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	<channel>
		<title><![CDATA[Southperry.net - Magician]]></title>
		<link>https://www.southperry.net/</link>
		<description><![CDATA[Southperry.net - https://www.southperry.net]]></description>
		<pubDate>Sun, 05 Jul 2026 20:36:11 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[advice on training and equips?]]></title>
			<link>https://www.southperry.net/showthread.php?tid=76679</link>
			<pubDate>Wed, 31 Aug 2016 22:46:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.southperry.net/member.php?action=profile&uid=14139">Tyrantblade</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.southperry.net/showthread.php?tid=76679</guid>
			<description><![CDATA[im not new to MapleStory, but im new here and its been a while since ive been actively playing, i just got active again recently and made a new account and have a 162 BaM in Chaos (i chose Chaos because lower population and thats where my little brother plays), i have some good equips, but could use better equips and have some funding, any advice would be nice and you can add/talk to me by contacting me on my main BaMTyrant.]]></description>
			<content:encoded><![CDATA[im not new to MapleStory, but im new here and its been a while since ive been actively playing, i just got active again recently and made a new account and have a 162 BaM in Chaos (i chose Chaos because lower population and thats where my little brother plays), i have some good equips, but could use better equips and have some funding, any advice would be nice and you can add/talk to me by contacting me on my main BaMTyrant.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Beast Tamer Team up Character]]></title>
			<link>https://www.southperry.net/showthread.php?tid=75194</link>
			<pubDate>Wed, 23 Sep 2015 14:43:40 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.southperry.net/member.php?action=profile&uid=14032">mausser3</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.southperry.net/showthread.php?tid=75194</guid>
			<description><![CDATA[Good morning!!!<br />
<br />
me and a friend will start playing from zero, she's going to make a Beast tamer class.<br />
<br />
My question is, which class should i pick for best training as team?<br />
<br />
no problem with the class to play.<br />
<br />
thanks.]]></description>
			<content:encoded><![CDATA[Good morning!!!<br />
<br />
me and a friend will start playing from zero, she's going to make a Beast tamer class.<br />
<br />
My question is, which class should i pick for best training as team?<br />
<br />
no problem with the class to play.<br />
<br />
thanks.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Elemental Staff Penalty]]></title>
			<link>https://www.southperry.net/showthread.php?tid=71954</link>
			<pubDate>Mon, 21 Jul 2014 01:36:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.southperry.net/member.php?action=profile&uid=8124">KDrumz</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.southperry.net/showthread.php?tid=71954</guid>
			<description><![CDATA[Hey all,<br />
<br />
Does anyone know whether the elemental staff penalties still exist? Like using an Ele Staff 7 (I/L staff) as a F/P?]]></description>
			<content:encoded><![CDATA[Hey all,<br />
<br />
Does anyone know whether the elemental staff penalties still exist? Like using an Ele Staff 7 (I/L staff) as a F/P?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Beast Tamer Guide ?]]></title>
			<link>https://www.southperry.net/showthread.php?tid=69379</link>
			<pubDate>Wed, 22 Jan 2014 01:07:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.southperry.net/member.php?action=profile&uid=11933">falados99</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.southperry.net/showthread.php?tid=69379</guid>
			<description><![CDATA[Is there any Beast tamer guides out yet and  which animal is good for leveling from 1-200 ?]]></description>
			<content:encoded><![CDATA[Is there any Beast tamer guides out yet and  which animal is good for leveling from 1-200 ?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Need some guidance, returning mapler I/L arch mage]]></title>
			<link>https://www.southperry.net/showthread.php?tid=66060</link>
			<pubDate>Thu, 01 Aug 2013 16:41:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.southperry.net/member.php?action=profile&uid=12755">decepcion</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.southperry.net/showthread.php?tid=66060</guid>
			<description><![CDATA[Hello! I've been playing Maple since beta and I always played a I/L arch mage, I came back to the game and as usual there is a lot of stuff that I don't know. <br />
<br />
First let me say that last time me and my brother played there was this alien event going on, where you could get visitor weapons or something like that. I'm not really sure how much time have passed, but by that time I managed to get to 120 and finally get to Arch mage, and leveling with blizzard while boring was really efficient, extremely fast! how ever some time later a new big patch came and they nerfed blizzard adding a cooldown. Since then leveling has been a pain.<br />
<br />
My arch mage is 14x and Im running with maxed chain lightning and maxed buffs. My gear isn't the most exciting either and the most efficient training according to some guide has pulled me a 1% exp every 2mins 30 secs (at green lizards in leafre) that would be 4.5 hours for a level  so here goes my questions:<br />
<br />
1) What do you suggest me to level faster? or this is the normal rate for people at my level? I remember doing 3 levels per hour with blizzard T_T<br />
2) What kind of gear or equipment should I focus on? (currently wearing a ele staff for lightning and most %3 int items) Help me buy items pls!<br />
3) I also have a bunch of 50% ATT for 2H pink scrolls from a very old event, are they worth anything?<br />
4) I really really want to get my mage to 200 is some kind of personal stuff but if you tell me that my journey from 14x to 200 will be slower than XXX class from 1 to 200 I will just reroll...<br />
<br />
I think this covers the most important ones...<br />
<br />
Thank you for your time!]]></description>
			<content:encoded><![CDATA[Hello! I've been playing Maple since beta and I always played a I/L arch mage, I came back to the game and as usual there is a lot of stuff that I don't know. <br />
<br />
First let me say that last time me and my brother played there was this alien event going on, where you could get visitor weapons or something like that. I'm not really sure how much time have passed, but by that time I managed to get to 120 and finally get to Arch mage, and leveling with blizzard while boring was really efficient, extremely fast! how ever some time later a new big patch came and they nerfed blizzard adding a cooldown. Since then leveling has been a pain.<br />
<br />
My arch mage is 14x and Im running with maxed chain lightning and maxed buffs. My gear isn't the most exciting either and the most efficient training according to some guide has pulled me a 1% exp every 2mins 30 secs (at green lizards in leafre) that would be 4.5 hours for a level  so here goes my questions:<br />
<br />
1) What do you suggest me to level faster? or this is the normal rate for people at my level? I remember doing 3 levels per hour with blizzard T_T<br />
2) What kind of gear or equipment should I focus on? (currently wearing a ele staff for lightning and most %3 int items) Help me buy items pls!<br />
3) I also have a bunch of 50% ATT for 2H pink scrolls from a very old event, are they worth anything?<br />
4) I really really want to get my mage to 200 is some kind of personal stuff but if you tell me that my journey from 14x to 200 will be slower than XXX class from 1 to 200 I will just reroll...<br />
<br />
I think this covers the most important ones...<br />
<br />
Thank you for your time!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Blazing Arrow VS  Poison Breath]]></title>
			<link>https://www.southperry.net/showthread.php?tid=65345</link>
			<pubDate>Sat, 29 Jun 2013 09:30:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.southperry.net/member.php?action=profile&uid=1578">Darkfaith</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.southperry.net/showthread.php?tid=65345</guid>
			<description><![CDATA[There is something i dont understand:<br />
Each skill build that i dound out until now since Tempest update says to max Poison Breath and leave 4 points in Blazing Arrow.<br />
<br />
But when i checked the 3rd skill there is Poison Mist which is more powerfull and more affective. <br />
why max skill which i wont use in the 3rd job? (i know i wont use them both but it's for training at the 2 nd job)]]></description>
			<content:encoded><![CDATA[There is something i dont understand:<br />
Each skill build that i dound out until now since Tempest update says to max Poison Breath and leave 4 points in Blazing Arrow.<br />
<br />
But when i checked the 3rd skill there is Poison Mist which is more powerfull and more affective. <br />
why max skill which i wont use in the 3rd job? (i know i wont use them both but it's for training at the 2 nd job)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[FP Training past level 200.]]></title>
			<link>https://www.southperry.net/showthread.php?tid=65294</link>
			<pubDate>Thu, 27 Jun 2013 13:42:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.southperry.net/member.php?action=profile&uid=675">MonkyMagic</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.southperry.net/showthread.php?tid=65294</guid>
			<description><![CDATA[Hi All,<br />
<br />
It has been a long time since I fully trained my FP mage, so naturally, the way FP mage works now has completely changed since I hit 200 more then 4 years ago.<br />
<br />
I have done some training and hit Level 201, but at a much slower pace then what other chars are leveling. <br />
<br />
Now currently I have about 40k range ~ 81% int which gives me about 2500 INT.   (Slowly upgrading these equips since I came back)<br />
<br />
The way I have been training the last few days is that I have been misting the platform ~&gt; use mist eruption ~&gt; mist again ~&gt; use paralyze until mist eruption cools down, and then mist eruption again.<br />
<br />
There has been a few times where the party has complained this is slow, and also I have noticed it as well that it is probably not getting me the fastest exp. <br />
<br />
How do other FP mages train now, especially at the Twilight Perion: Warrior grounds map. <br />
<br />
Improving my equips I know will help ~ as I can only do about 700k max with Mist Eruption and 250k with paralyze, but I'm wanting to know is there anything I'm missing with the changes to how FP mage's train? (All it used to be was spamming meteor until I hit 200.)]]></description>
			<content:encoded><![CDATA[Hi All,<br />
<br />
It has been a long time since I fully trained my FP mage, so naturally, the way FP mage works now has completely changed since I hit 200 more then 4 years ago.<br />
<br />
I have done some training and hit Level 201, but at a much slower pace then what other chars are leveling. <br />
<br />
Now currently I have about 40k range ~ 81% int which gives me about 2500 INT.   (Slowly upgrading these equips since I came back)<br />
<br />
The way I have been training the last few days is that I have been misting the platform ~&gt; use mist eruption ~&gt; mist again ~&gt; use paralyze until mist eruption cools down, and then mist eruption again.<br />
<br />
There has been a few times where the party has complained this is slow, and also I have noticed it as well that it is probably not getting me the fastest exp. <br />
<br />
How do other FP mages train now, especially at the Twilight Perion: Warrior grounds map. <br />
<br />
Improving my equips I know will help ~ as I can only do about 700k max with Mist Eruption and 250k with paralyze, but I'm wanting to know is there anything I'm missing with the changes to how FP mage's train? (All it used to be was spamming meteor until I hit 200.)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Character card deck(s)]]></title>
			<link>https://www.southperry.net/showthread.php?tid=62685</link>
			<pubDate>Wed, 20 Feb 2013 22:31:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.southperry.net/member.php?action=profile&uid=12125">alanna</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.southperry.net/showthread.php?tid=62685</guid>
			<description><![CDATA[Hai, uhm I was wondering what kinds of character cards everyone uses for their decks for mages. I want to try and structure my decks so I'd get the most out of it especially since I play a bishop as my main.<br />
<br />
I'll share mine:<br />
<br />
deck1:<br />
bam - S<br />
lumi - S<br />
evan - S<br />
<br />
deck2:<br />
i/l mage - A<br />
Bishop - SS<br />
cannon - A (only because I have nothing better, and the explorer bonus was better than my Blaze wizard - A)<br />
<br />
The decks aren't built very well since I don't have a lot of character slots(moar hottime pl0x <img src="https://www.southperry.net/images/smilies/Maple/redface.png" alt="Redface" title="Redface" class="smilie smilie_40" />)<br />
<br />
<br />
<br />
But what I want to eventually end up with is:<br />
<br />
deck1:<br />
lumi - S (free int)<br />
evan - S (mp recovery i think this would help if I was seduced and my bahamut attacked)<br />
bam (free dmg reduction)<br />
--&gt;mage+S rank deck bonus<br />
<br />
deck2:<br />
mech - S (4-6sec increase to infinity i think, which can give more survivability b/c of the recovery effect, and a 4% increase to damage)<br />
demonslayer - S (it can help counter seduce whenever bossing i think <img src="https://www.southperry.net/images/smilies/Maple/Monocle.png" alt="Monocle" title="Monocle" class="smilie smilie_55" />)<br />
mercedes - S (time off cd for our bubble and infinity for more uptime)<br />
--&gt;S rank deck bonus<br />
<br />
These are my thoughts, i'm no expert, i love playing my bishop and bossing with it imo it's the funnest class because it takes a little more skill than most other classes to play it^^]]></description>
			<content:encoded><![CDATA[Hai, uhm I was wondering what kinds of character cards everyone uses for their decks for mages. I want to try and structure my decks so I'd get the most out of it especially since I play a bishop as my main.<br />
<br />
I'll share mine:<br />
<br />
deck1:<br />
bam - S<br />
lumi - S<br />
evan - S<br />
<br />
deck2:<br />
i/l mage - A<br />
Bishop - SS<br />
cannon - A (only because I have nothing better, and the explorer bonus was better than my Blaze wizard - A)<br />
<br />
The decks aren't built very well since I don't have a lot of character slots(moar hottime pl0x <img src="https://www.southperry.net/images/smilies/Maple/redface.png" alt="Redface" title="Redface" class="smilie smilie_40" />)<br />
<br />
<br />
<br />
But what I want to eventually end up with is:<br />
<br />
deck1:<br />
lumi - S (free int)<br />
evan - S (mp recovery i think this would help if I was seduced and my bahamut attacked)<br />
bam (free dmg reduction)<br />
--&gt;mage+S rank deck bonus<br />
<br />
deck2:<br />
mech - S (4-6sec increase to infinity i think, which can give more survivability b/c of the recovery effect, and a 4% increase to damage)<br />
demonslayer - S (it can help counter seduce whenever bossing i think <img src="https://www.southperry.net/images/smilies/Maple/Monocle.png" alt="Monocle" title="Monocle" class="smilie smilie_55" />)<br />
mercedes - S (time off cd for our bubble and infinity for more uptime)<br />
--&gt;S rank deck bonus<br />
<br />
These are my thoughts, i'm no expert, i love playing my bishop and bossing with it imo it's the funnest class because it takes a little more skill than most other classes to play it^^]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Body Boost's True Bonuses]]></title>
			<link>https://www.southperry.net/showthread.php?tid=60777</link>
			<pubDate>Thu, 17 Jan 2013 04:02:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.southperry.net/member.php?action=profile&uid=746">JoeTang</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.southperry.net/showthread.php?tid=60777</guid>
			<description><![CDATA[Battle Mages' Body Boost has an incorrect readout in the data. The readout states the following:<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>MP Cost: #mpCon, Cooldown Time: #cooltime sec, Dark Aura: Duration: 60 sec, Magic Attack: +#v%, Yellow Aura: Duration: 60 sec, Speed: +#w%, Attack Speed: -#x, Dodge Rate: +#y%, Blue Aura: Invincibility Duration: #z sec</blockquote>
<br />
And the data states the following:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>skill/32111005/common/maxLevel&nbsp;&nbsp;&nbsp;&nbsp;10<br />
skill/32111005/common/mpCon&nbsp;&nbsp;&nbsp;&nbsp;50+4*x<br />
skill/32111005/common/cooltime&nbsp;&nbsp;&nbsp;&nbsp;150-6*x<br />
skill/32111005/common/v&nbsp;&nbsp;&nbsp;&nbsp;20+2*x<br />
skill/32111005/common/w&nbsp;&nbsp;&nbsp;&nbsp;4*x<br />
skill/32111005/common/x&nbsp;&nbsp;&nbsp;&nbsp;2<br />
skill/32111005/common/y&nbsp;&nbsp;&nbsp;&nbsp;20+2*x<br />
skill/32111005/common/z&nbsp;&nbsp;&nbsp;&nbsp;5+d(x/2)<br />
skill/32111005/info/type&nbsp;&nbsp;&nbsp;&nbsp;98<br />
skill/32111005/info/dummyOf&nbsp;&nbsp;&nbsp;&nbsp;32111007&amp;&amp;32111008&amp;&amp;32111009</code></div></div>This results as such:<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="font-weight: bold;" class="mycode_b">MP Cost: 90, Cooldown Time: 90 sec, Dark Aura: Duration: 60 sec, Magic Attack: +40%, Yellow Aura: Duration: 60 sec, Speed: +40%, Attack Speed: -2, Dodge Rate: +40%, Blue Aura: Invincibility Duration: 10 sec</span></blockquote>
However, the actual effects of the skill are not dictated by the variables in the data shown here; this skill is actually a "dummy" skill, with variables assigned so that the client can have one skill icon with values that are shown when the user mouses over it. These variables are only used for the readout in the tooltip, the part that is shown when you mouse over the icon. The info tag <span style="font-weight: bold;" class="mycode_b">dummyOf</span> states that the skill's real information is stored in skillIDs 32111007, 32111008, and 32111009, though incidentally, this information is also wrong because the skillIDs are actually passive, not active.<br />
<br />
There are three separate and distinct skills in the data for each Aura's effect for Body Boost. These are used for the bonuses when Body Boost is activated, rather than the dummy skill 32111005, which only activates the Body Boost buffing effect.<br />
<br />
The real values are as such:<br />
<span style="font-weight: bold;" class="mycode_b">Body Boost (Dark Aura)</span><br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>skill/32110007/common/maxLevel&nbsp;&nbsp;&nbsp;&nbsp;20<br />
skill/32110007/common/time&nbsp;&nbsp;&nbsp;&nbsp;60<br />
skill/32110007/common/x&nbsp;&nbsp;&nbsp;&nbsp;20+x</code></div></div><span style="font-weight: bold;" class="mycode_b">Body Boost (Yellow Aura)</span><br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>skill/32110008/common/maxLevel&nbsp;&nbsp;&nbsp;&nbsp;20<br />
skill/32110008/common/time&nbsp;&nbsp;&nbsp;&nbsp;60<br />
skill/32110008/common/x&nbsp;&nbsp;&nbsp;&nbsp;2*x<br />
skill/32110008/common/y&nbsp;&nbsp;&nbsp;&nbsp;-2<br />
skill/32110008/common/z&nbsp;&nbsp;&nbsp;&nbsp;20+x</code></div></div><span style="font-weight: bold;" class="mycode_b">Body Boost (Blue Aura)</span><br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>skill/32110009/invisible&nbsp;&nbsp;&nbsp;&nbsp;1<br />
skill/32110009/weapon&nbsp;&nbsp;&nbsp;&nbsp;38<br />
skill/32110009/common/maxLevel&nbsp;&nbsp;&nbsp;&nbsp;20<br />
skill/32110009/common/time&nbsp;&nbsp;&nbsp;&nbsp;5+d(x/4)</code></div></div><br />
With these values, the true bonuses for Body Boost at level 10 are <br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="font-weight: bold;" class="mycode_b">MP Cost: 90, Cooldown Time: 90 sec, Dark Aura: Duration: 60 sec, Magic Attack: 30%, Yellow Aura: Duration: 60 sec, Speed: +20%, Attack Speed: -2, Dodge Rate: +30%, Blue Aura: Invincibility Duration: 7 sec</span></blockquote>
<br />
Although the skills have a max level of 20, they will pull the level value of the original Body Boost, which can only reach level 10. This is a direct result of whichever lazy moron was in charge of changing the skills in the Union patch. Only the readout skills were adjusted to the max level of 10.<br />
<br />
This was confirmed earlier in <a href="http://www.southperry.net/showthread.php?t=62432&amp;page=6" target="_blank" rel="noopener" class="mycode_url">this</a> thread, where Body Boost only provides a 30% MATK increase, and can be further confirmed that it only provides +20% Speed instead of 40%.]]></description>
			<content:encoded><![CDATA[Battle Mages' Body Boost has an incorrect readout in the data. The readout states the following:<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>MP Cost: #mpCon, Cooldown Time: #cooltime sec, Dark Aura: Duration: 60 sec, Magic Attack: +#v%, Yellow Aura: Duration: 60 sec, Speed: +#w%, Attack Speed: -#x, Dodge Rate: +#y%, Blue Aura: Invincibility Duration: #z sec</blockquote>
<br />
And the data states the following:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>skill/32111005/common/maxLevel&nbsp;&nbsp;&nbsp;&nbsp;10<br />
skill/32111005/common/mpCon&nbsp;&nbsp;&nbsp;&nbsp;50+4*x<br />
skill/32111005/common/cooltime&nbsp;&nbsp;&nbsp;&nbsp;150-6*x<br />
skill/32111005/common/v&nbsp;&nbsp;&nbsp;&nbsp;20+2*x<br />
skill/32111005/common/w&nbsp;&nbsp;&nbsp;&nbsp;4*x<br />
skill/32111005/common/x&nbsp;&nbsp;&nbsp;&nbsp;2<br />
skill/32111005/common/y&nbsp;&nbsp;&nbsp;&nbsp;20+2*x<br />
skill/32111005/common/z&nbsp;&nbsp;&nbsp;&nbsp;5+d(x/2)<br />
skill/32111005/info/type&nbsp;&nbsp;&nbsp;&nbsp;98<br />
skill/32111005/info/dummyOf&nbsp;&nbsp;&nbsp;&nbsp;32111007&amp;&amp;32111008&amp;&amp;32111009</code></div></div>This results as such:<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="font-weight: bold;" class="mycode_b">MP Cost: 90, Cooldown Time: 90 sec, Dark Aura: Duration: 60 sec, Magic Attack: +40%, Yellow Aura: Duration: 60 sec, Speed: +40%, Attack Speed: -2, Dodge Rate: +40%, Blue Aura: Invincibility Duration: 10 sec</span></blockquote>
However, the actual effects of the skill are not dictated by the variables in the data shown here; this skill is actually a "dummy" skill, with variables assigned so that the client can have one skill icon with values that are shown when the user mouses over it. These variables are only used for the readout in the tooltip, the part that is shown when you mouse over the icon. The info tag <span style="font-weight: bold;" class="mycode_b">dummyOf</span> states that the skill's real information is stored in skillIDs 32111007, 32111008, and 32111009, though incidentally, this information is also wrong because the skillIDs are actually passive, not active.<br />
<br />
There are three separate and distinct skills in the data for each Aura's effect for Body Boost. These are used for the bonuses when Body Boost is activated, rather than the dummy skill 32111005, which only activates the Body Boost buffing effect.<br />
<br />
The real values are as such:<br />
<span style="font-weight: bold;" class="mycode_b">Body Boost (Dark Aura)</span><br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>skill/32110007/common/maxLevel&nbsp;&nbsp;&nbsp;&nbsp;20<br />
skill/32110007/common/time&nbsp;&nbsp;&nbsp;&nbsp;60<br />
skill/32110007/common/x&nbsp;&nbsp;&nbsp;&nbsp;20+x</code></div></div><span style="font-weight: bold;" class="mycode_b">Body Boost (Yellow Aura)</span><br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>skill/32110008/common/maxLevel&nbsp;&nbsp;&nbsp;&nbsp;20<br />
skill/32110008/common/time&nbsp;&nbsp;&nbsp;&nbsp;60<br />
skill/32110008/common/x&nbsp;&nbsp;&nbsp;&nbsp;2*x<br />
skill/32110008/common/y&nbsp;&nbsp;&nbsp;&nbsp;-2<br />
skill/32110008/common/z&nbsp;&nbsp;&nbsp;&nbsp;20+x</code></div></div><span style="font-weight: bold;" class="mycode_b">Body Boost (Blue Aura)</span><br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>skill/32110009/invisible&nbsp;&nbsp;&nbsp;&nbsp;1<br />
skill/32110009/weapon&nbsp;&nbsp;&nbsp;&nbsp;38<br />
skill/32110009/common/maxLevel&nbsp;&nbsp;&nbsp;&nbsp;20<br />
skill/32110009/common/time&nbsp;&nbsp;&nbsp;&nbsp;5+d(x/4)</code></div></div><br />
With these values, the true bonuses for Body Boost at level 10 are <br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="font-weight: bold;" class="mycode_b">MP Cost: 90, Cooldown Time: 90 sec, Dark Aura: Duration: 60 sec, Magic Attack: 30%, Yellow Aura: Duration: 60 sec, Speed: +20%, Attack Speed: -2, Dodge Rate: +30%, Blue Aura: Invincibility Duration: 7 sec</span></blockquote>
<br />
Although the skills have a max level of 20, they will pull the level value of the original Body Boost, which can only reach level 10. This is a direct result of whichever lazy moron was in charge of changing the skills in the Union patch. Only the readout skills were adjusted to the max level of 10.<br />
<br />
This was confirmed earlier in <a href="http://www.southperry.net/showthread.php?t=62432&amp;page=6" target="_blank" rel="noopener" class="mycode_url">this</a> thread, where Body Boost only provides a 30% MATK increase, and can be further confirmed that it only provides +20% Speed instead of 40%.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[My personal end game Empress staff]]></title>
