Training Reference Guide for Pirates [v2] - SlayerZach - 2009-11-11
Rotting Skeletons in the Chimney Map in Haunted House II seems decent enough for lvls 20+. Good spawn, but the platforms are kinda crappy, and they might be a problem for Gunslingers due to their auto-agro. Lastly, they don't drop mesos, therefore they might be a bit costly.
Training Reference Guide for Pirates [v2] - xLeviathan - 2009-11-12
SlayerZach Wrote:Rotting Skeletons in the Chimney Map in Haunted House II seems decent enough for lvls 20+. Good spawn, but the platforms are kinda crappy, and they might be a problem for Gunslingers due to their auto-agro. Lastly, they don't drop mesos, therefore they might be a bit costly.
Hell yeah. I was doing a quest there and I HATED it. Not to mention there's really only one good sniping platform that you couldn't get hit from.
>:[
EDIT 11/14: About halfway done with the URL conversions, lol.
Training Reference Guide for Pirates [v2] - Sleepy - 2009-11-16
Grahhh, better training spot for a 72 marauder, build:
2 charge (dont ask)
1 Drain (yeahhh)
4 Blast (already superior to SSK, but why only 2 monsters ;~
WR is like, 20%/hr? I think i could be doing better.
Equips:
15/14/16/15 helm
64 att golden claw (next to be upgraded)
5 str 1 dex shoes
12 dex 5 str viska (70 overall)
9 dex cape
4 att wgs
White Belt
1 att 1/1/1/1 Speg of chaos.
Clean earings
55 caped dex, rest from equips.
Training Reference Guide for Pirates [v2] - Bribery - 2009-11-25
Have any Thunder Breakers tried Vikerola? Spawns in Malaysia: Fantasy Theme Park 3.[url=http://global.hidden-street.net/map/mini-map/malaysia-fantasy-theme-park-3][/url] Lightning weak, 36k hp, 2k EXP.
Training Reference Guide for Pirates [v2] - OrangeGuy - 2009-11-28
If I were in GMS, I would immediately go Windbreakers, but seeing as I don't have that luxury...
Where can a level 83, mediocre, moderately-funded KMS playing Marauder train for decent EXP and doesn't burn too much pots?
Training Reference Guide for Pirates [v2] - fiftyschmooo - 2009-11-29
OrangeGuy Wrote:If I were in GMS, I would immediately go Windbreakers, but seeing as I don't have that luxury...
Where can a level 83, mediocre, moderately-funded KMS playing Marauder train for decent EXP and doesn't burn too much pots?
wow thats a new one... posting IN the where to train thread asking where to train when its posted...
Spoiler
Levels: 30 ~ 40
Monster Carnival Party Quest % $
Hidden Street: Purple Plains 1: Sakura Cellion. % $
Warning Street: The Burnt Land I: Fire Boar.
Hidden Street: Secret Factory: Toy Trojan.
Hidden Street: Royal Cactus Desert: Royal Cactus.
Phantom Forest: Swamp Bog: Leprechaun. $
Haunted House: Study [3]: Nightmare.
Ludibrium Party Quest
Comments:
Since the introduction of MCPQ, LPQ has been less populated. That said it is still a decent source of experience and income (from prizes and bonus). The level limit for LPQ is 35 ~ 50.
Levels: 40 ~ 50
Monster Carnival Party Quest % $
Mu Lung: Practice Field: Beginner: Straw Target Dummy. %
Singapore: Suburban Area 2: Trucker. % $
Phantom Forest: Swamp Bog: Leprechaun. $
Alcadno Research Institute: Lab - Area C-2: Roid, Neo Huroid.
Lab - Area A-1, Lab - Area B-1: Mithril Mutae.
Haunted House: Study [3]: Nightmare.
Ludibrium Party Quest
Dungeon: Sleepy Dungeon IV: Stone Golem, Dark Stone Golem. % $
Comments:
Since the introduction of MCPQ, LPQ has been less populated. That said it is still a decent source of experience and income (from prizes and bonus). The level limit for LPQ is 35 ~ 50.
Levels: 50 ~ 60
Hidden Street: The Forest of Golem: Dark Stone Golem, Mixed Golem.
