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	<channel>
		<title><![CDATA[Southperry.net - Warrior]]></title>
		<link>https://www.southperry.net/</link>
		<description><![CDATA[Southperry.net - https://www.southperry.net]]></description>
		<pubDate>Mon, 06 Jul 2026 00:16:29 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[choosing gear for a heavily funded kaiser]]></title>
			<link>https://www.southperry.net/showthread.php?tid=71346</link>
			<pubDate>Fri, 30 May 2014 21:45:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.southperry.net/member.php?action=profile&uid=2108">shouri</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.southperry.net/showthread.php?tid=71346</guid>
			<description><![CDATA[I guild friend asked me for some advice in funding a kaiser and I was hoping SP could help me answer her question<br />
<br />
She wishes to fund a kaiser.  Her available funds are 120b in windia ( T.T ).  She already has a sword.  She wants to know roughly what range she can end up with.  Primarily if she can reach 1mil range or higher then she will go ahead and fund the kaiser.  Otherwise... she's not sure what she'll do.  Anyways, any help on rough ranges that she can pull off (and how she can do so) would be appreciated.  Thanks.]]></description>
			<content:encoded><![CDATA[I guild friend asked me for some advice in funding a kaiser and I was hoping SP could help me answer her question<br />
<br />
She wishes to fund a kaiser.  Her available funds are 120b in windia ( T.T ).  She already has a sword.  She wants to know roughly what range she can end up with.  Primarily if she can reach 1mil range or higher then she will go ahead and fund the kaiser.  Otherwise... she's not sure what she'll do.  Anyways, any help on rough ranges that she can pull off (and how she can do so) would be appreciated.  Thanks.]]></content:encoded>
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		<item>
			<title><![CDATA[Curious if anyone would be intersted]]></title>
			<link>https://www.southperry.net/showthread.php?tid=69738</link>
			<pubDate>Wed, 05 Feb 2014 17:36:48 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.southperry.net/member.php?action=profile&uid=9221">KillerZero</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.southperry.net/showthread.php?tid=69738</guid>
			<description><![CDATA[Okay, so i had an idea, and i was curious if people/community, would be interested in knowing. <br />
<br />
I currently have level 200: Paladin/ Dark Knight / Zero/ Aran / Demon Slayer / Hayato(its in the works, but im already getting it to 200, its 184/200)<br />
<br />
What i have right now: 16x Hero(i planned on already getting to 200), 16x Dawn Warior, 171 Mihile, 120 kaiser( i really don't like kaisers) and <br />
a 120 Demon Avenger(unfortunately, i don't think he can be part of the study).<br />
<br />
What i want to do: I have about 133% STR in tradable equips(They can all wear, err except zero cause no top/bottom), and 145% in str equips on all these characters(if you add up 6% tempest rings/shoulders)(i have them on all characters) and 155% str if you add up Xenons link skill.<br />
<br />
What i want to do if people are interested in knowing: Do a full scale warrior comparison, Most of these characters, are already outfitted with a clean sweet water weapon. <br />
<br />
And by full scale, i mean, getting each of these warriors to level 200, equipping  the 145% str gear, using clean 2hand Sweet water weapons(in the case of mihile and demon slayer, 1hand) and doing a compare and contrast with videos if need be to showcase this is your damage with same % STR gear, same LINK skills, same Character cards, at Level 200. <br />
<br />
2ndary weapons will be clean. the weapons will not have potential, it will rely solely on base attack of the sweet water weapons, and the skills they have, which will all be maxed out/have echo/have will of alliance if they can get it. These character are on all the same account. <br />
<br />
So would anyone be interested in seeing such a study/results<br />
<br />
And it appears to me, this would be in the wrong section x0x' i think it goes in the should I? If a mod could please move it :x]]></description>
			<content:encoded><![CDATA[Okay, so i had an idea, and i was curious if people/community, would be interested in knowing. <br />
<br />
I currently have level 200: Paladin/ Dark Knight / Zero/ Aran / Demon Slayer / Hayato(its in the works, but im already getting it to 200, its 184/200)<br />
<br />
What i have right now: 16x Hero(i planned on already getting to 200), 16x Dawn Warior, 171 Mihile, 120 kaiser( i really don't like kaisers) and <br />
a 120 Demon Avenger(unfortunately, i don't think he can be part of the study).<br />
<br />
What i want to do: I have about 133% STR in tradable equips(They can all wear, err except zero cause no top/bottom), and 145% in str equips on all these characters(if you add up 6% tempest rings/shoulders)(i have them on all characters) and 155% str if you add up Xenons link skill.<br />
<br />
What i want to do if people are interested in knowing: Do a full scale warrior comparison, Most of these characters, are already outfitted with a clean sweet water weapon. <br />
<br />
And by full scale, i mean, getting each of these warriors to level 200, equipping  the 145% str gear, using clean 2hand Sweet water weapons(in the case of mihile and demon slayer, 1hand) and doing a compare and contrast with videos if need be to showcase this is your damage with same % STR gear, same LINK skills, same Character cards, at Level 200. <br />
<br />
2ndary weapons will be clean. the weapons will not have potential, it will rely solely on base attack of the sweet water weapons, and the skills they have, which will all be maxed out/have echo/have will of alliance if they can get it. These character are on all the same account. <br />
<br />
So would anyone be interested in seeing such a study/results<br />
<br />
And it appears to me, this would be in the wrong section x0x' i think it goes in the should I? If a mod could please move it :x]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Damage range <-> crit conversion?]]></title>
			<link>https://www.southperry.net/showthread.php?tid=68612</link>
			<pubDate>Wed, 18 Dec 2013 06:39:27 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.southperry.net/member.php?action=profile&uid=4298">SaptaZapta</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.southperry.net/showthread.php?tid=68612</guid>
			<description><![CDATA[Trying to figure out which rings I should be wearing, but I don't know how to calculate the usefulness of Crit rings vs. ordinary rings.<br />
<br />
What exactly does Crit % do, specifically for a Hero?  What does Min Crit Damage do?<br />
<br />
[spoiler=If you want to do the specific case's math]<br />
These are the rings I'm currently wearing:<br />
- Explorer's Critical Ring (old one.  2 attack, 10% crit rate, 10% min crit damage (which might not be working?))<br />
- Evo Ring III (10 all 10 attack)<br />
- Absolute Ring (18 all 15 attack)<br />
- 4 att 15% str Tempest Ring<br />
<br />
Rings I have but haven't transferred/equipped yet (so can leave them for other chars):<br />
- Pivotal Ring (3 att, 15% crit, 5% min crit damage)<br />
- 2 att 6% str Unleashed Ring<br />
<br />
Total att (buffed): ~600<br />
Total crit: 48%<br />
And the question is: which rings should I be wearing?<br />
[/spoiler]]]></description>
			<content:encoded><![CDATA[Trying to figure out which rings I should be wearing, but I don't know how to calculate the usefulness of Crit rings vs. ordinary rings.<br />
<br />
What exactly does Crit % do, specifically for a Hero?  What does Min Crit Damage do?<br />
<br />
[spoiler=If you want to do the specific case's math]<br />
These are the rings I'm currently wearing:<br />
- Explorer's Critical Ring (old one.  2 attack, 10% crit rate, 10% min crit damage (which might not be working?))<br />
- Evo Ring III (10 all 10 attack)<br />
- Absolute Ring (18 all 15 attack)<br />
- 4 att 15% str Tempest Ring<br />
<br />
Rings I have but haven't transferred/equipped yet (so can leave them for other chars):<br />
- Pivotal Ring (3 att, 15% crit, 5% min crit damage)<br />
- 2 att 6% str Unleashed Ring<br />
<br />
Total att (buffed): ~600<br />
Total crit: 48%<br />
And the question is: which rings should I be wearing?<br />
[/spoiler]]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Zero Skill Guide ?]]></title>
			<link>https://www.southperry.net/showthread.php?tid=68548</link>
			<pubDate>Sun, 15 Dec 2013 14:46:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.southperry.net/member.php?action=profile&uid=11933">falados99</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.southperry.net/showthread.php?tid=68548</guid>
			<description><![CDATA[I thought we had one but now's it's gone whats happened to it ?]]></description>
			<content:encoded><![CDATA[I thought we had one but now's it's gone whats happened to it ?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Confused with the revamped Dawn Warrior]]></title>
			<link>https://www.southperry.net/showthread.php?tid=67217</link>
			<pubDate>Thu, 10 Oct 2013 15:05:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.southperry.net/member.php?action=profile&uid=10915">Macho</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.southperry.net/showthread.php?tid=67217</guid>
			<description><![CDATA[Hey guys,<br />
<br />
I recently started playing Maple again after a two-month break, and am totally confused about how the revamped Dawn Warrior weapons work.<br />
<br />
I currently have a Stonetooth sword equipped, 2-handed, fast attack speed and 101 weapon attack. Now whenever I equip my 1-handed weapon, which is also fast attack speed, but has 20 weapon attack more, my range decreases by about 1k.<br />
<br />
I've read on some other forums that the multipliers for both weapons are different, but I am still confused about what the best choice of a weapon would be. Would it be 1-handed or 2-handed? <br />
Also, do Dawn Warriors reach the attack speed cap easily? I have been thinking about getting a Cursed Kaiserium, but since it's attack speed is normal, I'm not so sure about it anymore.<br />
<br />
Thanks for taking your time to read, have a good day <img src="https://www.southperry.net/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />.]]></description>
			<content:encoded><![CDATA[Hey guys,<br />
<br />
I recently started playing Maple again after a two-month break, and am totally confused about how the revamped Dawn Warrior weapons work.<br />
<br />
I currently have a Stonetooth sword equipped, 2-handed, fast attack speed and 101 weapon attack. Now whenever I equip my 1-handed weapon, which is also fast attack speed, but has 20 weapon attack more, my range decreases by about 1k.<br />
<br />
I've read on some other forums that the multipliers for both weapons are different, but I am still confused about what the best choice of a weapon would be. Would it be 1-handed or 2-handed? <br />
Also, do Dawn Warriors reach the attack speed cap easily? I have been thinking about getting a Cursed Kaiserium, but since it's attack speed is normal, I'm not so sure about it anymore.<br />
<br />
Thanks for taking your time to read, have a good day <img src="https://www.southperry.net/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How to make Aran awesome?]]></title>
			<link>https://www.southperry.net/showthread.php?tid=66153</link>
			<pubDate>Tue, 06 Aug 2013 04:14:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.southperry.net/member.php?action=profile&uid=1359">byakugan</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.southperry.net/showthread.php?tid=66153</guid>
			<description><![CDATA[I believe anyone that cares about the class or is playing an Aran currently has its own ideas about it. Considering how butchered people claim Aran to be right now why don't we post and discuss here our ideas?.<br />
<br />
My <strike>dreams</strike> thoughts are the following.<br />
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Spoiler</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
-Make all finishers independant from the combo count. <br />
-Increase the time the combos take to fade out. (Idk how long it takes in KMS right now but around 30 seconds sounds good enough to me)<br />
-Increase the cooldown on combo recharge to 600 seconds. Now it is meant to be used as backup at bosses, not to recast your combo drain.<br />
-Give each finisher a secondary effect. If judgement can cause freeze, give fenrir a huge range so it can cross any map from side to side, or at least work as DA's bats, combo smash can do w/e and make combo tempest deal damage on regular monsters instead of reducing their hp.<br />
-Give finishers a small cooldown time varying on each one.<br />
-Make each advancement's  finisher increase damage passively on the previous job's one, in other to keep them all relevant at later levels.<br />
-Increase final blow damage to 400% per hit and make it cast bleeding on monsters. (lol i'm guessing here)<br />
-Get rid of final toss and replace it with a 1vs1 skill. I can't think of what it could be like so maybe a swing like...<br />
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Spoiler</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			[video=youtube;TfgNAH7v7gA]http://www.youtube.com/watch?v=TfgNAH7v7gA[/video]<br />
		</div>
	</div>
<br />
-pineapple Beyonder and give us Soul synchronize. For a period of time Maha and Aran synchronize their souls increasing mastery to 100%, attack by X and defense by X. Cooldown time: xx<br />
		</div>
	</div>
<br />
I dont know about damage calculations so I focused on trying to make the most of what Aran already has.<br />
<br />
Now you're welcome to post your damage increasement ideas.]]></description>
			<content:encoded><![CDATA[I believe anyone that cares about the class or is playing an Aran currently has its own ideas about it. Considering how butchered people claim Aran to be right now why don't we post and discuss here our ideas?.<br />
<br />
My <strike>dreams</strike> thoughts are the following.<br />
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Spoiler</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
-Make all finishers independant from the combo count. <br />
-Increase the time the combos take to fade out. (Idk how long it takes in KMS right now but around 30 seconds sounds good enough to me)<br />
-Increase the cooldown on combo recharge to 600 seconds. Now it is meant to be used as backup at bosses, not to recast your combo drain.<br />
-Give each finisher a secondary effect. If judgement can cause freeze, give fenrir a huge range so it can cross any map from side to side, or at least work as DA's bats, combo smash can do w/e and make combo tempest deal damage on regular monsters instead of reducing their hp.<br />
-Give finishers a small cooldown time varying on each one.<br />
-Make each advancement's  finisher increase damage passively on the previous job's one, in other to keep them all relevant at later levels.<br />
-Increase final blow damage to 400% per hit and make it cast bleeding on monsters. (lol i'm guessing here)<br />
-Get rid of final toss and replace it with a 1vs1 skill. I can't think of what it could be like so maybe a swing like...<br />
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Spoiler</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			[video=youtube;TfgNAH7v7gA]http://www.youtube.com/watch?v=TfgNAH7v7gA[/video]<br />
		</div>
	</div>
<br />
-pineapple Beyonder and give us Soul synchronize. For a period of time Maha and Aran synchronize their souls increasing mastery to 100%, attack by X and defense by X. Cooldown time: xx<br />
		</div>
	</div>
<br />
I dont know about damage calculations so I focused on trying to make the most of what Aran already has.<br />
<br />
Now you're welcome to post your damage increasement ideas.]]></content:encoded>
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		<item>
			<title><![CDATA[Zero Skill Build]]></title>
			<link>https://www.southperry.net/showthread.php?tid=66021</link>
			<pubDate>Tue, 30 Jul 2013 23:40:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.southperry.net/member.php?action=profile&uid=746">JoeTang</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.southperry.net/showthread.php?tid=66021</guid>
			<description><![CDATA[Using pomegranate tier GMS names: <br />
Builds for both Alpha and Beta, with a very specific order because you learn skills every 5~10 levels. These are designed for optimal training in Mirror World Dungeons, and then whatever it is you do at 180+.<br />
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Alpha</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>100: +2 Long Sword Mastery [2], +1 Moon Strike [1] , +1 Piercing Thrust [1], +1 Shadow Strike [1]<br />
101: +3 Saved [3]<br />
102: +3 Saved [6]<br />
103: +3 Saved [9]<br />
104: +3 Saved [12]<br />
105: +3 Saved [15]<br />
106: +3 Saved [18]<br />
107: +3 Saved [21]<br />
108: +3 Saved [24]<br />
109: +3 Saved [27]<br />
110: +10 Flash Assault [10], +1 Combat Recovery [1], =19 Saved [19]<br />
111: +3 Saved [22]<br />
112: +3 Saved [25]<br />
113: +3 Saved [28]<br />
114: +3 Saved [31]<br />
115: +10 Spin Cutter [10], =24 Saved [24]<br />
116: +3 Saved [27]<br />
117: +3 Saved [30]<br />
118: +3 Saved [33]<br />
119: +3 Saved [36]<br />
120: +20 Rolling Cross [20], =19 Saved [19]<br />
121: +3 Saved [22]<br />
122: +3 Saved [25]<br />
123: +3 Saved [28]<br />
124: +3 Saved [31]<br />
125: +3 Saved [34]<br />
126: +3 Saved [37]<br />
127: +3 Saved [40]<br />
128: +3 Saved [43]<br />
129: +3 Saved [46]<br />
130: +20 Rolling Assault [20], +20 Reinforce Body [20], =9 Saved [9]<br />
131: +3 Saved [12]<br />
132: +3 Saved [15]<br />
133: +3 Saved [18]<br />
134: +3 Saved [21]<br />
135: +3 Saved [24]<br />
136: +3 Saved [27]<br />
137: +3 Saved [30]<br />
138: +3 Saved [33]<br />
139: +3 Saved [36]<br />
140: +10 Wind Cutter [10], =29 Saved [29]<br />
141: +3 Saved [32]<br />
142: +3 Saved [35]<br />
143: +3 Saved [38]<br />
144: +3 Saved [41]<br />
145: +1 Wind Striker [1], +2 Saved [43]<br />
146: +3 Saved [46]<br />
147: +3 Saved [49]<br />
148: +3 Saved [52]<br />
149: +3 Saved [55]<br />
150: +20 Advanced Spin Cutter [20], +18 Storm Break [18], =20 Saved [20]<br />
151: +3 Saved [23]<br />
152: +3 Saved [26]<br />
153: +3 Saved [29]<br />
154: +3 Saved [32]<br />
155: +3 Saved [35]<br />
156: +3 Saved [38]<br />
157: +3 Saved [41]<br />
158: +3 Saved [44]<br />
159: +3 Saved [47]<br />
160: +30 Grand Rolling Cross [30], +20 Divine Leer [20]<br />
161: +3 Saved [3]<br />
162: +3 Saved [6]<br />
163: +3 Saved [9]<br />
164: +3 Saved [12]<br />
165: +3 Saved [15]<br />
166: +3 Saved [18]<br />
167: +3 Saved [21]<br />
168: +3 Saved [24]<br />
169: +3 Saved [27]<br />
170: +30 Advanced Rolling Assault [30]<br />
171: +2 Storm Break [20], +1 Saved [1]<br />
172: +3 Saved [4]<br />
173: +3 Saved [7]<br />
174: +3 Saved [10]<br />
175: +3 Saved [13]<br />
176: +3 Saved [16]<br />
177: +3 Saved [19]<br />
178: +3 Saved [22]<br />
179: +3 Saved [25]<br />
180: +28 Advanced Storm Break [28]<br />
181: +2 Advanced Storm Break [30], +1 Wind Striker [2]<br />
182: +3 Wind Striker [5]<br />
183: +3 Wind Striker [8]<br />
184: +2 Wind Striker [10], +1 Combat Recovery [2]<br />
185: +3 Combat Recovery [5]<br />
186: +3 Combat Recovery [8]<br />
187: +3 Combat Recovery [11]<br />
188: +3 Combat Recovery [14]<br />
189: +3 Combat Recovery [17]<br />
190: +3 Combat Recovery [20]<br />
191: +3 Moon Strike [4]<br />
192: +3 Moon Strike [7]<br />
193: +3 Moon Strike [10]<br />
194: +3 Piercing Thrust [4]<br />
195: +3 Piercing Thrust [7]<br />
196: +3 Piercing Thrust [10]<br />
197: +3 Shadow Strike [4]<br />
198: +3 Shadow Strike [7]<br />
199: +3 Shadow Strike [10]<br />
200: +3 Saved [3]</code></div></div><br />
		</div>
	</div>
At 100, you get 3 skill points from a tutorial and upon finishing a quest, you get +1 Piercing Thrust, and +1 Shadow Strike. Put the three points you get into Long Sword Mastery and Moon Strike. Combination 1's attacks are left at level 1 as they're only used if you accidentally miss with Combination 2 and 3, and need to reduce some cooldowns. You only need to use Moon Strike -&gt; Piercing Thrust to enable Flash Assault again, though level 1 Shadow Strike is fairly strong at this level.<br />
<br />
Save up points and max Flash Assault first. Combat Recovery is rather useless. A single point for the +11% Recovery should be enough. Until you learn Combination 3, you shouldn't be able to spend Time Force faster than you earn it, but by the time you actually learn those, you can start to use Assist effectively to deal damage and recover Time Force.<br />
<br />
Spin Cutter, Rolling Cross, Rolling Assault, and Reinforce Body are all important to be maxed first as they are primary training skills, all part of one effective combo, Flash Assault -&gt; Spin Cutter -&gt; Rolling Cross -&gt; Rolling Assault. If you oneshot monsters with Flash Assault, you can delay getting Spin Cutter since if you don't have it, Flash Assault can lower its own cooldown to 1 second. You lose some damage utility against the boss, but Beta should suffice. Reinforce Body just adds to Alpha's ridiculous critical rate. Wind Cutter is important to max as it deals an insane amount of damage to stacked monsters, and it can easily clear a large area in a single use, especially if you Rolling Assault a group onto a boss.<br />
Wind Striker is rather useless, and is only really used to Assist and chain to Storm Break later, so it's left at 1 for now. You could even consider leaving Wind Striker at 0 for now so you don't accidentally push away your Vortexes.<br />
<br />
Advanced Spin Cutter, Grand Rolling Cross, and Advanced Rolling Assault creates your best combo. These can each OHKO monsters in your level range quite easily if you have some amount of funding, such as just gear, or character cards, Link Skills etc. They by far do the most burst damage of any Alpha attacks. On the other hand, Storm Break can be useful for the range, but it's more useful for the Assist and learning Advanced Storm Break later.<br />
Critical Leer gives a huge bonus in damage and survivability since Alpha has such a high Critical Hit Rate and attack speed.<br />
<br />
Maxed Advanced Storm Break would be nice to have immediately at 180, but the other Advanced outshine it quite heavily. It's fantastic though for doing things like clearing ToT and any long flat maps with its Vortex and Electric Field. Every other skill can be maxed now. I would recommend Wind Striker first for a stronger Combination 4 chain, and then Combat Recovery unless you use Combination 1 as a standing attack at bosses.<br />
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Beta</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>100: +2 Heavy Sword Mastery [2], +1 Rising Slash [1], +2 Air Raid [2]<br />
101: +3 Saved [3]<br />
102: +3 Saved [6]<br />
103: +3 Saved [9]<br />
104: +3 Saved [12]<br />
105: +10 Flash Cut [10], =5 Saved [5]<br />
106: +3 Saved [8]<br />
107: +3 Saved [11]<br />
108: +3 Saved [14]<br />
109: +3 Saved [17]<br />
110: +20 Solid Body [20]<br />
111: +3 Rising Slash [4]<br />
112: +3 Rising Slash [7]<br />
113: +3 Rising Slash [10]<br />
114: +3 Air Raid [5]<br />
115: +1 Spin Driver [1], +2 Air Raid [7]<br />
116: +3 Air Raid [10]<br />
117: +3 Saved [3]<br />
118: +3 Saved [6]<br />
119: +3 Saved [9]<br />
120: +3 Saved [12]<br />
121: +3 Saved [15]<br />
122: +3 Saved [18]<br />
123: +3 Saved [21]<br />
124: +3 Saved [24]<br />
125: +20 Wheel Wind [20], =7 Saved [7]<br />
126: +3 Saved [10]<br />
127: +3 Saved [13]<br />
128: +3 Saved [16]<br />
129: +3 Saved [19]<br />
130: +1 Armor Split [1], +2 Saved [21]<br />
131: +3 Saved [24]<br />
132: +3 Saved [27]<br />
133: +3 Saved [30]<br />
134: +3 Saved [33]<br />
135: +10 Giga Crash [10], =26 Saved [26]<br />
136: +3 Saved [29]<br />
137: +3 Saved [32]<br />
138: +3 Saved [35]<br />
139: +3 Saved [38]<br />
140: +10 Falling Star [10], =31 Saved [31]<br />
141: +3 Saved [34]<br />
142: +3 Saved [37]<br />
143: +3 Saved [40]<br />
144: +3 Saved [43]<br />
145: +20 Earth Break [20], =26 Saved [26]<br />
146: +3 Saved [29]<br />
147: +3 Saved [32]<br />
148: +3 Saved [35]<br />
149: +3 Saved [38]<br />
150: +20 Air Riot [20], =21 Saved [21]<br />
151: +3 Saved [24]<br />
152: +3 Saved [27]<br />
153: +3 Saved [30]<br />
154: +3 Saved [33]<br />
155: +10 Throwing Weapon [10], +20 Advanced Throwing Weapon [20], =6 Saved [6]<br />
156: +3 Saved [9]<br />
157: +3 Saved [12]<br />
158: +3 Saved [15]<br />
159: +3 Saved [18]<br />
160: +3 Saved [21]<br />
161: +3 Saved [24]<br />
162: +3 Saved [27]<br />
163: +3 Saved [30]<br />
164: +3 Saved [33]<br />
165: +1 Advanced Wheel Wind [1], +20 Immune Barrier [20], =15 Saved [15]<br />
166: +3 Saved [18]<br />
167: +3 Saved [21]<br />
168: +3 Saved [24]<br />
169: +3 Saved [27]<br />
170: +30 Advanced Earth Break [30]<br />
171: +3 Armor Split [4]<br />
172: +3 Armor Split [7]<br />
173: +3 Armor Split [10]<br />
174: +3 Armor Split [13]<br />
175: +3 Armor Split [16]<br />
176: +3 Spin Driver [4]<br />
177: +3 Spin Driver [7]<br />
178: +3 Spin Driver [10]<br />
179: +1 Spin Driver [11], +2 Saved [2]<br />
180: +3 Saved [5]<br />
181: +3 Saved [8]<br />
182: +3 Saved [11]<br />
183: +3 Saved [14]<br />
184: +3 Saved [17]<br />
185: +20 Critical Bind [20]<br />
186: +3 Spin Driver [14]<br />
187: +3 Spin Driver [17]<br />
188: +3 Spin Driver [20]<br />
189: +3 Armor Split [19]<br />
190: +1 Armor Split [20], +2 Advanced Wheel Wind [3]<br />
191: +3 Advanced Wheel Wind [6]<br />
192: +3 Advanced Wheel Wind [9]<br />
193: +3 Advanced Wheel Wind [12]<br />
194: +3 Advanced Wheel Wind [15]<br />
195: +3 Advanced Wheel Wind [18]<br />
196: +3 Advanced Wheel Wind [21]<br />
197: +3 Advanced Wheel Wind [24]<br />
198: +3 Advanced Wheel Wind [27]<br />
199: +3 Advanced Wheel Wind [30]<br />
200: +3 Saved [3]</code></div></div><br />
		</div>
	</div>
<br />
At 100, you get 3 skill points from a tutorial and upon finishing a quest, you get +2 Air Raid. Put the three points you get into Heavy Sword Mastery and Rising Slash. There are enough points for Beta to max Combination 1 rather early. Flash Cut is pretty good for damage. It's decently fast and has long range. Max it and then save up the rest to max Solid Body immediately.<br />
<br />
Due to the way Combinations work, if you don't know Throwing Weapon, Flash Cut will activate Rapid Time and reduce its own cooldown to 1s. I would recommend not learning Throwing Weapon as it is not that useful. It requires jumping to reach its full range, meaning you can't actually use the chain delay. It also requires precise aim for it to hit monsters twice, and it doesn't benefit from Heavy Sword Mastery's Total Damage as it is a summon. As such it has a low base damage of 450%x2 at max level. It also does not activate Rapid Time because it is a summon. Instead, you can play with 1s Cooldown Flash Cut.<br />
<br />
I recommend maxing Rising Slash next as it would first balance the damage so you can Rising Slash one group, and then Air Raid the next, rather than your Rising Slash being too weak, and your Air Raid being too strong. Also, you can use Rising Slash to reduce the cooldown of Flash Cut, and then follow up with a Flash Cut instead of a Air Raid instead of waiting that extra second, i.e. at a boss where you don't have to travel.<br />
<br />
Learning 1 Spin Driver provides a somewhat useful effect. It's not particularly that strong, but the pull can be good and it's an AOE around you, something you'll be lacking up until now. Unlike Flash Cut, it is best used for Wheel Wind at 125 or Assisting with Rolling Cross at 120. Wheel Wind is fairly strong at this point, so save up points to max it immediately. It does become a lot less useful later on and detrimental to DPS though, but it has good utility and damage for now.<br />
<br />
A single point in Armor Break can be useful now with Wheel Wind activating it often on anything that can survive long (I would assume Critias Dungeon at this level, possibly a Dungeon Boss). Things don't really have high Defense though to justify more points this early, especially when they die in under 4 hits. At this point, everything is maxed as you learn it. <br />
<br />
Combination 4 has really tall range and can easily OHKO things. Air Riot is really strong as well with its Shockwave. It can be difficult to aim because of where it appears though. At 155, max Throwing Weapon to unlock and max Advanced Throwing Weapon. Advanced Throwing Weapon is likely to be your primary damage dealer as Beta. You can use it to clear monsters by casting it and moving forward if you're strong enough, and its damage is extremely high at bosses.<br />
<br />
At 165, 1 point in Advanced Wheel Wind for the utility pull would be best. It allows you to pull in things from a very far range, and if you Assist correctly, Advanced Rolling Assault will kill them. Advanced Wheel Wind itself isn't that strong or useful for damage so it's left at 1. Immune Barrier gives Beta the survivability that she lacks compared to Alpha's Divine Leer. It's still worse, but effective. I believe around now you can start trying Critias Dungeon Hard Mode, and if not, at 170 with maxed Advanced Earth Break and Advanced Rolling Assault you'll be strong enough.<br />
<br />
There are enough points now to start on Armor Split, up to 16. The benefit of more is for higher activation rate and duration, but the most important is stacks first. Advanced Wheel Wind should be able to stack it to max really fast, so you don't have to worry about activation rate, and constant attacking should keep up its duration. 11 Spin Driver leaves you with enough to max Critical Bind immediately at 185 so you can have more utility at bosses. Now you can max Spin Driver for higher damage when you're lowering your Advanced Throwing Weapon cooldown, and then Armor Split for the extra effectiveness. Advanced Wheel Wind comes last as it isn't really used for anything.<br />
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>BASED KOREAN NAMES</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
Builds for both Alpha and Beta, with a very specific order because you learn skills every 5~10 levels. These are designed for optimal training in Mirror World Dungeons, and then whatever it is you do at 180+.<br />
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Alpha</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>100: +2 Tachi Mastery [2], +1 Pierce Thrust [1], +1 Shadow Strike [1], +1 Moon Strike [1]<br />
101: +3 Saved [3]<br />
102: +3 Saved [6]<br />
103: +3 Saved [9]<br />
104: +3 Saved [12]<br />
105: +3 Saved [15]<br />
106: +3 Saved [18]<br />
107: +3 Saved [21]<br />
108: +3 Saved [24]<br />
109: +3 Saved [27]<br />
110: +10 Flash Assaulter [10], +1 Combat Recovery [1], =19 Saved [19]<br />
111: +3 Saved [22]<br />
112: +3 Saved [25]<br />
113: +3 Saved [28]<br />
114: +3 Saved [31]<br />
115: +10 Spin Cutter [10], =24 Saved [24]<br />
116: +3 Saved [27]<br />
117: +3 Saved [30]<br />
118: +3 Saved [33]<br />
119: +3 Saved [36]<br />
120: +20 Rolling Curve [20], =19 Saved [19]<br />
121: +3 Saved [22]<br />
122: +3 Saved [25]<br />
123: +3 Saved [28]<br />
124: +3 Saved [31]<br />
125: +3 Saved [34]<br />
126: +3 Saved [37]<br />
127: +3 Saved [40]<br />
128: +3 Saved [43]<br />
129: +3 Saved [46]<br />
130: +20 Rolling Assaulter [20], +20 Reinforce Body [20], =9 Saved [9]<br />
131: +3 Saved [12]<br />
132: +3 Saved [15]<br />
133: +3 Saved [18]<br />
134: +3 Saved [21]<br />
135: +3 Saved [24]<br />
136: +3 Saved [27]<br />
137: +3 Saved [30]<br />
138: +3 Saved [33]<br />
139: +3 Saved [36]<br />
140: +10 Wind Cutter [10], =29 Saved [29]<br />
141: +3 Saved [32]<br />
142: +3 Saved [35]<br />
143: +3 Saved [38]<br />
144: +3 Saved [41]<br />
145: +1 Wind Strike [1], +2 Saved [43]<br />
146: +3 Saved [46]<br />
147: +3 Saved [49]<br />
148: +3 Saved [52]<br />
149: +3 Saved [55]<br />
150: +20 Advanced Spin Cutter [20], +18 Storm Break [18], =20 Saved [20]<br />
151: +3 Saved [23]<br />
152: +3 Saved [26]<br />
153: +3 Saved [29]<br />
154: +3 Saved [32]<br />
155: +3 Saved [35]<br />
156: +3 Saved [38]<br />
157: +3 Saved [41]<br />
158: +3 Saved [44]<br />
159: +3 Saved [47]<br />
160: +30 Advanced Rolling Curve [30], +20 Divine Leer [20]<br />
161: +3 Saved [3]<br />
162: +3 Saved [6]<br />
163: +3 Saved [9]<br />
164: +3 Saved [12]<br />
165: +3 Saved [15]<br />
166: +3 Saved [18]<br />
167: +3 Saved [21]<br />
168: +3 Saved [24]<br />
169: +3 Saved [27]<br />
170: +30 Advanced Rolling Assaulter [30]<br />
171: +2 Storm Break [20], +1 Saved [1]<br />
172: +3 Saved [4]<br />
173: +3 Saved [7]<br />
174: +3 Saved [10]<br />
175: +3 Saved [13]<br />
176: +3 Saved [16]<br />
177: +3 Saved [19]<br />
178: +3 Saved [22]<br />
179: +3 Saved [25]<br />
180: +28 Advanced Storm Break [28]<br />
181: +2 Advanced Storm Break [30], +1 Wind Strike [2]<br />
182: +3 Wind Strike [5]<br />
183: +3 Wind Strike [8]<br />
184: +2 Wind Strike [10], +1 Combat Recovery [2]<br />
185: +3 Combat Recovery [5]<br />
186: +3 Combat Recovery [8]<br />
187: +3 Combat Recovery [11]<br />
188: +3 Combat Recovery [14]<br />
189: +3 Combat Recovery [17]<br />
190: +3 Combat Recovery [20]<br />
191: +3 Moon Strike [4]<br />
192: +3 Moon Strike [7]<br />
193: +3 Moon Strike [10]<br />
194: +3 Pierce Thrust [4]<br />
195: +3 Pierce Thrust [7]<br />
196: +3 Pierce Thrust [10]<br />
197: +3 Shadow Strike [4]<br />
198: +3 Shadow Strike [7]<br />
199: +3 Shadow Strike [10]<br />
200: +3 Saved [3]</code></div></div><br />
		</div>
	</div>
At 100, you get 3 skill points from a tutorial and upon finishing a quest, you get +1 Pierce Thrust, and +1 Shadow Strike. Put the three points you get into Tachi Mastery and Moon Strike. Combination 1's attacks are left at level 1 as they're only used if you accidentally miss with Combination 2 and 3, and need to reduce some cooldowns. You only need to use Moon Strike -&gt; Pierce Thrust to enable Flash Assaulter again, though level 1 Shadow Strike is fairly strong at this level.<br />
<br />
Save up points and max Flash Assaulter first. Combat Recovery is rather useless. A single point for the +11% Recovery should be enough. Until you learn Combination 3, you shouldn't be able to spend Time Force faster than you earn it, but by the time you actually learn those, you can start to use Assist effectively to deal damage and recover Time Force.<br />
<br />
Spin Cutter, Rolling Curve, Rolling Assaulter, and Reinforce Body are all important to be maxed first as they are primary training skills, all part of one effective combo, Flash Assaulter -&gt; Spin Cutter -&gt; Rolling Curve -&gt; Rolling Assaulter. If you oneshot monsters with Flash Assaulter, you can delay getting Spin Cutter since if you don't have it, Flash Assaulter can lower its own cooldown to 1 second. You lose some damage utility against the boss, but Beta should suffice. Reinforce Body just adds to Alpha's ridiculous critical rate. Wind Cutter is important to max as it deals an insane amount of damage to stacked monsters, and it can easily clear a large area in a single use, especially if you Rolling Assaulter a group onto a boss.<br />
Wind Strike is rather useless, and is only really used to Assist and chain to Storm Break later, so it's left at 1 for now. You could even consider leaving Wind Strike at 0 for now so you don't accidentally push away your Vortexes.<br />
<br />
Advanced Spin Cutter, Advanced Rolling Curve, and Advanced Rolling Assaulter creates your best combo. These can each OHKO monsters in your level range quite easily if you have some amount of funding, such as just gear, or character cards, Link Skills etc. They by far do the most burst damage of any Alpha attacks. On the other hand, Storm Break can be useful for the range, but it's more useful for the Assist and learning Advanced Storm Break later.<br />
Critical Leer gives a huge bonus in damage and survivability since Alpha has such a high Critical Hit Rate and attack speed.<br />
<br />
Maxed Advanced Storm Break would be nice to have immediately at 180, but the other Advanced outshine it quite heavily. It's fantastic though for doing things like clearing ToT and any long flat maps with its Vortex and Electric Field. Every other skill can be maxed now. I would recommend Wind Strike first for a stronger Combination 4 chain, and then Combat Recovery unless you use Combination 1 as a standing attack at bosses.<br />