			<link>https://www.southperry.net/showthread.php?tid=60429</link>
			<pubDate>Sat, 12 Jan 2013 07:32:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.southperry.net/member.php?action=profile&uid=10664">BrioCloud</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.southperry.net/showthread.php?tid=60429</guid>
			<description><![CDATA[Hi, I have just finished scrolling my Empress weapon. I've read everywhere and people suggest using chaos scrolls, gm scrolls, services etc, and those are insanely expensive. I have nowhere near that kind of money ever to use on this game. So I scrolled my War Staff for my Evan with 60% scrolls and 7/8 of them worked! I then AEE scrolled it 3 times for a total of 191 magic attack damage. It also has 3 lines epic, and 1 of them is ignore 15% damage. So I was wondering, is this a decent weapon to have end game? Or complete garbage?<br />
<br />
If it's not decent, how does this compare to a decent weapon?<br />
<br />
Please give some feedback, thanks!]]></description>
			<content:encoded><![CDATA[Hi, I have just finished scrolling my Empress weapon. I've read everywhere and people suggest using chaos scrolls, gm scrolls, services etc, and those are insanely expensive. I have nowhere near that kind of money ever to use on this game. So I scrolled my War Staff for my Evan with 60% scrolls and 7/8 of them worked! I then AEE scrolled it 3 times for a total of 191 magic attack damage. It also has 3 lines epic, and 1 of them is ignore 15% damage. So I was wondering, is this a decent weapon to have end game? Or complete garbage?<br />
<br />
If it's not decent, how does this compare to a decent weapon?<br />
<br />
Please give some feedback, thanks!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Fire/Poison Magician Skill Distribution Guide]]></title>
			<link>https://www.southperry.net/showthread.php?tid=60347</link>
			<pubDate>Wed, 09 Jan 2013 19:47:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.southperry.net/member.php?action=profile&uid=6674">IImaplers</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.southperry.net/showthread.php?tid=60347</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Welcome to the latest Fire/Poison Mage Skill Distribution Guide! All Questions/Comments/Suggestions are welcome</span><br />
<span style="font-weight: bold;" class="mycode_b">Latest updates:</span><br />
June 27th, 2013 - guide is finally stickied! I'll have to make a few small changes to make it unleashed -friendly and what-not.<br />
January 29th, 2013 - made a ton of alterations to some builds. Removed some unneeded/redundant builds, changed a few things on the Hyper section. Currently Prepping the guide to be Unlimited-friendly (where the damage cap will be raised).<br />
January 9th, 2013 - added a recommendation level section to every build, did some tweaking to DOT Lover's 3rd job build. Today is the first day the guide has been posted on SP. Enjoy :]<br />
November 29th, 2012 - restructured 2nd, 3rd, and 4th job builds to accommodate Tempest job advancement changes!<br />
November 8th, 2012 - Added a section on which hyper skills would be best to raise, and ratings for them @.@<br />
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>2nd job Fire/Poison Wizard Build</b><br />
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			<br />
[INDENT]<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Poison Attacker Build</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			 <br />
(lvl 30) +1 Teleport (1), +1 Poison Breath (1), +1 Flame Arrow (1), +1 Spell Mastery (1)<br />
(lvl 31-33) +9 Spell Mastery (10 - max)<br />
(lvl 34) +3 Teleport (4)<br />
(lvl 35) +1 Teleport (5 - maxed), +2 Poison Breath (3)<br />
(lvl 36-40) +15 Poison Breath (18) <br />
(lvl 41) +2 Poison Breath (20 - maxed), +1 High Wisdom (1)<br />
(lvl 42) +3 High Wisdom (4)<br />
(lvl 43) +1 High Wisdom (5 - max), +2 MP Eater (2)<br />
(lvl 44) +1 MP Eater (3), +2 Meditation (2)<br />
(lvl 45-50) +18 Meditation (20 - max)<br />
(lvl 51-53) +9 Slow (9)<br />
(lvl 54) +1 Slow (10 - max), +2 MP Eater (5)<br />
(lvl 55-59) +15 MP Eater (20 - max)<br />
(lvl 60) +3 Flame Arrow (4)<br />
<br />
Result: <span style="font-weight: bold;" class="mycode_b">Everything maxed except for 4 points in Flame Arrow</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Explanation and reasoning:</span> Start with 1 point in Teleport, 1 point in Poison Breath, 1 in Flame Arrow, and 1 in Spell Mastery . Then focus on the basis of Poison Breath (which is your main attack), Spell Mastery and Teleport. It is most important to max these 3 first because they will be needed down the road. Poison Breath is your best attack in 2nd job, in my opinion, since it hits up to 6 mobs with this at early levels can be very quick because of the high mob volume!). Meditation and High Wisdom are crucial buffs up to lvl 200. Slow won't be useful in 2nd job but it will in 3rd and 4th. Please do avoid raising Flame Arrow past 4, since it completely gets replaced by skills like Explosion, Fire-Demon, etc. If you are making a new F/P wizard, I still recommend maxing MP Eater instead of Flame Arrow, and leaving FA at 4. Why? Because, while MP Eater is not very useful, I think it serves a better purpose than Flame Arrow and can be at least slightly beneficial past lvl 60, unlike Flame Arrow. <br />
<br />
If you've read all the above and still want to max Flame Arrow despite everything I've said, you've dishonored the FP gods. But if you want to anyway, go ahead, but you'll end up sacrificing other skills I consider more useful.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Recommendation Level:</span> I Highly recommend this build.<br />
<br />
		</div>
	</div>[/INDENT]<br />
<br />
		</div>
	</div>
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>3rd Job Fire/Poison Mage Builds</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			[INDENT]<br />
[SPOILER=Fire-Lover's All-Out Attack Build] <span style="font-size: 3pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Fire-Lover's All-Out Attack Build - 124 sp</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Do this build if:</span><br />
-you wouldn't care much for poison mist until mid-to-late 3rd job or 4th job rolls around<br />
-Explosion's awesome power suits you just fine<br />
<br />
+1 Teleport Mastery (1), +3 Explosion (3)<br />
+3 Element Amplification (3)<br />
+3 Spell Booster (3)<br />
+17 Explosion (max)<br />
+7 Element Amplification (max)<br />
+10 Arcane Overdrive (max)<br />
+7 Spell Booster (max)<br />
+20 Mist (max)<br />
+10 Fire Demon (max)<br />
+10 Burning Magic (max)<br />
+9 Teleport Mastery (10 - max)<br />
+10 Elemental Decrease (max)<br />
+14 Seal (14)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Explanation and reasoning:</span> Good build for those not very into poison (although you'll have to be into poison in 4th job because the poison attacks in 4th job are much more powerful/effective than the fire attacks in 4th job). Delves right into mobbing, disregarding the importance of poison/DoT until mid 3rd job hits.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Recommendation Level:</span> I recommend this build the most.<br />
<br />
		</div>
	</div>
[SPOILER=DoT-Lover's Poison Training Build] <span style="font-weight: bold;" class="mycode_b"><span style="font-size: 3pt;" class="mycode_size">The DoT-lover's Poison Training Build - 124 sp </span></span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Do this build if:</span><br />
-you don't mind not maxing seal since it only really helps in PvP, and you don't even do PvP much if at all.<br />
-you enjoy the concept of poisoning and you're fine with the unorthodox way Mist works even though it is slightly less effective for training than Explosion is.<br />
-you don't really mind not using Explosion much until a bit later in 3rd job.<br />
<br />
(lvl 60) +2 Mist (2), +1 Teleport Mastery (1), +1 Explosion (1)<br />
(lvl 61) +3 Elemental Amplification (3)<br />
(lvl 62) +3 Spell Booster (3)<br />
(lvl 63-68) +18 Mist (20 - max)<br />
(lvl 69-71) +9 Burning Magic (9)<br />
(lvl 72) +1 Burning Magic (10 - max), +2 Elemental Amplification (5)<br />
(lvl 73) +3 Elemental Amplification (8)<br />
(lvl 74) +2 Element Amplification (10 - max), +1 Explosion (2)<br />
(lvl 75-80) +18 Explosion (20 - maxed)<br />
(lvl 81-83) +9 Arcane Overdrive (9)<br />
(lvl 84) +1 Arcane Overdrive (10 - maxed), +2 Spell Booster (5)<br />
(lvl 85) +3 Spell Booster (8)<br />
(lvl 86) +2 Spell Booster (10 - max), +1 Fire Demon (1)<br />
(lvl 87-89) +9 Fire Demon (10 - maxed)<br />
(lvl 90-92) +9 Teleport Mastery (10 - maxed)<br />
(lvl 93-95) +9 Elemental Decrease (9)<br />
(lvl 96) +1 Elemental Decrease (10 - maxed), +2 Seal (2)<br />
(lvl 97-100) +12 Seal (14)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Explanation and reasoning:</span> Start off with 1 tele mastery so that aggro-ing poisoned or soon-to-be-poisoned monsters is easy. Raise 2 points in Mist since that'll be your main attack in 3rd job. Also raise 1 point in Explosion for variety. Subsequently, 3 points into Amp and Booster for faster attacking speed. Then I prefer maxing Mist followed by Burning Magic to really make your DOT a force to be reckoned with. Max amp next for the sole purpose of widely increasing your damage. Explosion is maxed next to utilize skill variety and explosion is a great finishing move for poisoned monsters which are about to die. Maxed next is Arcane Overdrive in order to add more critical hit percentage and therefore more damage. Next, max Spell booster. Fire Demon next because it isn't crucial for 3rd job but it is for 4th job. Next max tele mastery to compliment Burning Magic and to also increase tele damage and distance. Elemental Decrease is a good skill to have for training at fire-immune or poison-immune monsters (i.e. one of chaos zakum's/zakum's arms) and also for a lot of future bosses down the road which are element-strong or element-immune. And finally we put 14 into Seal because there's nothing else left to put into and seals are sometimes-cute aquatic creatures who fight an infinite war against their bitter rivals, the dolphins.<br />
<br />
Random nonsense aside, this build seems to make sense due to poison-related (DoT-centered) skills being a lot more prominent than fire-related skills.<br />
Recommendation Level: I recommend this build but not nearly as much as the previous one. It's there if you like to slightly experiment but solid nonetheless. <br />
[/INDENT]<br />
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>4th job Fire/Poison ArchMage Builds</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
[INDENT]<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Ultra-Simple Build</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<span style="font-size: 3pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Ultra-Simple Build</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Do this build if:</span><br />
      -you want to focus on maxing one skill at a time before even touching another one<br />
      -you think raising combinations of skills isn't highly necessary<br />
      -you'd like a simple yet highly-effective build<br />
<br />
1. lvl 100: 1 Mist Eruption, 1 Paralyze, 1 Big Bang, 1 Meteor Shower (for level 100 only)<br />
2. Max Buff Mastery<br />
3. Max Mist Eruption <br />
4. Max Paralyze<br />
5. Max Arcane Aim<br />
6. Max Infinity<br />
7. Raise Maple Warrior to 29 (skip this and max it last if you have trouble affording Maple Warrior 20/30 skill books)<br />
8. Max Hero's Will<br />
9. Max Ifrit<br />
10. Max Big Bang<br />
11. Max Meteor Shower<br />
12. Max Maple Warrior  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Explanation and reasoning:</span> This build makes things simpler with a similar end-result as the other 4th job build. Focus is slightly higher on skills more suitable for training than for bossing. However, training and bossing can go hand-in-hand with this build.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Recommendation Level:</span> Great build for most players. Highly Recommended.<br />
<br />
		</div>
	</div>
[SPOILER=Unfunded Player's Build]<span style="font-size: 3pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><br />
The Unfunded Player's Build</span></span><br />
Special thanks to @ClericBoyZ15 (of basilmarket) for the idea and parts of this build!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Do this build if:</span><br />
      -you have trouble affording skillbooks that are worth over 25 mil mesos<br />
      -you especially have trouble affording MW 20 and MW 30 skillbooks<br />
<br />
lvl 100: +1 Mist Eruption (1), +1 Paralyze (1), +1 Big Bang (1), +1 Buff Mastery (1)<br />
lvl 101: +2 Mist Eruption (3), +1 Meteor Shower (1)<br />
lvl 102-104: +9 Buff Mastery (10 - maxed)<br />
lvl 105-113: +27 Mist Eruption (30 - maxed)<br />
lvl 114-122: +27 Paralyze (28)<br />
lvl 123: +2 Paralyze (30 - maxed), +1 Arcane Aim(1)<br />
lvl 124-132: +27 Arcane Aim (28)<br />
lvl 133: +2 Arcane Aim (30 - maxed), +1 Infinity (1)<br />
lvl 134-142: +27 Infinity (28)<br />
lvl 143: +2 Infinity (30 - maxed), +1 Ifrit (1)<br />
lvl 144-152: +27 Ifrit (28)<br />
lvl 153: +2 Ifrit (30 - maxed), +1 Maple Warrior (1)<br />
lvl 154-156: +9 Maple Warrior (10)<br />
lvl 157-165: +27 Meteor (28)<br />
lvl 166: +2 Meteor (30 - maxed), +1 Big Bang (2)<br />
lvl 167-175: +27 Big Bang (29)<br />
lvl 176: +1 Big Bang (30 - maxed), +2 Hero's Will (2) <br />
lvl 177: +3 Hero's Will (5 - maxed)<br />
lvl 178+: Raise as much Maple Warrior as you can afford to.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Explanation and reasoning:</span> This build focuses on skill variety very early. It also focuses on mobbing skills as-early-as-possible because mobbing tends to yield better drops/money gain comparing to 1v1, naturally. MW is disregarded for the most part until the end because of the cost of it's skill-books being very expensive. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Recommendation Level:</span> Great build for a player with very low funding. <br />
<br />
		</div>
	</div>
[/INDENT]<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Hyper Skill Ratings and Reference</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<br />
<span style="font-size: 3pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Hyper Skill Ratings and Reference</span></span><br />
Passive stat enhancements for F/P (can only choose 6 out of 13):<br />
<br />
[required level: 198] Hyper Critical Rate (increases crit rate by 10%) - Easily the best out of the bunch when it comes to adding damage. Only downside is the lvl 198 level requirement, not really a downside if you're 198+ atm or approaching there. My Personal Usefulness Rating: 10/10<br />
<br />
[required level: 192] Hyper Max Heart Point (increases HP by 15%) - great for HP, one of AMs' weaknesses (not so much after this ). However, be aware that's it is optimal to keep your HP/MP ratio at about 1:4. Rating: 10/10<br />
<br />
[required level: 186] Hyper Max Magic Point (increases MP by 15%) - More MP doesn't hurt either. However, be aware that's it is optimal to keep your HP/MP ratio at about 1:4 Rating: 10/10<br />
<br />
[required level: 140] Hyper Intelligence (INT + 50) - If you have a lot of %INT/ALL, prepare for your range to climb substantially. As soon as you reach 140, RAISE this! 10/10<br />
<br />
[required level: 140] Hyper Luck (LUK +50) - Not as significant to raising range as the above, but it only helps; and 50 luk is not a small amount by any measure. If your weapon of choice is the elemental staff 5/6, which has a 165 LUK requirement, this skill may help you quite a bit. 9/10<br />
<br />
[required level: 165] Hyper Physical Guard (Physical Defense + 500) - 500 is quite a lot comparing to what AMs are used to. Can't possibly hurt. 9/10<br />
<br />
[required level: 174] Hyper Magical Guard (Magical Defense + 500) - 500 is quite a lot comparing to what AMs are used to. Can't possibly hurt. 9/10<br />
<br />
Honorable mentions: Hyper Speed/Jump (required lvls: 152, 146 respectively) - If you're willing to forego Magical/Physical Def and you want to feel quicker, this isn't bad either. Though I still would go with Def personally (we've got teleport so yeah). I rate them both 7/10<br />
<br />
Not-so-honorable mentions: Everything else.<br />
<br />
Questions I have: Is it possible to somehow HP wash by tinkering with 'Hyper Max Heart/Magic Point' and 'Hyper Intelligence' (since these can be reset constantly)? I'm not sure how the HP washing process works at all, so maybe someone can help out here.<br />
<br />
Passive Skill Enhancements for F/P (can only choose 5 out of 9):<br />
<br />
Okay, lol, these are QUITE A BIT tougher to choose from because they're all seemingly quite useful at first glance. But I'll take a stab at it..<br />
<br />
[required level: 195] Mist Eruption - Cooltime Reduce (reduces ME's cooldown by 50%) - Unless you have ridiculous funding this would be HUUUGE for bossing and good for training after lvl 195 as well (keeping in mind that the level cap will increase to 250 in the future). 11/10<br />
<br />
[required level: 155] Mist Eruption - Bonus Attack (adds another hit to ME, for 9 total) - Pretty awesome, and also much better for normal training than the above because it's unlocked 40 levels earlier! Good for bossing too. 10/10<br />
<br />
[required level: 177] Mist Eruption - Ignore Guard (adds 20% Ignore Def to ME) -  Not as noticeable as the above two, but still great. Particularly great for low-funded players. 10/10<br />
<br />
[required level: 143] Poison Mist - Reinforce (increases Mist's attack by 20%) - Not on the level of most of the others, depending on funding. Rating for super-high-funded: 0/10, Rating for medium-funded: 2/10, Rating for low-funded: 6/10. This is one to avoid if need be.<br />
<br />
[required level: 162] Poison Mist - DoT Persist ("Poison Mist's damage over time duration is increased by 10%". This one is tricky to figure out. The question is whether this is affected by Burning Magic or not. By the description, it does not seem to be. If it would be, the DoT duration increase would be 2.5 seconds (rounds up to 3?). If it wouldn't be, the DoT duration increase would be 1.5 seconds (rounds up to 2?). Tentative Rating: 1/10<br />
<br />
[required level: 183] Poison Mist - DoT Reinforce (Mist DoT damage increases 20%) - Good for just about everyone but not as significant as some of the others. 9/10<br />
<br />
[required level: 149] Paralyze - Reinforce (Para damage increases by 20%) - 10/10. Crucial.<br />
<br />
[required level: 168] Paralyze - DoT Reinforce (Para DoT damage increased by 20%) - 9.5/10<br />
<br />
[required level: 189] Paralyze - Bonus Attack (adds a hit to Paralyze for a total of 7!) - 10/10. Crucial.<br />
<br />
And of course for active attack/buff skills, definitely raise both Fire Aura and Meggido Flame. They are great skills!<br />
<br />
For the full reference of F/P hyper skills, check this out: <a href="http://orangemushroom.wordpress.com/2012/09/13/kmst-ver-1-2-450-warrior-and-magician-hyper-skills-evolving-system/" target="_blank" rel="noopener" class="mycode_url">http://orangemushroom.wordpress.com/2012...ng-system/</a><br />
For a better explanation of how hyper skills work, check this out: <a href="http://orangemushroom.wordpress.com/2012/08/22/kms-ver-1-2-171-beginning-of-evolution-hyper-skills/" target="_blank" rel="noopener" class="mycode_url">http://orangemushroom.wordpress.com/2012...er-skills/</a> <br />
<br />
		</div>
	</div>
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Questions and Answers</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<span style="font-size: 3pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><br />
Questions and Answers</span></span><br />
Q: How does DoT work? <br />
A: DoT stands for Damage Over Time. Most of F/Ps' crucial attacks come with DoT accompanying their regular attack. DoT does a set amount of damage (based on your range and based on the skill you're applying DoT with and the skill's level) every second for a set amount of seconds (depending on the skill). DoT of one skill can be combined with DOT of another skill. For example, for me: if I were to attack with Mist and it's DoT every second is about 120k (for me) damage and then attack with Paralyze and it's DoT every second is 70k damage, I would be seeing a combined damage of 190k every second. Quickly add in skills like Poison Breath, Fire Demon, Meteor, Big Bang, and that combined DoT can only get higher and higher! Isn't this an awesome way to attack? And the best thing is that DoT works on bosses too. Not only does DoT have the ability to work on any monster but DoT also ignores all defense of a monster. That means if you can do 300k combined DoT on a snail, you can also do 300k combined DoT on Pink Bean, regardless of the fact that Pink Bean has a lot more defense of regular weapon or magic attacks than the snail (though the snail would probably be dead before any DoT can be applied to it <img src="https://www.southperry.net/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />)! <br />
<br />
Another good note on DoT - If I attack a monster with Fire Demon and that monster is neutral, my Fire Demon DoT (for instance) would be 30k each second. But if I were to attack a monster Fire Demon and that monster is fire-weak, that DoT would be 45k each second because DoT is also element-based!!!  <br />
<br />
Q: How does Mist Eruption and its DoT work?<br />
A: Passively, maxed Mist Eruption will raise Mist's DoT from 180% to 240%, a very good thing. Also, in a nutshell, the more different DoT attacks I use on a monster, the more damage I can do with Mist Eruption when exploding the mist and that monster is inside the mist cloud or very close to it.<br />
<br />
You can stack up to 5 different DoT attacks to make full use of Mist Eruption. I usually use Mist, Fire Demon, Poison Breath, Big Bang and Paralyze as the setup attacks for Mist Eruption; but Meteor and Flame Gear (if you're a UA) can substitute any of the above.<br />
<br />
<br />
@Zenarkenstin explained Mist Eruption's effectiveness pretty well here:<br />
<br />
<blockquote class="mycode_quote"><cite>Zenarkenstin(of basilmarket) Wrote:</cite>The more "poison-like effects" (DoT) you have stacked, the more damage you will do with Eruption. If I just use mist (and it doesn't poison) and Erupt, I do around 50k (times 5 hits = 250k). But if I stack Paralyze, Poison Breath, Fire Demon, Big Bang, Meteor, Mist poisons, <span style="font-style: italic;" class="mycode_i">THEN</span> Erupt; I'll be hitting 290-300ks (times 5 hits = 1,500k [1.5m])</blockquote><br />
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Credits: thanks Phistoff, ClericboyZ15, Zenarkenstin of basilmarket.com, and thanks Valhala556 of southperry.net for the in-depth feedback and advice.<br />
<br />
<span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Copyright Notice: This guide is not to be used and/or posted anywhere outside of Southperry.net or Basilmarket.com without the owner's permission. Violators shall be prosecuted. In the event that an unauthorized version of this guide appears, angry chinchillas will sniff out the I.P. address of the violators, track them down and bite their face off within due law.</span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Welcome to the latest Fire/Poison Mage Skill Distribution Guide! All Questions/Comments/Suggestions are welcome</span><br />
<span style="font-weight: bold;" class="mycode_b">Latest updates:</span><br />
June 27th, 2013 - guide is finally stickied! I'll have to make a few small changes to make it unleashed -friendly and what-not.<br />
January 29th, 2013 - made a ton of alterations to some builds. Removed some unneeded/redundant builds, changed a few things on the Hyper section. Currently Prepping the guide to be Unlimited-friendly (where the damage cap will be raised).<br />
January 9th, 2013 - added a recommendation level section to every build, did some tweaking to DOT Lover's 3rd job build. Today is the first day the guide has been posted on SP. Enjoy :]<br />
November 29th, 2012 - restructured 2nd, 3rd, and 4th job builds to accommodate Tempest job advancement changes!<br />
November 8th, 2012 - Added a section on which hyper skills would be best to raise, and ratings for them @.@<br />
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		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>2nd job Fire/Poison Wizard Build</b><br />
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[INDENT]<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Poison Attacker Build</b><br />
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(lvl 30) +1 Teleport (1), +1 Poison Breath (1), +1 Flame Arrow (1), +1 Spell Mastery (1)<br />
(lvl 31-33) +9 Spell Mastery (10 - max)<br />
(lvl 34) +3 Teleport (4)<br />
(lvl 35) +1 Teleport (5 - maxed), +2 Poison Breath (3)<br />
(lvl 36-40) +15 Poison Breath (18) <br />
(lvl 41) +2 Poison Breath (20 - maxed), +1 High Wisdom (1)<br />
(lvl 42) +3 High Wisdom (4)<br />
(lvl 43) +1 High Wisdom (5 - max), +2 MP Eater (2)<br />
(lvl 44) +1 MP Eater (3), +2 Meditation (2)<br />
(lvl 45-50) +18 Meditation (20 - max)<br />
(lvl 51-53) +9 Slow (9)<br />
(lvl 54) +1 Slow (10 - max), +2 MP Eater (5)<br />
(lvl 55-59) +15 MP Eater (20 - max)<br />
(lvl 60) +3 Flame Arrow (4)<br />
<br />
