http://www.youtube.com/watch?v=-cSFPIwMEq4
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I'll give judgment when I see the matches. I will say I'm excited for DotA2 at least.
I expect free hats for TF2.
They haven't shown a single screenshot of DotA2 yet, so it's too early to say. All I want to see at the moment is DotA 6.72b with updated models and engine, a ranking system, matchmaking, reconnect functionality, and replays, for $30 or less. pineapple buying heroes.
That tournament will be so beast and it sets quite a standard already, 1 million dollars for the winning team '-'
Also i'm hoping tobi will be doing the english casting.
DoTA2 was supposed to be released this year, but no notice yet about it. wonder if it will be F2P, even HoN now is F2P a la LoL style, but since I bought a HoN account long time ago, I have some short of VIP content lol.
MYM!
Dota2 might have the price of 20 USD.
DotA2 is planned to be F2P.
Also, the prize is 1 million USD. No team is from the US. .-.
Gabe talked about increasing the price for DotA2 if you had been misbehaving in other games, i'd LOVE a source on it being F2P.
IIRC they also talked about the modes we loved returning, if we have to earn our heroes most modes that people love will be pineappleing pointless. RD sure is fun with no heroes to choose from.
They also mentioned nothing about it in: http://dota2talk.com/news/gabe-newel...otransactions/
I don't know what the details are in the online stores that Valve has mentioned, but the particular details that interest me are how much of a cut users make when they submit content.
Given the amount of great skin ideas that the LoL community has turned up, I wouldn't be surprised if the DotA folks come up with even more things to pass out. Imho, I think Valve can get away with having all heroes unlocked and still have healthy profit margins, but on the flip side of the coin, they can generate much more profit if they forced users to pay for the heroes in one way or another.
I dunno about that, organized DotA play uses -cm and -rd modes almost exclusively. DotA is designed and balanced as an eSport, and the system LoL uses with leveling and unlocking heroes just doesn't fit. Unlocking heroes would feel like having to unlock units in Starcraft.
I hope that leavers will be punished massively.
It seems they're going to adapt a TF2 style of paying (just my speculation). I mean, the TF2 free with shop obviously works, so why not?
http://i.imgur.com/Yg5za.gif
I laughed.
I found it funny how LoL was like "HOLY pomegranate WHAT THE pineapple!?" and HoN was like "Dude, what gives?"
That gif is highly inaccurate. There is no way LoL and HoN would be having a civil discussion.
I dusted off TFT today and tried playing DotA vs AI and I realized there are a few UI updates I'd really like to see in DotA2:
- mana bars + buff/debuff icons over players
- combat log
- cooldown indicators in number form
They showed more heroes. On their new login screen.
http://dota2updates.blogspot.com/201...-revealed.html
Pudge looks like a sumo wrestler. Oh I miss the old hero models for some heroes.
Parents' decided to extend the vacation time from the 15th to the 18th, I'mma end up missing some matches cause of this :f3:
http://3.bp.blogspot.com/-Uxs21kF8px...oombringer.jpg
Doombringer<3
UI is clearly still in beta form, but it's looking to shape up rather well.
Looks soo good.
Why are there 6 boxes for skills? Is it for some heroes that have the secondary skill?
There are 6 boxes for skills in DotA as well
This screen shows all 6 skill slots being used by Nevermore (Raze takes up 3).
Oh. I see how that works. I forgot about Nevermore's need for all slots. I was thinking more on the lines of Kunkka.
How do you guys think of the new models? Some of the models are iffy yet some have come out really good. I feel as if the map's greenery should have more textures.
I agree. It's valve they kind of are cartoony on about everything. I like WC3 graphics better IMO, it was a lot more home to the types of heroes in dota itself. I hope the scourge side is well made. I wish the path ways were a bit more detailed and hopefully the tree's look good too.
WC3 engine was my favorite, even for valve to implement dota 2 in a best possible look alike of WC3 engine is hard.
It's funny how we're already judging the looks of the game solely based on a couple Early BETA SSes.
http://i.imgur.com/vHDGp.jpg
HOLY pomegranate! I am pissing my pants right now. Look at all those hero models. So sexy.
