Southperry.net
Training Reference Guide for Thieves. - Printable Version

+- Southperry.net (https://www.southperry.net)
+-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15)
+--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32)
+---- Forum: Thief (https://www.southperry.net/forumdisplay.php?fid=43)
+---- Thread: Training Reference Guide for Thieves. (/showthread.php?tid=410)

Pages: 1 2


Training Reference Guide for Thieves. - Shippo the Fox - 2008-07-06

In all do honesty, Kents is your best bet until Himes. Its Kents or Gobies really. That or you can do the Armory in Zipangu, but only if you can take on the Gunboss.


Training Reference Guide for Thieves. - ★tastie - 2008-07-07

butterfli Wrote:I "stopped" updating it because there were no new places coming out. The last few patches have been mostly about upgrading the game and adding new features rather then new places to train.

Besides, people just PQ from level 10 to 70 now. People don't even Ludi PQ anymore than that's still good exp to level 50.

And I got banned because Adura read one of my PMs that I sent to my gf and didn't like what the content said even though it was a joke.

HE CAN READ PRIVATE MESSAGES? were all mods able to? oh dear.

on topic

Deity Wrote:So I've been struggling to get any fast exp solo with my CB lately...
Currently level 93, dexless Asura user. I've been to Kentauruses and Wolf Spiders for the last few levels for money and to get away from Gobies. I'm excited to try out Himes at 95, preferably with my bishop friend and another cb friend...

Anybody have any ideas for what would be faster than Blue Kents (preferably besides Gobies, thought it seems that those might be it...perhaps this post is futile, but if I at least try then I'll feel better =P)?

kents are definetly the best exp you'll get at your level before himes.


Training Reference Guide for Thieves. - Deity - 2008-07-07

*Sigh* Been lazy lately, but I'll jump on my 2x tonight and get back to Leafre =3
Thanks for the advice...I'm so making my friend and his Bishop wifey party me at Himes when I get 95 ^^


Training Reference Guide for Thieves. - Kivuli - 2008-07-21

So early 7x hermits have no training options aside from Hoodoo/Voodoo and FoG, huh? Eek That makes me a little sad, but I suppose 70-80 earned the title "Hell Levels" for a reason..


Training Reference Guide for Thieves. - Radamanthys - 2008-07-24

Out of my own experience as a chief bandit, I gotta say that Kents are pretty slow experience after Lv10X.

Squids or Jr. Newties however are pretty good starting Lv10X. Specially Jr. Newties as Assaulter can stun them and the Nest Golems's body is good and safe enough for you to hit a clean assaulter and stun it as well.

Voodoos are good once you can 2hit them all the way till Lv8X, then Gobis is your best bet through Lv8X and Lv9X.

but IMO the superior option will always be Himes with a Priest/Bishop.

to Deity: Yeah sadly Lv9X doesn't leaves much outside of Gobis seeing how solo'ing in Ludi costs tons in pots. How about Red Turtle Dragons? I'd recommend Cornians but you can't get a clean assaulter out of them.


Training Reference Guide for Thieves. - Acim - 2008-07-25

Nightmares in teh Mansion = godly for level 40-50.

30-40 = CPQ
40 - 50 = Nightmares and CPQ
50 - 60 = STDs and LMPQ/Gryphons
60 - 70 = Voodoooooooooooos!/STDs

Requesting this thread to be stickied. Very useful.


Training Reference Guide for Thieves. - Mopsy - 2008-09-10

I don't know if this is still being updated, but if it is the following should probably be removed.

Quote:If you are in a somewhat crowded server, everybody above level 100 will hate you for being there, hogging a Goby map and will KS your brains out until you leave.

I've been bombing in scania for ~15 levels and I've had one person bother me in that time period.


Training Reference Guide for Thieves. - TheSmartGuy - 2008-09-10

I am extremely tempted to advertise my bandit training guide here. Unfortunately, that is against the rules of this site. >_>

Eh, what the hell. There are a few training spots in my guide that you haven't added anyways: http://www.southperry.net/forums/showthread.php?t=2723


Training Reference Guide for Thieves. - Sivrat - 2008-09-17

You know, i saw this when Butterfli was updating, i saw it when random person took over on SW, and i see it now. And all I can ever think to say is it really isnt detailed enough. I mean, sure it tells you what training areas are "good" percent, but even in some levels it has multiple of those. And the "good" money things are the same.

I know it varies from person to person, how good they are with character, how much talking they do while training, etc, but i'd still like to see some rough estimates for %/hour up there, or some way where people looking at this guide will be able to figure out which places are BEST exp, BEST money, if one is awesome exp, but is a pot drainer, how much you can expect to burn there (w/o atk pots included, since some people dont use those) if a place earns money but isnt good exp, how much exp/hour you are sacrificing to earn how much money/hour. Whether the $/hour is dependent on drops, either NPC or FMable, or whether thats straight mesos.

