1. You disconnect at Zakum and Horntail
2. The HP bar at the top of the screen doesn't show.
3. Well, nothing different from the normal happens at HT/Zak
For some reason, they imported KMST data over these two mobs causing the defaultHP and defaultMP data to be in Korean. So yeah, I'm not sure how that's going to work.
Since there are relatively few changes, I'll do the rest by hand:
- Remember in Tespia when you made your chars and you had access to rad stylin' in the character creation screen? Yeah, that's all gone.
- There were no delay changes that you guys need to be concerned with. It's just one for a sit animation.
- New MapleTV animation showing the Black Mage and Big Bang
- Much of the UI that was in Korean was changed to English
- For Evan, the max level of Magic Guard was reduced from 15 to 5.
- For Evan, the max level of Critical Magic was reduced from 15 to 5.
- It's plainly obvious to me that they gutted the quest data and redid a lot of it from scratch. The localization should be much, much better.
Mob Changes
Imperial Guard Type A Level: 143 HP: 200,000 MP: 8000 Speed: 30 Weapon Attack: 2850 Weapon Defense: 1500 Magic Attack: 2800 Magic Defense: 1500 EXP: 3320 Accuracy: 225 Avoid: 169 Knockback: 3200 Elements: Immune to poison, strong to holy
Dunas Type D Level: 174 HP: 470,000 MP: 20,000 Speed: 0 Weapon Attack: 4400 Weapon Defense: 1999 Magic Attack: 4350 Magic Defense: 700 EXP: 6943 Accuracy: 256 Avoid: 225 Knockback: 6000 Elements: Immune to poison, weak to lightning, immune to holy
Royal Guard Type S Level: 160 HP: 330,000 MP: 14,000 Speed: 0 Weapon Attack: 3700 Weapon Defense: 1999 Magic Attack: 3650 Magic Defense: 1999 EXP: 5116 Accuracy: 225 Avoid: 169 Knockback: 4500 Elements: Immune to poison, immune to holy
Afterlord Type A Level: 135 HP: 160,000 MP: 4000 Speed: -20 Weapon Attack: 2450 Weapon Defense: 1110 Magic Attack: 2400 Magic Defense: 1020 EXP: 2750 Accuracy: 169 Avoid: 144 Knockback: 2400 Elements: Strong to ice, immune to poison, strong to holy
2010-12-07, 12:13 AM
JoeTang
Quote:
Originally Posted by Fiel
- For Evan, the max level of Magic Guard was reduced from 15 to 5.
- For Evan, the max level of Critical Magic was reduced from 15 to 5.
Sup, NX Mastery Books.
2010-12-07, 12:13 AM
Tobiaz
- New MapleTV animation showing the Black Mage and Big Bang
I was hoping for "- Removal of MapleTV" D:
2010-12-07, 12:13 AM
Jon
Like, ALL the quest data? @_@
2010-12-07, 12:14 AM
Fiel
I'd say at least half of the quest data would be a fair guess without going overboard.
2010-12-07, 12:14 AM
SwordStaker
Why do you predict the HT and Zak options?
2010-12-07, 12:15 AM
Fiel
Quote:
Originally Posted by SwordStaker
Why do you predict the HT and Zak options?
I already gave my reasoning. Or did you fail to read?
2010-12-07, 12:15 AM
Jon
Quote:
Originally Posted by SwordStaker
Why do you predict the HT and Zak options?
Quote:
Originally Posted by Fiel
For some reason, they imported KMST data over these two mobs causing the defaultHP and defaultMP data to be in Korean. So yeah, I'm not sure how that's going to work.
2010-12-07, 12:16 AM
JoeTang
I wonder if they fixed Poison DoTs. Thankfully, I'm not an F/P.
2010-12-07, 12:17 AM
SwordStaker
Quote:
Originally Posted by Fiel
I already gave my reasoning. Or did you fail to read?
I read it I just don't understand.
2010-12-07, 12:18 AM
Loose
Quote:
Originally Posted by SwordStaker
I read it I just don't understand.
When you attack them, it'll try to find the HP bar of Zakum/Horntail, it's in Korean. The computer will go crazy and crash.
2010-12-07, 12:20 AM
SwordStaker
Quote:
Originally Posted by Loose
When you attack them, it'll try to find the HP bar of Zakum/Horntail, it's in Korean. The computer will go crazy and crash.
Oh Ok thanks.
2010-12-07, 12:29 AM
Lumancer
Ugh, just when I was getting my hopes up that they'd drop this premium skillbook requirement BS...