It was posted on the twitter page 30 minutes ago
http://portal.aecorp.in/2011/08/dota...ts-leaked-out/
moore screen shots
Looks like the first heroes to be added in to the game are those.
They haven't done all heroes yet, i believe.
I'm more of a lane control/support player. Good to see CM, WD, WR, and Puck in the game.
I came like 10 times already from the video. Glad they changed Lina's fire hair.
The models are soo good <3. Now I want to see good old Panda Brewmaster.
So how is the narrator in this trailer? Possibly Icefrog or another possibly new hero?
I believe that was Storm Spirit in the video, not Pandaren Brewmaster. Gotta love the Brewmaster though.
http://images3.wikia.nocookie.net/__...brewmaster.gif
"Fresh, Cool Ale"
I think the narrator is just a shop NPC.
This pomegranate cracked me up
http://i.imgur.com/Z3D9d.png
I think ultimately what will make this either demolish the competition or just make it another game is going to be the modding and mapping support. I hope to god that it isn't all scripted events, which would kill mapping.
Definitely playing if it's f2p. Might buy it a few months after release if it's not.
I have to say though, it'll be intimidating coming into the game without having played the first.
DotA's relative unpopularity in NA/Europe has a lot to do with (in addition to having one of the steepest learning curves of any multiplayer game) being a complete pain in the ass to play.
- You need a legit copy of RoC and TFT to play on Battle.net, which has no ladder system for DotA
- You need to have an outdated version of the game to play on Garena. There is no ladder system and any game you join is likely to be stacked and you'll have a miserable time playing.
- ICCup has a fairly good ladder system that uses the Battle.net interface. Unfortunately, 90% of the players are from eastern Europe and don't speak English. Also, you might not see many of their games.
- I hear Dotalicious is pretty good if you have an organized team but not for a new player.
I haven't played HoN but I'd recommend starting there if you don't want to jump through hoops, since it's fairly similar. Regardless of where you play you will encounter terrible teammates and a lot of raging. No matchmaking systems are available. And you can't learn DotA with AI, either, cause it's such a team-based game, more so than LoL. You have to coordinate item purchases, learn lane awareness, learn to coordinate chain disables...it's definitely not an easy game to pick up. Play with at least one buddy, I highly recommend it.
Edit: My friend showed this to me. omg @ #5 and #1 (Warning: really annoying music) Organized play is just incredible.
http://www.youtube.com/watch?v=z6beYZNJ080#t=50s
DotA2 international starts tonight. 10pm in Hawaii and early AM (1-4am) for everywhere else in the USA. GET HYPE!
Here's hoping they'll have replays for all the matches, because the last set plays at 5am Hawaii / 8-11am elsewhere in the USA. :f3:
10 pm for you, 11 am for me while i'm at school.
FUUUUUUUUUUUUUUUUUUU-
Honestly LoL wont really help with anything the games are way too different.
But garena is pretty simple, you just need a working WC3 TFT running and then you use garena to find a game channel and then you enter the LAN option in WC3 and then either join a game or create one.
But playing HoN wont help too much either since HoN changed the map and location of a lot of things. But it'd prolly help more than normal DotA tbh.
Maybe watch the DotA2 tourney, that'd prolly be my best recommendations
Edit: SIGN UP FOR A CHANCE TO PLAY IN THE BETA: http://dota2.com/
Stream laggy for anyone else? Granted I'm using hotel internet and it's freezing every 5sec.
Stream isn't laggy to me but it's stuck sometimes and the voices are lagging.
But god i love the game so far, my friend said that he thinks it looks like LoL and i don't get what he means at all.
Edit: Stream is running again!
Yeah, it brings back the memories that's for sure. I'm loving the game so far. The only change I'm hoping Valve will do to DotA 2 is implement an "All Pick / Normal" mode in addition to a "Draft / Tourney" mode. Kind of like how LoL has it set up. I'd prefer NOT to have to be "Tryhard" every single freaking game upon installation IMHO.
There's no way they wouldn't implement an all-pick mode. All-pick mode is just unsuitable for tourney play.
I just woke up and haven't been watching the stream; what is draft/tourney mode? -cm?