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Beta</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>100: +2 Great Sword Mastery [2], +1 Upper Slash [1], +2 Power Stomp [2]<br />
101: +3 Saved [3]<br />
102: +3 Saved [6]<br />
103: +3 Saved [9]<br />
104: +3 Saved [12]<br />
105: +10 Front Slash [10], =5 Saved [5]<br />
106: +3 Saved [8]<br />
107: +3 Saved [11]<br />
108: +3 Saved [14]<br />
109: +3 Saved [17]<br />
110: +20 Solid Body [20]<br />
111: +3 Upper Slash [4]<br />
112: +3 Upper Slash [7]<br />
113: +3 Upper Slash [10]<br />
114: +3 Power Stomp [5]<br />
115: +1 Turning Drive [1], +2 Power Stomp [7]<br />
116: +3 Power Stomp [10]<br />
117: +3 Saved [3]<br />
118: +3 Saved [6]<br />
119: +3 Saved [9]<br />
120: +3 Saved [12]<br />
121: +3 Saved [15]<br />
122: +3 Saved [18]<br />
123: +3 Saved [21]<br />
124: +3 Saved [24]<br />
125: +20 Whirlwind [20], =7 Saved [7]<br />
126: +3 Saved [10]<br />
127: +3 Saved [13]<br />
128: +3 Saved [16]<br />
129: +3 Saved [19]<br />
130: +1 Armor Split [1], +2 Saved [21]<br />
131: +3 Saved [24]<br />
132: +3 Saved [27]<br />
133: +3 Saved [30]<br />
134: +3 Saved [33]<br />
135: +10 Giga Crash [10], =26 Saved [26]<br />
136: +3 Saved [29]<br />
137: +3 Saved [32]<br />
138: +3 Saved [35]<br />
139: +3 Saved [38]<br />
140: +10 Jumping Crash [10], =31 Saved [31]<br />
141: +3 Saved [34]<br />
142: +3 Saved [37]<br />
143: +3 Saved [40]<br />
144: +3 Saved [43]<br />
145: +20 Earth Break [20], =26 Saved [26]<br />
146: +3 Saved [29]<br />
147: +3 Saved [32]<br />
148: +3 Saved [35]<br />
149: +3 Saved [38]<br />
150: +20 Advanced Power Stomp [20], =21 Saved [21]<br />
151: +3 Saved [24]<br />
152: +3 Saved [27]<br />
153: +3 Saved [30]<br />
154: +3 Saved [33]<br />
155: +10 Throwing Weapon [10], +20 Advanced Throwing Weapon [20], =6 Saved [6]<br />
156: +3 Saved [9]<br />
157: +3 Saved [12]<br />
158: +3 Saved [15]<br />
159: +3 Saved [18]<br />
160: +3 Saved [21]<br />
161: +3 Saved [24]<br />
162: +3 Saved [27]<br />
163: +3 Saved [30]<br />
164: +3 Saved [33]<br />
165: +1 Advanced Whirlwind [1], +20 Immune Barrier [20], =15 Saved [15]<br />
166: +3 Saved [18]<br />
167: +3 Saved [21]<br />
168: +3 Saved [24]<br />
169: +3 Saved [27]<br />
170: +30 Advanced Earth Break [30]<br />
171: +3 Armor Split [4]<br />
172: +3 Armor Split [7]<br />
173: +3 Armor Split [10]<br />
174: +3 Armor Split [13]<br />
175: +3 Armor Split [16]<br />
176: +3 Turning Drive [4]<br />
177: +3 Turning Drive [7]<br />
178: +3 Turning Drive [10]<br />
179: +1 Turning Drive [11], +2 Saved [2]<br />
180: +3 Saved [5]<br />
181: +3 Saved [8]<br />
182: +3 Saved [11]<br />
183: +3 Saved [14]<br />
184: +3 Saved [17]<br />
185: +20 Critical Bind [20]<br />
186: +3 Turning Drive [14]<br />
187: +3 Turning Drive [17]<br />
188: +3 Turning Drive [20]<br />
189: +3 Armor Split [19]<br />
190: +1 Armor Split [20], +2 Advanced Whirlwind [3]<br />
191: +3 Advanced Whirlwind [6]<br />
192: +3 Advanced Whirlwind [9]<br />
193: +3 Advanced Whirlwind [12]<br />
194: +3 Advanced Whirlwind [15]<br />
195: +3 Advanced Whirlwind [18]<br />
196: +3 Advanced Whirlwind [21]<br />
197: +3 Advanced Whirlwind [24]<br />
198: +3 Advanced Whirlwind [27]<br />
199: +3 Advanced Whirlwind [30]<br />
200: +3 Saved [3]</code></div></div><br />
		</div>
	</div>
<br />
At 100, you get 3 skill points from a tutorial and upon finishing a quest, you get +2 Power Stomp. Put the three points you get into Great Sword Mastery and Upper Slash. There are enough points for Beta to max Combination 1 rather early. Front Slash is pretty good for damage. It's decently fast and has long range. Max it and then save up the rest to max Solid Body immediately.<br />
<br />
Due to the way Combinations work, if you don't know Throwing Weapon, Front Slash will activate Rapid Time and reduce its own cooldown to 1s. I would recommend not learning Throwing Weapon as it is not that useful. It requires jumping to reach its full range, meaning you can't actually use the chain delay. It also requires precise aim for it to hit monsters twice, and it doesn't benefit from Great Sword Mastery's Total Damage as it is a summon. As such it has a low base damage of 450%x2 at max level. It also does not activate Rapid Time because it is a summon. Instead, you can play with 1s Cooldown Front Slash.<br />
<br />
I recommend maxing Upper Slash next as it would first balance the damage so you can Upper Slash one group, and then Power Stomp the next, rather than your Upper Slash being too weak, and your Power Stomp being too strong. Also, you can use Upper Slash to reduce the cooldown of Front Slash, and then follow up with a Front Slash instead of a Power Stomp instead of waiting that extra second, i.e. at a boss where you don't have to travel.<br />
<br />
Learning 1 Turning Drive provides a somewhat useful effect. It's not particularly that strong, but the pull can be good and it's an AOE around you, something you'll be lacking up until now. Unlike Front Slash, it is best used for Whirlwind at 125 or Assisting with Rolling Curve at 120. Whirlwind is fairly strong at this point, so save up points to max it immediately. It does become a lot less useful later on and detrimental to DPS though, but it has good utility and damage for now.<br />
<br />
A single point in Armor Break can be useful now with Whirlwind activating it often on anything that can survive long (I would assume Critias Dungeon at this level, possibly a Dungeon Boss). Things don't really have high Defense though to justify more points this early, especially when they die in under 4 hits. At this point, everything is maxed as you learn it. <br />
<br />
Combination 4 has really tall range and can easily OHKO things. Advanced Power Stomp is really strong as well with its Shockwave. It can be difficult to aim because of where it appears though. At 155, max Throwing Weapon to unlock and max Advanced Throwing Weapon. Advanced Throwing Weapon is likely to be your primary damage dealer as Beta. You can use it to clear monsters by casting it and moving forward if you're strong enough, and its damage is extremely high at bosses.<br />
<br />
At 165, 1 point in Advanced Whirlwind for the utility pull would be best. It allows you to pull in things from a very far range, and if you Assist correctly, Advanced Rolling Assaulter will kill them. Advanced Whirlwind itself isn't that strong or useful for damage so it's left at 1. Immune Barrier gives Beta the survivability that she lacks compared to Alpha's Divine Leer. It's still worse, but effective. I believe around now you can start trying Critias Dungeon Hard Mode, and if not, at 170 with maxed Advanced Earth Break and Advanced Rolling Assaulter you'll be strong enough.<br />
<br />
There are enough points now to start on Armor Split, up to 16. The benefit of more is for higher activation rate and duration, but the most important is stacks first. Advanced Whirlwind should be able to stack it to max really fast, so you don't have to worry about activation rate, and constant attacking should keep up its duration. 11 Turning Drive leaves you with enough to max Critical Bind immediately at 185 so you can have more utility at bosses. Now you can max Turning Drive for higher damage when you're lowering your Advanced Throwing Weapon cooldown, and then Armor Split for the extra effectiveness. Advanced Whirlwind comes last as it isn't really used for anything.<br />
		</div>
	</div>]]></description>
			<content:encoded><![CDATA[Using pomegranate tier GMS names: <br />
Builds for both Alpha and Beta, with a very specific order because you learn skills every 5~10 levels. These are designed for optimal training in Mirror World Dungeons, and then whatever it is you do at 180+.<br />
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Alpha</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>100: +2 Long Sword Mastery [2], +1 Moon Strike [1] , +1 Piercing Thrust [1], +1 Shadow Strike [1]<br />
101: +3 Saved [3]<br />
102: +3 Saved [6]<br />
103: +3 Saved [9]<br />
104: +3 Saved [12]<br />
105: +3 Saved [15]<br />
106: +3 Saved [18]<br />
107: +3 Saved [21]<br />
108: +3 Saved [24]<br />
109: +3 Saved [27]<br />
110: +10 Flash Assault [10], +1 Combat Recovery [1], =19 Saved [19]<br />
111: +3 Saved [22]<br />
112: +3 Saved [25]<br />
113: +3 Saved [28]<br />
114: +3 Saved [31]<br />
115: +10 Spin Cutter [10], =24 Saved [24]<br />
116: +3 Saved [27]<br />
117: +3 Saved [30]<br />
118: +3 Saved [33]<br />
119: +3 Saved [36]<br />
120: +20 Rolling Cross [20], =19 Saved [19]<br />
121: +3 Saved [22]<br />
122: +3 Saved [25]<br />
123: +3 Saved [28]<br />
124: +3 Saved [31]<br />
125: +3 Saved [34]<br />
126: +3 Saved [37]<br />
127: +3 Saved [40]<br />
128: +3 Saved [43]<br />
129: +3 Saved [46]<br />
130: +20 Rolling Assault [20], +20 Reinforce Body [20], =9 Saved [9]<br />
131: +3 Saved [12]<br />
132: +3 Saved [15]<br />
133: +3 Saved [18]<br />
134: +3 Saved [21]<br />
135: +3 Saved [24]<br />
136: +3 Saved [27]<br />
137: +3 Saved [30]<br />
138: +3 Saved [33]<br />
139: +3 Saved [36]<br />
140: +10 Wind Cutter [10], =29 Saved [29]<br />
141: +3 Saved [32]<br />
142: +3 Saved [35]<br />
143: +3 Saved [38]<br />
144: +3 Saved [41]<br />
145: +1 Wind Striker [1], +2 Saved [43]<br />
146: +3 Saved [46]<br />
147: +3 Saved [49]<br />
148: +3 Saved [52]<br />
149: +3 Saved [55]<br />
150: +20 Advanced Spin Cutter [20], +18 Storm Break [18], =20 Saved [20]<br />
151: +3 Saved [23]<br />
152: +3 Saved [26]<br />
153: +3 Saved [29]<br />
154: +3 Saved [32]<br />
155: +3 Saved [35]<br />
156: +3 Saved [38]<br />
157: +3 Saved [41]<br />
158: +3 Saved [44]<br />
159: +3 Saved [47]<br />
160: +30 Grand Rolling Cross [30], +20 Divine Leer [20]<br />
161: +3 Saved [3]<br />
162: +3 Saved [6]<br />
163: +3 Saved [9]<br />
164: +3 Saved [12]<br />
165: +3 Saved [15]<br />
166: +3 Saved [18]<br />
167: +3 Saved [21]<br />
168: +3 Saved [24]<br />
169: +3 Saved [27]<br />
170: +30 Advanced Rolling Assault [30]<br />
171: +2 Storm Break [20], +1 Saved [1]<br />
172: +3 Saved [4]<br />
173: +3 Saved [7]<br />
174: +3 Saved [10]<br />
175: +3 Saved [13]<br />
176: +3 Saved [16]<br />
177: +3 Saved [19]<br />
178: +3 Saved [22]<br />
179: +3 Saved [25]<br />
180: +28 Advanced Storm Break [28]<br />
181: +2 Advanced Storm Break [30], +1 Wind Striker [2]<br />
182: +3 Wind Striker [5]<br />
183: +3 Wind Striker [8]<br />
184: +2 Wind Striker [10], +1 Combat Recovery [2]<br />
185: +3 Combat Recovery [5]<br />
186: +3 Combat Recovery [8]<br />
187: +3 Combat Recovery [11]<br />
188: +3 Combat Recovery [14]<br />
189: +3 Combat Recovery [17]<br />
190: +3 Combat Recovery [20]<br />
191: +3 Moon Strike [4]<br />
192: +3 Moon Strike [7]<br />
193: +3 Moon Strike [10]<br />
194: +3 Piercing Thrust [4]<br />
195: +3 Piercing Thrust [7]<br />
196: +3 Piercing Thrust [10]<br />
197: +3 Shadow Strike [4]<br />
198: +3 Shadow Strike [7]<br />
199: +3 Shadow Strike [10]<br />
200: +3 Saved [3]</code></div></div><br />
		</div>
	</div>
At 100, you get 3 skill points from a tutorial and upon finishing a quest, you get +1 Piercing Thrust, and +1 Shadow Strike. Put the three points you get into Long Sword Mastery and Moon Strike. Combination 1's attacks are left at level 1 as they're only used if you accidentally miss with Combination 2 and 3, and need to reduce some cooldowns. You only need to use Moon Strike -&gt; Piercing Thrust to enable Flash Assault again, though level 1 Shadow Strike is fairly strong at this level.<br />
<br />
Save up points and max Flash Assault first. Combat Recovery is rather useless. A single point for the +11% Recovery should be enough. Until you learn Combination 3, you shouldn't be able to spend Time Force faster than you earn it, but by the time you actually learn those, you can start to use Assist effectively to deal damage and recover Time Force.<br />
<br />
Spin Cutter, Rolling Cross, Rolling Assault, and Reinforce Body are all important to be maxed first as they are primary training skills, all part of one effective combo, Flash Assault -&gt; Spin Cutter -&gt; Rolling Cross -&gt; Rolling Assault. If you oneshot monsters with Flash Assault, you can delay getting Spin Cutter since if you don't have it, Flash Assault can lower its own cooldown to 1 second. You lose some damage utility against the boss, but Beta should suffice. Reinforce Body just adds to Alpha's ridiculous critical rate. Wind Cutter is important to max as it deals an insane amount of damage to stacked monsters, and it can easily clear a large area in a single use, especially if you Rolling Assault a group onto a boss.<br />
Wind Striker is rather useless, and is only really used to Assist and chain to Storm Break later, so it's left at 1 for now. You could even consider leaving Wind Striker at 0 for now so you don't accidentally push away your Vortexes.<br />
<br />
Advanced Spin Cutter, Grand Rolling Cross, and Advanced Rolling Assault creates your best combo. These can each OHKO monsters in your level range quite easily if you have some amount of funding, such as just gear, or character cards, Link Skills etc. They by far do the most burst damage of any Alpha attacks. On the other hand, Storm Break can be useful for the range, but it's more useful for the Assist and learning Advanced Storm Break later.<br />
Critical Leer gives a huge bonus in damage and survivability since Alpha has such a high Critical Hit Rate and attack speed.<br />
<br />
Maxed Advanced Storm Break would be nice to have immediately at 180, but the other Advanced outshine it quite heavily. It's fantastic though for doing things like clearing ToT and any long flat maps with its Vortex and Electric Field. Every other skill can be maxed now. I would recommend Wind Striker first for a stronger Combination 4 chain, and then Combat Recovery unless you use Combination 1 as a standing attack at bosses.<br />
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Beta</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>100: +2 Heavy Sword Mastery [2], +1 Rising Slash [1], +2 Air Raid [2]<br />
101: +3 Saved [3]<br />
102: +3 Saved [6]<br />
103: +3 Saved [9]<br />
104: +3 Saved [12]<br />
105: +10 Flash Cut [10], =5 Saved [5]<br />
106: +3 Saved [8]<br />
107: +3 Saved [11]<br />
108: +3 Saved [14]<br />
109: +3 Saved [17]<br />
110: +20 Solid Body [20]<br />
111: +3 Rising Slash [4]<br />
112: +3 Rising Slash [7]<br />
113: +3 Rising Slash [10]<br />
114: +3 Air Raid [5]<br />
115: +1 Spin Driver [1], +2 Air Raid [7]<br />
116: +3 Air Raid [10]<br />
117: +3 Saved [3]<br />
118: +3 Saved [6]<br />
119: +3 Saved [9]<br />
120: +3 Saved [12]<br />
121: +3 Saved [15]<br />
122: +3 Saved [18]<br />
123: +3 Saved [21]<br />
124: +3 Saved [24]<br />
125: +20 Wheel Wind [20], =7 Saved [7]<br />
126: +3 Saved [10]<br />
127: +3 Saved [13]<br />
128: +3 Saved [16]<br />
129: +3 Saved [19]<br />
130: +1 Armor Split [1], +2 Saved [21]<br />
131: +3 Saved [24]<br />
132: +3 Saved [27]<br />
133: +3 Saved [30]<br />
134: +3 Saved [33]<br />
135: +10 Giga Crash [10], =26 Saved [26]<br />
136: +3 Saved [29]<br />
137: +3 Saved [32]<br />
138: +3 Saved [35]<br />
139: +3 Saved [38]<br />
140: +10 Falling Star [10], =31 Saved [31]<br />
141: +3 Saved [34]<br />
142: +3 Saved [37]<br />
143: +3 Saved [40]<br />
144: +3 Saved [43]<br />
145: +20 Earth Break [20], =26 Saved [26]<br />
146: +3 Saved [29]<br />
147: +3 Saved [32]<br />
148: +3 Saved [35]<br />
149: +3 Saved [38]<br />
150: +20 Air Riot [20], =21 Saved [21]<br />
151: +3 Saved [24]<br />
152: +3 Saved [27]<br />
153: +3 Saved [30]<br />
154: +3 Saved [33]<br />
155: +10 Throwing Weapon [10], +20 Advanced Throwing Weapon [20], =6 Saved [6]<br />
156: +3 Saved [9]<br />
157: +3 Saved [12]<br />
158: +3 Saved [15]<br />
159: +3 Saved [18]<br />
160: +3 Saved [21]<br />
161: +3 Saved [24]<br />
162: +3 Saved [27]<br />
163: +3 Saved [30]<br />
164: +3 Saved [33]<br />
165: +1 Advanced Wheel Wind [1], +20 Immune Barrier [20], =15 Saved [15]<br />
166: +3 Saved [18]<br />
167: +3 Saved [21]<br />
168: +3 Saved [24]<br />
169: +3 Saved [27]<br />
170: +30 Advanced Earth Break [30]<br />
171: +3 Armor Split [4]<br />
172: +3 Armor Split [7]<br />
173: +3 Armor Split [10]<br />
174: +3 Armor Split [13]<br />
175: +3 Armor Split [16]<br />
176: +3 Spin Driver [4]<br />
177: +3 Spin Driver [7]<br />
178: +3 Spin Driver [10]<br />
179: +1 Spin Driver [11], +2 Saved [2]<br />
180: +3 Saved [5]<br />
181: +3 Saved [8]<br />
182: +3 Saved [11]<br />
183: +3 Saved [14]<br />
184: +3 Saved [17]<br />
185: +20 Critical Bind [20]<br />
186: +3 Spin Driver [14]<br />
187: +3 Spin Driver [17]<br />
188: +3 Spin Driver [20]<br />
189: +3 Armor Split [19]<br />
190: +1 Armor Split [20], +2 Advanced Wheel Wind [3]<br />
191: +3 Advanced Wheel Wind [6]<br />
192: +3 Advanced Wheel Wind [9]<br />
193: +3 Advanced Wheel Wind [12]<br />
194: +3 Advanced Wheel Wind [15]<br />
195: +3 Advanced Wheel Wind [18]<br />
196: +3 Advanced Wheel Wind [21]<br />
197: +3 Advanced Wheel Wind [24]<br />
198: +3 Advanced Wheel Wind [27]<br />
199: +3 Advanced Wheel Wind [30]<br />
200: +3 Saved [3]</code></div></div><br />
		</div>
	</div>
<br />
At 100, you get 3 skill points from a tutorial and upon finishing a quest, you get +2 Air Raid. Put the three points you get into Heavy Sword Mastery and Rising Slash. There are enough points for Beta to max Combination 1 rather early. Flash Cut is pretty good for damage. It's decently fast and has long range. Max it and then save up the rest to max Solid Body immediately.<br />
<br />
Due to the way Combinations work, if you don't know Throwing Weapon, Flash Cut will activate Rapid Time and reduce its own cooldown to 1s. I would recommend not learning Throwing Weapon as it is not that useful. It requires jumping to reach its full range, meaning you can't actually use the chain delay. It also requires precise aim for it to hit monsters twice, and it doesn't benefit from Heavy Sword Mastery's Total Damage as it is a summon. As such it has a low base damage of 450%x2 at max level. It also does not activate Rapid Time because it is a summon. Instead, you can play with 1s Cooldown Flash Cut.<br />
<br />
I recommend maxing Rising Slash next as it would first balance the damage so you can Rising Slash one group, and then Air Raid the next, rather than your Rising Slash being too weak, and your Air Raid being too strong. Also, you can use Rising Slash to reduce the cooldown of Flash Cut, and then follow up with a Flash Cut instead of a Air Raid instead of waiting that extra second, i.e. at a boss where you don't have to travel.<br />
<br />
Learning 1 Spin Driver provides a somewhat useful effect. It's not particularly that strong, but the pull can be good and it's an AOE around you, something you'll be lacking up until now. Unlike Flash Cut, it is best used for Wheel Wind at 125 or Assisting with Rolling Cross at 120. Wheel Wind is fairly strong at this point, so save up points to max it immediately. It does become a lot less useful later on and detrimental to DPS though, but it has good utility and damage for now.<br />
<br />
A single point in Armor Break can be useful now with Wheel Wind activating it often on anything that can survive long (I would assume Critias Dungeon at this level, possibly a Dungeon Boss). Things don't really have high Defense though to justify more points this early, especially when they die in under 4 hits. At this point, everything is maxed as you learn it. <br />
<br />
Combination 4 has really tall range and can easily OHKO things. Air Riot is really strong as well with its Shockwave. It can be difficult to aim because of where it appears though. At 155, max Throwing Weapon to unlock and max Advanced Throwing Weapon. Advanced Throwing Weapon is likely to be your primary damage dealer as Beta. You can use it to clear monsters by casting it and moving forward if you're strong enough, and its damage is extremely high at bosses.<br />
<br />
At 165, 1 point in Advanced Wheel Wind for the utility pull would be best. It allows you to pull in things from a very far range, and if you Assist correctly, Advanced Rolling Assault will kill them. Advanced Wheel Wind itself isn't that strong or useful for damage so it's left at 1. Immune Barrier gives Beta the survivability that she lacks compared to Alpha's Divine Leer. It's still worse, but effective. I believe around now you can start trying Critias Dungeon Hard Mode, and if not, at 170 with maxed Advanced Earth Break and Advanced Rolling Assault you'll be strong enough.<br />
<br />
There are enough points now to start on Armor Split, up to 16. The benefit of more is for higher activation rate and duration, but the most important is stacks first. Advanced Wheel Wind should be able to stack it to max really fast, so you don't have to worry about activation rate, and constant attacking should keep up its duration. 11 Spin Driver leaves you with enough to max Critical Bind immediately at 185 so you can have more utility at bosses. Now you can max Spin Driver for higher damage when you're lowering your Advanced Throwing Weapon cooldown, and then Armor Split for the extra effectiveness. Advanced Wheel Wind comes last as it isn't really used for anything.<br />
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>BASED KOREAN NAMES</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
Builds for both Alpha and Beta, with a very specific order because you learn skills every 5~10 levels. These are designed for optimal training in Mirror World Dungeons, and then whatever it is you do at 180+.<br />
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Alpha</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>100: +2 Tachi Mastery [2], +1 Pierce Thrust [1], +1 Shadow Strike [1], +1 Moon Strike [1]<br />
101: +3 Saved [3]<br />
102: +3 Saved [6]<br />
103: +3 Saved [9]<br />
104: +3 Saved [12]<br />
105: +3 Saved [15]<br />
106: +3 Saved [18]<br />
107: +3 Saved [21]<br />
108: +3 Saved [24]<br />
109: +3 Saved [27]<br />
110: +10 Flash Assaulter [10], +1 Combat Recovery [1], =19 Saved [19]<br />
111: +3 Saved [22]<br />
112: +3 Saved [25]<br />
113: +3 Saved [28]<br />
114: +3 Saved [31]<br />
115: +10 Spin Cutter [10], =24 Saved [24]<br />
116: +3 Saved [27]<br />
117: +3 Saved [30]<br />
118: +3 Saved [33]<br />
119: +3 Saved [36]<br />
120: +20 Rolling Curve [20], =19 Saved [19]<br />
121: +3 Saved [22]<br />
122: +3 Saved [25]<br />
123: +3 Saved [28]<br />
124: +3 Saved [31]<br />
125: +3 Saved [34]<br />
126: +3 Saved [37]<br />
127: +3 Saved [40]<br />
128: +3 Saved [43]<br />
129: +3 Saved [46]<br />
130: +20 Rolling Assaulter [20], +20 Reinforce Body [20], =9 Saved [9]<br />
131: +3 Saved [12]<br />
132: +3 Saved [15]<br />
133: +3 Saved [18]<br />
134: +3 Saved [21]<br />
135: +3 Saved [24]<br />
136: +3 Saved [27]<br />
137: +3 Saved [30]<br />
138: +3 Saved [33]<br />
139: +3 Saved [36]<br />
140: +10 Wind Cutter [10], =29 Saved [29]<br />
141: +3 Saved [32]<br />
142: +3 Saved [35]<br />
143: +3 Saved [38]<br />
144: +3 Saved [41]<br />
145: +1 Wind Strike [1], +2 Saved [43]<br />
146: +3 Saved [46]<br />
147: +3 Saved [49]<br />
148: +3 Saved [52]<br />
149: +3 Saved [55]<br />
150: +20 Advanced Spin Cutter [20], +18 Storm Break [18], =20 Saved [20]<br />
151: +3 Saved [23]<br />
152: +3 Saved [26]<br />
153: +3 Saved [29]<br />
154: +3 Saved [32]<br />
155: +3 Saved [35]<br />
156: +3 Saved [38]<br />
157: +3 Saved [41]<br />
158: +3 Saved [44]<br />
159: +3 Saved [47]<br />
160: +30 Advanced Rolling Curve [30], +20 Divine Leer [20]<br />
161: +3 Saved [3]<br />
162: +3 Saved [6]<br />
163: +3 Saved [9]<br />
164: +3 Saved [12]<br />
165: +3 Saved [15]<br />
166: +3 Saved [18]<br />
167: +3 Saved [21]<br />
168: +3 Saved [24]<br />
169: +3 Saved [27]<br />
170: +30 Advanced Rolling Assaulter [30]<br />
171: +2 Storm Break [20], +1 Saved [1]<br />
172: +3 Saved [4]<br />
173: +3 Saved [7]<br />
174: +3 Saved [10]<br />
175: +3 Saved [13]<br />
176: +3 Saved [16]<br />
177: +3 Saved [19]<br />
178: +3 Saved [22]<br />
179: +3 Saved [25]<br />
180: +28 Advanced Storm Break [28]<br />
181: +2 Advanced Storm Break [30], +1 Wind Strike [2]<br />
182: +3 Wind Strike [5]<br />
183: +3 Wind Strike [8]<br />
184: +2 Wind Strike [10], +1 Combat Recovery [2]<br />
185: +3 Combat Recovery [5]<br />
186: +3 Combat Recovery [8]<br />
187: +3 Combat Recovery [11]<br />
188: +3 Combat Recovery [14]<br />
189: +3 Combat Recovery [17]<br />
190: +3 Combat Recovery [20]<br />
191: +3 Moon Strike [4]<br />
192: +3 Moon Strike [7]<br />
193: +3 Moon Strike [10]<br />
194: +3 Pierce Thrust [4]<br />
195: +3 Pierce Thrust [7]<br />
196: +3 Pierce Thrust [10]<br />
197: +3 Shadow Strike [4]<br />
198: +3 Shadow Strike [7]<br />
199: +3 Shadow Strike [10]<br />
200: +3 Saved [3]</code></div></div><br />
		</div>
	</div>
At 100, you get 3 skill points from a tutorial and upon finishing a quest, you get +1 Pierce Thrust, and +1 Shadow Strike. Put the three points you get into Tachi Mastery and Moon Strike. Combination 1's attacks are left at level 1 as they're only used if you accidentally miss with Combination 2 and 3, and need to reduce some cooldowns. You only need to use Moon Strike -&gt; Pierce Thrust to enable Flash Assaulter again, though level 1 Shadow Strike is fairly strong at this level.<br />
<br />
Save up points and max Flash Assaulter first. Combat Recovery is rather useless. A single point for the +11% Recovery should be enough. Until you learn Combination 3, you shouldn't be able to spend Time Force faster than you earn it, but by the time you actually learn those, you can start to use Assist effectively to deal damage and recover Time Force.<br />
<br />
Spin Cutter, Rolling Curve, Rolling Assaulter, and Reinforce Body are all important to be maxed first as they are primary training skills, all part of one effective combo, Flash Assaulter -&gt; Spin Cutter -&gt; Rolling Curve -&gt; Rolling Assaulter. If you oneshot monsters with Flash Assaulter, you can delay getting Spin Cutter since if you don't have it, Flash Assaulter can lower its own cooldown to 1 second. You lose some damage utility against the boss, but Beta should suffice. Reinforce Body just adds to Alpha's ridiculous critical rate. Wind Cutter is important to max as it deals an insane amount of damage to stacked monsters, and it can easily clear a large area in a single use, especially if you Rolling Assaulter a group onto a boss.<br />
Wind Strike is rather useless, and is only really used to Assist and chain to Storm Break later, so it's left at 1 for now. You could even consider leaving Wind Strike at 0 for now so you don't accidentally push away your Vortexes.<br />
<br />
Advanced Spin Cutter, Advanced Rolling Curve, and Advanced Rolling Assaulter creates your best combo. These can each OHKO monsters in your level range quite easily if you have some amount of funding, such as just gear, or character cards, Link Skills etc. They by far do the most burst damage of any Alpha attacks. On the other hand, Storm Break can be useful for the range, but it's more useful for the Assist and learning Advanced Storm Break later.<br />
Critical Leer gives a huge bonus in damage and survivability since Alpha has such a high Critical Hit Rate and attack speed.<br />
<br />
Maxed Advanced Storm Break would be nice to have immediately at 180, but the other Advanced outshine it quite heavily. It's fantastic though for doing things like clearing ToT and any long flat maps with its Vortex and Electric Field. Every other skill can be maxed now. I would recommend Wind Strike first for a stronger Combination 4 chain, and then Combat Recovery unless you use Combination 1 as a standing attack at bosses.<br />
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Beta</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>100: +2 Great Sword Mastery [2], +1 Upper Slash [1], +2 Power Stomp [2]<br />
101: +3 Saved [3]<br />
102: +3 Saved [6]<br />
103: +3 Saved [9]<br />
104: +3 Saved [12]<br />
105: +10 Front Slash [10], =5 Saved [5]<br />
106: +3 Saved [8]<br />
107: +3 Saved [11]<br />
108: +3 Saved [14]<br />
109: +3 Saved [17]<br />
110: +20 Solid Body [20]<br />
111: +3 Upper Slash [4]<br />
112: +3 Upper Slash [7]<br />
113: +3 Upper Slash [10]<br />
114: +3 Power Stomp [5]<br />
115: +1 Turning Drive [1], +2 Power Stomp [7]<br />
116: +3 Power Stomp [10]<br />
117: +3 Saved [3]<br />
118: +3 Saved [6]<br />
119: +3 Saved [9]<br />
120: +3 Saved [12]<br />
121: +3 Saved [15]<br />
122: +3 Saved [18]<br />
123: +3 Saved [21]<br />
124: +3 Saved [24]<br />
125: +20 Whirlwind [20], =7 Saved [7]<br />
126: +3 Saved [10]<br />
127: +3 Saved [13]<br />
128: +3 Saved [16]<br />
129: +3 Saved [19]<br />
130: +1 Armor Split [1], +2 Saved [21]<br />
131: +3 Saved [24]<br />
132: +3 Saved [27]<br />
133: +3 Saved [30]<br />
134: +3 Saved [33]<br />
135: +10 Giga Crash [10], =26 Saved [26]<br />
136: +3 Saved [29]<br />
137: +3 Saved [32]<br />
138: +3 Saved [35]<br />
139: +3 Saved [38]<br />
140: +10 Jumping Crash [10], =31 Saved [31]<br />
141: +3 Saved [34]<br />
142: +3 Saved [37]<br />
143: +3 Saved [40]<br />
144: +3 Saved [43]<br />
145: +20 Earth Break [20], =26 Saved [26]<br />
146: +3 Saved [29]<br />
147: +3 Saved [32]<br />
148: +3 Saved [35]<br />
149: +3 Saved [38]<br />
150: +20 Advanced Power Stomp [20], =21 Saved [21]<br />
151: +3 Saved [24]<br />
152: +3 Saved [27]<br />
153: +3 Saved [30]<br />
154: +3 Saved [33]<br />
155: +10 Throwing Weapon [10], +20 Advanced Throwing Weapon [20], =6 Saved [6]<br />
156: +3 Saved [9]<br />
157: +3 Saved [12]<br />
158: +3 Saved [15]<br />
159: +3 Saved [18]<br />
160: +3 Saved [21]<br />
161: +3 Saved [24]<br />
162: +3 Saved [27]<br />
163: +3 Saved [30]<br />
164: +3 Saved [33]<br />
165: +1 Advanced Whirlwind [1], +20 Immune Barrier [20], =15 Saved [15]<br />
166: +3 Saved [18]<br />
167: +3 Saved [21]<br />
168: +3 Saved [24]<br />
169: +3 Saved [27]<br />
170: +30 Advanced Earth Break [30]<br />
171: +3 Armor Split [4]<br />
172: +3 Armor Split [7]<br />
173: +3 Armor Split [10]<br />
174: +3 Armor Split [13]<br />
175: +3 Armor Split [16]<br />
176: +3 Turning Drive [4]<br />
177: +3 Turning Drive [7]<br />
178: +3 Turning Drive [10]<br />
179: +1 Turning Drive [11], +2 Saved [2]<br />
180: +3 Saved [5]<br />
181: +3 Saved [8]<br />
182: +3 Saved [11]<br />
183: +3 Saved [14]<br />
184: +3 Saved [17]<br />
185: +20 Critical Bind [20]<br />
186: +3 Turning Drive [14]<br />
187: +3 Turning Drive [17]<br />
188: +3 Turning Drive [20]<br />
189: +3 Armor Split [19]<br />
190: +1 Armor Split [20], +2 Advanced Whirlwind [3]<br />
191: +3 Advanced Whirlwind [6]<br />
192: +3 Advanced Whirlwind [9]<br />
193: +3 Advanced Whirlwind [12]<br />
194: +3 Advanced Whirlwind [15]<br />
195: +3 Advanced Whirlwind [18]<br />
196: +3 Advanced Whirlwind [21]<br />
197: +3 Advanced Whirlwind [24]<br />
198: +3 Advanced Whirlwind [27]<br />
199: +3 Advanced Whirlwind [30]<br />
200: +3 Saved [3]</code></div></div><br />
		</div>
	</div>
<br />
At 100, you get 3 skill points from a tutorial and upon finishing a quest, you get +2 Power Stomp. Put the three points you get into Great Sword Mastery and Upper Slash. There are enough points for Beta to max Combination 1 rather early. Front Slash is pretty good for damage. It's decently fast and has long range. Max it and then save up the rest to max Solid Body immediately.<br />
<br />
Due to the way Combinations work, if you don't know Throwing Weapon, Front Slash will activate Rapid Time and reduce its own cooldown to 1s. I would recommend not learning Throwing Weapon as it is not that useful. It requires jumping to reach its full range, meaning you can't actually use the chain delay. It also requires precise aim for it to hit monsters twice, and it doesn't benefit from Great Sword Mastery's Total Damage as it is a summon. As such it has a low base damage of 450%x2 at max level. It also does not activate Rapid Time because it is a summon. Instead, you can play with 1s Cooldown Front Slash.<br />
<br />
I recommend maxing Upper Slash next as it would first balance the damage so you can Upper Slash one group, and then Power Stomp the next, rather than your Upper Slash being too weak, and your Power Stomp being too strong. Also, you can use Upper Slash to reduce the cooldown of Front Slash, and then follow up with a Front Slash instead of a Power Stomp instead of waiting that extra second, i.e. at a boss where you don't have to travel.<br />
<br />
Learning 1 Turning Drive provides a somewhat useful effect. It's not particularly that strong, but the pull can be good and it's an AOE around you, something you'll be lacking up until now. Unlike Front Slash, it is best used for Whirlwind at 125 or Assisting with Rolling Curve at 120. Whirlwind is fairly strong at this point, so save up points to max it immediately. It does become a lot less useful later on and detrimental to DPS though, but it has good utility and damage for now.<br />
<br />
A single point in Armor Break can be useful now with Whirlwind activating it often on anything that can survive long (I would assume Critias Dungeon at this level, possibly a Dungeon Boss). Things don't really have high Defense though to justify more points this early, especially when they die in under 4 hits. At this point, everything is maxed as you learn it. <br />
<br />
Combination 4 has really tall range and can easily OHKO things. Advanced Power Stomp is really strong as well with its Shockwave. It can be difficult to aim because of where it appears though. At 155, max Throwing Weapon to unlock and max Advanced Throwing Weapon. Advanced Throwing Weapon is likely to be your primary damage dealer as Beta. You can use it to clear monsters by casting it and moving forward if you're strong enough, and its damage is extremely high at bosses.<br />
<br />
At 165, 1 point in Advanced Whirlwind for the utility pull would be best. It allows you to pull in things from a very far range, and if you Assist correctly, Advanced Rolling Assaulter will kill them. Advanced Whirlwind itself isn't that strong or useful for damage so it's left at 1. Immune Barrier gives Beta the survivability that she lacks compared to Alpha's Divine Leer. It's still worse, but effective. I believe around now you can start trying Critias Dungeon Hard Mode, and if not, at 170 with maxed Advanced Earth Break and Advanced Rolling Assaulter you'll be strong enough.<br />
<br />
There are enough points now to start on Armor Split, up to 16. The benefit of more is for higher activation rate and duration, but the most important is stacks first. Advanced Whirlwind should be able to stack it to max really fast, so you don't have to worry about activation rate, and constant attacking should keep up its duration. 11 Turning Drive leaves you with enough to max Critical Bind immediately at 185 so you can have more utility at bosses. Now you can max Turning Drive for higher damage when you're lowering your Advanced Throwing Weapon cooldown, and then Armor Split for the extra effectiveness. Advanced Whirlwind comes last as it isn't really used for anything.<br />
		</div>
	</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Demon Avenger potions]]></title>
			<link>https://www.southperry.net/showthread.php?tid=64407</link>
			<pubDate>Sat, 18 May 2013 14:25:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.southperry.net/member.php?action=profile&uid=10122">Niernen</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.southperry.net/showthread.php?tid=64407</guid>
			<description><![CDATA[So, Demon Avenger as a beginner skill that makes HP pots 300% effective (High Efficiency). My question is how does this affect the potions you buy? Things like Reindeer milk will restore 15000 HP, when would you switch to NLC % potions? When do they become more cost effective? Also another big one <span style="font-weight: bold;" class="mycode_b">Potion Pot. </span> Does this skill affect the potions you put in the pot? (so a white potion should add 900 instead of 300). Does it affect what comes out? (so if you need to heal 300 HP, it will give you 100 and you triple it?) Or is it not affected at all? If the potion pot is not affected it might not be worth it. Thanks for your help.]]></description>