2010-12-07, 12:32 AM
Tobiaz
The patch doesn't start for another 2 hours. I'm guessing they'll change/fix the Zakum/Horntail thing in that time (probably why they said not to manually patch until the game's down, because it's not done yet and some people will have a fit when they start the game with files that aren't patched to the final version). That's what I think anyway.
2010-12-07, 12:37 AM
Fiel
The following mobs were massively changed from their original intent:
Imperial Guard Type A
Dunas Type D
Royal Guard Type S
Afterlord Type A
I will be posting their changes shortly.
2010-12-07, 12:39 AM
Kevo
I remember seeing in an extraction of Tespia that the Chaos Horntail Pendant's slots was reduced by one. Is there any truth to that?
2010-12-07, 12:43 AM
Jellyflower
Fiel, would you mind checking if any of the VIP items are changed? Is time traveller's medal being changed? Also, would you mind posting the new Quest data if possible, thanks.
2010-12-07, 12:48 AM
Fiel
Quote:
Originally Posted by Jellyflower
Fiel, would you mind checking if any of the VIP items are changed? Is time traveller's medal being changed? Also, would you mind posting the new Quest data if possible, thanks.
Unchanged; No; No can do. Since the recent patches it's completely screwed with my ability to do quest extractions. They will be coming in the future, but most certainly not for this patch.
Quote:
Originally Posted by Kevo
I remember seeing in an extraction of Tespia that the Chaos Horntail Pendant's slots was reduced by one. Is there any truth to that?
I see nothing to support that claim.
2010-12-07, 12:49 AM
JoeTang
Aren't we all glad we have an exclusive Neo City expansion now?
2010-12-07, 12:50 AM
0^2
Quote:
Originally Posted by Fiel
Mob Changes
Imperial Guard Type A Level: 143 HP: 200,000 MP: 8000 Speed: 30 Weapon Attack: 2850 Weapon Defense: 1500 Magic Attack: 2800 Magic Defense: 1500 Accuracy: 225 Avoid: 169 Knockback: 3200 Elements: Immune to poison, strong to holy
Dunas Type D Level: 174 HP: 470,000 MP: 20,000 Speed: 0 Weapon Attack: 4400 Weapon Defense: 1999 Magic Attack: 4350 Magic Defense: 700 Accuracy: 256 Avoid: 225 Knockback: 6000 Elements: Immune to poison, weak to lightning, immune to holy
Royal Guard Type S Level: 160 HP: 330,000 MP: 14,000 Speed: 0 Weapon Attack: 3700 Weapon Defense: 1999 Magic Attack: 3650 Magic Defense: 1999 Accuracy: 225 Avoid: 169 Knockback: 4500 Elements: Immune to poison, immune to holy
Afterlord Type A Level: 135 HP: 160,000 MP: 4000 Speed: -20 Weapon Attack: 2450 Weapon Defense: 1110 Magic Attack: 2400 Magic Defense: 1020 Accuracy: 169 Avoid: 144 Knockback: 2400 Elements: Strong to ice, immune to poison, strong to holy
Dangerous city mobs im assuming. So that unique area added to our version of Neo City has been stripped of its entire purpose?
2010-12-07, 12:51 AM
CarrionCrow
Quote:
Originally Posted by 0^2
Dangerous city mobs im assuming. So that unique area added to our version of Neo City has been stripped of its entire purpose?
Great fix. Why should bowmen get to play on easy mode anyway? They did not have to nerf it that massively though.
2010-12-07, 12:54 AM
SwordStaker
Any word on Gallops? And WTP does the critical magic and MG changes mean >.> I'll have left over SP now or what?
2010-12-07, 12:55 AM
Kevo
Quote:
Originally Posted by Fiel
I see nothing to support that claim.
Thanks a lot :)
2010-12-07, 01:09 AM
¬Rob
Err, how much exp do those Neo City mobs give now?
2010-12-07, 01:10 AM
RahlsSoldier
Quote:
Originally Posted by CarrionCrow
Great fix. Why should bowmen get to play on easy mode anyway? They did not have to nerf it that massively though.
God forbid they went through 120 levels of hell and 40 difficult ones to get a bit of a break.
2010-12-07, 01:14 AM
Jon
Quote:
Originally Posted by ¬Rob
Err, how much exp do those Neo City mobs give now?
