Originally Posted by
Dusk
No. It's complete bullpomegranate for SE to add more than 50% of total damage to some classes (NLs, Arans, BMs, MMs). The current critical system is stupid. Normal arrows do 100%, critical arrows do 340%? That setup just encourages the current system of "take one BM to a boss and pack 5 NLs or Arans in there, call it a bossing party." No Buff should really increase anyone's total damage by more than 20%.
Classes that rely on crits have had their base % values on their skills massively buffed. The new crit system is fine. It's just bonus damage now, which it should be, instead of a factor that accounts for almost 2/3s of your total damage. The only thing I'd like changed would be severely lowering the crit rates on skills and buffing the max crit damage to +100%.