			<content:encoded><![CDATA[So, Demon Avenger as a beginner skill that makes HP pots 300% effective (High Efficiency). My question is how does this affect the potions you buy? Things like Reindeer milk will restore 15000 HP, when would you switch to NLC % potions? When do they become more cost effective? Also another big one <span style="font-weight: bold;" class="mycode_b">Potion Pot. </span> Does this skill affect the potions you put in the pot? (so a white potion should add 900 instead of 300). Does it affect what comes out? (so if you need to heal 300 HP, it will give you 100 and you triple it?) Or is it not affected at all? If the potion pot is not affected it might not be worth it. Thanks for your help.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Comparing between Warrior Jobs, Do Hero still stand a worth to played?]]></title>
			<link>https://www.southperry.net/showthread.php?tid=64144</link>
			<pubDate>Fri, 03 May 2013 23:22:12 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.southperry.net/member.php?action=profile&uid=9069">cgy0509</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.southperry.net/showthread.php?tid=64144</guid>
			<description><![CDATA[I'm a player from MSEA , and I played a Adventurer Hero until lv181 <br />
Recently ,MSEA have just having a patch till Xenon ( break into few part ,and basically now is hyper skill 1st)<br />
<br />
For some reasons , I'm switching server from Bootes to Cassiopea ,means I need to recreate a new jobs ,I have faith more in Warrior job and most of my heart ask me to played back hero since I was love it since few years ago ,<br />
After watching my frens DK , Aran , Mihile and Demon Slayer and obviously upcoming Kaiser ,I feel that Adventurers warrior are so weak and made me feel unlikely to play adventurer again in rasional thinking if compare to Kaiser and Demon Slayer.<br />
<br />
This is what I feel , Adventurer warrior is hard train as hell compare to demon slayer , <br />
Demon slayer have 100% stance from the 1st level ,while warrior need to get lv30 skill point in stance only in 4th job<br />
Demon having rush in 2nd jobs while we only get it on 4th job<br />
and Demon having extremely high mobility skill than poor soul rush of warrior , <br />
More over , Demon Slayer seem like have everythings , he can go through map swiftly , even have a 5sec cooldown 'elixir' skill that regen according hp % ,but hero have just a 400hp regen every 4sec ,it is totally a joke for a 20 master level skill , even haven't compare to Drk 4th job skill<br />
Demon Slayer also have Metamorphosis that can attack cancel weapon and hero don't even stand a chance to do so ,<br />
Demon having a skill that clear mobs skill with Demon Cry that not only reduce armor and attack like Panic but in a extremely large area and increase drop rate and exp rate? wtp IS that!, everytime I saw my frens spam that skill in hunting etc and so effective while I need to use raging blow that is extremely short in range , he can do the job alot alot easier , <br />
Comparing main attacking skill , Demon Impact does hit 4mobs and row ,while Raging Blow with enrage only hit pity 1target ,<br />
Hero only have pity 20% abnormal status resistance (not counting valhala) while demon slayer having 60% abnormal status resistance with the same 20 master level skill while demon slayer skill giving extra weapon def bonus ,<br />
In defending skill , Demon have skill to work same like power guard but stronger than hero alot even havent added obsidian skill and even have 30% chance to guard ,while power guard can't be use if the boss have reflect while demon skill work perfectly ,<br />
Warrior attack damage % was high but usually cap with pity low hit/s ,but demonslayer having blue blood to solve this problem , <br />
Demon Slayer active hyper skill if extremely useful , cercebus and work similar as rage uprising but it is a 5sec cooldown while rage uprising is 60sec cd , is this fair?<br />
Demon even have bind while Hero only have magic crash althought I know should not be compare bcoz of the cooldown , <br />
Hero is damn frustrated  if being dispel , all the damage source gone with the 10 combo orb , sometimes after you regain 10orbs you being dispell again , while Demon doesn't have this such much problem ,<br />
Everytime bossing in Zakum or Horntail or Pink Bean make me feel Hero is worse than Demon Slayer more, <br />
in Zakum , during hand stage ,Demon can clear the hand extremely fast while I only able to hit 4hands at max ,and body stage ,his demon impact can hit four target to partly clear the mob summoned ,while after enrage I can only hit 1 target , and not easily to switch back to hit many mobs, while demon can switch easily by just using demon cry ,it is a seperate damn huge aoe skill,while I need to cancel the enrage manually and need to waste to charging 10orbs again while enrage again.<br />
in Horntail , He spam skill deal damage to whole body while the only way I can damage whole body by Uprising Rage ,and I need to walk and climb to hit the head 1by 1 ,while he can just fly to the top , it's really a jealous when saw he hit so many hit when open blue blood and use cerebus ,while i'm pitying hitting in so short range, <br />
in Pink Bean ,<br />
He can hit two status and once with demon impact , and after comparing ,he even have lot more hp than me thanks to metamorphosis passive. <br />
In Aswan Liberation ,<br />
I have take down two tower while he only have use 1 of the skill that reach to a random mob to reach the final destination easily , and having the rush skill that will shift place easily to avoid magic even without need a target like rush.<br />
In MoN ,<br />
He can fly over the landspace so easily not needing to avoid totem , while I need to jump so carefully ,and he can reach to end so fast.<br />
<br />
I just there too many unfair in balancing between jobs , don't even and haven't compare to kaiser that having high dps as a warrior<br />
<br />
I like to play Hero in the new server but these many reasons tell me Hero is so uneffective when stand in front of what is usefull after comparing, I feel like obviously Demon is a better job.]]></description>
			<content:encoded><![CDATA[I'm a player from MSEA , and I played a Adventurer Hero until lv181 <br />
Recently ,MSEA have just having a patch till Xenon ( break into few part ,and basically now is hyper skill 1st)<br />
<br />
For some reasons , I'm switching server from Bootes to Cassiopea ,means I need to recreate a new jobs ,I have faith more in Warrior job and most of my heart ask me to played back hero since I was love it since few years ago ,<br />
After watching my frens DK , Aran , Mihile and Demon Slayer and obviously upcoming Kaiser ,I feel that Adventurers warrior are so weak and made me feel unlikely to play adventurer again in rasional thinking if compare to Kaiser and Demon Slayer.<br />
<br />
This is what I feel , Adventurer warrior is hard train as hell compare to demon slayer , <br />
Demon slayer have 100% stance from the 1st level ,while warrior need to get lv30 skill point in stance only in 4th job<br />
Demon having rush in 2nd jobs while we only get it on 4th job<br />
and Demon having extremely high mobility skill than poor soul rush of warrior , <br />
More over , Demon Slayer seem like have everythings , he can go through map swiftly , even have a 5sec cooldown 'elixir' skill that regen according hp % ,but hero have just a 400hp regen every 4sec ,it is totally a joke for a 20 master level skill , even haven't compare to Drk 4th job skill<br />
Demon Slayer also have Metamorphosis that can attack cancel weapon and hero don't even stand a chance to do so ,<br />
Demon having a skill that clear mobs skill with Demon Cry that not only reduce armor and attack like Panic but in a extremely large area and increase drop rate and exp rate? wtp IS that!, everytime I saw my frens spam that skill in hunting etc and so effective while I need to use raging blow that is extremely short in range , he can do the job alot alot easier , <br />
Comparing main attacking skill , Demon Impact does hit 4mobs and row ,while Raging Blow with enrage only hit pity 1target ,<br />
Hero only have pity 20% abnormal status resistance (not counting valhala) while demon slayer having 60% abnormal status resistance with the same 20 master level skill while demon slayer skill giving extra weapon def bonus ,<br />
In defending skill , Demon have skill to work same like power guard but stronger than hero alot even havent added obsidian skill and even have 30% chance to guard ,while power guard can't be use if the boss have reflect while demon skill work perfectly ,<br />
Warrior attack damage % was high but usually cap with pity low hit/s ,but demonslayer having blue blood to solve this problem , <br />
Demon Slayer active hyper skill if extremely useful , cercebus and work similar as rage uprising but it is a 5sec cooldown while rage uprising is 60sec cd , is this fair?<br />
Demon even have bind while Hero only have magic crash althought I know should not be compare bcoz of the cooldown , <br />
Hero is damn frustrated  if being dispel , all the damage source gone with the 10 combo orb , sometimes after you regain 10orbs you being dispell again , while Demon doesn't have this such much problem ,<br />
Everytime bossing in Zakum or Horntail or Pink Bean make me feel Hero is worse than Demon Slayer more, <br />
in Zakum , during hand stage ,Demon can clear the hand extremely fast while I only able to hit 4hands at max ,and body stage ,his demon impact can hit four target to partly clear the mob summoned ,while after enrage I can only hit 1 target , and not easily to switch back to hit many mobs, while demon can switch easily by just using demon cry ,it is a seperate damn huge aoe skill,while I need to cancel the enrage manually and need to waste to charging 10orbs again while enrage again.<br />
in Horntail , He spam skill deal damage to whole body while the only way I can damage whole body by Uprising Rage ,and I need to walk and climb to hit the head 1by 1 ,while he can just fly to the top , it's really a jealous when saw he hit so many hit when open blue blood and use cerebus ,while i'm pitying hitting in so short range, <br />
in Pink Bean ,<br />
He can hit two status and once with demon impact , and after comparing ,he even have lot more hp than me thanks to metamorphosis passive. <br />
In Aswan Liberation ,<br />
I have take down two tower while he only have use 1 of the skill that reach to a random mob to reach the final destination easily , and having the rush skill that will shift place easily to avoid magic even without need a target like rush.<br />
In MoN ,<br />
He can fly over the landspace so easily not needing to avoid totem , while I need to jump so carefully ,and he can reach to end so fast.<br />
<br />
I just there too many unfair in balancing between jobs , don't even and haven't compare to kaiser that having high dps as a warrior<br />
<br />
I like to play Hero in the new server but these many reasons tell me Hero is so uneffective when stand in front of what is usefull after comparing, I feel like obviously Demon is a better job.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Soul Master Skill Build]]></title>
			<link>https://www.southperry.net/showthread.php?tid=64054</link>
			<pubDate>Mon, 29 Apr 2013 07:52:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.southperry.net/member.php?action=profile&uid=746">JoeTang</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.southperry.net/showthread.php?tid=64054</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/0K1omEW.png" loading="lazy"  alt="[Image: 0K1omEW.png]" class="mycode_img" /></div>
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>First Job</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<img src="http://i.imgur.com/3qdrFz9.png" loading="lazy"  alt="[Image: 3qdrFz9.png]" class="mycode_img" /> Triple Slash [19/20]<br />
<img src="http://i.imgur.com/CSS2Ya4.png" loading="lazy"  alt="[Image: CSS2Ya4.png]" class="mycode_img" /> Sword of Light [15/15]<br />
<img src="http://i.imgur.com/u5FMdFo.png" loading="lazy"  alt="[Image: u5FMdFo.png]" class="mycode_img" /> Element: Soul [10/10]<br />
<img src="http://i.imgur.com/10NY23Q.png" loading="lazy"  alt="[Image: 10NY23Q.png]" class="mycode_img" /> Inner Voice [20/20]<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>10: +3 Inner Voice [3], +1 Triple Slash [1]<br />
 11: +3 Inner Voice [6]<br />
 12: +3 Inner Voice [9]<br />
 13: +3 Inner Voice [12]<br />
 14: +3 Inner Voice [15]<br />
 15: +3 Inner Voice [18]<br />
 16: +2 Inner Voice [20], +1 Sword of Light [1]<br />
 17: +3 Sword of Light [4]<br />
 18: +3 Sword of Light [7]<br />
 19: +3 Sword of Light [10]<br />
 20: +3 Sword of Light [13]<br />
 21: +2 Sword of Light [15], +1 Triple Slash [2]<br />
 22: +3 Triple Slash [5]<br />
 23: +3 Triple Slash [8]<br />
 24: +3 Triple Slash [11]<br />
 25: +3 Triple Slash [14]<br />
 26: +3 Triple Slash [17]<br />
 27: +2 Triple Slash [19], +1 Element: Soul [1]<br />
 28: +3 Element: Soul [4]<br />
 29: +3 Element: Soul [7]<br />
 30: +3 Element: Soul [10]</code></div></div>One Triple Slash to train. You should OHKO with it realistically. Inner Voice gives you movement speed, though really it isn't a big deal, and neither is the WATK from Sword of Light unless you're completely unfunded with no decks/Link Skills, etc. Soul does nothing until you're pretty much in 3rd+ job, since you're likely to OHKO everything and the stun won't occur when they're dead.<br />
tl;dr:<br />
[list=123]<br />
[*]Max Inner Voice<br />
[*]Max Sword of Light<br />
[*]19 Triple Slash<br />
[*]Max Element: Soul<br />
[/list]<br />
<br />
		</div>
	</div>
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Second Job</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<img src="http://i.imgur.com/WHv91Ch.png" loading="lazy"  alt="[Image: WHv91Ch.png]" class="mycode_img" /> Silent Move/Loud Rush [20/20]<br />
<img src="http://i.imgur.com/xxkWL68.png" loading="lazy"  alt="[Image: xxkWL68.png]" class="mycode_img" /> Trace Cut/Shadow Burn [19/20]<br />
<img src="http://i.imgur.com/SjwAwLy.png" loading="lazy"  alt="[Image: SjwAwLy.png]" class="mycode_img" /> Falling Moon [20/20]<br />
<img src="http://i.imgur.com/96hhQ4O.png" loading="lazy"  alt="[Image: 96hhQ4O.png]" class="mycode_img" /> Inner Trust [10/10]<br />
<img src="http://i.imgur.com/yct3yKM.png" loading="lazy"  alt="[Image: yct3yKM.png]" class="mycode_img" /> Nimble Finger [10/10]<br />
<img src="http://i.imgur.com/evSuxGb.png" loading="lazy"  alt="[Image: evSuxGb.png]" class="mycode_img" /> Sword Mastery [10/10]<br />
<img src="http://i.imgur.com/NniONVv.png" loading="lazy"  alt="[Image: NniONVv.png]" class="mycode_img" /> Body and Soul [5/5]<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>30: +1 Falling Moon [1], +1 Silent Move [1], +1 Trace Cut [1], +1 Sword Mastery [1]<br />
 31: +3 Sword Mastery [4]<br />
 32: +1 Sword Mastery [5], +2 Nimble Finger [2]<br />
 33: +3 Nimble Finger [5]<br />
 34: +3 Sword Mastery [8]<br />
 35: +3 Sword Mastery [10], +1 Body and Soul [1]<br />
 36: +3 Body and Soul [3]<br />
 37: +1 Body and Soul [5], +2 Inner Trust [2]<br />
 38: +3 Inner Trust [5]<br />
 39: +3 Inner Trust [8]<br />
 40: +2 Inner Trust [10], +1 Falling Moon [2]<br />
 41: +3 Falling Moon [5]<br />
 42: +3 Falling Moon [8]<br />
 43: +3 Falling Moon [11]<br />
 44: +3 Falling Moon [14]<br />
 45: +3 Falling Moon [17]<br />
 46: +3 Falling Moon [20]<br />
 47: +3 Nimble Finger [8]<br />
 48: +2 Nimble Finger [10], +1 Trace Cut [2]<br />
 49: +3 Trace Cut [5]<br />
 50: +3 Trace Cut [8]<br />
 51: +3 Trace Cut [11]<br />
 52: +3 Trace Cut [14]<br />
 53: +3 Trace Cut [17]<br />
 54: +2 Trace Cut [19], +1 Trace Cut [2]<br />
 55: +3 Silent Move [5]<br />
 56: +3 Silent Move [8]<br />
 57: +3 Silent Move [11]<br />
 58: +3 Silent Move [14]<br />
 59: +3 Silent Move [17]<br />
 60: +3 Silent Move [20]</code></div></div>This order should be the highest damage output. Nimble Finger is earlier for convenience. Trace Cut is the primary training skill, unless you can OHKO with Silent Move, and that depends on the map and its platforms. I found Trace Cut to hit a lot better since many places have slopes.<br />
You're short one skill point and it doesn't really matter, but Silent Move has <span style="font-style: italic;" class="mycode_i">some</span> utility after 2nd job, Trace Cut doesn't.<br />
tl;dr:<br />
[list=123]<br />
[*]1 Falling Moon, Silent Move, Trace Cut, Sword Mastery<br />
[*]5 Sword Mastery<br />
[*]5 Nimble Finger<br />
[*]Max Sword Mastery<br />
[*]Max Body and Soul<br />
[*]Max Inner Trust<br />
[*]Max Falling Moon<br />
[*]Max Nimble Finger<br />
[*]19 Trace Cut<br />
[*]Max Silent Move<br />
[/list]<br />
<br />
		</div>
	</div>
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Third Job</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<img src="http://i.imgur.com/s5eqy34.png" loading="lazy"  alt="[Image: s5eqy34.png]" class="mycode_img" /> Moon Shadow/Light Flux [14/20]<br />
<img src="http://i.imgur.com/wSzbnMn.png" loading="lazy"  alt="[Image: wSzbnMn.png]" class="mycode_img" /> Moon Cross/Sun Cross [20/20]<br />
<img src="http://i.imgur.com/tPI31hW.png" loading="lazy"  alt="[Image: tPI31hW.png]" class="mycode_img" /> Rising Sun [20/20]<br />
<img src="http://i.imgur.com/7M1hsqX.png" loading="lazy"  alt="[Image: 7M1hsqX.png]" class="mycode_img" /> True Sight [10/10]<br />
<img src="http://i.imgur.com/VmqlNmf.png" loading="lazy"  alt="[Image: VmqlNmf.png]" class="mycode_img" /> Soul Guardian [20/20]<br />
<img src="http://i.imgur.com/KggbBs0.png" loading="lazy"  alt="[Image: KggbBs0.png]" class="mycode_img" /> Will of Steel [20/20]<br />
<img src="http://i.imgur.com/q76Uz5o.png" loading="lazy"  alt="[Image: q76Uz5o.png]" class="mycode_img" /> Inner Shout [20/20]<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>60: +1 Rising Sun [1], +1 Moon Shadow [1], +1 Moon Cross [1], +1 Inner Shout [1]<br />
 61: +1 Will of Steel, +2 Moon Shadow [3]<br />
 62: +3 Moon Shadow [6]<br />
 63: +3 Moon Shadow [9]<br />
 64: +3 Moon Shadow [12]<br />
 65: +2 Moon Shadow [14], +1 Inner Shout [2]<br />
 66: +3 Inner Shout [5]<br />
 67: +3 Inner Shout [8]<br />
 68: +3 Inner Shout [11]<br />
 69: +3 Inner Shout [14]<br />
 70: +3 Inner Shout [17]<br />
 71: +3 Inner Shout [20]<br />
 72: +3 Moon Cross [4]<br />
 73: +3 Moon Cross [7]<br />
 74: +3 Moon Cross [10]<br />
 75: +3 Moon Cross [13]<br />
 76: +3 Moon Cross [16]<br />
 77: +3 Moon Cross [19]<br />
 78: +1 Moon Cross [20], +2 Will of Steel [3]<br />
 79: +3 Will of Steel [6]<br />
 80: +3 Will of Steel [9]<br />
 81: +3 Will of Steel [12]<br />
 82: +3 Will of Steel [15]<br />
 83: +3 Will of Steel [18]<br />
 84: +2 Will of Steel [20], +1 Soul Guardian [1]<br />
 85: +3 Soul Guardian [4]<br />
 86: +3 Soul Guardian [7]<br />
 87: +3 Soul Guardian [10]<br />
 88: +3 Soul Guardian [13]<br />
 89: +3 Soul Guardian [16]<br />
 90: +3 Soul Guardian [19]<br />
 91: +1 Soul Guardian [20], +2 Rising Sun [3]<br />
 92: +3 Rising Sun [6]<br />
 93: +3 Rising Sun [9]<br />
 94: +3 Rising Sun [12]<br />
 95: +3 Rising Sun [15]<br />
 96: +3 Rising Sun [18]<br />
 97: +2 Rising Sun [20], +1 True Sight [1]<br />
 98: +3 True Sight [4]<br />
 99: +3 True Sight [7]<br />
100: +3 True Sight [10]</code></div></div>Rising Sun is fundamentally useless. Only necessary for the prerequisite for Moon Shadow/Light Flux and Moon Cross/Sun Cross. Your primary training skill will likely be Moon Shadow. It and Moon Cross have similar DPS, though Moon Cross is faster and attacks in front of you, Moon Shadow does more damage per attack (better for OHKO), and is AOE. Depending on the map, you may have varying degrees of usefulness, but I primarily used Moon Shadow to AoE everything. They are both very useful regardless, since you can pull things in from left and right, with a high stun chance, and then Moon Shadow them to death, saving a lot of movement and mob collection time.<br />
1 Inner Shout and 1 Will of Steel for their passive effects. Moon Cross is maxed as it has utility in 4th job, whereas Moon Shadow is useless and left at 14. Inner Shout comes first for general purpose damage increase. After Moon Cross, Will of Steel will reduce all your damage taken by a significant amount, and most importantly heal you. This is around the level range where monsters will start to do more than 1 damage to you, and with a decent amount of Will of Steel, you'll never need HP potions until things start hitting 4 digits. Soul Guardian has some utility letting you heal more has it increases your max HP, and your defenses. Rising Sun can come next as you may want to use it for 1v1 with Light Flux, but honestly it's bad. True Sight is last, but is very important to max as it is a valuable source of defense reduction.<br />
<br />
tld;r:<br />
[list=123]<br />
[*]1 Rising Sun, Moon Shadow, Moon Cross, Inner Shout, Will of Steel<br />
[*]14 Moon Shadow<br />
[*]Max Inner Shout<br />
[*]Max Moon Cross<br />
[*]Max Will of Steel<br />
[*]Max Soul Guardian<br />
[*]Max Rising Sun<br />
[*]Max True Sight<br />
[/list]<br />
<br />
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	</div>
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		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Fourth Job</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<img src="http://i.imgur.com/kzWhGpN.png" loading="lazy"  alt="[Image: kzWhGpN.png]" class="mycode_img" /> Cygnus Knight [30]<br />
<img src="http://i.imgur.com/2nPjTRy.png" loading="lazy"  alt="[Image: 2nPjTRy.png]" class="mycode_img" /> Dance of Moon/Speeding Sunset [30]<br />
<img src="http://i.imgur.com/suhsz2E.png" loading="lazy"  alt="[Image: suhsz2E.png]" class="mycode_img" /> Crescent Divide/Solar Pierce [30]<br />
<img src="http://i.imgur.com/b1m1cUL.png" loading="lazy"  alt="[Image: b1m1cUL.png]" class="mycode_img" /> Soul Penetration [30]<br />
<img src="http://i.imgur.com/0NBUdeY.png" loading="lazy"  alt="[Image: 0NBUdeY.png]" class="mycode_img" /> Solunar Time [20]<br />
<img src="http://i.imgur.com/5cLBuzS.png" loading="lazy"  alt="[Image: 5cLBuzS.png]" class="mycode_img" /> Soul Pledge [30]<br />
<img src="http://i.imgur.com/VBmQiZX.png" loading="lazy"  alt="[Image: VBmQiZX.png]" class="mycode_img" /> Sword Expert [30]<br />
<img src="http://i.imgur.com/0ibbqO0.png" loading="lazy"  alt="[Image: 0ibbqO0.png]" class="mycode_img" /> Unforeseeable [10]<br />
<img src="http://i.imgur.com/2qPNci5.png" loading="lazy"  alt="[Image: 2qPNci5.png]" class="mycode_img" /> Master of the Sword [30]<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>100: +1 Master of the Sword [1], +1 Dance of Moon [1], +1 Crescent Divide [1], +1 Sword Expert [1]<br />
101: +3 Crescent Divide [4]<br />
102: +3 Crescent Divide [7]<br />
103: +3 Crescent Divide [10]<br />
104: +3 Crescent Divide [13]<br />
105: +3 Crescent Divide [16]<br />
106: +3 Crescent Divide [19]<br />
107: +3 Crescent Divide [22]<br />
108: +3 Crescent Divide [25]<br />
109: +3 Crescent Divide [28]<br />
110: +2 Crescent Divide [30], +1 Sword Expert [2]<br />
111: +3 Sword Expert [5]<br />
112: +3 Sword Expert [8]<br />
113: +3 Sword Expert [11]<br />
114: +3 Sword Expert [14]<br />
115: +3 Sword Expert [17]<br />
116: +3 Sword Expert [20]<br />
117: +3 Sword Expert [23]<br />
118: +3 Sword Expert [26]<br />
119: +3 Sword Expert [29]<br />
120: +1 Sword Expert [30], +2 Master of the Sword [3]<br />
121: +3 Master of the Sword [6]<br />
122: +3 Master of the Sword [9]<br />
123: +3 Master of the Sword [12]<br />
124: +3 Master of the Sword [15]<br />
125: +3 Master of the Sword [18]<br />
126: +3 Master of the Sword [21]<br />
127: +3 Master of the Sword [24]<br />
128: +3 Master of the Sword [27]<br />
129: +3 Master of the Sword [30]<br />
130: +3 Solunar Time [3]<br />
131: +3 Solunar Time [6]<br />
132: +3 Solunar Time [9]<br />
133: +3 Solunar Time [12]<br />
134: +3 Solunar Time [15]<br />
135: +3 Solunar Time [18]<br />
136: +2 Solunar Time [20], +1 Soul Pledge [1]<br />
137: +3 Soul Pledge [4]<br />
138: +3 Soul Pledge [7]<br />
139: +3 Soul Pledge [10]<br />
140: +3 Soul Pledge [13]<br />
141: +3 Soul Pledge [16]<br />
142: +3 Soul Pledge [19]<br />
143: +3 Soul Pledge [22]<br />
144: +3 Soul Pledge [25]<br />
145: +3 Soul Pledge [28]<br />
146: +2 Soul Pledge [30], +1 Dance of Moon [2]<br />
147: +3 Dance of Moon [5]<br />
148: +3 Dance of Moon [8]<br />
149: +3 Dance of Moon [11]<br />
150: +3 Dance of Moon [14]<br />
151: +3 Dance of Moon [17]<br />
152: +3 Dance of Moon [20]<br />
153: +3 Dance of Moon [23]<br />
154: +3 Dance of Moon [26]<br />
155: +3 Dance of Moon [29]<br />
156: +1 Dance of Moon [30], +2 Unforeseeable [2]<br />
157: +3 Unforeseeable [5]<br />
158: +3 Unforeseeable [8]<br />
159: +2 Unforeseeable [10], +1 Soul Penetration [1]<br />
160: +3 Soul Penetration [4]<br />
161: +3 Soul Penetration [7]<br />
162: +3 Soul Penetration [10]<br />
163: +3 Soul Penetration [13]<br />
164: +3 Soul Penetration [16]<br />
165: +3 Soul Penetration [19]<br />
166: +3 Soul Penetration [22]<br />
167: +3 Soul Penetration [25]<br />
168: +3 Soul Penetration [28]<br />
169: +2 Soul Penetration [30], +1 Cygnus Knight [1]<br />
170: +3 Cygnus Knight [4]<br />
171: +3 Cygnus Knight [7]<br />
172: +3 Cygnus Knight [10]<br />
173: +3 Cygnus Knight [13]<br />
174: +3 Cygnus Knight [16]<br />
175: +3 Cygnus Knight [19]<br />
176: +3 Cygnus Knight [22]<br />
177: +3 Cygnus Knight [25]<br />
178: +3 Cygnus Knight [28]<br />
179: +2 Cygnus Knight [30], +1 Saved [1]<br />
180: +3 Saved [4]<br />
181: +3 Saved [7]<br />
182: +3 Saved [10]<br />
183: +3 Saved [13]<br />
184: +3 Saved [16]<br />
185: +3 Saved [19]<br />
186: +3 Saved [22]<br />
187: +3 Saved [25]<br />
188: +3 Saved [28]<br />
189: +3 Saved [31]<br />
190: +3 Saved [34]<br />
191: +3 Saved [37]<br />
192: +3 Saved [40]<br />
193: +3 Saved [43]<br />
194: +3 Saved [46]<br />
195: +3 Saved [49]<br />
196: +3 Saved [52]<br />
197: +3 Saved [55]<br />
198: +3 Saved [58]<br />
199: +3 Saved [61]<br />
200: +3 Saved [64]</code></div></div>Primary training skill is Crescent Divide and Solar Pierce. Single Target should be Speeding Sunset until you have a decent level of Solunar Time. Solunar Time requires a decent level to be used, and a moderate amount of awareness to cycle a map.<br />
Sword Expert should provide a higher damage bonus than Master of the Sword, though I believe the difference is very small. Using Solunar Time will improve DPS quite a bit, but if you're not comfortable using it to train, get Soul Pledge first. Unforeseeable can be pushed up before Dance of Moon/Speeding Sunset if you don't ever 1v1, since it will improve your damage in general by a small amount. Soul Penetration would be useless if you never fight anything that needs to be Binded.<br />
tl;dr:<ul class="mycode_list"><li>1 Crescent Divide/Solar Pierce, 1 Master of the Sword, 1 Dance of Moon/Speeding Sunset, 1 Sword Expert<br />
</li>
<li>Max Crescent Divide/Solar Pierce<br />
</li>
<li>Max Sword Expert<br />
</li>
<li>Max Master of the Sword<br />
</li>
<li>Max Solunar Time<br />
</li>
<li>Max Soul Pledge<br />
</li>
<li>Max Dance of Moon/Speeding Sunset<br />
</li>
<li>Max Unforeseeable<br />
</li>
<li>Max Soul Penetration<br />
</li>
<li>Max Cygnus Knight<br />
</li>
</ul>
<br />
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	</div>
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		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Hyper Skills</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<img src="http://i.imgur.com/pkqDaaQ.png" loading="lazy"  alt="[Image: pkqDaaQ.png]" class="mycode_img" /> True Sight - Persist [143]<br />
<img src="http://i.imgur.com/nrPxKvo.png" loading="lazy"  alt="[Image: nrPxKvo.png]" class="mycode_img" /> True Sight - Enhanced [162]<br />
<img src="http://i.imgur.com/9E2pgnk.png" loading="lazy"  alt="[Image: 9E2pgnk.png]" class="mycode_img" /> True Sight - Ignore Guard [183]<br />
<img src="http://i.imgur.com/9qJnULk.png" loading="lazy"  alt="[Image: 9qJnULk.png]" class="mycode_img" /> Divide and Pierce - Reinforce [149]<br />
<img src="http://i.imgur.com/tyAz1CN.png" loading="lazy"  alt="[Image: tyAz1CN.png]" class="mycode_img" /> Divide and Pierce - Boss Killer [168]<br />
<img src="http://i.imgur.com/9iGiZsV.png" loading="lazy"  alt="[Image: 9iGiZsV.png]" class="mycode_img" /> Divide and Pierce - Bonus Attack [189]<br />
<img src="http://i.imgur.com/zSuCarS.png" loading="lazy"  alt="[Image: zSuCarS.png]" class="mycode_img" /> Speeding Dance - Reinforce [155]<br />
<img src="http://i.imgur.com/JJXKOzJ.png" loading="lazy"  alt="[Image: JJXKOzJ.png]" class="mycode_img" /> Speeding Dance - Ignore Guard [177]<br />
<img src="http://i.imgur.com/0EhSqvz.png" loading="lazy"  alt="[Image: 0EhSqvz.png]" class="mycode_img" /> Speeding Dance - Boss Killer [195]<br />
<img src="http://i.imgur.com/CaSlSX2.png" loading="lazy"  alt="[Image: CaSlSX2.png]" class="mycode_img" /> Soul Forge [150]<br />
<img src="http://i.imgur.com/NOwUndX.png" loading="lazy"  alt="[Image: NOwUndX.png]" class="mycode_img" /> Cross the Styx [170]<br />
<img src="http://i.imgur.com/ZEbUpq1.png" loading="lazy"  alt="[Image: ZEbUpq1.png]" class="mycode_img" /> Glory of Guardians [200]<br />
<br />
Speeding Dance Hypers, True Sight - Ignore Guard should be priorities for 1v1 damage. True Sight - Enhanced if there is Physical Resistance. I would recommend Divide and Pierce Bonus Attack instead otherwise.<br />
<br />
		</div>
	</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/0K1omEW.png" loading="lazy"  alt="[Image: 0K1omEW.png]" class="mycode_img" /></div>
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>First Job</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<img src="http://i.imgur.com/3qdrFz9.png" loading="lazy"  alt="[Image: 3qdrFz9.png]" class="mycode_img" /> Triple Slash [19/20]<br />
<img src="http://i.imgur.com/CSS2Ya4.png" loading="lazy"  alt="[Image: CSS2Ya4.png]" class="mycode_img" /> Sword of Light [15/15]<br />
<img src="http://i.imgur.com/u5FMdFo.png" loading="lazy"  alt="[Image: u5FMdFo.png]" class="mycode_img" /> Element: Soul [10/10]<br />
<img src="http://i.imgur.com/10NY23Q.png" loading="lazy"  alt="[Image: 10NY23Q.png]" class="mycode_img" /> Inner Voice [20/20]<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>10: +3 Inner Voice [3], +1 Triple Slash [1]<br />
 11: +3 Inner Voice [6]<br />
 12: +3 Inner Voice [9]<br />
 13: +3 Inner Voice [12]<br />
 14: +3 Inner Voice [15]<br />
 15: +3 Inner Voice [18]<br />
 16: +2 Inner Voice [20], +1 Sword of Light [1]<br />
 17: +3 Sword of Light [4]<br />
 18: +3 Sword of Light [7]<br />
 19: +3 Sword of Light [10]<br />
 20: +3 Sword of Light [13]<br />
 21: +2 Sword of Light [15], +1 Triple Slash [2]<br />
 22: +3 Triple Slash [5]<br />
 23: +3 Triple Slash [8]<br />
 24: +3 Triple Slash [11]<br />
 25: +3 Triple Slash [14]<br />
 26: +3 Triple Slash [17]<br />
 27: +2 Triple Slash [19], +1 Element: Soul [1]<br />
 28: +3 Element: Soul [4]<br />
 29: +3 Element: Soul [7]<br />
 30: +3 Element: Soul [10]</code></div></div>One Triple Slash to train. You should OHKO with it realistically. Inner Voice gives you movement speed, though really it isn't a big deal, and neither is the WATK from Sword of Light unless you're completely unfunded with no decks/Link Skills, etc. Soul does nothing until you're pretty much in 3rd+ job, since you're likely to OHKO everything and the stun won't occur when they're dead.<br />
tl;dr:<br />
[list=123]<br />
[*]Max Inner Voice<br />
[*]Max Sword of Light<br />
[*]19 Triple Slash<br />
[*]Max Element: Soul<br />
[/list]<br />
<br />
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	</div>
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		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Second Job</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<img src="http://i.imgur.com/WHv91Ch.png" loading="lazy"  alt="[Image: WHv91Ch.png]" class="mycode_img" /> Silent Move/Loud Rush [20/20]<br />
<img src="http://i.imgur.com/xxkWL68.png" loading="lazy"  alt="[Image: xxkWL68.png]" class="mycode_img" /> Trace Cut/Shadow Burn [19/20]<br />
<img src="http://i.imgur.com/SjwAwLy.png" loading="lazy"  alt="[Image: SjwAwLy.png]" class="mycode_img" /> Falling Moon [20/20]<br />
<img src="http://i.imgur.com/96hhQ4O.png" loading="lazy"  alt="[Image: 96hhQ4O.png]" class="mycode_img" /> Inner Trust [10/10]<br />
<img src="http://i.imgur.com/yct3yKM.png" loading="lazy"  alt="[Image: yct3yKM.png]" class="mycode_img" /> Nimble Finger [10/10]<br />
<img src="http://i.imgur.com/evSuxGb.png" loading="lazy"  alt="[Image: evSuxGb.png]" class="mycode_img" /> Sword Mastery [10/10]<br />
<img src="http://i.imgur.com/NniONVv.png" loading="lazy"  alt="[Image: NniONVv.png]" class="mycode_img" /> Body and Soul [5/5]<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>30: +1 Falling Moon [1], +1 Silent Move [1], +1 Trace Cut [1], +1 Sword Mastery [1]<br />
 31: +3 Sword Mastery [4]<br />
 32: +1 Sword Mastery [5], +2 Nimble Finger [2]<br />
 33: +3 Nimble Finger [5]<br />
 34: +3 Sword Mastery [8]<br />
 35: +3 Sword Mastery [10], +1 Body and Soul [1]<br />
 36: +3 Body and Soul [3]<br />
 37: +1 Body and Soul [5], +2 Inner Trust [2]<br />
 38: +3 Inner Trust [5]<br />
 39: +3 Inner Trust [8]<br />
 40: +2 Inner Trust [10], +1 Falling Moon [2]<br />
 41: +3 Falling Moon [5]<br />
 42: +3 Falling Moon [8]<br />
 43: +3 Falling Moon [11]<br />
 44: +3 Falling Moon [14]<br />
 45: +3 Falling Moon [17]<br />
 46: +3 Falling Moon [20]<br />
 47: +3 Nimble Finger [8]<br />
 48: +2 Nimble Finger [10], +1 Trace Cut [2]<br />
 49: +3 Trace Cut [5]<br />
 50: +3 Trace Cut [8]<br />
 51: +3 Trace Cut [11]<br />
 52: +3 Trace Cut [14]<br />
 53: +3 Trace Cut [17]<br />
 54: +2 Trace Cut [19], +1 Trace Cut [2]<br />
 55: +3 Silent Move [5]<br />
 56: +3 Silent Move [8]<br />
 57: +3 Silent Move [11]<br />
 58: +3 Silent Move [14]<br />
 59: +3 Silent Move [17]<br />
 60: +3 Silent Move [20]</code></div></div>This order should be the highest damage output. Nimble Finger is earlier for convenience. Trace Cut is the primary training skill, unless you can OHKO with Silent Move, and that depends on the map and its platforms. I found Trace Cut to hit a lot better since many places have slopes.<br />
You're short one skill point and it doesn't really matter, but Silent Move has <span style="font-style: italic;" class="mycode_i">some</span> utility after 2nd job, Trace Cut doesn't.<br />
tl;dr:<br />
[list=123]<br />
[*]1 Falling Moon, Silent Move, Trace Cut, Sword Mastery<br />
[*]5 Sword Mastery<br />
[*]5 Nimble Finger<br />
[*]Max Sword Mastery<br />
[*]Max Body and Soul<br />
[*]Max Inner Trust<br />
[*]Max Falling Moon<br />
[*]Max Nimble Finger<br />
[*]19 Trace Cut<br />
[*]Max Silent Move<br />
[/list]<br />
<br />
		</div>
	</div>
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Third Job</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<img src="http://i.imgur.com/s5eqy34.png" loading="lazy"  alt="[Image: s5eqy34.png]" class="mycode_img" /> Moon Shadow/Light Flux [14/20]<br />
<img src="http://i.imgur.com/wSzbnMn.png" loading="lazy"  alt="[Image: wSzbnMn.png]" class="mycode_img" /> Moon Cross/Sun Cross [20/20]<br />
<img src="http://i.imgur.com/tPI31hW.png" loading="lazy"  alt="[Image: tPI31hW.png]" class="mycode_img" /> Rising Sun [20/20]<br />
<img src="http://i.imgur.com/7M1hsqX.png" loading="lazy"  alt="[Image: 7M1hsqX.png]" class="mycode_img" /> True Sight [10/10]<br />
<img src="http://i.imgur.com/VmqlNmf.png" loading="lazy"  alt="[Image: VmqlNmf.png]" class="mycode_img" /> Soul Guardian [20/20]<br />
<img src="http://i.imgur.com/KggbBs0.png" loading="lazy"  alt="[Image: KggbBs0.png]" class="mycode_img" /> Will of Steel [20/20]<br />
<img src="http://i.imgur.com/q76Uz5o.png" loading="lazy"  alt="[Image: q76Uz5o.png]" class="mycode_img" /> Inner Shout [20/20]<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>60: +1 Rising Sun [1], +1 Moon Shadow [1], +1 Moon Cross [1], +1 Inner Shout [1]<br />
 61: +1 Will of Steel, +2 Moon Shadow [3]<br />
 62: +3 Moon Shadow [6]<br />
 63: +3 Moon Shadow [9]<br />
 64: +3 Moon Shadow [12]<br />
 65: +2 Moon Shadow [14], +1 Inner Shout [2]<br />
 66: +3 Inner Shout [5]<br />
 67: +3 Inner Shout [8]<br />
 68: +3 Inner Shout [11]<br />
 69: +3 Inner Shout [14]<br />
 70: +3 Inner Shout [17]<br />
 71: +3 Inner Shout [20]<br />
 72: +3 Moon Cross [4]<br />
 73: +3 Moon Cross [7]<br />
 74: +3 Moon Cross [10]<br />
 75: +3 Moon Cross [13]<br />
 76: +3 Moon Cross [16]<br />
 77: +3 Moon Cross [19]<br />
 78: +1 Moon Cross [20], +2 Will of Steel [3]<br />
 79: +3 Will of Steel [6]<br />
 80: +3 Will of Steel [9]<br />
 81: +3 Will of Steel [12]<br />
 82: +3 Will of Steel [15]<br />
 83: +3 Will of Steel [18]<br />
 84: +2 Will of Steel [20], +1 Soul Guardian [1]<br />