Result: <span style="font-weight: bold;" class="mycode_b">Everything maxed except for 4 points in Flame Arrow</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Explanation and reasoning:</span> Start with 1 point in Teleport, 1 point in Poison Breath, 1 in Flame Arrow, and 1 in Spell Mastery . Then focus on the basis of Poison Breath (which is your main attack), Spell Mastery and Teleport. It is most important to max these 3 first because they will be needed down the road. Poison Breath is your best attack in 2nd job, in my opinion, since it hits up to 6 mobs with this at early levels can be very quick because of the high mob volume!). Meditation and High Wisdom are crucial buffs up to lvl 200. Slow won't be useful in 2nd job but it will in 3rd and 4th. Please do avoid raising Flame Arrow past 4, since it completely gets replaced by skills like Explosion, Fire-Demon, etc. If you are making a new F/P wizard, I still recommend maxing MP Eater instead of Flame Arrow, and leaving FA at 4. Why? Because, while MP Eater is not very useful, I think it serves a better purpose than Flame Arrow and can be at least slightly beneficial past lvl 60, unlike Flame Arrow. <br />
<br />
If you've read all the above and still want to max Flame Arrow despite everything I've said, you've dishonored the FP gods. But if you want to anyway, go ahead, but you'll end up sacrificing other skills I consider more useful.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Recommendation Level:</span> I Highly recommend this build.<br />
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		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>3rd Job Fire/Poison Mage Builds</b><br />
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[SPOILER=Fire-Lover's All-Out Attack Build] <span style="font-size: 3pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Fire-Lover's All-Out Attack Build - 124 sp</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Do this build if:</span><br />
-you wouldn't care much for poison mist until mid-to-late 3rd job or 4th job rolls around<br />
-Explosion's awesome power suits you just fine<br />
<br />
+1 Teleport Mastery (1), +3 Explosion (3)<br />
+3 Element Amplification (3)<br />
+3 Spell Booster (3)<br />
+17 Explosion (max)<br />
+7 Element Amplification (max)<br />
+10 Arcane Overdrive (max)<br />
+7 Spell Booster (max)<br />
+20 Mist (max)<br />
+10 Fire Demon (max)<br />
+10 Burning Magic (max)<br />
+9 Teleport Mastery (10 - max)<br />
+10 Elemental Decrease (max)<br />
+14 Seal (14)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Explanation and reasoning:</span> Good build for those not very into poison (although you'll have to be into poison in 4th job because the poison attacks in 4th job are much more powerful/effective than the fire attacks in 4th job). Delves right into mobbing, disregarding the importance of poison/DoT until mid 3rd job hits.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Recommendation Level:</span> I recommend this build the most.<br />
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[SPOILER=DoT-Lover's Poison Training Build] <span style="font-weight: bold;" class="mycode_b"><span style="font-size: 3pt;" class="mycode_size">The DoT-lover's Poison Training Build - 124 sp </span></span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Do this build if:</span><br />
-you don't mind not maxing seal since it only really helps in PvP, and you don't even do PvP much if at all.<br />
-you enjoy the concept of poisoning and you're fine with the unorthodox way Mist works even though it is slightly less effective for training than Explosion is.<br />
-you don't really mind not using Explosion much until a bit later in 3rd job.<br />
<br />
(lvl 60) +2 Mist (2), +1 Teleport Mastery (1), +1 Explosion (1)<br />
(lvl 61) +3 Elemental Amplification (3)<br />
(lvl 62) +3 Spell Booster (3)<br />
(lvl 63-68) +18 Mist (20 - max)<br />
(lvl 69-71) +9 Burning Magic (9)<br />
(lvl 72) +1 Burning Magic (10 - max), +2 Elemental Amplification (5)<br />
(lvl 73) +3 Elemental Amplification (8)<br />
(lvl 74) +2 Element Amplification (10 - max), +1 Explosion (2)<br />
(lvl 75-80) +18 Explosion (20 - maxed)<br />
(lvl 81-83) +9 Arcane Overdrive (9)<br />
(lvl 84) +1 Arcane Overdrive (10 - maxed), +2 Spell Booster (5)<br />
(lvl 85) +3 Spell Booster (8)<br />
(lvl 86) +2 Spell Booster (10 - max), +1 Fire Demon (1)<br />
(lvl 87-89) +9 Fire Demon (10 - maxed)<br />
(lvl 90-92) +9 Teleport Mastery (10 - maxed)<br />
(lvl 93-95) +9 Elemental Decrease (9)<br />
(lvl 96) +1 Elemental Decrease (10 - maxed), +2 Seal (2)<br />
(lvl 97-100) +12 Seal (14)<br />
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<span style="font-weight: bold;" class="mycode_b">Explanation and reasoning:</span> Start off with 1 tele mastery so that aggro-ing poisoned or soon-to-be-poisoned monsters is easy. Raise 2 points in Mist since that'll be your main attack in 3rd job. Also raise 1 point in Explosion for variety. Subsequently, 3 points into Amp and Booster for faster attacking speed. Then I prefer maxing Mist followed by Burning Magic to really make your DOT a force to be reckoned with. Max amp next for the sole purpose of widely increasing your damage. Explosion is maxed next to utilize skill variety and explosion is a great finishing move for poisoned monsters which are about to die. Maxed next is Arcane Overdrive in order to add more critical hit percentage and therefore more damage. Next, max Spell booster. Fire Demon next because it isn't crucial for 3rd job but it is for 4th job. Next max tele mastery to compliment Burning Magic and to also increase tele damage and distance. Elemental Decrease is a good skill to have for training at fire-immune or poison-immune monsters (i.e. one of chaos zakum's/zakum's arms) and also for a lot of future bosses down the road which are element-strong or element-immune. And finally we put 14 into Seal because there's nothing else left to put into and seals are sometimes-cute aquatic creatures who fight an infinite war against their bitter rivals, the dolphins.<br />
<br />
Random nonsense aside, this build seems to make sense due to poison-related (DoT-centered) skills being a lot more prominent than fire-related skills.<br />
Recommendation Level: I recommend this build but not nearly as much as the previous one. It's there if you like to slightly experiment but solid nonetheless. <br />
[/INDENT]<br />
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		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>4th job Fire/Poison ArchMage Builds</b><br />
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[INDENT]<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Ultra-Simple Build</b><br />
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<span style="font-size: 3pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Ultra-Simple Build</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Do this build if:</span><br />
      -you want to focus on maxing one skill at a time before even touching another one<br />
      -you think raising combinations of skills isn't highly necessary<br />
      -you'd like a simple yet highly-effective build<br />
<br />
1. lvl 100: 1 Mist Eruption, 1 Paralyze, 1 Big Bang, 1 Meteor Shower (for level 100 only)<br />
2. Max Buff Mastery<br />
3. Max Mist Eruption <br />
4. Max Paralyze<br />
5. Max Arcane Aim<br />
6. Max Infinity<br />
7. Raise Maple Warrior to 29 (skip this and max it last if you have trouble affording Maple Warrior 20/30 skill books)<br />
8. Max Hero's Will<br />
9. Max Ifrit<br />
10. Max Big Bang<br />
11. Max Meteor Shower<br />
12. Max Maple Warrior  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Explanation and reasoning:</span> This build makes things simpler with a similar end-result as the other 4th job build. Focus is slightly higher on skills more suitable for training than for bossing. However, training and bossing can go hand-in-hand with this build.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Recommendation Level:</span> Great build for most players. Highly Recommended.<br />
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[SPOILER=Unfunded Player's Build]<span style="font-size: 3pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><br />
The Unfunded Player's Build</span></span><br />
Special thanks to @ClericBoyZ15 (of basilmarket) for the idea and parts of this build!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Do this build if:</span><br />
      -you have trouble affording skillbooks that are worth over 25 mil mesos<br />
      -you especially have trouble affording MW 20 and MW 30 skillbooks<br />
<br />
lvl 100: +1 Mist Eruption (1), +1 Paralyze (1), +1 Big Bang (1), +1 Buff Mastery (1)<br />
lvl 101: +2 Mist Eruption (3), +1 Meteor Shower (1)<br />
lvl 102-104: +9 Buff Mastery (10 - maxed)<br />
lvl 105-113: +27 Mist Eruption (30 - maxed)<br />
lvl 114-122: +27 Paralyze (28)<br />
lvl 123: +2 Paralyze (30 - maxed), +1 Arcane Aim(1)<br />
lvl 124-132: +27 Arcane Aim (28)<br />
lvl 133: +2 Arcane Aim (30 - maxed), +1 Infinity (1)<br />
lvl 134-142: +27 Infinity (28)<br />
lvl 143: +2 Infinity (30 - maxed), +1 Ifrit (1)<br />
lvl 144-152: +27 Ifrit (28)<br />
lvl 153: +2 Ifrit (30 - maxed), +1 Maple Warrior (1)<br />
lvl 154-156: +9 Maple Warrior (10)<br />
lvl 157-165: +27 Meteor (28)<br />
lvl 166: +2 Meteor (30 - maxed), +1 Big Bang (2)<br />
lvl 167-175: +27 Big Bang (29)<br />
lvl 176: +1 Big Bang (30 - maxed), +2 Hero's Will (2) <br />
lvl 177: +3 Hero's Will (5 - maxed)<br />
lvl 178+: Raise as much Maple Warrior as you can afford to.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Explanation and reasoning:</span> This build focuses on skill variety very early. It also focuses on mobbing skills as-early-as-possible because mobbing tends to yield better drops/money gain comparing to 1v1, naturally. MW is disregarded for the most part until the end because of the cost of it's skill-books being very expensive. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Recommendation Level:</span> Great build for a player with very low funding. <br />
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[/INDENT]<br />
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		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Hyper Skill Ratings and Reference</b><br />
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<span style="font-size: 3pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Hyper Skill Ratings and Reference</span></span><br />
Passive stat enhancements for F/P (can only choose 6 out of 13):<br />
<br />
[required level: 198] Hyper Critical Rate (increases crit rate by 10%) - Easily the best out of the bunch when it comes to adding damage. Only downside is the lvl 198 level requirement, not really a downside if you're 198+ atm or approaching there. My Personal Usefulness Rating: 10/10<br />
<br />
[required level: 192] Hyper Max Heart Point (increases HP by 15%) - great for HP, one of AMs' weaknesses (not so much after this ). However, be aware that's it is optimal to keep your HP/MP ratio at about 1:4. Rating: 10/10<br />
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[required level: 186] Hyper Max Magic Point (increases MP by 15%) - More MP doesn't hurt either. However, be aware that's it is optimal to keep your HP/MP ratio at about 1:4 Rating: 10/10<br />
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[required level: 140] Hyper Intelligence (INT + 50) - If you have a lot of %INT/ALL, prepare for your range to climb substantially. As soon as you reach 140, RAISE this! 10/10<br />
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[required level: 140] Hyper Luck (LUK +50) - Not as significant to raising range as the above, but it only helps; and 50 luk is not a small amount by any measure. If your weapon of choice is the elemental staff 5/6, which has a 165 LUK requirement, this skill may help you quite a bit. 9/10<br />
<br />
[required level: 165] Hyper Physical Guard (Physical Defense + 500) - 500 is quite a lot comparing to what AMs are used to. Can't possibly hurt. 9/10<br />
<br />
[required level: 174] Hyper Magical Guard (Magical Defense + 500) - 500 is quite a lot comparing to what AMs are used to. Can't possibly hurt. 9/10<br />
<br />
Honorable mentions: Hyper Speed/Jump (required lvls: 152, 146 respectively) - If you're willing to forego Magical/Physical Def and you want to feel quicker, this isn't bad either. Though I still would go with Def personally (we've got teleport so yeah). I rate them both 7/10<br />
<br />
Not-so-honorable mentions: Everything else.<br />
<br />
Questions I have: Is it possible to somehow HP wash by tinkering with 'Hyper Max Heart/Magic Point' and 'Hyper Intelligence' (since these can be reset constantly)? I'm not sure how the HP washing process works at all, so maybe someone can help out here.<br />
<br />
Passive Skill Enhancements for F/P (can only choose 5 out of 9):<br />
<br />
Okay, lol, these are QUITE A BIT tougher to choose from because they're all seemingly quite useful at first glance. But I'll take a stab at it..<br />
<br />
[required level: 195] Mist Eruption - Cooltime Reduce (reduces ME's cooldown by 50%) - Unless you have ridiculous funding this would be HUUUGE for bossing and good for training after lvl 195 as well (keeping in mind that the level cap will increase to 250 in the future). 11/10<br />
<br />
[required level: 155] Mist Eruption - Bonus Attack (adds another hit to ME, for 9 total) - Pretty awesome, and also much better for normal training than the above because it's unlocked 40 levels earlier! Good for bossing too. 10/10<br />
<br />
[required level: 177] Mist Eruption - Ignore Guard (adds 20% Ignore Def to ME) -  Not as noticeable as the above two, but still great. Particularly great for low-funded players. 10/10<br />
<br />
[required level: 143] Poison Mist - Reinforce (increases Mist's attack by 20%) - Not on the level of most of the others, depending on funding. Rating for super-high-funded: 0/10, Rating for medium-funded: 2/10, Rating for low-funded: 6/10. This is one to avoid if need be.<br />
<br />
[required level: 162] Poison Mist - DoT Persist ("Poison Mist's damage over time duration is increased by 10%". This one is tricky to figure out. The question is whether this is affected by Burning Magic or not. By the description, it does not seem to be. If it would be, the DoT duration increase would be 2.5 seconds (rounds up to 3?). If it wouldn't be, the DoT duration increase would be 1.5 seconds (rounds up to 2?). Tentative Rating: 1/10<br />
<br />
[required level: 183] Poison Mist - DoT Reinforce (Mist DoT damage increases 20%) - Good for just about everyone but not as significant as some of the others. 9/10<br />
<br />
[required level: 149] Paralyze - Reinforce (Para damage increases by 20%) - 10/10. Crucial.<br />
<br />
[required level: 168] Paralyze - DoT Reinforce (Para DoT damage increased by 20%) - 9.5/10<br />
<br />
[required level: 189] Paralyze - Bonus Attack (adds a hit to Paralyze for a total of 7!) - 10/10. Crucial.<br />
<br />
And of course for active attack/buff skills, definitely raise both Fire Aura and Meggido Flame. They are great skills!<br />
<br />
For the full reference of F/P hyper skills, check this out: <a href="http://orangemushroom.wordpress.com/2012/09/13/kmst-ver-1-2-450-warrior-and-magician-hyper-skills-evolving-system/" target="_blank" rel="noopener" class="mycode_url">http://orangemushroom.wordpress.com/2012...ng-system/</a><br />
For a better explanation of how hyper skills work, check this out: <a href="http://orangemushroom.wordpress.com/2012/08/22/kms-ver-1-2-171-beginning-of-evolution-hyper-skills/" target="_blank" rel="noopener" class="mycode_url">http://orangemushroom.wordpress.com/2012...er-skills/</a> <br />
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		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Questions and Answers</b><br />
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			<span style="font-size: 3pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><br />
Questions and Answers</span></span><br />
Q: How does DoT work? <br />
A: DoT stands for Damage Over Time. Most of F/Ps' crucial attacks come with DoT accompanying their regular attack. DoT does a set amount of damage (based on your range and based on the skill you're applying DoT with and the skill's level) every second for a set amount of seconds (depending on the skill). DoT of one skill can be combined with DOT of another skill. For example, for me: if I were to attack with Mist and it's DoT every second is about 120k (for me) damage and then attack with Paralyze and it's DoT every second is 70k damage, I would be seeing a combined damage of 190k every second. Quickly add in skills like Poison Breath, Fire Demon, Meteor, Big Bang, and that combined DoT can only get higher and higher! Isn't this an awesome way to attack? And the best thing is that DoT works on bosses too. Not only does DoT have the ability to work on any monster but DoT also ignores all defense of a monster. That means if you can do 300k combined DoT on a snail, you can also do 300k combined DoT on Pink Bean, regardless of the fact that Pink Bean has a lot more defense of regular weapon or magic attacks than the snail (though the snail would probably be dead before any DoT can be applied to it <img src="https://www.southperry.net/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />)! <br />
<br />
Another good note on DoT - If I attack a monster with Fire Demon and that monster is neutral, my Fire Demon DoT (for instance) would be 30k each second. But if I were to attack a monster Fire Demon and that monster is fire-weak, that DoT would be 45k each second because DoT is also element-based!!!  <br />
<br />
Q: How does Mist Eruption and its DoT work?<br />
A: Passively, maxed Mist Eruption will raise Mist's DoT from 180% to 240%, a very good thing. Also, in a nutshell, the more different DoT attacks I use on a monster, the more damage I can do with Mist Eruption when exploding the mist and that monster is inside the mist cloud or very close to it.<br />
<br />
You can stack up to 5 different DoT attacks to make full use of Mist Eruption. I usually use Mist, Fire Demon, Poison Breath, Big Bang and Paralyze as the setup attacks for Mist Eruption; but Meteor and Flame Gear (if you're a UA) can substitute any of the above.<br />
<br />
<br />
@Zenarkenstin explained Mist Eruption's effectiveness pretty well here:<br />
<br />
<blockquote class="mycode_quote"><cite>Zenarkenstin(of basilmarket) Wrote:</cite>The more "poison-like effects" (DoT) you have stacked, the more damage you will do with Eruption. If I just use mist (and it doesn't poison) and Erupt, I do around 50k (times 5 hits = 250k). But if I stack Paralyze, Poison Breath, Fire Demon, Big Bang, Meteor, Mist poisons, <span style="font-style: italic;" class="mycode_i">THEN</span> Erupt; I'll be hitting 290-300ks (times 5 hits = 1,500k [1.5m])</blockquote><br />
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	</div>
<br />
Credits: thanks Phistoff, ClericboyZ15, Zenarkenstin of basilmarket.com, and thanks Valhala556 of southperry.net for the in-depth feedback and advice.<br />
<br />
<span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Copyright Notice: This guide is not to be used and/or posted anywhere outside of Southperry.net or Basilmarket.com without the owner's permission. Violators shall be prosecuted. In the event that an unauthorized version of this guide appears, angry chinchillas will sniff out the I.P. address of the violators, track them down and bite their face off within due law.</span></span>]]></content:encoded>
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			<title><![CDATA[FallenMemory's Comprehensive Bishop Bossing Guide]]></title>
			<link>https://www.southperry.net/showthread.php?tid=60025</link>
			<pubDate>Thu, 27 Dec 2012 22:54:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.southperry.net/member.php?action=profile&uid=551">FallenMemory</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.southperry.net/showthread.php?tid=60025</guid>
			<description><![CDATA[<img src="http://imageshack.us/a/img805/5745/finalbanerediitsfinal.png" loading="lazy"  alt="[Image: finalbanerediitsfinal.png]" class="mycode_img" /><br />
<span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-size: 7pt;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Introduction:</span></span></span></span><br />
I decided to write this guide to help my fellow Bishops in the community.  I've noticed while playing that many Bishops have numerous question regarding bossing and our role during each boss.  The problem up until now has been that the information has been scattered across numerous forums and website.  Hopefully that will all change now.<br />
<br />
<span style="font-family: Comic Sans MS;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: 4pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">What you can find in this guide:</span></span></span></span><br />
- Important information that Bishops need to know regarding all the major bosses in Maplestory.  This includes all the stats, attacks, HP, and status effects of the bosses. Be aware that this means I've left out some information that I felt was irrelevant to a Bishop.<br />
<br />
- For each boss I will cover an overview of the boss, strategies for both party and solo bossing and your role at each boss.<br />
<br />
<span style="font-family: Comic Sans MS;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: 4pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">What YOU can do to help improve this guide:</span></span></span></span><br />
-When making this guide I went through a lot of data, and as such I'm bound to have made some mistakes.  If there's anything you feel is incorrect or needs fixing PLEASE leave a comment below or PM me so I can fix it. Yes this includes Typos. =P<br />
<br />
-Also if there's anything you would like to see added to this guide such as more bosses or tips, feel free to let me know and I'll try to get on it as best I can.<br />
<br />
<span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-size: 7pt;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Basic Tips, Advice and Bishop Know-how:</span></span></span></span><br />
- Try to get as much Status Resistance as you can, as it will really help you out when bossing.  You start off with a pretty big 40% from Bahamut and can get more from maxing willpower combined with some demon slayer character cards. Upcoming Hyperskills will give us some more also.<br />
<br />
-One trick to maximize damage is to teleport in-between casts of Angel Ray.  If you do it right it shouldn't slow you down, and teleport mastery will be doing damage.<br />
<br />
-Remember that Bishop Magic Guard can no longer be dispelled.<br />
<br />
-I suggest getting a Mihile to level 70 for the link skill.  It's really useful. <br />
<br />
<span style="font-family: Comic Sans MS;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: 4pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Status Symbols:</span></span></span></span><br />
One thing I feel that every Bishop should know is the status symbols.  Knowing what each of these do if vital to playing a good supporting role in your party. Unless stated otherwise below all these status' can be removed using dispel.<br />
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Click to see status symbols</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<img src="http://imageshack.us/a/img26/5462/seali.png" loading="lazy"  alt="[Image: seali.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Seal:</span> While sealed no skills except for dispel may be used.<br />
<br />
<img src="http://imageshack.us/a/img26/7531/darknessj.png" loading="lazy"  alt="[Image: darknessj.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Darkness:</span> Makes it so your accuracy is reduced to 25%.  This does not affect mage accuracy.<br />
<br />
<img src="http://imageshack.us/a/img826/8100/weaken.png" loading="lazy"  alt="[Image: weaken.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Weaken:</span> Makes it so you cannot jump.<br />
<br />
<img src="http://imageshack.us/a/img21/6743/curset.png" loading="lazy"  alt="[Image: curset.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Curse:</span> Makes it so you only receive 50% EXP.<br />
<br />
<img src="http://imageshack.us/a/img405/7686/stunf.png" loading="lazy"  alt="[Image: stunf.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Stun:</span> Makes it so you cannot move or use skills. Cannot be dispelled.<br />
<br />
<img src="http://imageshack.us/a/img201/2267/posion.png" loading="lazy"  alt="[Image: posion.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Poison:</span> Slowly drains away your HP.<br />
<br />
<img src="http://imageshack.us/a/img12/3633/slowz.png" loading="lazy"  alt="[Image: slowz.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Slow:</span> Slows your movement speed.<br />
<br />
<img src="http://imageshack.us/a/img853/9745/seduce.png" loading="lazy"  alt="[Image: seduce.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Seduce:</span> You lose control of your character and will randomly walk and jump.  You cannot use potions during seduce (except for cleansing potions). Cannot be dispelled, must use Hero's Will.<br />
<br />
<img src="http://imageshack.us/a/img690/2613/zombify.png" loading="lazy"  alt="[Image: zombify.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Zombify:</span> Makes it so Heal will damage yourself and your party members.  Also reduces healing potions effectiveness by 50%. Cannot be dispelled.<br />