Ludibrium Maze Party Quest $
Haunted House: Sophilia's Bedroom: Voodoo. %
Haunted House: Vanity Room: Hoodoo. %
Singapore: Suburban Area 2: Trucker. % $
Singapore: Ghost Ship 1: Pac Pinky.
Singapore: Ghost Ship 2: Slimy.
Singapore: Ghost Ship 5: Selkie Jr.
Singapore: Mysterious Path 3: Selkie Jr., Slimy. % $
Mu Lung: Practice Field: Beginner: Straw Target Dummy. %
Alcadno Research Institute: Lab - Area C-2: Roid, Neo Huroid.
Pirate Party Quest
Comments:
Pirate Party quest is a decent exp source from 5x to 7x. The minimum level for PPQ is 55.
Levels: 60 ~ 70
Ludibrium Maze Party Quest $
Haunted House: Sophilia's Bedroom: Voodoo. %
Haunted House: Vanity Room: Hoodoo. %
Singapore: Mysterious Path 3: Selkie Jr., Slimy. % $
Singapore: Ghost Ship 6: Mr. Anchor.
Alcadno Research Institute: Lab - Area C-2: Roid, Neo Huroid.
Mu Lung: Practice Field: Beginner: Straw Target Dummy.
Pirate Party Quest
Ludibrium: Warped Path of Time <3>: Ghost Pirate.
Ludibrium: Warped Path of Time <4>: Spirit Viking.
Hidden Street: Unbalanced Time: Dual Ghost Pirate.
Leafre: Valley of the Antelope: Birk, Dual Birk.
Aqua Road: Dangerous Sea Gorge I: Squid, Risell Squid.
Aqua Road: Deep Sea Gorge II: Goby. % $
Leafre: Battlefield of Fire and Darkness: Red Kentaurus, Black Kentaurus.
Leafre: The Area of Blue Kentaurus: Blue Kentaurus. % $
Crimsonwood Mountain: Lower Ascent: Windraider, Stormbreaker.%
Zipangu: Encounter with the Buddha: Dreamy Ghost. % $
Phantom Forest: The Evil Dead: Elderwraith.
Comments:
Partying is recommended to train effectively at Himes/Dreamy Ghosts.
Levels: 90 ~ 100
Ludibrium: Warped Path of Time <3>: Ghost Pirate.
Ludibrium: Warped Path of Time <4>: Spirit Viking.
Hidden Street: Unbalanced Time: Dual Ghost Pirate.
Leafre: Valley of the Antelope: Birk, Dual Birk.
Leafre: The Area of Blue Kentaurus: Blue Kentaurus. % $
Aqua Road: Dangerous Sea Gorge I: Squid, Risell Squid.
Aqua Road: Deep Sea Gorge II: Goby.
Crimsonwood Mountain: The Path of Peril: Baby Typhon, Typhon. % $
Zipangu: Encounter with the Buddha: Dreamy Ghost. % $
Phantom Forest: The Evil Dead: Elderwraith.
Comments:
Partying is recommended to train at Himes/Dreamy Ghosts.
Levels: 100 ~ 110
Aqua Road: Dangerous Sea Gorge I: Squid, Risell Squid.
Aqua Road: Deep Sea Gorge II: Goby.
Crimsonwood Mountain: The Path of Peril: Baby Typhon, Typhon. %
Zipangu: Encounter with the Buddha: Dreamy Ghost.% $
Phantom Forest: The Evil Dead: Elderwraith.
Crimsonwood Keep: The Wraith of the Night: Nightshadow. $
Comments:
Partying is recommended to train at Himes/Dreamy Ghosts. Training at Newties is not recommended until at least level 105, and partying is recommended.
Levels: 110 ~ 120
Aqua Road: Dangerous Sea Gorge I: Squid, Risell Squid.
Aqua Road: Deep Sea Gorge II: Goby.
Crimsonwood Mountain: The Path of Peril: Baby Typhon, Typhon. %
Zipangu: Encounter with the Buddha: Dreamy Ghost. % $
Crimsonwood Keep: The Wraith of the Night: Nightshadow. $
Comments:
Partying is recommended to train at Himes/Dreamy Ghosts and Newties.
Levels: 120 ~ 130
Zipangu: Encounter with the Buddha: Dreamy Ghost.