 85: +3 Soul Guardian [4]<br />
 86: +3 Soul Guardian [7]<br />
 87: +3 Soul Guardian [10]<br />
 88: +3 Soul Guardian [13]<br />
 89: +3 Soul Guardian [16]<br />
 90: +3 Soul Guardian [19]<br />
 91: +1 Soul Guardian [20], +2 Rising Sun [3]<br />
 92: +3 Rising Sun [6]<br />
 93: +3 Rising Sun [9]<br />
 94: +3 Rising Sun [12]<br />
 95: +3 Rising Sun [15]<br />
 96: +3 Rising Sun [18]<br />
 97: +2 Rising Sun [20], +1 True Sight [1]<br />
 98: +3 True Sight [4]<br />
 99: +3 True Sight [7]<br />
100: +3 True Sight [10]</code></div></div>Rising Sun is fundamentally useless. Only necessary for the prerequisite for Moon Shadow/Light Flux and Moon Cross/Sun Cross. Your primary training skill will likely be Moon Shadow. It and Moon Cross have similar DPS, though Moon Cross is faster and attacks in front of you, Moon Shadow does more damage per attack (better for OHKO), and is AOE. Depending on the map, you may have varying degrees of usefulness, but I primarily used Moon Shadow to AoE everything. They are both very useful regardless, since you can pull things in from left and right, with a high stun chance, and then Moon Shadow them to death, saving a lot of movement and mob collection time.<br />
1 Inner Shout and 1 Will of Steel for their passive effects. Moon Cross is maxed as it has utility in 4th job, whereas Moon Shadow is useless and left at 14. Inner Shout comes first for general purpose damage increase. After Moon Cross, Will of Steel will reduce all your damage taken by a significant amount, and most importantly heal you. This is around the level range where monsters will start to do more than 1 damage to you, and with a decent amount of Will of Steel, you'll never need HP potions until things start hitting 4 digits. Soul Guardian has some utility letting you heal more has it increases your max HP, and your defenses. Rising Sun can come next as you may want to use it for 1v1 with Light Flux, but honestly it's bad. True Sight is last, but is very important to max as it is a valuable source of defense reduction.<br />
<br />
tld;r:<br />
[list=123]<br />
[*]1 Rising Sun, Moon Shadow, Moon Cross, Inner Shout, Will of Steel<br />
[*]14 Moon Shadow<br />
[*]Max Inner Shout<br />
[*]Max Moon Cross<br />
[*]Max Will of Steel<br />
[*]Max Soul Guardian<br />
[*]Max Rising Sun<br />
[*]Max True Sight<br />
[/list]<br />
<br />
		</div>
	</div>
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Fourth Job</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<img src="http://i.imgur.com/kzWhGpN.png" loading="lazy"  alt="[Image: kzWhGpN.png]" class="mycode_img" /> Cygnus Knight [30]<br />
<img src="http://i.imgur.com/2nPjTRy.png" loading="lazy"  alt="[Image: 2nPjTRy.png]" class="mycode_img" /> Dance of Moon/Speeding Sunset [30]<br />
<img src="http://i.imgur.com/suhsz2E.png" loading="lazy"  alt="[Image: suhsz2E.png]" class="mycode_img" /> Crescent Divide/Solar Pierce [30]<br />
<img src="http://i.imgur.com/b1m1cUL.png" loading="lazy"  alt="[Image: b1m1cUL.png]" class="mycode_img" /> Soul Penetration [30]<br />
<img src="http://i.imgur.com/0NBUdeY.png" loading="lazy"  alt="[Image: 0NBUdeY.png]" class="mycode_img" /> Solunar Time [20]<br />
<img src="http://i.imgur.com/5cLBuzS.png" loading="lazy"  alt="[Image: 5cLBuzS.png]" class="mycode_img" /> Soul Pledge [30]<br />
<img src="http://i.imgur.com/VBmQiZX.png" loading="lazy"  alt="[Image: VBmQiZX.png]" class="mycode_img" /> Sword Expert [30]<br />
<img src="http://i.imgur.com/0ibbqO0.png" loading="lazy"  alt="[Image: 0ibbqO0.png]" class="mycode_img" /> Unforeseeable [10]<br />
<img src="http://i.imgur.com/2qPNci5.png" loading="lazy"  alt="[Image: 2qPNci5.png]" class="mycode_img" /> Master of the Sword [30]<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>100: +1 Master of the Sword [1], +1 Dance of Moon [1], +1 Crescent Divide [1], +1 Sword Expert [1]<br />
101: +3 Crescent Divide [4]<br />
102: +3 Crescent Divide [7]<br />
103: +3 Crescent Divide [10]<br />
104: +3 Crescent Divide [13]<br />
105: +3 Crescent Divide [16]<br />
106: +3 Crescent Divide [19]<br />
107: +3 Crescent Divide [22]<br />
108: +3 Crescent Divide [25]<br />
109: +3 Crescent Divide [28]<br />
110: +2 Crescent Divide [30], +1 Sword Expert [2]<br />
111: +3 Sword Expert [5]<br />
112: +3 Sword Expert [8]<br />
113: +3 Sword Expert [11]<br />
114: +3 Sword Expert [14]<br />
115: +3 Sword Expert [17]<br />
116: +3 Sword Expert [20]<br />
117: +3 Sword Expert [23]<br />
118: +3 Sword Expert [26]<br />
119: +3 Sword Expert [29]<br />
120: +1 Sword Expert [30], +2 Master of the Sword [3]<br />
121: +3 Master of the Sword [6]<br />
122: +3 Master of the Sword [9]<br />
123: +3 Master of the Sword [12]<br />
124: +3 Master of the Sword [15]<br />
125: +3 Master of the Sword [18]<br />
126: +3 Master of the Sword [21]<br />
127: +3 Master of the Sword [24]<br />
128: +3 Master of the Sword [27]<br />
129: +3 Master of the Sword [30]<br />
130: +3 Solunar Time [3]<br />
131: +3 Solunar Time [6]<br />
132: +3 Solunar Time [9]<br />
133: +3 Solunar Time [12]<br />
134: +3 Solunar Time [15]<br />
135: +3 Solunar Time [18]<br />
136: +2 Solunar Time [20], +1 Soul Pledge [1]<br />
137: +3 Soul Pledge [4]<br />
138: +3 Soul Pledge [7]<br />
139: +3 Soul Pledge [10]<br />
140: +3 Soul Pledge [13]<br />
141: +3 Soul Pledge [16]<br />
142: +3 Soul Pledge [19]<br />
143: +3 Soul Pledge [22]<br />
144: +3 Soul Pledge [25]<br />
145: +3 Soul Pledge [28]<br />
146: +2 Soul Pledge [30], +1 Dance of Moon [2]<br />
147: +3 Dance of Moon [5]<br />
148: +3 Dance of Moon [8]<br />
149: +3 Dance of Moon [11]<br />
150: +3 Dance of Moon [14]<br />
151: +3 Dance of Moon [17]<br />
152: +3 Dance of Moon [20]<br />
153: +3 Dance of Moon [23]<br />
154: +3 Dance of Moon [26]<br />
155: +3 Dance of Moon [29]<br />
156: +1 Dance of Moon [30], +2 Unforeseeable [2]<br />
157: +3 Unforeseeable [5]<br />
158: +3 Unforeseeable [8]<br />
159: +2 Unforeseeable [10], +1 Soul Penetration [1]<br />
160: +3 Soul Penetration [4]<br />
161: +3 Soul Penetration [7]<br />
162: +3 Soul Penetration [10]<br />
163: +3 Soul Penetration [13]<br />
164: +3 Soul Penetration [16]<br />
165: +3 Soul Penetration [19]<br />
166: +3 Soul Penetration [22]<br />
167: +3 Soul Penetration [25]<br />
168: +3 Soul Penetration [28]<br />
169: +2 Soul Penetration [30], +1 Cygnus Knight [1]<br />
170: +3 Cygnus Knight [4]<br />
171: +3 Cygnus Knight [7]<br />
172: +3 Cygnus Knight [10]<br />
173: +3 Cygnus Knight [13]<br />
174: +3 Cygnus Knight [16]<br />
175: +3 Cygnus Knight [19]<br />
176: +3 Cygnus Knight [22]<br />
177: +3 Cygnus Knight [25]<br />
178: +3 Cygnus Knight [28]<br />
179: +2 Cygnus Knight [30], +1 Saved [1]<br />
180: +3 Saved [4]<br />
181: +3 Saved [7]<br />
182: +3 Saved [10]<br />
183: +3 Saved [13]<br />
184: +3 Saved [16]<br />
185: +3 Saved [19]<br />
186: +3 Saved [22]<br />
187: +3 Saved [25]<br />
188: +3 Saved [28]<br />
189: +3 Saved [31]<br />
190: +3 Saved [34]<br />
191: +3 Saved [37]<br />
192: +3 Saved [40]<br />
193: +3 Saved [43]<br />
194: +3 Saved [46]<br />
195: +3 Saved [49]<br />
196: +3 Saved [52]<br />
197: +3 Saved [55]<br />
198: +3 Saved [58]<br />
199: +3 Saved [61]<br />
200: +3 Saved [64]</code></div></div>Primary training skill is Crescent Divide and Solar Pierce. Single Target should be Speeding Sunset until you have a decent level of Solunar Time. Solunar Time requires a decent level to be used, and a moderate amount of awareness to cycle a map.<br />
Sword Expert should provide a higher damage bonus than Master of the Sword, though I believe the difference is very small. Using Solunar Time will improve DPS quite a bit, but if you're not comfortable using it to train, get Soul Pledge first. Unforeseeable can be pushed up before Dance of Moon/Speeding Sunset if you don't ever 1v1, since it will improve your damage in general by a small amount. Soul Penetration would be useless if you never fight anything that needs to be Binded.<br />
tl;dr:<ul class="mycode_list"><li>1 Crescent Divide/Solar Pierce, 1 Master of the Sword, 1 Dance of Moon/Speeding Sunset, 1 Sword Expert<br />
</li>
<li>Max Crescent Divide/Solar Pierce<br />
</li>
<li>Max Sword Expert<br />
</li>
<li>Max Master of the Sword<br />
</li>
<li>Max Solunar Time<br />
</li>
<li>Max Soul Pledge<br />
</li>
<li>Max Dance of Moon/Speeding Sunset<br />
</li>
<li>Max Unforeseeable<br />
</li>
<li>Max Soul Penetration<br />
</li>
<li>Max Cygnus Knight<br />
</li>
</ul>
<br />
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	</div>
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<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Hyper Skills</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<img src="http://i.imgur.com/pkqDaaQ.png" loading="lazy"  alt="[Image: pkqDaaQ.png]" class="mycode_img" /> True Sight - Persist [143]<br />
<img src="http://i.imgur.com/nrPxKvo.png" loading="lazy"  alt="[Image: nrPxKvo.png]" class="mycode_img" /> True Sight - Enhanced [162]<br />
<img src="http://i.imgur.com/9E2pgnk.png" loading="lazy"  alt="[Image: 9E2pgnk.png]" class="mycode_img" /> True Sight - Ignore Guard [183]<br />
<img src="http://i.imgur.com/9qJnULk.png" loading="lazy"  alt="[Image: 9qJnULk.png]" class="mycode_img" /> Divide and Pierce - Reinforce [149]<br />
<img src="http://i.imgur.com/tyAz1CN.png" loading="lazy"  alt="[Image: tyAz1CN.png]" class="mycode_img" /> Divide and Pierce - Boss Killer [168]<br />
<img src="http://i.imgur.com/9iGiZsV.png" loading="lazy"  alt="[Image: 9iGiZsV.png]" class="mycode_img" /> Divide and Pierce - Bonus Attack [189]<br />
<img src="http://i.imgur.com/zSuCarS.png" loading="lazy"  alt="[Image: zSuCarS.png]" class="mycode_img" /> Speeding Dance - Reinforce [155]<br />
<img src="http://i.imgur.com/JJXKOzJ.png" loading="lazy"  alt="[Image: JJXKOzJ.png]" class="mycode_img" /> Speeding Dance - Ignore Guard [177]<br />
<img src="http://i.imgur.com/0EhSqvz.png" loading="lazy"  alt="[Image: 0EhSqvz.png]" class="mycode_img" /> Speeding Dance - Boss Killer [195]<br />
<img src="http://i.imgur.com/CaSlSX2.png" loading="lazy"  alt="[Image: CaSlSX2.png]" class="mycode_img" /> Soul Forge [150]<br />
<img src="http://i.imgur.com/NOwUndX.png" loading="lazy"  alt="[Image: NOwUndX.png]" class="mycode_img" /> Cross the Styx [170]<br />
<img src="http://i.imgur.com/ZEbUpq1.png" loading="lazy"  alt="[Image: ZEbUpq1.png]" class="mycode_img" /> Glory of Guardians [200]<br />
<br />
Speeding Dance Hypers, True Sight - Ignore Guard should be priorities for 1v1 damage. True Sight - Enhanced if there is Physical Resistance. I would recommend Divide and Pierce Bonus Attack instead otherwise.<br />
<br />
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	</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Paladin hyper skills.]]></title>
			<link>https://www.southperry.net/showthread.php?tid=59953</link>
			<pubDate>Mon, 24 Dec 2012 12:46:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.southperry.net/member.php?action=profile&uid=7402">MuscleWizard</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.southperry.net/showthread.php?tid=59953</guid>
			<description><![CDATA[I'm thinking pimping out threaten and blast is a good plan, but does the +20 seconds duration also apply to the -50% accuracy debuff?<br />
<br />
Also, warrior hyper skill discussion general?]]></description>
			<content:encoded><![CDATA[I'm thinking pimping out threaten and blast is a good plan, but does the +20 seconds duration also apply to the -50% accuracy debuff?<br />
<br />
Also, warrior hyper skill discussion general?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Demon Avenger Skill Build]]></title>
			<link>https://www.southperry.net/showthread.php?tid=59890</link>
			<pubDate>Fri, 21 Dec 2012 19:50:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.southperry.net/member.php?action=profile&uid=746">JoeTang</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.southperry.net/showthread.php?tid=59890</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/prr18.png" loading="lazy"  alt="[Image: prr18.png]" class="mycode_img" /><br />
Demon Avenger</div>
<br />
Demon Avenger uses HP as its primary stat and Strength as its secondary stat. No other stats affect its damage. Autoassign will put all your points into HP. You gain 30 HP per AP. Your damage will be affected by your max HP and remaining HP. It will be at its lowest at 70% HP, and highest at 100% HP. Demon Avenger's Mastery is 20% like all other melee classes.<br />
<br />
The damage formula is approximately:<br />
[MaxHP / 9 + STR] * 1.3 * WA / 100<br />
<br />
This has been tested to be accurate to within 0.1% at reasonably high levels.<br />
[CurrentHP / 9 + STR] * 1.3 * WA / 100<br />
<br />
is the damage formula used when HP is below 100% but above 70%. If your current HP is lower than 70%, whatever HP you have at 70% is used instead.<br />
<br />
The Exceed System consists of the following skills:<br />
Exceed Skills<br />
Exceed Overload<br />
Release Overload<br />
<br />
Whenever you use an Exceed Skill, you will gain a buff for that skill, increasing its stage. When you stop attacking, this buff lasts about 10 seconds before disappearing. As long as you keep attacking, this buff will continue to refresh. Using an Exceed Skill five times will increase its stage to its max of 5. The skill will have a purple effect now, and increased effectiveness of some sort. Using a different Exceed Skill will reset the buff for the current Exceed Skill. Thus, you can only spam one type of Exceed Skill at a time.<br />
Each time you use an Exceed Skill, your Exceed Overload debuff will increase by one stack up to a max of 20. The higher your Exceed Overload debuff, the less HP you will recover from Life Absorb. When you have 20 Overload, you can use Release Overload. This will reset your Exceed Overload debuff, but will also remove any Exceed Skill stage you have. Having Release Overload active is important as it increases your Max HP and thus your damage. It also recovers your HP to full at max level.<br />
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>First Job</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<img src="http://i.imgur.com/gTisB.png" loading="lazy"  alt="[Image: gTisB.png]" class="mycode_img" /> Exceed: Double Slash [20]<br />
<img src="http://i.imgur.com/NsaW9.png" loading="lazy"  alt="[Image: NsaW9.png]" class="mycode_img" /> Overload Release [20]<br />
<img src="http://i.imgur.com/PD3l4.png" loading="lazy"  alt="[Image: PD3l4.png]" class="mycode_img" /> Life Sap [10]<br />
<img src="http://i.imgur.com/GcTGc.png" loading="lazy"  alt="[Image: GcTGc.png]" class="mycode_img" /> Demonic Veracity [15]<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Exceed: Double Slash [1], Overload Release [1], Life Sap [1]<br />
 10: +2 Demonic Veracity [2]<br />
 11: +3 Demonic Veracity [5]<br />
 12: +3 Demonic Veracity [8]<br />
 13: +3 Demonic Veracity [11]<br />
 14: +3 Demonic Veracity [14]<br />
 15: +1 Demonic Veracity [15], +2 Overload Release [3]<br />
 16: +3 Overload Release [6]<br />
 17: +3 Overload Release [9]<br />
 18: +3 Overload Release [12]<br />
 19: +3 Overload Release [15]<br />
 20: +3 Overload Release [18]<br />
 21: +2 Overload Release [20], +1 Life Sap [2]<br />
 22: +3 Life Sap [5]<br />
 23: +3 Life Sap [8]<br />
 24: +2 Life Sap [10], +1 Exceed: Double Slash [2]<br />
 25: +3 Exceed: Double Slash [5]<br />
 26: +3 Exceed: Double Slash [8]<br />
 27: +3 Exceed: Double Slash [11]<br />
 28: +3 Exceed: Double Slash [14]<br />
 29: +3 Exceed: Double Slash [17]<br />
 30: +3 Exceed: Double Slash [20]</code></div></div><br />
In first job, you should honestly be OHKOing everything you don't miss on with your single point in Double Slash. If you don't, you could put points into Double Cross until you do. You should also be leveling faster than you can spend your HP. If you <span style="font-style: italic;" class="mycode_i">really</span> need to recover HP, there's potions, or you can use Double Slash against the air 20 times and then use your one point of Overload Release to recover 24%. Life Sap is very negligible in this case since monsters deal so little damage, and you spend so much to attack compared to what you recover. That being said, mobility will help you the most at the beginning. Double Cross has pretty good range, but it is relatively slow compared to other classes, especially if you reset its Exceed Stage with Overload Release often.<br />
<br />
tl;dr:<br />
<ol type="1" class="mycode_list"><li>Max Demonic Veracity<br />
</li>
<li>Max Overload Release<br />
</li>
<li>Max Life Sap<br />
</li>
<li>Max Exceed: Double Slash<br />
</li>
</ol>
All skills maxed.<br />
<br />
		</div>
	</div>
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Second Job</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<img src="http://i.imgur.com/GUEkL.png" loading="lazy"  alt="[Image: GUEkL.png]" class="mycode_img" /> Exceed: Demon Strike [20]<br />
<img src="http://i.imgur.com/sEWgz.png" loading="lazy"  alt="[Image: sEWgz.png]" class="mycode_img" /> Bat Swarm [20]<br />
<img src="http://i.imgur.com/hbak5.png" loading="lazy"  alt="[Image: hbak5.png]" class="mycode_img" /> Battle Pact [10]<br />
<img src="http://i.imgur.com/k54JW.png" loading="lazy"  alt="[Image: k54JW.png]" class="mycode_img" /> Abyssal Connection [20]<br />
<img src="http://i.imgur.com/aQJ3U.png" loading="lazy"  alt="[Image: aQJ3U.png]" class="mycode_img" /> Unbreakable Steel [10]<br />
<img src="http://i.imgur.com/b5p73.png" loading="lazy"  alt="[Image: b5p73.png]" class="mycode_img" /> Desperado Mastery [10]<br />
<img src="http://i.imgur.com/BMuE4.png" loading="lazy"  alt="[Image: BMuE4.png]" class="mycode_img" /> Rage Within [5]<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>30: +1 Exceed: Demon Strike [1], +1 Bat Swarm [1], +2 Abyssal Connection [2]<br />
 31: +3 Abyssal Connection [5]<br />
 32: +3 Abyssal Connection [8]<br />
 33: +3 Abyssal Connection [11]<br />
 34: +3 Abyssal Connection [14]<br />
 35: +3 Abyssal Connection [17]<br />
 36: +3 Abyssal Connection [20]<br />
 37: +3 Desperado Mastery [3]<br />
 38: +3 Desperado Mastery [6]<br />
 39: +3 Desperado Mastery [9]<br />
 40: +1 Desperado Mastery [10], +2 Unbreakable Steel [2]<br />
 41: +3 Unbreakable Steel [5]<br />
 42: +3 Unbreakable Steel [8]<br />
 43: +2 Unbreakable Steel [10], +1 Rage Within [1]<br />
 44: +3 Rage Within [4]<br />
 45: +1 Rage Within [5], +2 Bat Swarm [3]<br />
 46: +3 Bat Swarm [6]<br />
 47: +3 Bat Swarm [9]<br />
 48: +3 Bat Swarm [12]<br />
 49: +3 Bat Swarm [15]<br />
 50: +3 Bat Swarm [18]<br />
 51: +2 Bat Swarm [20], +1 Exceed: Demon Strike [2]<br />
 52: +3 Exceed: Demon Strike [5]<br />
 53: +3 Exceed: Demon Strike [8]<br />
 54: +3 Exceed: Demon Strike [11]<br />
 55: +3 Exceed: Demon Strike [14]<br />
 56: +3 Exceed: Demon Strike [17]<br />
 57: +2 Exceed: Demon Strike [19], +1 Demon Booster [1]<br />
 58: +3 Demon Booster [4]<br />
 59: +3 Demon Booster [7]<br />
 60: +3 Demon Booster [10]</code></div></div><br />
Demon Strike is probably the single most overpowered second job skill in the game. It does four hits, so you'd be very unlucky to miss a monster completely. It's best used on maps with flat platforms where you OHKO so you don't have to backtrack. Since this skill deals four hits, it has already very stable damage, leading to less usefulness from having earlier Mastery. Abyssal Connection provides a sizeable boost in damage with 40 WATK and increases the limit to what you can OHKO. If you have over 100 WATK, Desperado Mastery technically provides a higher increase in damage for 10 points. Unbreakable Steel provides a good increase in defense. Rage Within gives a little bit less, and STR adds some damage as well. If you're already taking 1 damage, add points into Bat Swarm earlier.<br />
<br />
Bat Swarm at a single level should be able to OHKO or 2HKO things around your level. It attacks at 330ms, and covers 1800% range. It can be difficult to manage it against a single target boss when using Demon Strike however. It covers a significant amount of distance, and is very unlikely to hit its attack limit until 3rd job. It should be maxed instead of Demon Strike, since Demon Strike is useless in 3rd job, whereas Bat Swarm will <span style="font-weight: bold;" class="mycode_b">always</span> be useful on maps with flat platforms.<br />
<br />
Any flat map with few platforms is a good training area. Chryse in particular has the two platforms where Bat Swarm can hit both of from the bottom. Roids would be viable near the end of 2nd job if you can hit often enough.<br />
<br />
Demon Strike has a spam delay that is very small. Regardless, Booster cannot cut spam delays, so attack speed will only increase the amount of distance you can walk before using another Demon Strike. Booster is thus only truly useful for Double Cross and activating Bat Swarm at this point, but is important for everything else later on.<br />
<br />
tl;dr:<br />
<ol type="1" class="mycode_list"><li>1 Demon Strike, 1 Bat Swarm<br />
</li>
<li>Max Abyssal Connection<br />
</li>
<li>Max Desperado Mastery<br />
</li>
<li>Max Unbreakable Steel<br />
</li>
<li>Max Rage Within<br />
</li>
<li>Max Bat Swarm<br />
</li>
<li>19 Demon Strike<br />
</li>
<li>Max Battle Pact<br />
</li>
</ol>
All skills maxed except Demon Strike [19].<br />
<br />
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	</div>
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<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Third Job</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<img src="http://i.imgur.com/m3K5T.png" loading="lazy"  alt="[Image: m3K5T.png]" class="mycode_img" /> Exceed: Lunar Slash [20]<br />
<img src="http://i.imgur.com/lJfWb.png" loading="lazy"  alt="[Image: lJfWb.png]" class="mycode_img" /> Vitality Veil [20]<br />
<img src="http://i.imgur.com/EDS3E.png" loading="lazy"  alt="[Image: EDS3E.png]" class="mycode_img" /> Shield Charge [20]<br />
<img src="http://i.imgur.com/pUI77.png" loading="lazy"  alt="[Image: pUI77.png]" class="mycode_img" /> Ward Evil [20]<br />
<img src="http://i.imgur.com/wkWo3.png" loading="lazy"  alt="[Image: wkWo3.png]" class="mycode_img" /> Diabolic Recovery [20]<br />
<img src="http://i.imgur.com/7iEzd.png" loading="lazy"  alt="[Image: 7iEzd.png]" class="mycode_img" /> Pain Dampener [20]<br />
<img src="http://i.imgur.com/2NN30.png" loading="lazy"  alt="[Image: 2NN30.png]" class="mycode_img" /> Advanced Life Sap [5]<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>60: +1 Exceed: Lunar Slash [1], +1 Vitality Veil [1], +1 Shield Charge [1], +1 Pain Dampener [1]<br />
 61: +3 Diabolic Recovery [3]<br />
 62: +3 Diabolic Recovery [6]<br />
 63: +3 Diabolic Recovery [9]<br />
 64: +3 Diabolic Recovery [12]<br />
 65: +3 Diabolic Recovery [15]<br />
 66: +3 Diabolic Recovery [18]<br />
 67: +2 Diabolic Recovery [20], +1 Pain Dampener [2]<br />
 68: +3 Pain Dampener [5]<br />
 69: +3 Pain Dampener [8]<br />
 70: +3 Pain Dampener [11]<br />
 71: +3 Exceed: Lunar Slash [4]<br />
 72: +3 Exceed: Lunar Slash [7]<br />
 73: +3 Exceed: Lunar Slash [10]<br />
 74: +3 Exceed: Lunar Slash [13]<br />
 75: +3 Exceed: Lunar Slash [16]<br />
 76: +3 Exceed: Lunar Slash [19]<br />
 77: +1 Exceed: Lunar Slash [20], +2 Advanced Life Sap [2]<br />
 78: +3 Advanced Life Sap [5]<br />
 79: +3 Pain Dampener [14]<br />
 80: +3 Pain Dampener [17]<br />
 81: +3 Pain Dampener [20]<br />
 82: +3 Ward Evil [3]<br />
 83: +3 Ward Evil [6]<br />
 84: +3 Ward Evil [9]<br />
 85: +3 Ward Evil [12]<br />
 86: +3 Ward Evil [15]<br />
 87: +3 Ward Evil [18]<br />
 88: +2 Ward Evil [20], +1 Vitality Veil [2]<br />
 89: +3 Vitality Veil [5]<br />
 90: +3 Vitality Veil [8]<br />
 91: +3 Vitality Veil [11]<br />
 92: +3 Vitality Veil [14]<br />
 93: +3 Vitality Veil [17]<br />
 94: +3 Vitality Veil [20]<br />
 95: +3 Shield Charge [4]<br />
 96: +3 Shield Charge [7]<br />
 97: +3 Shield Charge [10]<br />
 98: +3 Shield Charge [13]<br />
 99: +3 Shield Charge [16]<br />
100: +3 Shield Charge [19]</code></div></div>Lunar Slash has really good range and damage, even at level 1. Shield Charge is for the single point of utility. It's very situation when you'd want to actually charge things though. Very map dependent. Vitality Veil is really only good for the HP Recovery, since it kills things so fast and then you stop and wait for the long cooldown. Pain Dampener has two uses. One is the Overload reduction, and the other is the Exceed Skill damage boost. The reduction stays the same from 1~10, and 11~20, so you'll see me use the breakpoints in this build there.<br />
Diabolic Recovery provides a +40% HP boost. This will increase your damage by a decent amount (significantly less than 40%). The most important aspect of Diabolic Recovery is the 5% HP every 4 seconds. With this active, you will never need to use potions regardless of where you train. Pain Dampener at 11 provides a bit more reduction to Overload's reduction.<br />
Lunar Slash itself gains a 1.46x increase from 1~20, compared to 1.2x increase of Ease Exceed Overload's 1~20, so if all you're looking for is damage instead of survivability, max Lunar Slash first. Advanced Life Sap increases your HP recovered per monster to 10%.<br />
Ward Evil helps with damage reduction, which means you'll have higher HP longer, resulting in more time between Overload Releases keeping your damage relatively high. You'll likely not be anywhere that has status effects though, but it does provide resistance.<br />
Vitality Veil has some niche uses depending on the map, but it's usually faster just to use Lunar Slash. Shield Charge has some even more niche uses. You can rush a dense platform, and then Bat Swarm them to keep your mobility up. I found it particularly useful to do this at Dual Ghost Pirates' bottom platform. Shield Charge is the skill left unmaxed as it's the least significant.<br />
<br />
I went to Red Nose Pirates 3 at around 75 and was 3~4HKOing with level 1 Lunar Slash. Moved to DGP at around 90 since I started killing faster than spawn. I've only ever used potions to see what my max damage was.<br />
<br />
tl;dr:<br />
<ol type="1" class="mycode_list"><li>1 Exceed: Lunar Slash, Vitality Veil, Shield Charge, Pain Dampener<br />
</li>
<li>Max Diabolic Recovery<br />
</li>
<li>11 Pain Dampener<br />
</li>
<li>Max Lunar Slash<br />
</li>
<li>Max Advanced Life Sap<br />
</li>
<li>Max Pain Dampener<br />
</li>
<li>Max Ward Evil<br />
</li>
<li>Max Vitality Veil<br />
</li>
<li>19 Shield Charge<br />
</li>
</ol>
All skills are maxed except Shield Charge [19]<br />
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		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Fourth Job</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<img src="http://i.imgur.com/HtUjX.png" loading="lazy"  alt="[Image: HtUjX.png]" class="mycode_img" /> Exceed: Execution [30]<br />
<img src="http://i.imgur.com/PF1fK.png" loading="lazy"  alt="[Image: PF1fK.png]" class="mycode_img" /> Nether Shield [30]<br />
<img src="http://i.imgur.com/bAc3c.png" loading="lazy"  alt="[Image: bAc3c.png]" class="mycode_img" /> Nether Slice [30]<br />
<img src="http://i.imgur.com/e8zN6.png" loading="lazy"  alt="[Image: e8zN6.png]" class="mycode_img" /> Blood Imprison [20]<br />
<img src="http://i.imgur.com/5ZdbK.png" loading="lazy"  alt="[Image: 5ZdbK.png]" class="mycode_img" /> Overwhelming Power [30]<br />
<img src="http://i.imgur.com/6zxjg.png" loading="lazy"  alt="[Image: 6zxjg.png]" class="mycode_img" /> Defense Expertise [30]<br />
<img src="http://i.imgur.com/KqcsO.png" loading="lazy"  alt="[Image: KqcsO.png]" class="mycode_img" /> Advanced Desperado Mastery [30]<br />
<img src="http://i.imgur.com/fnoFx.png" loading="lazy"  alt="[Image: fnoFx.png]" class="mycode_img" /> Infernal Exceed [20]<br />
<img src="http://i.imgur.com/Kjc9G.png" loading="lazy"  alt="[Image: Kjc9G.png]" class="mycode_img" /> Maple Warrior [30]<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>100: +1 Exceed: Execution [1], +1 Advanced Desperado Mastery [1], +1 Nether Shield [1], +1 Defense Expertise [1]<br />
101: +1 Nether Slice [1], +1 Blood Imprison [1], +1 Infernal Exceed [1]<br />
102: +3 Exceed: Execution [4]<br />
103: +3 Exceed: Execution [7]<br />
104: +3 Exceed: Execution [10]<br />
105: +3 Exceed: Execution [13]<br />
106: +3 Exceed: Execution [16]<br />
107: +3 Exceed: Execution [19]<br />
108: +3 Exceed: Execution [22]<br />
109: +3 Exceed: Execution [25]<br />
110: +3 Exceed: Execution [28]<br />
111: +2 Exceed: Execution [30], +1 Overwhelming Power [1]<br />
112: +3 Overwhelming Power [4]<br />
113: +3 Overwhelming Power [7]<br />
114: +3 Overwhelming Power [10]<br />
115: +3 Overwhelming Power [13]<br />
116: +3 Overwhelming Power [16]<br />
117: +3 Overwhelming Power [19]<br />
118: +3 Overwhelming Power [22]<br />
119: +3 Overwhelming Power [25]<br />
120: +3 Overwhelming Power [28]<br />
121: +2 Overwhelming Power [30], +1 Advanced Desperado Mastery [2]<br />
122: +3 Advanced Desperado Mastery [5]<br />
123: +3 Advanced Desperado Mastery [8]<br />
124: +3 Advanced Desperado Mastery [11]<br />
125: +3 Advanced Desperado Mastery [14]<br />
126: +3 Advanced Desperado Mastery [17]<br />
127: +3 Advanced Desperado Mastery [20]<br />
128: +3 Advanced Desperado Mastery [23]<br />
129: +3 Advanced Desperado Mastery [26]<br />
130: +3 Advanced Desperado Mastery [29]<br />
131: +1 Advanced Desperado Mastery [30], +2 Infernal Exceed [2]<br />
132: +3 Infernal Exceed [5]<br />
133: +3 Infernal Exceed [8]<br />
134: +3 Infernal Exceed [11]<br />
135: +3 Infernal Exceed [14]<br />
136: +3 Infernal Exceed [17]<br />
137: +3 Infernal Exceed [20], +1 Defense Expertise [2]<br />
138: +3 Defense Expertise [5]<br />
139: +3 Defense Expertise [8]<br />
140: +3 Defense Expertise [11]<br />
141: +3 Defense Expertise [14]<br />
142: +3 Defense Expertise [17]<br />
143: +3 Defense Expertise [20]<br />
144: +3 Defense Expertise [23]<br />
145: +3 Defense Expertise [26]<br />
146: +3 Defense Expertise [29]<br />
147: +1 Defense Expertise [30], +2 Nether Slice [3]<br />
148: +3 Nether Slice [6]<br />
149: +3 Nether Slice [9]<br />
150: +3 Nether Slice [12]<br />
151: +3 Nether Slice [15]<br />
152: +3 Nether Slice [18]<br />
153: +3 Nether Slice [21]<br />
154: +3 Nether Slice [24]<br />
155: +3 Nether Slice [27]<br />
156: +3 Nether Slice [30]<br />
157: +3 Blood Imprison [4]<br />
158: +3 Blood Imprison [7]<br />
159: +3 Blood Imprison [10]<br />
160: +3 Blood Imprison [13]<br />
161: +3 Blood Imprison [16]<br />
162: +3 Blood Imprison [19]<br />
163: +1 Blood Imprison [20], +2 Nether Shield [3]<br />
164: +3 Nether Shield [6]<br />
165: +3 Nether Shield [9]<br />
166: +3 Nether Shield [12]<br />
167: +3 Nether Shield [15]<br />
168: +3 Nether Shield [18]<br />
169: +3 Nether Shield [21]<br />
170: +3 Nether Shield [24]<br />
171: +3 Nether Shield [27]<br />
172: +3 Nether Shield [30]<br />
173: +3 Maple Warrior [3]<br />
174: +3 Maple Warrior [6]<br />
175: +3 Maple Warrior [9]<br />
176: +3 Maple Warrior [12]<br />
177: +3 Maple Warrior [15]<br />
178: +3 Maple Warrior [18]<br />
179: +3 Maple Warrior [21]<br />
180: +3 Maple Warrior [24]<br />
181: +3 Maple Warrior [27]<br />
182: +3 Maple Warrior [30]<br />
183: +3 Extra [3]<br />
184: +3 Extra [6]<br />
185: +3 Extra [9]<br />
186: +3 Extra [12]<br />
187: +3 Extra [15]<br />
188: +3 Extra [18]<br />
189: +3 Extra [21]<br />
190: +3 Extra [24]<br />
191: +3 Extra [27]<br />
192: +3 Extra [30]<br />
193: +3 Extra [33]<br />
194: +3 Extra [36]<br />
195: +3 Extra [39]<br />
196: +3 Extra [42]<br />
197: +3 Extra [45]<br />
198: +3 Extra [48]<br />
199: +3 Extra [51]<br />
200: +3 Extra [54]</code></div></div>Execution is your primary attack in 4th job. Nether Slice is actually completely useless until it is maxed. 1 point is for pomegranates and giggles, honestly. Overwhelming Power provides the next highest increase in damage after Execution. Then Advanced Desperado Mastery. Defense Expertise provides the same bonus as Nether Slice but is passive. Nether Slice will help party members at bosses, but on regular monsters it may not be worthwhile since you need to use it each time they spawn. Blood Imprison is Dark Bind. If you don't need Dark Bind, get Nether Shield first. Nether Shield is actually a 1.14x increase in overall damage output after maxing it compared to 1 point. If you don't boss, Nether Shield comes before Defense Expertise and Nether Slice as well.<br />
<br />
If you need to hit more targets than Execution can, use Lunar Slash. Nether Slice is too pomegranatety. Nether Shield is useful, but you have to be careful not to kill the monster it's targeting, or it will disappear immediately.<br />
<br />
tl;dr:<br />
<ol type="1" class="mycode_list"><li>1 Exceed: Execution, Advanced Desperado Mastery, Nether Shield, Defense Expertise<br />
</li>
<li>1 Blood Imprison, Nether Slice,  Enhance Exceed<br />
</li>
<li>Max Exceed: Execution<br />
</li>
<li>Max Overwhelming Power<br />
</li>
<li>Max Advanced Desperado Mastery<br />
</li>
<li>Max Infernal Exceed<br />
</li>
<li>Max Defense Expertise<br />
</li>
<li>Max Nether Slice<br />
</li>
<li>Max Blood Imprison<br />
</li>
<li>Max Nether Shield<br />
</li>
<li>Max Maple Warrior<br />
</li>
<li>54 Extra Points<br />
</li>
</ol>
<br />
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	</div>
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		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Hyper Skills</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<img src="http://i.imgur.com/2t0D0.png" loading="lazy"  alt="[Image: 2t0D0.png]" class="mycode_img" /> Exceed - Reinforce [143]<br />
<img src="http://i.imgur.com/Iqhcq.png" loading="lazy"  alt="[Image: Iqhcq.png]" class="mycode_img" /> Exceed - Reduce Overload [162]<br />
<img src="http://i.imgur.com/e9uz6.png" loading="lazy"  alt="[Image: e9uz6.png]" class="mycode_img" /> Exceed - Opportunity [183]<br />
<img src="http://i.imgur.com/AX74S.png" loading="lazy"  alt="[Image: AX74S.png]" class="mycode_img" /> Ward Evil - Harden [149]<br />
<img src="http://i.imgur.com/J8WXl.png" loading="lazy"  alt="[Image: J8WXl.png]" class="mycode_img" /> Ward Evil - Immunity Enhance 1 [189]<br />
<img src="http://i.imgur.com/g1nD7.png" loading="lazy"  alt="[Image: g1nD7.png]" class="mycode_img" /> Ward Evil - Immunity Enhance 2 [168]<br />
<img src="http://i.imgur.com/jR7y4.png" loading="lazy"  alt="[Image: jR7y4.png]" class="mycode_img" /> Nether Shield - Reinforce [155]<br />
<img src="http://i.imgur.com/XHMAS.png" loading="lazy"  alt="[Image: XHMAS.png]" class="mycode_img" /> Nether Shield - Spread [177]<br />
<img src="http://i.imgur.com/B7L3W.png" loading="lazy"  alt="[Image: B7L3W.png]" class="mycode_img" /> Nether Shield - Range [195]<br />
<img src="http://i.imgur.com/QPqHI.png" loading="lazy"  alt="[Image: QPqHI.png]" class="mycode_img" /> Thousand Swords [170]<br />
<img src="http://i.imgur.com/H7i01.png" loading="lazy"  alt="[Image: H7i01.png]" class="mycode_img" /> For Liberty [200]<br />
<img src="http://i.imgur.com/QtfOa.png" loading="lazy"  alt="[Image: QtfOa.png]" class="mycode_img" /> Forbidden Contract [150]<br />
<br />
Reduce Overload reduces your max Overload count. Nether Shield - Spread makes you hit up to four monsters, but only two Shields can hit a single target still.<br />
<br />
If you're aiming for pure damage, Exceed - Reinforce, Opportunity, and Nether Shield - Reinforce, Extra Target.<br />
<br />
Thousand Swords isn't actually beneficial to %/s or hits/s.<br />
<br />
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		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>KMS Names</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>First Job</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<img src="http://i.imgur.com/gTisB.png" loading="lazy"  alt="[Image: gTisB.png]" class="mycode_img" /> Exceed: Double Cross [20]<br />
<img src="http://i.imgur.com/NsaW9.png" loading="lazy"  alt="[Image: NsaW9.png]" class="mycode_img" /> Release Overload [20]<br />
<img src="http://i.imgur.com/PD3l4.png" loading="lazy"  alt="[Image: PD3l4.png]" class="mycode_img" /> Absorb Life [10]<br />
<img src="http://i.imgur.com/GcTGc.png" loading="lazy"  alt="[Image: GcTGc.png]" class="mycode_img" /> Demonic Sharpness [15]<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Exceed: Double Cross [1], Release Overload [1], Absorb Life [1]<br />
 10: +2 Demonic Sharpness [2]<br />
 11: +3 Demonic Sharpness [5]<br />
 12: +3 Demonic Sharpness [8]<br />
 13: +3 Demonic Sharpness [11]<br />
 14: +3 Demonic Sharpness [14]<br />
 15: +1 Demonic Sharpness [15], +2 Release Overload [3]<br />
