Now that SE add maximum critical & thorns add minimum critical... would that mean they stack?... would be nice if some1 try and let us know
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Now that SE add maximum critical & thorns add minimum critical... would that mean they stack?... would be nice if some1 try and let us know
There's something bothering me. Are you sure the mobs level are as shown in this thread?
(Ok, I read your intro already, probably you need time for that to get it done due to internet issue)
http://www.southperry.net/showthread.php?t=28137
When I look at the video I found out that some mobs have different EXP.
http://www.youtube.com/watch?v=m1ehjAq6TOY
Note: In system option, he choose 'See HP bar, name and level'.
And change youtube settings to 480p + full screen mode to view clearly.
Take example:
Mobs Level Change
Holy f'uck are you serious? What the f'uck does moving the threshold from 30% to 20% do, and it obviously justifies giving us a 17% dmg nerf, on ALL skills.Quote:
Originally Posted by Fiel
I wonder what they're thinking with Drks. Arans are on the right direction, but their damage is still crappy compared to heroes. They're like paladins all over again, but stuck with one single charge.
I'm sure they'll suddenly give DrKs Shadow Partner or something.
Or we don't know how all the new skills work. I don't see why they'd nerf Dark Force even more.
Maybe we'll get elements! Just like the other half of the current warrior classes.
Any Evan updates in there? *is jealous of Arch Mage boosts*
Assassin:
- Critical Throw minimum critical damage increased from +10% to +15%
- Fake increased from 35% to 40%
- Venom's damage over time increased from 100 to 140.
- Triple Throw's damage increased from 250% to 280%
Loving this :D TT still have %def ignore?
Venom still work against bosses?/ stacks and doesn't cancel out?
Jesus fucking christ.
Why don't they just remove the Dual Blade class and get it over with.
BMs got some nice changes. Not sure how Vengeance works, but 500% damage seems really good + 4 second stun. 95% stun Phoenix is nice, but I think they should increase the duration of the stun to 3 seconds instead of 1 second....
Not sure why Ultimate Strafe got a 30% boost. Is it not powerful enough already? o_o''
Strange...I wonder why they decided to increase it to that amount.Quote:
Cleric:
- Shining Ray's damage decreased from 450% to 430%
- Angel Ray's damage increased from 630% to 840%
The kms bishop vids (non-163) seemed alright damage wise.
Bandit:
- Assaulter's damage reduced from 290% to 280%
- BoT's range increased by 90 pixels behind you (10 --> 100)
- Meso Explosion's damage increased from 150% to 180%
- Fake increased from 35% to 40%
- Venom's damage over time increased from 100 to 140.
- BStep's damage increased from 470% to 600%. New variable added to give +20% damage.
What the... BoT's range increased by 90 pixels? 10 Pixels was a decent distance on it's own. BoT has crazy range now. Correct me if I'm wrong, as I'm sure you all would anyways.
Holy pomegranate at the boost to BoomStep. Wooooooooow. What is this new variable? What does it do? 20% damage to what?
From what I can see now, BM is basically equivalent with MM, ulti strafe = hurricane, both xbow & bow mastery 70%. The only things that seperate them both are Concentrate (constant dmg) vs. Snipe (burst of dmg), Pierce vs. Vengeance.
But so far.... I dun think we know how does vengeance work ?_? :f6: the mysterious skill.
apparently dits work on a chain system so using multiple attacks is more beneficial than spamming, or at the very least BS, dif skill, BS. Personally I would have loved to have seen this system employed on all classes with 4+ attacks making for some very interesting training routines. Imagine using your strongest attacks first to your weakest to effectively make your first job skill marginally outdamage your fourth job ending up with a consistent amount of damage. Or starting with your first job skills and finishing off with your strongest attack like a fking ultimate doing 4x damage. :f6: that seriously sounds like a class onto it's own
As much as you'll whine about your supposed borked class you sure as hell don't quit considering it must be a waste of time to wait for nexon to fix everything and make you personally happy. Drk's are fine considering nothing has stopped them from always getting first pick at boss runs and training parties.
these skill changes are pretty unexciting to me...
i'm more interested in the mechanic class, does anyone know if they use bullets as well as guns? I mean, it's possible that they don't...
