Here's a screenshot of all the levels http://puu.sh/1VdVC if I incorrectly typed out any of the values please let me know and I will update the text version. Credits to me for creating this.
2013-01-30, 11:36 PM
maplefreak26
Re: [OFFICIAL] NEW EXP TABLE
How did you even get to Level 250 in KMST that quick?
2013-01-30, 11:37 PM
ShinkuDragon
Re: [OFFICIAL] NEW EXP TABLE
pardon me for asking, but how did you even get this?
2013-01-30, 11:38 PM
FrozenPi
Re: [OFFICIAL] NEW EXP TABLE
Quote:
Originally Posted by maplefreak26
How did you even get to Level 250 in KMST that quick?
I don't have access to KMST unfortunately. KMS just went live and I had an old KMS server source kicking about so I updated the essentials and then coded something basic to go through level 200-250 creating screen grabs.
2013-01-30, 11:47 PM
Justin
Re: [OFFICIAL] NEW EXP TABLE
At least we're not in 14, or even 13 god damn digits anymore, assuming this is correct.
... yeah I think I'll just play normally, pretending there's no exp.
2013-01-31, 03:23 AM
Link
Re: [OFFICIAL] NEW EXP TABLE
So... Instead of 14 years, it'll take 1.4 years at the minimum, before we see a level 250 in-game.
2013-01-31, 03:29 AM
Eyon
Re: [OFFICIAL] NEW EXP TABLE
KMS just announced a ToT vamp I suspect that will deliver some new EXP grinding areas
2013-01-31, 05:27 AM
CherryPie
Re: [OFFICIAL] NEW EXP TABLE
lol... will definitely not be in a rush to hit 250 cap..
I mean, no extra AP/SP, where's my motivation?
2013-01-31, 05:36 AM
MariettaRC
Re: [OFFICIAL] NEW EXP TABLE
Quote:
Originally Posted by CherryPie
lol... will definitely not be in a rush to hit 250 cap..
I mean, no extra AP/SP, where's my motivation?
I would expect those to come along eventually. I mean, if there's going to be this much grind, I wouldn't expect Nexon to make us do it without new skills.
So for a bigger number for our level, and no effect on our hp, mp, damage or survivability, and it'll take us over a year straight of grinding.... Thank you Nexon, and here I was worried I'd actually want to gain levels beyond 200 :love: .
2013-01-31, 07:53 AM
Soph
Re: [OFFICIAL] NEW EXP TABLE
This seems rather pointless if you don't even gain stats. I hope they know what they are doing.
2013-01-31, 08:10 AM
Question
Re: [OFFICIAL] NEW EXP TABLE
Current Level
Required EXP to Next Level
199
1,103,513,235
Jump 200%
200
2,207,026,470
Rate 120%
201
2,648,431,764
202
3,178,118,116
203
3,813,741,739
204
4,576,490,086
205
5,491,788,103
206
6,590,145,723
207
7,908,174,867
208
9,489,809,840
209
11,387,771,808
Jump 212%
210
24,142,076,232
Rate 106%
211
25,590,600,805
212
27,126,036,853
213
28,753,599,064
214
30,478,815,007
215
32,307,543,907
216
34,245,996,541
217
36,300,756,333
218
38,478,801,712
219
40,787,529,814
Jump 208%
220
84,838,062,013
Rate 104%
221
88,231,584,493
222
91,760,847,872
223
95,431,281,786
224
99,248,533,057
225
103,218,474,379
226
107,347,213,354
227
111,641,101,888
228
116,106,745,963
229
120,751,015,801
Jump 204%
230
246,332,072,234
Rate 102%
231
251,258,713,678
232
256,283,887,951
233
261,409,565,710
234
266,637,757,024
235
271,970,512,164
236
277,409,922,407
237
282,958,120,855
238
288,617,283,272
239
294,389,628,937
Jump 202%
240
594,667,050,452
Rate 101%
241
600,613,720,956
242
606,619,858,165
243
612,686,056,746
244
618,812,917,313
245
625,001,046,486
246
631,251,056,950
247
637,563,567,519
248
643,939,203,194
249
650,378,595,225
2013-01-31, 08:19 AM
Link
Re: [OFFICIAL] NEW EXP TABLE
So, the curve goes the opposite way as you level up to 250. Bah. It needs to go the other way. :f3:
2013-01-31, 08:31 AM
Question
Re: [OFFICIAL] NEW EXP TABLE
Quote:
Originally Posted by CherryPie
lol... will definitely not be in a rush to hit 250 cap..