Leafre: Destroyed Dragon Nest: Jr. Newtie, Transforming Jr. Newtie. %
Leafre: Dangerous Dragon Nest: Jr. Newtie, Transforming Jr. Newtie, Nest Golem. %
Leafre: Peak of the Big Nest: Nest Golem, Skelosaurus. %
Crimsonwood Mountain: Crimsonwood Keep: Crimson Guardian. %
Time Lane: Road to Oblivion 4: Chief Oblivion Guardian % $
Comments:
Partying is recommended to train at Himes/Dreamy Ghosts, Crimson Guardians and Newties.
Levels: 130 ~ 200
Zipangu: Encounter with the Buddha: Dreamy Ghost.
Leafre: Destroyed Dragon Nest: Jr. Newtie, Transforming Jr. Newtie. %
Leafre: Dangerous Dragon Nest: Jr. Newtie, Transforming Jr. Newtie, Nest Golem. %
Leafre: Peak of the Big Nest: Nest Golem, Skelosaurus. %
Crimsonwood Mountain: Crimsonwood Keep: Crimson Guardian. %
Leafre: The Dragon Nest Left Behind: Skelegon, Skelosaurus. %
Leafre: Nest of a Dead Dragon: Skelegon, Skelosaurus. %
Comments:
Partying is recommended to train at Himes/Dreamy Dhosts and Newties.
Least you didnt make a new thread for this.... these guides were designed for a reason and the first page clearly states what users have found for the best training locations and also states if it is a good place exp wise and a good place Money wise
it clearly states that Mysterious path 3 is a good training location for exp and also states that Windbreakers in Lower Asscent is good place for exp and good on money as well
Those 2 places should be where u should look into going.. the first of the 2 is nice and easy... no real danger of dying fairly easy to get to, the latter of the 2 can sometimes be hard to get to if you cant do the JQ of doom well If you were in GMS that is... does KMS have Singapore?
Training Reference Guide for Pirates [v2] - Takebacker - 2009-11-29
OrangeGuy Wrote:If I were in GMS, I would immediately go Windbreakers, but seeing as I don't have that luxury...
OrangeGuy Wrote:[SIZE="5"]I would immediately go Windbreakers[/SIZE]
OrangeGuy Wrote:[SIZE="7"]Windbreakers[/SIZE]
Lol'd.
Training Reference Guide for Pirates [v2] - Dyxanije - 2009-11-29
OrangeGuy Wrote:If I were in GMS, I would immediately go Windbreakers, but seeing as I don't have that luxury...
Where can a level 83, mediocre, moderately-funded KMS playing Marauder train for decent EXP and doesn't burn too much pots?
I recall reading that Ludi is good for Marauders at that level, Ghost Pirates, Spirit Vikings, and the like. I can't say for sure though, since I am not a Marauder. If that doesn't work, then go to Kents or something.
fiftyschmooo Wrote:wow thats a new one... posting IN the where to train thread asking where to train when its posted...
Spoiler
Levels: 30 ~ 40
Monster Carnival Party Quest % $
Hidden Street: Purple Plains 1: Sakura Cellion. % $
Warning Street: The Burnt Land I: Fire Boar.
Hidden Street: Secret Factory: Toy Trojan.
Hidden Street: Royal Cactus Desert: Royal Cactus.
Phantom Forest: Swamp Bog: Leprechaun. $
Haunted House: Study [3]: Nightmare.
Ludibrium Party Quest
Comments:
Since the introduction of MCPQ, LPQ has been less populated. That said it is still a decent source of experience and income (from prizes and bonus). The level limit for LPQ is 35 ~ 50.
Levels: 40 ~ 50
Monster Carnival Party Quest % $
Mu Lung: Practice Field: Beginner: Straw Target Dummy. %
Singapore: Suburban Area 2: Trucker. % $
Phantom Forest: Swamp Bog: Leprechaun. $
Alcadno Research Institute: Lab - Area C-2: Roid, Neo Huroid.
Lab - Area A-1, Lab - Area B-1: Mithril Mutae.
Haunted House: Study [3]: Nightmare.
Ludibrium Party Quest
Dungeon: Sleepy Dungeon IV: Stone Golem, Dark Stone Golem. % $
Comments:
Since the introduction of MCPQ, LPQ has been less populated. That said it is still a decent source of experience and income (from prizes and bonus). The level limit for LPQ is 35 ~ 50.
Levels: 50 ~ 60
Hidden Street: The Forest of Golem: Dark Stone Golem, Mixed Golem.