<br />
<img src="http://imageshack.us/a/img546/4840/joystick.png" loading="lazy"  alt="[Image: joystick.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Joystick Curse:</span> Makes it so you take damage whenever you move.<br />
<br />
<img src="http://imageshack.us/a/img651/753/reversec.png" loading="lazy"  alt="[Image: reversec.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Reverse Keys:</span> Reverses all your controls. Cannot be dispelled.<br />
<br />
<img src="http://imageshack.us/a/img845/7255/potzi.png" loading="lazy"  alt="[Image: potzi.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Potion Lock:</span> Makes it so you cannot use any potions.<br />
<br />
<img src="http://imageshack.us/a/img138/6527/potential.png" loading="lazy"  alt="[Image: potential.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Potential Nullification:</span> Nullifies all of your potential lines.  Cannot be dispelled.<br />
<br />
<img src="http://imageshack.us/a/img585/106/wepup.png" loading="lazy"  alt="[Image: wepup.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Weapon Cancel:</span> Makes target immune to weapon based attacks. <br />
<br />
<img src="http://imageshack.us/a/img825/7919/magiccancel.png" loading="lazy"  alt="[Image: magiccancel.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Magic Cancel:</span> Makes target immune to magic based attacks. <br />
<br />
<img src="http://imageshack.us/a/img32/3827/82406707.png" loading="lazy"  alt="[Image: 82406707.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Damage Reflect:</span> Target is immune to all attacks, and will reflect any incoming attacks back.<br />
<br />
<img src="http://imageshack.us/a/img713/7683/magdr.png" loading="lazy"  alt="[Image: magdr.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Magic Damage Reflect:</span> Target is immune to all magic attacks, and will reflect any incoming magic attacks back.<br />
<br />
<img src="http://imageshack.us/a/img824/343/wepdr.png" loading="lazy"  alt="[Image: wepdr.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Weapon Damage Reflect:</span> Target is immune to all weapon attacks, and will reflect any incoming weapon attacks back.<br />
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	</div>
<br />
<span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-size: 7pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Main Bosses</span></span></span></span><br />
The following are the main bosses of Maplestory.  If you're reading this guide chances are you came for information regarding these.<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Zakum</span></span><br />
<img src="http://imageshack.us/a/img507/7555/normalzakum.png" loading="lazy"  alt="[Image: normalzakum.png]" class="mycode_img" /><br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Spoiler</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-size: 4pt;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Status' and Attacks:</span></span></span></span><br />
Dispel: No<br />
Damage Reflect: No<br />
Zombify: No<br />
Seduce: No<br />
1/1 Attack: Yes (During Bodies)<br />
Potential Nullification: No<br />
Potion Lock: No<br />
<br />
<span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-size: 4pt;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Parts:</span></span></span></span><br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Arm 1:</span></span> <br />
HP: 33,000,000 <br />
Absorbs HP &amp; MP<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Arm 2:</span></span> <br />
HP: 33,000,000<br />
Absorbs HP &amp; MP<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Arm 3:</span></span><br />
HP: 22,000,000 <br />
Fire and Poison magic attacks.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Arm 4:</span></span> <br />
HP: 22,000,000 <br />
Ice and Lightning Magic Attacks<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Arm 5:</span></span> <br />
HP: 27,500,000 <br />
Inflicts Curse, Seal, Weaken<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Arm 6:</span></span> <br />
HP: 30,000,000 <br />
Heals 50k HP to all arms every 30 seconds. Power Up, Weapon Defense Up, Magic Defense Up<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Arm 7:</span></span> <br />
HP: 25,300,000 <br />
Slams arm on ground to deal damage<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Arm 8:</span></span><br />
HP:25,300,000 <br />
Slams arm on ground to deal damage<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Body 1:</span></span> <br />
HP: 66,000,000 <br />
Weapon Cancel, Magic Cancel, Heal, Absorb HP and MP, Summons Mobs <br />
-Lightning attack that does damage and seals everyone it hits.<br />
-Fire pillars that fall from the ceiling stunning anyone it hits.<br />
-1/1 attack.  Reduces your HP And MP to 1. The animation for this is pretty obvious. It is a white orb that flashes over Zakums body.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Body 2:</span></span> <br />
HP: 88,000,000 <br />
-Same attacks as body 1.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Body 3:</span></span> <br />
HP: 110,000,000 <br />
-Same attacks as bodies 2 and 3.<br />
<br />
<span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-size: 4pt;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Overview:</span></span></span></span><br />
Zakum has become somewhat of a joke after Big Bang.  He can easily be defeated in mere minutes even for a solo Bishop with little to mid funding.  <br />
<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Solo: </span></span></span></span><br />
        The strategy here is just to attack.  None of the arms or bodies really do anything that could kill you assuming you pot after each hit.  The things to watch out for are 1/1 Attack, Seal, and Stun from the fire pillars that will fall down.  If you really want to be safe take out Arm 5 and 6 first as they are the most annoying.  Arm 5 curse, seals, and weakens, and Arm 6 heals 50k HP every 30 seconds, and gives Weapon and Magic attack buffs to the arms.  <br />
<br />
	Just spam Angel Ray for the most part.  During the arms, if you position yourself right, Angel Ray will not only hit the arms in front of you, but also the arms on the other side.  The Mihile link skill can help a lot during this part.  As long as you use potions after every 1/1 attack the bodies shouldn't give you any issue.  <br />
<br />
<span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-size: 4pt;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Party:</span></span></span></span><br />
	I don't really know anyone who still goes to Zakum in a party, but if you wanted to the only thing you really need to do is attack and dispel your party members when they get sealed, weakened etc.  Make sure to keep the party buffs up as well, though most of the time, the buffs last longer than the boss run.  xD<br />
		</div>
	</div>
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Chaos Zakum</span></span><br />
<img src="http://imageshack.us/a/img94/5985/chaoszakum.png" loading="lazy"  alt="[Image: chaoszakum.png]" class="mycode_img" /><br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Spoiler</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Status' and Attacks:</span></span></span></span><br />
Dispel: Yes<br />
Damage Reflect: No<br />
Zombify: Yes (Only During Bodies)<br />
Seduce: Yes (Arm 5, and Bodies 1 and 2)<br />
1/1 Attack: Yes (During Bodies)<br />
Potential Nullification: No<br />
Potion Lock: Yes<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Parts:</span></span></span></span><br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Arm 1:</span></span> <br />
HP: 264,000,000<br />
Magic Attacks, Dispel, Reverse Keys, MP Drain<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Arm 2:</span></span> <br />
HP: 264,000,000<br />
Magic Attacks, Dispel, Reverse Keys, MP Drain<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Arm 3:</span></span> <br />
HP: 176,000,000<br />
Magic Attacks, Poison Mist<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Arm 4:</span></span> <br />
HP: 176,000,000<br />
Magic Attacks, Physical Attacks, Joystick curse (Does damage if you move, Can be dispelled)<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Arm 5:</span></span><br />
HP: 220,000,000<br />
Seal, Darkness, Weakness, Seduce, Curse<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Arm 6:</span></span> <br />
HP: 240,000,000<br />
Heal, Magic Attack and Defense Up, Physical Attack and Defense Up<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Arm 7:</span></span> <br />
HP: 202,400,000<br />
Physical Attack<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Arm 8:</span></span> <br />
HP: 202,400,000<br />
Physical Attack<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Body 1:</span></span> <br />
HP: 748,000,000<br />
Weapon Cancel, Magic Cancel, Area Heal, Summons Mobs, Zombify, Potion Lock,<br />
-Lightning attack that does damage and seals everyone it hits.<br />
-Fire pillars that fall from the ceiling stunning anyone it hits.<br />
-1/1 attack. Reduces your HP And MP to 1. The animation for this is pretty obvious. It is a white orb that flashes over Zakums body.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Body 2:</span></span> <br />
HP: 904,000,000<br />
-Same attacks as Body 1 except now Chaos Zakum can Seduce.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Body 3:</span></span> <br />
HP: 1,280,000,000<br />
-Same attacks as Body 2.<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Overview: </span></span></span></span><br />
The same general attacking strategies apply for normal Zakum.  The only difference is that Chaos Zakum is a lot more annoying.  He'll dispel, 1/1, and seal pretty frequently.  Infrequently during the bodies he will use potion lock, but this can be dispelled so it isn't that much of an issue.<br />
<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Solo:</span></span></span></span><br />
Trying to solo Chaos Zakum may seem intimidating, but it's really not all that bad once you understand all of his attacks.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Arms</span></span><br />
To start, take out Arm 5 first, so you don't have to worry about Seduce.  Then take out Arms 1 and 2 next, so that dispel doesn't annoy you.  After that it's smooth sailing until the bodies. Remember it is okay to use heal during this section because of no zombify.  <br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Bodies</span></span><br />
This is where things get tricky.  First things first, make sure to never use heal.  In my experience the icon for Zombify lags so trying to time it is an unnecessary risk.  Also make sure to keep track of your character so that when your keys get reversed you don't end up walking the wrong way. <br />
 <br />
The real challenge of this fight is when Zakum uses Seduce and the 1/1 Attack immediately afterwards.  Due to not being able to use potions during seduce, this combination of attacks is quite deadly.  You have two options to try and avoid this:<br />
<br />
       - One is to use Hero's Will right away in fear of a 1/1 (You can't use Hero's Will after 1/1 due to no MP) <br />
               or <br />
       -  Try and wait until you see the Zakum's 1/1 animation to use Hero's Will.  <br />
<br />
Obviously the second method is preferred, but requires you to be paying attention to animations quite carefully and respond really fast.  Having Cleansing potions or a very high amount of Status Resistance makes this a lot easier. The last tip is to always have Holy Magic Shell up whenever possible.  Zakum's seduce animation happens way too fast to try and time shell right before it.  It's easier and more effective to just use shell as soon as it's off cool-down.  Beside that tricky part the rest of Chaos Zakum is just dealing enough damage to finish within the 90 minute time limit.<br />
<span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-size: 4pt;" class="mycode_size"><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Party:</span></span></span></span><br />
During arms it is okay to use Heal, but during the body do not use Heal due to Zombify except for in certain circumstances listed below.<br />
           <br />
          In a party, your role is to dispel your party and keep Advanced Bless up.  You're also going to be responsible for keeping your party alive when seduced.   Chaos Zakum will only seduce the first 5 people to enter the altar unless one of those 5 dies.  Due to this Bishops should enter the altar last.  Save you're Holy Magic Shell for when your party get seduced.  If it is on cooldown for some reason, this is a time that if would be safe to use heal during the body.  As far as I know, Chaos Zakum will not use zombify when seducing (Need Confirmation).  Chaos Zakum also infrequently uses potion lock during the bodies. This can be dispelled though so it's not too troublesome.  This is mainly all there is to a party run.  If you have decent damage and can manage it all, you could also attack, though during the bodies dispelling is probably a better idea.  <br />
		</div>
	</div>
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Horntail</span></span><br />
<img src="http://imageshack.us/a/img534/4871/horntail.png" loading="lazy"  alt="[Image: horntail.png]" class="mycode_img" /><br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
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			<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Status' and Attacks:</span></span></span></span><br />
Dispel: Yes (Black Wyverns will also dispel you)<br />
Damage Reflect: No<br />
Zombify: No.<br />
Seduce: Yes<br />
1/1 Attack: Yes<br />
Potential Nullification: No<br />
Potion Lock: No<br />
<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Parts:</span></span></span></span><br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Preliminary Head 1:</span></span><br />
HP: 330,000,000<br />
Weapon Cancel, Magic Cancel, Summon Mobs, Seduce, Super Knockback Skill (Magic Attack), Physical Attacks, 1/1 Attack<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Preliminary Head 2:</span></span><br />
HP: 330,000,000<br />
Weapon Cancel, Magic Cancel, Summon Mobs, Seduce, Super Knockback Skill (Magic Attack), Magic Attacks, 1/1 Attack<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Horntail's Left Head:</span></span><br />
HP: 330,000,000<br />
Weapon Cancel, Magic Cancel, Summon Mobs, Magic and Physical Attacks, 1/1 Attack<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Horntail's Middle Head:</span></span><br />
HP: 490,000,000<br />
Weapon Cancel, Magic Cancel, Summon Mobs, Magic and Physical Attacks, Dispel, 1/1 attack<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Horntail's Right Head:</span></span><br />
HP: 330,000,000<br />
Weapon Cancel, Magic Cancel, Summon Mobs, Magic Attacks, 1/1 attack<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Horntail's Left Arm:</span></span><br />
HP: 230,000,000<br />
Dispel, Seduce, MP Burn, Reduces Physical Damage<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Horntail's Right Arm:</span></span><br />
HP: 230,000,000<br />
Seal, Blind, Decreases Magical Damage, Seduce, Weakness, MP Burn<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Horntail's Wings:</span></span><br />
HP: 270,000,000<br />
Summons Mobs, Recovers HP, Increases Weapon and Magic Damage<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Horntail's Legs:</span></span><br />
HP: 130,000,0000<br />
Super Knockback Attack, Stun Attack<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Horntail's Tail:</span></span><br />
HP: 80,000,000<br />
Super Knockback Attack, Poison's People in Area<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Overview:</span></span></span></span><br />
Horntail has also become quite easy.  He can be easily soloed and taking a party can often be overkill. Horntail is setup across 3 rooms.  The first room contains the first preliminary head.  After that is defeated you move to another room with the second preliminary head.  Once that is completed you move into the main chamber where actual Horntail awaits.  <br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Solo:</span></span></span></span><br />
	Soloing horntail is not as difficult as one might expect.  The first time I attempted it, I overestimated him greatly and was stuck waiting like 20 minutes for drops. <br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Preliminary Heads</span></span><br />
These heads are pretty easy, and you can just spam Angel Ray.  This room does have a weird lag that makes all of your attacks feel sticky.  This can be mitigated by standing on the platform behind the head once it spawns.  Alternating Mihile's Link skill with Holy Magic Shell should make it so you don't fall off the platform that often.  The only other thing to note is that these preliminary heads can use seduce.  You can normally just wait it out though since normally the preliminary heads don't like to 1/1 too often, but be aware that they can use it. <br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Main Chamber</span></span><br />
This is where the real fight begins.  Hit the purple rock on the right side a couple times to summon Horntail.  Start on the left side of Horntail and spam Angel Ray.  From this position you should be hitting both the Tail and Legs at the same time.  By staying on the left you also avoid the tail's touch damage which can be pretty hefty.  Once the legs and tail are done there are two different approaches you can take.  This stems from the fact that Horntail will not drop any items upon death until 30 minutes from the time he was summoned (Unless you are in a party of at least 6). These approaches are:<br />
<br />
1)	The first strategy is to start attacking the right and left arms next.  The idea behind this is to kill the only part of Horntail that can seduce, thus making the fight significantly easier.  From there you move on to the heads, ultimately leaving one head alive until the timer hits 30 minutes after summon.  The problem with this method is that leaving a head alive means you will be taking damage during the waiting time which can be annoying.  I suggest this method for people who have trouble with seduce and are going to use more than 30 minutes to kill Horntail.  <br />
Order: Legs+Tail &gt; Arms+Wings &gt; Heads<br />
<br />
2)	The other strategy is to leave an arm for last.  By doing so, you can comfortably wait out the timer while not having to worry about attacks.  (The arm will not attack you and seduce won't matter once there's nothing left to damage you). The downside to this is you might get seduced at any time during the fight, which could be fatal.  I suggest this method for people with high amounts of status resist, and people who can kill Horntail very quickly.  <br />
Order: Legs+Tail &gt; 1 Arm+Wings &gt; Heads &gt; Other Arm<br />
<br />
Now for the actual fight information.  The only real difficulty is dealing with Seduce plus a 1/1 attack.  The trick to this is to leave the Cornians that Horntail summons alone.  By doing this, if you get seduced you will take touch damage from the Cornians which will give you invincibility frames, hopefully letting you avoid a 1/1 attack.  For this reason I suggest leaving Bahamut and teleport mastery off.  Obviously, using method 1 described above helps avoid this situation most of the time.  Besides that everything is pretty easy.  The only head that might give you issue is the top right one.  This is because you can only hit it with Angel Ray from one tiny platform and you often fall off.  Using the Mihile Link Skill and Shell should help with that though.<br />
<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Party:</span></span></span></span><br />
If you go in a party there's only a couple things to keep in mind.  First is that usually horntail seduces in the order people entered the cave.  As of late Horntail seems to be seducing quite randomly sometimes so I don't really know what the deal is.  Regardless you as the Bishop should try to enter the cave last to be safe.  This applies to the all 3 sections of the cave.  <br />
<br />
The things to look out for are Seduce, Dispel, and other status ailments.  Make sure to buff and Dispel your party appropriately.  When they get seduced heal them or use shell.  The order for killing should be Legs+Tail&gt;Arms+Wings&gt;Heads as you will get drops in a party of 6 without having to wait.  Watch out for the Black Wyverns which sometimes also dispel if they bump into you.  Besides that everything should be pretty easy.<br />
		</div>
	</div>
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Chaos Horntail</span></span><br />
<img src="http://imageshack.us/a/img685/4458/horntailchaosa.png" loading="lazy"  alt="[Image: horntailchaosa.png]" class="mycode_img" /><br />
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			<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Status' and Attacks:</span></span></span></span><br />
Dispel: Yes (Black Wyverns will also dispel you)<br />
Damage Reflect: Yes (Right Head will Magic Reflect, Left Head will Physical Reflect | Happens only when HP is under 50%)<br />
Zombify: Yes<br />
Seduce: Yes<br />
1/1 Attack: Yes<br />
Potential Nullification: No<br />
Potion Lock: No<br />
<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Parts:</span></span></span></span><br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Chaos Horntail's Preliminary Head 1:</span></span><br />
HP: 1,650,000,000<br />
Weapon Cancel, Magic Cancel, Summon Mobs, Seduce, Super Knockback Skill (Magic Attack), Physical Attacks, 1/1 Attack<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Chaos Horntail's Preliminary Head 2:</span></span><br />
HP: 1,650,000,000<br />
Weapon Cancel, Magic Cancel, Summon Mobs, Seduce, Super Knockback Skill (Magic Attack), Magic Attacks, 1/1 Attack<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Chaos Horntail's Left Head:</span></span><br />
HP: 1,650,000,000<br />
Weapon Cancel, Magic Cancel, Summon Mobs, Magic and Physical Attacks, Physical Damage Reflect, Zombify, 1/1 Attack<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Chaos Horntail's Middle Head:</span></span><br />
HP: 1,950,000,000<br />
Weapon Cancel, Magic Cancel, Summon Mobs, Magic and Physical Attacks, Dispel, 1/1 Attack. Reverse Controls, Stun Attack<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Chaos Horntail's Right Head:</span></span><br />
HP: 1,650,000,000<br />
Weapon Cancel, Magic Cancel, Summon Mobs, Magic Attacks, 1/1 attack, Zombify, Magic Damage Reflect<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Chaos Horntail's Left Arm:</span></span><br />
HP: 1,150,000,000<br />
Dispel, Seduce, MP Burn, Reduces Physical Damage<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Chaos Horntail's Right Arm:</span></span><br />
HP: 1,150,000,000<br />
Seal, Blind, Decreases Magical Damage, Seduce, Weakness, MP Burn, Potion Block<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Chaos Horntail's Wings:</span></span><br />
HP: 1,350,000,000<br />
Summons Mobs, Recovers HP, Increases Weapon and Magic Damage<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Chaos Horntail's Legs:</span></span><br />
HP: 650,000,000<br />
Super Knockback Attack, Stun Attack<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Chaos Horntail's Tail:</span></span><br />
HP: 450,000,000<br />
Super Knockback Attack, Poison's People in Area<br />
<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Overview:</span></span></span></span><br />
This is something that I have not yet personally tried.  So I will be using information I've gathered from talking with people and watching videos.   I'll update this with more insight when I get around to trying it myself, though most of it should be pretty similar to normal Horntail.<br />
<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Solo:</span></span></span></span><br />
The first thing that should be on your mind is the actual hardest part of this fight, the staggering amount of HP he has.  Compared to the combined 2.75 billion HP of normal Horntail, the 13.3 billion of Chaos Horntail is nothing to laugh at.  Once you decide to do this, you're in for the long haul.  While the amount of HP might be intimidating, don't worry, CHT shares a lot of the same properties as normal HT. <br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Preliminary Heads:</span></span><br />
The approach for this is the same as regular HT.  Stand on the platform behind the head to avoid the room lag and spam Angel Ray using Shell and Mihile Link Skill as often as possible.  You will get seduced during this part most likely but you should be OK as long as you watch out for the 1/1 attack.  Use Hero's Will if needed.  Other than that this part is pretty basic.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Main Chamber:</span></span><br />