 16: +3 Release Overload [6]<br />
 17: +3 Release Overload [9]<br />
 18: +3 Release Overload [12]<br />
 19: +3 Release Overload [15]<br />
 20: +3 Release Overload [18]<br />
 21: +2 Release Overload [20], +1 Absorb Life [2]<br />
 22: +3 Absorb Life [5]<br />
 23: +3 Absorb Life [8]<br />
 24: +2 Absorb Life [10], +1 Exceed: Double Cross [2]<br />
 25: +3 Exceed: Double Cross [5]<br />
 26: +3 Exceed: Double Cross [8]<br />
 27: +3 Exceed: Double Cross [11]<br />
 28: +3 Exceed: Double Cross [14]<br />
 29: +3 Exceed: Double Cross [17]<br />
 30: +3 Exceed: Double Cross [20]</code></div></div><br />
In first job, you should honestly be OHKOing everything you don't miss on with your single point in Double Cross. If you don't, you could put points into Double Cross until you do. You should also be leveling faster than you can spend your HP. If you <span style="font-style: italic;" class="mycode_i">really</span> need to recover HP, there's potions, or you can use Double Cross against the air 20 times and then use your one point of Release Overload to recover 24%. Absorb Life is very negligible in this case since monsters deal so little damage, and you spend so much to attack compared to what you recover. That being said, mobility will help you the most at the beginning. Double Cross has pretty good range, but it is relatively slow compared to other classes, especially if you reset its Exceed Stage with Release Overload often.<br />
<br />
tl;dr:<br />
<ol type="1" class="mycode_list"><li>Max Demonic Sharpness<br />
</li>
<li>Max Release overload<br />
</li>
<li>Max Absorb Life<br />
</li>
<li>Max Exceed: Double Cross<br />
</li>
</ol>
All skills maxed.<br />
<br />
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	</div>
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<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Second Job</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<img src="http://i.imgur.com/GUEkL.png" loading="lazy"  alt="[Image: GUEkL.png]" class="mycode_img" /> Exceed: Demon Strike [20]<br />
<img src="http://i.imgur.com/sEWgz.png" loading="lazy"  alt="[Image: sEWgz.png]" class="mycode_img" /> Bat Swarm [20]<br />
<img src="http://i.imgur.com/hbak5.png" loading="lazy"  alt="[Image: hbak5.png]" class="mycode_img" /> Desperado Booster [10]<br />
<img src="http://i.imgur.com/k54JW.png" loading="lazy"  alt="[Image: k54JW.png]" class="mycode_img" /> Abyssal Rage [20]<br />
<img src="http://i.imgur.com/aQJ3U.png" loading="lazy"  alt="[Image: aQJ3U.png]" class="mycode_img" /> Solid Will [10]<br />
<img src="http://i.imgur.com/b5p73.png" loading="lazy"  alt="[Image: b5p73.png]" class="mycode_img" /> Desperado Mastery [10]<br />
<img src="http://i.imgur.com/BMuE4.png" loading="lazy"  alt="[Image: BMuE4.png]" class="mycode_img" /> Inner Strength [5]<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>30: +1 Exceed: Demon Strike [1], +1 Bat Swarm [1], +2 Abyssal Rage [2]<br />
 31: +3 Abyssal Rage [5]<br />
 32: +3 Abyssal Rage [8]<br />
 33: +3 Abyssal Rage [11]<br />
 34: +3 Abyssal Rage [14]<br />
 35: +3 Abyssal Rage [17]<br />
 36: +3 Abyssal Rage [20]<br />
 37: +3 Desperado Mastery [3]<br />
 38: +3 Desperado Mastery [6]<br />
 39: +3 Desperado Mastery [9]<br />
 40: +1 Desperado Mastery [10], +2 Solid Will [2]<br />
 41: +3 Solid Will [5]<br />
 42: +3 Solid Will [8]<br />
 43: +2 Solid Will [10], +1 Inner Strength [1]<br />
 44: +3 Inner Strength [4]<br />
 45: +1 Inner Strength [5], +2 Bat Swarm [3]<br />
 46: +3 Bat Swarm [6]<br />
 47: +3 Bat Swarm [9]<br />
 48: +3 Bat Swarm [12]<br />
 49: +3 Bat Swarm [15]<br />
 50: +3 Bat Swarm [18]<br />
 51: +2 Bat Swarm [20], +1 Exceed: Demon Strike [2]<br />
 52: +3 Exceed: Demon Strike [5]<br />
 53: +3 Exceed: Demon Strike [8]<br />
 54: +3 Exceed: Demon Strike [11]<br />
 55: +3 Exceed: Demon Strike [14]<br />
 56: +3 Exceed: Demon Strike [17]<br />
 57: +2 Exceed: Demon Strike [19], +1 Demon Booster [1]<br />
 58: +3 Demon Booster [4]<br />
 59: +3 Demon Booster [7]<br />
 60: +3 Demon Booster [10]</code></div></div><br />
Demon Strike is probably the single most overpowered second job skill in the game. It does four hits, so you'd be very unlucky to miss a monster completely. It's best used on maps with flat platforms where you OHKO so you don't have to backtrack. Since this skill deals four hits, it has already very stable damage, leading to less usefulness from having earlier Mastery. Abyssal Rage provides a sizeable boost in damage with 40 WATK and increases the limit to what you can OHKO. If you have over 100 WATK, Desperado Mastery technically provides a higher increase in damage for 10 points. Solid Will provides a good increase in defense. Inner Strength gives a little bit less, and STR adds some damage as well. If you're already taking 1 damage, add points into Bat Swarm earlier.<br />
<br />
Bat Swarm at a single level should be able to OHKO or 2HKO things around your level. It attacks at 330ms, and covers 1800% range. It can be difficult to manage it against a single target boss when using Demon Strike however. It covers a significant amount of distance, and is very unlikely to hit its attack limit until 3rd job. It should be maxed instead of Demon Strike, since Demon Strike is useless in 3rd job, whereas Bat Swarm will <span style="font-weight: bold;" class="mycode_b">always</span> be useful on maps with flat platforms.<br />
<br />
Any flat map with few platforms is a good training area. Chryse in particular has the two platforms where Bat Swarm can hit both of from the bottom. Roids would be viable near the end of 2nd job if you can hit often enough.<br />
<br />
Demon Strike has a spam delay that is very small. Regardless, Booster cannot cut spam delays, so attack speed will only increase the amount of distance you can walk before using another Demon Strike. Booster is thus only truly useful for Double Cross and activating Bat Swarm at this point, but is important for everything else later on.<br />
<br />
tl;dr:<br />
<ol type="1" class="mycode_list"><li>1 Demon Strike, 1 Bat Swarm<br />
</li>
<li>Max Abyssal Rage<br />
</li>
<li>Max Desperado Mastery<br />
</li>
<li>Max Solid Will<br />
</li>
<li>Max Inner Strength<br />
</li>
<li>Max Bat Swarm<br />
</li>
<li>19 Demon Strike<br />
</li>
<li>Max Desperado Booster<br />
</li>
</ol>
All skills maxed except Demon Strike [19].<br />
<br />
		</div>
	</div>
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Third Job</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<img src="http://i.imgur.com/m3K5T.png" loading="lazy"  alt="[Image: m3K5T.png]" class="mycode_img" /> Exceed: Moonlight Slash [20]<br />
<img src="http://i.imgur.com/lJfWb.png" loading="lazy"  alt="[Image: lJfWb.png]" class="mycode_img" /> Inhale Vitality [20]<br />
<img src="http://i.imgur.com/EDS3E.png" loading="lazy"  alt="[Image: EDS3E.png]" class="mycode_img" /> Shield Charge [20]<br />
<img src="http://i.imgur.com/pUI77.png" loading="lazy"  alt="[Image: pUI77.png]" class="mycode_img" /> Refract Evil [20]<br />
<img src="http://i.imgur.com/wkWo3.png" loading="lazy"  alt="[Image: wkWo3.png]" class="mycode_img" /> Diabolic Recovery [20]<br />
<img src="http://i.imgur.com/7iEzd.png" loading="lazy"  alt="[Image: 7iEzd.png]" class="mycode_img" /> Ease Exceed Pain [20]<br />
<img src="http://i.imgur.com/2NN30.png" loading="lazy"  alt="[Image: 2NN30.png]" class="mycode_img" /> Advanced Absorb Life [5]<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>60: +1 Exceed: Moonlight Slash [1], +1 Inhale Vitality [1], +1 Shield Charge [1], +1 Ease Exceed Pain [1]<br />
 61: +3 Diabolic Recovery [3]<br />
 62: +3 Diabolic Recovery [6]<br />
 63: +3 Diabolic Recovery [9]<br />
 64: +3 Diabolic Recovery [12]<br />
 65: +3 Diabolic Recovery [15]<br />
 66: +3 Diabolic Recovery [18]<br />
 67: +2 Diabolic Recovery [20], +1 Ease Exceed Pain [2]<br />
 68: +3 Ease Exceed Pain [5]<br />
 69: +3 Ease Exceed Pain [8]<br />
 70: +3 Ease Exceed Pain [11]<br />
 71: +3 Exceed: Moonlight Slash [4]<br />
 72: +3 Exceed: Moonlight Slash [7]<br />
 73: +3 Exceed: Moonlight Slash [10]<br />
 74: +3 Exceed: Moonlight Slash [13]<br />
 75: +3 Exceed: Moonlight Slash [16]<br />
 76: +3 Exceed: Moonlight Slash [19]<br />
 77: +1 Exceed: Moonlight Slash [20], +2 Advanced Absorb Life [2]<br />
 78: +3 Advanced Absorb Life [5]<br />
 79: +3 Ease Exceed Pain [14]<br />
 80: +3 Ease Exceed Pain [17]<br />
 81: +3 Ease Exceed Pain [20]<br />
 82: +3 Refract Evil [3]<br />
 83: +3 Refract Evil [6]<br />
 84: +3 Refract Evil [9]<br />
 85: +3 Refract Evil [12]<br />
 86: +3 Refract Evil [15]<br />
 87: +3 Refract Evil [18]<br />
 88: +2 Refract Evil [20], +1 Inhale Vitality [2]<br />
 89: +3 Inhale Vitality [5]<br />
 90: +3 Inhale Vitality [8]<br />
 91: +3 Inhale Vitality [11]<br />
 92: +3 Inhale Vitality [14]<br />
 93: +3 Inhale Vitality [17]<br />
 94: +3 Inhale Vitality [20]<br />
 95: +3 Shield Charge [4]<br />
 96: +3 Shield Charge [7]<br />
 97: +3 Shield Charge [10]<br />
 98: +3 Shield Charge [13]<br />
 99: +3 Shield Charge [16]<br />
100: +3 Shield Charge [19]</code></div></div>Moonlight Slash has really good range and damage, even at level 1. Shield Charge is for the single point of utility. It's very situation when you'd want to actually charge things though. Very map dependent. Inhale Vitality is really only good for the HP Recovery, since it kills things so fast and then you stop and wait for the long cooldown. Ease Exceed Pain has two uses. One is the Overload reduction, and the other is the Exceed Skill damage boost. The reduction stays the same from 1~10, and 11~20, so you'll see me use the breakpoints in this build there.<br />
Diabolic Recovery provides a +40% HP boost. This will increase your damage by a decent amount (significantly less than 40%). The most important aspect of Diabolic Recovery is the 5% HP every 4 seconds. With this active, you will never need to use potions regardless of where you train. Ease Exceed Pain at 11 provides a bit more reduction to Overload's reduction.<br />
Moonlight Slash itself gains a 1.46x increase from 1~20, compared to 1.2x increase of Ease Exceed Overload's 1~20, so if all you're looking for is damage instead of survivability, max Moonlight Slash first. Advanced Absorb Life increases your HP recovered per monster to 10%.<br />
Refract Evil helps with damage reduction, which means you'll have higher HP longer, resulting in more time between Release Overloads keeping your damage relatively high. You'll likely not be anywhere that has status effects though, but it does provide resistance.<br />
Inhale Vitality has some niche uses depending on the map, but it's usually faster just to use Moonlight Slash. Shield Charge has some even more niche uses. You can rush a dense platform, and then Bat Swarm them to keep your mobility up. I found it particularly useful to do this at Dual Ghost Pirates' bottom platform. Shield Charge is the skill left unmaxed as it's the least significant.<br />
<br />
I went to Red Nose Pirates 3 at around 75 and was 3~4HKOing with level 1 Moonlight Slash. Moved to DGP at around 90 since I started killing faster than spawn. I've only ever used potions to see what my max damage was.<br />
<br />
tl;dr:<br />
<ol type="1" class="mycode_list"><li>1 Exceed: Moonlight Slash, Inhale Vitality, Shield Charge, Ease Exceed Pain<br />
</li>
<li>Max Diabolic Recovery<br />
</li>
<li>11 Ease Exceed Pain<br />
</li>
<li>Max Moonlight Slash<br />
</li>
<li>Max Advanced Absorb Life<br />
</li>
<li>Max Ease Exceed Pain<br />
</li>
<li>Max Refract Evil<br />
</li>
<li>Max Inhale Vitality<br />
</li>
<li>19 Shield Charge<br />
</li>
</ol>
All skills are maxed except Shield Charge [19]<br />
<br />
		</div>
	</div>
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Fourth Job</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<img src="http://i.imgur.com/HtUjX.png" loading="lazy"  alt="[Image: HtUjX.png]" class="mycode_img" /> Exceed: Execution [30]<br />
<img src="http://i.imgur.com/PF1fK.png" loading="lazy"  alt="[Image: PF1fK.png]" class="mycode_img" /> Shield Chasing [30]<br />
<img src="http://i.imgur.com/bAc3c.png" loading="lazy"  alt="[Image: bAc3c.png]" class="mycode_img" /> Armor Break [30]<br />
<img src="http://i.imgur.com/e8zN6.png" loading="lazy"  alt="[Image: e8zN6.png]" class="mycode_img" /> Bloody Imprison [20]<br />
<img src="http://i.imgur.com/5ZdbK.png" loading="lazy"  alt="[Image: 5ZdbK.png]" class="mycode_img" /> Overwhelming Power [30]<br />
<img src="http://i.imgur.com/6zxjg.png" loading="lazy"  alt="[Image: 6zxjg.png]" class="mycode_img" /> Defense Expertise [30]<br />
<img src="http://i.imgur.com/KqcsO.png" loading="lazy"  alt="[Image: KqcsO.png]" class="mycode_img" /> Advanced Desperado Mastery [30]<br />
<img src="http://i.imgur.com/fnoFx.png" loading="lazy"  alt="[Image: fnoFx.png]" class="mycode_img" /> Enhanced Exceed [20]<br />
<img src="http://i.imgur.com/Kjc9G.png" loading="lazy"  alt="[Image: Kjc9G.png]" class="mycode_img" /> Maple Warrior [30]<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>100: +1 Exceed: Execution [1], +1 Advanced Desperado Mastery [1], +1 Shield Chasing [1], +1 Defense Expertise [1]<br />
101: +1 Armor Break [1], +1 Bloody Imprison [1], +1 Enhanced Exceed [1]<br />
102: +3 Exceed: Execution [4]<br />
103: +3 Exceed: Execution [7]<br />
104: +3 Exceed: Execution [10]<br />
105: +3 Exceed: Execution [13]<br />
106: +3 Exceed: Execution [16]<br />
107: +3 Exceed: Execution [19]<br />
108: +3 Exceed: Execution [22]<br />
109: +3 Exceed: Execution [25]<br />
110: +3 Exceed: Execution [28]<br />
111: +2 Exceed: Execution [30], +1 Overwhelming Power [1]<br />
112: +3 Overwhelming Power [4]<br />
113: +3 Overwhelming Power [7]<br />
114: +3 Overwhelming Power [10]<br />
115: +3 Overwhelming Power [13]<br />
116: +3 Overwhelming Power [16]<br />
117: +3 Overwhelming Power [19]<br />
118: +3 Overwhelming Power [22]<br />
119: +3 Overwhelming Power [25]<br />
120: +3 Overwhelming Power [28]<br />
121: +2 Overwhelming Power [30], +1 Advanced Desperado Mastery [2]<br />
122: +3 Advanced Desperado Mastery [5]<br />
123: +3 Advanced Desperado Mastery [8]<br />
124: +3 Advanced Desperado Mastery [11]<br />
125: +3 Advanced Desperado Mastery [14]<br />
126: +3 Advanced Desperado Mastery [17]<br />
127: +3 Advanced Desperado Mastery [20]<br />
128: +3 Advanced Desperado Mastery [23]<br />
129: +3 Advanced Desperado Mastery [26]<br />
130: +3 Advanced Desperado Mastery [29]<br />
131: +1 Advanced Desperado Mastery [30], +2 Enhanced Exceed [2]<br />
132: +3 Enhanced Exceed [5]<br />
133: +3 Enhanced Exceed [8]<br />
134: +3 Enhanced Exceed [11]<br />
135: +3 Enhanced Exceed [14]<br />
136: +3 Enhanced Exceed [17]<br />
137: +3 Enhanced Exceed [20], +1 Defense Expertise [2]<br />
138: +3 Defense Expertise [5]<br />
139: +3 Defense Expertise [8]<br />
140: +3 Defense Expertise [11]<br />
141: +3 Defense Expertise [14]<br />
142: +3 Defense Expertise [17]<br />
143: +3 Defense Expertise [20]<br />
144: +3 Defense Expertise [23]<br />
145: +3 Defense Expertise [26]<br />
146: +3 Defense Expertise [29]<br />
147: +1 Defense Expertise [30], +2 Armor Break [3]<br />
148: +3 Armor Break [6]<br />
149: +3 Armor Break [9]<br />
150: +3 Armor Break [12]<br />
151: +3 Armor Break [15]<br />
152: +3 Armor Break [18]<br />
153: +3 Armor Break [21]<br />
154: +3 Armor Break [24]<br />
155: +3 Armor Break [27]<br />
156: +3 Armor Break [30]<br />
157: +3 Bloody Imprison [4]<br />
158: +3 Bloody Imprison [7]<br />
159: +3 Bloody Imprison [10]<br />
160: +3 Bloody Imprison [13]<br />
161: +3 Bloody Imprison [16]<br />
162: +3 Bloody Imprison [19]<br />
163: +1 Bloody Imprison [20], +2 Shield Chasing [3]<br />
164: +3 Shield Chasing [6]<br />
165: +3 Shield Chasing [9]<br />
166: +3 Shield Chasing [12]<br />
167: +3 Shield Chasing [15]<br />
168: +3 Shield Chasing [18]<br />
169: +3 Shield Chasing [21]<br />
170: +3 Shield Chasing [24]<br />
171: +3 Shield Chasing [27]<br />
172: +3 Shield Chasing [30]<br />
173: +3 Maple Warrior [3]<br />
174: +3 Maple Warrior [6]<br />
175: +3 Maple Warrior [9]<br />
176: +3 Maple Warrior [12]<br />
177: +3 Maple Warrior [15]<br />
178: +3 Maple Warrior [18]<br />
179: +3 Maple Warrior [21]<br />
180: +3 Maple Warrior [24]<br />
181: +3 Maple Warrior [27]<br />
182: +3 Maple Warrior [30]<br />
183: +3 Extra [3]<br />
184: +3 Extra [6]<br />
185: +3 Extra [9]<br />
186: +3 Extra [12]<br />
187: +3 Extra [15]<br />
188: +3 Extra [18]<br />
189: +3 Extra [21]<br />
190: +3 Extra [24]<br />
191: +3 Extra [27]<br />
192: +3 Extra [30]<br />
193: +3 Extra [33]<br />
194: +3 Extra [36]<br />
195: +3 Extra [39]<br />
196: +3 Extra [42]<br />
197: +3 Extra [45]<br />
198: +3 Extra [48]<br />
199: +3 Extra [51]<br />
200: +3 Extra [54]</code></div></div>Execution is your primary attack in 4th job. Armor Break is actually completely useless until it is maxed. 1 point is for pomegranates and giggles, honestly. Overwhelming Power provides the next highest increase in damage after Execution. Then Advanced Desperado Mastery. Defense Expertise provides the same bonus as Armor Break but is passive. Armor Break will help party members at bosses, but on regular monsters it may not be worthwhile since you need to use it each time they spawn. Bloody Imprison is Dark Bind. If you don't need Dark Bind, get Shield Chasing first. Shield Chasing is actually a 1.14x increase in overall damage output after maxing it compared to 1 point. If you don't boss, Shield Chasing comes before Defense Expertise and Armor Break as well.<br />
<br />
If you need to hit more targets than Execution can, use Moonlight Slash. Armor Break is too pomegranatety. Shield Chasing is useful, but you have to be careful not to kill the monster it's targeting, or it will disappear immediately.<br />
<br />
tl;dr:<br />
<ol type="1" class="mycode_list"><li>1 Exceed: Execution, Advanced Desperado Mastery, Shield Chasing, Defense Expertise<br />
</li>
<li>1 Bloody Imprison, Armor Break,  Enhance Exceed<br />
</li>
<li>Max Exceed: Execution<br />
</li>
<li>Max Overwhelming Power<br />
</li>
<li>Max Advanced Desperado Mastery<br />
</li>
<li>Max Enhanced Exceed<br />
</li>
<li>Max Defense Expertise<br />
</li>
<li>Max Armor Break<br />
</li>
<li>Max Bloody Imprison<br />
</li>
<li>Max Shield Chasing<br />
</li>
<li>Max Maple Warrior<br />
</li>
<li>54 Extra Points<br />
</li>
</ol>
<br />
		</div>
	</div>
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Hyper Skills</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<img src="http://i.imgur.com/2t0D0.png" loading="lazy"  alt="[Image: 2t0D0.png]" class="mycode_img" /> Exceed - Enhancement [143]<br />
<img src="http://i.imgur.com/Iqhcq.png" loading="lazy"  alt="[Image: Iqhcq.png]" class="mycode_img" /> Exceed - Reduce Overload [162]<br />
<img src="http://i.imgur.com/e9uz6.png" loading="lazy"  alt="[Image: e9uz6.png]" class="mycode_img" /> Exceed - Bonus Chance [183]<br />
<img src="http://i.imgur.com/AX74S.png" loading="lazy"  alt="[Image: AX74S.png]" class="mycode_img" /> Refract Evil - Reduce Damage [149]<br />
<img src="http://i.imgur.com/J8WXl.png" loading="lazy"  alt="[Image: J8WXl.png]" class="mycode_img" /> Refract Evil - Immunity Enhance 1 [189]<br />
<img src="http://i.imgur.com/g1nD7.png" loading="lazy"  alt="[Image: g1nD7.png]" class="mycode_img" /> Refract Evil - Immunity Enhance 2 [168]<br />
<img src="http://i.imgur.com/jR7y4.png" loading="lazy"  alt="[Image: jR7y4.png]" class="mycode_img" /> Shield Chasing - Reinforce [155]<br />
<img src="http://i.imgur.com/XHMAS.png" loading="lazy"  alt="[Image: XHMAS.png]" class="mycode_img" /> Shield Chasing - Extra Target [177]<br />
<img src="http://i.imgur.com/B7L3W.png" loading="lazy"  alt="[Image: B7L3W.png]" class="mycode_img" /> Shield Chasing - Add Range [195]<br />
<img src="http://i.imgur.com/QPqHI.png" loading="lazy"  alt="[Image: QPqHI.png]" class="mycode_img" /> Thousand Sword [170]<br />
<img src="http://i.imgur.com/H7i01.png" loading="lazy"  alt="[Image: H7i01.png]" class="mycode_img" /> Will of Liberty [200]<br />
<img src="http://i.imgur.com/QtfOa.png" loading="lazy"  alt="[Image: QtfOa.png]" class="mycode_img" /> Forbidden Contract [150]<br />
<br />
Reduce Overload reduces your max Overload count. Shield Chasing - Extra Target makes you hit up to four monsters, but only two Shields can hit a single target still.<br />
<br />
If you're aiming for pure damage, Exceed - Enhancement, Bonus Chance, and Shield Chasing - Reinforce, Extra Target.<br />
<br />
Thousand Sword isn't actually beneficial to %/s or hits/s.<br />
<br />
		</div>
	</div>
		</div>
	</div>
<br />
<br />
Thanks to Fiel for the images, and Locked for being a wiener.<br />
Thanks to Even for pointing out how Reduce Overload and Shield Chasing - Extra Target work.<br />
Thanks to Encyclopedic for the cooldown on Forbidden Contract.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/prr18.png" loading="lazy"  alt="[Image: prr18.png]" class="mycode_img" /><br />
Demon Avenger</div>
<br />
Demon Avenger uses HP as its primary stat and Strength as its secondary stat. No other stats affect its damage. Autoassign will put all your points into HP. You gain 30 HP per AP. Your damage will be affected by your max HP and remaining HP. It will be at its lowest at 70% HP, and highest at 100% HP. Demon Avenger's Mastery is 20% like all other melee classes.<br />
<br />
The damage formula is approximately:<br />
[MaxHP / 9 + STR] * 1.3 * WA / 100<br />
<br />
This has been tested to be accurate to within 0.1% at reasonably high levels.<br />
[CurrentHP / 9 + STR] * 1.3 * WA / 100<br />
<br />
is the damage formula used when HP is below 100% but above 70%. If your current HP is lower than 70%, whatever HP you have at 70% is used instead.<br />
<br />
The Exceed System consists of the following skills:<br />
Exceed Skills<br />
Exceed Overload<br />
Release Overload<br />
<br />
Whenever you use an Exceed Skill, you will gain a buff for that skill, increasing its stage. When you stop attacking, this buff lasts about 10 seconds before disappearing. As long as you keep attacking, this buff will continue to refresh. Using an Exceed Skill five times will increase its stage to its max of 5. The skill will have a purple effect now, and increased effectiveness of some sort. Using a different Exceed Skill will reset the buff for the current Exceed Skill. Thus, you can only spam one type of Exceed Skill at a time.<br />
Each time you use an Exceed Skill, your Exceed Overload debuff will increase by one stack up to a max of 20. The higher your Exceed Overload debuff, the less HP you will recover from Life Absorb. When you have 20 Overload, you can use Release Overload. This will reset your Exceed Overload debuff, but will also remove any Exceed Skill stage you have. Having Release Overload active is important as it increases your Max HP and thus your damage. It also recovers your HP to full at max level.<br />
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>First Job</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<img src="http://i.imgur.com/gTisB.png" loading="lazy"  alt="[Image: gTisB.png]" class="mycode_img" /> Exceed: Double Slash [20]<br />
<img src="http://i.imgur.com/NsaW9.png" loading="lazy"  alt="[Image: NsaW9.png]" class="mycode_img" /> Overload Release [20]<br />
<img src="http://i.imgur.com/PD3l4.png" loading="lazy"  alt="[Image: PD3l4.png]" class="mycode_img" /> Life Sap [10]<br />
<img src="http://i.imgur.com/GcTGc.png" loading="lazy"  alt="[Image: GcTGc.png]" class="mycode_img" /> Demonic Veracity [15]<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Exceed: Double Slash [1], Overload Release [1], Life Sap [1]<br />
 10: +2 Demonic Veracity [2]<br />
 11: +3 Demonic Veracity [5]<br />
 12: +3 Demonic Veracity [8]<br />
 13: +3 Demonic Veracity [11]<br />
 14: +3 Demonic Veracity [14]<br />
 15: +1 Demonic Veracity [15], +2 Overload Release [3]<br />
 16: +3 Overload Release [6]<br />
 17: +3 Overload Release [9]<br />
 18: +3 Overload Release [12]<br />
 19: +3 Overload Release [15]<br />
 20: +3 Overload Release [18]<br />
 21: +2 Overload Release [20], +1 Life Sap [2]<br />
 22: +3 Life Sap [5]<br />
 23: +3 Life Sap [8]<br />
 24: +2 Life Sap [10], +1 Exceed: Double Slash [2]<br />
 25: +3 Exceed: Double Slash [5]<br />
 26: +3 Exceed: Double Slash [8]<br />
 27: +3 Exceed: Double Slash [11]<br />
 28: +3 Exceed: Double Slash [14]<br />
 29: +3 Exceed: Double Slash [17]<br />
 30: +3 Exceed: Double Slash [20]</code></div></div><br />
In first job, you should honestly be OHKOing everything you don't miss on with your single point in Double Slash. If you don't, you could put points into Double Cross until you do. You should also be leveling faster than you can spend your HP. If you <span style="font-style: italic;" class="mycode_i">really</span> need to recover HP, there's potions, or you can use Double Slash against the air 20 times and then use your one point of Overload Release to recover 24%. Life Sap is very negligible in this case since monsters deal so little damage, and you spend so much to attack compared to what you recover. That being said, mobility will help you the most at the beginning. Double Cross has pretty good range, but it is relatively slow compared to other classes, especially if you reset its Exceed Stage with Overload Release often.<br />
<br />
tl;dr:<br />
<ol type="1" class="mycode_list"><li>Max Demonic Veracity<br />
</li>
<li>Max Overload Release<br />
</li>
<li>Max Life Sap<br />
</li>
<li>Max Exceed: Double Slash<br />
</li>
</ol>
All skills maxed.<br />
<br />
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	</div>
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<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Second Job</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<img src="http://i.imgur.com/GUEkL.png" loading="lazy"  alt="[Image: GUEkL.png]" class="mycode_img" /> Exceed: Demon Strike [20]<br />
<img src="http://i.imgur.com/sEWgz.png" loading="lazy"  alt="[Image: sEWgz.png]" class="mycode_img" /> Bat Swarm [20]<br />
<img src="http://i.imgur.com/hbak5.png" loading="lazy"  alt="[Image: hbak5.png]" class="mycode_img" /> Battle Pact [10]<br />
<img src="http://i.imgur.com/k54JW.png" loading="lazy"  alt="[Image: k54JW.png]" class="mycode_img" /> Abyssal Connection [20]<br />
<img src="http://i.imgur.com/aQJ3U.png" loading="lazy"  alt="[Image: aQJ3U.png]" class="mycode_img" /> Unbreakable Steel [10]<br />
<img src="http://i.imgur.com/b5p73.png" loading="lazy"  alt="[Image: b5p73.png]" class="mycode_img" /> Desperado Mastery [10]<br />
<img src="http://i.imgur.com/BMuE4.png" loading="lazy"  alt="[Image: BMuE4.png]" class="mycode_img" /> Rage Within [5]<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>30: +1 Exceed: Demon Strike [1], +1 Bat Swarm [1], +2 Abyssal Connection [2]<br />
 31: +3 Abyssal Connection [5]<br />
 32: +3 Abyssal Connection [8]<br />
 33: +3 Abyssal Connection [11]<br />
 34: +3 Abyssal Connection [14]<br />
 35: +3 Abyssal Connection [17]<br />
 36: +3 Abyssal Connection [20]<br />
 37: +3 Desperado Mastery [3]<br />
 38: +3 Desperado Mastery [6]<br />
 39: +3 Desperado Mastery [9]<br />
 40: +1 Desperado Mastery [10], +2 Unbreakable Steel [2]<br />
 41: +3 Unbreakable Steel [5]<br />
 42: +3 Unbreakable Steel [8]<br />
 43: +2 Unbreakable Steel [10], +1 Rage Within [1]<br />
 44: +3 Rage Within [4]<br />
 45: +1 Rage Within [5], +2 Bat Swarm [3]<br />
 46: +3 Bat Swarm [6]<br />
 47: +3 Bat Swarm [9]<br />
 48: +3 Bat Swarm [12]<br />
 49: +3 Bat Swarm [15]<br />
 50: +3 Bat Swarm [18]<br />
 51: +2 Bat Swarm [20], +1 Exceed: Demon Strike [2]<br />
 52: +3 Exceed: Demon Strike [5]<br />
 53: +3 Exceed: Demon Strike [8]<br />
 54: +3 Exceed: Demon Strike [11]<br />
 55: +3 Exceed: Demon Strike [14]<br />
 56: +3 Exceed: Demon Strike [17]<br />
 57: +2 Exceed: Demon Strike [19], +1 Demon Booster [1]<br />
 58: +3 Demon Booster [4]<br />
 59: +3 Demon Booster [7]<br />
 60: +3 Demon Booster [10]</code></div></div><br />
Demon Strike is probably the single most overpowered second job skill in the game. It does four hits, so you'd be very unlucky to miss a monster completely. It's best used on maps with flat platforms where you OHKO so you don't have to backtrack. Since this skill deals four hits, it has already very stable damage, leading to less usefulness from having earlier Mastery. Abyssal Connection provides a sizeable boost in damage with 40 WATK and increases the limit to what you can OHKO. If you have over 100 WATK, Desperado Mastery technically provides a higher increase in damage for 10 points. Unbreakable Steel provides a good increase in defense. Rage Within gives a little bit less, and STR adds some damage as well. If you're already taking 1 damage, add points into Bat Swarm earlier.<br />
<br />
Bat Swarm at a single level should be able to OHKO or 2HKO things around your level. It attacks at 330ms, and covers 1800% range. It can be difficult to manage it against a single target boss when using Demon Strike however. It covers a significant amount of distance, and is very unlikely to hit its attack limit until 3rd job. It should be maxed instead of Demon Strike, since Demon Strike is useless in 3rd job, whereas Bat Swarm will <span style="font-weight: bold;" class="mycode_b">always</span> be useful on maps with flat platforms.<br />
<br />
Any flat map with few platforms is a good training area. Chryse in particular has the two platforms where Bat Swarm can hit both of from the bottom. Roids would be viable near the end of 2nd job if you can hit often enough.<br />
<br />
Demon Strike has a spam delay that is very small. Regardless, Booster cannot cut spam delays, so attack speed will only increase the amount of distance you can walk before using another Demon Strike. Booster is thus only truly useful for Double Cross and activating Bat Swarm at this point, but is important for everything else later on.<br />
<br />
tl;dr:<br />
<ol type="1" class="mycode_list"><li>1 Demon Strike, 1 Bat Swarm<br />
</li>
<li>Max Abyssal Connection<br />
</li>
<li>Max Desperado Mastery<br />
</li>
<li>Max Unbreakable Steel<br />
</li>
<li>Max Rage Within<br />
</li>
<li>Max Bat Swarm<br />
</li>
<li>19 Demon Strike<br />
</li>
<li>Max Battle Pact<br />
</li>
</ol>
All skills maxed except Demon Strike [19].<br />
<br />
		</div>
	</div>
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<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Third Job</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<img src="http://i.imgur.com/m3K5T.png" loading="lazy"  alt="[Image: m3K5T.png]" class="mycode_img" /> Exceed: Lunar Slash [20]<br />
<img src="http://i.imgur.com/lJfWb.png" loading="lazy"  alt="[Image: lJfWb.png]" class="mycode_img" /> Vitality Veil [20]<br />
<img src="http://i.imgur.com/EDS3E.png" loading="lazy"  alt="[Image: EDS3E.png]" class="mycode_img" /> Shield Charge [20]<br />
<img src="http://i.imgur.com/pUI77.png" loading="lazy"  alt="[Image: pUI77.png]" class="mycode_img" /> Ward Evil [20]<br />
<img src="http://i.imgur.com/wkWo3.png" loading="lazy"  alt="[Image: wkWo3.png]" class="mycode_img" /> Diabolic Recovery [20]<br />
<img src="http://i.imgur.com/7iEzd.png" loading="lazy"  alt="[Image: 7iEzd.png]" class="mycode_img" /> Pain Dampener [20]<br />
<img src="http://i.imgur.com/2NN30.png" loading="lazy"  alt="[Image: 2NN30.png]" class="mycode_img" /> Advanced Life Sap [5]<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>60: +1 Exceed: Lunar Slash [1], +1 Vitality Veil [1], +1 Shield Charge [1], +1 Pain Dampener [1]<br />
 61: +3 Diabolic Recovery [3]<br />
 62: +3 Diabolic Recovery [6]<br />
 63: +3 Diabolic Recovery [9]<br />
 64: +3 Diabolic Recovery [12]<br />
 65: +3 Diabolic Recovery [15]<br />
 66: +3 Diabolic Recovery [18]<br />
 67: +2 Diabolic Recovery [20], +1 Pain Dampener [2]<br />
 68: +3 Pain Dampener [5]<br />
 69: +3 Pain Dampener [8]<br />
 70: +3 Pain Dampener [11]<br />
 71: +3 Exceed: Lunar Slash [4]<br />
 72: +3 Exceed: Lunar Slash [7]<br />
 73: +3 Exceed: Lunar Slash [10]<br />
 74: +3 Exceed: Lunar Slash [13]<br />
 75: +3 Exceed: Lunar Slash [16]<br />
 76: +3 Exceed: Lunar Slash [19]<br />
 77: +1 Exceed: Lunar Slash [20], +2 Advanced Life Sap [2]<br />
 78: +3 Advanced Life Sap [5]<br />
 79: +3 Pain Dampener [14]<br />
 80: +3 Pain Dampener [17]<br />
 81: +3 Pain Dampener [20]<br />
 82: +3 Ward Evil [3]<br />
 83: +3 Ward Evil [6]<br />
 84: +3 Ward Evil [9]<br />
 85: +3 Ward Evil [12]<br />
 86: +3 Ward Evil [15]<br />
 87: +3 Ward Evil [18]<br />
 88: +2 Ward Evil [20], +1 Vitality Veil [2]<br />
 89: +3 Vitality Veil [5]<br />
 90: +3 Vitality Veil [8]<br />
 91: +3 Vitality Veil [11]<br />
 92: +3 Vitality Veil [14]<br />
 93: +3 Vitality Veil [17]<br />
 94: +3 Vitality Veil [20]<br />
 95: +3 Shield Charge [4]<br />
 96: +3 Shield Charge [7]<br />
 97: +3 Shield Charge [10]<br />
 98: +3 Shield Charge [13]<br />
 99: +3 Shield Charge [16]<br />
100: +3 Shield Charge [19]</code></div></div>Lunar Slash has really good range and damage, even at level 1. Shield Charge is for the single point of utility. It's very situation when you'd want to actually charge things though. Very map dependent. Vitality Veil is really only good for the HP Recovery, since it kills things so fast and then you stop and wait for the long cooldown. Pain Dampener has two uses. One is the Overload reduction, and the other is the Exceed Skill damage boost. The reduction stays the same from 1~10, and 11~20, so you'll see me use the breakpoints in this build there.<br />
Diabolic Recovery provides a +40% HP boost. This will increase your damage by a decent amount (significantly less than 40%). The most important aspect of Diabolic Recovery is the 5% HP every 4 seconds. With this active, you will never need to use potions regardless of where you train. Pain Dampener at 11 provides a bit more reduction to Overload's reduction.<br />
Lunar Slash itself gains a 1.46x increase from 1~20, compared to 1.2x increase of Ease Exceed Overload's 1~20, so if all you're looking for is damage instead of survivability, max Lunar Slash first. Advanced Life Sap increases your HP recovered per monster to 10%.<br />
Ward Evil helps with damage reduction, which means you'll have higher HP longer, resulting in more time between Overload Releases keeping your damage relatively high. You'll likely not be anywhere that has status effects though, but it does provide resistance.<br />
Vitality Veil has some niche uses depending on the map, but it's usually faster just to use Lunar Slash. Shield Charge has some even more niche uses. You can rush a dense platform, and then Bat Swarm them to keep your mobility up. I found it particularly useful to do this at Dual Ghost Pirates' bottom platform. Shield Charge is the skill left unmaxed as it's the least significant.<br />
<br />
I went to Red Nose Pirates 3 at around 75 and was 3~4HKOing with level 1 Lunar Slash. Moved to DGP at around 90 since I started killing faster than spawn. I've only ever used potions to see what my max damage was.<br />
<br />
tl;dr:<br />
<ol type="1" class="mycode_list"><li>1 Exceed: Lunar Slash, Vitality Veil, Shield Charge, Pain Dampener<br />
</li>
<li>Max Diabolic Recovery<br />
</li>
<li>11 Pain Dampener<br />
</li>
<li>Max Lunar Slash<br />
</li>
<li>Max Advanced Life Sap<br />
</li>
<li>Max Pain Dampener<br />
</li>
<li>Max Ward Evil<br />
</li>
<li>Max Vitality Veil<br />
</li>
<li>19 Shield Charge<br />
</li>
</ol>
All skills are maxed except Shield Charge [19]<br />
<br />
		</div>
	</div>
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Fourth Job</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<img src="http://i.imgur.com/HtUjX.png" loading="lazy"  alt="[Image: HtUjX.png]" class="mycode_img" /> Exceed: Execution [30]<br />
<img src="http://i.imgur.com/PF1fK.png" loading="lazy"  alt="[Image: PF1fK.png]" class="mycode_img" /> Nether Shield [30]<br />
<img src="http://i.imgur.com/bAc3c.png" loading="lazy"  alt="[Image: bAc3c.png]" class="mycode_img" /> Nether Slice [30]<br />
<img src="http://i.imgur.com/e8zN6.png" loading="lazy"  alt="[Image: e8zN6.png]" class="mycode_img" /> Blood Imprison [20]<br />
<img src="http://i.imgur.com/5ZdbK.png" loading="lazy"  alt="[Image: 5ZdbK.png]" class="mycode_img" /> Overwhelming Power [30]<br />
<img src="http://i.imgur.com/6zxjg.png" loading="lazy"  alt="[Image: 6zxjg.png]" class="mycode_img" /> Defense Expertise [30]<br />
<img src="http://i.imgur.com/KqcsO.png" loading="lazy"  alt="[Image: KqcsO.png]" class="mycode_img" /> Advanced Desperado Mastery [30]<br />