A chaining system? That sounds incredible, as if I needed any more reason to play a Bandit.
Still wish they would have just removed Ship ATT bonus but oh well.
The damage boost was unfortunately pretty necessary with final attack only working with u-strafe once and 500k snipe being way too low, especially with apples. Crossbow damage ranges go up around 4x with the new formula and potential system, so without criticals, u-strafe hits about 12x the damage as regular strafe does now in gMS. That's about ~480k per attack using my own MM's damage range as a rough reference, so that should be quite close to 500k considering criticals and the -25% boss damage. So yeah, snipe doesn't really help much, the extra final attacks from hurricane help way more. Also, as a reference, MMs in gMS can already break 200k on a strafe on an apple with all hits criticalling.
That's not true. The threshold for Dark Force/Berserk functions very different after the Big Bang patch. Before the Big Bang patch, Berserk requires being BELOW a certain percent of HP. It is a huge pain to keep it active. After the Big Bang patch, Berserk requires being ABOVE a certain percentage of HP. This recent change now makes it even easier to stay above the HP threshold, making the buff almost always active.
Wow. Sounds sexy. I doubt I'll really change my training style because of this (I already used several skills for training anyways), but the dmg boost I'll get on SB and BoT will be really nice. Does the new variable also affect hits from Shadow Partner?
He said they're not. I was just clarifying it for him.
Because a revised Berserk and a 4 hit Crusher is ENTIRELY because of the potential system, right? I guess the same could be said about Shadowers getting Flash Jump and Shadow Partner, with that logic.
Ditto. Overall I think those animation changes were needed, and look really nice. I'm glad Cold Beam's animation was updated, that was the one that was seriously lacking.
Sorry, but time to be justifiably pissy: Bishops should never outdps ArchMages on single target mobs. Sorry, but there's something fundamentally wrong with a class that can heal and control status ailments, not to mention resurrect 5 people every 30 minutes, doing the same damage as me when all I have to offer to others is damage boots in Meditate (which is pointless for anyone but Magicians), Maple Warrior (which everyone has), and Echo of Hero (which everyone has and only needs every 40 minutes).
I agree with Justin, ShiiKage, Nexon Korea has no clue what they're doing. At least they have Tespia where they can work all this shet out.
Ditto on the Aran updates. Finally Overswing's Double and Triple swing components were buffed by a substantial amount, enough to help offset the severe DPS loss from the nerf to the critical damage system. Can't wait to see what these updates mean for Arans in reality, especially when compared to other classes.
Paul didn't include them, but if you look at the Google Translated patch info page on Insoya (posted on the first page of this thread), there was clearly a change to Dragon Fury. Here's what it says:
As we all know, "magic attack" in Korean translates as "horsepower" in English. Therefore, it appears the change to Dragon Fury is that the magic attack boost from the skill now kicks in when the Evan's MP is between 40-95%. My Evan is only Lv. 36, so I can't elaborate further from the perspective of a player who fully understands the efficacy of the change, so take it as you will. Hopefully that helps!Quote:
Originally Posted by Google Translated Patch Notes on Insoya
One final note: Lol @ Explosion changes for LOLFPs. 550% damage is getting very close to Paralyze...it looks like they're trying to give us Fire and Poison AoE mobbing skills, which is an interesting replacement for a Meteor Shower cooldown/mist training. Also, does anyone know the delay of Explosion in order to compare it to Paralyze? I'm curious to see if, on Fire-weak and Poison-neutral mobs, Explosion is the new best DPS skill for LOLFPs. It would definitely be quite a change.
Sorry I skipped a step. Let's do it over again.