The best way to look at Chaos Horntail is as just a larger (HP wise) normal Horntail that does more damage.  The things to look out for are Zombify from the left and right head, along with the seduce from the two arms.  One thing you'll need to be aware of is that the right head will start to Magic Damage Reflect after 50% hp. This reflect will last for 7 seconds and have a cool down of 60 seconds, so make sure to keep track of when he uses it.  He will reflect about 5000 plus or minus 5000 damage so it's possible to tank the reflect unlike some other bosses, as long as you have enough HP.  Just make sure when you attack the left and middle heads, your Angel Ray doesn't accidentally poke the right head.  Keeping the Cornians Horntail summons alive is really important here so turn off teleport mastery and Bahamut.  You're going to get seduced a lot and having the Cornians hit you can prevent you from getting 1/1 attacked.  I would suggest going in this order: Legs+Tail &gt; Arm+Wings &gt; Left+Middle Head &gt; Right Head.<br />
<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Party:</span></span></span></span><br />
Your role here is exactly the same as normal HT except don't use heal while the right and left heads are alive.  I'm pretty sure Chaos Horntail seduces in the order people entered the cave just like normal HT.  As of late Horntail seems to be seducing quite randomly sometimes so I don't really know what the deal is.  Regardless you as the Bishop should try to enter the cave last to be safe.  This applies to the all 3 sections of the cave.  <br />
The things to look out for are Seduce, Dispel, and other status ailments.  Make sure to buff and Dispel your party appropriately.  When they get seduced follow them and use Holy Magic Shell. Only heal if you're ABSOLUTELY sure there's no zombify.  There is a chance for mass seduce when his HP is less than 30% so look out for that.  Watch out for the Black Wyverns which sometimes also dispel if they bump into you.  The order for killing should be Legs+Tail &gt; Arms+Wings &gt; Heads with the Magic Users attacking the left head and the Weapon Users attacking the right so as to avoid the damage reflect.  Besides that everything else should be pretty self explanatory.  <br />
		</div>
	</div>
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Pink Bean</span></span><br />
<br />
<img src="http://imageshack.us/a/img404/6170/8820100img.png" loading="lazy"  alt="[Image: 8820100img.png]" class="mycode_img" /><br />
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Spoiler</b><br />
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			<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Status' and Attacks:</span></span></span></span><br />
Dispel: Yes <br />
Damage Reflect: Yes <br />
Zombify: Yes<br />
Seduce: Yes<br />
1/1 Attack: Yes<br />
Potential Nullification: No<br />
Potion Lock: No<br />
<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Parts:</span></span></span></span><br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Solomon the Wise (Left Statue)</span></span><br />
<img src="http://imageshack.us/a/img202/7757/8820003img.png" loading="lazy"  alt="[Image: 8820003img.png]" class="mycode_img" /><br />
HP: 300,000,000<br />
1/1 Attack, Stun, Super Knockback, Seal, Slow<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Rex the Wise (Right Statue)</span></span><br />
<img src="http://imageshack.us/a/img14/6973/8820004img.png" loading="lazy"  alt="[Image: 8820004img.png]" class="mycode_img" /><br />
HP: 300,000,000<br />
Reverse Controls, Dispel, Zombify, 1/1 Attack, Super Knockback, Blind, Posion <br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Hugin (Left Bird)</span></span> <br />
<img src="http://imageshack.us/a/img268/8465/632d986bc78fe53c893bf03.png" loading="lazy"  alt="[Image: 632d986bc78fe53c893bf03.png]" class="mycode_img" /><br />
HP: 450,000,000<br />
Damage Reflect, Weapon Damage Reflect, Magic Damage Reflect, Seal, Weakness, Slow, Zombify<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Munin (RightBird)</span></span><br />
<img src="http://imageshack.us/a/img543/6882/63490fad6b8c4c800699a47.png" loading="lazy"  alt="[Image: 63490fad6b8c4c800699a47.png]" class="mycode_img" /><br />
HP: 450,000,000<br />
Super Knockback, Seduce, Weakness, Reverse Controls, Stun<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Ariel</span></span> <br />
<img src="http://imageshack.us/a/img600/1606/8820002img.png" loading="lazy"  alt="[Image: 8820002img.png]" class="mycode_img" /><br />
HP: 600,000,000<br />
Zombify, Recover HP, Dispel, Poison, Magic Cancel, Weapon Cancel, Blind, Stun, Super Knockback, 1/1 Attack, HOLY IMMUNE<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Pink Bean</span></span><br />
<img src="http://imageshack.us/a/img404/6170/8820100img.png" loading="lazy"  alt="[Image: 8820100img.png]" class="mycode_img" /><br />
HP: 2,100,000,000<br />
Summon Mobs, Damage Reflect (Every 43 Seconds), Zombify, Stun, Reverse Controls, Super Knockback, Seduce, Seal, 1/1 Attack, HOLY STRONG<br />
<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Overview:</span></span></span></span><br />
If there ever was a boss Bishop's were never meant to fight this would be it.  Too bad we do it anyways xD.  The difficulty of this boss is a combination of things.  First off due to its non-existant vertical range, Angel Ray cannot hit any of the Wisemen or Bird statues while on the flat ground.  This means Bishops must use Big Bang on the Wisemen and Holy Arrow on the bird statues.  Ariel also is completely holy immune so a combination of teleport mastery with energy bolt yields the best DPS.  Lastly Pink Bean himself is holy strong which severely nerfs our damage. One thing to note is Pink Bean will not mass seduce if he is facing right.<br />
<br />
One of the most important things to know about this boss is that the two bird statues have a line of sight.  This sight extends from the bird statue to the golden orb at the base of the Wisemen. <br />
<img src="http://imageshack.us/a/img43/2168/pborb.png" loading="lazy"  alt="[Image: pborb.png]" class="mycode_img" /><br />
For this reason when the birds are active no one in the party should ever cross that orb until the statue is dead. Failing to stay behind the orb can cause the left bird to trigger damage reflect and the right bird to trigger seduce.  When you do cross after the bird dies, make sure you're fast about it. <br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">The order for killing is this:</span></span><br />
Left Wiseman (Stand on the platform to the right of the statue and use AR since the bird is inactive, You kill him twice)<br />
Cross Map<br />
Right Wiseman (Stand on the platform to the left of the statue and use AR since the bird is inactive, You kill him twice)<br />
Cross Map<br />
Left Wiseman (Don't cross the orb, Use Big Bang)<br />
Left Bird (Don't cross the orb, Use Holy Arrow)<br />
Cross Map<br />
Right Wiseman (Don't cross the orb, Use Big Bang)<br />
Right Bird (Don't cross the orb, Use Holy Arrow)<br />
Cross Map<br />
Left Wiseman (Don't cross the orb, Use Big Bang)<br />
Left Bird (Don't cross the orb, Use Holy Arrow)<br />
Cross Map<br />
Right Wiseman (Don't cross the orb, Use Big Bang)<br />
Right Bird (Don't cross the orb, Use Holy Arrow)<br />
Cross Map<br />
Left Wiseman (Don't cross the orb, Use Big Bang)<br />
Left Bird (Don't cross the orb, Use Holy Arrow)<br />
Ariel (Use Energy Bolt + Teleport Mastery)<br />
Pink Bean <br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Solo:</span></span></span></span><br />
There's no Bishop that I'm aware of in GMS that has been able to solo Pink Bean fully. Once we get our Hyper Skills it will be physically possible though.  We can however solo all the statues, though it require a very large amount of DPS to finish within the allotted 1 hour.<br />
The strategy is to use the order listed above.  The first time you fight the left and right Wisemen use Angel Ray since the birds are inactive.  Just stand on the platform next to the statue.  After that though, you need to use Big Bang for the Wiseman and Holy Arrow for the Bird Statues, making sure to never cross the golden orb at the base of the Wisemen until the bird on that side is dead.  Crossing it will trigger DR or Seduce depending on the side.  Keep this method up and it should be pretty straightforward.  Keep in mind the Zombify and try not to heal when next to an active left bird or right Wiseman. Also watch out for getting your keys reversed.  You don't want to accidentally cross the orb because went the wrong way. <br />
When you get to Ariel you'll find out that she in completely holy immune.  Thus, the maximum DPS you can do is using energy bolt with teleport mastery in-between each cast.  She will also zombify.<br />
This is where the journey ends for now.  I don't know how anyone could solo actual Pink Bean as of right now in GMS.  Once we get Hypers I'll add in the section about fighting actual Pink Bean.<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Party:</span></span></span></span><br />
For a party the order stays the same as listed above.  If you want to attack, it's the same method as solo; Big Bang for Wisemen and Holy Arrow for Birds.  Usually the party leader will yell out when everyone is supposed to cross.  Your job here is to Dispel and Buff your party and to not heal everyone to death.  Besides that it's pretty straightforward.  Once you get to Pink Bean the challenging part begins for your party.  After 90% HP Pink Bean will start to use damage reflect.  The animation looks like this <br />
[image=http://imageshack.us/a/img5/3334/pinkbeandr.png]<br />
and he casts it roughly every 43 seconds. I find it easier and safer to keep track of it using 40 seconds, as it's simpler to do the math with.  It lasts for 25 seconds so 15 seconds of him with no DR. Once it's 40 seconds from the time he last used DR everyone should stop attacking and the Phantom or Warrior in your party should crash.  Once the crash is confirmed everyone should attack, but watch for the DR animation so as to know when the next 40 seconds is up.  If you have a phantom they can use Pouvoir to steal Pink Beans's DR right when he casts it to give the party more attacking time.  With timing DR being the only real hard part everything else is pretty easy.<br />
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<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Chaos Pink Bean</span></span><br />
<br />
<img src="http://imageshack.us/a/img266/9237/8820100stuff.png" loading="lazy"  alt="[Image: 8820100stuff.png]" class="mycode_img" /><br />
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Spoiler</b><br />
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			<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Status' and Attacks:</span></span></span></span><br />
Dispel: Yes <br />
Damage Reflect: Yes <br />
Zombify: Yes<br />
Seduce: Yes<br />
1/1 Attack: Yes<br />
Potential Nullification: Yes<br />
Potion Lock: Yes, (On Chaos Munin)<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Parts:</span></span></span></span><br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Chaos Solomon the Wise (Left Statue)</span></span><br />
<img src="http://imageshack.us/a/img29/7879/chaossolomon.png" loading="lazy"  alt="[Image: chaossolomon.png]" class="mycode_img" /><br />
HP: 2,100,000,000<br />
Stun, Super Knockback, 1/1 Attack, Seal, Slow<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Chaos Rex the Wise (Right Statue)</span></span><br />
<img src="http://imageshack.us/a/img338/3750/chaosrex.png" loading="lazy"  alt="[Image: chaosrex.png]" class="mycode_img" /><br />
HP: 2,100,000,000<br />
Reverse Controls, Dispel, Zombify, 1/1 Attack, Super Knockback, Blind, Poison<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Chaos Hugin (Left Bird)</span></span> <br />
<img src="http://imageshack.us/a/img812/4735/chaoshugin.png" loading="lazy"  alt="[Image: chaoshugin.png]" class="mycode_img" /><br />
HP: 2,100,000,000<br />
Reverse Controls, Dispel, Zombify, 1/1 Attack, Super Knockback, Blind, Poison<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Chaos Munin (Right Bird)</span></span><br />
<img src="http://imageshack.us/a/img802/7474/chaosmunin.png" loading="lazy"  alt="[Image: chaosmunin.png]" class="mycode_img" /><br />
HP: 2,100,000,000<br />
Super Knockback, Seduce, Potion lock, Reverse Controls, Stun<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Chaos Ariel</span></span> <br />
<img src="http://imageshack.us/a/img259/9420/chaosariel.png" loading="lazy"  alt="[Image: chaosariel.png]" class="mycode_img" /><br />
HP: 2,100,000,000<br />
Zombify, HP Recover, Dispel, Poison, Magic Cancel, Weapon Cancel, Damage Reflect, Blind, Stun, Super Knockback, 1/1 Attack, HOLY IMMUNE<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Chaos Pink Bean</span></span><br />
<img src="http://imageshack.us/a/img266/9237/8820100stuff.png" loading="lazy"  alt="[Image: 8820100stuff.png]" class="mycode_img" /><br />
HP: 2,100,000,000 (14 Forms)<br />
Damage Reflect, Zombify, Seduce, Map Teleport, Dispel, Stun, Super Knockback, Seal, 1/1 Attack, Reverse Controls, Summons Mini Pink Beans, Transforms you into Pink Bean, Potential Nullification, HOLY STRONG<br />
<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Overview:</span></span></span></span><br />
I've only been on one Chaos Pink Bean run before and it didn't end up well.  One guy stepped over the golden orb and everyone got mass seduced. This by far the hardest boss in GMS right now with 14 forms of Pink Bean each with 2.1 billion HP.  <br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Solo:</span></span></span></span><br />
Yea.....this probably isn't happening anytime soon. =P<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Party:</span></span></span></span><br />
Your role in this party is to simply dispel and buff.  You're likely in an expedition with 20-30 people so keep your party all ready to go.  Also be ready to Res on command from the expedition leader.  I suppose you could try to attack a bit but our DPS already kind of sucks at PB due to having to use crappy skills like Big Bang and Holy Arrow. Again, make sure to not step over the gold orb, and only cross when the leader says to.  Every status effect you can think of will get thrown at you.  Potential Null, Stun, Zombify, DR, 1/1 and everything else.  That's about all you need to know for Chaos Pink Bean.  The order the statues get taken down is the same as normal Pink Bean so refer to that from the normal Pink Bean section, with the only difference being Chaos Pink Bean has a crap-ton of forms (14 to be exact).<br />
		</div>
	</div>
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Von Leon</span></span><br />
<img src="http://imageshack.us/a/img267/5241/8840000img.png" loading="lazy"  alt="[Image: 8840000img.png]" class="mycode_img" /><br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Spoiler</b><br />
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			HP: 550,000,000<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Status' and Attacks:</span></span></span></span><br />
Dispel: Yes <br />
Damage Reflect: Yes (When HP is under 70%)<br />
Zombify: No<br />
Seduce: No<br />
1/1 Attack: No<br />
Potential Nullification: Yes<br />
Potion Lock: No<br />
<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Overview:</span></span></span></span><br />
Von Leon isn't the most technically challenging bosses, but I find him to be quite annoying.  The reason for this is his particular set of attacks.  Von Leon will Dispel, Potential Cancel, Banish (Send you to another room), Damage Reflect when under 70% HP (7 second duration, 70 second cool down) and teleport around the map.  The most annoying thing in my opinion though is the fact that he summons mini-castle golems.  This normally wouldn't be too bad but when his HP is less than 50% he will start to consume these mobs, recovering massive amounts of HP.  The good thing about Von Leon though is if you die, you'll simple get sent to a different room, where you're free to rejoin the fight.  <br />
<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Solo:</span></span></span></span><br />
The only method I know of for a Bishop to solo him is brute force.  Just keep spamming Angel Ray and make sure to watch for the DR animation.  You can re-spawn but you'll lose valuable time, and re-buffing is annoying. When he summons the mini-Castle golems make sure to kill them as soon as possible.  Besides that there's not much to it.  It comes down to a pure DPS war between your Angel Ray and his healing.  That being said the faster you can kill the castle golems the better.  <br />
<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Party:</span></span></span></span><br />
There's two ways to go about this with a party.  If your party has enough DPS, just go all out and attack him, making sure to watch for DR.  If your party's DPS is somewhat lacking you can try and max out the spawn with boars.  By doing so, Von Leon will not be able to summon anymore castle golems and thus cannot heal.  Once maxed though only attackers with 1v1 skills will be able to attack because any mob attack will free up castle golem spawn.  Choose whatever method fits your party and go from there.  You as the Bishop don't really do that much as none of his status effects can be dispelled anyway.  Just buff and Shell your team and help attack VL and the mobs.  <br />
		</div>
	</div>
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Empress</span></span><br />
<img src="http://imageshack.us/a/img267/8057/8850011img.png" loading="lazy"  alt="[Image: 8850011img.png]" class="mycode_img" /><br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Spoiler</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Status' and Attacks:</span></span></span></span><br />
Dispel: No<br />
Damage Reflect: Yes <br />
Zombify: Yes<br />
Seduce: No<br />
1/1 Attack: No<br />
Potential Nullification: Yes<br />
Potion Lock:  30 second potion cool-down for the whole room.<br />
<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Parts:</span></span></span></span><br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Oz</span></span> <br />
<img src="http://imageshack.us/a/img829/5337/a6dc37682a5aa1968aa2e11.png" loading="lazy"  alt="[Image: a6dc37682a5aa1968aa2e11.png]" class="mycode_img" /><br />
v1:<br />
HP: 600,000,000<br />
Seal, Teleports around map, Summons Mobs, AoE Poison, Magic Attacks<br />
v2:<br />
HP: 1,650,000,000<br />
Same attacks as v1 but they hurt more.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Eckhart</span></span> <br />
<img src="http://imageshack.us/a/img109/1079/8850003img.png" loading="lazy"  alt="[Image: 8850003img.png]" class="mycode_img" /><br />
v1<br />
HP: 600,000,000<br />
Summons Mobs, Stun, Physical and Magic Attacks<br />
v2:<br />
HP: 1,650,000,000<br />
Same attacks as v1 but they hurt more.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Hawkeye</span></span> <br />
<img src="http://imageshack.us/a/img6/9172/8850004img.png" loading="lazy"  alt="[Image: 8850004img.png]" class="mycode_img" /><br />
v1<br />
HP: 600,000,000<br />
Weapon attack Enhancement, Summons Mobs, Physical Attacks<br />
v2:<br />
HP: 1,650,000,000<br />
Same attacks as v1 but they hurt more.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Irena</span></span> <br />
<img src="http://imageshack.us/a/img195/7633/8850002img.png" loading="lazy"  alt="[Image: 8850002img.png]" class="mycode_img" /><br />
v1:<br />
HP: 600,000,000<br />
Stuns, Summons Mobs, Super Knockback, Physical and Magic Attacks<br />
v2:<br />
HP: 1,650,000,000<br />
Same attacks as v1 but they hurt more.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Mihile</span></span><br />
<img src="http://imageshack.us/a/img43/194/8850000img.png" loading="lazy"  alt="[Image: 8850000img.png]" class="mycode_img" /><br />
v1<br />
HP: 600,000,000<br />
Weapon attack Enhancement, Summons Mobs, Physical Attacks<br />
v2: <br />
HP: 1,650,000,000<br />
Same attacks as v1 plus Mihile can now use damage reflect (70 Second Cooldown, 7 Second Duration) when his HP is under 70%.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Shinsoo</span></span><br />
<img src="http://imageshack.us/a/img835/3903/95da183a447f154eefa803e.png" loading="lazy"  alt="[Image: 95da183a447f154eefa803e.png]" class="mycode_img" /><br />
HP: 70,000,000<br />
Area Recover HP and MP (21m/150k), Mob Defense Skill<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Cygnus</span></span><br />
<img src="http://imageshack.us/a/img267/8057/8850011img.png" loading="lazy"  alt="[Image: 8850011img.png]" class="mycode_img" /><br />
HP: 2,100,000,000<br />
Area Heal  (840m HP)<br />
Banish (Sends you to another room)<br />
Zombify<br />
Potential Nullification<br />
Bomb Attack (Deals 20k AoE damage)<br />
Transforms you into a pig (Can't use skills or pots)<br />
Summons Instructors<br />
Damage Reflect (50k)<br />
Dark Genesis (AoE)<br />
Poison Mist<br />
Phoenix (AoE 10k per second)<br />
Tornado (1k per second)<br />
<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Overview:</span></span></span></span><br />
Cygnus is one of the biggest bosses in Maple right now next to Chaos Pink Bean and she is killed far more often due to Empress Equips being quite desirable (The armors are dropped by the v2's and the weapons are dropped by Cygnus herself).   The important thing to note is that while in Cygnus' Garden there is a 30 second potion cooldown.  This applies to every type potion, whether it is a normal HP/MP potion or a buff potion.  Healing familiars such as a giant snail do work, but they will use your 1 potion per 30 seconds, so it's usually not a good idea.  <br />
When you enter the garden, Empress Cygnus will awaken in the middle of the map.  After you hit her around a couple times she'll summon the v1 instructors one by one. One quick tip is Cygnus wont use her Tornado attack if she is facing right. Her Damage Reflect lasts 15 seconds and and has a cooldown of 80 seconds, though she doesn't follow the cooldown when you're in a party.<br />
<br />
During this phase Cygnus will summon the instructors one at a time, with the order being random.  The important thing to note is that while the instructor is out Cygnus will go to sleep, making you unable to hit her and her unable to do anything to you. She will awaken after each instructor dies to be able to summon another. Be sure to look at the skills each Instructor can use above so as to not be surprised.  After all the v1 instructors are killed the next step is to get Empress to under 50% HP.  Once she gets under 50% she will summon all the v2 instructors at once. Kill those and then all that left is Empress herself.  The annoying bit being that she will heal herself 35 times before you can kill her under the 10 minute marker.<br />
<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Solo:</span></span></span></span><br />
As far as I know, no GMS bishop has ever finished a v2 solo.  What is possible though is to solo the v1 instructors.  Once you enter the garden she will be in the middle.  Hit her around until she summons the v1 instructors.  The order she summons them will be random.  To be able to attempt this solo will take a considerable amount of damage range and character control.  The general strategy with this is to "kite" the instructors.  By this I mean luring the instructor towards you while you move away from them.  The easiest way to do this is to telecast Angel Ray backwards.  Once you hit the end of the wall reverse the direction and go the other way.  Continue the process again for each instructor.  <br />
The instructors that will probably give you problems are Oz, Irena, and Eckhart.  <br />
- Oz is annoying because she will teleport around the map.  Just keep trying to telecast away from her and be aware of where she teleports to.  <br />
-Eckhart and Irena are probably the most difficult due to their excessive use of stun attacks.  The only way to attempt to avoid this is skirting in and out of their range by telecasting.  Irena also has a super knockback skill she will use.  Being able to defeat them will require good character control along with potion management due to the 1 potion every 30 seconds restriction.  There's not much else to say about this.  It's probably going to be a lot of trial and error, but eventually you'll get it.<br />
<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Party</span></span></span></span><br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">V1's</span></span><br />
For the most part your job here will be support.  Make sure to buff and shell your party.  Also make sure to heal them during the v1's and v2's, as it's safe due to no zombify from the instructors.  With a party v1's should be pretty easy. In-between the v1 instructors when empress wakes up, she tends to use her pig transformation attack immediately from my experience.  Due to this I highly recommend using your shell at this point.  That way if your party turns into pigs, they'll be protected.    <br />
Once Empress comes out after v1's try not to use heal as she will zombify.  You might have to heal to save a party member at some point, but be mindful and only do it when you feel it is safe.  Keep in mind the zombify icon tends to lag.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">V2's</span></span> <br />
As of a semi-recent patch it seems that the instructors can no longer be knocked back. This makes it pretty hard to control all the mobs.  What your party will want to do though is separate Mihile from the other instructors due to his ability to use damage reflect when his HP is under 70%. If your party can successfully do this then you should have a tankier character solo Mihile.  Mihile's damage reflect lasts 7 seconds and has a 70 second cooldown.  Using this timing, you can also crash him. A Kaiser would probably the ideal character for the job, as Final Form ignores damage reflect and they have high damage output.  <br />
