Gotta try to make things by tomorrow, when my last exam is. I'll have a 1 week break after it, so i'll get enough time :>
Printable View
Gotta try to make things by tomorrow, when my last exam is. I'll have a 1 week break after it, so i'll get enough time :>
So, like nothing to do after my exam, decided to think on something. Thought of a Mushroom Kingdom version for Future Henesys, but instead of starting up with map layouts, tried to make monsters this time. Since my last pixelated attempts weren't really that good, for many reasons and for the fact i'm not really used to it and to my tablet, decided to make something with what i'm used to, my coloured pencil set and my pen. Took me approximately 5 hours total. Sorry for any camera problems :C
Huge images are huge.
Spoiler
The mobs are sized like in the pictures shown. Except the boss in the zoomed pic. :o
You've come a long way on the monsters. They look fantastic (on paper at least).
These are really impressive, I especially like the gold helmet in contrast with the chaos future on the guard penguin
I also have to agree you have come along way, the ball and chain works well, could be used as a perfect weapon for a boss. If you do do the mushroom boss inside the castle, I can't wait to see it, other wise, these are perfect.
Those are awesome, but the Pepes both look a little off. I think it's because they're like... slanted to the right. But man, the poison mushroom's teeth are incredible. I love it.
I don't know if King Pepe should have fangs or not. There's something seriously throwing me off about his face and I think that's it. Or the lines under his eyes are too thick (I know they're supposed to be scars or war paint)
Yea, also the fact i've messed up King Pepe's beak, the bottom part is much bigger than it's supposed to be. Now that i look at it, i wonder why the hell did i put fangs on a bird. Jeez.
Actually, the lines under his eyes are his moustache, it's exactly like that in the animation i used as a reference for that pepe. It's been bothering me too, because, it seems like it's totally out of place. :o
Thanks guys :>
You should totally hand me over the XMLs. F3
Anyway. They seem really awesome, if you can do that, I bet the maps would be even greater.
That didn't make any sense, LOL.
Why did I not see this before.
Are you working on a private server (for lack of a better word) or something of the like? If not, you should be. That or work for Nexon.
the king pepes teeth are just cracking me up nonstop.
This stuff is amazing though.
King pepe reminded me of Count Duckula
Aslemn, those drawings are very well done! I'm anxious to see how they come up electronically! :)
I really like the coloring on the monsters! :D
Dem mushrooms I be lovin'
Nothing to do this afternoon, so, got to work on the idea i had these days. Of a new job. I only have the first job done for it, the Cherub, uses bows, bla bla bla, images will explain it. Will update in a few days once i have more time and creativity :>
They start in a new continent, the Galeon Island, which is more like a Dream Island floating in the sky, the monsters in there have a high variety of levels, and will be ranging from Tutorial monsters, to level 100 ones.
The skill window, with all the skills it has on first job, note that Float has no animation done yet, since i need to do the wings to fit the character's body, when you use it, your character keeps floating forever, and gains more speed. Jumping is possible while floating, but it cancels the effect first. The skill will be upgraded in various job advancements.
http://localhostr.com/file/qaI9XGY/Untitledhfghfg-2.png
Skills: Critical Shot: Same as bowmen. Max level 10, 150% damage, 45% bonus rate.
Float: Explained before, Max level 5, Speed and Jump + 15, pre-requisite for future skills.
Focus: Same as bowmen, Max level 10, the skill you should leave at 1.
Recover: Max level 5, Activates a buff that allows the character to absorb HP at a certain chance when a monster is killed. Level 5: Duration: 180 seconds, 30% rate to absorb 2% of the monster's HP.
Animation: Effect:
http://localhostr.com/file/qWXBSfV/C...%20Effectj.gif
Holy Shot: Uses your holy power to concentrate, and make a powerful shot that can hit up to 5 monsters.
Max Level 15: 200% damage dealt to 5 monsters, 5% extra critical rate.
http://localhostr.com/file/C7dL0tK/C...oly%20Shot.gif
http://localhostr.com/file/3YiHrCG/C...Shot%20hit.gif
Shining Arrow: By using your mastery on your bow, you can make a powerful shot to a single monster.
Max Level 15: 270% damage.
http://localhostr.com/file/yk01wUL/C...rrow%20hit.gif
These are the first job skills, those skills and icons are a pain in the ass to make ;-;
And, a picture of the starting area. The Galeon Island Cloud Forest.
http://localhostr.com/file/rw2UxfF/g...-%20aslemn.png
Nice :F
Though Cherubs could go through an Evolution: EG: Cherub, Angel etc.
That's exactly what i mean. :o. The name changes with the advancements. Angel is the class name, tho.
Skill animations are pro...
Map is good, but not great...
Aren't clouds supposed to flow in a random pattern not in a straight line to the point where we can very easily see a tile? :O
Those skill animations look so legit.