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For all you Dark Knights out there - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32) +---- Forum: Warrior (https://www.southperry.net/forumdisplay.php?fid=46) +---- Thread: For all you Dark Knights out there (/showthread.php?tid=663) |
For all you Dark Knights out there - Corn - 2008-07-15 *Note this was on Tespia.* Achilles. Beholder's heal does not reduce the amount of hits that skelegons can kill you in while in bezerk, but achilles does. For all you Dark Knights out there - HiiEN - 2008-07-15 ClawofBeta Wrote:*Note this was on Tespia.*Well that makes sense, Achilles is a permanent defense, therefore it would decrease the number of hits needed overall. Aura wouldn't do that because it heals you over time, so if skelegons did enough damage to kill you in one hit Achilles would reduce that damage before it hit you. Aura would heal you AFTER taking the hit, so you'd already be dead by then. For all you Dark Knights out there - Xelstyle - 2008-07-16 HiiEN Wrote:Well that makes sense, Achilles is a permanent defense, therefore it would decrease the number of hits needed overall. Aura wouldn't do that because it heals you over time, so if skelegons did enough damage to kill you in one hit Achilles would reduce that damage before it hit you. Aura would heal you AFTER taking the hit, so you'd already be dead by then. It'd be very risky to be training at Skeles if they 1HKO you without Achilles. At lower levels of Achilles, either you're going to underpot and die, or overpot. =/ For all you Dark Knights out there - Wani - 2008-07-16 ClawofBeta Wrote:*Note this was on Tespia.* While this is true, at my current HP, having achilles also won't reduce the number of hits a skele will kill me in if I'm berserk. (Currently 2 XD) For all you Dark Knights out there - HiiEN - 2008-07-16 I'm not saying it will for everyone. I'm talking about in an extreme situation. Technically Achilles would reduce the number of hits because it prevents the damage before it affects your HP. Aura would restore the damage after it's been taken. I'm not saying it's better or worse for training, I was emphasizing what Clawofbeta was stating. For all you Dark Knights out there - MasPan - 2008-12-06 TLeviathan Wrote:A 2hko'ing DK should be fine for partying (this isn't very hard to get, really, as most who berserk at 150 should do this). Before then, yea you might have trouble but when you 2hko the only thing holding you back is preconceived bias. Aura is going to help you berserk more than achilles is (esp. by 150) and will help you keep your damage within "party acceptable" ranges. Unfortunately, PA DrKs will take a LOT longer to ever 2hko Newts with anything other than sacrifice (and sacrifice + zerk is a generally bad idea - note that there are some exceptions). PA DrKs used to be party kings at large-mob maps, and are now forced to pretty much solo, as we don't have enough of a damage output on maps like newts to be competitive for party slots. Least we still have crimson guardians... For all you Dark Knights out there - modular - 2008-12-06 MasPan Wrote:Unfortunately, PA DrKs will take a LOT longer to ever 2hko Newts with anything other than sacrifice (and sacrifice + zerk is a generally bad idea - note that there are some exceptions). PA DrKs used to be party kings at large-mob maps, and are now forced to pretty much solo, as we don't have enough of a damage output on maps like newts to be competitive for party slots. Least we still have crimson guardians... you should really take a look at post dates before dredging up 5 month old threads :/ For all you Dark Knights out there - Kim41 - 2008-12-06 MasPan Wrote:Unfortunately, PA DrKs will take a LOT longer to ever 2hko Newts with anything other than sacrifice (and sacrifice + zerk is a generally bad idea - note that there are some exceptions). PA DrKs used to be party kings at large-mob maps, and are now forced to pretty much solo, as we don't have enough of a damage output on maps like newts to be competitive for party slots. Least we still have crimson guardians... Instead of aiming for 2 hit KOing monsters with fury, PA DrKs should aim for 3 hit KOing. I did the math and it showed that 3 furies is only about .2 seconds slower than 2 crushers, if you're using a red surfboard. 3 fury attacks is also fast enough to kill skeles before you get hit with their magic attack. Once you can 3 hit KO skeles, training there really isn't that bad. You kill almost as fast as a 2 hitting spear user, you have more range, and you can kill up to 6 monsters rather than up to 3. I never really tried newties much. I hate training there as it's impossible for me to kill them before getting attacked back. But yeah, 100% 3 hit KOing skeles isn't that easy. I started 3 hit killing them around 90% of the time at around level 150 with a 12x red surfboard and 4 dex base. Although, if you have good bishop friends, they'll probably take you anyway even if you don't kill that fast just cause you have hb. I usually still train with the same person I himed with back when I was a DK.But back on topic. o.o I have maxed aura and I find it extremely useful. I also recommend it for pure PA DrKs since fury drains hp with every attack, which is a real pain until you get a high enough level of aura to keep up with fury hp drain. My achilles is only lvl 1 to prevent me from dying of 1/1 and poison and so that DB doesn't get canceled after 1/1. I only plan on getting it high enough so that I won't overpot over zerk level while using ginsengs after 1/1. For all you Dark Knights out there - MoT - 2008-12-07 One thing you have to realize though is that both of those skills are different kinds really. Achilles is more of a boss skill and Beholder Healing is more of a training skill. I'm a 189 Dark Knight that was able to survive 2 tail hits at HT because of Achilles being maxed out and lowering the damage to only 24.5k and 25.4k. Beholder heal though is a great skill especially at skels cause all you really need to do is rush and crush if your a Pure spear. Sorry Pure P/a's, I can't really speak from your point of view. All in all if your more of a bosser only type, go for Achilles and if you train more than boss, stick with the healer.
For all you Dark Knights out there - Resonance - 2008-12-08 Kim41 Wrote:My achilles is only lvl 1 to prevent me from dying of 1/1 and poison and so that DB doesn't get canceled after 1/1. I only plan on getting it high enough so that I won't overpot over zerk level while using ginsengs after 1/1. I'm glad someone finally pointed this out (I'm glad someone posted; I forgot this thread existed). Tactic: Currently gMS only - requires 45% max Berserk threshold and 40% HP potions (or 35% threshold and 30% HP pots...but how do you plan on mass buying those each time you want to boss?). Use a Ginseng Root after receiving 1/1 and retain Berserk (instead of hitting your Berserk pot key 2-4 times). Max HP = 30000 (calculating with max since the higher HP you have, the higher Achilles you can have for this Berserk tactic). Max Berserk HP = 13500. Damage recovered with a Ginseng Root: 12000. Damage taken with a 1/1 & 0 Achilles: 13499. Damage taken with a 1/1 & 10 Achilles: 12149. Damage taken with a 1/1 & 11 Achilles: 12082. Damage taken with a 1/1 & 12 Achilles: 12015. Damage taken with a 1/1 & 13 Achilles: 11942 = Overpot. The lower your max HP, the lower your max Achilles can be for this to work. This doesn't factor in the healing you would get from Aura of the Beholder, however, as that may coincidentally heal you while you use that Ginseng, putting you above the Berserk threshold. This also doesn't take into account that it's very unlikely that you will keep your HP exactly at the Berserk threshold, meaning an even lower Achilles would be preferred. In short, if you plan on Berserking with Ginseng Roots as your 1/1 pot, the highest Achilles you can have is 13. For all you Dark Knights out there - haha01haha01 - 2008-12-15 something interesting i found is, if your achilles is maxed and you get a 1\1 attack, you shouldnt have (15% of your hp) + 1 left. you are actually supposed to have (15% of your hp) + 0.85, but maplestory rounds it up. |