Imperial Guard Type A
3320
Dunas Type D
6943
Royal Guard Type S
5116
Afterlord Type A
2750
2010-12-07, 01:20 AM
SaptaZapta
Quote:
Originally Posted by CarrionCrow
Great fix. Why should bowmen get to play on easy mode anyway? They did not have to nerf it that massively though.
On par with the nerf of bigfoot...
Have any other world tour mobs been changed from the last Tespia version?
Specifically, is their damage still much lower than before (both regular mobs such as Elders and bosses such as Anego)?
Do Truckers still give an insane 495 exp per kill?
2010-12-07, 01:21 AM
Jellyflower
Quote:
Originally Posted by Fiel
Unchanged; No; No can do. Since the recent patches it's completely screwed with my ability to do quest extractions. They will be coming in the future, but most certainly not for this patch.
I see nothing to support that claim.
Thanks Fiel, I was just afraid they might change them to untradable. And regarding chaos horntail pendant, I believe Kevo was asking if its upgrade slot is 3 after big bang (this patch), since the ones that drop currently, or pre-big bang, has 4 slots. Let's just ask, is it 3 or 4 extraction-wise?
2010-12-07, 02:25 AM
Chameleonic
Quote:
Originally Posted by Fiel
- Remember in Tespia when you made your chars and you had access to rad stylin' in the character creation screen? Yeah, that's all gone.
Booooo! That was almost the best feature of the BB patch. :f3:
2010-12-07, 03:42 AM
buddyseeker
What happen to Singapore and Malaysia monsters? I'm sure these 2 World Tour maps will be overcrowded if there aren't any changes...
2010-12-07, 04:06 AM
Izwardo
Quote:
Originally Posted by CarrionCrow
Great fix. Why should bowmen get to play on easy mode anyway? They did not have to nerf it that massively though.
Guess you never try'd to make a BM.. lvl 50-120 is HELL, literally. Id say its on par with warriors training it just plain sucks. And RGS is kill able by many NLs you just have to have enough HP and damg to keep a constant KB on it. Not that hard
2010-12-07, 04:17 AM
Stereo
Quote:
Originally Posted by Izwardo
Guess you never try'd to make a BM.. lvl 50-120 is HELL, literally. Id say its on par with warriors training it just plain sucks
I've got Warriors to 4th job twice, it's not that bad (obviously it takes less time after BB)... I think BMs just complain a lot cause they're not as fast as AMs.
2010-12-07, 04:27 AM
Izwardo
Quote:
Originally Posted by Stereo
I've got Warriors to 4th job twice, it's not that bad (obviously it takes less time after BB)... I think BMs just complain a lot cause they're not as fast as AMs.
Ive gotten a warrior to lvl 112 then got talked into remaking my BM by a old friend of mine. Its not that hard its just time comsuming and is a hassle.
2010-12-07, 04:57 AM
Jamie_Kurosawa
Someone needs to remind Nexon that Neo-City 2227 was a bonus area that was meant to be difficult. Those nerfings are shameful, sad, and a slap in the face of people who wanted a high level area expanded that now is total garbage. At this rate they might as well remove Neo-City and replace it with Neo-Tokyo and it's majorly nerfed post-BB-ness.
I feel like there now is no point to even trying anymore since all the challenge is now gone.
I had bad feelings they nerf the hell out of the game, but I never dreamed they would go that far into it.
2010-12-07, 05:09 AM
Marksman Bryan
GODDAMNIT I KNEW IT
I don't want to go back to skeles :[
2010-12-07, 05:11 AM
Draego
Fiel can you check whether the number of points required to obtain the Dojo belts are the same as they were in Tespia??
2010-12-07, 05:13 AM
Kabanaw
Quote:
Originally Posted by Marksman Bryan
GODDAMNIT I KNEW IT
I don't want to go back to skeles :[
Then don't, go to Chief Oblivion Gaurds.
2010-12-07, 05:17 AM
CarrionCrow
Quote:
Originally Posted by Izwardo
Guess you never try'd to make a BM.. lvl 50-120 is HELL, literally. Id say its on par with warriors training it just plain sucks. And RGS is kill able by many NLs you just have to have enough HP and damg to keep a constant KB on it. Not that hard
I took a Night Lord up to 18X without much partying with ultimate spammers since I hate that crap, I think I have some grasp. 50-120 WAS hell once, not so much the last 2-3 years. A casual playing goose could level a bowman, or any other job to 120 ten times faster than I could back then, I hit 120 before himes came out, before 2x exp cards. 3rd job is over so fast now that there aint no point in comparing classes. Warriors aint exactly days slower than any other class.