Your job as Bishop is to try and keep everyone free from status effects and alive.  If you have Mihile separated from the rest of the instructors, then you will be required to teleport between the two attacking groups and keep them dispelled.  Make sure to know the maximum range of your dispel because you ideally want to be far away enough that you can dispel your party without getting hit.  If someone dies make a judgment with your party whether to resurrect them now or wait in case someone else dies.  <br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Cygnus Herself</span></span> <br />
The fight here is a test of endurance.  She will heal herself 35 times before you will be able to kill her under the 10 minute marker.  Do your best as Bishop to keep everyone alive and dispelled.  Be aware of where all your party members are and the status of their HP.  When in a party Empress' damage reflect timing is completely random meaning she can use it whenever she feels like.  For this reason, your party should only be attacking her when shes Binded, Crashed, or in the middle of an attack animation.  The DR will always reflect 50k at the alive character with the lowest HP at the time.  That's about all you really need to know.  Just be patient and try to help your party the best you can.<br />
		</div>
	</div>
<br />
<span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-size: 7pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Area Bosses/Easy Solo Bosses</span></span></span></span><br />
The following bosses are the popular area bosses and bosses that do not need a party.<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Dodo</span></span><br />
<img src="http://imageshack.us/a/img202/2196/8220004img.png" loading="lazy"  alt="[Image: 8220004img.png]" class="mycode_img" /><br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Spoiler</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			HP: 11,750,000<br />
Dispel: No<br />
Damage Reflect: No<br />
Zombify: No<br />
Seduce: No<br />
1/1 Attack:No<br />
Potential Nullification: No<br />
Potion Lock: No<br />
<br />
Dodo is pretty simple.  Just spam Angel Ray to kill him.  He really doesn't have any special tricks that you need to worry about.<br />
		</div>
	</div>
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Lilynouch</span></span><br />
<img src="http://imageshack.us/a/img651/2743/monsters484.png" loading="lazy"  alt="[Image: monsters484.png]" class="mycode_img" /><br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Spoiler</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			HP: 16,000,000<br />
Dispel: No<br />
Damage Reflect: Yes<br />
Zombify: No<br />
Seduce:No<br />
1/1 Attack:No<br />
Potential Nullification: No<br />
Potion Lock: No<br />
<br />
Lilynouch is probably the most annoying of the Temple of Time area bosses to fight.  There are two things to keep in mind, but other than that he is pretty simple.  <br />
<br />
-The first thing is that he will use damage reflect.  When he does activate DR it will be quite obvious though.  His body will glow purple.  Just stop attacking and wait it out.  Always keep an eye out for the DR animation.  <br />
<br />
-The second thing to know is that when Lilynouch jumps in the air if you are on the ground when he lands, you'll get super knockbacked.  To avoid this, simply jump when Lilynouch is about to land.  <br />
<br />
Other than that just spam Angel Ray and you should be fine.<br />
		</div>
	</div>
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Lyka</span></span><br />
<img src="http://imageshack.us/a/img221/6778/8220006img.png" loading="lazy"  alt="[Image: 8220006img.png]" class="mycode_img" /><br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Spoiler</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			HP: 20,500,000 <br />
Dispel: No<br />
Damage Reflect: No<br />
Zombify: No<br />
Seduce: Yes<br />
1/1 Attack: No<br />
Potential Nullification: No<br />
Potion Lock: No<br />
<br />
The only real thing you need to keep in mind is that Lyka can seduce you.  This really isn't an issue though unless your HP/MP is low enough that Temple of Time mobs will kill you as Lyka really doesn't do anything to you afterwards.  Just spam Angel Ray and you should finish no problem.<br />
		</div>
	</div>
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Manon</span></span><br />
<img src="http://imageshack.us/a/img23/115/8180000img.png" loading="lazy"  alt="[Image: 8180000img.png]" class="mycode_img" /><br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Spoiler</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			HP: 3,700,000<br />
Dispel: Yes<br />
Damage Reflect: No<br />
Zombify: No<br />
Seduce:No<br />
1/1 Attack: Yes<br />
Potential Nullification: No<br />
Potion Lock: No<br />
<br />
This fight is significantly easier than it used to be before due to magic guard being unable to be dispelled.   Just spam Angel Ray and you should have no issue.  The only annoying thing is your buffs will get dispelled sometimes and Manon will 1/1 attack on occasion. Stand on top of Manon to avoid getting dispelled if you're worried about that. Just rebuff and use potions accordingly and you'll be fine.  <br />
		</div>
	</div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Griffey</span></span><br />
<img src="http://imageshack.us/a/img29/8840/8180001img.png" loading="lazy"  alt="[Image: 8180001img.png]" class="mycode_img" /><br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Spoiler</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			HP: 3,700,000<br />
Dispel: Yes	<br />
Damage Reflect: No<br />
Zombify: No<br />
Seduce: No<br />
1/1 Attack: Yes<br />
Potential Nullification: No<br />
Potion Lock: No<br />
<br />
This fight is exactly the same as Manon.   Just spam your attack and you should have no issue.  The only annoying thing is your buffs will get dispelled sometimes and Griffey will 1/1 attack on occasion.  If you stand ontop of Griffey you should be able to avoid getting dispelled. Just rebuff and use potions accordingly and you'll be fine.  <br />
		</div>
	</div>
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Pianus</span></span><br />
<img src="http://imageshack.us/a/img32/1249/8510000img.png" loading="lazy"  alt="[Image: 8510000img.png]" class="mycode_img" /><br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Spoiler</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			HP: Right: 30,000,000 / Left: 24,000,000<br />
Dispel: Yes	<br />
Damage Reflect: No<br />
Zombify: No<br />
Seduce:No<br />
1/1 Attack: Yes<br />
 Potential Nullification: No<br />
Potion Lock: No<br />
<br />
Pianus isn't too bad.  The hardest part is finding one. The annoying things to look out for are 1/1 attack and dispel.  He summons blood booms and giant concrete blocks, but those shouldn't kill you unless your HP/MP is awkwardly low for some reason.  There's two Pianus' that spawn in the map at different times.  The only really difference is the right one has 6 million more HP.<br />
<br />
		</div>
	</div>
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Papulatus</span></span><br />
<img src="http://imageshack.us/a/img28/5589/8500001img.png" loading="lazy"  alt="[Image: 8500001img.png]" class="mycode_img" /><br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Spoiler</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			HP: 1st Form 23,000,000 / 2nd Form 1,590,000<br />
Dispel: Yes<br />
Damage Reflect: No<br />
Zombify: No<br />
Seduce: No<br />
1/1 Attack: Yes<br />
Potential Nullification: No<br />
Potion Lock: No<br />
<br />
Papulatus is incredibly easy.   The only annoying things he will do is 1/1, dispel and hid in his shell.  When he's hiding in his shell, you cannot attack him.  Just spam Angel Ray and you should be fine.  If you have a Mihile Link Skill for stance you can use knock Papulatus to the left corner and stand on the platform on the far left.  While standing on this platform, you will not get dispelled.  <br />
		</div>
	</div>
<br />
<span style="font-family: Comic Sans MS;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: 4pt;" class="mycode_size">Upcoming Bosses to be added to this guide</span></span></span></span><br />
Magnus  (As soon as I get more information and get to go on a couple runs myself)<br />
<br />
<span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-size: 7pt;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Conclusion</span></span></span></span><br />
This guide is something that I've been wanting to make for awhile.  I hope that people like it and find it useful.  Maybe now finding information on bosses won't require people to go to a million different sites piecing together information as they go.  I also made this guide just to give back the Bishop community.  I know a lot of Bishops often have a lot of questions regarding bossing, and hopefully this alleviates some of them.  As stated in the intro feel free to PM me with any questions at all =].  I'll try my best to update this guide with more bosses and changes as they're released in GMS.<br />
<br />
<span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-size: 4pt;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Credits and Legal Stuff</span></span></span></span><br />
Thanks to everyone I've talked to that has helped me with get information (you know who you are =P). Also thanks to the countless Bishops over the years who I've talked to and watched bossing videos of.  This guide is a accumulation of things I've learned from them along with things I've discovered along the way.<br />
<br />
Special thanks to:<br />
Southperry, Hidden-Street and Bannedstory for extractions and to Perpetual for being awesome.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">This guide is only approved for use on Southperry.net and BasilMarket.  If you want to use it somewhere else PM me and I'll talk with you.</span></span>]]></description>
			<content:encoded><![CDATA[<img src="http://imageshack.us/a/img805/5745/finalbanerediitsfinal.png" loading="lazy"  alt="[Image: finalbanerediitsfinal.png]" class="mycode_img" /><br />
<span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-size: 7pt;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Introduction:</span></span></span></span><br />
I decided to write this guide to help my fellow Bishops in the community.  I've noticed while playing that many Bishops have numerous question regarding bossing and our role during each boss.  The problem up until now has been that the information has been scattered across numerous forums and website.  Hopefully that will all change now.<br />
<br />
<span style="font-family: Comic Sans MS;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: 4pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">What you can find in this guide:</span></span></span></span><br />
- Important information that Bishops need to know regarding all the major bosses in Maplestory.  This includes all the stats, attacks, HP, and status effects of the bosses. Be aware that this means I've left out some information that I felt was irrelevant to a Bishop.<br />
<br />
- For each boss I will cover an overview of the boss, strategies for both party and solo bossing and your role at each boss.<br />
<br />
<span style="font-family: Comic Sans MS;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: 4pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">What YOU can do to help improve this guide:</span></span></span></span><br />
-When making this guide I went through a lot of data, and as such I'm bound to have made some mistakes.  If there's anything you feel is incorrect or needs fixing PLEASE leave a comment below or PM me so I can fix it. Yes this includes Typos. =P<br />
<br />
-Also if there's anything you would like to see added to this guide such as more bosses or tips, feel free to let me know and I'll try to get on it as best I can.<br />
<br />
<span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-size: 7pt;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Basic Tips, Advice and Bishop Know-how:</span></span></span></span><br />
- Try to get as much Status Resistance as you can, as it will really help you out when bossing.  You start off with a pretty big 40% from Bahamut and can get more from maxing willpower combined with some demon slayer character cards. Upcoming Hyperskills will give us some more also.<br />
<br />
-One trick to maximize damage is to teleport in-between casts of Angel Ray.  If you do it right it shouldn't slow you down, and teleport mastery will be doing damage.<br />
<br />
-Remember that Bishop Magic Guard can no longer be dispelled.<br />
<br />
-I suggest getting a Mihile to level 70 for the link skill.  It's really useful. <br />
<br />
<span style="font-family: Comic Sans MS;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: 4pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Status Symbols:</span></span></span></span><br />
One thing I feel that every Bishop should know is the status symbols.  Knowing what each of these do if vital to playing a good supporting role in your party. Unless stated otherwise below all these status' can be removed using dispel.<br />
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Click to see status symbols</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<img src="http://imageshack.us/a/img26/5462/seali.png" loading="lazy"  alt="[Image: seali.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Seal:</span> While sealed no skills except for dispel may be used.<br />
<br />
<img src="http://imageshack.us/a/img26/7531/darknessj.png" loading="lazy"  alt="[Image: darknessj.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Darkness:</span> Makes it so your accuracy is reduced to 25%.  This does not affect mage accuracy.<br />
<br />
<img src="http://imageshack.us/a/img826/8100/weaken.png" loading="lazy"  alt="[Image: weaken.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Weaken:</span> Makes it so you cannot jump.<br />
<br />
<img src="http://imageshack.us/a/img21/6743/curset.png" loading="lazy"  alt="[Image: curset.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Curse:</span> Makes it so you only receive 50% EXP.<br />
<br />
<img src="http://imageshack.us/a/img405/7686/stunf.png" loading="lazy"  alt="[Image: stunf.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Stun:</span> Makes it so you cannot move or use skills. Cannot be dispelled.<br />
<br />
<img src="http://imageshack.us/a/img201/2267/posion.png" loading="lazy"  alt="[Image: posion.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Poison:</span> Slowly drains away your HP.<br />
<br />
<img src="http://imageshack.us/a/img12/3633/slowz.png" loading="lazy"  alt="[Image: slowz.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Slow:</span> Slows your movement speed.<br />
<br />
<img src="http://imageshack.us/a/img853/9745/seduce.png" loading="lazy"  alt="[Image: seduce.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Seduce:</span> You lose control of your character and will randomly walk and jump.  You cannot use potions during seduce (except for cleansing potions). Cannot be dispelled, must use Hero's Will.<br />
<br />
<img src="http://imageshack.us/a/img690/2613/zombify.png" loading="lazy"  alt="[Image: zombify.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Zombify:</span> Makes it so Heal will damage yourself and your party members.  Also reduces healing potions effectiveness by 50%. Cannot be dispelled.<br />
<br />
<img src="http://imageshack.us/a/img546/4840/joystick.png" loading="lazy"  alt="[Image: joystick.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Joystick Curse:</span> Makes it so you take damage whenever you move.<br />
<br />
<img src="http://imageshack.us/a/img651/753/reversec.png" loading="lazy"  alt="[Image: reversec.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Reverse Keys:</span> Reverses all your controls. Cannot be dispelled.<br />
<br />
<img src="http://imageshack.us/a/img845/7255/potzi.png" loading="lazy"  alt="[Image: potzi.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Potion Lock:</span> Makes it so you cannot use any potions.<br />
<br />
<img src="http://imageshack.us/a/img138/6527/potential.png" loading="lazy"  alt="[Image: potential.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Potential Nullification:</span> Nullifies all of your potential lines.  Cannot be dispelled.<br />
<br />
<img src="http://imageshack.us/a/img585/106/wepup.png" loading="lazy"  alt="[Image: wepup.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Weapon Cancel:</span> Makes target immune to weapon based attacks. <br />
<br />
<img src="http://imageshack.us/a/img825/7919/magiccancel.png" loading="lazy"  alt="[Image: magiccancel.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Magic Cancel:</span> Makes target immune to magic based attacks. <br />
<br />
<img src="http://imageshack.us/a/img32/3827/82406707.png" loading="lazy"  alt="[Image: 82406707.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Damage Reflect:</span> Target is immune to all attacks, and will reflect any incoming attacks back.<br />
<br />
<img src="http://imageshack.us/a/img713/7683/magdr.png" loading="lazy"  alt="[Image: magdr.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Magic Damage Reflect:</span> Target is immune to all magic attacks, and will reflect any incoming magic attacks back.<br />
<br />
<img src="http://imageshack.us/a/img824/343/wepdr.png" loading="lazy"  alt="[Image: wepdr.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Weapon Damage Reflect:</span> Target is immune to all weapon attacks, and will reflect any incoming weapon attacks back.<br />
		</div>
	</div>
<br />
<span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-size: 7pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Main Bosses</span></span></span></span><br />
The following are the main bosses of Maplestory.  If you're reading this guide chances are you came for information regarding these.<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Zakum</span></span><br />
<img src="http://imageshack.us/a/img507/7555/normalzakum.png" loading="lazy"  alt="[Image: normalzakum.png]" class="mycode_img" /><br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Spoiler</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-size: 4pt;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Status' and Attacks:</span></span></span></span><br />
Dispel: No<br />
Damage Reflect: No<br />
Zombify: No<br />
Seduce: No<br />
1/1 Attack: Yes (During Bodies)<br />
Potential Nullification: No<br />
Potion Lock: No<br />
<br />
<span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-size: 4pt;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Parts:</span></span></span></span><br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Arm 1:</span></span> <br />
HP: 33,000,000 <br />
Absorbs HP &amp; MP<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Arm 2:</span></span> <br />
HP: 33,000,000<br />
Absorbs HP &amp; MP<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Arm 3:</span></span><br />
HP: 22,000,000 <br />
Fire and Poison magic attacks.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Arm 4:</span></span> <br />
HP: 22,000,000 <br />
Ice and Lightning Magic Attacks<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Arm 5:</span></span> <br />
HP: 27,500,000 <br />
Inflicts Curse, Seal, Weaken<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Arm 6:</span></span> <br />
HP: 30,000,000 <br />
Heals 50k HP to all arms every 30 seconds. Power Up, Weapon Defense Up, Magic Defense Up<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Arm 7:</span></span> <br />
HP: 25,300,000 <br />
Slams arm on ground to deal damage<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Arm 8:</span></span><br />
HP:25,300,000 <br />
Slams arm on ground to deal damage<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Body 1:</span></span> <br />
HP: 66,000,000 <br />
Weapon Cancel, Magic Cancel, Heal, Absorb HP and MP, Summons Mobs <br />
-Lightning attack that does damage and seals everyone it hits.<br />
-Fire pillars that fall from the ceiling stunning anyone it hits.<br />
-1/1 attack.  Reduces your HP And MP to 1. The animation for this is pretty obvious. It is a white orb that flashes over Zakums body.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Body 2:</span></span> <br />
HP: 88,000,000 <br />
-Same attacks as body 1.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Body 3:</span></span> <br />
HP: 110,000,000 <br />
-Same attacks as bodies 2 and 3.<br />
<br />
<span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-size: 4pt;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Overview:</span></span></span></span><br />
Zakum has become somewhat of a joke after Big Bang.  He can easily be defeated in mere minutes even for a solo Bishop with little to mid funding.  <br />
<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Solo: </span></span></span></span><br />
        The strategy here is just to attack.  None of the arms or bodies really do anything that could kill you assuming you pot after each hit.  The things to watch out for are 1/1 Attack, Seal, and Stun from the fire pillars that will fall down.  If you really want to be safe take out Arm 5 and 6 first as they are the most annoying.  Arm 5 curse, seals, and weakens, and Arm 6 heals 50k HP every 30 seconds, and gives Weapon and Magic attack buffs to the arms.  <br />
<br />
	Just spam Angel Ray for the most part.  During the arms, if you position yourself right, Angel Ray will not only hit the arms in front of you, but also the arms on the other side.  The Mihile link skill can help a lot during this part.  As long as you use potions after every 1/1 attack the bodies shouldn't give you any issue.  <br />
<br />
<span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-size: 4pt;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Party:</span></span></span></span><br />
	I don't really know anyone who still goes to Zakum in a party, but if you wanted to the only thing you really need to do is attack and dispel your party members when they get sealed, weakened etc.  Make sure to keep the party buffs up as well, though most of the time, the buffs last longer than the boss run.  xD<br />
		</div>
	</div>
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Chaos Zakum</span></span><br />
<img src="http://imageshack.us/a/img94/5985/chaoszakum.png" loading="lazy"  alt="[Image: chaoszakum.png]" class="mycode_img" /><br />
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			<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Status' and Attacks:</span></span></span></span><br />
Dispel: Yes<br />
Damage Reflect: No<br />
Zombify: Yes (Only During Bodies)<br />
Seduce: Yes (Arm 5, and Bodies 1 and 2)<br />
1/1 Attack: Yes (During Bodies)<br />
Potential Nullification: No<br />
Potion Lock: Yes<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Parts:</span></span></span></span><br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Arm 1:</span></span> <br />
HP: 264,000,000<br />
Magic Attacks, Dispel, Reverse Keys, MP Drain<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Arm 2:</span></span> <br />
HP: 264,000,000<br />
Magic Attacks, Dispel, Reverse Keys, MP Drain<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Arm 3:</span></span> <br />
HP: 176,000,000<br />
Magic Attacks, Poison Mist<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Arm 4:</span></span> <br />
HP: 176,000,000<br />
Magic Attacks, Physical Attacks, Joystick curse (Does damage if you move, Can be dispelled)<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Arm 5:</span></span><br />
HP: 220,000,000<br />
Seal, Darkness, Weakness, Seduce, Curse<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Arm 6:</span></span> <br />
HP: 240,000,000<br />
Heal, Magic Attack and Defense Up, Physical Attack and Defense Up<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Arm 7:</span></span> <br />
HP: 202,400,000<br />
Physical Attack<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Arm 8:</span></span> <br />
HP: 202,400,000<br />
Physical Attack<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Body 1:</span></span> <br />
HP: 748,000,000<br />
Weapon Cancel, Magic Cancel, Area Heal, Summons Mobs, Zombify, Potion Lock,<br />
-Lightning attack that does damage and seals everyone it hits.<br />
-Fire pillars that fall from the ceiling stunning anyone it hits.<br />
-1/1 attack. Reduces your HP And MP to 1. The animation for this is pretty obvious. It is a white orb that flashes over Zakums body.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Body 2:</span></span> <br />
HP: 904,000,000<br />
-Same attacks as Body 1 except now Chaos Zakum can Seduce.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Body 3:</span></span> <br />
HP: 1,280,000,000<br />
-Same attacks as Body 2.<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Overview: </span></span></span></span><br />
The same general attacking strategies apply for normal Zakum.  The only difference is that Chaos Zakum is a lot more annoying.  He'll dispel, 1/1, and seal pretty frequently.  Infrequently during the bodies he will use potion lock, but this can be dispelled so it isn't that much of an issue.<br />
<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Solo:</span></span></span></span><br />
