Yeah, UT 2004. I believe it's used in a few other games, too. Those sound bites are awesome :P
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Yeah, UT 2004. I believe it's used in a few other games, too. Those sound bites are awesome :P
No doubt. They're amazing for such games.
I will never get tired of hearing those sound bites. I even had a PvP mod in WoW that would play those same sound bites whenever I, or my friends, would get kills.
Also did they change how "-CM" works in DotA2 as opposed to DotA and HoN? I just realized that they do 2 bans -> 3 picks -> 2 bans -> 2 picks, and I do not know how it works in HoN and DotA.
HoN is ban first then pick and captain's mode is the same for DotA and DotA2 from what i see.
It's been changed a number of times, but yeah, that's how captain's mode works in DotA right now.Quote:
Originally Posted by Dark Link
This whole tournament feels really unorganized. So many delays...it's DotA, a game with international popularity, they're showing off a sequel that is likely to be one of the most popular games in the years to come, and they've got a $1M USD prize pool, I dunno why they weren't expecting more people to be watching.
Looks pretty good. I like the UI adjustments that have been done so far. It looks easier to watch than original DoTA is on streams.
I can actually tell who is who and what is going on in this version lol.
A good chunk of replays are up on the website and Youtube. Better start clearing your schedules for all these hour+ long matches!
Honestly, Dota2 looks pretty pomegranatety for all the hype.
What, per se, is the difference between Dota2 and Dota aside from a new UI (which has some okay aspects, and some that are meh.) and "better" graphics (which aren't even "better." It's washed out, dark, desaturated, and bland.).
Even if it is still in beta, it looks less interesting to watch than Dota, and I can't see how they're fixing any of Dota's original problems here. It's a direct rip from Dota with slightly enhanced UI, a slightly less annoying shop system (although now for people like me who have memorized where every item is located, it's kind of a let down), and childish graphics which do nothing at all to enhance the gameplay.
I'm not amused.
I honestly agree y0y0y0y0shi0 because warcraft had much more fine details that the dota map had. The sentinal had the path ways a lot more fine and detailed. But on the other hand you can do a lot with the source engine, its also a a moneymaker because they will be making mods for heroes.
Some of the heroes don't fit their original dota attitude and feel. For example, Storm spirit shouldn't be a fat guy if he doesn't look wise like he used to. He was a friken hippie-like wise panda.
DotA is a fantastic game as is, and doesn't need to be changed just for the sake of changing it. The problem is, it's next to impossible for new players to get into right now without having friends who are willing to teach you. Steep learning curve; difficult access; no matchmaking; limited reconnect functionality...it's a mod tied to a game that few people are still playing. I don't really see what "problems" need fixing other than porting it to a platform that is very easy to access, which Steam definitely is. The terrain is bland, but that's a good thing. You can't see pomegranate in HoN. And while I think the UI could use some work, I'm personally loving the attention to detail:
- Voice acting for all heroes (including voice acting for actions that had no sound in DotA and personalized clips when certain heroes interact)
- Announcer reports which tower is under attack
- Regen at side of health/mana bars
- Unit portraits change depending on status
- Dots and Xs on minimap
That's just what I could think of off the top of my head.
Swifty and Athene @ gamescon
http://www.youtube.com/watch?v=lCjRji-jYAg
Those are mostly just aesthetic details, though, and I think that's largely the issue. They aren't attempting to combat the steep learning curve and the inability for new players to pick up the game, they're catering to old players who want to see something pleasing to the eye, something "pretty." They're trying to fix things that aren't broken.
There's nothing wrong with the steep learning curve. Players like that. LoL tried to make the game easier to learn and ended up making an entire different game. If DotA is too hard, play a different game. It's not the only game in the genre any more.
I just remembered why doom has more than 4, he sometimes gets skills from the creeps he consumes.
Also besides the hiccups i'm loving the tournaments atm :)
And yea, removing the steep learning curve = removing what most die-hard fans love about the game.