Also, if you think it is even close to common with an NL with HP enough to tank a hit from that boss you need to go find Yoda or some other master than can educate you in the ways of the world. I'll bet my rump not even 10% of the NLs of GMS can tank it. It is probably closer to less than 1% when I think about it even.
2010-12-07, 05:34 AM
Alloy
So... The question everyone needs answered but nobody asked...
Quest for SP resets. Possible to have a look, or can't check quests at all? (Yes, saw that other post D:)
2010-12-07, 07:30 AM
hamad138
nexon should give free sp resets today not 11. NexonAmerica only wants money.
What happend to Galloperas?
edit: Is VIP PQ GONE?
2010-12-07, 07:41 AM
Solarboy
So, they won't try to rip off people by selling magic booster skillbooks? Nice!
2010-12-07, 07:43 AM
TKWizard
Inb4everycharunder152isgoingtoksatGallopera..
They better fix it, or every training spot around that level will be so empty, it won't be funny.
2010-12-07, 08:05 AM
Alloy
Quote:
Originally Posted by Solarboy
So, they won't try to rip off people by selling magic booster skillbooks? Nice!
nonono... From 15 to 5. They forgot to remove that from tespia. NOW they can sell them.
2010-12-07, 08:28 AM
fodjgngf
Oh my god... THEIR TRAINABLE??? IMPERIAL GUARDS ARE TRAINABLE?? OH MY GOD..
On another note... Can you tell if the showa mobs are Swords & guns or toy hammers & jedi pushes?
2010-12-07, 09:41 AM
Triigerhappy
Hmm so basically now what there doing is taking away all the area bosses and just having the main bosses be the ones with big exp and drops? I find that really silly bc not everyone can go on boss runs unless there really high lvl, and even then you're going to need connections to get into the major runs. Anego nerfed, BF nerfed, RGTS nerfed. What is the point of bossing now if you can't really boss at all? Training better be super fast or something to make up for these nerfs otherwise their will be no difference to the game at all. No 2x cards, fam buffs nerfed to 1.2x, majority of major bosses nerfed? What is this game coming to.
2010-12-07, 10:52 AM
iviasterdk
Any word if VPQ going to be in V0.93?
That's my main concern =/
2010-12-07, 11:14 AM
ultimax21
Quote:
Originally Posted by CarrionCrow
Also, if you think it is even close to common with an NL with HP enough to tank a hit from that boss you need to go find Yoda or some other master than can educate you in the ways of the world. I'll bet my rump not even 10% of the NLs of GMS can tank it. It is probably closer to less than 1% when I think about it even.
Actually, Izwardo is right here, it's not hard at all to tank a hit from this boss. RGTS has 3 different type of attacks (4 if you want to count bump damage as another attack), each with different damages. The weakest being when you hit them from afar especially in the case of NL, BM, MM, Sair, etc any ranged job will force the boss to use that napalm missile attack which is the weakest skill it has (it does somewhere between 7.5k-8k dmg). The rushing charge attack is slightly stronger than the missle attack but does something like 8-9k I think (I've forgotten now since its been a while since I've been hit by this). The last attack he shoots a little slow orb at you (I believe its weak too but rarely does it). Lastly if you bump into the boss you take 18k damage, this part is what confuses everyone. I don't know why the bump damage is so much ridiculously higher than the rest of its attacks but it is. If all you need is 8k hp to survive a hit from this boss than NLs can do this easily with hb or decent hb, I've even tanked hits with only 8k hp before on my DB, no big deal. I've actually been able to tank all of its attacks with around 9.5k hp (not counting bump) on my DB before.
I'll agree with others that they did nerf this boss too much. I'm gonna lose my joy of running around the boss with my invincibility frames dodging hits while I'm trying to solo it. It was quite fun to solo RGTS with no puppet skill in play 1v1.
2010-12-07, 11:21 AM
Shidoshi
Quote:
Originally Posted by JoeTang
I wonder if they fixed Poison DoTs. Thankfully, I'm not an F/P.
What do you mean? I thought you had said that DoTs were working even when spamming the skill (though the damage didn't show).
2010-12-07, 11:23 AM
Killed
can anyone tell me what challenge is left in this game?
2010-12-07, 11:36 AM
Abysseon
Quote:
Originally Posted by Shidoshi
What do you mean? I thought you had said that DoTs were working even when spamming the skill (though the damage didn't show).
