Re: Nexon Needs To Raise The Level Cap
Quote:
Originally Posted by
TristannxNL
Getting to 200 is too easy now, and there's nothing special about being level 200 anymore. So Nexon needs to raise the level cap to 250, then MapleStory will be more challenging. Screw MapleStory 2!!!
No, it won't. It'll just be more tedious. There's nothing challenging about Maple - it is and always has been "hold down skill button to whittle away monster/boss HP, buff every few minutes." But a level cap raise would be nice for all the people stuck at 200 with nothing to do. Before that, though, they need to actually make GEAR for all those empty levels.
Re: Nexon Needs To Raise The Level Cap
If every map turned into party play and monsters did normal touch damage but 2x-3x damage on their "attack" or "spells" and give them all a different debuff AND have multiple mobs in the same room and not just a single mob... And of course, pot cooldown always makes things interesting.
Actually, grinding would still be boring but at least it'll be interesting. However, the area mobs really need to be buffed to the point where they become un-soloable and there needs to be more bosses (that work).
But as I'm writing this, I realize that potential is what made this game easy and what made it go to hell...
Re: Nexon Needs To Raise The Level Cap
Re: Nexon Needs To Raise The Level Cap
oh you mean too easy in the sense that you can train at glitched maps for ridiculous amounts of EXP compared to what we had before? And that will change how if Nexon has a higher level cap? If they open up the levels post 200, it basically means that people are going to be at the same training spots for a hand full more levels. It'll be akin to Z4 maps being the highest level, fastest spawn maps in the entire maple world where everyone post level 80 solo trained there for hours, days even, to get to the next level. If that's what you love, then yay for you, but there is much more to the game (I hope) than soloing chaos horntail in 10 minutes and OHKOing the highest level mobs in existence. People can do consistent 1 million damage per hit and the AP levels are capped, meaning damage wouldn't go up very much with a handful of levels. There's too many things to worry about when it comes to raising the cap. Nexon is better off forcing you to make more level 200s, which they are doing now.
Re: Nexon Needs To Raise The Level Cap
Nexon should just remove LHC's party play. It brings too many problems.
Re: Nexon Needs To Raise The Level Cap
Quote:
Originally Posted by
Raph589
Nexon should just remove LHC's party play. It brings too many problems.
No, they should just make more party play zones with no safe spots so that people are actively training. And as a tradeoff, give more exp per mob than LHC can ever hope for.
Oh wait, I'm describing Stronghold... Nexon needs to make more maps like Stronghold...
Re: Nexon Needs To Raise The Level Cap
I was talking about how "glitched" maps make it ridiculously easy to level, therefore making 200 a breeze.
Re: Nexon Needs To Raise The Level Cap
Quote:
Originally Posted by
Kaasoljoyyx
If they create high end level content for 200s, the only way to stop it from being too easy is to modify player damage ranges when they enter e.g. balrog
I'd like to see something similar to cwkpq in how people have to work together to defeat a boss but with potentials. Only way that's happening is if potentials are nullified in the boss room and/or they do something similar to balrog pq.
I would love this, but that would work against their current profit cash cow, Potential Cubes.
Right now 200 level content is making the Range on your stat screen go up while you sit and look pretty in the FM.
Re: Nexon Needs To Raise The Level Cap
Without glitched LHC, broken party play, 2x cards and 2x events ALL THE TIME, duped 1.5x cards getting to level 200 wouldn't be such a joke. I know it isn't for me, I've never bought a 2x card, I hardly play on 2x events and I've never trained at LHC at all.
ITT: We repeat the same thing we've been saying for a while.
Also, remove potential.
Re: Nexon Needs To Raise The Level Cap
Quote:
Originally Posted by
Zelkova
Basilmarket-esque "5th job ideas" thread?
Basilmarket-esque "5th job ideas" thread.
Yup, Basil actually discuss Maple, doesn't it? Not just OMG Nexon epic fail!
Re: Nexon Needs To Raise The Level Cap
Quote:
Originally Posted by
Coogi
Yup, Basil actually discuss' Maple, doesn't it? Not just "OMG Nexon epic fail!"
-
Oh just got what you were trying to say. Basil discuss' maple not just about how nexon sucks
Re: Nexon Needs To Raise The Level Cap
Quote:
Originally Posted by
Raph589
Nexon should just remove LHC's party play. It brings too many problems.
When it first came out, I thought it was really stupid. People called me crazy. A lot of my friends already quit just because it got hella boring when they hit 200 on multiple accounts when Demon Slayer came out.
Re: Nexon Needs To Raise The Level Cap
Quote:
Originally Posted by
Sephie
No, they should just make more party play zones with no safe spots so that people are actively training. And as a tradeoff, give more exp per mob than LHC can ever hope for.
Oh wait, I'm describing Stronghold... Nexon needs to make more maps like Stronghold...
This. I hate hearing my guildies complain about Stronghold because "there are no afk spots".