I mean, no extra AP/SP, where's my motivation?
Your Motivation is now for ranking only
the only reason now we train is to become higher ranker than other level 200... dont u get tired of perm ranking once u hit 200?
now u can foucs rank #1....
anyway it seem like fangblade wont lose his NPC... however he will lose his Rank #1
2013-01-31, 11:59 AM
ShinkuDragon
Re: [OFFICIAL] NEW EXP TABLE
Quote:
Originally Posted by Link
So, the curve goes the opposite way as you level up to 250. Bah. It needs to go the other way. :f3:
the only reason now we train is to become higher ranker than other level 200... dont u get tired of perm ranking once u hit 200?
now u can foucs rank #1....
anyway it seem like fangblade wont lose his NPC... however he will lose his Rank #1
I want to be the very best, like no one ever was...
2013-01-31, 04:09 PM
Vanderlust
Re: [OFFICIAL] NEW EXP TABLE
EXP table without context does look gruesome, however:
I wouldn't make a hasty judgement before 1) 5th job comes out and 2) new training areas are inevitably revealed.
I honestly do not mind levels actually meaning something, even if I no longer have the time to train 4-6 hours a day. Obviously there needs to be more of a reward than just rankings. I'd like to see being level 240 actually mean you are significantly stronger because of your new skills and/or extra AP compared to other people like the old days.
2013-01-31, 05:55 PM
Combattente
Re: [OFFICIAL] NEW EXP TABLE
Quote:
Originally Posted by FrozenPi
I don't have access to KMST unfortunately. KMS just went live and I had an old KMS server source kicking about so I updated the essentials and then coded something basic to go through level 200-250 creating screen grabs.
What.
I doubt a KMS source was ever leaked. The only one I know about is BMS, and that was years and years ago.
I'm calling bullpomegranate on this.
2013-01-31, 06:05 PM
Kanji
Re: [OFFICIAL] NEW EXP TABLE
Well, this is fine and dandy. Going from level 210 to 211 is my entire life's worth of Mapling so far. :f3:
2013-01-31, 06:09 PM
Chew
Re: [OFFICIAL] NEW EXP TABLE
Now I wonder why Eos gave some pomegranate on that post.
It seems like yours were taken from a JMS client or something. Notice how the numbers look differently?
The image above is from KMS.
2013-01-31, 06:22 PM
Eos
Re: [OFFICIAL] NEW EXP TABLE
Quote:
Originally Posted by Chew
Now I wonder why Eos gave some pomegranate on that post.
Because he admitted to pulling the numbers out of his ass and expects a trophy and recognition for it.
2013-01-31, 06:25 PM
Chew
Re: [OFFICIAL] NEW EXP TABLE
I was actually expecting something like "that's an ilogical way to get that" or some sort of thing.
2013-01-31, 06:26 PM
Takebacker
Re: [OFFICIAL] NEW EXP TABLE
Do you still gain HP/MP?
2013-01-31, 06:28 PM
Eos
Re: [OFFICIAL] NEW EXP TABLE
Quote:
Originally Posted by Chew
I was actually expecting something like "that's an ilogical way to get that" or some sort of thing.
Using something antiquated at best and with unverifiable accuracy to begin with to guess at something new then presenting the theoretical extrapolation as immutable fact goes beyond merely illogical.
2013-01-31, 06:38 PM
Combattente
Re: [OFFICIAL] NEW EXP TABLE
Quote:
Originally Posted by Eos
Using something antiquated at best and with unverifiable accuracy to begin with to guess at something new then presenting the theoretical extrapolation as immutable fact goes beyond merely illogical.
So you're acknowledging there was actually a KMS source leak? :f6:
2013-01-31, 06:48 PM
Question
Re: [OFFICIAL] NEW EXP TABLE
Do you still gain HP/MP? anyone know?
we know we dont gain ap or sp.... and that pretty much it
2013-01-31, 07:03 PM
Eos
Re: [OFFICIAL] NEW EXP TABLE
Quote:
Originally Posted by Combattente
So you're acknowledging there was actually a KMS source leak? :f6:
No, that's why I said antiquated at best and unverifiable to begin with. Who knows where that code came from or how accurate it was in the first place, or whether it has any relation whatsoever to what went into these new levels.
It seems like yours were taken from a JMS client or something. Notice how the numbers look differently?
The image above is from KMS.
You are partially correct. I play every single version of MS and really can't be bothered to change locale and restart my computer every time I want to hop onto a different version of MS. Therefore I do a very simple reroute of GetSystemDefaultLangID/ GetACP and a fairly complex reroute of WideCharToMultiByte. I currently run on japanese locale which is why my screenshot looks different
Quote:
Originally Posted by Eos
Because he admitted to pulling the numbers out of his ass and expects a trophy and recognition for it.