I'll just wait until the reorganization patch for it to be confirmed.
Also, would F/P archmages win out against I/L when the damage cap is reached for cl/para due to the extra DoT?
2010-12-07, 11:38 AM
JoeTang
Quote:
Originally Posted by Shidoshi
What do you mean? I thought you had said that DoTs were working even when spamming the skill (though the damage didn't show).
DoT duration didn't increase with skill points.
2010-12-07, 11:39 AM
Fiel
another thing, the afterlord type S and etc., those mobs are no longer boss mobs
2010-12-07, 11:40 AM
Soapy
Fiel, I don't see it here so I'm not sure, are Truckers seriously still at 500 exp?
2010-12-07, 11:49 AM
CarrionCrow
Quote:
Originally Posted by ultimax21
Actually, Izwardo is right here, it's not hard at all to tank a hit from this boss. RGTS has 3 different type of attacks (4 if you want to count bump damage as another attack), each with different damages. The weakest being when you hit them from afar especially in the case of NL, BM, MM, Sair, etc any ranged job will force the boss to use that napalm missile attack which is the weakest skill it has (it does somewhere between 7.5k-8k dmg). The rushing charge attack is slightly stronger than the missle attack but does something like 8-9k I think (I've forgotten now since its been a while since I've been hit by this). The last attack he shoots a little slow orb at you (I believe its weak too but rarely does it). Lastly if you bump into the boss you take 18k damage, this part is what confuses everyone. I don't know why the bump damage is so much ridiculously higher than the rest of its attacks but it is. If all you need is 8k hp to survive a hit from this boss than NLs can do this easily with hb or decent hb, I've even tanked hits with only 8k hp before on my DB, no big deal. I've actually been able to tank all of its attacks with around 9.5k hp (not counting bump) on my DB before.
I'll agree with others that they did nerf this boss too much. I'm gonna lose my joy of running around the boss with my invincibility frames dodging hits while I'm trying to solo it. It was quite fun to solo RGTS with no puppet skill in play 1v1.
Oh really, thought his rush did 18k. Bah, but nvm it is not an issue anymore, or ever again.
2010-12-07, 11:51 AM
Fiel
Quote:
Originally Posted by Soapy
Fiel, I don't see it here so I'm not sure, are Truckers seriously still at 500 exp?
If you don't see it, chances are pretty good it didn't change.
2010-12-07, 11:53 AM
DeanNim
Quote:
Originally Posted by Fiel
If you don't see it, chances are pretty good it didn't change.
h4x
EDIT : what about mp3/ghost ship mobs ?
2010-12-07, 11:57 AM
Soapy
Quote:
Originally Posted by Fiel
If you don't see it, chances are pretty good it didn't change.
Oh my.
2010-12-07, 12:03 PM
motomage
i love nerfs.
i love maple again :heart:
weapon attacker tears. amg. *faints*
2010-12-07, 12:27 PM
Solarboy
Quote:
Originally Posted by Alloy
nonono... From 15 to 5. They forgot to remove that from tespia. NOW they can sell them.
Magic booster stayed the same I think. It maikes sense, since it's -3 speed allways regardless of the level.
2010-12-07, 12:28 PM
Triigerhappy
So yea what bosses are there now since everything is getting nerfed? Just PB, zak, czak, ht, and cht? Anego and BF don't seem like bosses since anyone can kill those now. Really no point in upgrading stuff anymore since everything is nerfed like hell. Sure they made it "easier" to lvl but with all these nerfs it seems like it won't even change as much.
2010-12-07, 12:31 PM
Takebacker
Quote:
Originally Posted by Triigerhappy
So yea what bosses are there now since everything is getting nerfed? Just PB, zak, czak, ht, and cht? Anego and BF don't seem like bosses since anyone can kill those now. Really no point in upgrading stuff anymore since everything is nerfed like hell. Sure they made it "easier" to lvl but with all these nerfs it seems like it won't even change as much.
^ all bosses off the top of my head you can still kill for decent exp.
Out of all those bosses you need to be extremely funded and no ppl in order to get into the boss runs with decent exp. Not to mention it wont be that decent since you most likely be going in with a party or more which the exp gets divided amongs the players. Anego is nerfed but could be decent exp with the new curve, and pap was never really worth killing if your high lvl. I don't see how much that will change post bb either. Krexel isn't he about the same as pap or less? if that so dont think many ppl will be wanting to kill him either. Alien pq you need to be 17x+ to be even considered and be extremely funded to be good at it.
