be 30, and I've got to say I really enjoyed the quest line so far.
500 Boogies sucks though and I want to throw her over a cliff
And only thing I can say about my wa so far is that I wish she could jump and cast her current skill, but oh well. Wind walk or whatever it's called is nice.
But most importantly, the auto collect. No songs can compare to the sweet sound of warus being auto collected.
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Re: Feedback: Cygnus Awakens
A (very) minor complaint, but I'm a bit disappointed that Elemental Shift (Flash Jump) for the Cygnus Knights doesn't change in appearance depending on your job.
In my opinion it should be:
Blue: Noblesse and Thunder Breaker
Yellow: Dawn Warrior
Green: Wind Archer
Red: Blaze Wizard
Black: Night Walker
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Re: Feedback: Cygnus Awakens
Quote:
Originally Posted by
Razmos
A (very) minor complaint, but I'm a bit disappointed that Elemental Shift (Flash Jump) for the Cygnus Knights doesn't change in appearance depending on your job.
In my opinion it should be:
Blue: Noblesse and Thunder Breaker
Yellow: Dawn Warrior
Green: Wind Archer
Red: Blaze Wizard
Black: Night Walker
I was led to believe it did, but I guess that only for the red warrior change.