Edit: Watched for a bit. Game looks incredible. It started lagging (iG vs EHOME right now) and they had to pause and take down the stream, though. This is a $1M tournament. That's kind of unacceptable.
? HoN has all-pick, all-random, single drag and random draft and so on o_O HoN has normal and casual games, casual games have different mechanics to make it easier but both normal and casual include all the above modes.
And the current game mode is CM atm for the tourney.
Also, they're still using the old announcer, or well it's not originally a dota announcer but yea. It's from unreal tournament, isn't it?
Yeah, UT 2004. I believe it's used in a few other games, too. Those sound bites are awesome :P
No doubt. They're amazing for such games.
I will never get tired of hearing those sound bites. I even had a PvP mod in WoW that would play those same sound bites whenever I, or my friends, would get kills.
Also did they change how "-CM" works in DotA2 as opposed to DotA and HoN? I just realized that they do 2 bans -> 3 picks -> 2 bans -> 2 picks, and I do not know how it works in HoN and DotA.
HoN is ban first then pick and captain's mode is the same for DotA and DotA2 from what i see.
It's been changed a number of times, but yeah, that's how captain's mode works in DotA right now.Quote:
Originally Posted by Dark Link
This whole tournament feels really unorganized. So many delays...it's DotA, a game with international popularity, they're showing off a sequel that is likely to be one of the most popular games in the years to come, and they've got a $1M USD prize pool, I dunno why they weren't expecting more people to be watching.
Looks pretty good. I like the UI adjustments that have been done so far. It looks easier to watch than original DoTA is on streams.
I can actually tell who is who and what is going on in this version lol.
A good chunk of replays are up on the website and Youtube. Better start clearing your schedules for all these hour+ long matches!
Honestly, Dota2 looks pretty pomegranatety for all the hype.
What, per se, is the difference between Dota2 and Dota aside from a new UI (which has some okay aspects, and some that are meh.) and "better" graphics (which aren't even "better." It's washed out, dark, desaturated, and bland.).
Even if it is still in beta, it looks less interesting to watch than Dota, and I can't see how they're fixing any of Dota's original problems here. It's a direct rip from Dota with slightly enhanced UI, a slightly less annoying shop system (although now for people like me who have memorized where every item is located, it's kind of a let down), and childish graphics which do nothing at all to enhance the gameplay.
I'm not amused.
I honestly agree y0y0y0y0shi0 because warcraft had much more fine details that the dota map had. The sentinal had the path ways a lot more fine and detailed. But on the other hand you can do a lot with the source engine, its also a a moneymaker because they will be making mods for heroes.
Some of the heroes don't fit their original dota attitude and feel. For example, Storm spirit shouldn't be a fat guy if he doesn't look wise like he used to. He was a friken hippie-like wise panda.
DotA is a fantastic game as is, and doesn't need to be changed just for the sake of changing it. The problem is, it's next to impossible for new players to get into right now without having friends who are willing to teach you. Steep learning curve; difficult access; no matchmaking; limited reconnect functionality...it's a mod tied to a game that few people are still playing. I don't really see what "problems" need fixing other than porting it to a platform that is very easy to access, which Steam definitely is. The terrain is bland, but that's a good thing. You can't see pomegranate in HoN. And while I think the UI could use some work, I'm personally loving the attention to detail:
- Voice acting for all heroes (including voice acting for actions that had no sound in DotA and personalized clips when certain heroes interact)
- Announcer reports which tower is under attack
- Regen at side of health/mana bars
- Unit portraits change depending on status
- Dots and Xs on minimap
That's just what I could think of off the top of my head.
Swifty and Athene @ gamescon
http://www.youtube.com/watch?v=lCjRji-jYAg
Those are mostly just aesthetic details, though, and I think that's largely the issue. They aren't attempting to combat the steep learning curve and the inability for new players to pick up the game, they're catering to old players who want to see something pleasing to the eye, something "pretty." They're trying to fix things that aren't broken.
There's nothing wrong with the steep learning curve. Players like that. LoL tried to make the game easier to learn and ended up making an entire different game. If DotA is too hard, play a different game. It's not the only game in the genre any more.
