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There's always that big question (well at least to me)...
In your opinion, Achilles or Beholder Healing, and why?
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I got 11 achilles, but now i wish i had some beholder healing instead.
not very useful.
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Achillies reduces the damage taken from 1/1 attacks.
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I wouldn't mind a little achilles to save my ass from 1/1s (Too cheap to buy auto HP), but I'm not regretting maxing aura of the beholder. It's saved my ass and a few pots. It'd be nice if it healed a little more HP though.
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Even with max achilles, the 1/1 attacks will still usually leave you vulnerable for a OHKO unless your HP is 20k+, and even then..
However, even if achilles is useless there for you, it will reduce damage you recieve from training and may even make berserking at skelegons slightly easier or at a slightly lower level.
I'm a hero though, so chances are, I have no idea what I'm talking about. =P
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Well the 1/1 damage reduction is a nice kicker but it isn't much to go crazy about for Achilles. Excluding 1/1 attacks, it's more useful in protecting against larger number damages (like taking a body hit from zakum/horntail) while I believe healing is better suited for training, since it doesn't heal fast enough for pomegranate at bosses. The only question is which one first? I'm starting to think it depends on where you'll be at more I suppose.
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15% extra weapon defense is a nice plus even for training. For bosses though, it's mostly for bump damage with a summon after a 1/1 at zakum. We've all had runs where half your squad got humped on by summons right after a 1/1 and they all died- those moments.
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What portion of your HP does Achilles leave you after a 1/1 attack? Does it just drop you down to 15%(Maxed Achilles)? :f6:
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Hazzy Wrote:What portion of your HP does Achilles leave you after a 1/1 attack? Does it just drop you down to 15%(Maxed Achilles)? :f6:
i think that and 1 hp. with max achiles, i can survive thebodyguard's 27k dmg with only 24k hp :O
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Bawblehead Wrote:i think that and 1 hp. with max achiles, i can survive thebodyguard's 27k dmg with only 24k hp :O
That's interesting.  Thanks for the clarification.
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Hazzy Wrote:What portion of your HP does Achilles leave you after a 1/1 attack? Does it just drop you down to 15%(Maxed Achilles)? :f6:
It leaves you with 15% of the HP you had.
If you had 2000 hp left, then 300. If you had 10000 hp left, then 1500.
Max Achilles @ Zakum with 20k+ HP lets you take 1/1 and then any of his magic attacks without dying. Requires washing to hit that HP though..
[edit] I wish it was a little stronger, I mean it's 30 SP for 15% and Powerguard is 30 SP for 40% (20% on bosses even) and that's a 2nd job skill.
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Stereo Wrote:[edit] I wish it was a little stronger, I mean it's 30 SP for 15% and Powerguard is 30 SP for 40% (20% on bosses even) and that's a 2nd job skill.
That, and it even reflects the damage back on them. 
Nexon really does hate Warriors....
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I believe it was calculated that combining Power Guard's 40% and Achilles's 15% came around to a total of 50% damage reduction (physical). Keep in mind while Power Guard reduces only physical, Achilles reduces both magical and physical damage. But yeah, just a reminder, DrK's don't get Power Guard, so I mean the question is still Achilles or Healing? My observations are viewed as this:
Achilles - 30 SP - 15% Permanent Physical and Magical Reduction - Good for bossing, okay for training, more effective for larger damages
Healing - 25 SP - Heals 500hp every 4 Seconds - Okay for bossing, better for training, effective for smaller spread multiple damages (what I believe)
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2008-07-08, 02:15 PM
(This post was last modified: 2008-07-08, 02:18 PM by Yoorah.)
Aura of the Beholder is a must have for training, especially at lower levels, where you can barely take two hits from the monster you're training on. It takes off a lot of stress for maintaining your HP at Berserk level; tops off your HP so that you can get your maximum HP below your Berserk limit without carrying a tonne of different pots and removes the need for you to try to figure out which pot to use all the time. This may not sound like a significant advantage, but you will think differently if you spend 3+ hours training. Having to concentrate so much on your HP gets very tiresome and it is the main drawback of the Dark Knight class, in my opinion. Anything to help with that is a godsend, and I've found that Aura helped me a lot.
Achilles might be useful for bosses, but I honestly don't know. I'm level 156, and I fight Horned Tail almost every day. Achilles will probably be one of the last skills on my list to max.
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Yoorah Wrote:Aura of the Beholder is a must have for training, especially at lower levels, where you can barely take two hits from the monster you're training on. It takes off a lot of stress for maintaining your HP at Berserk level; tops off your HP so that you can get your maximum HP below your Berserk limit without carrying a tonne of different pots and removes the need for you to try to figure out which pot to use all the time. This may not sound like a significant advantage, but you will think differently if you spend 3+ hours training. Having to concentrate so much on your HP gets very tiresome and it is the main drawback of the Dark Knight class, in my opinion. Anything to help with that is a godsend, and I've found that Aura helped me a lot.
Achilles might be useful for bosses, but I honestly don't know. I'm level 156, and I fight Horned Tail almost every day. Achilles will probably be one of the last skills on my list to max. I agree, Aura is amazing during training when maintaining Berserk. It lets me stick to only one pot type instead of having to hold, say, white pots just to hold the maximum threshold. I just think that Aura isn't as useful in Horntail since it doesn't heal fast enough to compete with potting, at least to my extent of knowledge in fighting it. Also considering that you'd be healed by a bishop about 90% of the time, Achilles is more useful since it prevents damage from being done rather than restoring it after it's been dealt with. But I guess it depends on what you do more. And yeah, I Horntail more than train.
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Yeah, Achilles is potentially more useful at HT, as it could save a lower HP Dark Kight who's a noob and bumped into a body part. But if you don't do anything stupid, both skills are useless at HT, so I don't think it should be used as a deciding factor (or as part of it).
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I don't find either very useful, but then again I only have 2 Aura and 10 Achilles. But if i had the points for it I would probably max achilles first. It would make it easier to berserk.
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Well I believe it's pretty obvious that Aura would decimate Achilles in terms of usefulness in training. Achilles won't shine unless the damage you take is significant enough, and Aura won't succeed as easily if the rate you take damage is way greater than the amount healed.
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I have max beholders heal and I dont regret it, it's very handy for training pretty much everywhere also the fact it doesnt go above the berserk limit unless you overpot yourself. I dont have any points in Achilles yet but it will be the next thing I get after adding stance from 27 to 30.
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Aura over Achilles. I have 0 in Aura (since I don't often train) but I'll be starting it in a few levels. Often I'm left in berserk for 30 seconds or more without being hit. With Aura, I'd be brought back up to berserk's max hp (which will be significantly higher when I can actually pass the damned lv30 book) and could go that much longer without potting. With lv30 berserk and a high hp, you can go several minutes without potting if you're careful/lucky/skilled.
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