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		<title><![CDATA[Southperry.net - MapleAdditions]]></title>
		<link>https://www.southperry.net/</link>
		<description><![CDATA[Southperry.net - https://www.southperry.net]]></description>
		<pubDate>Mon, 06 Jul 2026 00:16:16 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Revamp Potential?]]></title>
			<link>https://www.southperry.net/showthread.php?tid=78016</link>
			<pubDate>Sat, 13 Jan 2018 13:35:48 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.southperry.net/member.php?action=profile&uid=5789">Pikamemnon</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.southperry.net/showthread.php?tid=78016</guid>
			<description><![CDATA[(I consider this idea to be secondary to Classic Maplestory)<br />
<br />
Potentials are a love them or hate them sort of mechanic but what if the system was changed? Anything from nerfing the value of cubes (by putting in more junk lines) to adding back more unique abilities (status effects and skills type potentials) to total removal of cubes <span style="font-weight: bold;" class="mycode_b">but</span> keeping the potentials? What about bringing back the one where if someones character is getting pummeled it makes you feel happy?<br />
<br />
How might the game look if gear could have potential but there were no cubes?<br />
Or if the only way to reset potential was through crafting/ fusion?]]></description>
			<content:encoded><![CDATA[(I consider this idea to be secondary to Classic Maplestory)<br />
<br />
Potentials are a love them or hate them sort of mechanic but what if the system was changed? Anything from nerfing the value of cubes (by putting in more junk lines) to adding back more unique abilities (status effects and skills type potentials) to total removal of cubes <span style="font-weight: bold;" class="mycode_b">but</span> keeping the potentials? What about bringing back the one where if someones character is getting pummeled it makes you feel happy?<br />
<br />
How might the game look if gear could have potential but there were no cubes?<br />
Or if the only way to reset potential was through crafting/ fusion?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[What if 5th job was the Resistance?]]></title>
			<link>https://www.southperry.net/showthread.php?tid=78015</link>
			<pubDate>Sat, 13 Jan 2018 13:23:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.southperry.net/member.php?action=profile&uid=5789">Pikamemnon</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.southperry.net/showthread.php?tid=78015</guid>
			<description><![CDATA[(I consider this idea to be secondary to Classic Maplestory and actually this one would have the most effect in a Classic setting)<br />
<br />
When the Edelstein Resistance jobs first released, most everyone thought that they were over powered. What if the 5th job advancement led to joining the Resistance and gaining the strongest skills from each of those branches? Then their original OP'dness might fit a bit better. Although there would need to be a Thief job added and for the region to be more dangerous.]]></description>
			<content:encoded><![CDATA[(I consider this idea to be secondary to Classic Maplestory and actually this one would have the most effect in a Classic setting)<br />
<br />
When the Edelstein Resistance jobs first released, most everyone thought that they were over powered. What if the 5th job advancement led to joining the Resistance and gaining the strongest skills from each of those branches? Then their original OP'dness might fit a bit better. Although there would need to be a Thief job added and for the region to be more dangerous.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Buff Reboot?]]></title>
			<link>https://www.southperry.net/showthread.php?tid=78014</link>
			<pubDate>Sat, 13 Jan 2018 13:18:13 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.southperry.net/member.php?action=profile&uid=5789">Pikamemnon</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.southperry.net/showthread.php?tid=78014</guid>
			<description><![CDATA[(I consider this idea to be secondary to Classic Maplestory)<br />
<br />
If the concept of Reboot where to be fully realized then I think the best way to show it would be for the Reward shop to be nearly the same as the Cash shop. In other words almost everything that could be bought with Nx would be unlockable through enough game play. For example, Meso sacks could go in the regular cash shop but they would also go into the Reward shop at a different price.]]></description>
			<content:encoded><![CDATA[(I consider this idea to be secondary to Classic Maplestory)<br />
<br />
If the concept of Reboot where to be fully realized then I think the best way to show it would be for the Reward shop to be nearly the same as the Cash shop. In other words almost everything that could be bought with Nx would be unlockable through enough game play. For example, Meso sacks could go in the regular cash shop but they would also go into the Reward shop at a different price.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Haunted House - A Better Version]]></title>
			<link>https://www.southperry.net/showthread.php?tid=72912</link>
			<pubDate>Fri, 17 Oct 2014 06:02:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.southperry.net/member.php?action=profile&uid=4919">PirateIzzy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.southperry.net/showthread.php?tid=72912</guid>
			<description><![CDATA[I'm sure some of you are tired of the same old Olivia event every year. I know I am.<br />
I thought of a way to bring back the old Haunted House storyline, while incorporating the new monsters and bringing back some old monsters. So here is my version of the revamped storyline.<br />
<br />
The HH is now a higher level theme dungeon. The old Olivia storyline is removed, and even lampshaded at one point when you ask Edmunds the butler what happened, and he gives an explanation (later mentioned). The new storyline brings back the zombies that wore pumpkins on their heads, and those old flying books.<br />
<br />
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Quest line</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
First, the storyline starts how it used to, where Old Man Tom tries to keep you away from the house, and that you aren't able to enter without a costume anyway. Lucky for you, there's an NPC selling Cash Shop boxes for mesos that expire after 1 day (the original required you buying a CS outfit). Buying one and wearing it will allow you to enter the house. When you first enter, you will run into Edmunds the butler. You will ask what happened to the Steward from last year and the Olivia situation. Edmunds will explain that they were ghosts who were a rival toy company that wanted to ruin Jonas's toy shop, so they tried to pass Olivia off as one of Jonas's daughters and slander his good name. When you mention that Edmunds looks like the Steward, he says "Nonsense! I'm much more good-looking than him!" He will then ask you to kill 200 Glutton Ghouls of either kind, flying or hovering. Then, he will request that you clear out the chimney by killing 100 Rotting Skeletons, Dead Scarecrows, and Twisted Jesters. He will then tell you to collect 20 of each color Gummy Slime, which were stolen by Glutton Ghouls , Rotting Skeletons, Dead Scarecrows, and Twisted Jesters. <br />
<br />
Once you finish there, the Maid will contact you via lightbulb, thinking you're an exterminator. You deny this, but she rejects your denial by saying she saw you kill those monsters in the chimney, and drags you into the basement. The Maid and Witch Malady are currently there investigating. Witch Malady will ask you to collect 50 Zombie Cell Samples from the Unripe Zompkins. She will then ask for 50 Pumpkin Pieces from the Ripe Zompkins. Then, the Maid will ask you to kill 150 Sophisticated Gentledeads, who have been disrupting everything in the house. Then, she will reveal to you that she was bitten by a zombie, and needs a vaccine from Emperor Zombora. <br />
<br />
After you retrieve it, Edmunds contacts you again, asking you to collect 50 Burnt Rockers from Nightmares to use as firewood. He then tells you that Ludmilla probably needs help, and to help her before she drives him insane. Find Ludmilla in the Vanity Room, and she asks you to collect 10 Cherry Pies that Nightmares stole, since she said the chef was nowhere to be found. Next, she tells you to retrieve the earrings that "Sophilia" stole from her (the dolls). Afterwards, she gives you Sophilia's First Doll. Then, you will have to find Sophilia and give her the doll. <br />
<br />
Now, you will have to find Jonas and help him repair the Toy Machine. He needs 25 Burnt Rockers, 25 Loaded Springs from Psycho Jacks, and 50 Quality Screws from either monster. Next, Jonas wants to make a doll in Sophilia's likeness. Gather 30 Locks of Doll Hair from the Sophilia Dolls, 10 Sewing Pins from Voodoos, and 10 Buttons from Hoodoos. Once you make the doll, Sophilia will contact you via lightbulb, and give you her old doll in exchange for the new one. Once you give the old doll to Jonas, he comes to his senses, and realizes the horrible toys produced by his machine. Now, he asks you to kill 50 Nightmares, Sophilia Dolls, Psycho Jacks, Voodoos, and Hoodoos. He will give you the Toy Workshop Key and the Toymaker Gear (higher level versions). Give the Toy Workshop Key to Old Man Tom at town, who will reveal that he's Jonas's younger brother.<br />
<br />
Old Man Tom also has one last request, he can't sleep well knowing that the ghost of the chef is appearing in the mirrors. He tells you that in each vanity room, there is a mirror with a ghost inside. You have to click on each mirror (4 total), which will take you to a strange realm with another mirror inside, and you must destroy it. Don't worry, it won't stand there like a punching bag, the ghost will fight back! When you head to "Hallway - This Again?", you will see an upside down pumpkin on the stairs. You go near it, and it sucks you into a huge pumpkin-shaped room! You will see two mirrors ready for destroying, and as you try to enter them, they send you back and forth from the middle to the bottom of the map. It seems there's no ghost in either of them, so you decide to head back. Afterward, talk to Old Man Tom and you will receive the "Fearless" medal.<br />
<br />
Now, there are two new quests, one from Old Man Tom and one from Agent Falcon. First, I'll go into Old Man Tom's quest. After you destroy all the mirrors in the house and head back to Old Man Tom, you ask him about that room, and he tells you that long ago, before Sophilia's death, Jonas had that room as a special toy room, where kids could destroy boxes and get prizes such as Heartstoppers and Gummy Slimes and such, but they had to be careful, because there were some trick boxes that would explode and send some of the kids flying out of the house, unharmed of course. In order to make said boxes appear, you would have to hit the Snail figure to summon the boxes. You decide to check it out, and what do you know, he was right. You enter the map and you attack the snail, summoning the boxes. You discover that the chests contain many different candies and goodies, and when you attack one of the exploding boxes, it explodes and blasts you right out of the house. Old Man Tom takes notice of this, and says that he warned you.<br />
<br />
Now for Agent Falcon. Agent Falcon asks for you to retrieve the stolen Paranormal Activity Report Pages on "Mr. Bones" from the Flying Books, which are party play monsters (with similar stats to the Scarlet Phoenix + Azure Ocelot in the 130+ CWK theme dungeon). Then, he will reveal that Mr. Bones is actually Jonas, and will ask you to bring the questionnaire to him. Jonas fills it out, and you return it to Agent Falcon.<br />
<br />
		</div>
	</div>
<br />
Thoughts?]]></description>
			<content:encoded><![CDATA[I'm sure some of you are tired of the same old Olivia event every year. I know I am.<br />
I thought of a way to bring back the old Haunted House storyline, while incorporating the new monsters and bringing back some old monsters. So here is my version of the revamped storyline.<br />
<br />
The HH is now a higher level theme dungeon. The old Olivia storyline is removed, and even lampshaded at one point when you ask Edmunds the butler what happened, and he gives an explanation (later mentioned). The new storyline brings back the zombies that wore pumpkins on their heads, and those old flying books.<br />
<br />
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Quest line</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
First, the storyline starts how it used to, where Old Man Tom tries to keep you away from the house, and that you aren't able to enter without a costume anyway. Lucky for you, there's an NPC selling Cash Shop boxes for mesos that expire after 1 day (the original required you buying a CS outfit). Buying one and wearing it will allow you to enter the house. When you first enter, you will run into Edmunds the butler. You will ask what happened to the Steward from last year and the Olivia situation. Edmunds will explain that they were ghosts who were a rival toy company that wanted to ruin Jonas's toy shop, so they tried to pass Olivia off as one of Jonas's daughters and slander his good name. When you mention that Edmunds looks like the Steward, he says "Nonsense! I'm much more good-looking than him!" He will then ask you to kill 200 Glutton Ghouls of either kind, flying or hovering. Then, he will request that you clear out the chimney by killing 100 Rotting Skeletons, Dead Scarecrows, and Twisted Jesters. He will then tell you to collect 20 of each color Gummy Slime, which were stolen by Glutton Ghouls , Rotting Skeletons, Dead Scarecrows, and Twisted Jesters. <br />
<br />
Once you finish there, the Maid will contact you via lightbulb, thinking you're an exterminator. You deny this, but she rejects your denial by saying she saw you kill those monsters in the chimney, and drags you into the basement. The Maid and Witch Malady are currently there investigating. Witch Malady will ask you to collect 50 Zombie Cell Samples from the Unripe Zompkins. She will then ask for 50 Pumpkin Pieces from the Ripe Zompkins. Then, the Maid will ask you to kill 150 Sophisticated Gentledeads, who have been disrupting everything in the house. Then, she will reveal to you that she was bitten by a zombie, and needs a vaccine from Emperor Zombora. <br />
<br />
After you retrieve it, Edmunds contacts you again, asking you to collect 50 Burnt Rockers from Nightmares to use as firewood. He then tells you that Ludmilla probably needs help, and to help her before she drives him insane. Find Ludmilla in the Vanity Room, and she asks you to collect 10 Cherry Pies that Nightmares stole, since she said the chef was nowhere to be found. Next, she tells you to retrieve the earrings that "Sophilia" stole from her (the dolls). Afterwards, she gives you Sophilia's First Doll. Then, you will have to find Sophilia and give her the doll. <br />
<br />
Now, you will have to find Jonas and help him repair the Toy Machine. He needs 25 Burnt Rockers, 25 Loaded Springs from Psycho Jacks, and 50 Quality Screws from either monster. Next, Jonas wants to make a doll in Sophilia's likeness. Gather 30 Locks of Doll Hair from the Sophilia Dolls, 10 Sewing Pins from Voodoos, and 10 Buttons from Hoodoos. Once you make the doll, Sophilia will contact you via lightbulb, and give you her old doll in exchange for the new one. Once you give the old doll to Jonas, he comes to his senses, and realizes the horrible toys produced by his machine. Now, he asks you to kill 50 Nightmares, Sophilia Dolls, Psycho Jacks, Voodoos, and Hoodoos. He will give you the Toy Workshop Key and the Toymaker Gear (higher level versions). Give the Toy Workshop Key to Old Man Tom at town, who will reveal that he's Jonas's younger brother.<br />
<br />
Old Man Tom also has one last request, he can't sleep well knowing that the ghost of the chef is appearing in the mirrors. He tells you that in each vanity room, there is a mirror with a ghost inside. You have to click on each mirror (4 total), which will take you to a strange realm with another mirror inside, and you must destroy it. Don't worry, it won't stand there like a punching bag, the ghost will fight back! When you head to "Hallway - This Again?", you will see an upside down pumpkin on the stairs. You go near it, and it sucks you into a huge pumpkin-shaped room! You will see two mirrors ready for destroying, and as you try to enter them, they send you back and forth from the middle to the bottom of the map. It seems there's no ghost in either of them, so you decide to head back. Afterward, talk to Old Man Tom and you will receive the "Fearless" medal.<br />
<br />
Now, there are two new quests, one from Old Man Tom and one from Agent Falcon. First, I'll go into Old Man Tom's quest. After you destroy all the mirrors in the house and head back to Old Man Tom, you ask him about that room, and he tells you that long ago, before Sophilia's death, Jonas had that room as a special toy room, where kids could destroy boxes and get prizes such as Heartstoppers and Gummy Slimes and such, but they had to be careful, because there were some trick boxes that would explode and send some of the kids flying out of the house, unharmed of course. In order to make said boxes appear, you would have to hit the Snail figure to summon the boxes. You decide to check it out, and what do you know, he was right. You enter the map and you attack the snail, summoning the boxes. You discover that the chests contain many different candies and goodies, and when you attack one of the exploding boxes, it explodes and blasts you right out of the house. Old Man Tom takes notice of this, and says that he warned you.<br />
<br />
Now for Agent Falcon. Agent Falcon asks for you to retrieve the stolen Paranormal Activity Report Pages on "Mr. Bones" from the Flying Books, which are party play monsters (with similar stats to the Scarlet Phoenix + Azure Ocelot in the 130+ CWK theme dungeon). Then, he will reveal that Mr. Bones is actually Jonas, and will ask you to bring the questionnaire to him. Jonas fills it out, and you return it to Agent Falcon.<br />
<br />
		</div>
	</div>
<br />
Thoughts?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[If you coul design the closed area...]]></title>
			<link>https://www.southperry.net/showthread.php?tid=71942</link>
			<pubDate>Sat, 19 Jul 2014 16:44:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.southperry.net/member.php?action=profile&uid=1578">Darkfaith</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.southperry.net/showthread.php?tid=71942</guid>
			<description><![CDATA[As you all know there alot of area which are closed since U&amp;I patch and yet closed till today, but how would you like to see those area after the revamp?<br />
<br />
I, for example think that Neo city can be good area to involve Lucid and make the whole Theme Dungeon as a dream that she created. This could be nice and good storyline which you discover that it's all one big crazy dream.<br />
<br />
So, how you would like to see the other closed area after the revamp?]]></description>
			<content:encoded><![CDATA[As you all know there alot of area which are closed since U&amp;I patch and yet closed till today, but how would you like to see those area after the revamp?<br />
<br />
I, for example think that Neo city can be good area to involve Lucid and make the whole Theme Dungeon as a dream that she created. This could be nice and good storyline which you discover that it's all one big crazy dream.<br />
<br />
So, how you would like to see the other closed area after the revamp?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Somethings for PQ's]]></title>
			<link>https://www.southperry.net/showthread.php?tid=71275</link>
			<pubDate>Sun, 25 May 2014 23:23:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.southperry.net/member.php?action=profile&uid=12536">Ivangold</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.southperry.net/showthread.php?tid=71275</guid>
			<description><![CDATA[I thinked that nexon could bring ''new'' PQs and easyer that i think it's cool: you be able to play the old PQ's(Exemple: 5 times OPQ to go to the old one), needing to go a certain number of times the normal ones, so you could go the old ones(old versions of the actual PQs), in a diferent map to be more organized, i thinked the portal could be in the right(of the map with the PQ's).<br />
The old ones should give better rewards at the end and more exp, thinking that you can get more if you go to the old ones, since it's harder(Exemple: 3x normal OPQ=1 old OPQ and you still get more exp, not count the rewards that doens't need to be sotisficated), the rewards can be the same as the old ones, or maybe changed, i remember that when i started playing GMS(Chaos) the rewards was pretty cool(you clicked in a box and try lucky to get something good, and you could see the other peoples reward too)<br />
<br />
EDIT: maybe nexon could make some changes, since the game changed, like make you unable to use flash jump skills(or even a cool down) in the old PQ's, or not making the PQ fail because someone leaved the pt(or dc).<br />
<br />
Images of the reward ''system'' that i'm saying:<br />
<img src="https://scontent-b.xx.fbcdn.net/hphotos-xpf1/v/t34.0-12/10356471_569411956505384_46740577_n.jpg?oh=c4775e16f64034b29b18e54d3a1c4fe3&amp;oe=538BB1E2" loading="lazy"  alt="[Image: 10356471_569411956505384_46740577_n.jpg?...e=538BB1E2]" class="mycode_img" /><br />
<img src="https://scontent-b.xx.fbcdn.net/hphotos-xpa1/v/t34.0-12/10364545_569412039838709_1677030552_n.jpg?oh=de81dbfc412f95303787f39e2143e5be&amp;oe=538BA85B" loading="lazy"  alt="[Image: 10364545_569412039838709_1677030552_n.jp...e=538BA85B]" class="mycode_img" /><br />
But i was thinking in some things in special even if this not happen:<br />
~-I thinked that the piramid PQ(nett PQ) should increase the lv max, today in GMS, at least,is 109 and i thinked it should go to 119 and even make another mode(lv120~~149) so we would have: easy <br />
<br />
60~~89;normal 90~~119; hard 120~~149 and have the old map(that the PQ had before the revamp) as another map to this PQ but you would need to go sometimes before(3 times?)<br />
<br />
~-''CPQ'', that's how we called this PQ in Brasil Maple Story; you may remember with this image:<br />
<img src="https://scontent-b.xx.fbcdn.net/hphotos-xpf1/v/t34.0-12/10409958_569413363171910_783864420_n.jpg?oh=c55128b81a411ac4676a377170b534ac&amp;oe=538BA14B" loading="lazy"  alt="[Image: 10409958_569413363171910_783864420_n.jpg...e=538BA14B]" class="mycode_img" /><br />
<br />
Maybe this PQ could give a better exp(thinking when i started playing chaos the exp was bad), and for sure make more peoples able to do this PQ, today is like 130~~140 but it may even be gliched in <br />
<br />
gms that i  couldn't check(i dced when i tryed to see the lvs to go); but they could make it like others PQ(lv120+), not limited since it's really cool <img src="https://www.southperry.net/images/smilies/Maple/glitter.png" alt="Glitter" title="Glitter" class="smilie smilie_54" />.<br />
<br />
~-Ghost Ship PQ should at least have more lvs to go, i remember to go once when they didn't ''remove'' in GMS, it was cool but i could hardly find people to go, and the max lv was lv90 or something <br />
<br />
like that(not much peoples at that lv and also there were better PQs like LPQ); it wasn't famous or not much ppls did now about the PQ and also needed 2 PTs(6ppls at least), and have the old PQ as <br />
<br />
well.<br />
<br />
~-And finally the Dojo that is not a PQ today but it used to be, i remember it was cool to go, you could try solo and with the party <img src="https://www.southperry.net/images/smilies/Maple/glitter.png" alt="Glitter" title="Glitter" class="smilie smilie_54" /><br />
Dojo as a party could have the same style as before the revamp, one of the images bellow show that Mu Gong had the skill Damage Reflection(it was actived once you removed 50% of his life), and also <br />
<br />
you could get potions from mobs that were spammed, but we didn't have so much bonus hp and also bosses used to have 1/1, which don't do that anymore, as reward could be a dojo glove but worst, so <br />
<br />
maybe a solution for the problem that dojo have now(reseting once a week so not much ppls can get it).<br />
Some images:<img src="https://scontent-a.xx.fbcdn.net/hphotos-xpa1/t31.0-8/p843x403/1491319_569417613171485_6082641916346116631_o.jpg" loading="lazy"  alt="[Image: 1491319_569417613171485_6082641916346116631_o.jpg]" class="mycode_img" /><br />
<img src="https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/p843x403/1900790_569417619838151_6032670513756261235_o.jpg" loading="lazy"  alt="[Image: 1900790_569417619838151_6032670513756261235_o.jpg]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[I thinked that nexon could bring ''new'' PQs and easyer that i think it's cool: you be able to play the old PQ's(Exemple: 5 times OPQ to go to the old one), needing to go a certain number of times the normal ones, so you could go the old ones(old versions of the actual PQs), in a diferent map to be more organized, i thinked the portal could be in the right(of the map with the PQ's).<br />
The old ones should give better rewards at the end and more exp, thinking that you can get more if you go to the old ones, since it's harder(Exemple: 3x normal OPQ=1 old OPQ and you still get more exp, not count the rewards that doens't need to be sotisficated), the rewards can be the same as the old ones, or maybe changed, i remember that when i started playing GMS(Chaos) the rewards was pretty cool(you clicked in a box and try lucky to get something good, and you could see the other peoples reward too)<br />
<br />
EDIT: maybe nexon could make some changes, since the game changed, like make you unable to use flash jump skills(or even a cool down) in the old PQ's, or not making the PQ fail because someone leaved the pt(or dc).<br />
<br />
Images of the reward ''system'' that i'm saying:<br />
<img src="https://scontent-b.xx.fbcdn.net/hphotos-xpf1/v/t34.0-12/10356471_569411956505384_46740577_n.jpg?oh=c4775e16f64034b29b18e54d3a1c4fe3&amp;oe=538BB1E2" loading="lazy"  alt="[Image: 10356471_569411956505384_46740577_n.jpg?...e=538BB1E2]" class="mycode_img" /><br />
<img src="https://scontent-b.xx.fbcdn.net/hphotos-xpa1/v/t34.0-12/10364545_569412039838709_1677030552_n.jpg?oh=de81dbfc412f95303787f39e2143e5be&amp;oe=538BA85B" loading="lazy"  alt="[Image: 10364545_569412039838709_1677030552_n.jp...e=538BA85B]" class="mycode_img" /><br />
But i was thinking in some things in special even if this not happen:<br />
~-I thinked that the piramid PQ(nett PQ) should increase the lv max, today in GMS, at least,is 109 and i thinked it should go to 119 and even make another mode(lv120~~149) so we would have: easy <br />
<br />
60~~89;normal 90~~119; hard 120~~149 and have the old map(that the PQ had before the revamp) as another map to this PQ but you would need to go sometimes before(3 times?)<br />
<br />
~-''CPQ'', that's how we called this PQ in Brasil Maple Story; you may remember with this image:<br />
<img src="https://scontent-b.xx.fbcdn.net/hphotos-xpf1/v/t34.0-12/10409958_569413363171910_783864420_n.jpg?oh=c55128b81a411ac4676a377170b534ac&amp;oe=538BA14B" loading="lazy"  alt="[Image: 10409958_569413363171910_783864420_n.jpg...e=538BA14B]" class="mycode_img" /><br />
<br />
Maybe this PQ could give a better exp(thinking when i started playing chaos the exp was bad), and for sure make more peoples able to do this PQ, today is like 130~~140 but it may even be gliched in <br />
<br />
gms that i  couldn't check(i dced when i tryed to see the lvs to go); but they could make it like others PQ(lv120+), not limited since it's really cool <img src="https://www.southperry.net/images/smilies/Maple/glitter.png" alt="Glitter" title="Glitter" class="smilie smilie_54" />.<br />
<br />
~-Ghost Ship PQ should at least have more lvs to go, i remember to go once when they didn't ''remove'' in GMS, it was cool but i could hardly find people to go, and the max lv was lv90 or something <br />
<br />
like that(not much peoples at that lv and also there were better PQs like LPQ); it wasn't famous or not much ppls did now about the PQ and also needed 2 PTs(6ppls at least), and have the old PQ as <br />
<br />
well.<br />
<br />
~-And finally the Dojo that is not a PQ today but it used to be, i remember it was cool to go, you could try solo and with the party <img src="https://www.southperry.net/images/smilies/Maple/glitter.png" alt="Glitter" title="Glitter" class="smilie smilie_54" /><br />
Dojo as a party could have the same style as before the revamp, one of the images bellow show that Mu Gong had the skill Damage Reflection(it was actived once you removed 50% of his life), and also <br />
<br />
you could get potions from mobs that were spammed, but we didn't have so much bonus hp and also bosses used to have 1/1, which don't do that anymore, as reward could be a dojo glove but worst, so <br />
<br />
maybe a solution for the problem that dojo have now(reseting once a week so not much ppls can get it).<br />
Some images:<img src="https://scontent-a.xx.fbcdn.net/hphotos-xpa1/t31.0-8/p843x403/1491319_569417613171485_6082641916346116631_o.jpg" loading="lazy"  alt="[Image: 1491319_569417613171485_6082641916346116631_o.jpg]" class="mycode_img" /><br />
<img src="https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/p843x403/1900790_569417619838151_6032670513756261235_o.jpg" loading="lazy"  alt="[Image: 1900790_569417619838151_6032670513756261235_o.jpg]" class="mycode_img" />]]></content:encoded>
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			<title><![CDATA[Maplestory should have a "Pro" server]]></title>
			<link>https://www.southperry.net/showthread.php?tid=71271</link>
			<pubDate>Sun, 25 May 2014 14:57:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.southperry.net/member.php?action=profile&uid=5789">Pikamemnon</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.southperry.net/showthread.php?tid=71271</guid>