What I said is true. I don't own Nexon's source code but I do have my own simple C# source which I occasionally update to look at interesting things on KMS.
Here is my "proof" http://pastebin.com/LnW3YysB. It's a very basic server which will jump the character straight in game from the login screen and then sends packets to level you up from 200 to 250 by pressing any key in the console to level up. To avoid any code bloat there is no encryption and all of the packets are pre-made based on that specific encryption key (send/ recv of 0 in this case).
To use this you need to loopback Nexon's login IPs which range from 175.207.0.20 - 175.207.0.50. I'm sure there's someone here who knows how to do that to verify the EXP table.
2013-01-31, 07:21 PM
Question
Re: [OFFICIAL] NEW EXP TABLE
Quote:
Originally Posted by FrozenPi
You are partially correct. I play every single version of MS and really can't be bothered to change locale and restart my computer every time I want to hop onto a different version of MS. Therefore I do a very simple reroute of GetSystemDefaultLangID/ GetACP and a fairly complex reroute of WideCharToMultiByte. I currently run on japanese locale which is why my screenshot looks different
What I said is true. I don't own Nexon's source code but I do have my own simple C# source which I occasionally update to look at interesting things on KMS.
Here is my "proof" http://pastebin.com/LnW3YysB. It's a very basic server which will jump the character straight in game from the login screen and then sends packets to level you up from 200 to 250 by pressing any key in the console to level up. To avoid any code bloat there is no encryption and all of the packets are pre-made based on that specific encryption key (send/ recv of 0 in this case).
To use this you need to loopback Nexon's login IPs which range from 175.207.0.20 - 175.207.0.50. I'm sure there's someone here who knows how to do that to verify the EXP table.
How did u make those image exp appear? did you had a ps ms to start? or did you hack to 250 ? o.0
2013-01-31, 07:22 PM
Eos
Re: [OFFICIAL] NEW EXP TABLE
Quote:
Originally Posted by FrozenPi
Y
What I said is true. I don't own Nexon's source code but I do have my own simple C# source which I occasionally update to look at interesting things on KMS.
So congrats, you know what a JMS client of questionable age thinks 200 to 250 might possibly look like.
That's still not definitive proof of what the actual XP values are in KMS.
Someone with an actual current KMS or KMST would have to try it because there's no guarantee the levels follow the stock curve.
Something can not be Official when it doesn't come from a definitive source, which in this case would be the actual KMS server, which you do not have, or the actual KMS client, which you also do not apparently have.
2013-01-31, 07:27 PM
Niernen
Re: [OFFICIAL] NEW EXP TABLE
Quote:
Originally Posted by Yugidude
I want to be the very best, like no one ever was...
To hit the cap is my real test, to train is my cause.....
2013-01-31, 07:30 PM
FrozenPi
Re: [OFFICIAL] NEW EXP TABLE
Quote:
Originally Posted by Question
How did u make those image exp appear? did you had a ps ms to start? or did you hack to 250 ? o.0
Like I said I own a private server and in that private server I coded a basic chat handler which takes the inputted level, sends a change level packet to the client, waits 1.5 seconds (there's a delay between changing level and then exp mouse cursor to update) and then appends the image to a png. Here's code for that too if you're interested http://pastebin.com/x2Kesc2n.
Quote:
Originally Posted by Eos
So congrats, you know what a JMS client of questionable age thinks 200 to 250 might possibly look like.
That's still not definitive proof of what the actual XP values are in KMS.
Someone with an actual current KMS or KMST would have to try it because there's no guarantee the levels follow the stock curve.
Umm ok. Read my post again. I play every version of MS on the same locale. JMS, GMS, KMS, CMS, TWMS, EMS, MSEA. I wasn't playing JMS in any way at all. JMS still uses int for exp not long. My pc is on japanese locale but I can play any version of MS regardless of my locale (see my previous post for the relevant functions).
2013-01-31, 07:34 PM
Eos
Re: [OFFICIAL] NEW EXP TABLE
Quote:
Originally Posted by FrozenPi
Umm ok. Read my post again. I play every version of MS on the same locale. JMS, GMS, KMS, CMS, TWMS, EMS, MSEA. I wasn't playing JMS in any way at all. JMS still uses int for exp not long. My pc is on japanese locale but I can play any version of MS regardless of my locale (see my previous post for the relevant functions).
