Originally Posted by
donovan
These updates are about stream lining the classes and removing things that don't fit the Magicians intended play style, useless skills, etc. If nothing else the fact that bossing is a 4th Job advent, yet Seal is available over 50 levels ago says something about the design of the skill and our class overall, Mages are midrange attackers, it's not like you need to on top of the monster and worry about them rushing you, and the most popular Bossing situations Zakum, Horntail, the greater half of PB, are all stationary.
Obviously its just me though that feels that this is a subpar skill, Archmages are attackers not support classes, and even if you think we are, is this our best contribution to the party, Slowing down the monster's movement speed, sorry, but really that's a joke. I see a lot of FPs saying that they use Slow frequently, but what I'm saying is that it provides no significant advantage, maybe in the misting days, but not now.
The other big point that I actually thought was valid was Telecasting next to the monster to improve DPS, but if you been to LHC you'd know that those monsters hit hard and have a long range, being able to KB the monster however provides the same advantage, so Slow proves its lack of worth again, and if you know how to Telecast correctly you can easily avoid the damage, keep attacking, and trigger the TeleMastery damage, on top of your summon damage, and any DoT you may have, and not have to stop and use Slow which has a Slow cast time compared to your attacking skills.