			<description><![CDATA[Requirements to enter are to have at least 1 character at level 150.<br />
<br />
It takes 2x the total EXP to level up.<br />
Mobs have 4x the HP and damage<br />
Mobs give 4x the EXP when killed<br />
Various cubes drop from all monsters at about the same rate as scrolls pre Big bang.<br />
<br />
All jobs must pass through Maple island before reaching the normal Maple world.<br />
Storage is not accessible until clearing Maple island.<br />
In order to leave the island, all characters must defeat a weakened octopus boss (reskin from Commerci) on the boat ride.<br />
<br />
If a player fails to defeat the boat boss within 3 deaths, then that character dies permanently.]]></description>
			<content:encoded><![CDATA[Requirements to enter are to have at least 1 character at level 150.<br />
<br />
It takes 2x the total EXP to level up.<br />
Mobs have 4x the HP and damage<br />
Mobs give 4x the EXP when killed<br />
Various cubes drop from all monsters at about the same rate as scrolls pre Big bang.<br />
<br />
All jobs must pass through Maple island before reaching the normal Maple world.<br />
Storage is not accessible until clearing Maple island.<br />
In order to leave the island, all characters must defeat a weakened octopus boss (reskin from Commerci) on the boat ride.<br />
<br />
If a player fails to defeat the boat boss within 3 deaths, then that character dies permanently.]]></content:encoded>
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			<title><![CDATA[5Job ideas]]></title>
			<link>https://www.southperry.net/showthread.php?tid=70906</link>
			<pubDate>Sun, 27 Apr 2014 03:12:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.southperry.net/member.php?action=profile&uid=12536">Ivangold</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.southperry.net/showthread.php?tid=70906</guid>
			<description><![CDATA[I thinked some ideas for the 5 job. <br />
When i was looking in the old photos of maple( i played Brazil Maple Story), and i saw when we needed to get the skills for 4 job(i liked it), so i thinked we would need to get some 5 job skills with quests, not like get all of em at once; i thinked we could use some or maybe all the same quests that we needed to do, like the ''Protect Tylus''<br />
<img src="https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn2/v/t34.0-12/10268130_554800657966514_1570116005_n.jpg?oh=86f02c4c1e3169ac6522d25712aeef2c&amp;oe=535F02C8&amp;__gda__=1398768333_28390a73478c89a515edafa558bd4595" loading="lazy"  alt="[Image: 10268130_554800657966514_1570116005_n.jp...a558bd4595]" class="mycode_img" /><br />
<br />
Some could be get in the GPQ, like the old times; but since the ergoth got a really low life for peoples, they could increase it's life in a diferent mode(GPQ have other mode that ergoth have more life but you can get 5 job books in the end).<br />
 You could also some books lv20 and 30 there.<br />
And get from high lv monsters(Twlight perion, strong hold and also the mobs in the continent that will come with 5 job), or some bosses(like you used to get book in strong bosses, like Zakum or Horntail and even Pink Bean) like Arkarium, Empress, CRA, even the Chaos bosses could drop too, not sure the rate but that's not a bad idea, the mmb could go together with it?<img src="https://www.southperry.net/images/smilies/Maple/hurt.png" alt="Hurt" title="Hurt" class="smilie smilie_27" /> So you can get 5 job books in two ways(three with Free Market)?<br />
<br />
I thinked people would get 5 job at lv170, because 180 peoples have all the skills maxed, some skills would need to lose some max points(the skill max lv30 go to 20 or even 10) but in end should stay the same, and maybe you would get points until lv210; also you could get more points than normal at lv201+ since it's harder to level, and also 170~~210 are just 40 lvs(if you compare to 4 job that may have over 60 lvs or 3 job with 40 too). Nexon could do the 5 job up to 250, but it's really hard to level(i thinked they could low the total exp of lvs  201~~250 so this could be possible, like 1/10 of what is now, but since it would pineapple up with some people, i sugestest 210 firstly), would make more sense, also it would have 80 lvs.<br />
<br />
Anything Sugest a idea about 5 job, hope you liked.<br />
EDIT 1: i edited the image<br />
EDIT2: if it's too much effort to nexon do the quests they can make the 5 job without quests to get the skills lv10; that's why i sugest use the same quests of the pre-big bang, but there's a lot of more classes now, so nexon will need to creat new quests anyway so just a sugestion.]]></description>
			<content:encoded><![CDATA[I thinked some ideas for the 5 job. <br />
When i was looking in the old photos of maple( i played Brazil Maple Story), and i saw when we needed to get the skills for 4 job(i liked it), so i thinked we would need to get some 5 job skills with quests, not like get all of em at once; i thinked we could use some or maybe all the same quests that we needed to do, like the ''Protect Tylus''<br />
<img src="https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn2/v/t34.0-12/10268130_554800657966514_1570116005_n.jpg?oh=86f02c4c1e3169ac6522d25712aeef2c&amp;oe=535F02C8&amp;__gda__=1398768333_28390a73478c89a515edafa558bd4595" loading="lazy"  alt="[Image: 10268130_554800657966514_1570116005_n.jp...a558bd4595]" class="mycode_img" /><br />
<br />
Some could be get in the GPQ, like the old times; but since the ergoth got a really low life for peoples, they could increase it's life in a diferent mode(GPQ have other mode that ergoth have more life but you can get 5 job books in the end).<br />
 You could also some books lv20 and 30 there.<br />
And get from high lv monsters(Twlight perion, strong hold and also the mobs in the continent that will come with 5 job), or some bosses(like you used to get book in strong bosses, like Zakum or Horntail and even Pink Bean) like Arkarium, Empress, CRA, even the Chaos bosses could drop too, not sure the rate but that's not a bad idea, the mmb could go together with it?<img src="https://www.southperry.net/images/smilies/Maple/hurt.png" alt="Hurt" title="Hurt" class="smilie smilie_27" /> So you can get 5 job books in two ways(three with Free Market)?<br />
<br />
I thinked people would get 5 job at lv170, because 180 peoples have all the skills maxed, some skills would need to lose some max points(the skill max lv30 go to 20 or even 10) but in end should stay the same, and maybe you would get points until lv210; also you could get more points than normal at lv201+ since it's harder to level, and also 170~~210 are just 40 lvs(if you compare to 4 job that may have over 60 lvs or 3 job with 40 too). Nexon could do the 5 job up to 250, but it's really hard to level(i thinked they could low the total exp of lvs  201~~250 so this could be possible, like 1/10 of what is now, but since it would pineapple up with some people, i sugestest 210 firstly), would make more sense, also it would have 80 lvs.<br />
<br />
Anything Sugest a idea about 5 job, hope you liked.<br />
EDIT 1: i edited the image<br />
EDIT2: if it's too much effort to nexon do the quests they can make the 5 job without quests to get the skills lv10; that's why i sugest use the same quests of the pre-big bang, but there's a lot of more classes now, so nexon will need to creat new quests anyway so just a sugestion.]]></content:encoded>
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			<title><![CDATA[[Party Quest] Uncharted Territory]]></title>
			<link>https://www.southperry.net/showthread.php?tid=70847</link>
			<pubDate>Wed, 23 Apr 2014 01:34:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.southperry.net/member.php?action=profile&uid=6066">Hanabira.Kage</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.southperry.net/showthread.php?tid=70847</guid>
			<description><![CDATA[<span style="font-family: Century Gothic;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">(Note: Copypasted from my thread on the MapleSEA forums. I'm looking for opinions on this. If further elaboration is needed, I can provide it.)<br />
<br />
Introduction:</span> The self-proclaimed expert treasure hunter Richie Seeker discovered the entrance to a mysterious cave recently, and despite the misgivings of his assistant Croft, went in anyway. Alone. Fearing that her idio-I mean, stubborn superior might get himself killed exploring such an ominous-looking cave, she decides to enlist the help of passing travelers. Seeing that your party looks fairly strong and trustworthy, she decides to take you on as bodyguards as she explores the cave in search of Richie, promising you a cut of any treasures they find inside the cave.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Objective:</span> Defeat the ancient evil sealed within the caverns and rescue Richie!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Stage 1 - Into the Depths<br />
<br />
Story:</span> You descend into the caverns, Croft in tow. Before long, you arrive at what appears to be a large double door. After inspecting the doors, Croft informs you that there are signs of the doors having been opened recently, and that there must be some sort of hidden mechanism used to open them. She asks you to search the area.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Explanation:</span> Similar to the Romeo and Juliet PQ's first stage. In this case, you'll be clicking on skulls, ribcages, rocks and some suspicious-looking parts of the wall. Unlike that PQ though, there are three switches to find, and they must be activated in a certain order (the positions of the switches are randomised). Sounds annoying, but you'll be told whether it's the first, second or third switch you have to hit, so co-ordination and communication with your teammates are very important.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Stage 2 - I-it's Alive!<br />
<br />
Story:</span> As you and your little crew pass through the door, you feel a slight chill. As soon as the lot of you make it through, the door suddenly slams shut. You are alarmed, but you immediately realise that you have more pressing matters to deal with, for you have company...<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Explanation:</span> Your objective in this room is to defeat all the monsters inside it. They are mostly undead (with some demonfolk), but not all of them are weak to Holy. Once you defeat them all, head on through the portal.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Stage 3 - Gloom and Doom<br />
<br />
Story:</span> You notice that Croft is looking somewhat pale, and ask if she's feeling alright. "O-of course I am. I-I'm not afraid of ghosts at all, not one bit."<br />
<br />
You decide to leave it at that.<br />
<br />
It's a little dark, but a quick look at your surroundings reveals nothing out of the ordinary. "D-did you hear that?!" Croft asks in a panicked tone. You are about to ask her what it was she heard, when you hear it too; loud footsteps , along with what sounds like a heavy weapon being dragged along the floor. You prepare yourself for battle.<br />
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Spectral Berserker</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<span style="font-weight: bold;" class="mycode_b">Moveset:</span><br />
<span style="font-style: italic;" class="mycode_i">Axe Smash</span> - SB's regular attack. SB raises its axe then quickly slams it down, generating a shockwave that damages even players standing a short distance away. Only strikes players to its front.<br />
<span style="font-style: italic;" class="mycode_i">Spinning Crush</span> - SB brings its axe up and to its side, then executes a quick turn using the momentum from swinging its axe. Does more damage than its regular attack, and sends players struck by it flying.<br />
<span style="font-style: italic;" class="mycode_i">Crushing Blow</span> - SB raises its large axe aloft for a second or two, then slams it down with immense ferocity. Does a lot of damage, and may cause those hit to be afflicted with <span style="font-style: italic;" class="mycode_i">Guard Break</span>, a debuff that increases damage taken by its victim by 30%.<br />
<span style="font-style: italic;" class="mycode_i">Bloodlust</span> - SB lets out a warcry, greatly raising its attack power in exchange for lowering its defence.<br />
		</div>
	</div>
<br />
<span style="font-weight: bold;" class="mycode_b">Explanation:</span> This is a fight against the midboss, Spectral Berserker; a large possessed suit of armour wielding a large battleaxe that can move fairly quickly. Being...well, a berserker, it doesn't have a lot of special moves. That and it's just a midboss so it can't be too annoying/difficult. It does do a lot of damage, however. Oh, and it doesn't do touch damage.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Stage 4 - A Bad Feeling<br />
<br />
Story:</span> After putting a dent in that rusty old suit of armour, you decide to advance still. And your perseverance has been rewarded, it seems, for you behold a large chest near the end of the next room you enter. While your eyes gleam at the prospect of treasure, Croft, apparently a fanatic with regards to ancient civilisations, exclaims that this place must be part of architecture built by some long-lost civilisation. Before she can get too carried away, you reach out and grab her by the collar to restrain her. Looks like you aren't getting to that treasure easily.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Explanation:</span> More mobs to deal with, and these are stronger than the ones in Stage 2. That is, they do more damage and have more health. After taking them all out, head over to the chest and open it...<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Story:</span> The chest was empty! Before you can even feel disappointed however, an ominous presence behind you sends a chill down your spine. Turning around, you find yourself face-to-face with what appears to be the Grim Reaper himself! The creature lets out a tremendous shout, striking immense fear into your heart. Gathering as much strength as you can into your shaky legs, your group immediately flees, through the opening beyond the large chest.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Explanation:</span> Well, automatic teleport to the next stage here.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Stage 5 - Flight for Your Life<br />
<br />
Story:</span> You can't believe it. An absolutely massive cavern with many levitating platforms of varying sizes lie before you. Are you supposed to run and jump across all this? With your legs trembling as much as they are?! You can hear that accursed specter gaining on you from behind. Cursing the sadistic jerk who designed this place, you take your first step.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Explanation:</span> Yes, everyone's favourite; the Jump Quest. The only obstacles here are projectiles of varying speeds the boss will throw at you from behind, as well as a few lasers. You will have ample time to spot and dodge them (and warnings for the lasers, which show you which part of the screen they'll hit). If you do get hit, the projectiles deal 20% of your HP while the lasers do 40%. The patterns will be the same every time you do this, by the way. Remember that bit of story from the previous stage? While in this stage, all skills are disabled, Speed and Jump are reduced to 100%, and you have a potion cooldown of 20 seconds "due to intense fear" so you can't just pot your way through this stage. This stage should last approximately 30 seconds for a decent jumper. As long as any one party member enters the portal at the end of the PQ, all party members in Stage 5 wil be automatically teleported to the next stage.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Stage 6 - Renewed Confidence<br />
<br />
Story:</span> You struggle to catch your breath, the immense fear in your heart tightening your chest and making it difficult to breathe. You look around, realising that you've run into a dead end and begin to despair. "Look!" Croft cries, pointing at a huge crystal pillar in the middle of the room, which seems to be housing something. "I...I've seen something like this in some old texts." she says, "some ancient civilisations used similar stones, charged with evil energies, to summon dreadful creatures." "If we destroy this, maybe...no. We will <span style="font-style: italic;" class="mycode_i">definitely</span> be able to defeat that monster!" You hear the demon call out again, and it emerges from the hallway. Croft's breath catches. "I'm sure of it. This is the ancient demon Deathreaver, a being of pure evil. Our plan...will work." Hearing her words, you grip your weapon and steel yourself. Now that you have a plan, you don't feel so afraid any more. Time to put this old geezer out of commission. Permanently.<br />
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Deathreaver</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<span style="font-weight: bold;" class="mycode_b">Moveset:</span><br />
<span style="font-style: italic;" class="mycode_i">Claw Swipe</span> - Deathreaver's regular attack. The Deathreaver performs a quick swipe to strike players to its front. Beware of its long reach!<br />
<span style="font-style: italic;" class="mycode_i">Destroyer</span> - Another regular attack. The Deathreaver charges up, then looses a fast-moving laser beam that sweeps upward. Difficult to dodge, but only hits players in front of it. Does a little more damage than the claw swipe.<br />
<span style="font-style: italic;" class="mycode_i">Call Undead</span> - Summons a large group of about 10 Skeletons (the ones from Endless Struggle below) to its aid.<br />
<span style="font-style: italic;" class="mycode_i">Terrify</span> - Deathreaver looses a terrible shout that strikes fear in your heart and immobilises you! A "Fear Gauge" appears below you; deplete it by quickly alternating the Left and Right arrow keys and free yourself. Be quick, because...<br />
<span style="font-style: italic;" class="mycode_i">Sudden Death</span> - Deathreaver causes your surroundings to turn pitch black, and vanishes into the darkness. It then reappears behind a randomly selected player and instantly kills him. It only, and <span style="font-weight: bold;" class="mycode_b">always</span> does this after using <span style="font-style: italic;" class="mycode_i">Terrify</span>. This has an obvious tell, however; right before it reappears, the Deathreaver's eyes gleam in the darkness at the exact position it will appear at.<br />
<span style="font-style: italic;" class="mycode_i">Soul Reave</span> -  Deathreaver creates a large pillar of dark energy about a third of the screen in diameter; its location will be marked by a faint purple circle shortly before it activates. This attack deals a massive amount of damage. If any players get hit, Deathreaver regains HP, but if anyone gets killed by this move it will regain three times as much.<br />
		</div>
	</div>
<br />
<span style="font-weight: bold;" class="mycode_b">Explanation:</span> Now that you've shaken off some of your fear, you aren't at such a disadvantage any more. Now all you have is an 8 second potion cooldown. The Deathreaver is invincible. You have to attack and "kill" the Crystal Pillar in the centre of the room first, which will cause the boss to be immobilised for about 5 seconds and make it vulnerable to damage. Once the 5 seconds is up, the pillar will respawn, but it will have less HP than the first one. Subsequent respawns during this fight will spawn this second variant. Of course, the boss isn't just gonna sit there while you attack the pillar; it will attack you, and it has some nasty moves (see the moveset above). Like the midboss, it doesn't do touch damage.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Story:</span> The creature collapses and disintegrates. You have felled the mighty Deathreaver! But as you and your party celebrate, you feel a growing sense of unease. And then, you notice it. You were too naive. Surely such a powerful foe would not be slain so easily. As you and your friends stare in horror, the mighty demon grows to immense proportions by absorbing the dark energies from its surroundings. Condensing a portion of the energy it has collected, it unleashes a devastating attack upon your team...<br />
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Deathreaver (2)</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<span style="font-weight: bold;" class="mycode_b">Moveset:</span><br />
<span style="font-style: italic;" class="mycode_i">Accursed Lightning</span> - Deathreaver calls down bolts of lightning to strike all players. This move does even less damage than its claw swipes, but may Seal or Blind those hit.<br />
<span style="font-style: italic;" class="mycode_i">Call Undead II</span> - Deathreaver looses a tremendous shout, damaging and stunning all players for 4 seconds whilst summoning two Undead Sentinels to its aid. This will only occur once, when its HP hits the 25% mark.<br />
<span style="font-style: italic;" class="mycode_i">Dark Breath</span> - Deathreaver unleashes a breath of dark flame across the entire screen, from left to right. This attack reduces the HP and MP of those hit to 1, but can be avoided by hiding behind the large rocks. While using this move, Deathreaver is unable to perform any other move. This move also takes a few seconds to execute, so you'll have enough time (hopefully) to hide.<br />
<span style="font-style: italic;" class="mycode_i">Countdown</span> - Deathreaver condenses the dark energies in the surroundings into a sphere that gradually grows in size. If insufficient damage is dealt to the sphere, Deathreaver will cast Pandemonium again. It is invincible while using this move, but it cannot perform any other action either.<br />
<span style="font-style: italic;" class="mycode_i">Pandemonium</span> - The screen darkens slightly and the Deathreaver calls down many massive bolts of black lightning to wreak havoc on your party. This move does 80% of your Max HP and the Deathreaver is invincible for the duration of this skill. Damage reduction skills (Magic Guard, Meso Guard, etc.), Holy Magic Shell, and Divine Shield do nothing. Passive Guard Rate and Dodge Rate (Fake, Blocking, etc.) activate at half their normal rates. The only skills that will protect affected players from this move are the Paladin's Sacrosanctity and Guardian Spirit, which confer complete invincibility. If either (or both) of the two large rocks have been destroyed, they will respawn. Using this move also causes Deathreaver to regain a large amount of HP.<br />
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<br />
[spoiler=Deathreaver's Arm]<br />
<span style="font-weight: bold;" class="mycode_b">Moveset:</span><br />
<span style="font-style: italic;" class="mycode_i">Claw Swipe</span> - Deathreaver's Arm's regular attack. An arm is raised and, after a second, is swung down and toward the middle of the screen with tremendous speed. Because of its size, this attack will strike half of the screen; which half it strikes depends on which arm is being used.<br />
<span style="font-style: italic;" class="mycode_i">Death's Grasp</span> - Deathreaver plunges an arm into the ground, grabbing from below the player with the most aggro. That player is unable to take any action, and takes damage equal to 5% of his HP every second. However, this move will leave the targeted player with at least 1 HP. While this move is in effect, the only part of the boss that can be damaged is the hand it's using for this attack. Also, the boss is unable to perform any other attacks while using this move. The player will be released when 8 seconds is up, or when enough damage has been dealt to the hand.<br />
<span style="font-style: italic;" class="mycode_i">Crushing Impact</span> - Deathreaver lifts one arm and channels energy into it, then performs a powerful punch. This move does about twice as much damage as a claw swipe. If it hits either one of the two large rocks, that rock will be destroyed. As always, there is a mark to show you where it's aiming, but this one will move till right before the attack is executed, so try to avoid standing near the rocks.[/spoiler]<br />
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<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Undead Sentinel</b><br />
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			<br />
<span style="font-weight: bold;" class="mycode_b">Moveset:</span><br />
<span style="font-style: italic;" class="mycode_i">Sword Slash</span> - Undead Sentinel's regular attack. The Sentinel swings its sword, damaging players in front of it.<br />
<span style="font-style: italic;" class="mycode_i">Crushing Blow</span> - See Spectral Berserker.<br />
<span style="font-style: italic;" class="mycode_i">Rotten Breath</span> - Undead Sentinel unleashes a toxic breath that damages while inflicting Zombify and Poison on players hit.<br />
<span style="font-style: italic;" class="mycode_i">Turn the Tide</span> - With a loud cry, the Undead Sentinel rallies its allies and causes them to become warier, while intimidating its foes. All nearby players suffer from mana burn, and all nearby monsters have their defence raised dramatically.<br />
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	</div>
<br />
<span style="font-weight: bold;" class="mycode_b">Explanation:</span> This second (and final, I promise!) phase of the fight opens with the Deathreaver casting <span style="font-style: italic;" class="mycode_i">Pandemonium</span>, its strongest move in this phase of the fight. Doing this, however, also causes two large rocks to fall, one on each end of the map. These rocks are important, as stated above. The Deathreaver has become as big as Balrog, and like that boss also has multiple parts to attack; its torso and two arms. While its arms aren't "dead", all damage taken by its torso is halved. When the torso's HP reaches 50% or 25%, both arms will respawn with full HP. Naturally, all moves which require the use of its arms are disabled when its arms are "dead". Bishops and Warriors in general are pretty helpful in this fight, that's for sure. Just watch that Zombify now...<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Additional Information:</span> Remember that there are <span style="font-weight: bold;" class="mycode_b">two</span> arms, and that Maplestory considers multiple parts to be entirely separate entities. This means that there may be situations in which one Arm uses Crushing Impact while the main body seals you with Accursed Lightning, leaving you unable to Flash Jump away from the rock you're behind. There is, however, an exception: moves which prevent the boss from performing any other action while they're being used will do exactly that.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Story:</span> The Deathreaver falls, its carcass once again melting into nothingness. You are wary; you don't want to be caught off-guard like the last time, but your fears soon prove unfounded. Running toward Croft, you pronounce the nightmarish creature slain. Croft, however, isn't quite as elated as you expected her to be. Then you remember what it is she hired you for; to save her partner Richie. She desperately glances around the room...and then she freezes. You follow her gaze to the far end of the room, and you gasp, for there lies Richie. Upon closer inspection, you realise he bears some injuries sustained from combat, and on the ground next to him you find a destroyed pendant of some sort. "The Amulet of Demonification", says Croft in a solemn tone, and you immediately understand what had happened.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Exit - Back to the Surface<br />
<br />
Story:</span> Back at the little camp Croft had set up outside the cave, Richie comes around, though he's still a little disoriented. When he sees your faces, he is immediately apologetic, revealing that he remembers everything that had happened but was too powerless to do anything about it.<br />
<br />
Greed had overcome him, he said. He had come across that large chest and found the amulet inside it. He should have recognised it immediately, but he was blinded by greed and laid his hands upon it, and it had transformed him into a hideous monster.<br />
<br />
He thanks you for freeing him from the amulet's control, and announces his retirement from treasure hunting, revealing that he and Croft are to be wed next month. Croft thanks you as well, and gives you the reward she promised before sending you on your way. As you and your party depart, you wonder if your future adventures could ever top this one.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Endless Struggle<br />
<br />
Story:</span> That's odd. You should have fallen in battle, and yet when you open your eyes you find yourself in a strange room, not a soul in sight. You spy a large, ornate door in the middle of the chamber. "Whatever," you think to yourself, "I'll just head on through those doors and look for the others." The moment you lay your hand on the door, however, you feel something of a shock pass through your mind. The many bones scattered around the area begin to rattle as they move along the ground, and a voice in your head tells you that you're not going anywhere till you dish out some pain on these annoying Skeletons.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Explanation:</span> You enter this room if you die in Stages 2 to 5. You also enter this room if you fall off a platform in Stage 5. The enemies in this room give no EXP and will spawn endlessly. There are three ways to open the doors: firstly, each kill fills up a hidden gauge on the door. All you have to do is kill enough Skeletons and the door will let you through. Secondly, party members outside can locate and kill the Gate Phantasm miniboss, which will open the door when it dies. Note that each person who dies is sent to their own room, and there will be as many Phantasms as there are players in these rooms. Lastly, if Stage 5 is completed, the door in every room will be opened all at once. Leaving this room places you at the start of the stage your party is currently in.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Unwavering Conviction<br />