Ludibrium Maze Party Quest $
Haunted House: Sophilia's Bedroom: Voodoo. %
Haunted House: Vanity Room: Hoodoo. %
Singapore: Suburban Area 2: Trucker. % $
Singapore: Ghost Ship 1: Pac Pinky.
Singapore: Ghost Ship 2: Slimy.
Singapore: Ghost Ship 5: Selkie Jr.
Singapore: Mysterious Path 3: Selkie Jr., Slimy. % $
Mu Lung: Practice Field: Beginner: Straw Target Dummy. %
Alcadno Research Institute: Lab - Area C-2: Roid, Neo Huroid.
Pirate Party Quest
Comments:
Pirate Party quest is a decent exp source from 5x to 7x. The minimum level for PPQ is 55.
Levels: 60 ~ 70
Ludibrium Maze Party Quest $
Haunted House: Sophilia's Bedroom: Voodoo. %
Haunted House: Vanity Room: Hoodoo. %
Singapore: Mysterious Path 3: Selkie Jr., Slimy. % $
Singapore: Ghost Ship 6: Mr. Anchor.
Alcadno Research Institute: Lab - Area C-2: Roid, Neo Huroid.
Mu Lung: Practice Field: Beginner: Straw Target Dummy.
Pirate Party Quest
Ludibrium: Warped Path of Time <3>: Ghost Pirate.
Ludibrium: Warped Path of Time <4>: Spirit Viking.
Hidden Street: Unbalanced Time: Dual Ghost Pirate.
Leafre: Valley of the Antelope: Birk, Dual Birk.
Aqua Road: Dangerous Sea Gorge I: Squid, Risell Squid.
Aqua Road: Deep Sea Gorge II: Goby. % $
Leafre: Battlefield of Fire and Darkness: Red Kentaurus, Black Kentaurus.
Leafre: The Area of Blue Kentaurus: Blue Kentaurus. % $
Crimsonwood Mountain: Lower Ascent: Windraider, Stormbreaker.%
Zipangu: Encounter with the Buddha: Dreamy Ghost. % $
Phantom Forest: The Evil Dead: Elderwraith.
Comments:
Partying is recommended to train effectively at Himes/Dreamy Ghosts.
Levels: 90 ~ 100
Ludibrium: Warped Path of Time <3>: Ghost Pirate.
Ludibrium: Warped Path of Time <4>: Spirit Viking.
Hidden Street: Unbalanced Time: Dual Ghost Pirate.
Leafre: Valley of the Antelope: Birk, Dual Birk.
Leafre: The Area of Blue Kentaurus: Blue Kentaurus. % $
Aqua Road: Dangerous Sea Gorge I: Squid, Risell Squid.
Aqua Road: Deep Sea Gorge II: Goby.
Crimsonwood Mountain: The Path of Peril: Baby Typhon, Typhon. % $
Zipangu: Encounter with the Buddha: Dreamy Ghost. % $
Phantom Forest: The Evil Dead: Elderwraith.
Comments:
Partying is recommended to train at Himes/Dreamy Ghosts.
Levels: 100 ~ 110
Aqua Road: Dangerous Sea Gorge I: Squid, Risell Squid.
Aqua Road: Deep Sea Gorge II: Goby.
Crimsonwood Mountain: The Path of Peril: Baby Typhon, Typhon. %
Zipangu: Encounter with the Buddha: Dreamy Ghost.% $
Phantom Forest: The Evil Dead: Elderwraith.
Crimsonwood Keep: The Wraith of the Night: Nightshadow. $
Comments:
Partying is recommended to train at Himes/Dreamy Ghosts. Training at Newties is not recommended until at least level 105, and partying is recommended.
Levels: 110 ~ 120
Aqua Road: Dangerous Sea Gorge I: Squid, Risell Squid.
Aqua Road: Deep Sea Gorge II: Goby.
Crimsonwood Mountain: The Path of Peril: Baby Typhon, Typhon. %
Zipangu: Encounter with the Buddha: Dreamy Ghost. % $
Crimsonwood Keep: The Wraith of the Night: Nightshadow. $
Comments:
Partying is recommended to train at Himes/Dreamy Ghosts and Newties.
Levels: 120 ~ 130
Zipangu: Encounter with the Buddha: Dreamy Ghost.