2010-12-07, 12:54 PM
CarrionCrow
Quote:
Originally Posted by Triigerhappy
Alien pq you need to be 17x+ to be even considered and be extremely funded to be good at it.
If this PQ is still there, anyone could do it. Fiel reported no change of it, and it was terribly easy in Tespia.
2010-12-07, 12:54 PM
Takebacker
Quote:
Originally Posted by Triigerhappy
Out of all those bosses you need to be extremely funded and no ppl in order to get into the boss runs with decent exp. Not to mention it wont be that decent since you most likely be going in with a party or more which the exp gets divided amongs the players. Anego is nerfed but could be decent exp with the new curve, and pap was never really worth killing if your high lvl. I don't see how much that will change post bb either. Krexel isn't he about the same as pap or less? if that so dont think many ppl will be wanting to kill him either. Alien pq you need to be 17x+ to be even considered and be extremely funded to be good at it.
I didn't take a stance on whether or not they were worth killing, but thanks for giving me yours i guess. The amount of time it takes to kill bosses now is far lower, so the exp gain has to be decent as opposed to pre-BB or else people will level way faster than intended.
And yeah. Apparently alien PQ is easy as hell now.
2010-12-07, 01:07 PM
Triigerhappy
Quote:
Originally Posted by Takebacker
I didn't take a stance on whether or not they were worth killing, but thanks for giving me yours i guess. The amount of time it takes to kill bosses now is far lower, so the exp gain has to be decent as opposed to pre-BB or else people will level way faster than intended.
And yeah. Apparently alien PQ is easy as hell now.
Bossing is not worth it anymore and that was the main point for upgrading. Now you need to be extremely funded to solo zak and ht, or you need to be known in the game to join a run for decent exp. The other bosses anyone can kill and if hte spawn rate is just as horridous as before then there be no point in even hunting them. Alien pq i heard was taken out and if it is extremely easy to do now I am sure that place will be nerfed as well too. Only possible way i can see bossing be worth it and fun still to look forward to is there is are faster spawn rates of these bosses. No one wants to wait 24 hrs for 5k exp for RGTS, or 8hr-12 hrs for a nerf anego and BF. That's just silly.
2010-12-07, 01:11 PM
Takebacker
I don't think being "known" is a concept that the developers wanted to have exist. Party search, faster leveling...they just want people to boss on the fly for the fun of it. The exp should still be viable because the speed goes up per person and the drops can just be split.
I for one am sad they made alien PQ easier, but as long as the drops are the same i couldn't care less.
2010-12-07, 01:14 PM
0^2
That pq was way too hard anyway. You either needed to have specific classes or be potentialed up to your eyeballs in strength.:f7:
2010-12-07, 01:22 PM
Triigerhappy
Quote:
Originally Posted by Takebacker
I don't think being "known" is a concept that the developers wanted to have exist. Party search, faster leveling...they just want people to boss on the fly for the fun of it. The exp should still be viable because the speed goes up per person and the drops can just be split.
I for one am sad they made alien PQ easier, but as long as the drops are the same i couldn't care less.
Well you are correct that being 'known" shouldnt be the concept in this game but unfortunally it is. I don't think you can just go in maple and tell ppl "That the developers want you to have anyone join your run so you should let me join." will do anything to change the minds of the leaders choices of who to take or not. Favoritism is in this game and whether or not we like it we have to deal with it which means its going to be even harder to get any bossing done. Like I said though if the spawn rates are changed drastically on these bosses(which they probably arn't) then it could make up for the fact of the nerf exp each monster gives.
2010-12-07, 01:24 PM
CarrionCrow
Quote:
Originally Posted by Takebacker
I for one am sad they made alien PQ easier, but as long as the drops are the same i couldn't care less.
We do not even know if it is still in game. And it was not so much made easier as not changed at all.
2010-12-07, 01:28 PM
Lumancer
Quote:
Originally Posted by Triigerhappy
Out of all those bosses you need to be extremely funded and no ppl in order to get into the boss runs with decent exp. Not to mention it wont be that decent since you most likely be going in with a party or more which the exp gets divided amongs the players. Anego is nerfed but could be decent exp with the new curve, and pap was never really worth killing if your high lvl. I don't see how much that will change post bb either. Krexel isn't he about the same as pap or less? if that so dont think many ppl will be wanting to kill him either. Alien pq you need to be 17x+ to be even considered and be extremely funded to be good at it.