<br />
Story:</span> The Deathreaver truly is a fearsome foe. You are afraid. <span style="font-style: italic;" class="mycode_i">Deathly</span> afraid. And yet, somehow you can feel a tiny speck of courage burning and growing within your heart. "I want to win...no, I <span style="font-style: italic;" class="mycode_i">must</span> win," it's telling you. So once again you rise, once again you raise your sword in defiance and advance to protect your comrades. With that conviction giving you great strength, you stride toward the large ornate doors...<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Explanation:</span> You enter this room only if you die in Stage 6. This room looks identical to Endless Struggle, except that the doors are already open. Just head on through.<br />
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<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>What changes should I make?</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<span style="font-style: italic;" class="mycode_i">Some points to consider:</span><br />
- Is a potion cooldown time of 8 seconds too long? Should I reduce it to 5 seconds? After all, this is meant to be a challenge, not torture.<br />
- <strike>In order to encourage a mix of physical and magical attackers, and to differentiate the two arms a little, should I allow one arm to cast Super WDef Up and the other Super MDef Up?</strike><br />
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	</div></span>]]></description>
			<content:encoded><![CDATA[<span style="font-family: Century Gothic;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">(Note: Copypasted from my thread on the MapleSEA forums. I'm looking for opinions on this. If further elaboration is needed, I can provide it.)<br />
<br />
Introduction:</span> The self-proclaimed expert treasure hunter Richie Seeker discovered the entrance to a mysterious cave recently, and despite the misgivings of his assistant Croft, went in anyway. Alone. Fearing that her idio-I mean, stubborn superior might get himself killed exploring such an ominous-looking cave, she decides to enlist the help of passing travelers. Seeing that your party looks fairly strong and trustworthy, she decides to take you on as bodyguards as she explores the cave in search of Richie, promising you a cut of any treasures they find inside the cave.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Objective:</span> Defeat the ancient evil sealed within the caverns and rescue Richie!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Stage 1 - Into the Depths<br />
<br />
Story:</span> You descend into the caverns, Croft in tow. Before long, you arrive at what appears to be a large double door. After inspecting the doors, Croft informs you that there are signs of the doors having been opened recently, and that there must be some sort of hidden mechanism used to open them. She asks you to search the area.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Explanation:</span> Similar to the Romeo and Juliet PQ's first stage. In this case, you'll be clicking on skulls, ribcages, rocks and some suspicious-looking parts of the wall. Unlike that PQ though, there are three switches to find, and they must be activated in a certain order (the positions of the switches are randomised). Sounds annoying, but you'll be told whether it's the first, second or third switch you have to hit, so co-ordination and communication with your teammates are very important.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Stage 2 - I-it's Alive!<br />
<br />
Story:</span> As you and your little crew pass through the door, you feel a slight chill. As soon as the lot of you make it through, the door suddenly slams shut. You are alarmed, but you immediately realise that you have more pressing matters to deal with, for you have company...<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Explanation:</span> Your objective in this room is to defeat all the monsters inside it. They are mostly undead (with some demonfolk), but not all of them are weak to Holy. Once you defeat them all, head on through the portal.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Stage 3 - Gloom and Doom<br />
<br />
Story:</span> You notice that Croft is looking somewhat pale, and ask if she's feeling alright. "O-of course I am. I-I'm not afraid of ghosts at all, not one bit."<br />
<br />
You decide to leave it at that.<br />
<br />
It's a little dark, but a quick look at your surroundings reveals nothing out of the ordinary. "D-did you hear that?!" Croft asks in a panicked tone. You are about to ask her what it was she heard, when you hear it too; loud footsteps , along with what sounds like a heavy weapon being dragged along the floor. You prepare yourself for battle.<br />
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Spectral Berserker</b><br />
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			<br />
<span style="font-weight: bold;" class="mycode_b">Moveset:</span><br />
<span style="font-style: italic;" class="mycode_i">Axe Smash</span> - SB's regular attack. SB raises its axe then quickly slams it down, generating a shockwave that damages even players standing a short distance away. Only strikes players to its front.<br />
<span style="font-style: italic;" class="mycode_i">Spinning Crush</span> - SB brings its axe up and to its side, then executes a quick turn using the momentum from swinging its axe. Does more damage than its regular attack, and sends players struck by it flying.<br />
<span style="font-style: italic;" class="mycode_i">Crushing Blow</span> - SB raises its large axe aloft for a second or two, then slams it down with immense ferocity. Does a lot of damage, and may cause those hit to be afflicted with <span style="font-style: italic;" class="mycode_i">Guard Break</span>, a debuff that increases damage taken by its victim by 30%.<br />
<span style="font-style: italic;" class="mycode_i">Bloodlust</span> - SB lets out a warcry, greatly raising its attack power in exchange for lowering its defence.<br />
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<span style="font-weight: bold;" class="mycode_b">Explanation:</span> This is a fight against the midboss, Spectral Berserker; a large possessed suit of armour wielding a large battleaxe that can move fairly quickly. Being...well, a berserker, it doesn't have a lot of special moves. That and it's just a midboss so it can't be too annoying/difficult. It does do a lot of damage, however. Oh, and it doesn't do touch damage.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Stage 4 - A Bad Feeling<br />
<br />
Story:</span> After putting a dent in that rusty old suit of armour, you decide to advance still. And your perseverance has been rewarded, it seems, for you behold a large chest near the end of the next room you enter. While your eyes gleam at the prospect of treasure, Croft, apparently a fanatic with regards to ancient civilisations, exclaims that this place must be part of architecture built by some long-lost civilisation. Before she can get too carried away, you reach out and grab her by the collar to restrain her. Looks like you aren't getting to that treasure easily.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Explanation:</span> More mobs to deal with, and these are stronger than the ones in Stage 2. That is, they do more damage and have more health. After taking them all out, head over to the chest and open it...<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Story:</span> The chest was empty! Before you can even feel disappointed however, an ominous presence behind you sends a chill down your spine. Turning around, you find yourself face-to-face with what appears to be the Grim Reaper himself! The creature lets out a tremendous shout, striking immense fear into your heart. Gathering as much strength as you can into your shaky legs, your group immediately flees, through the opening beyond the large chest.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Explanation:</span> Well, automatic teleport to the next stage here.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Stage 5 - Flight for Your Life<br />
<br />
Story:</span> You can't believe it. An absolutely massive cavern with many levitating platforms of varying sizes lie before you. Are you supposed to run and jump across all this? With your legs trembling as much as they are?! You can hear that accursed specter gaining on you from behind. Cursing the sadistic jerk who designed this place, you take your first step.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Explanation:</span> Yes, everyone's favourite; the Jump Quest. The only obstacles here are projectiles of varying speeds the boss will throw at you from behind, as well as a few lasers. You will have ample time to spot and dodge them (and warnings for the lasers, which show you which part of the screen they'll hit). If you do get hit, the projectiles deal 20% of your HP while the lasers do 40%. The patterns will be the same every time you do this, by the way. Remember that bit of story from the previous stage? While in this stage, all skills are disabled, Speed and Jump are reduced to 100%, and you have a potion cooldown of 20 seconds "due to intense fear" so you can't just pot your way through this stage. This stage should last approximately 30 seconds for a decent jumper. As long as any one party member enters the portal at the end of the PQ, all party members in Stage 5 wil be automatically teleported to the next stage.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Stage 6 - Renewed Confidence<br />
<br />
Story:</span> You struggle to catch your breath, the immense fear in your heart tightening your chest and making it difficult to breathe. You look around, realising that you've run into a dead end and begin to despair. "Look!" Croft cries, pointing at a huge crystal pillar in the middle of the room, which seems to be housing something. "I...I've seen something like this in some old texts." she says, "some ancient civilisations used similar stones, charged with evil energies, to summon dreadful creatures." "If we destroy this, maybe...no. We will <span style="font-style: italic;" class="mycode_i">definitely</span> be able to defeat that monster!" You hear the demon call out again, and it emerges from the hallway. Croft's breath catches. "I'm sure of it. This is the ancient demon Deathreaver, a being of pure evil. Our plan...will work." Hearing her words, you grip your weapon and steel yourself. Now that you have a plan, you don't feel so afraid any more. Time to put this old geezer out of commission. Permanently.<br />
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Deathreaver</b><br />
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			<br />
<span style="font-weight: bold;" class="mycode_b">Moveset:</span><br />
<span style="font-style: italic;" class="mycode_i">Claw Swipe</span> - Deathreaver's regular attack. The Deathreaver performs a quick swipe to strike players to its front. Beware of its long reach!<br />
<span style="font-style: italic;" class="mycode_i">Destroyer</span> - Another regular attack. The Deathreaver charges up, then looses a fast-moving laser beam that sweeps upward. Difficult to dodge, but only hits players in front of it. Does a little more damage than the claw swipe.<br />
<span style="font-style: italic;" class="mycode_i">Call Undead</span> - Summons a large group of about 10 Skeletons (the ones from Endless Struggle below) to its aid.<br />
<span style="font-style: italic;" class="mycode_i">Terrify</span> - Deathreaver looses a terrible shout that strikes fear in your heart and immobilises you! A "Fear Gauge" appears below you; deplete it by quickly alternating the Left and Right arrow keys and free yourself. Be quick, because...<br />
<span style="font-style: italic;" class="mycode_i">Sudden Death</span> - Deathreaver causes your surroundings to turn pitch black, and vanishes into the darkness. It then reappears behind a randomly selected player and instantly kills him. It only, and <span style="font-weight: bold;" class="mycode_b">always</span> does this after using <span style="font-style: italic;" class="mycode_i">Terrify</span>. This has an obvious tell, however; right before it reappears, the Deathreaver's eyes gleam in the darkness at the exact position it will appear at.<br />
<span style="font-style: italic;" class="mycode_i">Soul Reave</span> -  Deathreaver creates a large pillar of dark energy about a third of the screen in diameter; its location will be marked by a faint purple circle shortly before it activates. This attack deals a massive amount of damage. If any players get hit, Deathreaver regains HP, but if anyone gets killed by this move it will regain three times as much.<br />
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<br />
<span style="font-weight: bold;" class="mycode_b">Explanation:</span> Now that you've shaken off some of your fear, you aren't at such a disadvantage any more. Now all you have is an 8 second potion cooldown. The Deathreaver is invincible. You have to attack and "kill" the Crystal Pillar in the centre of the room first, which will cause the boss to be immobilised for about 5 seconds and make it vulnerable to damage. Once the 5 seconds is up, the pillar will respawn, but it will have less HP than the first one. Subsequent respawns during this fight will spawn this second variant. Of course, the boss isn't just gonna sit there while you attack the pillar; it will attack you, and it has some nasty moves (see the moveset above). Like the midboss, it doesn't do touch damage.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Story:</span> The creature collapses and disintegrates. You have felled the mighty Deathreaver! But as you and your party celebrate, you feel a growing sense of unease. And then, you notice it. You were too naive. Surely such a powerful foe would not be slain so easily. As you and your friends stare in horror, the mighty demon grows to immense proportions by absorbing the dark energies from its surroundings. Condensing a portion of the energy it has collected, it unleashes a devastating attack upon your team...<br />
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Deathreaver (2)</b><br />
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			<br />
<span style="font-weight: bold;" class="mycode_b">Moveset:</span><br />
<span style="font-style: italic;" class="mycode_i">Accursed Lightning</span> - Deathreaver calls down bolts of lightning to strike all players. This move does even less damage than its claw swipes, but may Seal or Blind those hit.<br />
<span style="font-style: italic;" class="mycode_i">Call Undead II</span> - Deathreaver looses a tremendous shout, damaging and stunning all players for 4 seconds whilst summoning two Undead Sentinels to its aid. This will only occur once, when its HP hits the 25% mark.<br />
<span style="font-style: italic;" class="mycode_i">Dark Breath</span> - Deathreaver unleashes a breath of dark flame across the entire screen, from left to right. This attack reduces the HP and MP of those hit to 1, but can be avoided by hiding behind the large rocks. While using this move, Deathreaver is unable to perform any other move. This move also takes a few seconds to execute, so you'll have enough time (hopefully) to hide.<br />
<span style="font-style: italic;" class="mycode_i">Countdown</span> - Deathreaver condenses the dark energies in the surroundings into a sphere that gradually grows in size. If insufficient damage is dealt to the sphere, Deathreaver will cast Pandemonium again. It is invincible while using this move, but it cannot perform any other action either.<br />
<span style="font-style: italic;" class="mycode_i">Pandemonium</span> - The screen darkens slightly and the Deathreaver calls down many massive bolts of black lightning to wreak havoc on your party. This move does 80% of your Max HP and the Deathreaver is invincible for the duration of this skill. Damage reduction skills (Magic Guard, Meso Guard, etc.), Holy Magic Shell, and Divine Shield do nothing. Passive Guard Rate and Dodge Rate (Fake, Blocking, etc.) activate at half their normal rates. The only skills that will protect affected players from this move are the Paladin's Sacrosanctity and Guardian Spirit, which confer complete invincibility. If either (or both) of the two large rocks have been destroyed, they will respawn. Using this move also causes Deathreaver to regain a large amount of HP.<br />
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<br />
[spoiler=Deathreaver's Arm]<br />
<span style="font-weight: bold;" class="mycode_b">Moveset:</span><br />
<span style="font-style: italic;" class="mycode_i">Claw Swipe</span> - Deathreaver's Arm's regular attack. An arm is raised and, after a second, is swung down and toward the middle of the screen with tremendous speed. Because of its size, this attack will strike half of the screen; which half it strikes depends on which arm is being used.<br />
<span style="font-style: italic;" class="mycode_i">Death's Grasp</span> - Deathreaver plunges an arm into the ground, grabbing from below the player with the most aggro. That player is unable to take any action, and takes damage equal to 5% of his HP every second. However, this move will leave the targeted player with at least 1 HP. While this move is in effect, the only part of the boss that can be damaged is the hand it's using for this attack. Also, the boss is unable to perform any other attacks while using this move. The player will be released when 8 seconds is up, or when enough damage has been dealt to the hand.<br />
<span style="font-style: italic;" class="mycode_i">Crushing Impact</span> - Deathreaver lifts one arm and channels energy into it, then performs a powerful punch. This move does about twice as much damage as a claw swipe. If it hits either one of the two large rocks, that rock will be destroyed. As always, there is a mark to show you where it's aiming, but this one will move till right before the attack is executed, so try to avoid standing near the rocks.[/spoiler]<br />
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<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Undead Sentinel</b><br />
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			<br />
<span style="font-weight: bold;" class="mycode_b">Moveset:</span><br />
<span style="font-style: italic;" class="mycode_i">Sword Slash</span> - Undead Sentinel's regular attack. The Sentinel swings its sword, damaging players in front of it.<br />
<span style="font-style: italic;" class="mycode_i">Crushing Blow</span> - See Spectral Berserker.<br />
<span style="font-style: italic;" class="mycode_i">Rotten Breath</span> - Undead Sentinel unleashes a toxic breath that damages while inflicting Zombify and Poison on players hit.<br />
<span style="font-style: italic;" class="mycode_i">Turn the Tide</span> - With a loud cry, the Undead Sentinel rallies its allies and causes them to become warier, while intimidating its foes. All nearby players suffer from mana burn, and all nearby monsters have their defence raised dramatically.<br />
		</div>
	</div>
<br />
<span style="font-weight: bold;" class="mycode_b">Explanation:</span> This second (and final, I promise!) phase of the fight opens with the Deathreaver casting <span style="font-style: italic;" class="mycode_i">Pandemonium</span>, its strongest move in this phase of the fight. Doing this, however, also causes two large rocks to fall, one on each end of the map. These rocks are important, as stated above. The Deathreaver has become as big as Balrog, and like that boss also has multiple parts to attack; its torso and two arms. While its arms aren't "dead", all damage taken by its torso is halved. When the torso's HP reaches 50% or 25%, both arms will respawn with full HP. Naturally, all moves which require the use of its arms are disabled when its arms are "dead". Bishops and Warriors in general are pretty helpful in this fight, that's for sure. Just watch that Zombify now...<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Additional Information:</span> Remember that there are <span style="font-weight: bold;" class="mycode_b">two</span> arms, and that Maplestory considers multiple parts to be entirely separate entities. This means that there may be situations in which one Arm uses Crushing Impact while the main body seals you with Accursed Lightning, leaving you unable to Flash Jump away from the rock you're behind. There is, however, an exception: moves which prevent the boss from performing any other action while they're being used will do exactly that.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Story:</span> The Deathreaver falls, its carcass once again melting into nothingness. You are wary; you don't want to be caught off-guard like the last time, but your fears soon prove unfounded. Running toward Croft, you pronounce the nightmarish creature slain. Croft, however, isn't quite as elated as you expected her to be. Then you remember what it is she hired you for; to save her partner Richie. She desperately glances around the room...and then she freezes. You follow her gaze to the far end of the room, and you gasp, for there lies Richie. Upon closer inspection, you realise he bears some injuries sustained from combat, and on the ground next to him you find a destroyed pendant of some sort. "The Amulet of Demonification", says Croft in a solemn tone, and you immediately understand what had happened.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Exit - Back to the Surface<br />
<br />
Story:</span> Back at the little camp Croft had set up outside the cave, Richie comes around, though he's still a little disoriented. When he sees your faces, he is immediately apologetic, revealing that he remembers everything that had happened but was too powerless to do anything about it.<br />
<br />
Greed had overcome him, he said. He had come across that large chest and found the amulet inside it. He should have recognised it immediately, but he was blinded by greed and laid his hands upon it, and it had transformed him into a hideous monster.<br />
<br />
He thanks you for freeing him from the amulet's control, and announces his retirement from treasure hunting, revealing that he and Croft are to be wed next month. Croft thanks you as well, and gives you the reward she promised before sending you on your way. As you and your party depart, you wonder if your future adventures could ever top this one.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Endless Struggle<br />
<br />
Story:</span> That's odd. You should have fallen in battle, and yet when you open your eyes you find yourself in a strange room, not a soul in sight. You spy a large, ornate door in the middle of the chamber. "Whatever," you think to yourself, "I'll just head on through those doors and look for the others." The moment you lay your hand on the door, however, you feel something of a shock pass through your mind. The many bones scattered around the area begin to rattle as they move along the ground, and a voice in your head tells you that you're not going anywhere till you dish out some pain on these annoying Skeletons.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Explanation:</span> You enter this room if you die in Stages 2 to 5. You also enter this room if you fall off a platform in Stage 5. The enemies in this room give no EXP and will spawn endlessly. There are three ways to open the doors: firstly, each kill fills up a hidden gauge on the door. All you have to do is kill enough Skeletons and the door will let you through. Secondly, party members outside can locate and kill the Gate Phantasm miniboss, which will open the door when it dies. Note that each person who dies is sent to their own room, and there will be as many Phantasms as there are players in these rooms. Lastly, if Stage 5 is completed, the door in every room will be opened all at once. Leaving this room places you at the start of the stage your party is currently in.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Unwavering Conviction<br />
<br />
Story:</span> The Deathreaver truly is a fearsome foe. You are afraid. <span style="font-style: italic;" class="mycode_i">Deathly</span> afraid. And yet, somehow you can feel a tiny speck of courage burning and growing within your heart. "I want to win...no, I <span style="font-style: italic;" class="mycode_i">must</span> win," it's telling you. So once again you rise, once again you raise your sword in defiance and advance to protect your comrades. With that conviction giving you great strength, you stride toward the large ornate doors...<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Explanation:</span> You enter this room only if you die in Stage 6. This room looks identical to Endless Struggle, except that the doors are already open. Just head on through.<br />
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>What changes should I make?</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<span style="font-style: italic;" class="mycode_i">Some points to consider:</span><br />
- Is a potion cooldown time of 8 seconds too long? Should I reduce it to 5 seconds? After all, this is meant to be a challenge, not torture.<br />
- <strike>In order to encourage a mix of physical and magical attackers, and to differentiate the two arms a little, should I allow one arm to cast Super WDef Up and the other Super MDef Up?</strike><br />
		</div>
	</div></span>]]></content:encoded>
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			<title><![CDATA[Changing the look of skills]]></title>
			<link>https://www.southperry.net/showthread.php?tid=70776</link>
			<pubDate>Fri, 18 Apr 2014 16:20:51 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.southperry.net/member.php?action=profile&uid=12536">Ivangold</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.southperry.net/showthread.php?tid=70776</guid>
			<description><![CDATA[Look, i don't want to flood posts, but i got some ideas, and i want to discuss in SouthPerry, hope you don't mind, i may post more two posts with ideas for maple.<br />
<br />
So i was thinking that peoples could change the look of their buffs and some attack skills, firstly i thinked for explorers, since their skill changed over the time.<br />
The idea was that you could change a skill look, for a old one.<br />
<br />
Exemple:<br />
There's the rush skill for explorers, it changed since the beggining, so i thinked that they could change the look(sound the same as it was with the look), but the delay should stay the same to just change the look.<br />
The booster of explorers, got changes in this new uptate, so you could change for the old one(the delay should be the one too <img src="https://www.southperry.net/images/smilies/Maple/excellent.png" alt="Excellent" title="Excellent" class="smilie smilie_41" /><img src="https://www.southperry.net/images/smilies/Maple/glitter.png" alt="Glitter" title="Glitter" class="smilie smilie_54" />;it would be cool if the delay changed for the old too, thinking that most skills got a bigger delay <img src="https://www.southperry.net/images/smilies/Maple/rolleyes.png" alt="Rolleyes" title="Rolleyes" class="smilie smilie_33" />).<br />
<br />
Well, since some wouldn't want to change, or better, how would you change the look in your skill?<br />
I thinked that every job you get a ticket, this ticket can be used for any skill for all jobs(Ex: if you get the ticket of 1 job, you can use  to change look of some 4 job or even 5 job skill),<br />
it would be 4(5 with 5 job), but if you use it all, you could buy from the Cash Shop, it can cost like 1k(thinked in 3k but may be too much xD).<br />
<br />
Didn't the CMS got a uptate changing the look of mercedes skill? Well so nexon can do more looks, at least for other classes since some didn't get revamp in the skills(or KOCS that can't really change any look for a old one), like the haloween that mercedes got.<br />
Maybe peoples can just change the colors of some skills(not all, EX:changing the SE skill for purple would kill it's essence?<img src="https://www.southperry.net/images/smilies/Maple/frown.png" alt="Frown" title="Frown" class="smilie smilie_46" />:f6<img src="https://www.southperry.net/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
Note: Maybe i can add things, sugest things if you want, and rate my idea if you would like too(maybe?).<br />
<br />
EDIT: i think i did the title confused but you can undurstand <img src="https://www.southperry.net/images/smilies/Maple/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_25" /><img src="https://www.southperry.net/images/smilies/Maple/rolleyes.png" alt="Rolleyes" title="Rolleyes" class="smilie smilie_33" />; could be: Changing the look for skills]]></description>
			<content:encoded><![CDATA[Look, i don't want to flood posts, but i got some ideas, and i want to discuss in SouthPerry, hope you don't mind, i may post more two posts with ideas for maple.<br />
<br />
So i was thinking that peoples could change the look of their buffs and some attack skills, firstly i thinked for explorers, since their skill changed over the time.<br />
The idea was that you could change a skill look, for a old one.<br />
<br />
Exemple:<br />
There's the rush skill for explorers, it changed since the beggining, so i thinked that they could change the look(sound the same as it was with the look), but the delay should stay the same to just change the look.<br />
The booster of explorers, got changes in this new uptate, so you could change for the old one(the delay should be the one too <img src="https://www.southperry.net/images/smilies/Maple/excellent.png" alt="Excellent" title="Excellent" class="smilie smilie_41" /><img src="https://www.southperry.net/images/smilies/Maple/glitter.png" alt="Glitter" title="Glitter" class="smilie smilie_54" />;it would be cool if the delay changed for the old too, thinking that most skills got a bigger delay <img src="https://www.southperry.net/images/smilies/Maple/rolleyes.png" alt="Rolleyes" title="Rolleyes" class="smilie smilie_33" />).<br />
<br />
Well, since some wouldn't want to change, or better, how would you change the look in your skill?<br />
