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[JMS]Mechanic Zakum. - Printable Version

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[JMS]Mechanic Zakum. - Nerd - 2012-02-12

[video=youtube;J8UXwr7FbFU]http://www.youtube.com/watch?v=J8UXwr7FbFU[/video]

Nothing more to say, just wtp.


[JMS]Mechanic Zakum. - Green4Ever - 2012-02-12

Stunned


[JMS]Mechanic Zakum. - Imitazion - 2012-02-12

what the hell am I watching.


[JMS]Mechanic Zakum. - Raul - 2012-02-12

http://www.southperry.net/showthread.php?t=52834
relevant


[JMS]Mechanic Zakum. - PirateIzzy - 2012-02-12

Over 20 million damage with Giant Robot SG88? Holy shit.


[JMS]Mechanic Zakum. - Devil - 2012-02-12

Oh haha, I didn't know -all- Mechanic summons could break 999.999 dmg. So also rock 'n shock, bots 'n tots and satellite can break it! Big Grin

Also funny to see the SG-88 ultimate do 27,7 million dmg per arm! Tongue

And yeah, siege with 28,57142857 hits per second, making it do 28.571.400 dmg / sec with all 999.999's.

Too bad jMS doesn't have infinite Siege mode yet though... Sad

LF> Resistance buff patch in March, can't wait for infinite Siege! Big Grin Big Grin Big Grin


[JMS]Mechanic Zakum. - Chilly - 2012-02-12

So...the first recommended video following the clip featured the screenshot of Hilla, Mercedes and Athena in their "OMG! It's Phantom!" faces. It is appropriate.


[JMS]Mechanic Zakum. - Nerd - 2012-02-12

Devil Wrote:Oh haha, I didn't know -all- Mechanic summons could break 999.999 dmg. So also rock 'n shock, bots 'n tots and satellite can break it! Big Grin

Also funny to see the SG-88 ultimate do 27,7 million dmg per arm! Tongue

And yeah, siege with 28,57142857 hits per second, making it do 28.571.400 dmg / sec with all 999.999's.

Too bad jMS doesn't have infinite Siege mode yet though... Sad

LF> Resistance buff patch in March, can't wait for infinite Siege! Big Grin Big Grin Big Grin

I knew you would come here <3

"Infinite Siege" isnt that infinite .-.
The 100atk cap probably will fk up our "infinite siege" Sad


[JMS]Mechanic Zakum. - Devil - 2012-02-12

Nerd Wrote:I knew you would come here <3

"Infinite Siege" isnt that infinite .-.
The 100atk cap probably will fk up our "infinite siege" Sad
Well, 1000/210 = 4,7619047619047619047619047619048

100 / 4,7619047619047619047619047619048 = 21 seconds of infinite siege per siege transform

28.571.400 * 21 = 599.999.400 dmg per transform and no cooldown... excluding all summons.

Not that bad though... Wink


[JMS]Mechanic Zakum. - Raul - 2012-02-12

Devil Wrote:Well, 1000/210 = 4,7619047619047619047619047619048

100 / 4,7619047619047619047619047619048 = 21 seconds of infinite siege per siege transform

28.571.400 * 21 = 599.999.400 dmg per transform and no cooldown... excluding all summons.

Not that bad though... Wink

Lesson learned: take 4 mechs, a BaM, and a bishop to Empress.
All instructors dead within 20 seconds. <3
Also, no time for Empress to lolheal. That thing must have a cooldown more than 21 seconds...


[JMS]Mechanic Zakum. - Worthyness - 2012-02-12

just wait till they get infinite siege mode from the revamp .___.


[JMS]Mechanic Zakum. - Takebacker - 2012-02-12

Mechanic for universe god tier.


[JMS]Mechanic Zakum. - RedRaven16 - 2012-02-12

*looks at Mu Gong familiar*

Now thats your problem


[JMS]Mechanic Zakum. - Spadow - 2012-02-12

RedRaven16 Wrote:*looks at Mu Gong familiar*

Now thats your problem

As far as I know that is not a familiar. It's an effect that you get when you maxed a certain trait.
Familiars have those vitality orbs above their head, remember?


[JMS]Mechanic Zakum. - Takebacker - 2012-02-12

Spadow Wrote:As far as I know that is not a familiar. It's an effect that you get when you maxed a certain trait.
Familiars have those vitality orbs above their head, remember?

Nah, it's a spirit weapon effect or something.


[JMS]Mechanic Zakum. - Blades4hire - 2012-02-12

iirc mu gong gives +20% boss damage.


[JMS]Mechanic Zakum. - Spadow - 2012-02-12

Takebacker Wrote:Nah, it's a spirit weapon effect or something.

You're right. I was confused with these:

 Spoiler

[Image: eeEiK.png]

Sigh.. Why does JapanMS get the cool stuff? Frown


[JMS]Mechanic Zakum. - Takebacker - 2012-02-12

...............

SO COOL.


[JMS]Mechanic Zakum. - Link - 2012-02-12

Actually, the Mu Gong effect is from having a Mu Gong Spirit Orb passed on your weapon and then charging your weapon with 1,000 Spirit Orbs from monsters. I have no idea exactly what the Mu Gong bonus gives, but it's some +% damage. It's not boss damage, it's just general damage, so it's reflected in your range as well.


Edit : I found it

武公パンダ魂の玉 STR%増加 武公の絶対攻撃:再使用待機時間5分 自分が与えるダメージ2倍*1、持続時間1分


Mu Gong Spirit Orb : +6% STR and when you use the Mu Gong Spirit Attack (which has a 5 minute cool down), you gain a buff that increases your own damage by 2x for 1 minute.


[JMS]Mechanic Zakum. - Raul - 2012-02-12

Link Wrote:Actually, the Mu Gong effect is from having a Mu Gong Spirit Orb passed on your weapon and then charging your weapon with 1,000 Spirit Orbs from monsters. I have no idea exactly what the Mu Gong bonus gives, but it's some +% damage. It's not boss damage, it's just general damage, so it's reflected in your range as well.


Edit : I found it

武公パンダ魂の玉 STR%増加 武公の絶対攻撃:再使用待機時間5分 自分が与えるダメージ2倍*1、持続時間1分


Mu Gong Spirit Orb : +6% STR and when you use the Mu Gong Spirit Attack (which has a 5 minute cool down), you gain a buff that increases your own damage by 2x for 1 minute.

HOLY F'UCK