Yes, Drk got improved overall from skill/formula/mechanic changes. Name one class that wasn't. If you can't, let's make it easier: Name one other class that wasn't improved by at least 150% damage-wise.
Let's look at Corsair, shall we?
Pre-BB: Top DPS on paper (a test subject does 14k max Cannon hit)
Post-BB: Said test subject now does 24k, per cannon shots, and it shoots 5 now, or was it 6.
Now YOU tell me an extra Crusher hit at 25% less power overall is significant.
Pre-BB Crusher: 1020%
Post-BB Crusher: 870%
Wow.
Don't try and put words in my mouth. That pomegranate's just retarded. Nowhere did I say the increase is signifigant. Your buddy Kakashi said they're weaker than ever before, which they're not. Sorry if I can think logically enough to take the literal meaning out of someone's statement.
QQmoar, buddy.
I replied before you edited. It can happen.
No. The fact that you can't name a class that wasn't at least massively buffed in this update is because there isn't, except Drks, and maybe Aran, Mages too if you dig the Ultimates. Now let's say you're currently the poorest kid in school, someone gives you 50 bucks and give everyone else 500 bucks. Are you happy? Sure I am.
JUST, for the record, I am not complaining about us being weak. I've come to terms with it for about 2 and a half years now. Nexon just doesn't know what they are doing, and it pisses me off, big time. Why in high heavens would you lower the threshold from 30% to 20%? Just why? Je ne comprends pas.
Kinda sad how everyone tries to give examples of people living their lives based solely on how others get treated.
If I was the poorest kid in school I wouldn't have a spoiled brat attitude and would be happy I got 50 bucks. I wouldn't give a damn how much everyone else gets because now I CAN AFFORD FOOD. <_______<
... aren't you comparing a 1 mob attack to a 3/4 mob attack ( i forgot which it was)?
a better comparison would be between cannon and sacrifice, seeing that sacrifice is much stronger and faster than crusher 1v1 now
Also, corsairs deserve best 1v1 damage, 130 levels of horrible damage is a fair trade off i would think
At least we agree on something. Now take that example, except the 50 bucks is taken AWAY from you.
I'm done here, sorry for the ruckus.
Okay, 1v1 it is then.
Old Cannon: 14k
New Cannon: 24k
=> 71.43% increase. I'm not even counting the hit increase, which went from 4 to 5 or 6 something.
Old Sacrifice: 350% damage * 2 = 700%
New Sacrifice: 690% damage * 1.5 = 1035%
=> 47.86% increase.
Anything new?
I hate this generation and it's idiotic sense of self entitlement:f3:
LF > Damage variables for Dragon Strike. D:
If we can't freaking dragon dance for invincibility anymore, give us another reason to do it. Make it so that x skills casted between Dragon Strike make its damage go up. Instead of making us spam DS for eternity, make it DS, BSB (which stuns triggering stun mastery), and DS again for increased damage, that's pretty sweet play style right there. How about an variable for Barrage that triggers with DU>Barrage? Make combos. :D
So you're saying DrKs shouldn't get any buffs because HB outweighs everything again?
Yeah but it might be better than this:
*Dark Knights become weak*
DrK: Why are we so weak?
Random class that likes receiving HB: Shut up you guys have HYPER BODYYY!
*Dark Knights get nerfed even more while everyone else gets buffed*
DrK: Seriously? Why?
Random HB lover: Did they remove Hyper Body?!
DrK: No...
HB Lover: Oh phew...In that case shut up!
As far as I can tell, the speed of Crusher increased and the chance of critical at least helps. I don't like the change in zerk, but I could try to be optimistic and live with the changes rather than nag and compare with every single class that got a buff that is supposedly better than the one I had received.
Ah, I messed up. I went to search for the video and wanted to see the weapon she was using just to make sure. It was a Purple Surfboard, disregard that point.
Phooey.