Trying to solo Chaos Zakum may seem intimidating, but it's really not all that bad once you understand all of his attacks.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Arms</span></span><br />
To start, take out Arm 5 first, so you don't have to worry about Seduce.  Then take out Arms 1 and 2 next, so that dispel doesn't annoy you.  After that it's smooth sailing until the bodies. Remember it is okay to use heal during this section because of no zombify.  <br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Bodies</span></span><br />
This is where things get tricky.  First things first, make sure to never use heal.  In my experience the icon for Zombify lags so trying to time it is an unnecessary risk.  Also make sure to keep track of your character so that when your keys get reversed you don't end up walking the wrong way. <br />
 <br />
The real challenge of this fight is when Zakum uses Seduce and the 1/1 Attack immediately afterwards.  Due to not being able to use potions during seduce, this combination of attacks is quite deadly.  You have two options to try and avoid this:<br />
<br />
       - One is to use Hero's Will right away in fear of a 1/1 (You can't use Hero's Will after 1/1 due to no MP) <br />
               or <br />
       -  Try and wait until you see the Zakum's 1/1 animation to use Hero's Will.  <br />
<br />
Obviously the second method is preferred, but requires you to be paying attention to animations quite carefully and respond really fast.  Having Cleansing potions or a very high amount of Status Resistance makes this a lot easier. The last tip is to always have Holy Magic Shell up whenever possible.  Zakum's seduce animation happens way too fast to try and time shell right before it.  It's easier and more effective to just use shell as soon as it's off cool-down.  Beside that tricky part the rest of Chaos Zakum is just dealing enough damage to finish within the 90 minute time limit.<br />
<span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-size: 4pt;" class="mycode_size"><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Party:</span></span></span></span><br />
During arms it is okay to use Heal, but during the body do not use Heal due to Zombify except for in certain circumstances listed below.<br />
           <br />
          In a party, your role is to dispel your party and keep Advanced Bless up.  You're also going to be responsible for keeping your party alive when seduced.   Chaos Zakum will only seduce the first 5 people to enter the altar unless one of those 5 dies.  Due to this Bishops should enter the altar last.  Save you're Holy Magic Shell for when your party get seduced.  If it is on cooldown for some reason, this is a time that if would be safe to use heal during the body.  As far as I know, Chaos Zakum will not use zombify when seducing (Need Confirmation).  Chaos Zakum also infrequently uses potion lock during the bodies. This can be dispelled though so it's not too troublesome.  This is mainly all there is to a party run.  If you have decent damage and can manage it all, you could also attack, though during the bodies dispelling is probably a better idea.  <br />
		</div>
	</div>
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Horntail</span></span><br />
<img src="http://imageshack.us/a/img534/4871/horntail.png" loading="lazy"  alt="[Image: horntail.png]" class="mycode_img" /><br />
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			<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Status' and Attacks:</span></span></span></span><br />
Dispel: Yes (Black Wyverns will also dispel you)<br />
Damage Reflect: No<br />
Zombify: No.<br />
Seduce: Yes<br />
1/1 Attack: Yes<br />
Potential Nullification: No<br />
Potion Lock: No<br />
<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Parts:</span></span></span></span><br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Preliminary Head 1:</span></span><br />
HP: 330,000,000<br />
Weapon Cancel, Magic Cancel, Summon Mobs, Seduce, Super Knockback Skill (Magic Attack), Physical Attacks, 1/1 Attack<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Preliminary Head 2:</span></span><br />
HP: 330,000,000<br />
Weapon Cancel, Magic Cancel, Summon Mobs, Seduce, Super Knockback Skill (Magic Attack), Magic Attacks, 1/1 Attack<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Horntail's Left Head:</span></span><br />
HP: 330,000,000<br />
Weapon Cancel, Magic Cancel, Summon Mobs, Magic and Physical Attacks, 1/1 Attack<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Horntail's Middle Head:</span></span><br />
HP: 490,000,000<br />
Weapon Cancel, Magic Cancel, Summon Mobs, Magic and Physical Attacks, Dispel, 1/1 attack<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Horntail's Right Head:</span></span><br />
HP: 330,000,000<br />
Weapon Cancel, Magic Cancel, Summon Mobs, Magic Attacks, 1/1 attack<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Horntail's Left Arm:</span></span><br />
HP: 230,000,000<br />
Dispel, Seduce, MP Burn, Reduces Physical Damage<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Horntail's Right Arm:</span></span><br />
HP: 230,000,000<br />
Seal, Blind, Decreases Magical Damage, Seduce, Weakness, MP Burn<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Horntail's Wings:</span></span><br />
HP: 270,000,000<br />
Summons Mobs, Recovers HP, Increases Weapon and Magic Damage<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Horntail's Legs:</span></span><br />
HP: 130,000,0000<br />
Super Knockback Attack, Stun Attack<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Horntail's Tail:</span></span><br />
HP: 80,000,000<br />
Super Knockback Attack, Poison's People in Area<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Overview:</span></span></span></span><br />
Horntail has also become quite easy.  He can be easily soloed and taking a party can often be overkill. Horntail is setup across 3 rooms.  The first room contains the first preliminary head.  After that is defeated you move to another room with the second preliminary head.  Once that is completed you move into the main chamber where actual Horntail awaits.  <br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Solo:</span></span></span></span><br />
	Soloing horntail is not as difficult as one might expect.  The first time I attempted it, I overestimated him greatly and was stuck waiting like 20 minutes for drops. <br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Preliminary Heads</span></span><br />
These heads are pretty easy, and you can just spam Angel Ray.  This room does have a weird lag that makes all of your attacks feel sticky.  This can be mitigated by standing on the platform behind the head once it spawns.  Alternating Mihile's Link skill with Holy Magic Shell should make it so you don't fall off the platform that often.  The only other thing to note is that these preliminary heads can use seduce.  You can normally just wait it out though since normally the preliminary heads don't like to 1/1 too often, but be aware that they can use it. <br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Main Chamber</span></span><br />
This is where the real fight begins.  Hit the purple rock on the right side a couple times to summon Horntail.  Start on the left side of Horntail and spam Angel Ray.  From this position you should be hitting both the Tail and Legs at the same time.  By staying on the left you also avoid the tail's touch damage which can be pretty hefty.  Once the legs and tail are done there are two different approaches you can take.  This stems from the fact that Horntail will not drop any items upon death until 30 minutes from the time he was summoned (Unless you are in a party of at least 6). These approaches are:<br />
<br />
1)	The first strategy is to start attacking the right and left arms next.  The idea behind this is to kill the only part of Horntail that can seduce, thus making the fight significantly easier.  From there you move on to the heads, ultimately leaving one head alive until the timer hits 30 minutes after summon.  The problem with this method is that leaving a head alive means you will be taking damage during the waiting time which can be annoying.  I suggest this method for people who have trouble with seduce and are going to use more than 30 minutes to kill Horntail.  <br />
Order: Legs+Tail &gt; Arms+Wings &gt; Heads<br />
<br />
2)	The other strategy is to leave an arm for last.  By doing so, you can comfortably wait out the timer while not having to worry about attacks.  (The arm will not attack you and seduce won't matter once there's nothing left to damage you). The downside to this is you might get seduced at any time during the fight, which could be fatal.  I suggest this method for people with high amounts of status resist, and people who can kill Horntail very quickly.  <br />
Order: Legs+Tail &gt; 1 Arm+Wings &gt; Heads &gt; Other Arm<br />
<br />
Now for the actual fight information.  The only real difficulty is dealing with Seduce plus a 1/1 attack.  The trick to this is to leave the Cornians that Horntail summons alone.  By doing this, if you get seduced you will take touch damage from the Cornians which will give you invincibility frames, hopefully letting you avoid a 1/1 attack.  For this reason I suggest leaving Bahamut and teleport mastery off.  Obviously, using method 1 described above helps avoid this situation most of the time.  Besides that everything is pretty easy.  The only head that might give you issue is the top right one.  This is because you can only hit it with Angel Ray from one tiny platform and you often fall off.  Using the Mihile Link Skill and Shell should help with that though.<br />
<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Party:</span></span></span></span><br />
If you go in a party there's only a couple things to keep in mind.  First is that usually horntail seduces in the order people entered the cave.  As of late Horntail seems to be seducing quite randomly sometimes so I don't really know what the deal is.  Regardless you as the Bishop should try to enter the cave last to be safe.  This applies to the all 3 sections of the cave.  <br />
<br />
The things to look out for are Seduce, Dispel, and other status ailments.  Make sure to buff and Dispel your party appropriately.  When they get seduced heal them or use shell.  The order for killing should be Legs+Tail&gt;Arms+Wings&gt;Heads as you will get drops in a party of 6 without having to wait.  Watch out for the Black Wyverns which sometimes also dispel if they bump into you.  Besides that everything should be pretty easy.<br />
		</div>
	</div>
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Chaos Horntail</span></span><br />
<img src="http://imageshack.us/a/img685/4458/horntailchaosa.png" loading="lazy"  alt="[Image: horntailchaosa.png]" class="mycode_img" /><br />
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			<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Status' and Attacks:</span></span></span></span><br />
Dispel: Yes (Black Wyverns will also dispel you)<br />
Damage Reflect: Yes (Right Head will Magic Reflect, Left Head will Physical Reflect | Happens only when HP is under 50%)<br />
Zombify: Yes<br />
Seduce: Yes<br />
1/1 Attack: Yes<br />
Potential Nullification: No<br />
Potion Lock: No<br />
<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Parts:</span></span></span></span><br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Chaos Horntail's Preliminary Head 1:</span></span><br />
HP: 1,650,000,000<br />
Weapon Cancel, Magic Cancel, Summon Mobs, Seduce, Super Knockback Skill (Magic Attack), Physical Attacks, 1/1 Attack<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Chaos Horntail's Preliminary Head 2:</span></span><br />
HP: 1,650,000,000<br />
Weapon Cancel, Magic Cancel, Summon Mobs, Seduce, Super Knockback Skill (Magic Attack), Magic Attacks, 1/1 Attack<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Chaos Horntail's Left Head:</span></span><br />
HP: 1,650,000,000<br />
Weapon Cancel, Magic Cancel, Summon Mobs, Magic and Physical Attacks, Physical Damage Reflect, Zombify, 1/1 Attack<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Chaos Horntail's Middle Head:</span></span><br />
HP: 1,950,000,000<br />
Weapon Cancel, Magic Cancel, Summon Mobs, Magic and Physical Attacks, Dispel, 1/1 Attack. Reverse Controls, Stun Attack<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Chaos Horntail's Right Head:</span></span><br />
HP: 1,650,000,000<br />
Weapon Cancel, Magic Cancel, Summon Mobs, Magic Attacks, 1/1 attack, Zombify, Magic Damage Reflect<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Chaos Horntail's Left Arm:</span></span><br />
HP: 1,150,000,000<br />
Dispel, Seduce, MP Burn, Reduces Physical Damage<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Chaos Horntail's Right Arm:</span></span><br />
HP: 1,150,000,000<br />
Seal, Blind, Decreases Magical Damage, Seduce, Weakness, MP Burn, Potion Block<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Chaos Horntail's Wings:</span></span><br />
HP: 1,350,000,000<br />
Summons Mobs, Recovers HP, Increases Weapon and Magic Damage<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Chaos Horntail's Legs:</span></span><br />
HP: 650,000,000<br />
Super Knockback Attack, Stun Attack<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Chaos Horntail's Tail:</span></span><br />
HP: 450,000,000<br />
Super Knockback Attack, Poison's People in Area<br />
<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Overview:</span></span></span></span><br />
This is something that I have not yet personally tried.  So I will be using information I've gathered from talking with people and watching videos.   I'll update this with more insight when I get around to trying it myself, though most of it should be pretty similar to normal Horntail.<br />
<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Solo:</span></span></span></span><br />
The first thing that should be on your mind is the actual hardest part of this fight, the staggering amount of HP he has.  Compared to the combined 2.75 billion HP of normal Horntail, the 13.3 billion of Chaos Horntail is nothing to laugh at.  Once you decide to do this, you're in for the long haul.  While the amount of HP might be intimidating, don't worry, CHT shares a lot of the same properties as normal HT. <br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Preliminary Heads:</span></span><br />
The approach for this is the same as regular HT.  Stand on the platform behind the head to avoid the room lag and spam Angel Ray using Shell and Mihile Link Skill as often as possible.  You will get seduced during this part most likely but you should be OK as long as you watch out for the 1/1 attack.  Use Hero's Will if needed.  Other than that this part is pretty basic.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Main Chamber:</span></span><br />
The best way to look at Chaos Horntail is as just a larger (HP wise) normal Horntail that does more damage.  The things to look out for are Zombify from the left and right head, along with the seduce from the two arms.  One thing you'll need to be aware of is that the right head will start to Magic Damage Reflect after 50% hp. This reflect will last for 7 seconds and have a cool down of 60 seconds, so make sure to keep track of when he uses it.  He will reflect about 5000 plus or minus 5000 damage so it's possible to tank the reflect unlike some other bosses, as long as you have enough HP.  Just make sure when you attack the left and middle heads, your Angel Ray doesn't accidentally poke the right head.  Keeping the Cornians Horntail summons alive is really important here so turn off teleport mastery and Bahamut.  You're going to get seduced a lot and having the Cornians hit you can prevent you from getting 1/1 attacked.  I would suggest going in this order: Legs+Tail &gt; Arm+Wings &gt; Left+Middle Head &gt; Right Head.<br />
<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Party:</span></span></span></span><br />
Your role here is exactly the same as normal HT except don't use heal while the right and left heads are alive.  I'm pretty sure Chaos Horntail seduces in the order people entered the cave just like normal HT.  As of late Horntail seems to be seducing quite randomly sometimes so I don't really know what the deal is.  Regardless you as the Bishop should try to enter the cave last to be safe.  This applies to the all 3 sections of the cave.  <br />
The things to look out for are Seduce, Dispel, and other status ailments.  Make sure to buff and Dispel your party appropriately.  When they get seduced follow them and use Holy Magic Shell. Only heal if you're ABSOLUTELY sure there's no zombify.  There is a chance for mass seduce when his HP is less than 30% so look out for that.  Watch out for the Black Wyverns which sometimes also dispel if they bump into you.  The order for killing should be Legs+Tail &gt; Arms+Wings &gt; Heads with the Magic Users attacking the left head and the Weapon Users attacking the right so as to avoid the damage reflect.  Besides that everything else should be pretty self explanatory.  <br />
		</div>
	</div>
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Pink Bean</span></span><br />
<br />
<img src="http://imageshack.us/a/img404/6170/8820100img.png" loading="lazy"  alt="[Image: 8820100img.png]" class="mycode_img" /><br />
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
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			<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Status' and Attacks:</span></span></span></span><br />
Dispel: Yes <br />
Damage Reflect: Yes <br />
Zombify: Yes<br />
Seduce: Yes<br />
1/1 Attack: Yes<br />
Potential Nullification: No<br />
Potion Lock: No<br />
<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Parts:</span></span></span></span><br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Solomon the Wise (Left Statue)</span></span><br />
<img src="http://imageshack.us/a/img202/7757/8820003img.png" loading="lazy"  alt="[Image: 8820003img.png]" class="mycode_img" /><br />
HP: 300,000,000<br />
1/1 Attack, Stun, Super Knockback, Seal, Slow<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Rex the Wise (Right Statue)</span></span><br />
<img src="http://imageshack.us/a/img14/6973/8820004img.png" loading="lazy"  alt="[Image: 8820004img.png]" class="mycode_img" /><br />
HP: 300,000,000<br />
Reverse Controls, Dispel, Zombify, 1/1 Attack, Super Knockback, Blind, Posion <br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Hugin (Left Bird)</span></span> <br />
<img src="http://imageshack.us/a/img268/8465/632d986bc78fe53c893bf03.png" loading="lazy"  alt="[Image: 632d986bc78fe53c893bf03.png]" class="mycode_img" /><br />
HP: 450,000,000<br />
Damage Reflect, Weapon Damage Reflect, Magic Damage Reflect, Seal, Weakness, Slow, Zombify<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Munin (RightBird)</span></span><br />
<img src="http://imageshack.us/a/img543/6882/63490fad6b8c4c800699a47.png" loading="lazy"  alt="[Image: 63490fad6b8c4c800699a47.png]" class="mycode_img" /><br />
HP: 450,000,000<br />
Super Knockback, Seduce, Weakness, Reverse Controls, Stun<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Ariel</span></span> <br />
<img src="http://imageshack.us/a/img600/1606/8820002img.png" loading="lazy"  alt="[Image: 8820002img.png]" class="mycode_img" /><br />
HP: 600,000,000<br />
Zombify, Recover HP, Dispel, Poison, Magic Cancel, Weapon Cancel, Blind, Stun, Super Knockback, 1/1 Attack, HOLY IMMUNE<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Pink Bean</span></span><br />
<img src="http://imageshack.us/a/img404/6170/8820100img.png" loading="lazy"  alt="[Image: 8820100img.png]" class="mycode_img" /><br />
HP: 2,100,000,000<br />
Summon Mobs, Damage Reflect (Every 43 Seconds), Zombify, Stun, Reverse Controls, Super Knockback, Seduce, Seal, 1/1 Attack, HOLY STRONG<br />
<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Overview:</span></span></span></span><br />
If there ever was a boss Bishop's were never meant to fight this would be it.  Too bad we do it anyways xD.  The difficulty of this boss is a combination of things.  First off due to its non-existant vertical range, Angel Ray cannot hit any of the Wisemen or Bird statues while on the flat ground.  This means Bishops must use Big Bang on the Wisemen and Holy Arrow on the bird statues.  Ariel also is completely holy immune so a combination of teleport mastery with energy bolt yields the best DPS.  Lastly Pink Bean himself is holy strong which severely nerfs our damage. One thing to note is Pink Bean will not mass seduce if he is facing right.<br />
<br />
One of the most important things to know about this boss is that the two bird statues have a line of sight.  This sight extends from the bird statue to the golden orb at the base of the Wisemen. <br />
<img src="http://imageshack.us/a/img43/2168/pborb.png" loading="lazy"  alt="[Image: pborb.png]" class="mycode_img" /><br />
For this reason when the birds are active no one in the party should ever cross that orb until the statue is dead. Failing to stay behind the orb can cause the left bird to trigger damage reflect and the right bird to trigger seduce.  When you do cross after the bird dies, make sure you're fast about it. <br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">The order for killing is this:</span></span><br />
Left Wiseman (Stand on the platform to the right of the statue and use AR since the bird is inactive, You kill him twice)<br />
Cross Map<br />
Right Wiseman (Stand on the platform to the left of the statue and use AR since the bird is inactive, You kill him twice)<br />
Cross Map<br />
Left Wiseman (Don't cross the orb, Use Big Bang)<br />
Left Bird (Don't cross the orb, Use Holy Arrow)<br />
Cross Map<br />
Right Wiseman (Don't cross the orb, Use Big Bang)<br />
Right Bird (Don't cross the orb, Use Holy Arrow)<br />
Cross Map<br />
Left Wiseman (Don't cross the orb, Use Big Bang)<br />
Left Bird (Don't cross the orb, Use Holy Arrow)<br />
Cross Map<br />
Right Wiseman (Don't cross the orb, Use Big Bang)<br />
Right Bird (Don't cross the orb, Use Holy Arrow)<br />
Cross Map<br />
Left Wiseman (Don't cross the orb, Use Big Bang)<br />
Left Bird (Don't cross the orb, Use Holy Arrow)<br />
Ariel (Use Energy Bolt + Teleport Mastery)<br />
Pink Bean <br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Solo:</span></span></span></span><br />
There's no Bishop that I'm aware of in GMS that has been able to solo Pink Bean fully. Once we get our Hyper Skills it will be physically possible though.  We can however solo all the statues, though it require a very large amount of DPS to finish within the allotted 1 hour.<br />
The strategy is to use the order listed above.  The first time you fight the left and right Wisemen use Angel Ray since the birds are inactive.  Just stand on the platform next to the statue.  After that though, you need to use Big Bang for the Wiseman and Holy Arrow for the Bird Statues, making sure to never cross the golden orb at the base of the Wisemen until the bird on that side is dead.  Crossing it will trigger DR or Seduce depending on the side.  Keep this method up and it should be pretty straightforward.  Keep in mind the Zombify and try not to heal when next to an active left bird or right Wiseman. Also watch out for getting your keys reversed.  You don't want to accidentally cross the orb because went the wrong way. <br />
When you get to Ariel you'll find out that she in completely holy immune.  Thus, the maximum DPS you can do is using energy bolt with teleport mastery in-between each cast.  She will also zombify.<br />
This is where the journey ends for now.  I don't know how anyone could solo actual Pink Bean as of right now in GMS.  Once we get Hypers I'll add in the section about fighting actual Pink Bean.<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Party:</span></span></span></span><br />
For a party the order stays the same as listed above.  If you want to attack, it's the same method as solo; Big Bang for Wisemen and Holy Arrow for Birds.  Usually the party leader will yell out when everyone is supposed to cross.  Your job here is to Dispel and Buff your party and to not heal everyone to death.  Besides that it's pretty straightforward.  Once you get to Pink Bean the challenging part begins for your party.  After 90% HP Pink Bean will start to use damage reflect.  The animation looks like this <br />
[image=http://imageshack.us/a/img5/3334/pinkbeandr.png]<br />
and he casts it roughly every 43 seconds. I find it easier and safer to keep track of it using 40 seconds, as it's simpler to do the math with.  It lasts for 25 seconds so 15 seconds of him with no DR. Once it's 40 seconds from the time he last used DR everyone should stop attacking and the Phantom or Warrior in your party should crash.  Once the crash is confirmed everyone should attack, but watch for the DR animation so as to know when the next 40 seconds is up.  If you have a phantom they can use Pouvoir to steal Pink Beans's DR right when he casts it to give the party more attacking time.  With timing DR being the only real hard part everything else is pretty easy.<br />
		</div>
	</div>
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Chaos Pink Bean</span></span><br />
<br />
<img src="http://imageshack.us/a/img266/9237/8820100stuff.png" loading="lazy"  alt="[Image: 8820100stuff.png]" class="mycode_img" /><br />
<br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