I thinked that every job you get a ticket, this ticket can be used for any skill for all jobs(Ex: if you get the ticket of 1 job, you can use  to change look of some 4 job or even 5 job skill),<br />
it would be 4(5 with 5 job), but if you use it all, you could buy from the Cash Shop, it can cost like 1k(thinked in 3k but may be too much xD).<br />
<br />
Didn't the CMS got a uptate changing the look of mercedes skill? Well so nexon can do more looks, at least for other classes since some didn't get revamp in the skills(or KOCS that can't really change any look for a old one), like the haloween that mercedes got.<br />
Maybe peoples can just change the colors of some skills(not all, EX:changing the SE skill for purple would kill it's essence?<img src="https://www.southperry.net/images/smilies/Maple/frown.png" alt="Frown" title="Frown" class="smilie smilie_46" />:f6<img src="https://www.southperry.net/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
Note: Maybe i can add things, sugest things if you want, and rate my idea if you would like too(maybe?).<br />
<br />
EDIT: i think i did the title confused but you can undurstand <img src="https://www.southperry.net/images/smilies/Maple/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_25" /><img src="https://www.southperry.net/images/smilies/Maple/rolleyes.png" alt="Rolleyes" title="Rolleyes" class="smilie smilie_33" />; could be: Changing the look for skills]]></content:encoded>
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			<title><![CDATA[What if Taru Spirit Weapons]]></title>
			<link>https://www.southperry.net/showthread.php?tid=69534</link>
			<pubDate>Thu, 30 Jan 2014 15:58:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.southperry.net/member.php?action=profile&uid=5853">xparasite9</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.southperry.net/showthread.php?tid=69534</guid>
			<description><![CDATA[What if the Taru Spirit Weapons were upgraded/merged with the Soul Weapons feature from jMS?<br />
<br />
Oh and I guess the raven ninja weapons could somehow be rationalized to get it too.]]></description>
			<content:encoded><![CDATA[What if the Taru Spirit Weapons were upgraded/merged with the Soul Weapons feature from jMS?<br />
<br />
Oh and I guess the raven ninja weapons could somehow be rationalized to get it too.]]></content:encoded>
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		<item>
			<title><![CDATA[Fantasy Dark Knight Reorganisation]]></title>
			<link>https://www.southperry.net/showthread.php?tid=69346</link>
			<pubDate>Mon, 20 Jan 2014 20:51:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.southperry.net/member.php?action=profile&uid=12299">iVege</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.southperry.net/showthread.php?tid=69346</guid>
			<description><![CDATA[Here's another one. It's centered around the Final Pact skill, which I have made changes to also. It focuses on the counter that you have to reach to revive from Final Pact, where you have to choose between fast hits or slow, stronger hits. A perfect balance produces the maximum damage output. A bit too much of either and you'd either lose out on damage or die. There are a few skills to help you get into the Final Pact state, to give you extra bonuses while in the state and to help reduce the counter quicker. Even the Beholder gets in on the action, instead of being its own, isolated aspect of the Dark Knight. Not too much too say here; read the skills and author comments below instead. Final Pact-centered skills in purple inside commentated section.<br />
<br />
I also have a Marksman revamp posted here. Well, it's not posted. But it's done.<br />
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Damage per second (1v1, 0% PDR)</b><br />
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			<br />
These are pretty much the high and low ends of your damage. I don't want to find the average over the course of 20 minutes, so yeah. I forgot to account for the fact that you deal a finisher hit when you resummon Beholder for the spin values. Not that it matters, so I won't care. Also don't have any values for one spin (sub-180ms) + finisher, which is probably the case in practice anyway.<br />
<br />
Spamming Tainted Spear (spin), using Gungnir's Descent and Beholder whenever possible: ~12.4k%/s<br />
Spamming Tainted Spear (finisher), using Gungnir's Descent and Beholder whenever possible: ~18.62k%/s<br />
Spamming Tainted Spear (finisher), using Gungnir's Descent and Beholder whenever possible, maximum hits: ~11.79/s<br />
Spamming Tainted Spear (finisher), using Gungnir's Descent and Beholder whenever possible, maximum damage: ~589.51m/s<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Hypers</span><br />
<br />
Fast (4) attacking speed for Potato.<br />
<br />
Spamming Tainted Spear (spin), using Potato, Epic Adventure, Gungnir's Descent and Beholder whenever possible: ~13.71k%/s<br />
Spamming Tainted Spear (finisher), using Potato, Epic Adventure, Gungnir's Descent and Beholder whenever possible: ~20.57k%/s<br />
Spamming Tainted Spear (finisher), using Potato, Epic Adventure, Gungnir's Descent and Beholder whenever possible, maximum hits: ~11.83/s<br />
Spamming Tainted Spear (finisher), using Potato, Epic Adventure, Gungnir's Descent and Beholder whenever possible, maximum damage: ~631.2m/s<br />
		</div>
	</div>
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Swordsman</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<img src="http://i.imgur.com/pDahQb8.png" loading="lazy"  alt="[Image: pDahQb8.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Swordsmanship Mastery</span><br />
Maximum Level: 15<br />
Description: Permanently increases maximum HP, movement speed, maximum movement speed, jump and knock back resistance.<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">15	Maximum HP +30%, movement speed +20%, maximum movement speed +20%, jump +10%, knock-back resistance +40%</td></tr></table>
<br />
<br />
<img src="http://i.imgur.com/6O0zPKu.png" loading="lazy"  alt="[Image: 6O0zPKu.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Iron Body</span><br />
Maximum Level: 20<br />
Description: Permanently increases defense and touch damage reduction.<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">20	Defense +1,000, touch damage reduction +50%</td></tr></table>
<br />
<br />
<span style="font-style: italic;" class="mycode_i">This skill has one of the blandest animations in the entire game, so it might as well be a passive. The damage reduction only works against touch damage now, but it has been amped up to fit the role. Oh, and "defense" here means both weapon defense and magic defense. I thought I might as well call it that since they've been collectively referring to accuracy and avoid in the same way for a while now.</span><br />
<br />
<img src="http://i.imgur.com/pldFjGe.png" loading="lazy"  alt="[Image: pldFjGe.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Slash Blast</span><br />
Maximum Level: 20<br />
Description: Deals damage to enemies.<br />
Delays: slashBlast - 990ms, slashBlast2 - 900ms <br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-200&amp;lty=-113&amp;rbx=-10&amp;rby=0&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">200%</a><br />
Final Attack: One-handed sword, two-handed sword, one-handed axe, two-handed axe, one-handed blunt weapon, two-handed blunt weapon, spear, polearm<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">20	Activation cost: 6 MP, damage: 335%, maximum enemies targeted: 4</td></tr></table>
<br />
<br />
<img src="http://i.imgur.com/cmhIH7M.png" loading="lazy"  alt="[Image: cmhIH7M.png]" class="mycode_img" /> <img src="http://i.imgur.com/ksacktQ.png" loading="lazy"  alt="[Image: ksacktQ.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">War Leap</span><br />
Maximum Level: 10<br />
Description: Performs a second jump with increased power while ascending in the air.<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">10	Activation cost: 5 MP</td></tr></table>
<br />
		</div>
	</div><div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Spearman</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<img src="http://i.imgur.com/Hn0Tsca.png" loading="lazy"  alt="[Image: Hn0Tsca.png]" class="mycode_img" /><br />
[COLOR="#800080"]<span style="text-decoration: underline;" class="mycode_u">Beholder</span><br />
Maximum Level: 1<br />
Description: Summons the Beholder who deals damage to enemies, granting a chance to inflict blind. When the Beholder expires, it explodes and deals damage to enemies. This skill may not be used while already active and the cooldown of this skill activates after the skill ends.<br />
Delays: alert2 - 600ms, attack1 - 1440ms, attack2 - 1440ms, skill1 - 1440ms<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-270&amp;lty=-225&amp;rbx=270&amp;rby=120&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">270%</a>, <a href="http://www.southperry.net/maplerange.php?ltx=-400&amp;lty=-300&amp;rbx=400&amp;rby=300&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">400%</a><br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Activation cost: 30 MP, damage: 420%, number of hits: 1, blind rate: 20%, accuracy decrease: 80%, blind duration: 5 seconds, maximum enemies targeted: 1, duration: 30 seconds, explosion damage: 880%, explosion number of hits: 1, explosion maximum enemies targeted: 15, cooldown: 150 seconds</td></tr></table>
[/COLOR]<br />
<span style="font-style: italic;" class="mycode_i">I have always wondered why the Beholder was like the only summon who didn't attack. Well, now it does. The blind rate is obviously for Gungnir's Descent (see Dark Knight), and the reason why it's blind and not some other effect is (also obviously) because the Beholder's an eye! I was really wondering what kind of status effect to give the guy, so thank god he was designed as (or plagiarised from) an eye. The duration of 30 seconds is a bit low, but since conventional buffing has been eradicated, I don't see it as much of a problem.</span><br />
<br />
<img src="http://i.imgur.com/ss2kquY.png" loading="lazy"  alt="[Image: ss2kquY.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Weapon Mastery</span><br />
Maximum Level: 10<br />
Description: Permanently increases mastery, accuracy and attacking speed.<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">10	Mastery +50%, accuracy +240, attacking speed +2</td></tr></table>
<br />
<br />
<span style="font-style: italic;" class="mycode_i">I merged Weapon Booster with this skill in case you haven't noticed. Death to buffs.</span><br />
<br />
<img src="http://i.imgur.com/UfJdiVe.png" loading="lazy"  alt="[Image: UfJdiVe.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Physical Training</span><br />
Maximum Level: 10<br />
Description: Permanently increases STR and DEX.<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">5	STR +30, DEX +30</td></tr></table>
<br />
<br />
<img src="http://i.imgur.com/Lpxzi5Z.png" loading="lazy"  alt="[Image: Lpxzi5Z.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Endure</span><br />
Maximum Level: 20<br />
Description: Permanently increases damage reduction and elemental resistance.<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">20	Damage reduction +20%, elemental resistance +30%</td></tr></table>
<br />
<br />
<span style="font-style: italic;" class="mycode_i">Who doesn't love some elemental resistance? Oh, and some damage reduction too. We don't really have any of that stuff. Heh, not that you'd be using it.</span><br />
<br />
<img src="http://i.imgur.com/cQO2WdK.png" loading="lazy"  alt="[Image: cQO2WdK.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Final Attack</span><br />
Maximum Level: 20<br />
Description: Grants a chance to deal damage to an enemy after performing certain skills.<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-450&amp;lty=-100&amp;rbx=50&amp;rby=50&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">450%</a><br />
Pre-requisite: level 3 Weapon Mastery<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">20	Activation rate: 40%, damage: 150%</td></tr></table>
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<img src="http://i.imgur.com/S5S3W70.png" loading="lazy"  alt="[Image: S5S3W70.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Piercing Drive</span><br />
Maximum Level: 20<br />
Description: Deals damage to enemies. Enemies who are 250px or father away will be dealt improved damage from this skill.<br />
Delays: piercingThrough - 780ms<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-350&amp;lty=-100&amp;rbx=-33&amp;rby=5&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">350%</a><br />
Final Attack: Spear, polearm<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">20	Activation cost: 20 MP, damage: 402%, improved damage: 520%, number of hits: 1, maximum enemies targeted: 8</td></tr></table>
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<br />
<span style="font-style: italic;" class="mycode_i">It clearly hits once. Increased improved damage since the range of freedom was reduced by a hundred pixels. I removed the critical rate effect because the whole skill reminded me of Rangefinder, and also because Dark Impale fits the close range part in third job.</span><br />
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<img src="http://i.imgur.com/m9XkyMa.png" loading="lazy"  alt="[Image: m9XkyMa.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Spear Sweep</span><br />
Maximum Level: 10<br />
Description: Deals damage to enemies, pulling them closer to you and stunning them.<br />
Delays: spearPulling - 1050ms<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-450&amp;lty=-100&amp;rbx=-50&amp;rby=15&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">450%</a><br />
Final Attack: Spear, polearm<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">10	Activation cost: 14 MP, damage: 190%, number of hits: 2, stun duration: 1 second, maximum enemies targeted: 12</td></tr></table>
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<img src="http://i.imgur.com/iC0VJmj.png" loading="lazy"  alt="[Image: iC0VJmj.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Iron Will</span><br />
Maximum Level: 10<br />
Description: Increases the defense of nearby party members, including yourself.<br />
Delays: ironWall - 0ms<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-400&amp;lty=-300&amp;rbx=400&amp;rby=300&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">400%</a><br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">10	Activation cost: 24 MP, defense +100%, duration: 900 seconds</td></tr></table>
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<span style="font-style: italic;" class="mycode_i">Shield Mastery is like fifty times that. You won't be using it during bossing anyway.</span><br />
		</div>
	</div><div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Berserker</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
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<img src="http://i.imgur.com/G0j7w7y.png" loading="lazy"  alt="[Image: G0j7w7y.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Aura of the Beholder</span><br />
Maximum Level: 20<br />
Description: The Beholder increases your critical rate, minimum critical damage and defense ignore as long as it is summoned. <span style="color: #800080;" class="mycode_color">Permanently increases critical rate, minimum critical damage, defense ignore, the chance of inflicting blind with Beholder, the number of hits of the Beholder explosion and decreases the cooldown of Beholder. </span><br />
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<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">20	Critical rate +100%, minimum critical damage +30%, defense ignore +100%; critical rate +20%, minimum critical damage +15%, defense ignore +30%; <span style="color: #800080;" class="mycode_color">Beholder blind rate +20%, Beholder explosion number of hits +1, Beholder cooldown decrease: 30 seconds</span></td></tr></table>
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<span style="font-style: italic;" class="mycode_i">See? I'm taking the progress of the character very seriously. They'll grow to love their Beholder more and more as they level up. And they'll miss it more and more whenever it goes on cooldown. Bwahahahaha.</span><br />
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<img src="http://i.imgur.com/uXMCdH4.png" loading="lazy"  alt="[Image: uXMCdH4.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Hex of the Beholder</span><br />
Maximum Level: 20<br />
Description: The Beholder automatically grants a buff to nearby party members, including yourself, which increases maximum HP and maximum MP, and periodically recovers HP and MP. The Beholder will not buff party members already under the effects of the buff. <span style="color: #800080;" class="mycode_color">Permanently increases the chance of inflicting blind with Beholder, the number of hits of the Beholder explosion and decreases the cooldown of Beholder. </span><br />
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<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">20	Maximum HP +60%, maximum MP +60%, HP recovery: 5% of maximum HP, MP recovery: 5% of  maximum MP, recovery frequency: 4 seconds, duration: 180 seconds; <span style="color: #800080;" class="mycode_color">Beholder blind rate +20%, Beholder explosion number of hits +1, Beholder cooldown decrease: 30 seconds</span></td></tr></table>
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<span style="font-style: italic;" class="mycode_i">This is Hyper Body, pretty much. And kind of Aura as well. Even though this is Hex. And Aura is like Hex now. Confusing stuff.</span><br />
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<img src="http://i.imgur.com/eRfl9Iy.png" loading="lazy"  alt="[Image: eRfl9Iy.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Power Stance</span><br />
Maximum Level: 10<br />
Description: Permanently increases knock back resistance.<br />
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<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">10	Knock-back resistance +60%</td></tr></table>
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<img src="http://i.imgur.com/XVsNaxn.png" loading="lazy"  alt="[Image: XVsNaxn.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Reinforced Darkness</span><br />
Maximum Level: 10<br />
Description: Permanently grants a chance to drain a portion of damage dealt to enemies, up to 20% of maximum HP or the current active threshold of Cross Surge, and increases status resistance.<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">10	Drain rate: 20%, damage drained: 10%, status resistance +40%</td></tr></table>
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<span style="font-style: italic;" class="mycode_i">Basically, if you're 100% HP or under, you'll only heal up to 100% HP. If you're 80% HP or under, you'll only heal up to 80% HP. And so on.</span><br />
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<img src="http://i.imgur.com/xFpj2sw.png" loading="lazy"  alt="[Image: xFpj2sw.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Dark Impale</span><br />
Maximum Level: 20<br />
Description: Deals damage to enemies. Permanently increases the improved damage of Piercing Drive.<br />
Delays: darkImpale - 840ms<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-250&amp;lty=-70&amp;rbx=0&amp;rby=0&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">250%</a><br />
Final Attack: Spear, polearm<br />
Pre-requisite: level 20 Piercing Drive<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">20	Activation cost: 35 MP, damage: 208%, number of hits: 4, maximum enemies targeted: 8; Piercing Drive improved damage: 750%</td></tr></table>
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<span style="font-style: italic;" class="mycode_i">It really does only hit 4 times. Short range with Dark Impale, long range with Piercing Drive.</span><br />
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<img src="http://i.imgur.com/5O6xVbk.png" loading="lazy"  alt="[Image: 5O6xVbk.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Rush</span><br />
Maximum Level: 10<br />
Description: Deals damage to enemies by moving forward, pushing them along with you.<br />
Delays: rush - 600ms<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-450&amp;lty=-50&amp;rbx=0&amp;rby=0&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">450%</a><br />
Final Attack: Spear, polearm<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">10	Activation cost: 20 MP, damage: 305%, number of hits: 1, maximum enemies targeted: 12</td></tr></table>
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<img src="http://i.imgur.com/I2ALrTg.png" loading="lazy"  alt="[Image: I2ALrTg.png]" class="mycode_img" /><br />
[COLOR="#800080"]<span style="text-decoration: underline;" class="mycode_u">Cross Surge</span><br />
Maximum Level: 20<br />
Description: Increases total damage whenever your HP meets certain thresholds relative to your maximum HP. This skill can be toggled on or off.<br />
Delays: threat - 1260ms<br />
Animations: <a href="http://i.imgur.com/KAUNl0A.gif" target="_blank" rel="noopener" class="mycode_url">100%</a>, <a href="http://i.imgur.com/SnS8WON.gif" target="_blank" rel="noopener" class="mycode_url">80%</a>, <a href="http://i.imgur.com/Sj9o4mf.gif" target="_blank" rel="noopener" class="mycode_url">60%</a>, <a href="http://i.imgur.com/SYByTXv.gif" target="_blank" rel="noopener" class="mycode_url">40%</a>, <a href="http://i.imgur.com/oxNv7Ky.gif" target="_blank" rel="noopener" class="mycode_url">20%</a>, <a href="http://i.imgur.com/kFnosGN.gif" target="_blank" rel="noopener" class="mycode_url">0%</a><br />
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<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">20	Activation cost: 20 MP, when HP is equal to or lower than: 100% of your maximum HP, total damage +10%; 80% of your maximum HP, total damage +20%; 60% of your maximum HP, total damage +30%; 40% of your maximum HP, total damage +40%; 20% of your maximum HP, total damage +50%, when HP is equal to 0% of your maximum HP, total damage +100%</td></tr></table>
[/COLOR]<br />
<span style="font-style: italic;" class="mycode_i">These buffs prepare you for fourth job. Well, you could still try that 0% HP thing, I guess. You'll probably die though. Now that I think about it, this would be quite confusing for those Berserkers who don't know about their own fourth job skills. The toggle's obviously to turn off the annoying animation, of course! It's not like I decided to add some USEFUL animation mechanic there just because I needed a reason to make this skill toggle.</span><br />
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<img src="http://i.imgur.com/aqUR5Bn.png" loading="lazy"  alt="[Image: aqUR5Bn.png]" class="mycode_img" /><br />
[COLOR="#800080"]<span style="text-decoration: underline;" class="mycode_u">Hyper Body</span><br />
Maximum Level: 10<br />
Description: Increases attack and boss damage, and reduces defense, avoid, damage reduction, elemental resistance, dodge rate, HP recovery, potion effectiveness and drain rate, prevents healing and removes all increases to maximum HP from skills or items. This skill can be toggled on or off.<br />
Delays: alert2 - 600ms<br />
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<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">10	Activation cost: 30 MP, attack +50, boss damage +30%, defense: 0, avoid: 0, damage reduction: 0%, elemental resistance: 0%, dodge rate: 0%, HP recovery: 0, potion effectiveness: 0%, drain rate: 0%</td></tr></table>
[/COLOR]<br />
<span style="font-style: italic;" class="mycode_i">Did I miss anything? Maybe the skill should retcon all your HP gains from levelling up previously to the lowest possible. You must be at the worst state of survivability. Who needs it when you're trying to die, anyway? Who needs it if dying meant becoming immortal?</span><br />
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		</div>
	</div><div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Dark Knight (hypers)</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
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<img src="http://i.imgur.com/u3Bnm0O.png" loading="lazy"  alt="[Image: u3Bnm0O.png]" class="mycode_img" /><br />
[COLOR="#800080"]<span style="text-decoration: underline;" class="mycode_u">Domination of the Beholder</span><br />
Maximum Level: 30<br />
Description: The Beholder drains HP from you whenever it attacks. Its damage increases each time it drains your HP. Permanently increases the chance of inflicting blind with Beholder, the number of hits of the Beholder explosion and decreases the cooldown of Beholder.<br />
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<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">30	Drained HP: 30% of maximum HP, damage +45%; Beholder blind rate +20%, Beholder explosion number of hits +1, Beholder cooldown decrease: 30 seconds</td></tr></table>
[/COLOR]<br />
<span style="font-style: italic;" class="mycode_i">Now THIS is domination, Nexon America. The damage increase is additive with itself, but multiplies with the Beholder's damage, by the way. And of course, it resets each time a new Beholder is summoned. Beholder can be 4,011% damage or 14,516% with Revenge... or 44,000% with the explosion! Doesn't sound so weak now, does it?</span><br />
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<img src="http://i.imgur.com/Ows83e1.png" loading="lazy"  alt="[Image: Ows83e1.png]" class="mycode_img" /><br />
[COLOR="#800080"]<span style="text-decoration: underline;" class="mycode_u">Vengeance of the Beholder</span><br />
Maximum Level: 30<br />
Description: The Beholder automatically unleashes an attack whenever you are damaged by an enemy. This skill can be toggled on or off. Permanently increases the chance of inflicting blind with Beholder, the number of hits of the Beholder explosion and decreases the cooldown of Beholder.<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-260&amp;lty=-220&amp;rbx=260&amp;rby=120&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">260%</a><br />
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<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">30	Damage: 380%, number of hits: 4, maximum enemies targeted: 12, instant kill rate: 10%, cooldown: 5 seconds; Beholder blind rate +20%, Beholder explosion number of hits +1, Beholder cooldown decrease: 30 seconds</td></tr></table>
[/COLOR]<br />
<span style="font-style: italic;" class="mycode_i">A revenge that can actually justify its cooldown. Works with Domination of the Beholder as well, by the way.</span><br />
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<img src="http://i.imgur.com/5z4HOtm.png" loading="lazy"  alt="[Image: 5z4HOtm.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Weapon Expert</span><br />
Maximum Level: 30<br />
Description: Permanently increases mastery, accuracy and minimum critical damage.<br />
Pre-requisite: level 10 Weapon Mastery<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">30	Mastery +20%, attack +30, minimum critical damage +15%</td></tr></table>
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<img src="http://i.imgur.com/BnvXJhl.png" loading="lazy"  alt="[Image: BnvXJhl.png]" class="mycode_img" /><br />
[COLOR="#800080"]<span style="text-decoration: underline;" class="mycode_u">Final Pact</span><br />
Maximum Level: 30<br />
Description: Enables you to remain alive for a fixed period of time when your HP reaches 0. During this time, you will revive after the skill ends if you clear a counter by killing monsters or hitting a boss a certain number of times. This number will increase by 5 each time you are revived by this skill, but will reset a fixed period of time after this skill first activates in the cycle.<br />
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<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">30	Duration: 30 seconds, monster kill or boss hit requirement: 0, requirement reset timer: 1,500 seconds</td></tr></table>
[/COLOR]<br />
<span style="font-style: italic;" class="mycode_i">No damage reflect ignore or invincibility (it doesn't protect you from status effects), but you can potentially stay immortal (not invincible) forever with Gungnir's Descent and Tainted Spear's keydown. In a perfect world. At the cost of a large chunk of damage. All the skills reducing your defense or outright damaging or killing you was obviously for this skill, and Cross Surge's 0% HP effect can only activate with this skill, of course.</span><br />
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<img src="http://i.imgur.com/zltBoM9.png" loading="lazy"  alt="[Image: zltBoM9.png]" class="mycode_img" /><br />
[COLOR="#800080"]<span style="text-decoration: underline;" class="mycode_u">Gungnir&#8217;s Descent</span><br />
Maximum Level: 30<br />
Description: Deals damage to an enemy, ignoring defense and clears a certain number of counters from Final Pact. This skill may be used during other skills. The cooldown of this skill progresses five times as quickly when you are attacking an enemy inflicted with a status effect.<br />
Delays: gungnirsDescent - 0ms<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-400&amp;lty=-150&amp;rbx=0&amp;rby=0&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">400%</a><br />
Final Attack: Spear, polearm<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">30	Activation cost: 5,000 HP, damage: 2,496%, number of hits: 1, defense ignored: 100%, maximum enemies targeted: 1, Final Pact counters cleared: 5, cooldown: 20 seconds</td></tr></table>
[/COLOR]<br />
<span style="font-style: italic;" class="mycode_i">This skill can help kill you. It can deal tremendous damage at no cost of your time. It can let you deal even more damage with Tainted Spear's finisher by shortening spinning time. All at no cost of your time. Not sure how the cooldown thing would work with consecutive attacks, but it would work pretty well with Tainted Spear's keydown. The Beholder's blind can only stay active for half the time or so, so you might want to find another status effect to work with otherwise.</span><br />
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<img src="http://i.imgur.com/6SLavdA.png" loading="lazy"  alt="[Image: 6SLavdA.png]" class="mycode_img" /><br />
[COLOR="#800080"]<span style="text-decoration: underline;" class="mycode_u">Tainted Spear</span><br />
Maximum Level: 30<br />
Description: Deals damage to enemies continuously by holding down the skill key, ignoring defense. You may move and jump while this skill is being used. During Final Pact, you will perform a finisher hit after you release the skill key, which deals damage to enemies, ignoring defense and granting a chance to ignore damage cancel or damage reflect.<br />
Delays: 450ms (prepare), 180ms (keydown), 720ms (keydownend)<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-230&amp;lty=-120&amp;rbx=230&amp;rby=20&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">230%</a>, <a href="http://www.southperry.net/maplerange.php?ltx=-370&amp;lty=-60&amp;rbx=-60&amp;rby=60&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">370%</a><br />
Final Attack: Spear, polearm<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">30	Activation cost: 7 MP, damage: 360%, number of hits: 1, defense ignored: 20%, maximum enemies targeted: 8, finisher damage: 475%, finisher number of hits: 6, finisher defense ignored: 40%, finisher damage cancel or damage reflect ignore rate: 20%, finisher maximum enemies targeted: 1</td></tr></table>
[/COLOR]<br />
<span style="font-style: italic;" class="mycode_i">Spanish, begone! While spinning is for mobbing and finisher is for bossing, you can only use the finisher while in a state between life and death. And to maintain that state, you'll have to spin. Properly balance between the two during bossing and you'll make the most out of your Final Pact time. Spin too much? Loss of damage. Spin too little? Death. Of course, there are skills like Gungnir's Descent and Dark Thirst to help you out a bit. You also get to ignore damage reflect! And it doesn't matter if you fail since you're immortal. You can always play it safe and take advantage of all your survivability skills and just spin your way through bosses as well, I guess. You'd truly be immortal then. And a sub-par damage dealer.</span><br />
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<img src="http://i.imgur.com/Tgls8YU.png" loading="lazy"  alt="[Image: Tgls8YU.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Hero&#8217;s Will</span><br />
Maximum Level: 5<br />
Description: Cancels a status effect inflicted upon yourself.<br />
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<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">5	Activation cost: 30 MP, cooldown: 360 seconds</td></tr></table>
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<img src="http://i.imgur.com/iAWlCMf.png" loading="lazy"  alt="[Image: iAWlCMf.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Magic Crash</span><br />
Maximum Level: 30<br />
Description: Prevents enemies from casting buffs, healing, resisting elemental damage or inflicting status effects for a fixed period of time. Enemies will gain a buff after the debuff ends which allows them to resist this skill for a fixed period of time. <br />
Delays: magicCrash - 1380ms<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-300&amp;lty=-50&amp;rbx=300&amp;rby=45&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">300%</a><br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">30	Activation cost: 15 MP, maximum enemies targeted: 12, debuff duration: 20 seconds, buff duration: 40 seconds, cooldown: 60 seconds</td></tr></table>
<br />
<br />
<span style="font-style: italic;" class="mycode_i">Because pineapple Paladins.</span><br />
<br />
<img src="http://i.imgur.com/MJmx5Zh.png" loading="lazy"  alt="[Image: MJmx5Zh.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Maple Warrior</span><br />
Maximum Level: 30<br />
Description: Increases the STR, DEX, INT and LUK of nearby party members, including yourself.<br />
Delays: alert3 - 1500ms<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-600&amp;lty=-400&amp;rbx=600&amp;rby=400&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">600%</a><br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">30	Activation cost: 70 MP, STR +15%, DEX +15%, INT +15%, LUK +15%, duration: 900 seconds</td></tr></table>
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Hypers</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<img src="http://i.imgur.com/BnvXJhl.png" loading="lazy"  alt="[Image: BnvXJhl.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Final Pact - Persist</span><br />
Maximum Level: 1<br />
Description: Permanently increases the duration of Final Pact.<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Final Pact duration +20%</td></tr></table>
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<br />
<img src="http://i.imgur.com/BnvXJhl.png" loading="lazy"  alt="[Image: BnvXJhl.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Final Pact - Counter Down</span><br />
Maximum Level: 1<br />
Description: Permanently decreases the monster kill or boss hit requirement of Final Pact.<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Final Pact monster kill or boss hit requirement -10</td></tr></table>
<br />
<br />
<span style="font-style: italic;" class="mycode_i">The first three deaths will be instant revival.</span><br />
<br />
<img src="http://i.imgur.com/BnvXJhl.png" loading="lazy"  alt="[Image: BnvXJhl.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Final Pact - Reset Time</span><br />
Maximum Level: 1<br />
Description: Permanently decreases the reset time of Final Pact.<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Final Pact reset time -20%</td></tr></table>
<br />
<br />
<img src="http://i.imgur.com/zltBoM9.png" loading="lazy"  alt="[Image: zltBoM9.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Gungnir&#8217;s Descent - Reinforce</span><br />
Maximum Level: 1<br />
Description: Permanently increases the total damage of Gungnir&#8217;s Descent.<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Gungnir&#8217;s Descent total damage +20%</td></tr></table>
<br />
<br />
<img src="http://i.imgur.com/zltBoM9.png" loading="lazy"  alt="[Image: zltBoM9.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Gungnir&#8217;s Descent - Enhance</span><br />
Maximum Level: 1<br />
Description: Permanently increases the number of Final Pact counters cleared by Gungnir&#8217;s Descent.<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Gungnir&#8217;s Descent Final Pact counters cleared +5</td></tr></table>
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<br />
<img src="http://i.imgur.com/zltBoM9.png" loading="lazy"  alt="[Image: zltBoM9.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Gungnir&#8217;s Descent - Cooldown Cutter</span><br />
Maximum Level: 1<br />
Description: Permanently decreases the cooldown of Gungnir&#8217;s Descent.<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Gungnir&#8217;s Descent cooldown -20%</td></tr></table>
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<br />
<span style="font-style: italic;" class="mycode_i">16 seconds. Or 1/5 that.</span><br />
<br />
<img src="http://i.imgur.com/6SLavdA.png" loading="lazy"  alt="[Image: 6SLavdA.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Tainted Spear - Reinforce</span><br />
Maximum Level: 1<br />
Description: Permanently increases the total damage of Tainted Spear.<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Tainted Spear total damage +20%</td></tr></table>
<br />
<br />
<img src="http://i.imgur.com/6SLavdA.png" loading="lazy"  alt="[Image: 6SLavdA.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Tainted Spear - Guardbreak</span><br />
Maximum Level: 1<br />
Description: Permanently increases the defense ignore of Tainted Spear.<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Tainted Spear defense ignore +20%</td></tr></table>
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<br />
<img src="http://i.imgur.com/6SLavdA.png" loading="lazy"  alt="[Image: 6SLavdA.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Tainted Spear - Spread</span><br />
Maximum Level: 1<br />
Description: Permanently increases the maximum enemies targeted by Tainted Spear. This skill does not affect the finisher hit of Tainted Spear.<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Tainted Spear maximum enemies targeted +2</td></tr></table>
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<br />
<span style="font-style: italic;" class="mycode_i">3 mobs wouldn't be that bad for a bossing skill...?</span><br />
<br />
<img src="http://i.imgur.com/99QrTvi.png" loading="lazy"  alt="[Image: 99QrTvi.png]" class="mycode_img" /><br />
[COLOR="#800080"]<span style="text-decoration: underline;" class="mycode_u">Dark Thirst</span><br />
Maximum Level: 1<br />
Description: Revives you if you are under the effects of Final Pact, but instantly kills you if you are not.<br />
Delays: HY132darkThirst - 990ms<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Activation cost: 300 MP, HP upon revival: 100% of maximum HP, cooldown after revive: 300 seconds, cooldown after instant kill: 30 seconds</td></tr></table>
[/COLOR]<br />
<span style="font-style: italic;" class="mycode_i">Emergency revival in case you didn't spin enough. I'm too nice. You can also kill yourself straight away now. How nice.</span><br />
<br />
<img src="http://i.imgur.com/lJf7Hjw.png" loading="lazy"  alt="[Image: lJf7Hjw.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Potato</span><br />
Maximum Level: 1<br />
Description: Deals damage to enemies.<br />
Delays: HY132darkSynthesis - 1170ms<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-400&amp;lty=-440&amp;rbx=400&amp;rby=60&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">400%</a><br />
Final Attack: Spear, polearm<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Activation cost: 200 MP, damage: 800%, number of hits: 10, maximum enemies targeted: 8, cooldown: 90 seconds</td></tr></table>
<br />
<br />
<img src="http://i.imgur.com/QlKJJ7d.png" loading="lazy"  alt="[Image: QlKJJ7d.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Epic Adventure - Warrior</span><br />
Maximum Level: 1<br />
Description: Increases the total damage and maximum damage of Explorer party members nearby, including yourself. The cooldown of this skill is reduced by 150 seconds for each Epic Adventure skill affecting you other than this skill.<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-400&amp;lty=-300&amp;rbx=400&amp;rby=300&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">400%</a><br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Activation cost: 100 MP, total damage +10%, maximum damage +10,000,000, duration: 300 seconds, cooldown: 900 seconds</td></tr></table>
<br />
<br />
<span style="font-style: italic;" class="mycode_i">Yes, this skill stacks with other versions of Epic Adventure. Also, the cooldown thing will also reduce the cooldown if you already have the skill out, but only once for each skill, including the ones before activation. So it's basically just no cooldown if you have all five up, but that was obvious already. I do have a Marksman revamp finished with the Bowman version of this skill. It's not yet ready for Southperry viewing yet, though.</span><br />
<br />
		</div>
	</div>
		</div>
	</div>
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>No comments</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Swordsman</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<img src="http://i.imgur.com/pDahQb8.png" loading="lazy"  alt="[Image: pDahQb8.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Swordsmanship Mastery</span><br />
Maximum Level: 15<br />
Description: Permanently increases maximum HP, movement speed, maximum movement speed, jump and knock back resistance.<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">15	Maximum HP +30%, movement speed +20%, maximum movement speed +20%, jump +10%, knock-back resistance +40%</td></tr></table>
<br />
<br />
<img src="http://i.imgur.com/6O0zPKu.png" loading="lazy"  alt="[Image: 6O0zPKu.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Iron Body</span><br />
Maximum Level: 20<br />
Description: Permanently increases defense and touch damage reduction.<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">20	Defense +1,000, touch damage reduction +50%</td></tr></table>
<br />
<br />
<img src="http://i.imgur.com/pldFjGe.png" loading="lazy"  alt="[Image: pldFjGe.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Slash Blast</span><br />
Maximum Level: 20<br />
Description: Deals damage to enemies.<br />
Delays: slashBlast - 990ms, slashBlast2 - 900ms <br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-200&amp;lty=-113&amp;rbx=-10&amp;rby=0&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">200%</a><br />
Final Attack: One-handed sword, two-handed sword, one-handed axe, two-handed axe, one-handed blunt weapon, two-handed blunt weapon, spear, polearm<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">20	Activation cost: 6 MP, damage: 335%, maximum enemies targeted: 4</td></tr></table>
<br />
<br />
<img src="http://i.imgur.com/cmhIH7M.png" loading="lazy"  alt="[Image: cmhIH7M.png]" class="mycode_img" /> <img src="http://i.imgur.com/ksacktQ.png" loading="lazy"  alt="[Image: ksacktQ.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">War Leap</span><br />
Maximum Level: 10<br />
Description: Performs a second jump with increased power while ascending in the air.<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">10	Activation cost: 5 MP</td></tr></table>
<br />
		</div>
	</div><div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Spearman</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<img src="http://i.imgur.com/Hn0Tsca.png" loading="lazy"  alt="[Image: Hn0Tsca.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Beholder</span><br />
Maximum Level: 1<br />
Description: Summons the Beholder who deals damage to enemies, granting a chance to inflict blind. When the Beholder expires, it explodes and deals damage to enemies. This skill may not be used while already active and the cooldown of this skill activates after the skill ends.<br />
Delays: alert2 - 600ms, attack1 - 1440ms, attack2 - 1440ms, skill1 - 1440ms<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-270&amp;lty=-225&amp;rbx=270&amp;rby=120&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">270%</a>, <a href="http://www.southperry.net/maplerange.php?ltx=-400&amp;lty=-300&amp;rbx=400&amp;rby=300&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">400%</a><br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Activation cost: 30 MP, damage: 420%, number of hits: 1, blind rate: 20%, accuracy decrease: 80%, blind duration: 5 seconds, maximum enemies targeted: 1, duration: 30 seconds, explosion damage: 880%, explosion number of hits: 1, explosion maximum enemies targeted: 15, cooldown: 150 seconds</td></tr></table>
<br />
<br />
<img src="http://i.imgur.com/ss2kquY.png" loading="lazy"  alt="[Image: ss2kquY.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Weapon Mastery</span><br />
Maximum Level: 10<br />
Description: Permanently increases mastery, accuracy and attacking speed.<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">10	Mastery +50%, accuracy +240, attacking speed +2</td></tr></table>
<br />
<br />
<img src="http://i.imgur.com/UfJdiVe.png" loading="lazy"  alt="[Image: UfJdiVe.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Physical Training</span><br />
Maximum Level: 10<br />
Description: Permanently increases STR and DEX.<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">5	STR +30, DEX +30</td></tr></table>
<br />
<br />
<img src="http://i.imgur.com/Lpxzi5Z.png" loading="lazy"  alt="[Image: Lpxzi5Z.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Endure</span><br />
Maximum Level: 20<br />
Description: Permanently increases damage reduction and elemental resistance.<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">20	Damage reduction +20%, elemental resistance +30%</td></tr></table>
<br />
<br />
<img src="http://i.imgur.com/cQO2WdK.png" loading="lazy"  alt="[Image: cQO2WdK.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Final Attack</span><br />
Maximum Level: 20<br />
Description: Grants a chance to deal damage to an enemy after performing certain skills.<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-450&amp;lty=-100&amp;rbx=50&amp;rby=50&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">450%</a><br />
Pre-requisite: level 3 Weapon Mastery<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">20	Activation rate: 40%, damage: 150%</td></tr></table>
<br />
<br />
<img src="http://i.imgur.com/S5S3W70.png" loading="lazy"  alt="[Image: S5S3W70.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Piercing Drive</span><br />
Maximum Level: 20<br />
Description: Deals damage to enemies. Enemies who are 250px or father away will be dealt improved damage from this skill.<br />
Delays: piercingThrough - 780ms<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-350&amp;lty=-100&amp;rbx=-33&amp;rby=5&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">350%</a><br />
Final Attack: Spear, polearm<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">20	Activation cost: 20 MP, damage: 402%, improved damage: 520%, number of hits: 1, maximum enemies targeted: 8</td></tr></table>
<br />
<br />
<img src="http://i.imgur.com/m9XkyMa.png" loading="lazy"  alt="[Image: m9XkyMa.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Spear Sweep</span><br />
Maximum Level: 10<br />
Description: Deals damage to enemies, pulling them closer to you and stunning them.<br />
Delays: spearPulling - 1050ms<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-450&amp;lty=-100&amp;rbx=-50&amp;rby=15&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">450%</a><br />
Final Attack: Spear, polearm<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">10	Activation cost: 14 MP, damage: 190%, number of hits: 2, stun duration: 1 second, maximum enemies targeted: 12</td></tr></table>
<br />
<br />
<img src="http://i.imgur.com/iC0VJmj.png" loading="lazy"  alt="[Image: iC0VJmj.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Iron Will</span><br />
Maximum Level: 10<br />
Description: Increases the defense of nearby party members, including yourself.<br />
Delays: ironWall - 0ms<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-400&amp;lty=-300&amp;rbx=400&amp;rby=300&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">400%</a><br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">10	Activation cost: 24 MP, defense +100%, duration: 900 seconds</td></tr></table>
<br />
		</div>
	</div><div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Berserker</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<img src="http://i.imgur.com/G0j7w7y.png" loading="lazy"  alt="[Image: G0j7w7y.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Aura of the Beholder</span><br />
Maximum Level: 20<br />
Description: The Beholder increases your critical rate, minimum critical damage and defense ignore as long as it is summoned. Permanently increases critical rate, minimum critical damage, defense ignore, the chance of inflicting blind with Beholder, the number of hits of the Beholder explosion and decreases the cooldown of Beholder. <br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">20	Critical rate +100%, minimum critical damage +30%, defense ignore +100%; critical rate +20%, minimum critical damage +15%, defense ignore +30%; Beholder blind rate +20%, Beholder explosion number of hits +1Beholder cooldown decrease: 30 seconds</td></tr></table>
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<br />
<img src="http://i.imgur.com/uXMCdH4.png" loading="lazy"  alt="[Image: uXMCdH4.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Hex of the Beholder</span><br />
Maximum Level: 20<br />
Description: The Beholder automatically grants a buff to nearby party members, including yourself, which increases maximum HP and maximum MP, and periodically recovers HP and MP. The Beholder will not buff party members already under the effects of the buff. Permanently increases the chance of inflicting blind with Beholder, the number of hits of the Beholder explosion and decreases the cooldown of Beholder. <br />
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<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">20	Maximum HP +60%, maximum MP +60%, HP recovery: 5% of maximum HP, MP recovery: 5% of  maximum MP, recovery frequency: 4 seconds, duration: 180 seconds; Beholder blind rate +20%, Beholder explosion number of hits +1, Beholder cooldown decrease: 30 seconds</td></tr></table>
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<img src="http://i.imgur.com/eRfl9Iy.png" loading="lazy"  alt="[Image: eRfl9Iy.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Power Stance</span><br />
Maximum Level: 10<br />
Description: Permanently increases knock back resistance.<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">10	Knock-back resistance +60%</td></tr></table>
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<img src="http://i.imgur.com/XVsNaxn.png" loading="lazy"  alt="[Image: XVsNaxn.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Reinforced Darkness</span><br />
Maximum Level: 10<br />
Description: Permanently grants a chance to drain a portion of damage dealt to enemies, up to 20% of maximum HP or the current active threshold of Cross Surge, and increases status resistance.<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">10	Drain rate: 20%, damage drained: 10%, status resistance +40%</td></tr></table>
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<img src="http://i.imgur.com/xFpj2sw.png" loading="lazy"  alt="[Image: xFpj2sw.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Dark Impale</span><br />
Maximum Level: 20<br />
Description: Deals damage to enemies. Permanently increases the improved damage of Piercing Drive.<br />
Delays: darkImpale - 840ms<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-250&amp;lty=-70&amp;rbx=0&amp;rby=0&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">250%</a><br />
Final Attack: Spear, polearm<br />
Pre-requisite: level 20 Piercing Drive<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">20	Activation cost: 35 MP, damage: 208%, number of hits: 4, maximum enemies targeted: 8; Piercing Drive improved damage: 750%</td></tr></table>
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<img src="http://i.imgur.com/5O6xVbk.png" loading="lazy"  alt="[Image: 5O6xVbk.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Rush</span><br />
Maximum Level: 10<br />
Description: Deals damage to enemies by moving forward, pushing them along with you.<br />
Delays: rush - 600ms<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-450&amp;lty=-50&amp;rbx=0&amp;rby=0&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">450%</a><br />
Final Attack: Spear, polearm<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">10	Activation cost: 20 MP, damage: 305%, number of hits: 1, maximum enemies targeted: 12</td></tr></table>
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<img src="http://i.imgur.com/I2ALrTg.png" loading="lazy"  alt="[Image: I2ALrTg.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Cross Surge</span><br />
Maximum Level: 20<br />
Description: Increases total damage whenever your HP meets certain thresholds relative to your maximum HP. This skill can be toggled on or off.<br />
Delays: threat - 1260ms<br />
Animations: Animations: <a href="http://i.imgur.com/KAUNl0A.gif" target="_blank" rel="noopener" class="mycode_url">100%</a>, <a href="http://i.imgur.com/SnS8WON.gif" target="_blank" rel="noopener" class="mycode_url">80%</a>, <a href="http://i.imgur.com/Sj9o4mf.gif" target="_blank" rel="noopener" class="mycode_url">60%</a>, <a href="http://i.imgur.com/SYByTXv.gif" target="_blank" rel="noopener" class="mycode_url">40%</a>, <a href="http://i.imgur.com/oxNv7Ky.gif" target="_blank" rel="noopener" class="mycode_url">20%</a>, <a href="http://i.imgur.com/kFnosGN.gif" target="_blank" rel="noopener" class="mycode_url">0%</a><br />
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<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">20	Activation cost: 20 MP, when HP is equal to or lower than: 100% of your maximum HP, total damage +10%; 80% of your maximum HP, total damage +20%; 60% of your maximum HP, total damage +30%; 40% of your maximum HP, total damage +40%; 20% of your maximum HP, total damage +50%, when HP is equal to 0% of your maximum HP, total damage +100%</td></tr></table>
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<img src="http://i.imgur.com/aqUR5Bn.png" loading="lazy"  alt="[Image: aqUR5Bn.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Hyper Body</span><br />
Maximum Level: 10<br />
Description: Increases attack and boss damage, and reduces defense, avoid, damage reduction, elemental resistance, dodge rate, HP recovery, potion effectiveness and drain rate, prevents healing and removes all increases to maximum HP from skills or items. This skill can be toggled on or off.<br />
Delays: alert2 - 600ms<br />
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<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">10	Activation cost: 30 MP, attack +50, boss damage +30%, defense: 0, avoid: 0, damage reduction: 0%, elemental resistance: 0%, dodge rate: 0%, HP recovery: 0, potion effectiveness: 0%, drain rate: 0%</td></tr></table>
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		</div>
	</div><div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Dark Knight (hypers)</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
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<img src="http://i.imgur.com/u3Bnm0O.png" loading="lazy"  alt="[Image: u3Bnm0O.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Domination of the Beholder</span><br />
Maximum Level: 30<br />
Description: The Beholder drains HP from you whenever it attacks. Its damage increases each time it drains your HP. Permanently increases the chance of inflicting blind with Beholder, the number of hits of the Beholder explosion and decreases the cooldown of Beholder.<br />
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<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">30	Drained HP: 30% of maximum HP, damage +45%; Beholder blind rate +20%, Beholder explosion number of hits +1, Beholder cooldown decrease: 30 seconds</td></tr></table>
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<img src="http://i.imgur.com/Ows83e1.png" loading="lazy"  alt="[Image: Ows83e1.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Vengeance of the Beholder</span><br />
Maximum Level: 30<br />
Description: The Beholder automatically unleashes an attack whenever you are damaged by an enemy. This skill can be toggled on or off. Permanently increases the chance of inflicting blind with Beholder, the number of hits of the Beholder explosion and decreases the cooldown of Beholder.<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-260&amp;lty=-220&amp;rbx=260&amp;rby=120&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">260%</a><br />
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<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">30	Damage: 380%, number of hits: 4, maximum enemies targeted: 12, instant kill rate: 10%, cooldown: 5 seconds; Beholder blind rate +20%, Beholder explosion number of hits +1, Beholder cooldown decrease: 30 seconds</td></tr></table>
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<img src="http://i.imgur.com/5z4HOtm.png" loading="lazy"  alt="[Image: 5z4HOtm.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Weapon Expert</span><br />
Maximum Level: 30<br />
Description: Permanently increases mastery, accuracy and minimum critical damage.<br />
Pre-requisite: level 10 Weapon Mastery<br />
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<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">30	Mastery +20%, attack +30, minimum critical damage +15%</td></tr></table>
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<img src="http://i.imgur.com/BnvXJhl.png" loading="lazy"  alt="[Image: BnvXJhl.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Final Pact</span><br />
Maximum Level: 30<br />
Description: Enables you to remain alive for a fixed period of time when your HP reaches 0. During this time, you will revive after the skill ends if you clear a counter by killing monsters or hitting a boss a certain number of times. This number will increase by 5 each time you are revived by this skill, but will reset a fixed period of time after this skill first activates in the cycle.<br />
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<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">30	Duration: 30 seconds, monster kill or boss hit requirement: 0, requirement reset timer: 1,500 seconds</td></tr></table>
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<img src="http://i.imgur.com/zltBoM9.png" loading="lazy"  alt="[Image: zltBoM9.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Gungnir&#8217;s Descent</span><br />
Maximum Level: 30<br />
Description: Deals damage to an enemy, ignoring defense and clears a certain number of counters from Final Pact. This skill may be used during other skills. The cooldown of this skill progresses five times as quickly when you are attacking an enemy inflicted with a status effect.<br />
Delays: gungnirsDescent - 0ms<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-400&amp;lty=-150&amp;rbx=0&amp;rby=0&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">400%</a><br />
Final Attack: Spear, polearm<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">30	Activation cost: 5,000 HP, damage: 2,496%, number of hits: 1, defense ignored: 100%, maximum enemies targeted: 1, Final Pact counters cleared: 5, cooldown: 20 seconds</td></tr></table>
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<img src="http://i.imgur.com/6SLavdA.png" loading="lazy"  alt="[Image: 6SLavdA.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Tainted Spear</span><br />
Maximum Level: 30<br />