Locale means jack, which client were you using and what server were you connecting to?
You've already said the server was your own, so anything it says is meaningless. If you used your own custom built client the same problem applies, it'll display whatever you've told it to display.
Where did the actual data come from?
Any moron can write a daemon to spew random numbers into a client. What is the basis of your assertion that yours is spewing the right numbers?
2013-01-31, 07:56 PM
FrozenPi
Re: [OFFICIAL] NEW EXP TABLE
Quote:
Originally Posted by Eos
Locale means jack, which client were you using and what server were you connecting to?
You've already said the server was your own, so anything it says is meaningless. If you used your own custom built client the same problem applies, it'll display whatever you've told it to display.
Where did the actual data come from?
Any moron can write a daemon to spew random numbers into a client. What is the basis of your assertion that yours is spewing the right numbers?
The EXP table is contained within the client's code. It's hard coded into the client. At no point is max exp ever sent to the client by the server. No packet available can set the required EXP to obtain a level. It would be illogical for there ever to be a packet that has this functionality. As I already stated in all of my posts regarding how I obtained these values I used my own sever which uses the official KMS client version 187 4,615 KB of pure client. Therefore my server has to conform to all of the rules the KMS client expects. To re-iterate that I am using the official KMS client and I am running a server which the official KMS client connects to and emulates the functionality of the official KMS server.
I am sorry if you can't comprehend this or isn't "proof enough" for you. Feel free to level to 250 but this is the best you've got. Like I said please feel free to try out the provided source code. To explain it a little bit more the very first packet is the handshake packet initialized with a send/ recv IV of 0, the second packet is a change map packet which is used to load your character, all of your items, skills etc. This is a widely known packet if you look at any private server source code you will see it. The rest of the packets are change level packets, increasing your level by one each time. I made them all encrypted pre-made packets to keep the code short, feel free to get the encryption from MapleShark and decrypt the packets. Once you decrypt them decipher each byte manually to your hearts content using public private server sources as a guide to work out what is what until you realize there is no max exp value sent to the client. I can post the unencrypted packets if you wish.
I posted that code so someone else can verify the exp table is correct. If you aren't a programmer and don't understand what the code does or how to set it up then wait for someone to test and verify.
2013-01-31, 07:58 PM
Eos
Re: [OFFICIAL] NEW EXP TABLE
Quote:
Originally Posted by FrozenPi
I am using the official KMS client
That's the only relevant thing you've said in ~4 posts and could've ended this discussion well ahead if you'd been less focused on showing off how smart you are rather than making your claims verifiable.
2013-01-31, 07:59 PM
Fiel
Re: [OFFICIAL] NEW EXP TABLE
Quote:
Originally Posted by Eos
So congrats, you know what a JMS client of questionable age thinks 200 to 250 might possibly look like.
That's still not definitive proof of what the actual XP values are in KMS.
Someone with an actual current KMS or KMST would have to try it because there's no guarantee the levels follow the stock curve.
Something can not be Official when it doesn't come from a definitive source, which in this case would be the actual KMS server, which you do not have, or the actual KMS client, which you also do not apparently have.
Anyone that got KMST 330 can probably do this. In that version they distributed a clean EXE file. Maybe just change it to KMS by changing the login servers?
I'm not saying that's what he did. I'm saying that it's possible.
2013-01-31, 08:04 PM
Eos
Re: [OFFICIAL] NEW EXP TABLE
Quote:
Originally Posted by Fiel
Anyone that got KMST 330 can probably do this. In that version they distributed a clean EXE file.
Only a client version after the level cap was raised would be valid, because there's no guarantee an older client would have the correct values. The "how" is easy enough but if it's not done on the right framework it's little better than a guess.
2013-02-01, 12:29 PM
FrozenPi
Re: [OFFICIAL] NEW EXP TABLE
Here's a somewhat more generic way of getting the EXP table from the client regardless of the version http://pastebin.com/Jc40FiPy if you use it on a pre-bb version or if Nexon completely changes the exp curve in the future just update the firstLevels array and you will be able to grab the entire exp table. This should work just fine on any version of MS and supports a scan of both int32 exp table and int64 exp table. Any MS version which doesn't support over level 200 will show some random values for levels 201+, this is more than likely because it's a hard coded fixed size array and those random values aren't anything to do with the real exp table. Here is a textual output generated from that code rather than me typing it out so shouldn't have any miss-typed values http://pastebin.com/gptg2yZV
EDIT: Note that it's a very basic memory reader so you can't run that in-game, must be used before the maple window fully opens.