Edit: http://www.youtube.com/watch?v=k_8KmODImGw
Then I will have to do this:
Pre-BB: 170*3*2 = 1020% Crusher
Post-BB: 145*4*1.5 = 870% Crusher
Supposing your Critical damage is capped at 50% (that is the best scenario without SE) and activates at 100% rate (which, you might have guessed, is impossible):
(145+50)*4*1.5 = 1170% Crusher
Well, improvement is improvement.
What kind of critical rate do DrKs get with their skills maxed and no SE? The number 30% comes to mind, but I'm not sure.
Well pomegranate. After all that, I'm going to laugh pineappleing hard when HB stacks with the HP and MP boosting skills additively.
The Mechanic Class seems like I class I could actually lvl decently on.
I do like the bg Music; "GelimerLab" is very good
can't wait untill we get it
BB~
Huh, I thought Paralyze was still 480%, but good to see it was 600% and now 620%. That makes it fair, since F/Ps can train a bit faster with a 6 mob, freezing, DoT AoE and do slightly less bossing damage.
so are assassins the only job that doesn't have mob skill b4 3rd job?
It's a quest item. You talk to a guy and you get it. I guess it's some kind of quest equip like the magatia capes, cause when I got it, an npc had a new quest to me. We'll have to know more about the storyline though.
And aw at DB nerfs... My lvl 101 DB was feeling weak already compared to others, no need to nerf even more :(
At least they buffed arans a bit...
yes of course...my first char is a sin and it took me 1 year to get to 70, my second char is a dexless sin and it took me like 5 months because I train so fking slow compared to other class...
I got to level 70 on my aran in like a month
Are you stupid??? no one can ks better than a bishop/AM, however that will change after balance patch :)
Considering you can use stack-able damage over time as a F/p and they got a stronger summon, they will be right under I/L, and surpass them if DoT is affected by Elewands. I wanted F/p Mages to have decent bossing abilities, but with the range (and no damage reduction) on a 6 monster hitting ability along with Freezing and Dot to increase training even further... there should be a much larger DPS gap between the two classes.
Or they can make I/L mages be able to freeze bosses :f3: or have an effect on Bosses that slows down the rate of attacking.
Or God forbid; make Chain lightning hit 6-10 monsters again
Have they increased the size for 4th job summons?:
http://www.insoya.com/bbs/zboard.php...age=2&no=12752
Elquines looks bigger than the current gms version.
I didn't even know it had a name. :f6:
Learn something new every day.
Sorry for the bickering, I started to feel really stupid too.
EDIT: To make it crystal clear and end the "discussion", no one should care enough to KS you with Ultimates in areas you train until you reach at least 8x.
OT: Can we have Fiel check Dragon Judgement variables? In th [KOR] thread, updated to 326, its Critical rate was still 30%, not 10%. The 10% rate was the chance for HP absorption.
bishops go to MP3s and Roids to KS ALL THE TIME during 2x, and in mobby places almost any class with aoe can ks sins
sins used to be ks kings, way back b4 4th job and b4 map updates that added alot of mobby training maps, now they are just worthless at training from 1st job to 4th job, right now the only place in GMS that i can think of where sins remain supreme is voodoos but that's getting waaaaay less popular nowadays
man it sucks bishops' angel ray got buffed more...I saw a KMS bish hitting 400k after crit per arrow pre-buff and it hits 4 monsters as well...what a BS buff
Ewww...Increased summon size? As if they weren't already annoying enough.
Hmm... TT buff. I'd still rather them nerf Avenger a bit more though. It's still over-the-top for a 3rd job skill from the videos I've seen. They've adjusted Fake back to the 40% it should be too.
I like the new drain animation. Seems pretty boss yo.
ok guys, with the new skill scripts I've been creating I have been able to automate the creation of the skill changes from each patch. Greater accuracy for you guys and less time and frustration for me. The problem is now you guys have to figure out variables like I do. :chin:
Note that this is still in beta!
Skill Changes
Shiet. I guess I'm not reading extraction threads anymore. /laziness :f3: