Re: RED update thoughts and feedback
Quote:
Originally Posted by
FoolsLove
It appears that there was a game-wide spawn increase, yes. Though as far as I can tell, outside of low and high level characters, your best bet for EXP is still Extreme MP/Invasion/Evo.
Wasn't Extreme Monster Park closed?
Invasion = NLC Aliens?
Quote:
Originally Posted by
Thorr
It's a global change to the server spawn tick.
Old spawn tick - 10 seconds
New spawn tick - 4 seconds
Wait. Increased spawn by 2.5x?? What is this sorcery?! Is this change intentional?? A subtle way to increase leveling speed without downright improving EXP:HP ratios?? The more I find out about this RED update the more I'm compelled to stick around longer.
Re: RED update thoughts and feedback
Quote:
Originally Posted by
IllegallySane
Wasn't Extreme Monster Park closed?
Invasion = NLC Aliens?
Have no idea if it was closed, it's open now.
Dimension Invasion, it's a PQ.
Re: RED update thoughts and feedback
Quote:
Originally Posted by
hadriel
Non-charge Pierce is disgustingly good.
I can't emphasize this enough. I loved the charging aspect, but something is wrong with my laptop and after a few minutes of holding+releasing pierce it wouldn't register that I was pushing the key at all.
Damage wise is actually pretty insane increase. I didn't think it was much since my range didn't increase on top of the snipe change, but I'm hitting over twice what I used to on bosses (from a distance). That's with snipe. the 400m cap actually hurts me in dojo now that I think about it.
But pierce? Fully charge before, on normal mobs, I'd hit 3-5m. Now it's 10-15m depending on my distance. On 6th/7th mobs I'm hitting 60-70m per line which is NUTS. If I was lucky before I'd see a 20m.
Can't wait to test everything out at RA/emp.
also hook shot+pierce = lol
Re: RED update thoughts and feedback
Quote:
Originally Posted by
IllegallySane
Wasn't Extreme Monster Park closed?
Invasion = NLC Aliens?
Wait. Increased spawn by 2.5x?? What is this sorcery?! Is this change intentional?? A subtle way to increase leveling speed without downright improving EXP:HP ratios?? The more I find out about this RED update the more I'm compelled to stick around longer.
You've been gone a good while. =)
Monster Park Extreme re-opened when we got Unlimited. Invasion = Dimension Invade PQ, which we've had a good while (along with Evo World).
And yes, the spawn change is intentional. I am fairly sure it was in Max's blog about RED in KMS.
EDIT - Found it - http://orangemushroom.wordpress.com/...red/#more-7414
He says 12 to 6-7, but if you actually time it (which I did before), the old tick was 10 seconds and the new one is 4.
Re: RED update thoughts and feedback
Quote:
Originally Posted by
GunPowder
Not much to it. You have to learn Smithing and get it to level 11 / 12.
For ingredients, you need Cube Frags, that most bosses drop, Superior Item Crystals, which you can get by extracting Necro Weapons, and some item you can buy from an NPC.
That's it, really.
I should mention you need at least 5 Cubic Chaos Blades to craft 1 cube.
wow.. then doesn't worth it f3 I better sell my cubic blade before they drop in price
Re: RED update thoughts and feedback
Quote:
Originally Posted by
FoolsLove
It appears that there was a game-wide spawn increase, yes. Though as far as I can tell, outside of low and high level characters, your best bet for EXP is still Extreme MP/Invasion/Evo.
The best training spots definitely wouldn't change; as you said, it's a game-wide spawn increase. However, "spawn-increase" isn't quite the best way to describe the change. The time it takes for monsters to re-spawn has been drastically reduced, leading to monsters spawning before you can do a full clear on a map. No extra monsters are spawning, afaik, they just spawn faster. That means no more waiting between spawns in things such as DI and Evo, so clear speeds have gone up considerably, as has the exp gain. Such a small change that makes the game so much more fun, especially for people who tended to clear extremely fast before the change. Now there is a bit of a challenge for my low-funded characters in DI, especially on that last tower.