2013-02-01, 02:14 PM
Justin
Re: [OFFICIAL] NEW EXP TABLE
@FrozenPi; I'm not 100% sure, but I'm pretty sure posting stuff like that is against the rules. I would suggest editing that out.
2013-02-02, 01:24 AM
LiquidSwing
Re: [OFFICIAL] NEW EXP TABLE
we need more people like frozenpi on this forum :D
2013-02-02, 09:08 AM
Eos
Re: [OFFICIAL] NEW EXP TABLE
Quote:
Originally Posted by Justin
FrozenPi I'm not 100% sure, but I'm pretty sure posting stuff like that is against the rules. I would suggest editing that out.
It's not. It's a passive diagnostic tool that can't be adapted anything malicious by itself since it doesn't have anyway to bypass security.
He does have a tendency to push very close to the edge of banning though.
2013-06-12, 09:32 AM
Tukkun
Re: [OFFICIAL] NEW EXP TABLE
Hopefully it's not considered bumping, but here's a picture from GMST at Lv. 211, and it matches with this EXP table. http://i.imgur.com/A4ETyJV.png?1
So maybe it's safe to confirm that GMS is following this EXP table.
I really hope we keep this EXP table, I don't want to be able to hit 250 in a week or month; I want the competition of fighting for ranks to be a part of the game again.
2013-06-12, 10:24 AM
noeul
Re: [OFFICIAL] NEW EXP TABLE
Quote:
Originally Posted by Tukkun
Hopefully it's not considered bumping, but here's a picture from GMST at Lv. 211, and it matches with this EXP table. http://i.imgur.com/A4ETyJV.png?1
So maybe it's safe to confirm that GMS is following this EXP table.
Once again I'm excited for the level cap increase. Now I don't have to make another Kaiser to enjoy the feeling of leveling one :f2:
2013-06-12, 11:34 AM
flydemonflyy
Re: [OFFICIAL] NEW EXP TABLE
wow gonna take close to 3 years to reach 250 at advanced knights. imma pass. I don't want the world to recognize me as extreme masochist
ill wait until 5th job are out. :f3:
2013-06-13, 08:19 AM
Katie
Re: [OFFICIAL] NEW EXP TABLE
Well, considering I've played my bishop for a good year (3 years total with a 2 yr break) and I'm lvl 184 and can't seem to find a good party with to level up, I think 250 is out of the question for me since I can't even get to 200 :glitter:
2013-06-13, 09:26 AM
Liteness
Re: [OFFICIAL] NEW EXP TABLE
oh boy oh boy its like leveling pre 4th job again!
2013-06-14, 06:11 PM
Bomber
Re: [OFFICIAL] NEW EXP TABLE
Unless exp is not removed upon death, this is terrifying for anyone who does boss runs.
i don't like this.
edit: I think the easiest way to find out the exp tables is for someone who has CMST to level up to find the values.
2013-06-14, 07:42 PM
MountLag
Re: [OFFICIAL] NEW EXP TABLE
It's not too bad for people who don't care about levels though.
Exp curve is still pretty ridiculous of course.
2013-06-14, 07:44 PM
Question
Re: [OFFICIAL] NEW EXP TABLE
Those who got perm safty charm will have huge advantage on death XD lucky me I got one wish my other char can get some too
2013-06-15, 01:18 AM
SaptaZapta
Re: [OFFICIAL] NEW EXP TABLE
Quote:
Originally Posted by Question
Those who got perm safty charm will have huge advantage on death XD lucky me I got one wish my other char can get some too
I hope they bring perm safety charms back.
However... -5% from level 100 Ambition, -4% from Cannoneer card, and -1% from a grade C Undead in Monster Life, should be enough to ensure no exp loss at death at all. Right?
2013-06-15, 03:17 AM
66alex66
Re: [OFFICIAL] NEW EXP TABLE
Quote:
Originally Posted by SaptaZapta
I hope they bring perm safety charms back.
However... -5% from level 100 Ambition, -4% from Cannoneer card, and -1% from a grade C Undead in Monster Life, should be enough to ensure no exp loss at death at all. Right?
The least you can lose is 5%, I think Takebacker or Justin proved it.
2013-06-15, 03:57 AM
TrollHunter
Re: [OFFICIAL] NEW EXP TABLE
Quote:
Originally Posted by 66alex66
The least you can lose is 5%, I think Takebacker or Justin proved it.
Well then... death is now quite terrifying again (at least at those levels).
Yay? I don't think so.
Methinks this calls for different penalties upon death.