Description: Deals damage to enemies continuously by holding down the skill key, ignoring defense. You may move and jump while this skill is being used. During Final Pact, you will perform a finisher hit after you release the skill key, which deals damage to enemies, ignoring defense and granting a chance to ignore damage cancel or damage reflect.<br />
Delays: 450ms (prepare), 180ms (keydown), 720ms (keydownend)<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-230&amp;lty=-120&amp;rbx=230&amp;rby=20&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">230%</a>, <a href="http://www.southperry.net/maplerange.php?ltx=-370&amp;lty=-60&amp;rbx=-60&amp;rby=60&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">370%</a><br />
Final Attack: Spear, polearm<br />
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<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">30	Activation cost: 7 MP, damage: 360%, number of hits: 1, defense ignored: 20%, maximum enemies targeted: 8, finisher damage: 475%, finisher number of hits: 6, finisher defense ignored: 40%, finisher damage cancel or damage reflect ignore rate: 20%, finisher maximum enemies targeted: 1</td></tr></table>
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<img src="http://i.imgur.com/Tgls8YU.png" loading="lazy"  alt="[Image: Tgls8YU.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Hero&#8217;s Will</span><br />
Maximum Level: 5<br />
Description: Cancels a status effect inflicted upon yourself.<br />
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<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">5	Activation cost: 30 MP, cooldown: 360 seconds</td></tr></table>
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<img src="http://i.imgur.com/iAWlCMf.png" loading="lazy"  alt="[Image: iAWlCMf.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Magic Crash</span><br />
Maximum Level: 30<br />
Description: Prevents enemies from casting buffs, healing, resisting elemental damage or inflicting status effects for a fixed period of time. Enemies will gain a buff after the debuff ends which allows them to resist this skill for a fixed period of time. <br />
Delays: magicCrash - 1380ms<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-300&amp;lty=-50&amp;rbx=300&amp;rby=45&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">300%</a><br />
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<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">30	Activation cost: 15 MP, maximum enemies targeted: 12, debuff duration: 20 seconds, buff duration: 40 seconds, cooldown: 60 seconds</td></tr></table>
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<img src="http://i.imgur.com/MJmx5Zh.png" loading="lazy"  alt="[Image: MJmx5Zh.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Maple Warrior</span><br />
Maximum Level: 30<br />
Description: Increases the STR, DEX, INT and LUK of nearby party members, including yourself.<br />
Delays: alert3 - 1500ms<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-600&amp;lty=-400&amp;rbx=600&amp;rby=400&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">600%</a><br />
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<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">30	Activation cost: 70 MP, STR +15%, DEX +15%, INT +15%, LUK +15%, duration: 900 seconds</td></tr></table>
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Hypers</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<img src="http://i.imgur.com/BnvXJhl.png" loading="lazy"  alt="[Image: BnvXJhl.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Final Pact - Persist</span><br />
Maximum Level: 1<br />
Description: Permanently increases the duration of Final Pact.<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Final Pact duration +20%</td></tr></table>
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<img src="http://i.imgur.com/BnvXJhl.png" loading="lazy"  alt="[Image: BnvXJhl.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Final Pact - Counter Down</span><br />
Maximum Level: 1<br />
Description: Permanently decreases the monster kill or boss hit requirement of Final Pact.<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Final Pact monster kill or boss hit requirement -10</td></tr></table>
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<img src="http://i.imgur.com/BnvXJhl.png" loading="lazy"  alt="[Image: BnvXJhl.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Final Pact - Reset Time</span><br />
Maximum Level: 1<br />
Description: Permanently decreases the reset time of Final Pact.<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Final Pact reset time -20%</td></tr></table>
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<img src="http://i.imgur.com/zltBoM9.png" loading="lazy"  alt="[Image: zltBoM9.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Gungnir&#8217;s Descent - Reinforce</span><br />
Maximum Level: 1<br />
Description: Permanently increases the total damage of Gungnir&#8217;s Descent.<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Gungnir&#8217;s Descent total damage +20%</td></tr></table>
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<img src="http://i.imgur.com/zltBoM9.png" loading="lazy"  alt="[Image: zltBoM9.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Gungnir&#8217;s Descent - Enhance</span><br />
Maximum Level: 1<br />
Description: Permanently increases the number of Final Pact counters cleared by Gungnir&#8217;s Descent.<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Gungnir&#8217;s Descent Final Pact counters cleared +5</td></tr></table>
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<img src="http://i.imgur.com/zltBoM9.png" loading="lazy"  alt="[Image: zltBoM9.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Gungnir&#8217;s Descent - Cooldown Cutter</span><br />
Maximum Level: 1<br />
Description: Permanently decreases the cooldown of Gungnir&#8217;s Descent.<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Gungnir&#8217;s Descent cooldown -20%</td></tr></table>
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<img src="http://i.imgur.com/6SLavdA.png" loading="lazy"  alt="[Image: 6SLavdA.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Tainted Spear - Reinforce</span><br />
Maximum Level: 1<br />
Description: Permanently increases the total damage of Tainted Spear.<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Tainted Spear total damage +20%</td></tr></table>
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<img src="http://i.imgur.com/6SLavdA.png" loading="lazy"  alt="[Image: 6SLavdA.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Tainted Spear - Guardbreak</span><br />
Maximum Level: 1<br />
Description: Permanently increases the defense ignore of Tainted Spear.<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Tainted Spear defense ignore +20%</td></tr></table>
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<img src="http://i.imgur.com/6SLavdA.png" loading="lazy"  alt="[Image: 6SLavdA.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Tainted Spear - Spread</span><br />
Maximum Level: 1<br />
Description: Permanently increases the maximum enemies targeted by Tainted Spear. This skill does not affect the finisher hit of Tainted Spear.<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Tainted Spear maximum enemies targeted +2</td></tr></table>
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<img src="http://i.imgur.com/99QrTvi.png" loading="lazy"  alt="[Image: 99QrTvi.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Dark Thirst</span><br />
Maximum Level: 1<br />
Description: Revives you if you are under the effects of Final Pact, but instantly kills you if you are not.<br />
Delays: HY132darkThirst - 990ms<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Activation cost: 300 MP, HP upon revival: 100% of maximum HP, cooldown after revive: 300 seconds, cooldown after instant kill: 30 seconds</td></tr></table>
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<img src="http://i.imgur.com/lJf7Hjw.png" loading="lazy"  alt="[Image: lJf7Hjw.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Potato</span><br />
Maximum Level: 1<br />
Description: Deals damage to enemies.<br />
Delays: HY132darkSynthesis - 1170ms<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-400&amp;lty=-440&amp;rbx=400&amp;rby=60&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">400%</a><br />
Final Attack: Spear, polearm<br />
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<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Activation cost: 200 MP, damage: 800%, number of hits: 10, maximum enemies targeted: 8, cooldown: 90 seconds</td></tr></table>
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<br />
<img src="http://i.imgur.com/QlKJJ7d.png" loading="lazy"  alt="[Image: QlKJJ7d.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Epic Adventure - Warrior</span><br />
Maximum Level: 1<br />
Description: Increases the total damage and maximum damage of Explorer party members nearby, including yourself. The cooldown of this skill is reduced by 150 seconds for each Epic Adventure skill affecting you other than this skill.<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-400&amp;lty=-300&amp;rbx=400&amp;rby=300&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">400%</a><br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Activation cost: 100 MP, total damage +10%, maximum damage +10,000,000, duration: 300 seconds, cooldown: 900 seconds</td></tr></table>
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	</div>]]></description>
			<content:encoded><![CDATA[Here's another one. It's centered around the Final Pact skill, which I have made changes to also. It focuses on the counter that you have to reach to revive from Final Pact, where you have to choose between fast hits or slow, stronger hits. A perfect balance produces the maximum damage output. A bit too much of either and you'd either lose out on damage or die. There are a few skills to help you get into the Final Pact state, to give you extra bonuses while in the state and to help reduce the counter quicker. Even the Beholder gets in on the action, instead of being its own, isolated aspect of the Dark Knight. Not too much too say here; read the skills and author comments below instead. Final Pact-centered skills in purple inside commentated section.<br />
<br />
I also have a Marksman revamp posted here. Well, it's not posted. But it's done.<br />
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Damage per second (1v1, 0% PDR)</b><br />
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These are pretty much the high and low ends of your damage. I don't want to find the average over the course of 20 minutes, so yeah. I forgot to account for the fact that you deal a finisher hit when you resummon Beholder for the spin values. Not that it matters, so I won't care. Also don't have any values for one spin (sub-180ms) + finisher, which is probably the case in practice anyway.<br />
<br />
Spamming Tainted Spear (spin), using Gungnir's Descent and Beholder whenever possible: ~12.4k%/s<br />
Spamming Tainted Spear (finisher), using Gungnir's Descent and Beholder whenever possible: ~18.62k%/s<br />
Spamming Tainted Spear (finisher), using Gungnir's Descent and Beholder whenever possible, maximum hits: ~11.79/s<br />
Spamming Tainted Spear (finisher), using Gungnir's Descent and Beholder whenever possible, maximum damage: ~589.51m/s<br />
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<span style="font-weight: bold;" class="mycode_b">Hypers</span><br />
<br />
Fast (4) attacking speed for Potato.<br />
<br />
Spamming Tainted Spear (spin), using Potato, Epic Adventure, Gungnir's Descent and Beholder whenever possible: ~13.71k%/s<br />
Spamming Tainted Spear (finisher), using Potato, Epic Adventure, Gungnir's Descent and Beholder whenever possible: ~20.57k%/s<br />
Spamming Tainted Spear (finisher), using Potato, Epic Adventure, Gungnir's Descent and Beholder whenever possible, maximum hits: ~11.83/s<br />
Spamming Tainted Spear (finisher), using Potato, Epic Adventure, Gungnir's Descent and Beholder whenever possible, maximum damage: ~631.2m/s<br />
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	</div>
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Swordsman</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<img src="http://i.imgur.com/pDahQb8.png" loading="lazy"  alt="[Image: pDahQb8.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Swordsmanship Mastery</span><br />
Maximum Level: 15<br />
Description: Permanently increases maximum HP, movement speed, maximum movement speed, jump and knock back resistance.<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">15	Maximum HP +30%, movement speed +20%, maximum movement speed +20%, jump +10%, knock-back resistance +40%</td></tr></table>
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<br />
<img src="http://i.imgur.com/6O0zPKu.png" loading="lazy"  alt="[Image: 6O0zPKu.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Iron Body</span><br />
Maximum Level: 20<br />
Description: Permanently increases defense and touch damage reduction.<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">20	Defense +1,000, touch damage reduction +50%</td></tr></table>
<br />
<br />
<span style="font-style: italic;" class="mycode_i">This skill has one of the blandest animations in the entire game, so it might as well be a passive. The damage reduction only works against touch damage now, but it has been amped up to fit the role. Oh, and "defense" here means both weapon defense and magic defense. I thought I might as well call it that since they've been collectively referring to accuracy and avoid in the same way for a while now.</span><br />
<br />
<img src="http://i.imgur.com/pldFjGe.png" loading="lazy"  alt="[Image: pldFjGe.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Slash Blast</span><br />
Maximum Level: 20<br />
Description: Deals damage to enemies.<br />
Delays: slashBlast - 990ms, slashBlast2 - 900ms <br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-200&amp;lty=-113&amp;rbx=-10&amp;rby=0&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">200%</a><br />
Final Attack: One-handed sword, two-handed sword, one-handed axe, two-handed axe, one-handed blunt weapon, two-handed blunt weapon, spear, polearm<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">20	Activation cost: 6 MP, damage: 335%, maximum enemies targeted: 4</td></tr></table>
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<br />
<img src="http://i.imgur.com/cmhIH7M.png" loading="lazy"  alt="[Image: cmhIH7M.png]" class="mycode_img" /> <img src="http://i.imgur.com/ksacktQ.png" loading="lazy"  alt="[Image: ksacktQ.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">War Leap</span><br />
Maximum Level: 10<br />
Description: Performs a second jump with increased power while ascending in the air.<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">10	Activation cost: 5 MP</td></tr></table>
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		</div>
	</div><div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Spearman</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<img src="http://i.imgur.com/Hn0Tsca.png" loading="lazy"  alt="[Image: Hn0Tsca.png]" class="mycode_img" /><br />
[COLOR="#800080"]<span style="text-decoration: underline;" class="mycode_u">Beholder</span><br />
Maximum Level: 1<br />
Description: Summons the Beholder who deals damage to enemies, granting a chance to inflict blind. When the Beholder expires, it explodes and deals damage to enemies. This skill may not be used while already active and the cooldown of this skill activates after the skill ends.<br />
Delays: alert2 - 600ms, attack1 - 1440ms, attack2 - 1440ms, skill1 - 1440ms<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-270&amp;lty=-225&amp;rbx=270&amp;rby=120&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">270%</a>, <a href="http://www.southperry.net/maplerange.php?ltx=-400&amp;lty=-300&amp;rbx=400&amp;rby=300&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">400%</a><br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Activation cost: 30 MP, damage: 420%, number of hits: 1, blind rate: 20%, accuracy decrease: 80%, blind duration: 5 seconds, maximum enemies targeted: 1, duration: 30 seconds, explosion damage: 880%, explosion number of hits: 1, explosion maximum enemies targeted: 15, cooldown: 150 seconds</td></tr></table>
[/COLOR]<br />
<span style="font-style: italic;" class="mycode_i">I have always wondered why the Beholder was like the only summon who didn't attack. Well, now it does. The blind rate is obviously for Gungnir's Descent (see Dark Knight), and the reason why it's blind and not some other effect is (also obviously) because the Beholder's an eye! I was really wondering what kind of status effect to give the guy, so thank god he was designed as (or plagiarised from) an eye. The duration of 30 seconds is a bit low, but since conventional buffing has been eradicated, I don't see it as much of a problem.</span><br />
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<img src="http://i.imgur.com/ss2kquY.png" loading="lazy"  alt="[Image: ss2kquY.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Weapon Mastery</span><br />
Maximum Level: 10<br />
Description: Permanently increases mastery, accuracy and attacking speed.<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">10	Mastery +50%, accuracy +240, attacking speed +2</td></tr></table>
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<br />
<span style="font-style: italic;" class="mycode_i">I merged Weapon Booster with this skill in case you haven't noticed. Death to buffs.</span><br />
<br />
<img src="http://i.imgur.com/UfJdiVe.png" loading="lazy"  alt="[Image: UfJdiVe.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Physical Training</span><br />
Maximum Level: 10<br />
Description: Permanently increases STR and DEX.<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">5	STR +30, DEX +30</td></tr></table>
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<br />
<img src="http://i.imgur.com/Lpxzi5Z.png" loading="lazy"  alt="[Image: Lpxzi5Z.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Endure</span><br />
Maximum Level: 20<br />
Description: Permanently increases damage reduction and elemental resistance.<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">20	Damage reduction +20%, elemental resistance +30%</td></tr></table>
<br />
<br />
<span style="font-style: italic;" class="mycode_i">Who doesn't love some elemental resistance? Oh, and some damage reduction too. We don't really have any of that stuff. Heh, not that you'd be using it.</span><br />
<br />
<img src="http://i.imgur.com/cQO2WdK.png" loading="lazy"  alt="[Image: cQO2WdK.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Final Attack</span><br />
Maximum Level: 20<br />
Description: Grants a chance to deal damage to an enemy after performing certain skills.<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-450&amp;lty=-100&amp;rbx=50&amp;rby=50&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">450%</a><br />
Pre-requisite: level 3 Weapon Mastery<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">20	Activation rate: 40%, damage: 150%</td></tr></table>
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<br />
<img src="http://i.imgur.com/S5S3W70.png" loading="lazy"  alt="[Image: S5S3W70.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Piercing Drive</span><br />
Maximum Level: 20<br />
Description: Deals damage to enemies. Enemies who are 250px or father away will be dealt improved damage from this skill.<br />
Delays: piercingThrough - 780ms<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-350&amp;lty=-100&amp;rbx=-33&amp;rby=5&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">350%</a><br />
Final Attack: Spear, polearm<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">20	Activation cost: 20 MP, damage: 402%, improved damage: 520%, number of hits: 1, maximum enemies targeted: 8</td></tr></table>
<br />
<br />
<span style="font-style: italic;" class="mycode_i">It clearly hits once. Increased improved damage since the range of freedom was reduced by a hundred pixels. I removed the critical rate effect because the whole skill reminded me of Rangefinder, and also because Dark Impale fits the close range part in third job.</span><br />
<br />
<img src="http://i.imgur.com/m9XkyMa.png" loading="lazy"  alt="[Image: m9XkyMa.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Spear Sweep</span><br />
Maximum Level: 10<br />
Description: Deals damage to enemies, pulling them closer to you and stunning them.<br />
Delays: spearPulling - 1050ms<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-450&amp;lty=-100&amp;rbx=-50&amp;rby=15&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">450%</a><br />
Final Attack: Spear, polearm<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">10	Activation cost: 14 MP, damage: 190%, number of hits: 2, stun duration: 1 second, maximum enemies targeted: 12</td></tr></table>
<br />
<br />
<img src="http://i.imgur.com/iC0VJmj.png" loading="lazy"  alt="[Image: iC0VJmj.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Iron Will</span><br />
Maximum Level: 10<br />
Description: Increases the defense of nearby party members, including yourself.<br />
Delays: ironWall - 0ms<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-400&amp;lty=-300&amp;rbx=400&amp;rby=300&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">400%</a><br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">10	Activation cost: 24 MP, defense +100%, duration: 900 seconds</td></tr></table>
<br />
<br />
<span style="font-style: italic;" class="mycode_i">Shield Mastery is like fifty times that. You won't be using it during bossing anyway.</span><br />
		</div>
	</div><div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Berserker</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<img src="http://i.imgur.com/G0j7w7y.png" loading="lazy"  alt="[Image: G0j7w7y.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Aura of the Beholder</span><br />
Maximum Level: 20<br />
Description: The Beholder increases your critical rate, minimum critical damage and defense ignore as long as it is summoned. <span style="color: #800080;" class="mycode_color">Permanently increases critical rate, minimum critical damage, defense ignore, the chance of inflicting blind with Beholder, the number of hits of the Beholder explosion and decreases the cooldown of Beholder. </span><br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">20	Critical rate +100%, minimum critical damage +30%, defense ignore +100%; critical rate +20%, minimum critical damage +15%, defense ignore +30%; <span style="color: #800080;" class="mycode_color">Beholder blind rate +20%, Beholder explosion number of hits +1, Beholder cooldown decrease: 30 seconds</span></td></tr></table>
<br />
<br />
<span style="font-style: italic;" class="mycode_i">See? I'm taking the progress of the character very seriously. They'll grow to love their Beholder more and more as they level up. And they'll miss it more and more whenever it goes on cooldown. Bwahahahaha.</span><br />
<br />
<img src="http://i.imgur.com/uXMCdH4.png" loading="lazy"  alt="[Image: uXMCdH4.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Hex of the Beholder</span><br />
Maximum Level: 20<br />
Description: The Beholder automatically grants a buff to nearby party members, including yourself, which increases maximum HP and maximum MP, and periodically recovers HP and MP. The Beholder will not buff party members already under the effects of the buff. <span style="color: #800080;" class="mycode_color">Permanently increases the chance of inflicting blind with Beholder, the number of hits of the Beholder explosion and decreases the cooldown of Beholder. </span><br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">20	Maximum HP +60%, maximum MP +60%, HP recovery: 5% of maximum HP, MP recovery: 5% of  maximum MP, recovery frequency: 4 seconds, duration: 180 seconds; <span style="color: #800080;" class="mycode_color">Beholder blind rate +20%, Beholder explosion number of hits +1, Beholder cooldown decrease: 30 seconds</span></td></tr></table>
<br />
<br />
<span style="font-style: italic;" class="mycode_i">This is Hyper Body, pretty much. And kind of Aura as well. Even though this is Hex. And Aura is like Hex now. Confusing stuff.</span><br />
<br />
<img src="http://i.imgur.com/eRfl9Iy.png" loading="lazy"  alt="[Image: eRfl9Iy.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Power Stance</span><br />
Maximum Level: 10<br />
Description: Permanently increases knock back resistance.<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">10	Knock-back resistance +60%</td></tr></table>
<br />
<br />
<img src="http://i.imgur.com/XVsNaxn.png" loading="lazy"  alt="[Image: XVsNaxn.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Reinforced Darkness</span><br />
Maximum Level: 10<br />
Description: Permanently grants a chance to drain a portion of damage dealt to enemies, up to 20% of maximum HP or the current active threshold of Cross Surge, and increases status resistance.<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">10	Drain rate: 20%, damage drained: 10%, status resistance +40%</td></tr></table>
<br />
<br />
<span style="font-style: italic;" class="mycode_i">Basically, if you're 100% HP or under, you'll only heal up to 100% HP. If you're 80% HP or under, you'll only heal up to 80% HP. And so on.</span><br />
<br />
<img src="http://i.imgur.com/xFpj2sw.png" loading="lazy"  alt="[Image: xFpj2sw.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Dark Impale</span><br />
Maximum Level: 20<br />
Description: Deals damage to enemies. Permanently increases the improved damage of Piercing Drive.<br />
Delays: darkImpale - 840ms<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-250&amp;lty=-70&amp;rbx=0&amp;rby=0&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">250%</a><br />
Final Attack: Spear, polearm<br />
Pre-requisite: level 20 Piercing Drive<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">20	Activation cost: 35 MP, damage: 208%, number of hits: 4, maximum enemies targeted: 8; Piercing Drive improved damage: 750%</td></tr></table>
<br />
<br />
<span style="font-style: italic;" class="mycode_i">It really does only hit 4 times. Short range with Dark Impale, long range with Piercing Drive.</span><br />
<br />
<img src="http://i.imgur.com/5O6xVbk.png" loading="lazy"  alt="[Image: 5O6xVbk.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Rush</span><br />
Maximum Level: 10<br />
Description: Deals damage to enemies by moving forward, pushing them along with you.<br />
Delays: rush - 600ms<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-450&amp;lty=-50&amp;rbx=0&amp;rby=0&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">450%</a><br />
Final Attack: Spear, polearm<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">10	Activation cost: 20 MP, damage: 305%, number of hits: 1, maximum enemies targeted: 12</td></tr></table>
<br />
<br />
<img src="http://i.imgur.com/I2ALrTg.png" loading="lazy"  alt="[Image: I2ALrTg.png]" class="mycode_img" /><br />
[COLOR="#800080"]<span style="text-decoration: underline;" class="mycode_u">Cross Surge</span><br />
Maximum Level: 20<br />
Description: Increases total damage whenever your HP meets certain thresholds relative to your maximum HP. This skill can be toggled on or off.<br />
Delays: threat - 1260ms<br />
Animations: <a href="http://i.imgur.com/KAUNl0A.gif" target="_blank" rel="noopener" class="mycode_url">100%</a>, <a href="http://i.imgur.com/SnS8WON.gif" target="_blank" rel="noopener" class="mycode_url">80%</a>, <a href="http://i.imgur.com/Sj9o4mf.gif" target="_blank" rel="noopener" class="mycode_url">60%</a>, <a href="http://i.imgur.com/SYByTXv.gif" target="_blank" rel="noopener" class="mycode_url">40%</a>, <a href="http://i.imgur.com/oxNv7Ky.gif" target="_blank" rel="noopener" class="mycode_url">20%</a>, <a href="http://i.imgur.com/kFnosGN.gif" target="_blank" rel="noopener" class="mycode_url">0%</a><br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">20	Activation cost: 20 MP, when HP is equal to or lower than: 100% of your maximum HP, total damage +10%; 80% of your maximum HP, total damage +20%; 60% of your maximum HP, total damage +30%; 40% of your maximum HP, total damage +40%; 20% of your maximum HP, total damage +50%, when HP is equal to 0% of your maximum HP, total damage +100%</td></tr></table>
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<span style="font-style: italic;" class="mycode_i">These buffs prepare you for fourth job. Well, you could still try that 0% HP thing, I guess. You'll probably die though. Now that I think about it, this would be quite confusing for those Berserkers who don't know about their own fourth job skills. The toggle's obviously to turn off the annoying animation, of course! It's not like I decided to add some USEFUL animation mechanic there just because I needed a reason to make this skill toggle.</span><br />
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<img src="http://i.imgur.com/aqUR5Bn.png" loading="lazy"  alt="[Image: aqUR5Bn.png]" class="mycode_img" /><br />
[COLOR="#800080"]<span style="text-decoration: underline;" class="mycode_u">Hyper Body</span><br />
Maximum Level: 10<br />
Description: Increases attack and boss damage, and reduces defense, avoid, damage reduction, elemental resistance, dodge rate, HP recovery, potion effectiveness and drain rate, prevents healing and removes all increases to maximum HP from skills or items. This skill can be toggled on or off.<br />
Delays: alert2 - 600ms<br />
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<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">10	Activation cost: 30 MP, attack +50, boss damage +30%, defense: 0, avoid: 0, damage reduction: 0%, elemental resistance: 0%, dodge rate: 0%, HP recovery: 0, potion effectiveness: 0%, drain rate: 0%</td></tr></table>
[/COLOR]<br />
<span style="font-style: italic;" class="mycode_i">Did I miss anything? Maybe the skill should retcon all your HP gains from levelling up previously to the lowest possible. You must be at the worst state of survivability. Who needs it when you're trying to die, anyway? Who needs it if dying meant becoming immortal?</span><br />