Leafre: Destroyed Dragon Nest: Jr. Newtie, Transforming Jr. Newtie. %
Leafre: Dangerous Dragon Nest: Jr. Newtie, Transforming Jr. Newtie, Nest Golem. %
Leafre: Peak of the Big Nest: Nest Golem, Skelosaurus. %
Crimsonwood Mountain: Crimsonwood Keep: Crimson Guardian. %
Time Lane: Road to Oblivion 4: Chief Oblivion Guardian % $
Comments:
Partying is recommended to train at Himes/Dreamy Ghosts, Crimson Guardians and Newties.
Levels: 130 ~ 200
Zipangu: Encounter with the Buddha: Dreamy Ghost.
Leafre: Destroyed Dragon Nest: Jr. Newtie, Transforming Jr. Newtie. %
Leafre: Dangerous Dragon Nest: Jr. Newtie, Transforming Jr. Newtie, Nest Golem. %
Leafre: Peak of the Big Nest: Nest Golem, Skelosaurus. %
Crimsonwood Mountain: Crimsonwood Keep: Crimson Guardian. %
Leafre: The Dragon Nest Left Behind: Skelegon, Skelosaurus. %
Leafre: Nest of a Dead Dragon: Skelegon, Skelosaurus. %
Comments:
Partying is recommended to train at Himes/Dreamy Dhosts and Newties.
Least you didnt make a new thread for this.... these guides were designed for a reason and the first page clearly states what users have found for the best training locations and also states if it is a good place exp wise and a good place Money wise
Eh, it is way worse at Sleepywood. I actually don't mind seeing a few questions asking for advice on training locations but it can get out of hand easily.
Training Reference Guide for Pirates [v2] - hyperhopper - 2010-01-15
WHY is CPQ2 not on here?
i get 11% in 10 mins at lvl 58, all you need is a TW party
plus you can get a chaos spiegleman
Training Reference Guide for Pirates [v2] - Bacon - 2010-01-16
CPQ2 sucks, and I don't believe you can get 11% in ten minutes doing 2-min TW, unless you're on 4x exp. Let's say you win every single TW for 10 minutes. That's 150,000 exp. It takes 870,028 exp to level up.
Good at math? Tell me if that's 11%.
Training Reference Guide for Pirates [v2] - hyperhopper - 2010-01-16
im saying in 10 mins, i win and loose one CPQ.
at my lvl, winning one A RANK CPQ2 makes the exp bar in the bottom right go up by 11..
key is get A rank, next time i do it ill post a screenshot of before and after.
Training Reference Guide for Pirates [v2] - Bacon - 2010-01-16
Sorry, I just found it funny that in one thread you talk about winning rank A, and in another you're complaining about not being able to survive the weaker monsters in CPQ2.
Training Reference Guide for Pirates [v2] - Dyxanije - 2010-01-16
Hm, haven't updated this thread in 3 months.
To do list:
Add Malaysia spots: Galloperas, Viking things before Galloperas, and anything else there that seems good.
Are there any other new training spots that need to be added?
Training Reference Guide for Pirates [v2] - hyperhopper - 2010-01-16
i dont survive, i afk,
ive lvled since then, so i dont get 11 anymore, but i can prove 9 at lvl 59
Before:
After:
Training Reference Guide for Pirates [v2] - Five Second Pose - 2010-01-16
Dyxanije Wrote:Hm, haven't updated this thread in 3 months.
To do list:
Viking things before Galloperas?
They're called Vikerolas, btw.
hyperhopper, edit your post. Don't make a new one six minutes later below your old post.
Training Reference Guide for Pirates [v2] - Dyxanije - 2010-05-15
I'm not updating this anymore. Someone take this over or something.
Training Reference Guide for Pirates [v2] - KaidaTan - 2010-05-15
Dyxanije Wrote:I'm not updating this anymore. Someone take this over or something.
Bum.
Training Reference Guide for Pirates [v2] - Dyxanije - 2010-05-15
Sorry, I don't play or have any interest in MS anymore.
Training Reference Guide for Pirates [v2] - Dragonfalse - 2010-12-14
someone take over plsssssssss we need BB updates
Training Reference Guide for Pirates [v2] - JoeTang - 2010-12-14
Dragonfalse Wrote:someone take over plsssssssss we need BB updates