2013-06-15, 12:50 PM
66alex66
Re: [OFFICIAL] NEW EXP TABLE
Quote:
Originally Posted by TrollHunter
Well then... death is now quite terrifying again (at least at those levels).
Yay? I don't think so.
Methinks this calls for different penalties upon death.
I don't mind, I think the game is more fun when there's something at stake. Although others think that a chance to die and lose exp justifies them not doing anything to risk losing exp, like pq, boss, and even train :f7:
2013-06-15, 04:49 PM
Onion Knight
Re: [OFFICIAL] NEW EXP TABLE
Quote:
Originally Posted by 66alex66
The least you can lose is 5%, I think Takebacker or Justin proved it.
Which is wierd since the Undead monster life potential goes up to -7% EXP loss.
2013-06-15, 04:55 PM
TrollHunter
Re: [OFFICIAL] NEW EXP TABLE
Quote:
Originally Posted by 66alex66
I don't mind, I think the game is more fun when there's something at stake. Although others think that a chance to die and lose exp justifies them not doing anything to risk losing exp, like pq, boss, and even train :f7:
Oh I'm not saying nothing should be at stake. Obviously there should be penalties for death... but when the exp lost becomes as extreme as it will at those levels... that's just a bit much in my eyes.
I'm not sure what it could be effectively changed to though.
2013-06-16, 03:16 PM
Kabanaw
Re: [OFFICIAL] NEW EXP TABLE
Quote:
Originally Posted by TrollHunter
Oh I'm not saying nothing should be at stake. Obviously there should be penalties for death... but when the exp lost becomes as extreme as it will at those levels... that's just a bit much in my eyes.
I'm not sure what it could be effectively changed to though.
Death is already annoying enough that people avoid it. The lost time for the journey back is already usually punishment enough. If it takes me 5 minutes to get back to where I was that's 5 minutes of training lost. I'm already going to avoid death.
This is a lot like the concept of lives in platformers. It's generally a bad mechanic that only still exists because it's been grandfathered in by old franchises like Mario. I'm already being punished for dying by going back to the beginning of the level, why do I need to worry about how many times I've done it as well? I already don't want to die, I don't need something else to further discourage and potentially frustrate me. Too much of a punishment for death can create a sense of paranoia which can make the gameplay unfun. I'm not going to have fun playing a game if the entire time I'm just terrified of failure. There's always room for games that try to make you feel a sense of loathing because of the penalties for death (ZombiU does it well with its permadeath) but I don't know if those mechanics belong in a cartoon MMO.
Death is already annoying enough that people avoid it. The lost time for the journey back is already usually punishment enough. If it takes me 5 minutes to get back to where I was that's 5 minutes of training lost. I'm already going to avoid death.
This is a lot like the concept of lives in platformers. It's generally a bad mechanic that only still exists because it's been grandfathered in by old franchises like Mario. I'm already being punished for dying by going back to the beginning of the level, why do I need to worry about how many times I've done it as well? I already don't want to die, I don't need something else to further discourage and potentially frustrate me. Too much of a punishment for death can create a sense of paranoia which can make the gameplay unfun. I'm not going to have fun playing a game if the entire time I'm just terrified of failure. There's always room for games that try to make you feel a sense of loathing because of the penalties for death (ZombiU does it well with its permadeath) but I don't know if those mechanics belong in a cartoon MMO.
i think i saw somewhere that you dont lose exp after level 200.i can be wrong though
2013-06-18, 12:52 AM
SaptaZapta
Re: [OFFICIAL] NEW EXP TABLE
We did some back-of-the-envelope math on this back in February
Quote:
Originally Posted by SaptaZapta
Well, let's do the math.
Currently the highest-exp training map in the game is Knight's Chamber 5, with a spawn of 17 Advanced Knight E. We will, of course, assume that the mad leveller can kill them faster than they spawn, which means 17 per 10 seconds.
Each Advanced Knight E gives 124,671 exp base.
17 of them give 2,119,407.
There are 360 10-second intervals per hour, so base exp per hour tops out at 762,986,520.
Now, let's assume HS, 2x, Mercedes Link Skill, Pendant of the spirit, and a full party of leeches (nvm that KC5 isn't safe). Gotta run out now so going to handwave that to maybe 10b exp her hour.
How many total exp did 200-250 add up to?
I'm sure somebody can finish these calculations before I come back, but if not, I will.
Quote:
Originally Posted by Justin
at 10billion exp an hour (lol not going to happen) it would take 43 days of 24/7 playing to hit 250.
Or 129 days at 8 hours of grinding per day. So 4 months.