<img src="http://i.imgur.com/fnoFx.png" loading="lazy"  alt="[Image: fnoFx.png]" class="mycode_img" /> Infernal Exceed [20]<br />
<img src="http://i.imgur.com/Kjc9G.png" loading="lazy"  alt="[Image: Kjc9G.png]" class="mycode_img" /> Maple Warrior [30]<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>100: +1 Exceed: Execution [1], +1 Advanced Desperado Mastery [1], +1 Nether Shield [1], +1 Defense Expertise [1]<br />
101: +1 Nether Slice [1], +1 Blood Imprison [1], +1 Infernal Exceed [1]<br />
102: +3 Exceed: Execution [4]<br />
103: +3 Exceed: Execution [7]<br />
104: +3 Exceed: Execution [10]<br />
105: +3 Exceed: Execution [13]<br />
106: +3 Exceed: Execution [16]<br />
107: +3 Exceed: Execution [19]<br />
108: +3 Exceed: Execution [22]<br />
109: +3 Exceed: Execution [25]<br />
110: +3 Exceed: Execution [28]<br />
111: +2 Exceed: Execution [30], +1 Overwhelming Power [1]<br />
112: +3 Overwhelming Power [4]<br />
113: +3 Overwhelming Power [7]<br />
114: +3 Overwhelming Power [10]<br />
115: +3 Overwhelming Power [13]<br />
116: +3 Overwhelming Power [16]<br />
117: +3 Overwhelming Power [19]<br />
118: +3 Overwhelming Power [22]<br />
119: +3 Overwhelming Power [25]<br />
120: +3 Overwhelming Power [28]<br />
121: +2 Overwhelming Power [30], +1 Advanced Desperado Mastery [2]<br />
122: +3 Advanced Desperado Mastery [5]<br />
123: +3 Advanced Desperado Mastery [8]<br />
124: +3 Advanced Desperado Mastery [11]<br />
125: +3 Advanced Desperado Mastery [14]<br />
126: +3 Advanced Desperado Mastery [17]<br />
127: +3 Advanced Desperado Mastery [20]<br />
128: +3 Advanced Desperado Mastery [23]<br />
129: +3 Advanced Desperado Mastery [26]<br />
130: +3 Advanced Desperado Mastery [29]<br />
131: +1 Advanced Desperado Mastery [30], +2 Infernal Exceed [2]<br />
132: +3 Infernal Exceed [5]<br />
133: +3 Infernal Exceed [8]<br />
134: +3 Infernal Exceed [11]<br />
135: +3 Infernal Exceed [14]<br />
136: +3 Infernal Exceed [17]<br />
137: +3 Infernal Exceed [20], +1 Defense Expertise [2]<br />
138: +3 Defense Expertise [5]<br />
139: +3 Defense Expertise [8]<br />
140: +3 Defense Expertise [11]<br />
141: +3 Defense Expertise [14]<br />
142: +3 Defense Expertise [17]<br />
143: +3 Defense Expertise [20]<br />
144: +3 Defense Expertise [23]<br />
145: +3 Defense Expertise [26]<br />
146: +3 Defense Expertise [29]<br />
147: +1 Defense Expertise [30], +2 Nether Slice [3]<br />
148: +3 Nether Slice [6]<br />
149: +3 Nether Slice [9]<br />
150: +3 Nether Slice [12]<br />
151: +3 Nether Slice [15]<br />
152: +3 Nether Slice [18]<br />
153: +3 Nether Slice [21]<br />
154: +3 Nether Slice [24]<br />
155: +3 Nether Slice [27]<br />
156: +3 Nether Slice [30]<br />
157: +3 Blood Imprison [4]<br />
158: +3 Blood Imprison [7]<br />
159: +3 Blood Imprison [10]<br />
160: +3 Blood Imprison [13]<br />
161: +3 Blood Imprison [16]<br />
162: +3 Blood Imprison [19]<br />
163: +1 Blood Imprison [20], +2 Nether Shield [3]<br />
164: +3 Nether Shield [6]<br />
165: +3 Nether Shield [9]<br />
166: +3 Nether Shield [12]<br />
167: +3 Nether Shield [15]<br />
168: +3 Nether Shield [18]<br />
169: +3 Nether Shield [21]<br />
170: +3 Nether Shield [24]<br />
171: +3 Nether Shield [27]<br />
172: +3 Nether Shield [30]<br />
173: +3 Maple Warrior [3]<br />
174: +3 Maple Warrior [6]<br />
175: +3 Maple Warrior [9]<br />
176: +3 Maple Warrior [12]<br />
177: +3 Maple Warrior [15]<br />
178: +3 Maple Warrior [18]<br />
179: +3 Maple Warrior [21]<br />
180: +3 Maple Warrior [24]<br />
181: +3 Maple Warrior [27]<br />
182: +3 Maple Warrior [30]<br />
183: +3 Extra [3]<br />
184: +3 Extra [6]<br />
185: +3 Extra [9]<br />
186: +3 Extra [12]<br />
187: +3 Extra [15]<br />
188: +3 Extra [18]<br />
189: +3 Extra [21]<br />
190: +3 Extra [24]<br />
191: +3 Extra [27]<br />
192: +3 Extra [30]<br />
193: +3 Extra [33]<br />
194: +3 Extra [36]<br />
195: +3 Extra [39]<br />
196: +3 Extra [42]<br />
197: +3 Extra [45]<br />
198: +3 Extra [48]<br />
199: +3 Extra [51]<br />
200: +3 Extra [54]</code></div></div>Execution is your primary attack in 4th job. Nether Slice is actually completely useless until it is maxed. 1 point is for pomegranates and giggles, honestly. Overwhelming Power provides the next highest increase in damage after Execution. Then Advanced Desperado Mastery. Defense Expertise provides the same bonus as Nether Slice but is passive. Nether Slice will help party members at bosses, but on regular monsters it may not be worthwhile since you need to use it each time they spawn. Blood Imprison is Dark Bind. If you don't need Dark Bind, get Nether Shield first. Nether Shield is actually a 1.14x increase in overall damage output after maxing it compared to 1 point. If you don't boss, Nether Shield comes before Defense Expertise and Nether Slice as well.<br />
<br />
If you need to hit more targets than Execution can, use Lunar Slash. Nether Slice is too pomegranatety. Nether Shield is useful, but you have to be careful not to kill the monster it's targeting, or it will disappear immediately.<br />
<br />
tl;dr:<br />
<ol type="1" class="mycode_list"><li>1 Exceed: Execution, Advanced Desperado Mastery, Nether Shield, Defense Expertise<br />
</li>
<li>1 Blood Imprison, Nether Slice,  Enhance Exceed<br />
</li>
<li>Max Exceed: Execution<br />
</li>
<li>Max Overwhelming Power<br />
</li>
<li>Max Advanced Desperado Mastery<br />
</li>
<li>Max Infernal Exceed<br />
</li>
<li>Max Defense Expertise<br />
</li>
<li>Max Nether Slice<br />
</li>
<li>Max Blood Imprison<br />
</li>
<li>Max Nether Shield<br />
</li>
<li>Max Maple Warrior<br />
</li>
<li>54 Extra Points<br />
</li>
</ol>
<br />
		</div>
	</div>
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Hyper Skills</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<img src="http://i.imgur.com/2t0D0.png" loading="lazy"  alt="[Image: 2t0D0.png]" class="mycode_img" /> Exceed - Reinforce [143]<br />
<img src="http://i.imgur.com/Iqhcq.png" loading="lazy"  alt="[Image: Iqhcq.png]" class="mycode_img" /> Exceed - Reduce Overload [162]<br />
<img src="http://i.imgur.com/e9uz6.png" loading="lazy"  alt="[Image: e9uz6.png]" class="mycode_img" /> Exceed - Opportunity [183]<br />
<img src="http://i.imgur.com/AX74S.png" loading="lazy"  alt="[Image: AX74S.png]" class="mycode_img" /> Ward Evil - Harden [149]<br />
<img src="http://i.imgur.com/J8WXl.png" loading="lazy"  alt="[Image: J8WXl.png]" class="mycode_img" /> Ward Evil - Immunity Enhance 1 [189]<br />
<img src="http://i.imgur.com/g1nD7.png" loading="lazy"  alt="[Image: g1nD7.png]" class="mycode_img" /> Ward Evil - Immunity Enhance 2 [168]<br />
<img src="http://i.imgur.com/jR7y4.png" loading="lazy"  alt="[Image: jR7y4.png]" class="mycode_img" /> Nether Shield - Reinforce [155]<br />
<img src="http://i.imgur.com/XHMAS.png" loading="lazy"  alt="[Image: XHMAS.png]" class="mycode_img" /> Nether Shield - Spread [177]<br />
<img src="http://i.imgur.com/B7L3W.png" loading="lazy"  alt="[Image: B7L3W.png]" class="mycode_img" /> Nether Shield - Range [195]<br />
<img src="http://i.imgur.com/QPqHI.png" loading="lazy"  alt="[Image: QPqHI.png]" class="mycode_img" /> Thousand Swords [170]<br />
<img src="http://i.imgur.com/H7i01.png" loading="lazy"  alt="[Image: H7i01.png]" class="mycode_img" /> For Liberty [200]<br />
<img src="http://i.imgur.com/QtfOa.png" loading="lazy"  alt="[Image: QtfOa.png]" class="mycode_img" /> Forbidden Contract [150]<br />
<br />
Reduce Overload reduces your max Overload count. Nether Shield - Spread makes you hit up to four monsters, but only two Shields can hit a single target still.<br />
<br />
If you're aiming for pure damage, Exceed - Reinforce, Opportunity, and Nether Shield - Reinforce, Extra Target.<br />
<br />
Thousand Swords isn't actually beneficial to %/s or hits/s.<br />
<br />
		</div>
	</div>
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		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>KMS Names</b><br />
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			<br />
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		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>First Job</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<img src="http://i.imgur.com/gTisB.png" loading="lazy"  alt="[Image: gTisB.png]" class="mycode_img" /> Exceed: Double Cross [20]<br />
<img src="http://i.imgur.com/NsaW9.png" loading="lazy"  alt="[Image: NsaW9.png]" class="mycode_img" /> Release Overload [20]<br />
<img src="http://i.imgur.com/PD3l4.png" loading="lazy"  alt="[Image: PD3l4.png]" class="mycode_img" /> Absorb Life [10]<br />
<img src="http://i.imgur.com/GcTGc.png" loading="lazy"  alt="[Image: GcTGc.png]" class="mycode_img" /> Demonic Sharpness [15]<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Exceed: Double Cross [1], Release Overload [1], Absorb Life [1]<br />
 10: +2 Demonic Sharpness [2]<br />
 11: +3 Demonic Sharpness [5]<br />
 12: +3 Demonic Sharpness [8]<br />
 13: +3 Demonic Sharpness [11]<br />
 14: +3 Demonic Sharpness [14]<br />
 15: +1 Demonic Sharpness [15], +2 Release Overload [3]<br />
 16: +3 Release Overload [6]<br />
 17: +3 Release Overload [9]<br />
 18: +3 Release Overload [12]<br />
 19: +3 Release Overload [15]<br />
 20: +3 Release Overload [18]<br />
 21: +2 Release Overload [20], +1 Absorb Life [2]<br />
 22: +3 Absorb Life [5]<br />
 23: +3 Absorb Life [8]<br />
 24: +2 Absorb Life [10], +1 Exceed: Double Cross [2]<br />
 25: +3 Exceed: Double Cross [5]<br />
 26: +3 Exceed: Double Cross [8]<br />
 27: +3 Exceed: Double Cross [11]<br />
 28: +3 Exceed: Double Cross [14]<br />
 29: +3 Exceed: Double Cross [17]<br />
 30: +3 Exceed: Double Cross [20]</code></div></div><br />
In first job, you should honestly be OHKOing everything you don't miss on with your single point in Double Cross. If you don't, you could put points into Double Cross until you do. You should also be leveling faster than you can spend your HP. If you <span style="font-style: italic;" class="mycode_i">really</span> need to recover HP, there's potions, or you can use Double Cross against the air 20 times and then use your one point of Release Overload to recover 24%. Absorb Life is very negligible in this case since monsters deal so little damage, and you spend so much to attack compared to what you recover. That being said, mobility will help you the most at the beginning. Double Cross has pretty good range, but it is relatively slow compared to other classes, especially if you reset its Exceed Stage with Release Overload often.<br />
<br />
tl;dr:<br />
<ol type="1" class="mycode_list"><li>Max Demonic Sharpness<br />
</li>
<li>Max Release overload<br />
</li>
<li>Max Absorb Life<br />
</li>
<li>Max Exceed: Double Cross<br />
</li>
</ol>
All skills maxed.<br />
<br />
		</div>
	</div>
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<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Second Job</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<img src="http://i.imgur.com/GUEkL.png" loading="lazy"  alt="[Image: GUEkL.png]" class="mycode_img" /> Exceed: Demon Strike [20]<br />
<img src="http://i.imgur.com/sEWgz.png" loading="lazy"  alt="[Image: sEWgz.png]" class="mycode_img" /> Bat Swarm [20]<br />
<img src="http://i.imgur.com/hbak5.png" loading="lazy"  alt="[Image: hbak5.png]" class="mycode_img" /> Desperado Booster [10]<br />
<img src="http://i.imgur.com/k54JW.png" loading="lazy"  alt="[Image: k54JW.png]" class="mycode_img" /> Abyssal Rage [20]<br />
<img src="http://i.imgur.com/aQJ3U.png" loading="lazy"  alt="[Image: aQJ3U.png]" class="mycode_img" /> Solid Will [10]<br />
<img src="http://i.imgur.com/b5p73.png" loading="lazy"  alt="[Image: b5p73.png]" class="mycode_img" /> Desperado Mastery [10]<br />
<img src="http://i.imgur.com/BMuE4.png" loading="lazy"  alt="[Image: BMuE4.png]" class="mycode_img" /> Inner Strength [5]<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>30: +1 Exceed: Demon Strike [1], +1 Bat Swarm [1], +2 Abyssal Rage [2]<br />
 31: +3 Abyssal Rage [5]<br />
 32: +3 Abyssal Rage [8]<br />
 33: +3 Abyssal Rage [11]<br />
 34: +3 Abyssal Rage [14]<br />
 35: +3 Abyssal Rage [17]<br />
 36: +3 Abyssal Rage [20]<br />
 37: +3 Desperado Mastery [3]<br />
 38: +3 Desperado Mastery [6]<br />
 39: +3 Desperado Mastery [9]<br />
 40: +1 Desperado Mastery [10], +2 Solid Will [2]<br />
 41: +3 Solid Will [5]<br />
 42: +3 Solid Will [8]<br />
 43: +2 Solid Will [10], +1 Inner Strength [1]<br />
 44: +3 Inner Strength [4]<br />
 45: +1 Inner Strength [5], +2 Bat Swarm [3]<br />
 46: +3 Bat Swarm [6]<br />
 47: +3 Bat Swarm [9]<br />
 48: +3 Bat Swarm [12]<br />
 49: +3 Bat Swarm [15]<br />
 50: +3 Bat Swarm [18]<br />
 51: +2 Bat Swarm [20], +1 Exceed: Demon Strike [2]<br />
 52: +3 Exceed: Demon Strike [5]<br />
 53: +3 Exceed: Demon Strike [8]<br />
 54: +3 Exceed: Demon Strike [11]<br />
 55: +3 Exceed: Demon Strike [14]<br />
 56: +3 Exceed: Demon Strike [17]<br />
 57: +2 Exceed: Demon Strike [19], +1 Demon Booster [1]<br />
 58: +3 Demon Booster [4]<br />
 59: +3 Demon Booster [7]<br />
 60: +3 Demon Booster [10]</code></div></div><br />
Demon Strike is probably the single most overpowered second job skill in the game. It does four hits, so you'd be very unlucky to miss a monster completely. It's best used on maps with flat platforms where you OHKO so you don't have to backtrack. Since this skill deals four hits, it has already very stable damage, leading to less usefulness from having earlier Mastery. Abyssal Rage provides a sizeable boost in damage with 40 WATK and increases the limit to what you can OHKO. If you have over 100 WATK, Desperado Mastery technically provides a higher increase in damage for 10 points. Solid Will provides a good increase in defense. Inner Strength gives a little bit less, and STR adds some damage as well. If you're already taking 1 damage, add points into Bat Swarm earlier.<br />
<br />
Bat Swarm at a single level should be able to OHKO or 2HKO things around your level. It attacks at 330ms, and covers 1800% range. It can be difficult to manage it against a single target boss when using Demon Strike however. It covers a significant amount of distance, and is very unlikely to hit its attack limit until 3rd job. It should be maxed instead of Demon Strike, since Demon Strike is useless in 3rd job, whereas Bat Swarm will <span style="font-weight: bold;" class="mycode_b">always</span> be useful on maps with flat platforms.<br />
<br />
Any flat map with few platforms is a good training area. Chryse in particular has the two platforms where Bat Swarm can hit both of from the bottom. Roids would be viable near the end of 2nd job if you can hit often enough.<br />
<br />
Demon Strike has a spam delay that is very small. Regardless, Booster cannot cut spam delays, so attack speed will only increase the amount of distance you can walk before using another Demon Strike. Booster is thus only truly useful for Double Cross and activating Bat Swarm at this point, but is important for everything else later on.<br />
<br />
tl;dr:<br />
<ol type="1" class="mycode_list"><li>1 Demon Strike, 1 Bat Swarm<br />
</li>
<li>Max Abyssal Rage<br />
</li>
<li>Max Desperado Mastery<br />
</li>
<li>Max Solid Will<br />
</li>
<li>Max Inner Strength<br />
</li>
<li>Max Bat Swarm<br />
</li>
<li>19 Demon Strike<br />
</li>
<li>Max Desperado Booster<br />
</li>
</ol>
All skills maxed except Demon Strike [19].<br />
<br />
		</div>
	</div>
<br />
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		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Third Job</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<img src="http://i.imgur.com/m3K5T.png" loading="lazy"  alt="[Image: m3K5T.png]" class="mycode_img" /> Exceed: Moonlight Slash [20]<br />
<img src="http://i.imgur.com/lJfWb.png" loading="lazy"  alt="[Image: lJfWb.png]" class="mycode_img" /> Inhale Vitality [20]<br />
<img src="http://i.imgur.com/EDS3E.png" loading="lazy"  alt="[Image: EDS3E.png]" class="mycode_img" /> Shield Charge [20]<br />
<img src="http://i.imgur.com/pUI77.png" loading="lazy"  alt="[Image: pUI77.png]" class="mycode_img" /> Refract Evil [20]<br />
<img src="http://i.imgur.com/wkWo3.png" loading="lazy"  alt="[Image: wkWo3.png]" class="mycode_img" /> Diabolic Recovery [20]<br />
<img src="http://i.imgur.com/7iEzd.png" loading="lazy"  alt="[Image: 7iEzd.png]" class="mycode_img" /> Ease Exceed Pain [20]<br />
<img src="http://i.imgur.com/2NN30.png" loading="lazy"  alt="[Image: 2NN30.png]" class="mycode_img" /> Advanced Absorb Life [5]<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>60: +1 Exceed: Moonlight Slash [1], +1 Inhale Vitality [1], +1 Shield Charge [1], +1 Ease Exceed Pain [1]<br />
 61: +3 Diabolic Recovery [3]<br />
 62: +3 Diabolic Recovery [6]<br />
 63: +3 Diabolic Recovery [9]<br />
 64: +3 Diabolic Recovery [12]<br />
 65: +3 Diabolic Recovery [15]<br />
 66: +3 Diabolic Recovery [18]<br />
 67: +2 Diabolic Recovery [20], +1 Ease Exceed Pain [2]<br />
 68: +3 Ease Exceed Pain [5]<br />
 69: +3 Ease Exceed Pain [8]<br />
 70: +3 Ease Exceed Pain [11]<br />
 71: +3 Exceed: Moonlight Slash [4]<br />
 72: +3 Exceed: Moonlight Slash [7]<br />
 73: +3 Exceed: Moonlight Slash [10]<br />
 74: +3 Exceed: Moonlight Slash [13]<br />
 75: +3 Exceed: Moonlight Slash [16]<br />
 76: +3 Exceed: Moonlight Slash [19]<br />
 77: +1 Exceed: Moonlight Slash [20], +2 Advanced Absorb Life [2]<br />
 78: +3 Advanced Absorb Life [5]<br />
 79: +3 Ease Exceed Pain [14]<br />
 80: +3 Ease Exceed Pain [17]<br />
 81: +3 Ease Exceed Pain [20]<br />
 82: +3 Refract Evil [3]<br />
 83: +3 Refract Evil [6]<br />
 84: +3 Refract Evil [9]<br />
 85: +3 Refract Evil [12]<br />
 86: +3 Refract Evil [15]<br />
 87: +3 Refract Evil [18]<br />
 88: +2 Refract Evil [20], +1 Inhale Vitality [2]<br />
 89: +3 Inhale Vitality [5]<br />
 90: +3 Inhale Vitality [8]<br />
 91: +3 Inhale Vitality [11]<br />
 92: +3 Inhale Vitality [14]<br />
 93: +3 Inhale Vitality [17]<br />
 94: +3 Inhale Vitality [20]<br />
 95: +3 Shield Charge [4]<br />
 96: +3 Shield Charge [7]<br />
 97: +3 Shield Charge [10]<br />
 98: +3 Shield Charge [13]<br />
 99: +3 Shield Charge [16]<br />
100: +3 Shield Charge [19]</code></div></div>Moonlight Slash has really good range and damage, even at level 1. Shield Charge is for the single point of utility. It's very situation when you'd want to actually charge things though. Very map dependent. Inhale Vitality is really only good for the HP Recovery, since it kills things so fast and then you stop and wait for the long cooldown. Ease Exceed Pain has two uses. One is the Overload reduction, and the other is the Exceed Skill damage boost. The reduction stays the same from 1~10, and 11~20, so you'll see me use the breakpoints in this build there.<br />
Diabolic Recovery provides a +40% HP boost. This will increase your damage by a decent amount (significantly less than 40%). The most important aspect of Diabolic Recovery is the 5% HP every 4 seconds. With this active, you will never need to use potions regardless of where you train. Ease Exceed Pain at 11 provides a bit more reduction to Overload's reduction.<br />
Moonlight Slash itself gains a 1.46x increase from 1~20, compared to 1.2x increase of Ease Exceed Overload's 1~20, so if all you're looking for is damage instead of survivability, max Moonlight Slash first. Advanced Absorb Life increases your HP recovered per monster to 10%.<br />
Refract Evil helps with damage reduction, which means you'll have higher HP longer, resulting in more time between Release Overloads keeping your damage relatively high. You'll likely not be anywhere that has status effects though, but it does provide resistance.<br />
Inhale Vitality has some niche uses depending on the map, but it's usually faster just to use Moonlight Slash. Shield Charge has some even more niche uses. You can rush a dense platform, and then Bat Swarm them to keep your mobility up. I found it particularly useful to do this at Dual Ghost Pirates' bottom platform. Shield Charge is the skill left unmaxed as it's the least significant.<br />
<br />
I went to Red Nose Pirates 3 at around 75 and was 3~4HKOing with level 1 Moonlight Slash. Moved to DGP at around 90 since I started killing faster than spawn. I've only ever used potions to see what my max damage was.<br />
<br />
tl;dr:<br />
<ol type="1" class="mycode_list"><li>1 Exceed: Moonlight Slash, Inhale Vitality, Shield Charge, Ease Exceed Pain<br />
</li>
<li>Max Diabolic Recovery<br />
</li>
<li>11 Ease Exceed Pain<br />
</li>
<li>Max Moonlight Slash<br />
</li>
<li>Max Advanced Absorb Life<br />
</li>
<li>Max Ease Exceed Pain<br />
</li>
<li>Max Refract Evil<br />
</li>
<li>Max Inhale Vitality<br />
</li>
<li>19 Shield Charge<br />
</li>
</ol>
All skills are maxed except Shield Charge [19]<br />
<br />
		</div>
	</div>
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Fourth Job</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<img src="http://i.imgur.com/HtUjX.png" loading="lazy"  alt="[Image: HtUjX.png]" class="mycode_img" /> Exceed: Execution [30]<br />
<img src="http://i.imgur.com/PF1fK.png" loading="lazy"  alt="[Image: PF1fK.png]" class="mycode_img" /> Shield Chasing [30]<br />
<img src="http://i.imgur.com/bAc3c.png" loading="lazy"  alt="[Image: bAc3c.png]" class="mycode_img" /> Armor Break [30]<br />
<img src="http://i.imgur.com/e8zN6.png" loading="lazy"  alt="[Image: e8zN6.png]" class="mycode_img" /> Bloody Imprison [20]<br />
<img src="http://i.imgur.com/5ZdbK.png" loading="lazy"  alt="[Image: 5ZdbK.png]" class="mycode_img" /> Overwhelming Power [30]<br />
<img src="http://i.imgur.com/6zxjg.png" loading="lazy"  alt="[Image: 6zxjg.png]" class="mycode_img" /> Defense Expertise [30]<br />
<img src="http://i.imgur.com/KqcsO.png" loading="lazy"  alt="[Image: KqcsO.png]" class="mycode_img" /> Advanced Desperado Mastery [30]<br />
<img src="http://i.imgur.com/fnoFx.png" loading="lazy"  alt="[Image: fnoFx.png]" class="mycode_img" /> Enhanced Exceed [20]<br />
<img src="http://i.imgur.com/Kjc9G.png" loading="lazy"  alt="[Image: Kjc9G.png]" class="mycode_img" /> Maple Warrior [30]<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>100: +1 Exceed: Execution [1], +1 Advanced Desperado Mastery [1], +1 Shield Chasing [1], +1 Defense Expertise [1]<br />
101: +1 Armor Break [1], +1 Bloody Imprison [1], +1 Enhanced Exceed [1]<br />
102: +3 Exceed: Execution [4]<br />
103: +3 Exceed: Execution [7]<br />
104: +3 Exceed: Execution [10]<br />
105: +3 Exceed: Execution [13]<br />
106: +3 Exceed: Execution [16]<br />
107: +3 Exceed: Execution [19]<br />
108: +3 Exceed: Execution [22]<br />
109: +3 Exceed: Execution [25]<br />
110: +3 Exceed: Execution [28]<br />
111: +2 Exceed: Execution [30], +1 Overwhelming Power [1]<br />
112: +3 Overwhelming Power [4]<br />
113: +3 Overwhelming Power [7]<br />
114: +3 Overwhelming Power [10]<br />
115: +3 Overwhelming Power [13]<br />
116: +3 Overwhelming Power [16]<br />
117: +3 Overwhelming Power [19]<br />
118: +3 Overwhelming Power [22]<br />
119: +3 Overwhelming Power [25]<br />
120: +3 Overwhelming Power [28]<br />
121: +2 Overwhelming Power [30], +1 Advanced Desperado Mastery [2]<br />
122: +3 Advanced Desperado Mastery [5]<br />
123: +3 Advanced Desperado Mastery [8]<br />
124: +3 Advanced Desperado Mastery [11]<br />
125: +3 Advanced Desperado Mastery [14]<br />
126: +3 Advanced Desperado Mastery [17]<br />
127: +3 Advanced Desperado Mastery [20]<br />
128: +3 Advanced Desperado Mastery [23]<br />
129: +3 Advanced Desperado Mastery [26]<br />
130: +3 Advanced Desperado Mastery [29]<br />
131: +1 Advanced Desperado Mastery [30], +2 Enhanced Exceed [2]<br />
132: +3 Enhanced Exceed [5]<br />
133: +3 Enhanced Exceed [8]<br />
134: +3 Enhanced Exceed [11]<br />
135: +3 Enhanced Exceed [14]<br />
136: +3 Enhanced Exceed [17]<br />
137: +3 Enhanced Exceed [20], +1 Defense Expertise [2]<br />
138: +3 Defense Expertise [5]<br />
139: +3 Defense Expertise [8]<br />
140: +3 Defense Expertise [11]<br />
141: +3 Defense Expertise [14]<br />
142: +3 Defense Expertise [17]<br />
143: +3 Defense Expertise [20]<br />
144: +3 Defense Expertise [23]<br />
145: +3 Defense Expertise [26]<br />
146: +3 Defense Expertise [29]<br />
147: +1 Defense Expertise [30], +2 Armor Break [3]<br />
148: +3 Armor Break [6]<br />
149: +3 Armor Break [9]<br />
150: +3 Armor Break [12]<br />
151: +3 Armor Break [15]<br />
152: +3 Armor Break [18]<br />
153: +3 Armor Break [21]<br />
154: +3 Armor Break [24]<br />
155: +3 Armor Break [27]<br />
156: +3 Armor Break [30]<br />
157: +3 Bloody Imprison [4]<br />
158: +3 Bloody Imprison [7]<br />
159: +3 Bloody Imprison [10]<br />
160: +3 Bloody Imprison [13]<br />
161: +3 Bloody Imprison [16]<br />
162: +3 Bloody Imprison [19]<br />
163: +1 Bloody Imprison [20], +2 Shield Chasing [3]<br />
164: +3 Shield Chasing [6]<br />
165: +3 Shield Chasing [9]<br />
166: +3 Shield Chasing [12]<br />
167: +3 Shield Chasing [15]<br />
168: +3 Shield Chasing [18]<br />
169: +3 Shield Chasing [21]<br />
170: +3 Shield Chasing [24]<br />
171: +3 Shield Chasing [27]<br />
172: +3 Shield Chasing [30]<br />
173: +3 Maple Warrior [3]<br />
174: +3 Maple Warrior [6]<br />
175: +3 Maple Warrior [9]<br />
176: +3 Maple Warrior [12]<br />
177: +3 Maple Warrior [15]<br />
178: +3 Maple Warrior [18]<br />
179: +3 Maple Warrior [21]<br />
180: +3 Maple Warrior [24]<br />
181: +3 Maple Warrior [27]<br />
182: +3 Maple Warrior [30]<br />
183: +3 Extra [3]<br />
184: +3 Extra [6]<br />
185: +3 Extra [9]<br />
186: +3 Extra [12]<br />
187: +3 Extra [15]<br />
188: +3 Extra [18]<br />
189: +3 Extra [21]<br />
190: +3 Extra [24]<br />
191: +3 Extra [27]<br />
192: +3 Extra [30]<br />
193: +3 Extra [33]<br />
194: +3 Extra [36]<br />
195: +3 Extra [39]<br />
196: +3 Extra [42]<br />
197: +3 Extra [45]<br />
198: +3 Extra [48]<br />
199: +3 Extra [51]<br />
200: +3 Extra [54]</code></div></div>Execution is your primary attack in 4th job. Armor Break is actually completely useless until it is maxed. 1 point is for pomegranates and giggles, honestly. Overwhelming Power provides the next highest increase in damage after Execution. Then Advanced Desperado Mastery. Defense Expertise provides the same bonus as Armor Break but is passive. Armor Break will help party members at bosses, but on regular monsters it may not be worthwhile since you need to use it each time they spawn. Bloody Imprison is Dark Bind. If you don't need Dark Bind, get Shield Chasing first. Shield Chasing is actually a 1.14x increase in overall damage output after maxing it compared to 1 point. If you don't boss, Shield Chasing comes before Defense Expertise and Armor Break as well.<br />
<br />
If you need to hit more targets than Execution can, use Moonlight Slash. Armor Break is too pomegranatety. Shield Chasing is useful, but you have to be careful not to kill the monster it's targeting, or it will disappear immediately.<br />
<br />
tl;dr:<br />
<ol type="1" class="mycode_list"><li>1 Exceed: Execution, Advanced Desperado Mastery, Shield Chasing, Defense Expertise<br />
</li>
<li>1 Bloody Imprison, Armor Break,  Enhance Exceed<br />
</li>
<li>Max Exceed: Execution<br />
</li>
<li>Max Overwhelming Power<br />
</li>
<li>Max Advanced Desperado Mastery<br />
</li>
<li>Max Enhanced Exceed<br />
</li>
<li>Max Defense Expertise<br />
</li>
<li>Max Armor Break<br />
</li>
<li>Max Bloody Imprison<br />
</li>
<li>Max Shield Chasing<br />
</li>
<li>Max Maple Warrior<br />
</li>
<li>54 Extra Points<br />
</li>
</ol>
<br />
		</div>
	</div>
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Hyper Skills</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<img src="http://i.imgur.com/2t0D0.png" loading="lazy"  alt="[Image: 2t0D0.png]" class="mycode_img" /> Exceed - Enhancement [143]<br />
<img src="http://i.imgur.com/Iqhcq.png" loading="lazy"  alt="[Image: Iqhcq.png]" class="mycode_img" /> Exceed - Reduce Overload [162]<br />
<img src="http://i.imgur.com/e9uz6.png" loading="lazy"  alt="[Image: e9uz6.png]" class="mycode_img" /> Exceed - Bonus Chance [183]<br />
<img src="http://i.imgur.com/AX74S.png" loading="lazy"  alt="[Image: AX74S.png]" class="mycode_img" /> Refract Evil - Reduce Damage [149]<br />
<img src="http://i.imgur.com/J8WXl.png" loading="lazy"  alt="[Image: J8WXl.png]" class="mycode_img" /> Refract Evil - Immunity Enhance 1 [189]<br />
<img src="http://i.imgur.com/g1nD7.png" loading="lazy"  alt="[Image: g1nD7.png]" class="mycode_img" /> Refract Evil - Immunity Enhance 2 [168]<br />
<img src="http://i.imgur.com/jR7y4.png" loading="lazy"  alt="[Image: jR7y4.png]" class="mycode_img" /> Shield Chasing - Reinforce [155]<br />
<img src="http://i.imgur.com/XHMAS.png" loading="lazy"  alt="[Image: XHMAS.png]" class="mycode_img" /> Shield Chasing - Extra Target [177]<br />
<img src="http://i.imgur.com/B7L3W.png" loading="lazy"  alt="[Image: B7L3W.png]" class="mycode_img" /> Shield Chasing - Add Range [195]<br />
<img src="http://i.imgur.com/QPqHI.png" loading="lazy"  alt="[Image: QPqHI.png]" class="mycode_img" /> Thousand Sword [170]<br />
<img src="http://i.imgur.com/H7i01.png" loading="lazy"  alt="[Image: H7i01.png]" class="mycode_img" /> Will of Liberty [200]<br />
<img src="http://i.imgur.com/QtfOa.png" loading="lazy"  alt="[Image: QtfOa.png]" class="mycode_img" /> Forbidden Contract [150]<br />
<br />
Reduce Overload reduces your max Overload count. Shield Chasing - Extra Target makes you hit up to four monsters, but only two Shields can hit a single target still.<br />
<br />
If you're aiming for pure damage, Exceed - Enhancement, Bonus Chance, and Shield Chasing - Reinforce, Extra Target.<br />
<br />
Thousand Sword isn't actually beneficial to %/s or hits/s.<br />
<br />
		</div>
	</div>
		</div>
	</div>
<br />
<br />
Thanks to Fiel for the images, and Locked for being a wiener.<br />
Thanks to Even for pointing out how Reduce Overload and Shield Chasing - Extra Target work.<br />
Thanks to Encyclopedic for the cooldown on Forbidden Contract.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[GMS Kaiser Discussion]]></title>
			<link>https://www.southperry.net/showthread.php?tid=59798</link>
			<pubDate>Tue, 18 Dec 2012 17:16:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.southperry.net/member.php?action=profile&uid=8584">FabledGumbo</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.southperry.net/showthread.php?tid=59798</guid>
			<description><![CDATA[I figured it was about time people had an on-topic place to talk about Kaiser.<br />
<br />
<img src="http://puu.sh/1CnnT" loading="lazy"  alt="[Image: 1CnnT]" class="mycode_img" /><br />
<br />
Looks like emblems have weapon potential on GMS, so that's interesting.]]></description>
			<content:encoded><![CDATA[I figured it was about time people had an on-topic place to talk about Kaiser.<br />
<br />
<img src="http://puu.sh/1CnnT" loading="lazy"  alt="[Image: 1CnnT]" class="mycode_img" /><br />
<br />
Looks like emblems have weapon potential on GMS, so that's interesting.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hyper Skill build for Aran]]></title>
			<link>https://www.southperry.net/showthread.php?tid=59705</link>
			<pubDate>Sun, 16 Dec 2012 16:49:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.southperry.net/member.php?action=profile&uid=5299">Satellite</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.southperry.net/showthread.php?tid=59705</guid>
			<description><![CDATA[Anyone know the optimal build for Aran's hyper skills? Mainly wondering about the P Category (reinforcements for 4th job skills).]]></description>
			<content:encoded><![CDATA[Anyone know the optimal build for Aran's hyper skills? Mainly wondering about the P Category (reinforcements for 4th job skills).]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[FC's Fighter to Hero skill build Post-Tempest]]></title>
			<link>https://www.southperry.net/showthread.php?tid=59115</link>
			<pubDate>Mon, 26 Nov 2012 03:08:40 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.southperry.net/member.php?action=profile&uid=2819">FlameChocobo</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.southperry.net/showthread.php?tid=59115</guid>
			<description><![CDATA[FC's Fighter to Hero Skill build<br />
<br />
Version 0.1<br />
<br />
For those of you wondering, <a href="http://www.southperry.net/showthread.php?t=56996" target="_blank" rel="noopener" class="mycode_url">here is the link to the skill table.</a> There aren't any extraction for GMS Tempest patch right now, but I just thought I'd post this here.<br />
<br />
Changes<br />
<br />
V0.1 = Fixed the skill build from Swordsman, Fighter, Crusader, and Hero.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: 4pt;" class="mycode_size">1ST JOB! Swordsman Skill Build</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Level Reqired:</span> 10+<br />
<br />
Power Strike - 20 SP<br />
Slash Blast - 20 SP - 1 point to Power Strike is required<br />
HP Boost - 10 SP<br />
Iron Body - 20 SP<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Total Skill Points required to max all skills during 1st Job:</span> 70<br />
<span style="font-weight: bold;" class="mycode_b">Total Skill Points obtained from level 10 to 30:</span> 64<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><th style="border: 1px solid #ccc; padding: 8px; background: #f2f2f2; text-align: left;">Level</th><th style="border: 1px solid #ccc; padding: 8px; background: #f2f2f2; text-align: left;">Skill Build</th></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 10</span></td><td style="border: 1px solid #ccc; padding: 8px;">+1 Power Strike (1/20), and +3 Slash Blast (3/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 11</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Slash Blast (6/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 12</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Slash Blast (9/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 13</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Slash Blast (12/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 14</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Slash Blast (15/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 15</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Slash Blast (18/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 16</span></td><td style="border: 1px solid #ccc; padding: 8px;">+2 Slash Blast (MAX), and +1 Iron Body (1/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 17</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Iron Body (4/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 18</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Iron Body (7/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 19</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Iron Body (10/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 20</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Iron Body (13/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 21</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Iron Body (16/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 22</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Iron Body (19/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 23</span></td><td style="border: 1px solid #ccc; padding: 8px;">+1 Iron Body (MAX), and +2 HP Boost (2/10)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 24</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 HP Boost (5/10)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 25</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 HP Boost (8/10)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 26</span></td><td style="border: 1px solid #ccc; padding: 8px;">+2 HP Boost (MAX), and +1 Power Strike (2/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 27</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Power Strike (5/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 28</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Power Strike (8/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 29</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Power Strike (11/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 30</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Power Strike (14/20)</td></tr></table>
<br />
<br />
-<span style="font-weight: bold;" class="mycode_b">Results!</span>-<br />
<br />
MAX Slash Blast<br />
MAX Iron Body<br />
MAX HP Boost<br />
+14 Power Strike<br />
<br />
<span style="font-weight: bold;" class="mycode_b">My Comment:</span> Self explanatory, max anything except Power Strike.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: 4pt;" class="mycode_size">2ND JOB! Fighter Skill Build</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Level Reqired:</span> 30+<br />
<br />
Weapon Mastery - 10 SP<br />