Isn't Krexel's HP obscenely high by comparison? It's not that he's hard, just time consuming...
2010-12-07, 01:28 PM
Takebacker
Quote:
Originally Posted by Triigerhappy
Well you are correct that being 'known" shouldnt be the concept in this game but unfortunally it is. I don't think you can just go in maple and tell ppl "That the developers want you to have anyone join your run so you should let me join." will do anything to change the minds of the leaders choices of who to take or not. Favoritism is in this game and whether or not we like it we have to deal with it which means its going to be even harder to get any bossing done. Like I said though if the spawn rates are changed drastically on these bosses(which they probably arn't) then it could make up for the fact of the nerf exp each monster gives.
I'm aware that it exists, but i don't recognize it. If you don't, then no one usually has a problem with me tagging along. Do you have trouble bossing? I don't. If you want to complain that bossing isn't worth it because of nerfed stats or how hard it is to get in go ahead. o.o I don't have to tell people metagame facts to do what i want to in game, more often than not i don't have to do anything at all and still get around.
I don't know if the spawn rates are nerfed but the supply of at the very least BF was increased drastically.
Quote:
Originally Posted by CarrionCrow
We do not even know if it is still in game. And it was not so much made easier as not changed at all.
Yeah i know the difference. It's kind of the same thing with anego, but my point doesn't change anyway. :/
We don't know if it is still in game but it should by the fact that the data is all there the NPC is just missing which easily constitutes a bug. :3
2010-12-07, 02:37 PM
iviasterdk
Quote:
Originally Posted by Takebacker
We don't know if it is still in game but it should by the fact that the data is all there the NPC is just missing which easily constitutes a bug. :3
Correct me if I'm wrong but aren't Ariant Colosseum PQ and Ludi Maze PQ still in the data as well?
2010-12-07, 02:57 PM
RIPGobies
Assuming the PQ is still there, which I have doubts, I don't think the PQ changed at all but range changes/new skills/updated skills will make it much easier. Even bishops will be able to solo the PQ, all they need is a level 120 character to take them in.
2010-12-07, 03:01 PM
PirateIzzy
What the hell? Why doesn't Nexon fix Singapore/Malaysia mobs? They're broken as fuck.
2010-12-07, 03:09 PM
KhainiWest
Quote:
Originally Posted by Triigerhappy
Bossing is not worth it anymore and that was the main point for upgrading. Now you need to be extremely funded to solo zak and ht, or you need to be known in the game to join a run for decent exp. The other bosses anyone can kill and if hte spawn rate is just as horridous as before then there be no point in even hunting them. Alien pq i heard was taken out and if it is extremely easy to do now I am sure that place will be nerfed as well too. Only possible way i can see bossing be worth it and fun still to look forward to is there is are faster spawn rates of these bosses. No one wants to wait 24 hrs for 5k exp for RGTS, or 8hr-12 hrs for a nerf anego and BF. That's just silly.
Not to sound like an ass but you kind of burnt your own bridges being a Bigfoot harrasser. Any normal player that has any amount of social skills could easily get into any one of those bosses. You kind of chose to bet everything that bigfoot would always be your "outlet" of "dog eat dog world" . You also forget leons castle which is another form of "party training" and a whole different league of boss.
If you spent your entire career in twisted paths bullying other players, than I guess you should find a more suitable MMOPRG that doesn't have such a social backbone.
2010-12-07, 03:19 PM
0^2
Quote:
Originally Posted by DustBunny
Any normal player that has any amount of social skills could easily get into any one of those bosses. .
I wish this was the ONLY issue with getting into those bosses. Sadly it is not.
2010-12-07, 03:30 PM
KhainiWest
Quote:
Originally Posted by 0^2
I wish this was the ONLY issue with getting into those bosses. Sadly it is not.
I concede that but obviously, based on this specific complainer, GMS in general is not mature enough to handle "Free for all" bosses.
2010-12-07, 03:37 PM
0^2
Quote:
Originally Posted by DustBunny
I concede that but obviously, based on this specific complainer, GMS in general is not mature enough to handle "Free for all" bosses.
Oh theres no question that that is the case. I mean *I* dont kill-steal but then again I don't ridicule others' levels or damage either.
2010-12-07, 03:40 PM
KhainiWest
Quote:
Originally Posted by 0^2
Oh theres no question that that is the case. I mean *I* dont kill-steal but then again I don't ridicule others' levels or damage either.
Well obviously you dont belong in GMS!