Anybody feel like redoing this, taking new areas and Kishin into account?
(Also the most up-to-date exp table, not sure what Justin was using back then)
2013-06-18, 12:52 PM
MountLag
Re: [OFFICIAL] NEW EXP TABLE
It's 1845 hours of 2x exp at Knight's Chamber 5 if exp penalties for level differences exist.
I used the following if anyone cares.
Spoiler
Next Level
Exp TNL
Base Exp Rate
Monster Level
Level Penalty
Holy Symbol
2x Card
5 Leechers + Merc Link + Pendant of Spirit
Exp Rate
Hours TNL
Cumulative
200
0
762,986,520
184
0.95
1.5
2
3.95
8589320749
0.00
0.00
201
2,207,026,470
762,986,520
184
0.95
1.5
2
3.95
8589320749
0.26
0.26
202
2,648,431,764
762,986,520
184
0.95
1.5
2
3.95
8589320749
0.31
0.57
203
3,178,118,116
762,986,520
184
0.95
1.5
2
3.95
8589320749
0.37
0.94
204
3,813,741,739
762,986,520
184
0.9
1.5
2
3.95
8137251236
0.47
1.40
205
4,576,490,086
762,986,520
184
0.9
1.5
2
3.95
8137251236
0.56
1.97
206
5,491,788,103
762,986,520
184
0.9
1.5
2
3.95
8137251236
0.67
2.64
207
6,590,145,723
762,986,520
184
0.9
1.5
2
3.95
8137251236
0.81
3.45
208
7,908,174,867
762,986,520
184
0.9
1.5
2
3.95
8137251236
0.97
4.42
209
9,489,809,840
762,986,520
184
0.85
1.5
2
3.95
7685181723
1.23
5.66
210
11,387,771,808
762,986,520
184
0.85
1.5
2
3.95
7685181723
1.48
7.14
211
24,142,076,232
762,986,520
184
0.85
1.5
2
3.95
7685181723
3.14
10.28
212
25,590,600,805
762,986,520
184
0.85
1.5
2
3.95
7685181723
3.33
13.61
213
27,126,036,853
762,986,520
184
0.85
1.5
2
3.95
7685181723
3.53
17.14
214
28,753,599,064
762,986,520
184
0.8
1.5
2
3.95
7233112210
3.98
21.12
215
30,478,815,007
762,986,520
184
0.8
1.5
2
3.95
7233112210
4.21
25.33
216
32,307,543,907
762,986,520
184
0.8
1.5
2
3.95
7233112210
4.47
29.80
217
34,245,996,541
762,986,520
184
0.8
1.5
2
3.95
7233112210
4.73
34.53
218
36,300,756,333
762,986,520
184
0.8
1.5
2
3.95
7233112210
5.02
39.55
219
38,478,801,712
762,986,520
184
0.75
1.5
2
3.95
6781042697
5.67
45.22
220
40,787,529,814
762,986,520
184
0.75
1.5
2
3.95
6781042697
6.01
51.24
221
84,838,062,013
762,986,520
184
0.75
1.5
2
3.95
6781042697
12.51
63.75
222
88,231,584,493
762,986,520
184
0.75
1.5
2
3.95
6781042697
13.01
76.76
223
91,760,847,872
762,986,520
184
0.75
1.5
2
3.95
6781042697
13.53
90.29
224
95,431,281,786
762,986,520
184
0.7
1.5
2
3.95
6328973183
15.08
105.37
225
99,248,533,057
762,986,520
184
0.7
1.5
2
3.95
6328973183
15.68
121.05
226
103,218,474,379
762,986,520
184
0.7
1.5
2
3.95
6328973183
16.31
137.36
227
107,347,213,354
762,986,520
184
0.7
1.5
2
3.95
6328973183
16.96
154.32
228
111,641,101,888
762,986,520
184
0.7
1.5
2
3.95
6328973183
17.64
171.96
229
116,106,745,963
762,986,520
184
0.65
1.5
2
3.95
5876903670
19.76
191.72
230
120,751,015,801
762,986,520
184
0.65
1.5
2
3.95
5876903670
20.55
212.27
231
246,332,072,234
762,986,520
184
0.65
1.5
2
3.95
5876903670
41.92
254.18
232
251,258,713,678
762,986,520
184
0.65
1.5
2
3.95
5876903670
42.75
296.94
233
256,283,887,951
762,986,520
184
0.65
1.5
2
3.95
5876903670
43.61
340.54
234
261,409,565,710
762,986,520
184
0.6
1.5
2
3.95
5424834157
48.19
388.73
235
266,637,757,024
762,986,520
184
0.6
1.5
2
3.95
5424834157
49.15
437.88
236
271,970,512,164
762,986,520
184
0.6
1.5
2
3.95
5424834157
50.13
488.02
237
277,409,922,407
762,986,520
184
0.6
1.5
2
3.95
5424834157
51.14
539.15
238
282,958,120,855
762,986,520
184
0.6
1.5
2
3.95
5424834157
52.16
591.31
239
288,617,283,272
762,986,520
184
0.6
1.5
2
3.95
5424834157
53.20
644.52
240
294,389,628,937
762,986,520
184
0.6
1.5
2
3.95
5424834157
54.27