Again i know this would be a huge task, and i know im too lazy to do it myself, i just think it would keep people from asking the same friggin questions over and over again. Of course this would be rough %/hour of the average player, not best exp/hour of someone appling, with friggin 60atk skanda and hs mule, just focused entirely on grinding. And to make things simpler, just make it rough %/hour w/o 2x, rough $/hour(only go for NPC drops and pure mesos, then tell what rare drops those monsters have, because FM depends on server)

IDK if you'd be willing to do that, or if you'd need a heck of a lot of feedback. But i have friends who are starting fresh, and i dont remember what a good %/hour is anywhere at low levels, so i dont know if they getting good exp, or whether other places would offer better exp.

Also, maybe put down which maps are REALLY crowded or empty, on average server. Like V/Hoodoos are crowded, DTs/Squids arent, newties are, hime are, WS are, etc so people know which maps are harder to get, and if they on a busy server like scania, they might just not even try those maps, just go to slightly worse exp, but less crowded map.


Training Reference Guide for Thieves. - Throes - 2008-09-25

There are two maps in CWK that I think should be added to the list of training spots (for hermits at least, I don't know how good they would be for CBs.)

The first is Crimsonwood Mountain: Lower Ascent. It has a great spawn of Windraiders and Stormbreakers (mostly Windraiders) and I have been getting around 20% an hour solo with a level 86 dexless hermit, without 2XP. It would probably be good for 75-90.

The other is Crimsonwood Mountain: Cavern of Pain. It's the map that has Jack Barricade in it, and it also has Windraiders and Stormbreakers (mostly Stormbreakers.) It's a smaller map, but I get around the same % per hour as I do in Lower Ascent. I'd probably recommend it for 80-90 (maybe 80-100?) since there are more Stormbreakers the 7x hermits might not be able to kill them as fast.

I think these two maps are a viable alternative to newties and WS, since CWK is largely deserted and there's nobody around to KS you, whereas KSing runs rampant at the aforementioned training spots. Plus, you can farm badges for Joko's exchange quest and make some meso that way. (Stormbreakers don't drop meso at all. Rolleyes)


Training Reference Guide for Thieves. - Avenge - 2008-09-29

Night Lords shouldn't go to Skelegons until around level 140+, because they can't survive (unless they've HP washed).


Training Reference Guide for Thieves. - Daimean - 2008-10-28

Retalion Wrote:Im hoping you asked for permission before just jacking the thread off SW and posting here (or are you the one running the SW one?). Regardless of what people's opinion on SW is, its good to respect the author of the thread and get permission from the author in question before posting his material elsewhere. I wouldnt like it if someone stole my work like that >_>
Well I'm in charge of the current one on s/w and I don't mind it being here. I would have put it here myself when I first signed up but I thought butterfli would do it since it was originally his.


Training Reference Guide for Thieves. - butterfλi - 2008-10-28

Daimean Wrote:Well I'm in charge of the current one on s/w and I don't mind it being here. I would have put it here myself when I first signed up but I thought butterfli would do it since it was originally his.

Well I don't think Shippo should've taken out all the disclaimer crap but since I'm not monitoring it anymore, eh. Before I was banned on sw, I wasn't updating that much since 1) I stopped my hermit and 2) lost interest in maple. Someone who'd keep a constant update would be nice since this one hasn't been touched since July.


Training Reference Guide for Thieves. - Ian - 2008-10-28

Regarding chief bandits, from level 72 (meso explosion+gaurd)-level 10x, the best exp your gonna get grining (aside from leeching maybe) if himing with a priest. bombing himes basically kills 12/13 of the monsters on the map instantly, every mob. thats 38400 exp per mob=pro exp. After that, bombing skelegons isnt that bad solo if you have 6 hit BoT, and after that, bombing gobis is alright. If you do himes/gobis the right way, you can break even/gain money while bombing (although sadly you need a pet to loot monster drops, otherwise its easily just to blow up the mesos monsters drop), and I doubt meleeing can be any faster at LEAST until 10x.


Training Reference Guide for Thieves. - Daimean - 2008-12-06

butterfli Wrote:Well I don't think Shippo should've taken out all the disclaimer crap but since I'm not monitoring it anymore, eh. Before I was banned on sw, I wasn't updating that much since 1) I stopped my hermit and 2) lost interest in maple. Someone who'd keep a constant update would be nice since this one hasn't been touched since July.
I might post my version of the guide if this one doesn't get updated by christmas.
Oh and I love your sig.


Training Reference Guide for Thieves. - Katia - 2008-12-06

Another great alternative for CBs who max Thieves first is Windraiders from 75-high 80's. From the high 80-120 Typhons are good and efficient EXP, especially when you become adept at jumping platforms and mobbing;for 3200 EXP and only 200+ bump damage with meso guard, I'd say it's a steal.


Training Reference Guide for Thieves. - Mejust - 2008-12-06

I second that Typhons are awesome EXP. Basilmarket chief bandits have pretty much gone ballistic over how good they think typhons are. I can make 25%-30%/hour there, and I don't even lose buckets of money.


Training Reference Guide for Thieves. - Kranzorbaken - 2008-12-30

scorpions outside of magatia are pwn for 25-3x for sins and sindits alike
i was there on my sindit and the exp rate is so godly.