2010-12-07, 04:05 PM
Locked
Quote:
Originally Posted by PirateIzzy
What the hell? Why doesn't Nexon fix Singapore/Malaysia mobs? They're broken as fuck.
Disconnecting in Malaysia/Singapore locks out that character, it forced me to delete and remake. So unless that's fixed, I wouldn't even dare go there.
2010-12-07, 04:21 PM
Takebacker
Quote:
Originally Posted by Locked
So unless that's fixed, I wouldn't even dare go there.
I logged out in malaysia, LMFAO. If that's the case i can just go into the game and expect literally anything to happen with no fear.
2010-12-07, 04:24 PM
Triigerhappy
Quote:
Originally Posted by DustBunny
Not to sound like an ass but you kind of burnt your own bridges being a Bigfoot harrasser. Any normal player that has any amount of social skills could easily get into any one of those bosses. You kind of chose to bet everything that bigfoot would always be your "outlet" of "dog eat dog world" . You also forget leons castle which is another form of "party training" and a whole different league of boss.
If you spent your entire career in twisted paths bullying other players, than I guess you should find a more suitable MMOPRG that doesn't have such a social backbone.
LOl i wasnt just talking about BF. I really dont BF that much anyway. I was more concerned about all the area bosses. I myself can go on runs its not that hard for me since im close with ppl who do zruns and ht runs etc. THe only problem is that I don't always want to go on huge boss runs. Soloing challenging bosses like RGTS and anego was a fun achievement. Not to mention you gained quiet a bit of exp from them. Now their is really no point in finding those bosses since they give out crap exp now. Lionheart castle isn't here yet so no need t bring up the future patches if we still need to get all 3 parts of the BB done first. Who knows nexon might add in some patches before the lionheart castle as well. I am not saying that training will be really hard at all. You misunderstood me. I don't doubt that lvling will be easier then before, but it was much more fun and beneficial to fight those area bosses. FYI not everyone wants to just go on huge boss runs every day. That is why they had area bosses. For players who just want to boss but not be in some whole big group. I don't lack the social skills so pls dont assume that. I can get in most boss runs if I wanted to. I just prefer having the choice of either soloing some bosses or going on boss runs.
2010-12-07, 04:26 PM
PirateIzzy
Quote:
Originally Posted by Triigerhappy
LOl i wasnt just talking about BF. I really dont BF that much anyway. I was more concerned about all the area bosses. I myself can go on runs its not that hard for me since im close with ppl who do zruns and ht runs etc. THe only problem is that I don't always want to go on huge boss runs. Soloing challenging bosses like RGTS and anego was a fun achievement. Not to mention you gained quiet a bit of exp from them. Now their is really no point in finding those bosses since they give out crap exp now. Lionheart castle isn't here yet so no need t bring up the future patches if we still need to get all 3 parts of the BB done first. Who knows nexon might add in some patches before the lionheart castle as well. I am not saying that training will be really hard at all. You misunderstood me. I don't doubt that lvling will be easier then before, but it was much more fun and beneficial to fight those area bosses. FYI not everyone wants to just go on huge boss runs every day. That is why they had area bosses. For players who just want to boss but not be in some whole big group. I don't lack the social skills so pls dont assume that. I can get in most boss runs if I wanted to. I just prefer having the choice of either soloing some bosses or going on boss runs.
About Anego, of course it gives less experience. You do more damage and need less experience to level. RGTS didn't need the nerf though.
2010-12-07, 04:40 PM
xAyakoCx
Holy wow, Nexon. You're giving us too much patience for us to wait 11 hours for the game to be online, and you give us extra hours of waiting.
Way to go, you've deliberately wasted our time. Sorry, but I waited 3 extra hours to get back onto GMS. Still, the game is offline.
Good night.
2010-12-07, 06:51 PM
solar742
Do all Evans now need to get the MG,CM and MB mastery books from cash shop again?!?!?!? =O
2010-12-07, 07:45 PM
0^2
Quote:
Originally Posted by solar742
Do all Evans now need to get the MG,CM and MB mastery books from cash shop again?!?!?!? =O
Appearently and that fills me with an unquenchable rage. :hothead:
2010-12-07, 11:02 PM
Jon
Quote:
Originally Posted by 0^2
Appearently and that fills me with an unquenchable rage. :hothead:
I'd say it's obviously unintended, just see if Nexon fixes it. :S
2010-12-11, 01:47 PM
Cheesecake
Do mobs now drop skillbooks according to that thread in the training center?