698.78
241
594,667,050,452
762,986,520
184
0.6
1.5
2
3.95
5424834157
109.62
808.40
242
600,613,720,956
762,986,520
184
0.6
1.5
2
3.95
5424834157
110.72
919.12
243
606,619,858,165
762,986,520
184
0.6
1.5
2
3.95
5424834157
111.82
1030.94
244
612,686,056,746
762,986,520
184
0.6
1.5
2
3.95
5424834157
112.94
1143.88
245
618,812,917,313
762,986,520
184
0.6
1.5
2
3.95
5424834157
114.07
1257.95
246
625,001,046,486
762,986,520
184
0.6
1.5
2
3.95
5424834157
115.21
1373.16
247
631,251,056,950
762,986,520
184
0.6
1.5
2
3.95
5424834157
116.36
1489.53
248
637,563,567,519
762,986,520
184
0.6
1.5
2
3.95
5424834157
117.53
1607.05
249
643,939,203,194
762,986,520
184
0.6
1.5
2
3.95
5424834157
118.70
1725.76
250
650,378,595,225
762,986,520
184
0.6
1.5
2
3.95
5424834157
119.89
1845.65
edit: actually it should take longer than that, I forgot to put something to account for exp splits for party.
edit: There's also a glitch in level penalty. I'm using next level to calculate it, but I should be using current level instead.
200-210 3x 200 is still so hard........... that like getting 3 more level 200 for just 10 level? I rather make 3 level 200 instead getting 10more level
2013-06-18, 04:07 PM
TrollHunter
Re: [OFFICIAL] NEW EXP TABLE
Quote:
Originally Posted by Question
200-210 3x 200 is still so hard........... that like getting 3 more level 200 for just 10 level? I rather make 3 level 200 instead getting 10more level
The thing you have to consider is: Most of 1-200 requires little to no exp at all... even stronghold takes care of most of that exp quite easily. Now take into account the new ares if they're better? Yeah, 200-210 shouldn't be too big of an issue.
2013-06-18, 07:57 PM
Dark Zero
Re: [OFFICIAL] NEW EXP TABLE
But seeing that there will be places to that high levels.. expect normal mobs that gives MILLIONS of EXP.
2013-06-18, 08:17 PM
Thorr
Re: [OFFICIAL] NEW EXP TABLE
Quote:
Originally Posted by Dark Zero
But seeing that there will be places to that high levels.. expect normal mobs that gives MILLIONS of EXP.
But now you are getting into the problem. If Nexon makes normal mobs that give such high exp, you have to keep the lower leveled folk from getting to them. With Stronghold, the lvl 160 doorway does that well. You'll need to enforce that similarly in the high-leveled areas.
2013-06-18, 11:14 PM
ShadeCaro
Re: [OFFICIAL] NEW EXP TABLE
Quote:
Originally Posted by Dark Zero
But seeing that there will be places to that high levels.. expect normal mobs that gives MILLIONS of EXP.
This. I wouldn't be surprised if in 3-6 months we get a Theme Dungeon that makes 200-250 a lot easier.
Out of curiosity, how much do Golems give in Twilight Perion for EXP?
2013-06-19, 02:33 AM
TrollHunter
Re: [OFFICIAL] NEW EXP TABLE
Quote:
Originally Posted by Dark Zero
But seeing that there will be places to that high levels.. expect normal mobs that gives MILLIONS of EXP.
That's exactly what I said. When mobs give loads of exp like that the "200 3 times" becomes less of an issue when you wipe out say.... the first few hundred million exp in a short time.
200-210 isnt what will be extremely difficult.
What I mean is
1-200 requires x amount of exp
though say.... 1-100 requires just a very small fraction of that overall exp.
Considering the higher leveled mobs will give even more exp than what we're used to at say Stronghold than "leveling to 200 3 times" becomes less daunting.
210 onwards is where it'll really get interesting. That's the point I'm trying to make.