Re: Patch Available - KMST 1.2.493
Quote:
Originally Posted by
Noobus Maximus
Baam, is that you?
TOG Ref ftw, but yes im looking forward to seeing this class in action, but sadly the skills leave me desiring more..
Re: Patch Available - KMST 1.2.493
I've translated most of the patch notes in the second post. Everything that's left is about map, monster, quest, etc. and I don't want to cross-reference map names to get the right one.
tl;dr: there have been adjustments to hunting grounds (presumably increased spawn or improved layout to all those pomegranatety maps no one goes to)
Easy Zakum has 2x HP
Normal has 1/4 HP
Adjusted the levels of several regions.
Re: Patch Available - KMST 1.2.493
Quote:
Originally Posted by
JoeTang
I've translated most of the patch notes in the second post. Everything that's left is about map, monster, quest, etc. and I don't want to cross-reference map names to get the right one.
tl;dr: there have been adjustments to hunting grounds (presumably increased spawn or improved layout to all those pomegranatety maps no one goes to)
Easy Zakum has 2x HP
Normal has 1/4 HP
Adjusted the levels of several regions.
Do you think any of the monster's attack and defense has been buffed in anyway?
Re: Patch Available - KMST 1.2.493
Quote:
Originally Posted by
Arrol
Do you think any of the monster's attack and defense has been buffed in anyway?
I doubt it. It didn't make any mention of it in the patch notes. The only stated changes were HP buffs and EXP increase. I wouldn't expect a defense increase on monsters ever, unless they make a high level zone. Not sure if lower level areas (1~100) would require damage buffs. It'd be a huge inconvenience to new players, since they're the ones most affected by it. Experienced players would just be able to buy more potions or know how to avoid damage more easily.
Re: Patch Available - KMST 1.2.493
@Chicocl The inevitable has happened.
http://orangemushroom.wordpress.com/...hanges-eunwol/
Quote:
Aran’s Combo Tempest skill’s effect on monsters will no longer be activated by using Combo Tempest again. I think this change was made so that you can’t just spam Combo Tempest and train like that haha.
Re: Patch Available - KMST 1.2.493
I might be making a medium-sized stretch here, but what I've seen of Eunwol's skills reminds me a lot of the revamped Striker skills.
EDIT: Not all of them, but a few of them look like they're borrowed from other classes.
Re: Patch Available - KMST 1.2.493
Quote:
Originally Posted by
Jettono
I might be making a medium-sized stretch here, but what I've seen of Eunwol's skills reminds me a lot of the revamped Striker skills.
EDIT: Not all of them, but a few of them look like they're borrowed from other classes.
Well he is a pirate, so it's fair for him to use similar skills to other pirates, imo.
Hopefully there won't be too many similarities though, especially being that this is the 3rd Knuckle-wielding Pirate class. =S
Re: Patch Available - KMST 1.2.493
Quote:
Originally Posted by
Chilly
Are there bosses that attack with non-percent based damage at a frequency of greater than once per second? I truly am ignorant of this answer, the only ones that come to mind are multipart bosses or summons that hit like trucks, of which I am unsure of the number. If not, then the one second of invincibility would not have helped them anyways. You could extend the argument if you threw in additional seconds of invincibility but I am currently only after the one answer until I get clarification.
I can understand the argument of classes that have to hug or stand on a boss, but I feel that should be discouraged anyways.
My argument was more for regular training and stuff like evo where you're always on top of things no matter what you are, but this entire conversation is not important anymore because i read that line was for battle mode or whatever and not the actual game.
Re: Patch Available - KMST 1.2.493
So..
I finally got around to doing this :(
Sorry for taking so long.
Re: Patch Available - KMST 1.2.493