Icefrog promised that the gameplay experience would be somewhat the same, and he's sticking to his word. That's what many fans are really really happy about.
I feel as if you're greatly misinterpreting what I'm saying and you're detracting from my idea to make your point known. You implied that the steep learning curve was part of what drove players away, and I was responding to that. I don't play dota because of the steep learning curve, so I apologize if I don't have that mindset.
I simply don't see the appeal in a uselessly flashy revamp.
"useless flashy revamp"
Useless? The WC3 engine was getting severely outdated which made the new heroes limited in abilities.
A new engine will also help on the pathing which was pineappleing horrible in WC3 and many other things.
I don't get how you can expect changes to the gameplay when that was promised not to happen from the start. People that were hyped knew this, and if they didnt they didnt erally bother to check up on what icefrog has been saying all along.
replay of the matchs,
Group Stage - Minesky.Infinity vs SGC length: 1hour 10min
http://www.youtube.com/watch?v=efcBxQa3BXQ
Group Stage - TyLoo vs OK.Nirvana.CN length: 48min
http://www.youtube.com/watch?v=ziVx7-pGpIc
Okay, I guess what I said was a bit confusing. First of all, DotA is a game that is simply designed to be hardcore and punishing, similar to many other eSports, such as Brood War. These types of games are very popular internationally. I have a friend in China that barely plays video games at all and has still played some DotA with friends. The steep learning curve and high skill cap does make it harder for casual players to get into the game, but it also makes people appreciate its difficulty more and respect the ability of the players who can play it on a competitive level more. It's exactly why Brood War is so popular in Korea. Icefrog could make the game easier, by removing denying, by making it easier to coordinate chain disables, by removing the abundance of juke spots, by making it so you don't have to coordinate item purchases with your team, by removing active items, by punishing tower dives, by making level 1 ganks more difficult, but oh look, now we're playing this less team-centric, less strategic game called League of Legends.
Now, I understand that the steep learning curve also makes DotA less able to pick up newer players, especially casual players who may have played LoL. But that's only a small part of it. Try to play DotA right now. If you want to play on Battle.net, you need to buy Warcraft III and TFT, which still sell for about $30 bucks combined at the cheapest. Can Battle.net provide you with a good DotA experience? Hell no. You're going to deal with stacked teams, leavers, trolls, griefers, and people of all sorts of skill levels. So you need to find a DotA league. Are there any that are filled with mostly English speakers and are noob friendly? No. You're not going to find a good place to play DotA anywhere, unless you have friends that can teach you.
DotA 2 isn't just a UI update. Moving it to an independent game based on the source engine means it isn't just a hack job anymore. You can have rankings, matchmaking, the new coaching system Valve is attempting to implement, better replays, and more interesting skills now that everything doesn't have to be a cleverly modified Storm Bolt or something similar. You can just log onto Steam and play a game without jumping through hoops to do it. You're still going to deal with trolls and griefers, but you will get into games much faster, you won't have to run any extra software except Steam, and you will be playing much more balanced games.
TL;DR the main reason DotA isn't as popular as it could be is because it's really hard to access. That is the main thing DotA 2 changes. You're just being distracted by the shiny stuff.
I find this a bit funny as most of the mechanics in DotA/2 nowadays weren't discovered for a good while, so saying it was initially designed to be as such is misleading. It evolved over the years to be this "Hardcore and punishing", but it never started off like that whatsoever.
After watching an entire match. The graphics are just right. Detailed bushes and tree's with slightly more plain pathways. But even in the plain pathways they details are very good. Although at first it didn't have that completely dota 1 feel to it but once seeing an entire match it has really improved. I had to wait 30 minutes to find a match and I would often waste time doing so.
I wouldn't dota is all hardcore but it's level of difficulty can be toned down with game modes like -em. I am sure steam will put players into easy and medium modes in Dota 2, making the ability of a casual player to increase in level slowly but not be frustrated by it's difficulty.