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		</div>
	</div><div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Dark Knight (hypers)</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
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<img src="http://i.imgur.com/u3Bnm0O.png" loading="lazy"  alt="[Image: u3Bnm0O.png]" class="mycode_img" /><br />
[COLOR="#800080"]<span style="text-decoration: underline;" class="mycode_u">Domination of the Beholder</span><br />
Maximum Level: 30<br />
Description: The Beholder drains HP from you whenever it attacks. Its damage increases each time it drains your HP. Permanently increases the chance of inflicting blind with Beholder, the number of hits of the Beholder explosion and decreases the cooldown of Beholder.<br />
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<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">30	Drained HP: 30% of maximum HP, damage +45%; Beholder blind rate +20%, Beholder explosion number of hits +1, Beholder cooldown decrease: 30 seconds</td></tr></table>
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<span style="font-style: italic;" class="mycode_i">Now THIS is domination, Nexon America. The damage increase is additive with itself, but multiplies with the Beholder's damage, by the way. And of course, it resets each time a new Beholder is summoned. Beholder can be 4,011% damage or 14,516% with Revenge... or 44,000% with the explosion! Doesn't sound so weak now, does it?</span><br />
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<img src="http://i.imgur.com/Ows83e1.png" loading="lazy"  alt="[Image: Ows83e1.png]" class="mycode_img" /><br />
[COLOR="#800080"]<span style="text-decoration: underline;" class="mycode_u">Vengeance of the Beholder</span><br />
Maximum Level: 30<br />
Description: The Beholder automatically unleashes an attack whenever you are damaged by an enemy. This skill can be toggled on or off. Permanently increases the chance of inflicting blind with Beholder, the number of hits of the Beholder explosion and decreases the cooldown of Beholder.<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-260&amp;lty=-220&amp;rbx=260&amp;rby=120&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">260%</a><br />
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<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">30	Damage: 380%, number of hits: 4, maximum enemies targeted: 12, instant kill rate: 10%, cooldown: 5 seconds; Beholder blind rate +20%, Beholder explosion number of hits +1, Beholder cooldown decrease: 30 seconds</td></tr></table>
[/COLOR]<br />
<span style="font-style: italic;" class="mycode_i">A revenge that can actually justify its cooldown. Works with Domination of the Beholder as well, by the way.</span><br />
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<img src="http://i.imgur.com/5z4HOtm.png" loading="lazy"  alt="[Image: 5z4HOtm.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Weapon Expert</span><br />
Maximum Level: 30<br />
Description: Permanently increases mastery, accuracy and minimum critical damage.<br />
Pre-requisite: level 10 Weapon Mastery<br />
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<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">30	Mastery +20%, attack +30, minimum critical damage +15%</td></tr></table>
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<img src="http://i.imgur.com/BnvXJhl.png" loading="lazy"  alt="[Image: BnvXJhl.png]" class="mycode_img" /><br />
[COLOR="#800080"]<span style="text-decoration: underline;" class="mycode_u">Final Pact</span><br />
Maximum Level: 30<br />
Description: Enables you to remain alive for a fixed period of time when your HP reaches 0. During this time, you will revive after the skill ends if you clear a counter by killing monsters or hitting a boss a certain number of times. This number will increase by 5 each time you are revived by this skill, but will reset a fixed period of time after this skill first activates in the cycle.<br />
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<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">30	Duration: 30 seconds, monster kill or boss hit requirement: 0, requirement reset timer: 1,500 seconds</td></tr></table>
[/COLOR]<br />
<span style="font-style: italic;" class="mycode_i">No damage reflect ignore or invincibility (it doesn't protect you from status effects), but you can potentially stay immortal (not invincible) forever with Gungnir's Descent and Tainted Spear's keydown. In a perfect world. At the cost of a large chunk of damage. All the skills reducing your defense or outright damaging or killing you was obviously for this skill, and Cross Surge's 0% HP effect can only activate with this skill, of course.</span><br />
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<img src="http://i.imgur.com/zltBoM9.png" loading="lazy"  alt="[Image: zltBoM9.png]" class="mycode_img" /><br />
[COLOR="#800080"]<span style="text-decoration: underline;" class="mycode_u">Gungnir&#8217;s Descent</span><br />
Maximum Level: 30<br />
Description: Deals damage to an enemy, ignoring defense and clears a certain number of counters from Final Pact. This skill may be used during other skills. The cooldown of this skill progresses five times as quickly when you are attacking an enemy inflicted with a status effect.<br />
Delays: gungnirsDescent - 0ms<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-400&amp;lty=-150&amp;rbx=0&amp;rby=0&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">400%</a><br />
Final Attack: Spear, polearm<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">30	Activation cost: 5,000 HP, damage: 2,496%, number of hits: 1, defense ignored: 100%, maximum enemies targeted: 1, Final Pact counters cleared: 5, cooldown: 20 seconds</td></tr></table>
[/COLOR]<br />
<span style="font-style: italic;" class="mycode_i">This skill can help kill you. It can deal tremendous damage at no cost of your time. It can let you deal even more damage with Tainted Spear's finisher by shortening spinning time. All at no cost of your time. Not sure how the cooldown thing would work with consecutive attacks, but it would work pretty well with Tainted Spear's keydown. The Beholder's blind can only stay active for half the time or so, so you might want to find another status effect to work with otherwise.</span><br />
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<img src="http://i.imgur.com/6SLavdA.png" loading="lazy"  alt="[Image: 6SLavdA.png]" class="mycode_img" /><br />
[COLOR="#800080"]<span style="text-decoration: underline;" class="mycode_u">Tainted Spear</span><br />
Maximum Level: 30<br />
Description: Deals damage to enemies continuously by holding down the skill key, ignoring defense. You may move and jump while this skill is being used. During Final Pact, you will perform a finisher hit after you release the skill key, which deals damage to enemies, ignoring defense and granting a chance to ignore damage cancel or damage reflect.<br />
Delays: 450ms (prepare), 180ms (keydown), 720ms (keydownend)<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-230&amp;lty=-120&amp;rbx=230&amp;rby=20&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">230%</a>, <a href="http://www.southperry.net/maplerange.php?ltx=-370&amp;lty=-60&amp;rbx=-60&amp;rby=60&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">370%</a><br />
Final Attack: Spear, polearm<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">30	Activation cost: 7 MP, damage: 360%, number of hits: 1, defense ignored: 20%, maximum enemies targeted: 8, finisher damage: 475%, finisher number of hits: 6, finisher defense ignored: 40%, finisher damage cancel or damage reflect ignore rate: 20%, finisher maximum enemies targeted: 1</td></tr></table>
[/COLOR]<br />
<span style="font-style: italic;" class="mycode_i">Spanish, begone! While spinning is for mobbing and finisher is for bossing, you can only use the finisher while in a state between life and death. And to maintain that state, you'll have to spin. Properly balance between the two during bossing and you'll make the most out of your Final Pact time. Spin too much? Loss of damage. Spin too little? Death. Of course, there are skills like Gungnir's Descent and Dark Thirst to help you out a bit. You also get to ignore damage reflect! And it doesn't matter if you fail since you're immortal. You can always play it safe and take advantage of all your survivability skills and just spin your way through bosses as well, I guess. You'd truly be immortal then. And a sub-par damage dealer.</span><br />
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<img src="http://i.imgur.com/Tgls8YU.png" loading="lazy"  alt="[Image: Tgls8YU.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Hero&#8217;s Will</span><br />
Maximum Level: 5<br />
Description: Cancels a status effect inflicted upon yourself.<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">5	Activation cost: 30 MP, cooldown: 360 seconds</td></tr></table>
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<img src="http://i.imgur.com/iAWlCMf.png" loading="lazy"  alt="[Image: iAWlCMf.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Magic Crash</span><br />
Maximum Level: 30<br />
Description: Prevents enemies from casting buffs, healing, resisting elemental damage or inflicting status effects for a fixed period of time. Enemies will gain a buff after the debuff ends which allows them to resist this skill for a fixed period of time. <br />
Delays: magicCrash - 1380ms<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-300&amp;lty=-50&amp;rbx=300&amp;rby=45&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">300%</a><br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">30	Activation cost: 15 MP, maximum enemies targeted: 12, debuff duration: 20 seconds, buff duration: 40 seconds, cooldown: 60 seconds</td></tr></table>
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<span style="font-style: italic;" class="mycode_i">Because pineapple Paladins.</span><br />
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<img src="http://i.imgur.com/MJmx5Zh.png" loading="lazy"  alt="[Image: MJmx5Zh.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Maple Warrior</span><br />
Maximum Level: 30<br />
Description: Increases the STR, DEX, INT and LUK of nearby party members, including yourself.<br />
Delays: alert3 - 1500ms<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-600&amp;lty=-400&amp;rbx=600&amp;rby=400&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">600%</a><br />
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<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">30	Activation cost: 70 MP, STR +15%, DEX +15%, INT +15%, LUK +15%, duration: 900 seconds</td></tr></table>
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Hypers</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
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<img src="http://i.imgur.com/BnvXJhl.png" loading="lazy"  alt="[Image: BnvXJhl.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Final Pact - Persist</span><br />
Maximum Level: 1<br />
Description: Permanently increases the duration of Final Pact.<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Final Pact duration +20%</td></tr></table>
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<img src="http://i.imgur.com/BnvXJhl.png" loading="lazy"  alt="[Image: BnvXJhl.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Final Pact - Counter Down</span><br />
Maximum Level: 1<br />
Description: Permanently decreases the monster kill or boss hit requirement of Final Pact.<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Final Pact monster kill or boss hit requirement -10</td></tr></table>
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<span style="font-style: italic;" class="mycode_i">The first three deaths will be instant revival.</span><br />
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<img src="http://i.imgur.com/BnvXJhl.png" loading="lazy"  alt="[Image: BnvXJhl.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Final Pact - Reset Time</span><br />
Maximum Level: 1<br />
Description: Permanently decreases the reset time of Final Pact.<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Final Pact reset time -20%</td></tr></table>
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<img src="http://i.imgur.com/zltBoM9.png" loading="lazy"  alt="[Image: zltBoM9.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Gungnir&#8217;s Descent - Reinforce</span><br />
Maximum Level: 1<br />
Description: Permanently increases the total damage of Gungnir&#8217;s Descent.<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Gungnir&#8217;s Descent total damage +20%</td></tr></table>
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<img src="http://i.imgur.com/zltBoM9.png" loading="lazy"  alt="[Image: zltBoM9.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Gungnir&#8217;s Descent - Enhance</span><br />
Maximum Level: 1<br />
Description: Permanently increases the number of Final Pact counters cleared by Gungnir&#8217;s Descent.<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Gungnir&#8217;s Descent Final Pact counters cleared +5</td></tr></table>
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<img src="http://i.imgur.com/zltBoM9.png" loading="lazy"  alt="[Image: zltBoM9.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Gungnir&#8217;s Descent - Cooldown Cutter</span><br />
Maximum Level: 1<br />
Description: Permanently decreases the cooldown of Gungnir&#8217;s Descent.<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Gungnir&#8217;s Descent cooldown -20%</td></tr></table>
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<span style="font-style: italic;" class="mycode_i">16 seconds. Or 1/5 that.</span><br />
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<img src="http://i.imgur.com/6SLavdA.png" loading="lazy"  alt="[Image: 6SLavdA.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Tainted Spear - Reinforce</span><br />
Maximum Level: 1<br />
Description: Permanently increases the total damage of Tainted Spear.<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Tainted Spear total damage +20%</td></tr></table>
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<img src="http://i.imgur.com/6SLavdA.png" loading="lazy"  alt="[Image: 6SLavdA.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Tainted Spear - Guardbreak</span><br />
Maximum Level: 1<br />
Description: Permanently increases the defense ignore of Tainted Spear.<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Tainted Spear defense ignore +20%</td></tr></table>
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<img src="http://i.imgur.com/6SLavdA.png" loading="lazy"  alt="[Image: 6SLavdA.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Tainted Spear - Spread</span><br />
Maximum Level: 1<br />
Description: Permanently increases the maximum enemies targeted by Tainted Spear. This skill does not affect the finisher hit of Tainted Spear.<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Tainted Spear maximum enemies targeted +2</td></tr></table>
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<span style="font-style: italic;" class="mycode_i">3 mobs wouldn't be that bad for a bossing skill...?</span><br />
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<img src="http://i.imgur.com/99QrTvi.png" loading="lazy"  alt="[Image: 99QrTvi.png]" class="mycode_img" /><br />
[COLOR="#800080"]<span style="text-decoration: underline;" class="mycode_u">Dark Thirst</span><br />
Maximum Level: 1<br />
Description: Revives you if you are under the effects of Final Pact, but instantly kills you if you are not.<br />
Delays: HY132darkThirst - 990ms<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Activation cost: 300 MP, HP upon revival: 100% of maximum HP, cooldown after revive: 300 seconds, cooldown after instant kill: 30 seconds</td></tr></table>
[/COLOR]<br />
<span style="font-style: italic;" class="mycode_i">Emergency revival in case you didn't spin enough. I'm too nice. You can also kill yourself straight away now. How nice.</span><br />
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<img src="http://i.imgur.com/lJf7Hjw.png" loading="lazy"  alt="[Image: lJf7Hjw.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Potato</span><br />
Maximum Level: 1<br />
Description: Deals damage to enemies.<br />
Delays: HY132darkSynthesis - 1170ms<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-400&amp;lty=-440&amp;rbx=400&amp;rby=60&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">400%</a><br />
Final Attack: Spear, polearm<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Activation cost: 200 MP, damage: 800%, number of hits: 10, maximum enemies targeted: 8, cooldown: 90 seconds</td></tr></table>
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<img src="http://i.imgur.com/QlKJJ7d.png" loading="lazy"  alt="[Image: QlKJJ7d.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Epic Adventure - Warrior</span><br />
Maximum Level: 1<br />
Description: Increases the total damage and maximum damage of Explorer party members nearby, including yourself. The cooldown of this skill is reduced by 150 seconds for each Epic Adventure skill affecting you other than this skill.<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-400&amp;lty=-300&amp;rbx=400&amp;rby=300&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">400%</a><br />
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<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Activation cost: 100 MP, total damage +10%, maximum damage +10,000,000, duration: 300 seconds, cooldown: 900 seconds</td></tr></table>
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<br />
<span style="font-style: italic;" class="mycode_i">Yes, this skill stacks with other versions of Epic Adventure. Also, the cooldown thing will also reduce the cooldown if you already have the skill out, but only once for each skill, including the ones before activation. So it's basically just no cooldown if you have all five up, but that was obvious already. I do have a Marksman revamp finished with the Bowman version of this skill. It's not yet ready for Southperry viewing yet, though.</span><br />
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	</div>
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		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
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<img src="http://i.imgur.com/pDahQb8.png" loading="lazy"  alt="[Image: pDahQb8.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Swordsmanship Mastery</span><br />
Maximum Level: 15<br />
Description: Permanently increases maximum HP, movement speed, maximum movement speed, jump and knock back resistance.<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">15	Maximum HP +30%, movement speed +20%, maximum movement speed +20%, jump +10%, knock-back resistance +40%</td></tr></table>
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<img src="http://i.imgur.com/6O0zPKu.png" loading="lazy"  alt="[Image: 6O0zPKu.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Iron Body</span><br />
Maximum Level: 20<br />
Description: Permanently increases defense and touch damage reduction.<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">20	Defense +1,000, touch damage reduction +50%</td></tr></table>
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<br />
<img src="http://i.imgur.com/pldFjGe.png" loading="lazy"  alt="[Image: pldFjGe.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Slash Blast</span><br />
Maximum Level: 20<br />
Description: Deals damage to enemies.<br />
Delays: slashBlast - 990ms, slashBlast2 - 900ms <br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-200&amp;lty=-113&amp;rbx=-10&amp;rby=0&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">200%</a><br />
Final Attack: One-handed sword, two-handed sword, one-handed axe, two-handed axe, one-handed blunt weapon, two-handed blunt weapon, spear, polearm<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">20	Activation cost: 6 MP, damage: 335%, maximum enemies targeted: 4</td></tr></table>
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<br />
<img src="http://i.imgur.com/cmhIH7M.png" loading="lazy"  alt="[Image: cmhIH7M.png]" class="mycode_img" /> <img src="http://i.imgur.com/ksacktQ.png" loading="lazy"  alt="[Image: ksacktQ.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">War Leap</span><br />
Maximum Level: 10<br />
Description: Performs a second jump with increased power while ascending in the air.<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">10	Activation cost: 5 MP</td></tr></table>
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		</div>
	</div><div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Spearman</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
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<img src="http://i.imgur.com/Hn0Tsca.png" loading="lazy"  alt="[Image: Hn0Tsca.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Beholder</span><br />
Maximum Level: 1<br />
Description: Summons the Beholder who deals damage to enemies, granting a chance to inflict blind. When the Beholder expires, it explodes and deals damage to enemies. This skill may not be used while already active and the cooldown of this skill activates after the skill ends.<br />
Delays: alert2 - 600ms, attack1 - 1440ms, attack2 - 1440ms, skill1 - 1440ms<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-270&amp;lty=-225&amp;rbx=270&amp;rby=120&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">270%</a>, <a href="http://www.southperry.net/maplerange.php?ltx=-400&amp;lty=-300&amp;rbx=400&amp;rby=300&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">400%</a><br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Activation cost: 30 MP, damage: 420%, number of hits: 1, blind rate: 20%, accuracy decrease: 80%, blind duration: 5 seconds, maximum enemies targeted: 1, duration: 30 seconds, explosion damage: 880%, explosion number of hits: 1, explosion maximum enemies targeted: 15, cooldown: 150 seconds</td></tr></table>
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<img src="http://i.imgur.com/ss2kquY.png" loading="lazy"  alt="[Image: ss2kquY.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Weapon Mastery</span><br />
Maximum Level: 10<br />
Description: Permanently increases mastery, accuracy and attacking speed.<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">10	Mastery +50%, accuracy +240, attacking speed +2</td></tr></table>
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<br />
<img src="http://i.imgur.com/UfJdiVe.png" loading="lazy"  alt="[Image: UfJdiVe.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Physical Training</span><br />
Maximum Level: 10<br />
Description: Permanently increases STR and DEX.<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">5	STR +30, DEX +30</td></tr></table>
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<br />
<img src="http://i.imgur.com/Lpxzi5Z.png" loading="lazy"  alt="[Image: Lpxzi5Z.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Endure</span><br />
Maximum Level: 20<br />
Description: Permanently increases damage reduction and elemental resistance.<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">20	Damage reduction +20%, elemental resistance +30%</td></tr></table>
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<br />
<img src="http://i.imgur.com/cQO2WdK.png" loading="lazy"  alt="[Image: cQO2WdK.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Final Attack</span><br />
Maximum Level: 20<br />
Description: Grants a chance to deal damage to an enemy after performing certain skills.<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-450&amp;lty=-100&amp;rbx=50&amp;rby=50&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">450%</a><br />
Pre-requisite: level 3 Weapon Mastery<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">20	Activation rate: 40%, damage: 150%</td></tr></table>
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<img src="http://i.imgur.com/S5S3W70.png" loading="lazy"  alt="[Image: S5S3W70.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Piercing Drive</span><br />
Maximum Level: 20<br />
Description: Deals damage to enemies. Enemies who are 250px or father away will be dealt improved damage from this skill.<br />
Delays: piercingThrough - 780ms<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-350&amp;lty=-100&amp;rbx=-33&amp;rby=5&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">350%</a><br />
Final Attack: Spear, polearm<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">20	Activation cost: 20 MP, damage: 402%, improved damage: 520%, number of hits: 1, maximum enemies targeted: 8</td></tr></table>
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<br />
<img src="http://i.imgur.com/m9XkyMa.png" loading="lazy"  alt="[Image: m9XkyMa.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Spear Sweep</span><br />
Maximum Level: 10<br />
Description: Deals damage to enemies, pulling them closer to you and stunning them.<br />
Delays: spearPulling - 1050ms<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-450&amp;lty=-100&amp;rbx=-50&amp;rby=15&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">450%</a><br />
Final Attack: Spear, polearm<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">10	Activation cost: 14 MP, damage: 190%, number of hits: 2, stun duration: 1 second, maximum enemies targeted: 12</td></tr></table>
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<br />
<img src="http://i.imgur.com/iC0VJmj.png" loading="lazy"  alt="[Image: iC0VJmj.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Iron Will</span><br />
Maximum Level: 10<br />
Description: Increases the defense of nearby party members, including yourself.<br />
Delays: ironWall - 0ms<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-400&amp;lty=-300&amp;rbx=400&amp;rby=300&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">400%</a><br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">10	Activation cost: 24 MP, defense +100%, duration: 900 seconds</td></tr></table>
<br />
		</div>
	</div><div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Berserker</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
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<img src="http://i.imgur.com/G0j7w7y.png" loading="lazy"  alt="[Image: G0j7w7y.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Aura of the Beholder</span><br />
Maximum Level: 20<br />
Description: The Beholder increases your critical rate, minimum critical damage and defense ignore as long as it is summoned. Permanently increases critical rate, minimum critical damage, defense ignore, the chance of inflicting blind with Beholder, the number of hits of the Beholder explosion and decreases the cooldown of Beholder. <br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">20	Critical rate +100%, minimum critical damage +30%, defense ignore +100%; critical rate +20%, minimum critical damage +15%, defense ignore +30%; Beholder blind rate +20%, Beholder explosion number of hits +1Beholder cooldown decrease: 30 seconds</td></tr></table>
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<img src="http://i.imgur.com/uXMCdH4.png" loading="lazy"  alt="[Image: uXMCdH4.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Hex of the Beholder</span><br />
Maximum Level: 20<br />
Description: The Beholder automatically grants a buff to nearby party members, including yourself, which increases maximum HP and maximum MP, and periodically recovers HP and MP. The Beholder will not buff party members already under the effects of the buff. Permanently increases the chance of inflicting blind with Beholder, the number of hits of the Beholder explosion and decreases the cooldown of Beholder. <br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">20	Maximum HP +60%, maximum MP +60%, HP recovery: 5% of maximum HP, MP recovery: 5% of  maximum MP, recovery frequency: 4 seconds, duration: 180 seconds; Beholder blind rate +20%, Beholder explosion number of hits +1, Beholder cooldown decrease: 30 seconds</td></tr></table>
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<img src="http://i.imgur.com/eRfl9Iy.png" loading="lazy"  alt="[Image: eRfl9Iy.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Power Stance</span><br />
Maximum Level: 10<br />
Description: Permanently increases knock back resistance.<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">10	Knock-back resistance +60%</td></tr></table>
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<img src="http://i.imgur.com/XVsNaxn.png" loading="lazy"  alt="[Image: XVsNaxn.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Reinforced Darkness</span><br />
Maximum Level: 10<br />
Description: Permanently grants a chance to drain a portion of damage dealt to enemies, up to 20% of maximum HP or the current active threshold of Cross Surge, and increases status resistance.<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">10	Drain rate: 20%, damage drained: 10%, status resistance +40%</td></tr></table>
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<br />
<img src="http://i.imgur.com/xFpj2sw.png" loading="lazy"  alt="[Image: xFpj2sw.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Dark Impale</span><br />
Maximum Level: 20<br />
Description: Deals damage to enemies. Permanently increases the improved damage of Piercing Drive.<br />
Delays: darkImpale - 840ms<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-250&amp;lty=-70&amp;rbx=0&amp;rby=0&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">250%</a><br />
Final Attack: Spear, polearm<br />
Pre-requisite: level 20 Piercing Drive<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">20	Activation cost: 35 MP, damage: 208%, number of hits: 4, maximum enemies targeted: 8; Piercing Drive improved damage: 750%</td></tr></table>
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<br />
<img src="http://i.imgur.com/5O6xVbk.png" loading="lazy"  alt="[Image: 5O6xVbk.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Rush</span><br />
Maximum Level: 10<br />
Description: Deals damage to enemies by moving forward, pushing them along with you.<br />