OT: Some people made the argument that they (Nexon) just wants everyone to keep making level 200s so they have separate cash shops. Which is partly true, but I think if they really want to make more money, they should just release more content for 190+ or even players that reach level 200. Less people that quit = more people that could potentially buy NX.
Re: Nexon Needs To Raise The Level Cap
Quote:
Originally Posted by
DRK
This. I hate hearing my guildies complain about Stronghold because "there are no afk spots".
OT: Some people made the argument that they (Nexon) just wants everyone to keep making level 200s so they have separate cash shops. Which is partly true, but I think if they really want to make more money, they should just release more content for 190+ or even players that reach level 200. Less people that quit = more people that could potentially buy NX.
Yeah but people quit because its the same repetitive stuff and to make it not repetitive you would have to use game play in which potential wouldn't highly effect the out come. which defeats the purpose of people buying more NX.
Re: Nexon Needs To Raise The Level Cap
Getting to level 200 has never been a challenge.
That's the dumb thing about grinding.
Unless there's more things to do as a result of being able to get to a higher level, all a raise would do is perpetuate the grind.
Quote:
Originally Posted by
Endgame
Reducing the EXP tables didn't make the game easier, it made it less tedious. Very much so. (People think being able to hit Fourth Job in less than a year is a BAD thing?!)
I should have read through the thread first, because you've managed to echo my feelings.
Wanted to point out this particular bit though since I never understand when people moan about leveling being "easy".
Anyone who thinks that taking longer to level is a good thing deserves to be punched in the face for being so stupid.
Re: Nexon Needs To Raise The Level Cap
They need to restart everything, levels and economy. while taking cubes out. That way they can bring all the challenge and the fun of competitivity back to the game, which they wont do anyway.
Re: Nexon Needs To Raise The Level Cap
Quote:
Originally Posted by
byakugan
They need to restart everything, levels and economy. while taking cubes out. That way they can bring all the challenge and the fun of competitivity back to the game, which they wont do anyway.
"Restart everything" is never, ever, ever a viable option in an MMO.
That method wipes out most of the motivation that keeps people playing in spite of the pomegranatetyness.
Re: Nexon Needs To Raise The Level Cap
The real problem is that it's so easy to get to 200 (2x + 1.5x + hacked LHC), that all the other actual challenges in the game are too tough for the people hitting 200. When you've been getting a level every couple hours, who wants to spend a month getting a single Rising Sun item?
There are things to do at 200, they're just not easy in the way 200 is. Collecting familiars? Not easy. Getting all your traits maxed? Also not easy.
Re: Nexon Needs To Raise The Level Cap
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Originally Posted by
Eos
I'd prefer make the damn game challenging again, properly distribute content, challenge, skills, and experience, add in more content to fill gaps (yes they've done better than when we just had Leafre, but they still need a lot more).
In an ideal game they'd have several areas that look and feel different with mobs that have approximately the same hp:xp ratio but are better suited for different party paradigms to encourage true diversity.
Some crude examples being different layouts for different skill's AoE ranges and mobility patterns, different elemental affinities. Obviously making the monsters stronger so they're more inconvenient to solo if you're not godly would help too.
Throwing more levels up there won't do any good if you don't have any way to get them but grinding the same old crap. They need a massive overhaul of a sort they're not willing or capable of doing.
Requoting because this is the only worthwhile solution.
My personal answer to OP is the same as Green4Ever's: how about no. I quit this game years ago and have been satisfied ever since that one of my biggest accomplishments was reaching 200 when it was actually a challenge. Raising the cap to 250 or whatever would ruin all that, and not just for myself but the thousands of other players who've since quit under similar circumstances.
The bottom line though, in the end, is everything Eos and others have been saying: the particulars of leveling up are so polarizingly different from the rest of the game in terms of "challenge" or "commitment" that things just need to be overhauled and a balance restored. GMS had a time when it truly was an amazingly fun, challenging game, a golden age that ended in the latter part of 2009. At this point, either fix the gross imbalances or screw it.
Re: Nexon Needs To Raise The Level Cap
Quote:
Originally Posted by
Stereo
The real problem is that it's so easy to get to 200 (2x + 1.5x + hacked LHC), that all the other actual challenges in the game are too tough for the people hitting 200. When you've been getting a level every couple hours, who wants to spend a month getting a single Rising Sun item?
There are things to do at 200, they're just not easy in the way 200 is. Collecting familiars? Not easy. Getting all your traits maxed? Also not easy.
Maybe people would start doing those things more if there was a way to get recognized for it. All people want is fame (or a column on the highly prestigious maplestory rankings)
Quote:
Originally Posted by
valhala556
Yeah but people quit because its the same repetitive stuff and to make it not repetitive you would have to use game play in which potential wouldn't highly effect the out come. which defeats the purpose of people buying more NX.
The potential system doesn't ruin every aspect of game play, and it actually is probably the main source of NX spending other than MTS in Maple right now. Don't quote me on that, but if it's not where most of the money goes, it would be where a large portion of it does.