Re: RED update thoughts and feedback
Quote:
Originally Posted by
TrueBlitz
You sure you're not looking in the wrong option?
http://i.imgur.com/YBQgwBk.jpg
And I can confirm with over 30+ book mules
possessing many different books which ones are eligible to trade in:
Monster Magnet
Rush
Power Stance
Achilles
Guardian
Berserk
Hex of the Beholden
Aura of Beholden
Glacier Chain
Advanced Blessing 30 (AB20 is not eligible)
Hurricane
Spirit Link: Phoenix
Spirit Link: Frostprey
Piercing Arrow
Assassinate
Taunt
For some reason that option is not listed at all when i talk to Maple Admin. It must be another bug.
Re: RED update thoughts and feedback
Quote:
Originally Posted by
TagerBustah
For some reason that option is not listed at all when i talk to Maple Admin. It must be another bug.
It only shows up if you have books that are eligible for trading.
RED update thoughts and feedback
Quote:
Originally Posted by
IllegallySane
Wasn't Extreme Monster Park closed?
Invasion = NLC Aliens?
Wait. Increased spawn by 2.5x?? What is this sorcery?! Is this change intentional?? A subtle way to increase leveling speed without downright improving EXP:HP ratios?? The more I find out about this RED update the more I'm compelled to stick around longer.
I can't even explain how amazing it is. I went from 63 to 100 in 1 hour on 2x event+2x buff+ HS+gold pot (10% exp)+merc link on a wind archer. (i am not an archer. That alone shows how good this change is.) I had to clear the spawn around me twice before i could move on.
Also hs has increase duration. Always the best change.
Re: RED update thoughts and feedback
Where does it say that R ice cubes only give 20 coins a day?
Re: RED update thoughts and feedback
Quote:
Originally Posted by
Asen
Where does it say that R ice cubes only give 20 coins a day?
They did in KMS. I assume it'd be the same here.
Re: RED update thoughts and feedback
The amount of frozen letters you get doing DIPQ with 2x drop and event is pineappleing crazy.
Re: RED update thoughts and feedback
Quote:
Originally Posted by
Muppy
The amount of frozen letters you get doing DIPQ with 2x drop and event is pineappleing crazy.
Try it with a Spider, I got 120+ Ice Cubes in one run, it's disgusting.
Re: RED update thoughts and feedback
Indeed. I guess that's how it feels like playing in a PS.
Re: RED update thoughts and feedback
EDIT: I'm an idiot, I was pressing the wrong button!
Re: RED update thoughts and feedback
Quote:
Originally Posted by
Muppy
The amount of frozen letters you get doing DIPQ with 2x drop and event is pineappleing crazy.
Evo System is hilarious, my use inventory is fully expanded and (aside from the untradeable stuff I can't drop) it got completely filled up with Frozen R boxes in 2 evo runs.
http://new.tinygrab.com/a395c0272e90...1a095eef0c.png
I'm loving this patch, just wish DB/Cannoneers got revamped with First Impact along with the other Explorers, kinda sucks having to wait. Double Flash Jump is so good ;_;
Re: RED update thoughts and feedback
Just being able to transfer my perm tele rock and pet/pet equips has made this patch the best "revamp" ever for my Cannon. Super excited for when my flash jump comes.
Re: RED update thoughts and feedback
Aaaaaaannnnnnd Krexel's back to dropping nothing.
Re: RED update thoughts and feedback
Quote:
Originally Posted by
OrionTempest
Aaaaaaannnnnnd Krexel's back to dropping nothing.
I sorta wish I knew earlier he didn't give 7.5m mesos anymore. That was a chunk of time somewhat wasted. Any daily/repeatable quests that still give at least a couple million mesos a pop?
*Edit: Stupid question, but one of my characters isn't able to get free daily Monster Park Extreme tickets anymore. Is this a glitch?
Re: RED update thoughts and feedback
Someone's undoubtedly mentioned this already, but I'd like to be able to use Scurvy Summons, considering it boosts us up to +45 ATT.
Other than that, I have enjoyed the update greatly.