Delays: rush - 600ms<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-450&amp;lty=-50&amp;rbx=0&amp;rby=0&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">450%</a><br />
Final Attack: Spear, polearm<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">10	Activation cost: 20 MP, damage: 305%, number of hits: 1, maximum enemies targeted: 12</td></tr></table>
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<img src="http://i.imgur.com/I2ALrTg.png" loading="lazy"  alt="[Image: I2ALrTg.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Cross Surge</span><br />
Maximum Level: 20<br />
Description: Increases total damage whenever your HP meets certain thresholds relative to your maximum HP. This skill can be toggled on or off.<br />
Delays: threat - 1260ms<br />
Animations: Animations: <a href="http://i.imgur.com/KAUNl0A.gif" target="_blank" rel="noopener" class="mycode_url">100%</a>, <a href="http://i.imgur.com/SnS8WON.gif" target="_blank" rel="noopener" class="mycode_url">80%</a>, <a href="http://i.imgur.com/Sj9o4mf.gif" target="_blank" rel="noopener" class="mycode_url">60%</a>, <a href="http://i.imgur.com/SYByTXv.gif" target="_blank" rel="noopener" class="mycode_url">40%</a>, <a href="http://i.imgur.com/oxNv7Ky.gif" target="_blank" rel="noopener" class="mycode_url">20%</a>, <a href="http://i.imgur.com/kFnosGN.gif" target="_blank" rel="noopener" class="mycode_url">0%</a><br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">20	Activation cost: 20 MP, when HP is equal to or lower than: 100% of your maximum HP, total damage +10%; 80% of your maximum HP, total damage +20%; 60% of your maximum HP, total damage +30%; 40% of your maximum HP, total damage +40%; 20% of your maximum HP, total damage +50%, when HP is equal to 0% of your maximum HP, total damage +100%</td></tr></table>
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<img src="http://i.imgur.com/aqUR5Bn.png" loading="lazy"  alt="[Image: aqUR5Bn.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Hyper Body</span><br />
Maximum Level: 10<br />
Description: Increases attack and boss damage, and reduces defense, avoid, damage reduction, elemental resistance, dodge rate, HP recovery, potion effectiveness and drain rate, prevents healing and removes all increases to maximum HP from skills or items. This skill can be toggled on or off.<br />
Delays: alert2 - 600ms<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">10	Activation cost: 30 MP, attack +50, boss damage +30%, defense: 0, avoid: 0, damage reduction: 0%, elemental resistance: 0%, dodge rate: 0%, HP recovery: 0, potion effectiveness: 0%, drain rate: 0%</td></tr></table>
<br />
		</div>
	</div><div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Dark Knight (hypers)</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
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<img src="http://i.imgur.com/u3Bnm0O.png" loading="lazy"  alt="[Image: u3Bnm0O.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Domination of the Beholder</span><br />
Maximum Level: 30<br />
Description: The Beholder drains HP from you whenever it attacks. Its damage increases each time it drains your HP. Permanently increases the chance of inflicting blind with Beholder, the number of hits of the Beholder explosion and decreases the cooldown of Beholder.<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">30	Drained HP: 30% of maximum HP, damage +45%; Beholder blind rate +20%, Beholder explosion number of hits +1, Beholder cooldown decrease: 30 seconds</td></tr></table>
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<img src="http://i.imgur.com/Ows83e1.png" loading="lazy"  alt="[Image: Ows83e1.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Vengeance of the Beholder</span><br />
Maximum Level: 30<br />
Description: The Beholder automatically unleashes an attack whenever you are damaged by an enemy. This skill can be toggled on or off. Permanently increases the chance of inflicting blind with Beholder, the number of hits of the Beholder explosion and decreases the cooldown of Beholder.<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-260&amp;lty=-220&amp;rbx=260&amp;rby=120&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">260%</a><br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">30	Damage: 380%, number of hits: 4, maximum enemies targeted: 12, instant kill rate: 10%, cooldown: 5 seconds; Beholder blind rate +20%, Beholder explosion number of hits +1, Beholder cooldown decrease: 30 seconds</td></tr></table>
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<img src="http://i.imgur.com/5z4HOtm.png" loading="lazy"  alt="[Image: 5z4HOtm.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Weapon Expert</span><br />
Maximum Level: 30<br />
Description: Permanently increases mastery, accuracy and minimum critical damage.<br />
Pre-requisite: level 10 Weapon Mastery<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">30	Mastery +20%, attack +30, minimum critical damage +15%</td></tr></table>
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<br />
<img src="http://i.imgur.com/BnvXJhl.png" loading="lazy"  alt="[Image: BnvXJhl.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Final Pact</span><br />
Maximum Level: 30<br />
Description: Enables you to remain alive for a fixed period of time when your HP reaches 0. During this time, you will revive after the skill ends if you clear a counter by killing monsters or hitting a boss a certain number of times. This number will increase by 5 each time you are revived by this skill, but will reset a fixed period of time after this skill first activates in the cycle.<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">30	Duration: 30 seconds, monster kill or boss hit requirement: 0, requirement reset timer: 1,500 seconds</td></tr></table>
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<img src="http://i.imgur.com/zltBoM9.png" loading="lazy"  alt="[Image: zltBoM9.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Gungnir&#8217;s Descent</span><br />
Maximum Level: 30<br />
Description: Deals damage to an enemy, ignoring defense and clears a certain number of counters from Final Pact. This skill may be used during other skills. The cooldown of this skill progresses five times as quickly when you are attacking an enemy inflicted with a status effect.<br />
Delays: gungnirsDescent - 0ms<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-400&amp;lty=-150&amp;rbx=0&amp;rby=0&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">400%</a><br />
Final Attack: Spear, polearm<br />
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<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">30	Activation cost: 5,000 HP, damage: 2,496%, number of hits: 1, defense ignored: 100%, maximum enemies targeted: 1, Final Pact counters cleared: 5, cooldown: 20 seconds</td></tr></table>
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<br />
<img src="http://i.imgur.com/6SLavdA.png" loading="lazy"  alt="[Image: 6SLavdA.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Tainted Spear</span><br />
Maximum Level: 30<br />
Description: Deals damage to enemies continuously by holding down the skill key, ignoring defense. You may move and jump while this skill is being used. During Final Pact, you will perform a finisher hit after you release the skill key, which deals damage to enemies, ignoring defense and granting a chance to ignore damage cancel or damage reflect.<br />
Delays: 450ms (prepare), 180ms (keydown), 720ms (keydownend)<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-230&amp;lty=-120&amp;rbx=230&amp;rby=20&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">230%</a>, <a href="http://www.southperry.net/maplerange.php?ltx=-370&amp;lty=-60&amp;rbx=-60&amp;rby=60&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">370%</a><br />
Final Attack: Spear, polearm<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">30	Activation cost: 7 MP, damage: 360%, number of hits: 1, defense ignored: 20%, maximum enemies targeted: 8, finisher damage: 475%, finisher number of hits: 6, finisher defense ignored: 40%, finisher damage cancel or damage reflect ignore rate: 20%, finisher maximum enemies targeted: 1</td></tr></table>
<br />
<br />
<img src="http://i.imgur.com/Tgls8YU.png" loading="lazy"  alt="[Image: Tgls8YU.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Hero&#8217;s Will</span><br />
Maximum Level: 5<br />
Description: Cancels a status effect inflicted upon yourself.<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">5	Activation cost: 30 MP, cooldown: 360 seconds</td></tr></table>
<br />
<br />
<img src="http://i.imgur.com/iAWlCMf.png" loading="lazy"  alt="[Image: iAWlCMf.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Magic Crash</span><br />
Maximum Level: 30<br />
Description: Prevents enemies from casting buffs, healing, resisting elemental damage or inflicting status effects for a fixed period of time. Enemies will gain a buff after the debuff ends which allows them to resist this skill for a fixed period of time. <br />
Delays: magicCrash - 1380ms<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-300&amp;lty=-50&amp;rbx=300&amp;rby=45&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">300%</a><br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">30	Activation cost: 15 MP, maximum enemies targeted: 12, debuff duration: 20 seconds, buff duration: 40 seconds, cooldown: 60 seconds</td></tr></table>
<br />
<br />
<img src="http://i.imgur.com/MJmx5Zh.png" loading="lazy"  alt="[Image: MJmx5Zh.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Maple Warrior</span><br />
Maximum Level: 30<br />
Description: Increases the STR, DEX, INT and LUK of nearby party members, including yourself.<br />
Delays: alert3 - 1500ms<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-600&amp;lty=-400&amp;rbx=600&amp;rby=400&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">600%</a><br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">30	Activation cost: 70 MP, STR +15%, DEX +15%, INT +15%, LUK +15%, duration: 900 seconds</td></tr></table>
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Hypers</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<img src="http://i.imgur.com/BnvXJhl.png" loading="lazy"  alt="[Image: BnvXJhl.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Final Pact - Persist</span><br />
Maximum Level: 1<br />
Description: Permanently increases the duration of Final Pact.<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Final Pact duration +20%</td></tr></table>
<br />
<br />
<img src="http://i.imgur.com/BnvXJhl.png" loading="lazy"  alt="[Image: BnvXJhl.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Final Pact - Counter Down</span><br />
Maximum Level: 1<br />
Description: Permanently decreases the monster kill or boss hit requirement of Final Pact.<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Final Pact monster kill or boss hit requirement -10</td></tr></table>
<br />
<br />
<img src="http://i.imgur.com/BnvXJhl.png" loading="lazy"  alt="[Image: BnvXJhl.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Final Pact - Reset Time</span><br />
Maximum Level: 1<br />
Description: Permanently decreases the reset time of Final Pact.<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Final Pact reset time -20%</td></tr></table>
<br />
<br />
<img src="http://i.imgur.com/zltBoM9.png" loading="lazy"  alt="[Image: zltBoM9.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Gungnir&#8217;s Descent - Reinforce</span><br />
Maximum Level: 1<br />
Description: Permanently increases the total damage of Gungnir&#8217;s Descent.<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Gungnir&#8217;s Descent total damage +20%</td></tr></table>
<br />
<br />
<img src="http://i.imgur.com/zltBoM9.png" loading="lazy"  alt="[Image: zltBoM9.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Gungnir&#8217;s Descent - Enhance</span><br />
Maximum Level: 1<br />
Description: Permanently increases the number of Final Pact counters cleared by Gungnir&#8217;s Descent.<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Gungnir&#8217;s Descent Final Pact counters cleared +5</td></tr></table>
<br />
<br />
<img src="http://i.imgur.com/zltBoM9.png" loading="lazy"  alt="[Image: zltBoM9.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Gungnir&#8217;s Descent - Cooldown Cutter</span><br />
Maximum Level: 1<br />
Description: Permanently decreases the cooldown of Gungnir&#8217;s Descent.<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Gungnir&#8217;s Descent cooldown -20%</td></tr></table>
<br />
<br />
<img src="http://i.imgur.com/6SLavdA.png" loading="lazy"  alt="[Image: 6SLavdA.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Tainted Spear - Reinforce</span><br />
Maximum Level: 1<br />
Description: Permanently increases the total damage of Tainted Spear.<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Tainted Spear total damage +20%</td></tr></table>
<br />
<br />
<img src="http://i.imgur.com/6SLavdA.png" loading="lazy"  alt="[Image: 6SLavdA.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Tainted Spear - Guardbreak</span><br />
Maximum Level: 1<br />
Description: Permanently increases the defense ignore of Tainted Spear.<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Tainted Spear defense ignore +20%</td></tr></table>
<br />
<br />
<img src="http://i.imgur.com/6SLavdA.png" loading="lazy"  alt="[Image: 6SLavdA.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Tainted Spear - Spread</span><br />
Maximum Level: 1<br />
Description: Permanently increases the maximum enemies targeted by Tainted Spear. This skill does not affect the finisher hit of Tainted Spear.<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Tainted Spear maximum enemies targeted +2</td></tr></table>
<br />
<br />
<img src="http://i.imgur.com/99QrTvi.png" loading="lazy"  alt="[Image: 99QrTvi.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Dark Thirst</span><br />
Maximum Level: 1<br />
Description: Revives you if you are under the effects of Final Pact, but instantly kills you if you are not.<br />
Delays: HY132darkThirst - 990ms<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Activation cost: 300 MP, HP upon revival: 100% of maximum HP, cooldown after revive: 300 seconds, cooldown after instant kill: 30 seconds</td></tr></table>
<br />
<br />
<img src="http://i.imgur.com/lJf7Hjw.png" loading="lazy"  alt="[Image: lJf7Hjw.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Potato</span><br />
Maximum Level: 1<br />
Description: Deals damage to enemies.<br />
Delays: HY132darkSynthesis - 1170ms<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-400&amp;lty=-440&amp;rbx=400&amp;rby=60&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">400%</a><br />
Final Attack: Spear, polearm<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Activation cost: 200 MP, damage: 800%, number of hits: 10, maximum enemies targeted: 8, cooldown: 90 seconds</td></tr></table>
<br />
<br />
<img src="http://i.imgur.com/QlKJJ7d.png" loading="lazy"  alt="[Image: QlKJJ7d.png]" class="mycode_img" /><br />
<span style="text-decoration: underline;" class="mycode_u">Epic Adventure - Warrior</span><br />
Maximum Level: 1<br />
Description: Increases the total damage and maximum damage of Explorer party members nearby, including yourself. The cooldown of this skill is reduced by 150 seconds for each Epic Adventure skill affecting you other than this skill.<br />
Hitbox: <a href="http://www.southperry.net/maplerange.php?ltx=-400&amp;lty=-300&amp;rbx=400&amp;rby=300&amp;size=1366" target="_blank" rel="noopener" class="mycode_url">400%</a><br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">1	Activation cost: 100 MP, total damage +10%, maximum damage +10,000,000, duration: 300 seconds, cooldown: 900 seconds</td></tr></table>
<br />
		</div>
	</div>
		</div>
	</div>
		</div>
	</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[What makes a great teamwork boss?]]></title>
			<link>https://www.southperry.net/showthread.php?tid=69330</link>
			<pubDate>Sat, 18 Jan 2014 23:57:11 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.southperry.net/member.php?action=profile&uid=5853">xparasite9</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.southperry.net/showthread.php?tid=69330</guid>
			<description><![CDATA[Capped attack speed for players. Cannot be surmounted by potions, speed infusion, boosters, etc.<br />
Capped damage. At a very low value like 50k. Can only be broken by temporarily breaking through its special defenses. This is only done by triggering a special weapon that is part of the room (attack the reactors spread throughout the room)<br />
Teleporting and other skills are disabled or greatly nerfed, however there are teleporters placed across the map.<br />
<br />
To ensure that people are actually paying attention instead of just mindlessly attacking, implement that Pierre mechanic where randomly chosen players end up healing the boss if they attack while marked.<br />
<br />
<br />
What else?]]></description>
			<content:encoded><![CDATA[Capped attack speed for players. Cannot be surmounted by potions, speed infusion, boosters, etc.<br />
Capped damage. At a very low value like 50k. Can only be broken by temporarily breaking through its special defenses. This is only done by triggering a special weapon that is part of the room (attack the reactors spread throughout the room)<br />
Teleporting and other skills are disabled or greatly nerfed, however there are teleporters placed across the map.<br />
<br />
To ensure that people are actually paying attention instead of just mindlessly attacking, implement that Pierre mechanic where randomly chosen players end up healing the boss if they attack while marked.<br />
<br />
<br />
What else?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Idea: Quality of life changes to Link Skills, Traits, and Untradeable gear]]></title>
			<link>https://www.southperry.net/showthread.php?tid=69124</link>
			<pubDate>Wed, 08 Jan 2014 19:31:24 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.southperry.net/member.php?action=profile&uid=3380">IllegallySane</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.southperry.net/showthread.php?tid=69124</guid>
			<description><![CDATA[Some ideas popped into my head, and I feel they'd be minor, but great quality of life changes that makes things a lot more convenient to the player without affecting balance at all.<br />
<br />
1. Link Skill changes: What if each character that has a Link Skill were to have both the normal option to give the link skill to one character, but also give the option to give the Link Skill server-wide?<br />
<br />
Pro: For this feature, you can give staple/must-have Link Skills to every single character on the server, such as the link skills from Kaiser/Hayato/Luminous/Phantom/Kanna/Demon Avenger/Demon Slayer. Very handy if you have more than one heavily funded class and thus becomes a huge hassle to change Link Skills each time.<br />
<br />
Con: Since those characters will all get the Link Skill no matter what, some characters may want to fill up the remaining Link Skill slots with certain Link Skills, such as Cygnus Blessing if your favorite class needs that little extra status resistance for immunity, or the Mihile Blessing if your favorite class gets knocked around too much.<br />
<br />
<br />
<br />
<br />
<br />
2. Trait changes: What if this was also server wide? The idea would be that you're on longer training your characters' traits, but in a way you're training YOUR own traits? The general thing I was annoyed is having to level up traits on every single character, and some of the benefits are pretty good. One way to make this work retroactively is to combine the trait values of every single character on the server. So if two characters on the server already have level 60 Willpower or something, the numerical value of Willpower will then both total up become say level 90 Willpower or something.<br />
<br />
Since some of the classes already start off with higher levels of traits, one way to fix this would be as such: If that character hasn't already been created yet on that server, then the class gets a one time quest to get a trait boosting potion that increases trait level by the exact amount that class would have had without the quest. So creating a Mercedes would give you a one time quest for a potion to gain 11,788 Charm EXP. The reason for the quest is so the game can have a way to keep track of these quests being accepted, and avoid abuse from people who think they can delete and repeatedly create certain classes to power level traits.<br />
<br />
Pro: Every character on the server will benefit, and helps people who plays more than one character. This allows the player to feel that traits are less of a mandatory hassle and feel like a true accomplishment when they finally get level 100 in each trait.<br />
<br />
Con: Since it's server wide, transferring a character to another server means none of the trait benefits carry over. It's rare for a player to want to transfer their 200+ godly geared character, but it can still happen. Also as a possible negative consequence, the daily trait EXP gain allowable would be server wide. However, it's still a lot better than leveling all 6 traits for every single new character that you want to make.<br />
<br />
Also, trait EXP gained from leveling professions may need to be have a daily cap so the rich can't just have up to 30 characters (it could happen) all max their professions and get to level 100 Willpower and Diligence in just one day. Hmm actually, I suppose this loophole may be allowed; if a player really wants to spend that much time and effort to power level 2 traits so badly, then more power to them.<br />
<br />
<br />
<br />
<br />
3. Untradeable gear: This'll be short and simple in comparison to the other two. What if most untradeable gear was merely untradeable to other players but still account tradeable? Honestly Nexon, using Scissors to trade untradeable gear to other people is your main source of income anyways. Why make it more of a hassle for your playerbase?]]></description>
			<content:encoded><![CDATA[Some ideas popped into my head, and I feel they'd be minor, but great quality of life changes that makes things a lot more convenient to the player without affecting balance at all.<br />
<br />
1. Link Skill changes: What if each character that has a Link Skill were to have both the normal option to give the link skill to one character, but also give the option to give the Link Skill server-wide?<br />
<br />
Pro: For this feature, you can give staple/must-have Link Skills to every single character on the server, such as the link skills from Kaiser/Hayato/Luminous/Phantom/Kanna/Demon Avenger/Demon Slayer. Very handy if you have more than one heavily funded class and thus becomes a huge hassle to change Link Skills each time.<br />
<br />
Con: Since those characters will all get the Link Skill no matter what, some characters may want to fill up the remaining Link Skill slots with certain Link Skills, such as Cygnus Blessing if your favorite class needs that little extra status resistance for immunity, or the Mihile Blessing if your favorite class gets knocked around too much.<br />
<br />
<br />
<br />
<br />
<br />
2. Trait changes: What if this was also server wide? The idea would be that you're on longer training your characters' traits, but in a way you're training YOUR own traits? The general thing I was annoyed is having to level up traits on every single character, and some of the benefits are pretty good. One way to make this work retroactively is to combine the trait values of every single character on the server. So if two characters on the server already have level 60 Willpower or something, the numerical value of Willpower will then both total up become say level 90 Willpower or something.<br />
<br />
Since some of the classes already start off with higher levels of traits, one way to fix this would be as such: If that character hasn't already been created yet on that server, then the class gets a one time quest to get a trait boosting potion that increases trait level by the exact amount that class would have had without the quest. So creating a Mercedes would give you a one time quest for a potion to gain 11,788 Charm EXP. The reason for the quest is so the game can have a way to keep track of these quests being accepted, and avoid abuse from people who think they can delete and repeatedly create certain classes to power level traits.<br />
<br />
Pro: Every character on the server will benefit, and helps people who plays more than one character. This allows the player to feel that traits are less of a mandatory hassle and feel like a true accomplishment when they finally get level 100 in each trait.<br />
<br />
Con: Since it's server wide, transferring a character to another server means none of the trait benefits carry over. It's rare for a player to want to transfer their 200+ godly geared character, but it can still happen. Also as a possible negative consequence, the daily trait EXP gain allowable would be server wide. However, it's still a lot better than leveling all 6 traits for every single new character that you want to make.<br />
<br />
Also, trait EXP gained from leveling professions may need to be have a daily cap so the rich can't just have up to 30 characters (it could happen) all max their professions and get to level 100 Willpower and Diligence in just one day. Hmm actually, I suppose this loophole may be allowed; if a player really wants to spend that much time and effort to power level 2 traits so badly, then more power to them.<br />
<br />
<br />
<br />
<br />
3. Untradeable gear: This'll be short and simple in comparison to the other two. What if most untradeable gear was merely untradeable to other players but still account tradeable? Honestly Nexon, using Scissors to trade untradeable gear to other people is your main source of income anyways. Why make it more of a hassle for your playerbase?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New Status Effects]]></title>
			<link>https://www.southperry.net/showthread.php?tid=69120</link>
			<pubDate>Wed, 08 Jan 2014 08:28:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.southperry.net/member.php?action=profile&uid=4383">McAwesomesauce</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.southperry.net/showthread.php?tid=69120</guid>
			<description><![CDATA[Because why not.<br />
<br />
Mesmerized:<br />
Similar to Seduce, the player loses control of their character and will follow and attack other players in their expedition. Can be dispelled and wears off after a bit.<br />
<br />
Possessed:<br />
Player becomes possessed by a ruthless and vengeful spirit. The player can only rid himself of the curse by attacking and dealing enough damage to another player. Barring that, the afflicted player will die in 20 seconds and the ghost will possess another living character. However, other characters are allowed to attack the player to dispel the ghost, who will leave the fight once the afflicted player dies. Casting Heal will banish the ghost. The ghost lasts 60 seconds if not killed, meaning it can take over up to three players.<br />
<br />
Body Theft<br />
Similar to the above, but the boss itself jumps into a player while the player controls the boss, similar to that boss PvP nonsense. Jump + Direction becomes teleport if the particular boss can do that. On the afflicted player's screen, a UI appears telling him or her what keys activate what skill. if the boss' body takes too much damage, the player will die. The bodies will revert back to their proper owners soon enough.<br />
<br />
Zero Gravity:<br />
The afflicted character will start to float in the air as if they were swimming. Ranged character attacks no longer automatically curve to hit their target. Player will slowly rotate while suspended in midair, making aiming difficult.<br />
<br />
Petrified:<br />
Player becomes petrified in stone and will inch his or her way to death unless every other party member attacks him or her at the same time.<br />
<br />
Exhausted:<br />
MP Consumption for all skills is quadrupled.<br />
<br />
Desperate:<br />
The player's morale is crushed and they are forced to act drastically. Attacks will now consume HP rather than MP.]]></description>
			<content:encoded><![CDATA[Because why not.<br />
<br />
Mesmerized:<br />
Similar to Seduce, the player loses control of their character and will follow and attack other players in their expedition. Can be dispelled and wears off after a bit.<br />
<br />
Possessed:<br />
Player becomes possessed by a ruthless and vengeful spirit. The player can only rid himself of the curse by attacking and dealing enough damage to another player. Barring that, the afflicted player will die in 20 seconds and the ghost will possess another living character. However, other characters are allowed to attack the player to dispel the ghost, who will leave the fight once the afflicted player dies. Casting Heal will banish the ghost. The ghost lasts 60 seconds if not killed, meaning it can take over up to three players.<br />
<br />
Body Theft<br />
Similar to the above, but the boss itself jumps into a player while the player controls the boss, similar to that boss PvP nonsense. Jump + Direction becomes teleport if the particular boss can do that. On the afflicted player's screen, a UI appears telling him or her what keys activate what skill. if the boss' body takes too much damage, the player will die. The bodies will revert back to their proper owners soon enough.<br />
<br />
Zero Gravity:<br />
The afflicted character will start to float in the air as if they were swimming. Ranged character attacks no longer automatically curve to hit their target. Player will slowly rotate while suspended in midair, making aiming difficult.<br />
<br />
Petrified:<br />
Player becomes petrified in stone and will inch his or her way to death unless every other party member attacks him or her at the same time.<br />
<br />
Exhausted:<br />
MP Consumption for all skills is quadrupled.<br />
<br />
Desperate:<br />
The player's morale is crushed and they are forced to act drastically. Attacks will now consume HP rather than MP.]]></content:encoded>
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