Weapon Booster - 10 SP - 5 points to Weapon Mastery is required<br />
Final Attack - 20 SP - 3 points to Weapon Mastery is required<br />
Rage - 20 SP<br />
Power Reflection - 20 SP - 3 points to Rage is required<br />
Ground Smash - 10 SP<br />
Physical Training - 5 SP<br />
Dash Jump/Slipstream - 5 SP<br />
Brandish - 20 SP<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Total Skill Points required to max all skills during 2nd Job:</span> 120<br />
<span style="font-weight: bold;" class="mycode_b">Total Skill Points obtained from Level 30 to 60:</span> 94<br />
<span style="font-weight: bold;" class="mycode_b">Total Skill Points obtained from Level 10 to 60:</span> 158<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><th style="border: 1px solid #ccc; padding: 8px; background: #f2f2f2; text-align: left;">Level</th><th style="border: 1px solid #ccc; padding: 8px; background: #f2f2f2; text-align: left;">Skill Build</th></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 30</span></td><td style="border: 1px solid #ccc; padding: 8px;">+1 Brandish (1/20), and +3 Dash Jump/Slipstream (3/5)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 31</span></td><td style="border: 1px solid #ccc; padding: 8px;">+2 Dash Jump/Slipstream (MAX) and +1 Weapon Mastery (1/10)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 32</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Weapon Mastery (4/10)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 33</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Weapon Mastery (7/10)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 34</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Weapon Mastery (MAX)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 35</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Weapon Booster (3/10)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 36</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Weapon Booster (6/10)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 37</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Physical Training (3/5)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 38</span></td><td style="border: 1px solid #ccc; padding: 8px;">+2 Physical Training (MAX) and +1 Rage (1/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 39</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Rage (4/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 40</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Rage (7/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 41</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Rage (10/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 42</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Rage (13/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 43</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Rage (16/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 44</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Rage (19/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 45</span></td><td style="border: 1px solid #ccc; padding: 8px;">+1 Rage (MAX) and +2 Power Reflection (2/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 46</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Power Reflection (5/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 47</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Power Reflection (8/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 48</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Power Reflection (11/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 49</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Power Reflection (14/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 50</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Power Reflection (17/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 51</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Power Reflection (MAX)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 52</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Weapon Booster (9/10)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 53</span></td><td style="border: 1px solid #ccc; padding: 8px;">+1 Weapon Booster (MAX) and +2 Final Attack (2/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 54</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Final Attack (5/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 55</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Final Attack (8/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 56</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Final Attack (11/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 57</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Final Attack (14/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 58</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Final Attack (17/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 59</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Final Attack (MAX)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 60</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Brandish (4/20)</td></tr></table>
<br />
<br />
-<span style="font-weight: bold;" class="mycode_b">Results!</span>-<br />
<br />
+4 Brandish<br />
MAX Dash Jump/Slipstream<br />
MAX Weapon Mastery<br />
MAX Physical Training<br />
MAX Rage<br />
MAX Power Reflection<br />
MAX Weapon Booster<br />
MAX Final Attack<br />
+0 Ground Smash<br />
<br />
<span style="font-weight: bold;" class="mycode_b">My Comments:</span> Personally, once you reach Fighter, add 1 point into Brandish and 3 points into Dash Jump as a Fighter, you don't need to max Brandish. Dash Jump is very helpful in terms of movement, especially if you're playing MapleStory with a controller.<br />
<br />
Max Weapon Mastery because it's very mandatory meaning you'll get stable damage. Leave Weapon Booster at 6 until you've maxed anything except Final Attack since it lasts about 2 minutes, making it less annoying to use. You can max Physical Training after Rage and Power Reflection since you don't need DEX anymore later on, but I find it mandatory to max it beforehand as it boosts your damage range. Speaking of damage boosting, it is very important to max Rage as it'll help you alot. It stacks with attack potions that has better effect than Rage (Witch Stews,) or don't have as much as Rage (Warrior Elixirs,) which you don't need if you have Range that is good enough to deal enough damage to instant kill mobs with Rage alone. Power Reflector may be less effective than Power Guard, but it reflects more damage to the enemy that has been done to you, so I would probably max it. The last skill you should definitely max is Final Attack, and trust me, you will need this skill maxed as there is a skill later on that requires this skill to be maxed. As for Ground Smash, don't add any points because it's already useless since we have Brandish.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: 4pt;" class="mycode_size">3RD JOB! Crusader Skill Builds</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Level Required:</span> 60+<br />
<br />
Note: This is a difficult decision whether or not you wanna max a skill. So I decided to add in Multiple Skill builds with branches on.<br />
<br />
Combo Attack - 20 SP<br />
Brave Slash - 20 SP<br />
Panic - 20 SP - 1 point to Combo Attack<br />
Coma - 20 SP - 1 point to Combo Attack<br />
Shout - 20 SP<br />
Magic Crush - 10 SP - 3 points to Shout<br />
Self Recovery - 10 SP<br />
Chance Attack - 10 SP<br />
Endure - 20 SP<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Total Skill Points required to max all skills during 3rd Job:</span> 150<br />
<span style="font-weight: bold;" class="mycode_b">Total Skill Points obtained from Level 60 to 100:</span> 124<br />
<span style="font-weight: bold;" class="mycode_b">Total Skill Points obtained from Level 10 to 100:</span> 282<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><th style="border: 1px solid #ccc; padding: 8px; background: #f2f2f2; text-align: left;">Level</th><th style="border: 1px solid #ccc; padding: 8px; background: #f2f2f2; text-align: left;">Build A</th><th style="border: 1px solid #ccc; padding: 8px; background: #f2f2f2; text-align: left;">Build B</th><th style="border: 1px solid #ccc; padding: 8px; background: #f2f2f2; text-align: left;">SP Reset Build***</th></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 60</span></td><td style="border: 1px solid #ccc; padding: 8px;">+1 Brave Slash (1/20), and +3 Combo Attack (3/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+1 Brave Slash (1/20), and +3 Combo Attack (3/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+1 Brave Slash (1/20), and +3 Combo Attack (3/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 61</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Combo Attack (6/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Combo Attack (6/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Combo Attack (6/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 62</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Combo Attack (9/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Combo Attack (9/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Combo Attack (9/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 63</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Combo Attack (12/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Combo Attack (12/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Combo Attack (12/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 64</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Combo Attack (15/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Combo Attack (15/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Combo Attack (15/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 65</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Combo Attack (18/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Combo Attack (18/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Combo Attack (18/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 66</span></td><td style="border: 1px solid #ccc; padding: 8px;">+2 Combo Attack (MAX) and +1 Brave Slash (2/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+2 Combo Attack and+1 Brave Slash (2/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+2 Combo Attack and +1 Self Recovery (1/10)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 67</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Brave Slash (5/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Brave Slash (5/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Self Recovery (4/10)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 68</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Brave Slash (8/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Brave Slash (8/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Self Recovery (7/10)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 69</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Brave Slash (11/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Brave Slash (11/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Self Recovery (MAX)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 70</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Brave Slash (14/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Chance Attack (3/10)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Chance Attack (3/10)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 71</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Brave Slash (17/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Chance Attack (6/10)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Chance Attack (6/10)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 72</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Brave Slash (MAX)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Chance Attack (9/10)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Chance Attack (9/10)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 73</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Self Recovery (3/10)</td><td style="border: 1px solid #ccc; padding: 8px;">+1 Chance Attack (MAX) and +2 Shout (2/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+1 Chance Attack (MAX) and +2 Panic (2/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 74</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Self Recovery (6/10)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Shout (5/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Panic (5/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 75</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Self Recovery (9/10)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Shout (8/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Panic (8/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 76</span></td><td style="border: 1px solid #ccc; padding: 8px;">+1 Self Recovery (MAX) and +2 Chance Attack (2/10)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Shout (11/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Panic (11/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 77</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Chance Attack (5/10)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Shout (14/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Panic (14/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 78</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Chance Attack (8/10)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Shout (17/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Panic (17/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 79</span></td><td style="border: 1px solid #ccc; padding: 8px;">+2 Chance Attack (MAX) and +1 Panic (1/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Shout (MAX)**</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Panic (MAX)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 80</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Panic (4/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Endure (3/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Endure (3/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 81</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Panic (7/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Endure (6/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Endure (6/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 82</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Panic (10/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Endure (9/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Endure (9/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 83</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Panic (13/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Endure (12/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Endure (12/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 84</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Panic (16/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Endure (15/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Endure (15/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 85</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Panic (19/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Endure (18/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Endure (18/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 86</span></td><td style="border: 1px solid #ccc; padding: 8px;">+1 Panic (MAX) and +2 Endure (2/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+2 Endure (MAX) and +1 Magic Crush (1/10)</td><td style="border: 1px solid #ccc; padding: 8px;">+2 Endure (MAX) and +1 Shout (1/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 87</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Endure (5/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Magic Crush (4/10)</td><td style="border: 1px solid #ccc; padding: 8px;">+2 Shout (3/20) and +1 Magic Crush(1/10)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 88</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Endure (8/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Magic Crush (7/10)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Magic Crush (4/10)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 89</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Endure (11/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Magic Crush (MAX)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Magic Crush (7/10)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 90</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Endure (14/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Panic (3/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Magic Crush (MAX)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 91</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Endure (17/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Panic (6/20)</td><td style="border: 1px solid #ccc; padding: 8px;">3 Free Points***</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 92</span></td><td style="border: 1px solid #ccc; padding: 8px;">+2 Endure (MAX)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Panic (9/20)</td><td style="border: 1px solid #ccc; padding: 8px;">6 Free Points***</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 93</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Shout (3/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Panic (12/20)</td><td style="border: 1px solid #ccc; padding: 8px;">9 Free Points***</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 94</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Magic Crush (3/10)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Panic (15/20)</td><td style="border: 1px solid #ccc; padding: 8px;">12 Free Points***</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 95</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Magic Crush (6/10)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Panic (18/20)</td><td style="border: 1px solid #ccc; padding: 8px;">15 Free Points***</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 96</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Magic Crush (9/10)</td><td style="border: 1px solid #ccc; padding: 8px;">+2 Panic (MAX) and +1 Self Recovery (1/10)</td><td style="border: 1px solid #ccc; padding: 8px;">18 Free Points***</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 97</span></td><td style="border: 1px solid #ccc; padding: 8px;">+1 Magic Crush (MAX) and +2 Shout (5/20)*</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Self Recovery (4/10)</td><td style="border: 1px solid #ccc; padding: 8px;">21 Free Points***</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 98</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Shout (8/20)*</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Self Recovery (7/10)**</td><td style="border: 1px solid #ccc; padding: 8px;">24 Free Points***</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 99</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Shout (11/20)*</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Self Recovery (MAX)**</td><td style="border: 1px solid #ccc; padding: 8px;">27 Free Points***</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 100</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Shout (14/20)*</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Brave Slash (14/20)**</td><td style="border: 1px solid #ccc; padding: 8px;">30 Free Points***</td></tr></table>
<br />
<br />
-<span style="font-weight: bold;" class="mycode_b">Results!</span>-<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><th style="border: 1px solid #ccc; padding: 8px; background: #f2f2f2; text-align: left;">Default Build A</th><th style="border: 1px solid #ccc; padding: 8px; background: #f2f2f2; text-align: left;">Default Build B</th><th style="border: 1px solid #ccc; padding: 8px; background: #f2f2f2; text-align: left;">SP Reset Build</th><th style="border: 1px solid #ccc; padding: 8px; background: #f2f2f2; text-align: left;">Altered Build (with Empress + Leafre Crusader Codex set)</th></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">MAX Combo Attack</td><td style="border: 1px solid #ccc; padding: 8px;">Max Combo Attack</td><td style="border: 1px solid #ccc; padding: 8px;">MAX Combo Attack</td><td style="border: 1px solid #ccc; padding: 8px;">MAX Combo Attack</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">MAX Brave Slash</td><td style="border: 1px solid #ccc; padding: 8px;">+14 Brave Slash**</td><td style="border: 1px solid #ccc; padding: 8px;">+1 Brave Slash***</td><td style="border: 1px solid #ccc; padding: 8px;">+17 Brave Slash</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">MAX Self Recovery</td><td style="border: 1px solid #ccc; padding: 8px;">+5 Self Recovery**</td><td style="border: 1px solid #ccc; padding: 8px;">MAX Self Recovery</td><td style="border: 1px solid #ccc; padding: 8px;">+7 Self Recovery</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">MAX Panic</td><td style="border: 1px solid #ccc; padding: 8px;">MAX Panic</td><td style="border: 1px solid #ccc; padding: 8px;">MAX Panic</td><td style="border: 1px solid #ccc; padding: 8px;">MAX Panic</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">+3 Shout*</td><td style="border: 1px solid #ccc; padding: 8px;">MAX Shout**</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Shout**</td><td style="border: 1px solid #ccc; padding: 8px;">+17 Shout</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">MAX Chance Attack</td><td style="border: 1px solid #ccc; padding: 8px;">MAX Chance Attack</td><td style="border: 1px solid #ccc; padding: 8px;">MAX Chance Attack</td><td style="border: 1px solid #ccc; padding: 8px;">MAX Chance Attack</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">MAX Endure</td><td style="border: 1px solid #ccc; padding: 8px;">MAX Endure</td><td style="border: 1px solid #ccc; padding: 8px;">MAX Endure</td><td style="border: 1px solid #ccc; padding: 8px;">MAX Endure</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">MAX Magic Crush</td><td style="border: 1px solid #ccc; padding: 8px;">MAX Magic Crush</td><td style="border: 1px solid #ccc; padding: 8px;">MAX Magic Crush</td><td style="border: 1px solid #ccc; padding: 8px;">MAX Magic Crush</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">+0 Coma*</td><td style="border: 1px solid #ccc; padding: 8px;">+0 Coma</td><td style="border: 1px solid #ccc; padding: 8px;">+0 Coma***</td><td style="border: 1px solid #ccc; padding: 8px;">+0 Coma</td></tr></table>
<br />
<br />
*= 11 Free Points if you're not gonna add more than 3 points into Shout.<br />
**= Points that go to Self Recovery and Shout can be converted to Brave Slash, but leave Self Recovery at least 5 for enough MP to recover so you can use Hero's Will.<br />
***= This is the SP reset Build. If you're already past 4th Job as a Hero, go for this build, otherwise don't bother. Free points determine if you are going to add points into Brave Slash or Shout. If you're not going to max both of them, then it will go to Brandish or skill you didn't max at prior job.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">My comment on Build A:</span> This is a classic skill build for Crusader. Add 1 point into Brave Slash and 3 points into Combo Attack now that you're a Crusader. Brave Slash replaces Brandish with 4 mobs in 3 hits. Combo Attack is always maxed first as it is a signature skill for Crusader and above. It charges up to 5 orbs  The second main reason is that there is a skill that requires it to max later on. Add the remaining points to Brave Slash. If you wanna have a skill that recovers HP and MP early on, I'd leave Brave Slash at 14 until you max Self Recovery, then continue maxing Brave Slash. Chance Attack is a passive skill that adds in additional damage to mobs that are inflicted with Stun and Darkness, making it a must for bosses, party play areas, or training if your range isn't good enough to deal enough damage to instant kill. The rest of the skills maxed on build A are bossing skills. Panic's purpose is to be used on bosses or mobs with a lot of HP to gain damage bonus. Endure is mandatory so that you gain resistance to status ailments. You need to have 3 points into Shout in order to gain access to Magic Crush. Shout is left at 14, but you can take points off of Shout to add points to skills you didn't max. Keep in mind that Panic and Magic Crush both have Cooldown<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Build B:</span> This build is like Build A, except you max Shout instead of Brave Slash. Shout is helpful in terms of training at maps with a layout that favors it, and because it inflicts stun 95% of the time when maxed, it's a good damage boost with Chance Attack maxed. If your range isn't good enough to deal enough damage to instant kill with Brave Slash, Shout is a very good ailment inflicter. Leaving Self Recovery at least 5 might help you during boss fight because whenever you get 1/1'd, you're going to need 30 MP to use on Hero's Will whenever you get seduced, and the boss itself deals damage beyond Self Recovery's HP heal which is why you need mobs that deal 1 damage to you for safety purpose whether you get seduced. That is the reason why you won't max Brave Slash. If you have all the Leafre mob cards on the Crusader Codex and have at least 5 Empress Equips equipped, you can take 3 points off of Self Recovery to make it look like you maxed all the skills except Coma only if you don't deal with mobs that potential locks you.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: 4pt;" class="mycode_size">4TH JOB! Hero Skill Build</span></span><br />
<br />
Level req: 100+<br />
<br />
Raging Blow - 30 SP<br />
Advance Combo Attack - 30 SP - MAX Combo Attack is required<br />
Advance Final Attack - 30 SP - MAX Final Attack is required<br />
Stance - 30 SP<br />
Combat Mastery - 10 SP<br />
Enrage - 30 SP<br />
Maple Warrior - 30 SP<br />
Rush - 30 SP<br />
Monster Magnet - 30 SP<br />
Hero's Will - 5 SP<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Total Skill Points required to max all skills in 4th Job:</span> 255<br />
<span style="font-weight: bold;" class="mycode_b">Total Skill Points required to max all the skills from 1st Job to 4th Job:</span> 595<br />
<span style="font-weight: bold;" class="mycode_b">Total Skill Points obtained from level 100 to 200:</span> 304<br />
<span style="font-weight: bold;" class="mycode_b">Total Skill Points obtained from level 10 to 200:</span> 586<br />
<span style="font-weight: bold;" class="mycode_b">Free Skill Points:</span> 49<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><th style="border: 1px solid #ccc; padding: 8px; background: #f2f2f2; text-align: left;">Level</th><th style="border: 1px solid #ccc; padding: 8px; background: #f2f2f2; text-align: left;">Skill Build</th></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 100</span></td><td style="border: 1px solid #ccc; padding: 8px;">+1 Rush (1/30), +1 Advance Final Attack (1/30)*, +1 Combat Mastery (1/10)*, and +1 Raging Blow (1/30)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 101 to 110</span></td><td style="border: 1px solid #ccc; padding: 8px;">+1 Monster Magnet (1/30)*, +29 Raging Blow (MAX)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 111 to 120</span></td><td style="border: 1px solid #ccc; padding: 8px;">+30 Advance Combo Attack (MAX)**</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 121 to 123</span></td><td style="border: 1px solid #ccc; padding: 8px;">+9 Combat Mastery (MAX)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 124 to 133</span></td><td style="border: 1px solid #ccc; padding: 8px;">+29 Advance Final Attack (MAX) and +1 Stance (1/30)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 134 to 143</span></td><td style="border: 1px solid #ccc; padding: 8px;">+29 Stance (MAX), and +1 Enrage (1/30)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 144 to 153</span></td><td style="border: 1px solid #ccc; padding: 8px;">+29 Enrage (MAX), and +1 Maple Warrior (1/30)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 154 to 163</span></td><td style="border: 1px solid #ccc; padding: 8px;">+30 Maple Warrior (MAX), and +1 Hero's Will (1/5)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 164 to 165</span></td><td style="border: 1px solid #ccc; padding: 8px;">+4 Hero's Will (MAX)**, and +2 Monster Magnet (3/30)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 166 to 174</span></td><td style="border: 1px solid #ccc; padding: 8px;">+27 Monster Magnet (MAX)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 175 to 200</span></td><td style="border: 1px solid #ccc; padding: 8px;">79 Free Skill Points</td></tr></table>
<br />
<br />
-<span style="font-weight: bold;" class="mycode_b">Results!</span>-<br />
<br />
+1 Rush, and Advance Final Attack/Combat Mastery/Advance Final Attack<br />
MAX Raging Blow<br />
MAX Advance Combo Attack*<br />
MAX Combat Mastery**<br />
MAX Advance Final Attack<br />
MAX Stance<br />
MAX Enrage<br />
MAX Maple Warrior<br />
MAX Hero's Will***<br />
MAX Monster Magnet<br />
MAX Rush****<br />
<br />
*= By default, I'd recommend adding 1 point into AFA and Combat Mastery until you max atleast Raging Blow. You can switch between Monster Magnet and AFA/Combat Mastery.<br />
**= If you're unable to get the ACA skill book, you can continue on the build till you get the Skill Book.<br />
***= If you get Hero's Will early on, add points to it right away.<br />
****= You don't necessarily need to max Rush.<br />
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>My comment (WARNING! Wall of Text!)</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			You're halfway there to level 200. This time, these normal skills don't start at the max level of 30, so you need to get those Mastery Books to raise the max level of a skill which is frustrating. What's worse is that you only get those through luck based item called Mystery Mastery Books. Good luck on getting all the books you need if you want to continue. So you start off as a Hero with Rush, and either Advance Final Attack, Monster Magnet, or Combat Mastery, and Raging Blow. Raging Blow completely breaks Brave Slash by hitting up to 6 mobs 5 times. Its last hit is always 100% critical hit, so it should be your first skill to max. Advance Combo Attack is originally supposed to be the second skill to max, but in order to add points into this skill is that you need to get a Skill Book. I'd go on a Zakum run with a person that has enough range to fight it, but (I need clarification please,) you need at least 5 people in the expedition, so good luck finding people who can be the expedition mule. You can get the Skill book from Hilla, but keep in mind that Hilla expedition (Normal mode) is level 120+, so it's going to require a lot of patience. You can skip this skill until you get it if you're a fast leveler, otherwise just save skill points till you get the skill book. Advance Combo Attack is the upgrade to Combo Attack in 3rd Job. You charge up to 10 orbs and have the chance to charge it twice. Combat Mastery should be maxed after Advance Combo Attack (Raging Blow if you don't have ACA skill book ATM.) since it ignores mob defense. Advance Final Attack is the upgrade to Final Attack with a higher chance to activate. It comes with the passive Attack Power buff and it hits twice when activated which is why you should max it after Combat Mastery. Stance is a god send since you never get knocked back when maxed. You need MAX ACA in order to access Enrage, so it should be your last core skill to max before adding points to Maple Warrior, Hero's Will, Monster Magnet and Rush. Getting the Maple Warrior mastery book is super frustrating thanks to Mystery Mastery Book. So you're going to have to hunt for it which can be really tedious. For Hero's Will, you need Miniature Pianus to do the quest to get 40 Pieces of Courage. 10 Mithril Plates are needed too. Maxing all but Monster Magnet and Rush will leave you 105 Skill Points left.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Pro Tip:</span> Hero's Will always costs 30 MP depending on how many skill points you have added to it. If you have Self Recovery at level 5 or above, it should help you whether you get seduced and 1/1'd which isn't a common combination. If you have potential that allows you to be invincible for 2 more seconds, then there should be no problem waiting for the recovery without being screwed.<br />
<br />
The only purpose to max both Monster Magnet and Rush is damage. Monster Magnet can be used to pull mobs, but it's useless when it comes to training since it is likely you'll deal enough damage to instant kill the normal mobs with Raging Blow. It is however useful when facing off against Pink Bean along with Shout due to delay it has and Raging Blow can't reach the bird statue so it can damage without angering it unlike Paladin's Blast, and DarK's Dark Impale. Rush is a very critical skill in terms of training which makes normal training a bit faster. However, maxing this skill is costly MP wise, so you better have a lot of MP potions if you max this skill, so I'd leave Rush at 1 in order to save MP.<br />
		</div>
	</div>
<br />
So there you have it. My goodness that took too long to come up with a build... X_X<br />
<br />
Changes<br />
<br />
V1.1 Fixed the skill builds. I didn't confirm that you actually get 4 skill points upon every job advancement.<br />
<br />
Credits<br />
<br />
Me for making a skill build for Hero<br />
[MENTION=1]Fiel[/MENTION] for extractions<br />
[MENTION=7678]ShinkuDragon[/MENTION] for clarification of the Hero skill build.]]></description>
			<content:encoded><![CDATA[FC's Fighter to Hero Skill build<br />
<br />
Version 0.1<br />
<br />
For those of you wondering, <a href="http://www.southperry.net/showthread.php?t=56996" target="_blank" rel="noopener" class="mycode_url">here is the link to the skill table.</a> There aren't any extraction for GMS Tempest patch right now, but I just thought I'd post this here.<br />
<br />
Changes<br />
<br />
V0.1 = Fixed the skill build from Swordsman, Fighter, Crusader, and Hero.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: 4pt;" class="mycode_size">1ST JOB! Swordsman Skill Build</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Level Reqired:</span> 10+<br />
<br />
Power Strike - 20 SP<br />
Slash Blast - 20 SP - 1 point to Power Strike is required<br />
HP Boost - 10 SP<br />
Iron Body - 20 SP<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Total Skill Points required to max all skills during 1st Job:</span> 70<br />
<span style="font-weight: bold;" class="mycode_b">Total Skill Points obtained from level 10 to 30:</span> 64<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><th style="border: 1px solid #ccc; padding: 8px; background: #f2f2f2; text-align: left;">Level</th><th style="border: 1px solid #ccc; padding: 8px; background: #f2f2f2; text-align: left;">Skill Build</th></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 10</span></td><td style="border: 1px solid #ccc; padding: 8px;">+1 Power Strike (1/20), and +3 Slash Blast (3/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 11</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Slash Blast (6/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 12</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Slash Blast (9/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 13</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Slash Blast (12/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 14</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Slash Blast (15/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 15</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Slash Blast (18/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 16</span></td><td style="border: 1px solid #ccc; padding: 8px;">+2 Slash Blast (MAX), and +1 Iron Body (1/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 17</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Iron Body (4/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 18</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Iron Body (7/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 19</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Iron Body (10/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 20</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Iron Body (13/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 21</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Iron Body (16/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 22</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Iron Body (19/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 23</span></td><td style="border: 1px solid #ccc; padding: 8px;">+1 Iron Body (MAX), and +2 HP Boost (2/10)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 24</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 HP Boost (5/10)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 25</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 HP Boost (8/10)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 26</span></td><td style="border: 1px solid #ccc; padding: 8px;">+2 HP Boost (MAX), and +1 Power Strike (2/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 27</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Power Strike (5/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 28</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Power Strike (8/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 29</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Power Strike (11/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 30</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Power Strike (14/20)</td></tr></table>