I just remembered why doom has more than 4, he sometimes gets skills from the creeps he consumes.
Also besides the hiccups i'm loving the tournaments atm :)
And yea, removing the steep learning curve = removing what most die-hard fans love about the game.
Icefrog promised that the gameplay experience would be somewhat the same, and he's sticking to his word. That's what many fans are really really happy about.
I feel as if you're greatly misinterpreting what I'm saying and you're detracting from my idea to make your point known. You implied that the steep learning curve was part of what drove players away, and I was responding to that. I don't play dota because of the steep learning curve, so I apologize if I don't have that mindset.
I simply don't see the appeal in a uselessly flashy revamp.
"useless flashy revamp"
Useless? The WC3 engine was getting severely outdated which made the new heroes limited in abilities.
A new engine will also help on the pathing which was pineappleing horrible in WC3 and many other things.
I don't get how you can expect changes to the gameplay when that was promised not to happen from the start. People that were hyped knew this, and if they didnt they didnt erally bother to check up on what icefrog has been saying all along.
replay of the matchs,
Group Stage - Minesky.Infinity vs SGC length: 1hour 10min
http://www.youtube.com/watch?v=efcBxQa3BXQ
Group Stage - TyLoo vs OK.Nirvana.CN length: 48min
http://www.youtube.com/watch?v=ziVx7-pGpIc
Okay, I guess what I said was a bit confusing. First of all, DotA is a game that is simply designed to be hardcore and punishing, similar to many other eSports, such as Brood War. These types of games are very popular internationally. I have a friend in China that barely plays video games at all and has still played some DotA with friends. The steep learning curve and high skill cap does make it harder for casual players to get into the game, but it also makes people appreciate its difficulty more and respect the ability of the players who can play it on a competitive level more. It's exactly why Brood War is so popular in Korea. Icefrog could make the game easier, by removing denying, by making it easier to coordinate chain disables, by removing the abundance of juke spots, by making it so you don't have to coordinate item purchases with your team, by removing active items, by punishing tower dives, by making level 1 ganks more difficult, but oh look, now we're playing this less team-centric, less strategic game called League of Legends.
Now, I understand that the steep learning curve also makes DotA less able to pick up newer players, especially casual players who may have played LoL. But that's only a small part of it. Try to play DotA right now. If you want to play on Battle.net, you need to buy Warcraft III and TFT, which still sell for about $30 bucks combined at the cheapest. Can Battle.net provide you with a good DotA experience? Hell no. You're going to deal with stacked teams, leavers, trolls, griefers, and people of all sorts of skill levels. So you need to find a DotA league. Are there any that are filled with mostly English speakers and are noob friendly? No. You're not going to find a good place to play DotA anywhere, unless you have friends that can teach you.
DotA 2 isn't just a UI update. Moving it to an independent game based on the source engine means it isn't just a hack job anymore. You can have rankings, matchmaking, the new coaching system Valve is attempting to implement, better replays, and more interesting skills now that everything doesn't have to be a cleverly modified Storm Bolt or something similar. You can just log onto Steam and play a game without jumping through hoops to do it. You're still going to deal with trolls and griefers, but you will get into games much faster, you won't have to run any extra software except Steam, and you will be playing much more balanced games.
TL;DR the main reason DotA isn't as popular as it could be is because it's really hard to access. That is the main thing DotA 2 changes. You're just being distracted by the shiny stuff.
I find this a bit funny as most of the mechanics in DotA/2 nowadays weren't discovered for a good while, so saying it was initially designed to be as such is misleading. It evolved over the years to be this "Hardcore and punishing", but it never started off like that whatsoever.
After watching an entire match. The graphics are just right. Detailed bushes and tree's with slightly more plain pathways. But even in the plain pathways they details are very good. Although at first it didn't have that completely dota 1 feel to it but once seeing an entire match it has really improved. I had to wait 30 minutes to find a match and I would often waste time doing so.
I wouldn't dota is all hardcore but it's level of difficulty can be toned down with game modes like -em. I am sure steam will put players into easy and medium modes in Dota 2, making the ability of a casual player to increase in level slowly but not be frustrated by it's difficulty.