Okay, another question. While in Battleship mode, is speed/jump reduced/affected?
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Okay, another question. While in Battleship mode, is speed/jump reduced/affected?
If you going Reg Dex for Infighter when should you cap your dex?
at below 70 and get the rest from equipment unless you can't.. then cap it at 80.
Is dash an annoying thing or is it somewhat useful? I'm debating whether to leave it at 1 or max it. so hard to decide =(
If I'm going normal dex for Infighter, how should it be? Like, For lvl 60 equipment how much dex do I need? Because I'm lvl 10 with 20 dex and 15 str and many unused AP and Iunno what to do lol.
Edit: Is it like Dex = Lvl, Int 4, Luk 4 and rest in STR? At lvl 10 I'll have 20 dex which means I don't add anymore untill level 20?
IMO dash is annoying. For infighters, you have Screw Punch which moves you with monsters that you attack on. Backspin Blow (Elbow) was not made by the point to move around the monsters, i think it was made because when you're using a Screw Punch non-charged for 36 MP (300~500 Damage) is useless, Backspin Blow stun 3 enemies, 240% damage, 2 monsters, consumes 30 MP. Basically does 2k~2.5k damage at MAX level without charging. Using Screw Punch non-charged can simply move them without killing them (Except they have 300 HP or even lower). However, a double-tapping mistake will waste around 15 MP, and (if you're lag) a 2~3 seconds of no attacking cause the buff is activating.
Another thing, is what are you lowering if you're going to put 10 points on Dash. If you're lowering Straight, it's bad because you'll use it 'till 3rd job, or even 'till fourth job. Infighters attack like this:
SP (Mobbing): Screw Punch>>>Somersault Kick>>>Screw Punch>>> Somersault Kick.....
SP (Not Mobbing): Screw Punch>>>Double Upper>>>Straight>>>Straight.
On bossing: Double Upper>>>Straight>>>Straight.
Why? Because Double Upper has a cooldown of 2 seconds, so you can use two Straights and use Double Upper again. Screw Punch also has a cooldown, and the Backspin Blow has too. The cooldown of SP has about 2 seconds of godmode, but you can't use SP while that two seconds. The cooldown of Backspin Blow is about 2 seconds, but another annoying thing is that in this cooldown doesn't has a godmode, and when you try to cast SP, it just shows the charge bar, and then when you stop holding the key, it does nothing (But it doesn't consumes MP).
If you're going normal DEX:
STR = All points that you leave with
DEX = Level
INT = 4
LUK = 4
At level 10, you would have 20 DEX for the advancement, so you wouldn't need to put anymore points at DEX till level 21 or 25. You can use either:
Each 5 levels, put 5 DEX. (21: 5 STR, 22: 5 STR, 23: 5 STR, 24: 5 STR, 25: 5 DEX...)
Each level, put 1 DEX. (21: 4 STR, 1 DEX, 22: 4 STR, 1 DEX, 23: 4 STR, 1 DEX...)
About capping, i suggest around 70~80 DEX, and bring out a +30 Bonus DEX :).
would that be same for gs but switch str wih dex.
so str=lvl
dex=rest
cap at like 70 get 30 bonus or more and cap at the 100-110 gun?
I just got back into the pirates i kinda forgot everything cause i was focusing on my yellonde char
ty ty.
What would be better.
Str overall or Str/Dex/top/bottom combo
thats what i was implying.
and to your question nooo idea f4