<br />
<br />
-<span style="font-weight: bold;" class="mycode_b">Results!</span>-<br />
<br />
MAX Slash Blast<br />
MAX Iron Body<br />
MAX HP Boost<br />
+14 Power Strike<br />
<br />
<span style="font-weight: bold;" class="mycode_b">My Comment:</span> Self explanatory, max anything except Power Strike.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: 4pt;" class="mycode_size">2ND JOB! Fighter Skill Build</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Level Reqired:</span> 30+<br />
<br />
Weapon Mastery - 10 SP<br />
Weapon Booster - 10 SP - 5 points to Weapon Mastery is required<br />
Final Attack - 20 SP - 3 points to Weapon Mastery is required<br />
Rage - 20 SP<br />
Power Reflection - 20 SP - 3 points to Rage is required<br />
Ground Smash - 10 SP<br />
Physical Training - 5 SP<br />
Dash Jump/Slipstream - 5 SP<br />
Brandish - 20 SP<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Total Skill Points required to max all skills during 2nd Job:</span> 120<br />
<span style="font-weight: bold;" class="mycode_b">Total Skill Points obtained from Level 30 to 60:</span> 94<br />
<span style="font-weight: bold;" class="mycode_b">Total Skill Points obtained from Level 10 to 60:</span> 158<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><th style="border: 1px solid #ccc; padding: 8px; background: #f2f2f2; text-align: left;">Level</th><th style="border: 1px solid #ccc; padding: 8px; background: #f2f2f2; text-align: left;">Skill Build</th></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 30</span></td><td style="border: 1px solid #ccc; padding: 8px;">+1 Brandish (1/20), and +3 Dash Jump/Slipstream (3/5)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 31</span></td><td style="border: 1px solid #ccc; padding: 8px;">+2 Dash Jump/Slipstream (MAX) and +1 Weapon Mastery (1/10)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 32</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Weapon Mastery (4/10)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 33</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Weapon Mastery (7/10)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 34</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Weapon Mastery (MAX)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 35</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Weapon Booster (3/10)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 36</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Weapon Booster (6/10)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 37</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Physical Training (3/5)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 38</span></td><td style="border: 1px solid #ccc; padding: 8px;">+2 Physical Training (MAX) and +1 Rage (1/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 39</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Rage (4/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 40</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Rage (7/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 41</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Rage (10/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 42</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Rage (13/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 43</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Rage (16/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 44</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Rage (19/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 45</span></td><td style="border: 1px solid #ccc; padding: 8px;">+1 Rage (MAX) and +2 Power Reflection (2/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 46</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Power Reflection (5/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 47</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Power Reflection (8/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 48</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Power Reflection (11/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 49</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Power Reflection (14/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 50</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Power Reflection (17/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 51</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Power Reflection (MAX)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 52</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Weapon Booster (9/10)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 53</span></td><td style="border: 1px solid #ccc; padding: 8px;">+1 Weapon Booster (MAX) and +2 Final Attack (2/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 54</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Final Attack (5/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 55</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Final Attack (8/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 56</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Final Attack (11/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 57</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Final Attack (14/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 58</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Final Attack (17/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 59</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Final Attack (MAX)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 60</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Brandish (4/20)</td></tr></table>
<br />
<br />
-<span style="font-weight: bold;" class="mycode_b">Results!</span>-<br />
<br />
+4 Brandish<br />
MAX Dash Jump/Slipstream<br />
MAX Weapon Mastery<br />
MAX Physical Training<br />
MAX Rage<br />
MAX Power Reflection<br />
MAX Weapon Booster<br />
MAX Final Attack<br />
+0 Ground Smash<br />
<br />
<span style="font-weight: bold;" class="mycode_b">My Comments:</span> Personally, once you reach Fighter, add 1 point into Brandish and 3 points into Dash Jump as a Fighter, you don't need to max Brandish. Dash Jump is very helpful in terms of movement, especially if you're playing MapleStory with a controller.<br />
<br />
Max Weapon Mastery because it's very mandatory meaning you'll get stable damage. Leave Weapon Booster at 6 until you've maxed anything except Final Attack since it lasts about 2 minutes, making it less annoying to use. You can max Physical Training after Rage and Power Reflection since you don't need DEX anymore later on, but I find it mandatory to max it beforehand as it boosts your damage range. Speaking of damage boosting, it is very important to max Rage as it'll help you alot. It stacks with attack potions that has better effect than Rage (Witch Stews,) or don't have as much as Rage (Warrior Elixirs,) which you don't need if you have Range that is good enough to deal enough damage to instant kill mobs with Rage alone. Power Reflector may be less effective than Power Guard, but it reflects more damage to the enemy that has been done to you, so I would probably max it. The last skill you should definitely max is Final Attack, and trust me, you will need this skill maxed as there is a skill later on that requires this skill to be maxed. As for Ground Smash, don't add any points because it's already useless since we have Brandish.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: 4pt;" class="mycode_size">3RD JOB! Crusader Skill Builds</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Level Required:</span> 60+<br />
<br />
Note: This is a difficult decision whether or not you wanna max a skill. So I decided to add in Multiple Skill builds with branches on.<br />
<br />
Combo Attack - 20 SP<br />
Brave Slash - 20 SP<br />
Panic - 20 SP - 1 point to Combo Attack<br />
Coma - 20 SP - 1 point to Combo Attack<br />
Shout - 20 SP<br />
Magic Crush - 10 SP - 3 points to Shout<br />
Self Recovery - 10 SP<br />
Chance Attack - 10 SP<br />
Endure - 20 SP<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Total Skill Points required to max all skills during 3rd Job:</span> 150<br />
<span style="font-weight: bold;" class="mycode_b">Total Skill Points obtained from Level 60 to 100:</span> 124<br />
<span style="font-weight: bold;" class="mycode_b">Total Skill Points obtained from Level 10 to 100:</span> 282<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><th style="border: 1px solid #ccc; padding: 8px; background: #f2f2f2; text-align: left;">Level</th><th style="border: 1px solid #ccc; padding: 8px; background: #f2f2f2; text-align: left;">Build A</th><th style="border: 1px solid #ccc; padding: 8px; background: #f2f2f2; text-align: left;">Build B</th><th style="border: 1px solid #ccc; padding: 8px; background: #f2f2f2; text-align: left;">SP Reset Build***</th></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 60</span></td><td style="border: 1px solid #ccc; padding: 8px;">+1 Brave Slash (1/20), and +3 Combo Attack (3/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+1 Brave Slash (1/20), and +3 Combo Attack (3/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+1 Brave Slash (1/20), and +3 Combo Attack (3/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 61</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Combo Attack (6/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Combo Attack (6/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Combo Attack (6/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 62</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Combo Attack (9/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Combo Attack (9/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Combo Attack (9/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 63</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Combo Attack (12/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Combo Attack (12/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Combo Attack (12/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 64</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Combo Attack (15/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Combo Attack (15/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Combo Attack (15/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 65</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Combo Attack (18/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Combo Attack (18/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Combo Attack (18/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 66</span></td><td style="border: 1px solid #ccc; padding: 8px;">+2 Combo Attack (MAX) and +1 Brave Slash (2/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+2 Combo Attack and+1 Brave Slash (2/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+2 Combo Attack and +1 Self Recovery (1/10)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 67</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Brave Slash (5/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Brave Slash (5/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Self Recovery (4/10)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 68</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Brave Slash (8/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Brave Slash (8/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Self Recovery (7/10)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 69</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Brave Slash (11/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Brave Slash (11/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Self Recovery (MAX)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 70</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Brave Slash (14/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Chance Attack (3/10)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Chance Attack (3/10)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 71</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Brave Slash (17/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Chance Attack (6/10)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Chance Attack (6/10)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 72</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Brave Slash (MAX)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Chance Attack (9/10)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Chance Attack (9/10)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 73</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Self Recovery (3/10)</td><td style="border: 1px solid #ccc; padding: 8px;">+1 Chance Attack (MAX) and +2 Shout (2/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+1 Chance Attack (MAX) and +2 Panic (2/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 74</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Self Recovery (6/10)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Shout (5/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Panic (5/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 75</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Self Recovery (9/10)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Shout (8/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Panic (8/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 76</span></td><td style="border: 1px solid #ccc; padding: 8px;">+1 Self Recovery (MAX) and +2 Chance Attack (2/10)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Shout (11/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Panic (11/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 77</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Chance Attack (5/10)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Shout (14/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Panic (14/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 78</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Chance Attack (8/10)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Shout (17/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Panic (17/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 79</span></td><td style="border: 1px solid #ccc; padding: 8px;">+2 Chance Attack (MAX) and +1 Panic (1/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Shout (MAX)**</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Panic (MAX)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 80</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Panic (4/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Endure (3/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Endure (3/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 81</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Panic (7/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Endure (6/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Endure (6/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 82</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Panic (10/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Endure (9/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Endure (9/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 83</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Panic (13/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Endure (12/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Endure (12/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 84</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Panic (16/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Endure (15/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Endure (15/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 85</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Panic (19/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Endure (18/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Endure (18/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 86</span></td><td style="border: 1px solid #ccc; padding: 8px;">+1 Panic (MAX) and +2 Endure (2/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+2 Endure (MAX) and +1 Magic Crush (1/10)</td><td style="border: 1px solid #ccc; padding: 8px;">+2 Endure (MAX) and +1 Shout (1/20)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 87</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Endure (5/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Magic Crush (4/10)</td><td style="border: 1px solid #ccc; padding: 8px;">+2 Shout (3/20) and +1 Magic Crush(1/10)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 88</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Endure (8/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Magic Crush (7/10)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Magic Crush (4/10)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 89</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Endure (11/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Magic Crush (MAX)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Magic Crush (7/10)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 90</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Endure (14/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Panic (3/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Magic Crush (MAX)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 91</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Endure (17/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Panic (6/20)</td><td style="border: 1px solid #ccc; padding: 8px;">3 Free Points***</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 92</span></td><td style="border: 1px solid #ccc; padding: 8px;">+2 Endure (MAX)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Panic (9/20)</td><td style="border: 1px solid #ccc; padding: 8px;">6 Free Points***</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 93</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Shout (3/20)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Panic (12/20)</td><td style="border: 1px solid #ccc; padding: 8px;">9 Free Points***</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 94</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Magic Crush (3/10)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Panic (15/20)</td><td style="border: 1px solid #ccc; padding: 8px;">12 Free Points***</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 95</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Magic Crush (6/10)</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Panic (18/20)</td><td style="border: 1px solid #ccc; padding: 8px;">15 Free Points***</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 96</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Magic Crush (9/10)</td><td style="border: 1px solid #ccc; padding: 8px;">+2 Panic (MAX) and +1 Self Recovery (1/10)</td><td style="border: 1px solid #ccc; padding: 8px;">18 Free Points***</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 97</span></td><td style="border: 1px solid #ccc; padding: 8px;">+1 Magic Crush (MAX) and +2 Shout (5/20)*</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Self Recovery (4/10)</td><td style="border: 1px solid #ccc; padding: 8px;">21 Free Points***</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 98</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Shout (8/20)*</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Self Recovery (7/10)**</td><td style="border: 1px solid #ccc; padding: 8px;">24 Free Points***</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 99</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Shout (11/20)*</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Self Recovery (MAX)**</td><td style="border: 1px solid #ccc; padding: 8px;">27 Free Points***</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 100</span></td><td style="border: 1px solid #ccc; padding: 8px;">+3 Shout (14/20)*</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Brave Slash (14/20)**</td><td style="border: 1px solid #ccc; padding: 8px;">30 Free Points***</td></tr></table>
<br />
<br />
-<span style="font-weight: bold;" class="mycode_b">Results!</span>-<br />
<br />
<br />
<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><th style="border: 1px solid #ccc; padding: 8px; background: #f2f2f2; text-align: left;">Default Build A</th><th style="border: 1px solid #ccc; padding: 8px; background: #f2f2f2; text-align: left;">Default Build B</th><th style="border: 1px solid #ccc; padding: 8px; background: #f2f2f2; text-align: left;">SP Reset Build</th><th style="border: 1px solid #ccc; padding: 8px; background: #f2f2f2; text-align: left;">Altered Build (with Empress + Leafre Crusader Codex set)</th></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">MAX Combo Attack</td><td style="border: 1px solid #ccc; padding: 8px;">Max Combo Attack</td><td style="border: 1px solid #ccc; padding: 8px;">MAX Combo Attack</td><td style="border: 1px solid #ccc; padding: 8px;">MAX Combo Attack</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">MAX Brave Slash</td><td style="border: 1px solid #ccc; padding: 8px;">+14 Brave Slash**</td><td style="border: 1px solid #ccc; padding: 8px;">+1 Brave Slash***</td><td style="border: 1px solid #ccc; padding: 8px;">+17 Brave Slash</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">MAX Self Recovery</td><td style="border: 1px solid #ccc; padding: 8px;">+5 Self Recovery**</td><td style="border: 1px solid #ccc; padding: 8px;">MAX Self Recovery</td><td style="border: 1px solid #ccc; padding: 8px;">+7 Self Recovery</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">MAX Panic</td><td style="border: 1px solid #ccc; padding: 8px;">MAX Panic</td><td style="border: 1px solid #ccc; padding: 8px;">MAX Panic</td><td style="border: 1px solid #ccc; padding: 8px;">MAX Panic</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">+3 Shout*</td><td style="border: 1px solid #ccc; padding: 8px;">MAX Shout**</td><td style="border: 1px solid #ccc; padding: 8px;">+3 Shout**</td><td style="border: 1px solid #ccc; padding: 8px;">+17 Shout</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">MAX Chance Attack</td><td style="border: 1px solid #ccc; padding: 8px;">MAX Chance Attack</td><td style="border: 1px solid #ccc; padding: 8px;">MAX Chance Attack</td><td style="border: 1px solid #ccc; padding: 8px;">MAX Chance Attack</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">MAX Endure</td><td style="border: 1px solid #ccc; padding: 8px;">MAX Endure</td><td style="border: 1px solid #ccc; padding: 8px;">MAX Endure</td><td style="border: 1px solid #ccc; padding: 8px;">MAX Endure</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">MAX Magic Crush</td><td style="border: 1px solid #ccc; padding: 8px;">MAX Magic Crush</td><td style="border: 1px solid #ccc; padding: 8px;">MAX Magic Crush</td><td style="border: 1px solid #ccc; padding: 8px;">MAX Magic Crush</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;">+0 Coma*</td><td style="border: 1px solid #ccc; padding: 8px;">+0 Coma</td><td style="border: 1px solid #ccc; padding: 8px;">+0 Coma***</td><td style="border: 1px solid #ccc; padding: 8px;">+0 Coma</td></tr></table>
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*= 11 Free Points if you're not gonna add more than 3 points into Shout.<br />
**= Points that go to Self Recovery and Shout can be converted to Brave Slash, but leave Self Recovery at least 5 for enough MP to recover so you can use Hero's Will.<br />
***= This is the SP reset Build. If you're already past 4th Job as a Hero, go for this build, otherwise don't bother. Free points determine if you are going to add points into Brave Slash or Shout. If you're not going to max both of them, then it will go to Brandish or skill you didn't max at prior job.<br />
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<span style="font-weight: bold;" class="mycode_b">My comment on Build A:</span> This is a classic skill build for Crusader. Add 1 point into Brave Slash and 3 points into Combo Attack now that you're a Crusader. Brave Slash replaces Brandish with 4 mobs in 3 hits. Combo Attack is always maxed first as it is a signature skill for Crusader and above. It charges up to 5 orbs  The second main reason is that there is a skill that requires it to max later on. Add the remaining points to Brave Slash. If you wanna have a skill that recovers HP and MP early on, I'd leave Brave Slash at 14 until you max Self Recovery, then continue maxing Brave Slash. Chance Attack is a passive skill that adds in additional damage to mobs that are inflicted with Stun and Darkness, making it a must for bosses, party play areas, or training if your range isn't good enough to deal enough damage to instant kill. The rest of the skills maxed on build A are bossing skills. Panic's purpose is to be used on bosses or mobs with a lot of HP to gain damage bonus. Endure is mandatory so that you gain resistance to status ailments. You need to have 3 points into Shout in order to gain access to Magic Crush. Shout is left at 14, but you can take points off of Shout to add points to skills you didn't max. Keep in mind that Panic and Magic Crush both have Cooldown<br />
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<span style="font-weight: bold;" class="mycode_b">Build B:</span> This build is like Build A, except you max Shout instead of Brave Slash. Shout is helpful in terms of training at maps with a layout that favors it, and because it inflicts stun 95% of the time when maxed, it's a good damage boost with Chance Attack maxed. If your range isn't good enough to deal enough damage to instant kill with Brave Slash, Shout is a very good ailment inflicter. Leaving Self Recovery at least 5 might help you during boss fight because whenever you get 1/1'd, you're going to need 30 MP to use on Hero's Will whenever you get seduced, and the boss itself deals damage beyond Self Recovery's HP heal which is why you need mobs that deal 1 damage to you for safety purpose whether you get seduced. That is the reason why you won't max Brave Slash. If you have all the Leafre mob cards on the Crusader Codex and have at least 5 Empress Equips equipped, you can take 3 points off of Self Recovery to make it look like you maxed all the skills except Coma only if you don't deal with mobs that potential locks you.<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="font-size: 4pt;" class="mycode_size">4TH JOB! Hero Skill Build</span></span><br />
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Level req: 100+<br />
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Raging Blow - 30 SP<br />
Advance Combo Attack - 30 SP - MAX Combo Attack is required<br />
Advance Final Attack - 30 SP - MAX Final Attack is required<br />
Stance - 30 SP<br />
Combat Mastery - 10 SP<br />
Enrage - 30 SP<br />
Maple Warrior - 30 SP<br />
Rush - 30 SP<br />
Monster Magnet - 30 SP<br />
Hero's Will - 5 SP<br />
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<span style="font-weight: bold;" class="mycode_b">Total Skill Points required to max all skills in 4th Job:</span> 255<br />
<span style="font-weight: bold;" class="mycode_b">Total Skill Points required to max all the skills from 1st Job to 4th Job:</span> 595<br />
<span style="font-weight: bold;" class="mycode_b">Total Skill Points obtained from level 100 to 200:</span> 304<br />
<span style="font-weight: bold;" class="mycode_b">Total Skill Points obtained from level 10 to 200:</span> 586<br />
<span style="font-weight: bold;" class="mycode_b">Free Skill Points:</span> 49<br />
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<table class="datatable" style="border-collapse: collapse; width: 100%; margin: 10px 0;"><tr style="border-bottom: 1px solid #ddd;"><th style="border: 1px solid #ccc; padding: 8px; background: #f2f2f2; text-align: left;">Level</th><th style="border: 1px solid #ccc; padding: 8px; background: #f2f2f2; text-align: left;">Skill Build</th></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 100</span></td><td style="border: 1px solid #ccc; padding: 8px;">+1 Rush (1/30), +1 Advance Final Attack (1/30)*, +1 Combat Mastery (1/10)*, and +1 Raging Blow (1/30)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 101 to 110</span></td><td style="border: 1px solid #ccc; padding: 8px;">+1 Monster Magnet (1/30)*, +29 Raging Blow (MAX)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 111 to 120</span></td><td style="border: 1px solid #ccc; padding: 8px;">+30 Advance Combo Attack (MAX)**</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 121 to 123</span></td><td style="border: 1px solid #ccc; padding: 8px;">+9 Combat Mastery (MAX)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 124 to 133</span></td><td style="border: 1px solid #ccc; padding: 8px;">+29 Advance Final Attack (MAX) and +1 Stance (1/30)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 134 to 143</span></td><td style="border: 1px solid #ccc; padding: 8px;">+29 Stance (MAX), and +1 Enrage (1/30)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 144 to 153</span></td><td style="border: 1px solid #ccc; padding: 8px;">+29 Enrage (MAX), and +1 Maple Warrior (1/30)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 154 to 163</span></td><td style="border: 1px solid #ccc; padding: 8px;">+30 Maple Warrior (MAX), and +1 Hero's Will (1/5)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 164 to 165</span></td><td style="border: 1px solid #ccc; padding: 8px;">+4 Hero's Will (MAX)**, and +2 Monster Magnet (3/30)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 166 to 174</span></td><td style="border: 1px solid #ccc; padding: 8px;">+27 Monster Magnet (MAX)</td></tr><tr style="border-bottom: 1px solid #ddd;"><td style="border: 1px solid #ccc; padding: 8px;"><span style="font-weight: bold;" class="mycode_b">Level 175 to 200</span></td><td style="border: 1px solid #ccc; padding: 8px;">79 Free Skill Points</td></tr></table>
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-<span style="font-weight: bold;" class="mycode_b">Results!</span>-<br />
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+1 Rush, and Advance Final Attack/Combat Mastery/Advance Final Attack<br />
MAX Raging Blow<br />
MAX Advance Combo Attack*<br />
MAX Combat Mastery**<br />
MAX Advance Final Attack<br />
MAX Stance<br />
MAX Enrage<br />
MAX Maple Warrior<br />
MAX Hero's Will***<br />
MAX Monster Magnet<br />
MAX Rush****<br />
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*= By default, I'd recommend adding 1 point into AFA and Combat Mastery until you max atleast Raging Blow. You can switch between Monster Magnet and AFA/Combat Mastery.<br />
**= If you're unable to get the ACA skill book, you can continue on the build till you get the Skill Book.<br />
***= If you get Hero's Will early on, add points to it right away.<br />
****= You don't necessarily need to max Rush.<br />
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<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>My comment (WARNING! Wall of Text!)</b><br />
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			You're halfway there to level 200. This time, these normal skills don't start at the max level of 30, so you need to get those Mastery Books to raise the max level of a skill which is frustrating. What's worse is that you only get those through luck based item called Mystery Mastery Books. Good luck on getting all the books you need if you want to continue. So you start off as a Hero with Rush, and either Advance Final Attack, Monster Magnet, or Combat Mastery, and Raging Blow. Raging Blow completely breaks Brave Slash by hitting up to 6 mobs 5 times. Its last hit is always 100% critical hit, so it should be your first skill to max. Advance Combo Attack is originally supposed to be the second skill to max, but in order to add points into this skill is that you need to get a Skill Book. I'd go on a Zakum run with a person that has enough range to fight it, but (I need clarification please,) you need at least 5 people in the expedition, so good luck finding people who can be the expedition mule. You can get the Skill book from Hilla, but keep in mind that Hilla expedition (Normal mode) is level 120+, so it's going to require a lot of patience. You can skip this skill until you get it if you're a fast leveler, otherwise just save skill points till you get the skill book. Advance Combo Attack is the upgrade to Combo Attack in 3rd Job. You charge up to 10 orbs and have the chance to charge it twice. Combat Mastery should be maxed after Advance Combo Attack (Raging Blow if you don't have ACA skill book ATM.) since it ignores mob defense. Advance Final Attack is the upgrade to Final Attack with a higher chance to activate. It comes with the passive Attack Power buff and it hits twice when activated which is why you should max it after Combat Mastery. Stance is a god send since you never get knocked back when maxed. You need MAX ACA in order to access Enrage, so it should be your last core skill to max before adding points to Maple Warrior, Hero's Will, Monster Magnet and Rush. Getting the Maple Warrior mastery book is super frustrating thanks to Mystery Mastery Book. So you're going to have to hunt for it which can be really tedious. For Hero's Will, you need Miniature Pianus to do the quest to get 40 Pieces of Courage. 10 Mithril Plates are needed too. Maxing all but Monster Magnet and Rush will leave you 105 Skill Points left.<br />
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<span style="font-weight: bold;" class="mycode_b">Pro Tip:</span> Hero's Will always costs 30 MP depending on how many skill points you have added to it. If you have Self Recovery at level 5 or above, it should help you whether you get seduced and 1/1'd which isn't a common combination. If you have potential that allows you to be invincible for 2 more seconds, then there should be no problem waiting for the recovery without being screwed.<br />
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The only purpose to max both Monster Magnet and Rush is damage. Monster Magnet can be used to pull mobs, but it's useless when it comes to training since it is likely you'll deal enough damage to instant kill the normal mobs with Raging Blow. It is however useful when facing off against Pink Bean along with Shout due to delay it has and Raging Blow can't reach the bird statue so it can damage without angering it unlike Paladin's Blast, and DarK's Dark Impale. Rush is a very critical skill in terms of training which makes normal training a bit faster. However, maxing this skill is costly MP wise, so you better have a lot of MP potions if you max this skill, so I'd leave Rush at 1 in order to save MP.<br />
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So there you have it. My goodness that took too long to come up with a build... X_X<br />
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Changes<br />
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V1.1 Fixed the skill builds. I didn't confirm that you actually get 4 skill points upon every job advancement.<br />
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Credits<br />
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Me for making a skill build for Hero<br />
[MENTION=1]Fiel[/MENTION] for extractions<br />
[MENTION=7678]ShinkuDragon[/MENTION] for clarification of the Hero skill build.]]></content:encoded>
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