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			<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Status' and Attacks:</span></span></span></span><br />
Dispel: Yes <br />
Damage Reflect: Yes <br />
Zombify: Yes<br />
Seduce: Yes<br />
1/1 Attack: Yes<br />
Potential Nullification: Yes<br />
Potion Lock: Yes, (On Chaos Munin)<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Parts:</span></span></span></span><br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Chaos Solomon the Wise (Left Statue)</span></span><br />
<img src="http://imageshack.us/a/img29/7879/chaossolomon.png" loading="lazy"  alt="[Image: chaossolomon.png]" class="mycode_img" /><br />
HP: 2,100,000,000<br />
Stun, Super Knockback, 1/1 Attack, Seal, Slow<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Chaos Rex the Wise (Right Statue)</span></span><br />
<img src="http://imageshack.us/a/img338/3750/chaosrex.png" loading="lazy"  alt="[Image: chaosrex.png]" class="mycode_img" /><br />
HP: 2,100,000,000<br />
Reverse Controls, Dispel, Zombify, 1/1 Attack, Super Knockback, Blind, Poison<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Chaos Hugin (Left Bird)</span></span> <br />
<img src="http://imageshack.us/a/img812/4735/chaoshugin.png" loading="lazy"  alt="[Image: chaoshugin.png]" class="mycode_img" /><br />
HP: 2,100,000,000<br />
Reverse Controls, Dispel, Zombify, 1/1 Attack, Super Knockback, Blind, Poison<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Chaos Munin (Right Bird)</span></span><br />
<img src="http://imageshack.us/a/img802/7474/chaosmunin.png" loading="lazy"  alt="[Image: chaosmunin.png]" class="mycode_img" /><br />
HP: 2,100,000,000<br />
Super Knockback, Seduce, Potion lock, Reverse Controls, Stun<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Chaos Ariel</span></span> <br />
<img src="http://imageshack.us/a/img259/9420/chaosariel.png" loading="lazy"  alt="[Image: chaosariel.png]" class="mycode_img" /><br />
HP: 2,100,000,000<br />
Zombify, HP Recover, Dispel, Poison, Magic Cancel, Weapon Cancel, Damage Reflect, Blind, Stun, Super Knockback, 1/1 Attack, HOLY IMMUNE<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Chaos Pink Bean</span></span><br />
<img src="http://imageshack.us/a/img266/9237/8820100stuff.png" loading="lazy"  alt="[Image: 8820100stuff.png]" class="mycode_img" /><br />
HP: 2,100,000,000 (14 Forms)<br />
Damage Reflect, Zombify, Seduce, Map Teleport, Dispel, Stun, Super Knockback, Seal, 1/1 Attack, Reverse Controls, Summons Mini Pink Beans, Transforms you into Pink Bean, Potential Nullification, HOLY STRONG<br />
<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Overview:</span></span></span></span><br />
I've only been on one Chaos Pink Bean run before and it didn't end up well.  One guy stepped over the golden orb and everyone got mass seduced. This by far the hardest boss in GMS right now with 14 forms of Pink Bean each with 2.1 billion HP.  <br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Solo:</span></span></span></span><br />
Yea.....this probably isn't happening anytime soon. =P<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Party:</span></span></span></span><br />
Your role in this party is to simply dispel and buff.  You're likely in an expedition with 20-30 people so keep your party all ready to go.  Also be ready to Res on command from the expedition leader.  I suppose you could try to attack a bit but our DPS already kind of sucks at PB due to having to use crappy skills like Big Bang and Holy Arrow. Again, make sure to not step over the gold orb, and only cross when the leader says to.  Every status effect you can think of will get thrown at you.  Potential Null, Stun, Zombify, DR, 1/1 and everything else.  That's about all you need to know for Chaos Pink Bean.  The order the statues get taken down is the same as normal Pink Bean so refer to that from the normal Pink Bean section, with the only difference being Chaos Pink Bean has a crap-ton of forms (14 to be exact).<br />
		</div>
	</div>
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Von Leon</span></span><br />
<img src="http://imageshack.us/a/img267/5241/8840000img.png" loading="lazy"  alt="[Image: 8840000img.png]" class="mycode_img" /><br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
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			HP: 550,000,000<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Status' and Attacks:</span></span></span></span><br />
Dispel: Yes <br />
Damage Reflect: Yes (When HP is under 70%)<br />
Zombify: No<br />
Seduce: No<br />
1/1 Attack: No<br />
Potential Nullification: Yes<br />
Potion Lock: No<br />
<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Overview:</span></span></span></span><br />
Von Leon isn't the most technically challenging bosses, but I find him to be quite annoying.  The reason for this is his particular set of attacks.  Von Leon will Dispel, Potential Cancel, Banish (Send you to another room), Damage Reflect when under 70% HP (7 second duration, 70 second cool down) and teleport around the map.  The most annoying thing in my opinion though is the fact that he summons mini-castle golems.  This normally wouldn't be too bad but when his HP is less than 50% he will start to consume these mobs, recovering massive amounts of HP.  The good thing about Von Leon though is if you die, you'll simple get sent to a different room, where you're free to rejoin the fight.  <br />
<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Solo:</span></span></span></span><br />
The only method I know of for a Bishop to solo him is brute force.  Just keep spamming Angel Ray and make sure to watch for the DR animation.  You can re-spawn but you'll lose valuable time, and re-buffing is annoying. When he summons the mini-Castle golems make sure to kill them as soon as possible.  Besides that there's not much to it.  It comes down to a pure DPS war between your Angel Ray and his healing.  That being said the faster you can kill the castle golems the better.  <br />
<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Party:</span></span></span></span><br />
There's two ways to go about this with a party.  If your party has enough DPS, just go all out and attack him, making sure to watch for DR.  If your party's DPS is somewhat lacking you can try and max out the spawn with boars.  By doing so, Von Leon will not be able to summon anymore castle golems and thus cannot heal.  Once maxed though only attackers with 1v1 skills will be able to attack because any mob attack will free up castle golem spawn.  Choose whatever method fits your party and go from there.  You as the Bishop don't really do that much as none of his status effects can be dispelled anyway.  Just buff and Shell your team and help attack VL and the mobs.  <br />
		</div>
	</div>
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Empress</span></span><br />
<img src="http://imageshack.us/a/img267/8057/8850011img.png" loading="lazy"  alt="[Image: 8850011img.png]" class="mycode_img" /><br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Spoiler</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Status' and Attacks:</span></span></span></span><br />
Dispel: No<br />
Damage Reflect: Yes <br />
Zombify: Yes<br />
Seduce: No<br />
1/1 Attack: No<br />
Potential Nullification: Yes<br />
Potion Lock:  30 second potion cool-down for the whole room.<br />
<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Parts:</span></span></span></span><br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Oz</span></span> <br />
<img src="http://imageshack.us/a/img829/5337/a6dc37682a5aa1968aa2e11.png" loading="lazy"  alt="[Image: a6dc37682a5aa1968aa2e11.png]" class="mycode_img" /><br />
v1:<br />
HP: 600,000,000<br />
Seal, Teleports around map, Summons Mobs, AoE Poison, Magic Attacks<br />
v2:<br />
HP: 1,650,000,000<br />
Same attacks as v1 but they hurt more.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Eckhart</span></span> <br />
<img src="http://imageshack.us/a/img109/1079/8850003img.png" loading="lazy"  alt="[Image: 8850003img.png]" class="mycode_img" /><br />
v1<br />
HP: 600,000,000<br />
Summons Mobs, Stun, Physical and Magic Attacks<br />
v2:<br />
HP: 1,650,000,000<br />
Same attacks as v1 but they hurt more.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Hawkeye</span></span> <br />
<img src="http://imageshack.us/a/img6/9172/8850004img.png" loading="lazy"  alt="[Image: 8850004img.png]" class="mycode_img" /><br />
v1<br />
HP: 600,000,000<br />
Weapon attack Enhancement, Summons Mobs, Physical Attacks<br />
v2:<br />
HP: 1,650,000,000<br />
Same attacks as v1 but they hurt more.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Irena</span></span> <br />
<img src="http://imageshack.us/a/img195/7633/8850002img.png" loading="lazy"  alt="[Image: 8850002img.png]" class="mycode_img" /><br />
v1:<br />
HP: 600,000,000<br />
Stuns, Summons Mobs, Super Knockback, Physical and Magic Attacks<br />
v2:<br />
HP: 1,650,000,000<br />
Same attacks as v1 but they hurt more.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Mihile</span></span><br />
<img src="http://imageshack.us/a/img43/194/8850000img.png" loading="lazy"  alt="[Image: 8850000img.png]" class="mycode_img" /><br />
v1<br />
HP: 600,000,000<br />
Weapon attack Enhancement, Summons Mobs, Physical Attacks<br />
v2: <br />
HP: 1,650,000,000<br />
Same attacks as v1 plus Mihile can now use damage reflect (70 Second Cooldown, 7 Second Duration) when his HP is under 70%.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Shinsoo</span></span><br />
<img src="http://imageshack.us/a/img835/3903/95da183a447f154eefa803e.png" loading="lazy"  alt="[Image: 95da183a447f154eefa803e.png]" class="mycode_img" /><br />
HP: 70,000,000<br />
Area Recover HP and MP (21m/150k), Mob Defense Skill<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Cygnus</span></span><br />
<img src="http://imageshack.us/a/img267/8057/8850011img.png" loading="lazy"  alt="[Image: 8850011img.png]" class="mycode_img" /><br />
HP: 2,100,000,000<br />
Area Heal  (840m HP)<br />
Banish (Sends you to another room)<br />
Zombify<br />
Potential Nullification<br />
Bomb Attack (Deals 20k AoE damage)<br />
Transforms you into a pig (Can't use skills or pots)<br />
Summons Instructors<br />
Damage Reflect (50k)<br />
Dark Genesis (AoE)<br />
Poison Mist<br />
Phoenix (AoE 10k per second)<br />
Tornado (1k per second)<br />
<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Overview:</span></span></span></span><br />
Cygnus is one of the biggest bosses in Maple right now next to Chaos Pink Bean and she is killed far more often due to Empress Equips being quite desirable (The armors are dropped by the v2's and the weapons are dropped by Cygnus herself).   The important thing to note is that while in Cygnus' Garden there is a 30 second potion cooldown.  This applies to every type potion, whether it is a normal HP/MP potion or a buff potion.  Healing familiars such as a giant snail do work, but they will use your 1 potion per 30 seconds, so it's usually not a good idea.  <br />
When you enter the garden, Empress Cygnus will awaken in the middle of the map.  After you hit her around a couple times she'll summon the v1 instructors one by one. One quick tip is Cygnus wont use her Tornado attack if she is facing right. Her Damage Reflect lasts 15 seconds and and has a cooldown of 80 seconds, though she doesn't follow the cooldown when you're in a party.<br />
<br />
During this phase Cygnus will summon the instructors one at a time, with the order being random.  The important thing to note is that while the instructor is out Cygnus will go to sleep, making you unable to hit her and her unable to do anything to you. She will awaken after each instructor dies to be able to summon another. Be sure to look at the skills each Instructor can use above so as to not be surprised.  After all the v1 instructors are killed the next step is to get Empress to under 50% HP.  Once she gets under 50% she will summon all the v2 instructors at once. Kill those and then all that left is Empress herself.  The annoying bit being that she will heal herself 35 times before you can kill her under the 10 minute marker.<br />
<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Solo:</span></span></span></span><br />
As far as I know, no GMS bishop has ever finished a v2 solo.  What is possible though is to solo the v1 instructors.  Once you enter the garden she will be in the middle.  Hit her around until she summons the v1 instructors.  The order she summons them will be random.  To be able to attempt this solo will take a considerable amount of damage range and character control.  The general strategy with this is to "kite" the instructors.  By this I mean luring the instructor towards you while you move away from them.  The easiest way to do this is to telecast Angel Ray backwards.  Once you hit the end of the wall reverse the direction and go the other way.  Continue the process again for each instructor.  <br />
The instructors that will probably give you problems are Oz, Irena, and Eckhart.  <br />
- Oz is annoying because she will teleport around the map.  Just keep trying to telecast away from her and be aware of where she teleports to.  <br />
-Eckhart and Irena are probably the most difficult due to their excessive use of stun attacks.  The only way to attempt to avoid this is skirting in and out of their range by telecasting.  Irena also has a super knockback skill she will use.  Being able to defeat them will require good character control along with potion management due to the 1 potion every 30 seconds restriction.  There's not much else to say about this.  It's probably going to be a lot of trial and error, but eventually you'll get it.<br />
<br />
<span style="font-size: 4pt;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Party</span></span></span></span><br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">V1's</span></span><br />
For the most part your job here will be support.  Make sure to buff and shell your party.  Also make sure to heal them during the v1's and v2's, as it's safe due to no zombify from the instructors.  With a party v1's should be pretty easy. In-between the v1 instructors when empress wakes up, she tends to use her pig transformation attack immediately from my experience.  Due to this I highly recommend using your shell at this point.  That way if your party turns into pigs, they'll be protected.    <br />
Once Empress comes out after v1's try not to use heal as she will zombify.  You might have to heal to save a party member at some point, but be mindful and only do it when you feel it is safe.  Keep in mind the zombify icon tends to lag.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">V2's</span></span> <br />
As of a semi-recent patch it seems that the instructors can no longer be knocked back. This makes it pretty hard to control all the mobs.  What your party will want to do though is separate Mihile from the other instructors due to his ability to use damage reflect when his HP is under 70%. If your party can successfully do this then you should have a tankier character solo Mihile.  Mihile's damage reflect lasts 7 seconds and has a 70 second cooldown.  Using this timing, you can also crash him. A Kaiser would probably the ideal character for the job, as Final Form ignores damage reflect and they have high damage output.  <br />
Your job as Bishop is to try and keep everyone free from status effects and alive.  If you have Mihile separated from the rest of the instructors, then you will be required to teleport between the two attacking groups and keep them dispelled.  Make sure to know the maximum range of your dispel because you ideally want to be far away enough that you can dispel your party without getting hit.  If someone dies make a judgment with your party whether to resurrect them now or wait in case someone else dies.  <br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Cygnus Herself</span></span> <br />
The fight here is a test of endurance.  She will heal herself 35 times before you will be able to kill her under the 10 minute marker.  Do your best as Bishop to keep everyone alive and dispelled.  Be aware of where all your party members are and the status of their HP.  When in a party Empress' damage reflect timing is completely random meaning she can use it whenever she feels like.  For this reason, your party should only be attacking her when shes Binded, Crashed, or in the middle of an attack animation.  The DR will always reflect 50k at the alive character with the lowest HP at the time.  That's about all you really need to know.  Just be patient and try to help your party the best you can.<br />
		</div>
	</div>
<br />
<span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-size: 7pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Area Bosses/Easy Solo Bosses</span></span></span></span><br />
The following bosses are the popular area bosses and bosses that do not need a party.<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Dodo</span></span><br />
<img src="http://imageshack.us/a/img202/2196/8220004img.png" loading="lazy"  alt="[Image: 8220004img.png]" class="mycode_img" /><br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Spoiler</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			HP: 11,750,000<br />
Dispel: No<br />
Damage Reflect: No<br />
Zombify: No<br />
Seduce: No<br />
1/1 Attack:No<br />
Potential Nullification: No<br />
Potion Lock: No<br />
<br />
Dodo is pretty simple.  Just spam Angel Ray to kill him.  He really doesn't have any special tricks that you need to worry about.<br />
		</div>
	</div>
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Lilynouch</span></span><br />
<img src="http://imageshack.us/a/img651/2743/monsters484.png" loading="lazy"  alt="[Image: monsters484.png]" class="mycode_img" /><br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Spoiler</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			HP: 16,000,000<br />
Dispel: No<br />
Damage Reflect: Yes<br />
Zombify: No<br />
Seduce:No<br />
1/1 Attack:No<br />
Potential Nullification: No<br />
Potion Lock: No<br />
<br />
Lilynouch is probably the most annoying of the Temple of Time area bosses to fight.  There are two things to keep in mind, but other than that he is pretty simple.  <br />
<br />
-The first thing is that he will use damage reflect.  When he does activate DR it will be quite obvious though.  His body will glow purple.  Just stop attacking and wait it out.  Always keep an eye out for the DR animation.  <br />
<br />
-The second thing to know is that when Lilynouch jumps in the air if you are on the ground when he lands, you'll get super knockbacked.  To avoid this, simply jump when Lilynouch is about to land.  <br />
<br />
Other than that just spam Angel Ray and you should be fine.<br />
		</div>
	</div>
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Lyka</span></span><br />
<img src="http://imageshack.us/a/img221/6778/8220006img.png" loading="lazy"  alt="[Image: 8220006img.png]" class="mycode_img" /><br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Spoiler</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			HP: 20,500,000 <br />
Dispel: No<br />
Damage Reflect: No<br />
Zombify: No<br />
Seduce: Yes<br />
1/1 Attack: No<br />
Potential Nullification: No<br />
Potion Lock: No<br />
<br />
The only real thing you need to keep in mind is that Lyka can seduce you.  This really isn't an issue though unless your HP/MP is low enough that Temple of Time mobs will kill you as Lyka really doesn't do anything to you afterwards.  Just spam Angel Ray and you should finish no problem.<br />
		</div>
	</div>
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Manon</span></span><br />
<img src="http://imageshack.us/a/img23/115/8180000img.png" loading="lazy"  alt="[Image: 8180000img.png]" class="mycode_img" /><br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Spoiler</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			HP: 3,700,000<br />
Dispel: Yes<br />
Damage Reflect: No<br />
Zombify: No<br />
Seduce:No<br />
1/1 Attack: Yes<br />
Potential Nullification: No<br />
Potion Lock: No<br />
<br />
This fight is significantly easier than it used to be before due to magic guard being unable to be dispelled.   Just spam Angel Ray and you should have no issue.  The only annoying thing is your buffs will get dispelled sometimes and Manon will 1/1 attack on occasion. Stand on top of Manon to avoid getting dispelled if you're worried about that. Just rebuff and use potions accordingly and you'll be fine.  <br />
		</div>
	</div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Griffey</span></span><br />
<img src="http://imageshack.us/a/img29/8840/8180001img.png" loading="lazy"  alt="[Image: 8180001img.png]" class="mycode_img" /><br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Spoiler</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			HP: 3,700,000<br />
Dispel: Yes	<br />
Damage Reflect: No<br />
Zombify: No<br />
Seduce: No<br />
1/1 Attack: Yes<br />
Potential Nullification: No<br />
Potion Lock: No<br />
<br />
This fight is exactly the same as Manon.   Just spam your attack and you should have no issue.  The only annoying thing is your buffs will get dispelled sometimes and Griffey will 1/1 attack on occasion.  If you stand ontop of Griffey you should be able to avoid getting dispelled. Just rebuff and use potions accordingly and you'll be fine.  <br />
		</div>
	</div>
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Pianus</span></span><br />
<img src="http://imageshack.us/a/img32/1249/8510000img.png" loading="lazy"  alt="[Image: 8510000img.png]" class="mycode_img" /><br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Spoiler</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			HP: Right: 30,000,000 / Left: 24,000,000<br />
Dispel: Yes	<br />
Damage Reflect: No<br />
Zombify: No<br />
Seduce:No<br />
1/1 Attack: Yes<br />
 Potential Nullification: No<br />
Potion Lock: No<br />
<br />
Pianus isn't too bad.  The hardest part is finding one. The annoying things to look out for are 1/1 attack and dispel.  He summons blood booms and giant concrete blocks, but those shouldn't kill you unless your HP/MP is awkwardly low for some reason.  There's two Pianus' that spawn in the map at different times.  The only really difference is the right one has 6 million more HP.<br />
<br />
		</div>
	</div>
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Papulatus</span></span><br />
<img src="http://imageshack.us/a/img28/5589/8500001img.png" loading="lazy"  alt="[Image: 8500001img.png]" class="mycode_img" /><br />
<div class="spoiler" style="margin: 5px 0; padding: 5px; border: 1px solid #ccc; background: #f9f9f9;">
		<input type="button" onclick="showSpoiler(this);" value="Show" style="width: 5em; padding-right: 3px;" />&nbsp;<b>Spoiler</b><br />
		<div class="inner" style="display:none; margin-left: 15px; margin-top: 5px; border-left: 2px solid #ccc; padding-left: 5px;">
			HP: 1st Form 23,000,000 / 2nd Form 1,590,000<br />
Dispel: Yes<br />
Damage Reflect: No<br />
Zombify: No<br />
Seduce: No<br />
1/1 Attack: Yes<br />
Potential Nullification: No<br />
Potion Lock: No<br />
<br />
Papulatus is incredibly easy.   The only annoying things he will do is 1/1, dispel and hid in his shell.  When he's hiding in his shell, you cannot attack him.  Just spam Angel Ray and you should be fine.  If you have a Mihile Link Skill for stance you can use knock Papulatus to the left corner and stand on the platform on the far left.  While standing on this platform, you will not get dispelled.  <br />
		</div>
	</div>
<br />
<span style="font-family: Comic Sans MS;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: 4pt;" class="mycode_size">Upcoming Bosses to be added to this guide</span></span></span></span><br />
Magnus  (As soon as I get more information and get to go on a couple runs myself)<br />
<br />
<span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-size: 7pt;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Conclusion</span></span></span></span><br />
This guide is something that I've been wanting to make for awhile.  I hope that people like it and find it useful.  Maybe now finding information on bosses won't require people to go to a million different sites piecing together information as they go.  I also made this guide just to give back the Bishop community.  I know a lot of Bishops often have a lot of questions regarding bossing, and hopefully this alleviates some of them.  As stated in the intro feel free to PM me with any questions at all =].  I'll try my best to update this guide with more bosses and changes as they're released in GMS.<br />
<br />
<span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-size: 4pt;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Credits and Legal Stuff</span></span></span></span><br />
Thanks to everyone I've talked to that has helped me with get information (you know who you are =P). Also thanks to the countless Bishops over the years who I've talked to and watched bossing videos of.  This guide is a accumulation of things I've learned from them along with things I've discovered along the way.<br />
<br />
Special thanks to:<br />
Southperry, Hidden-Street and Bannedstory for extractions and to Perpetual for being awesome.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">This guide is only approved for use on Southperry.net and BasilMarket.  If you want to use it somewhere else PM me and I'll talk with you.</span></span>]]></content:encoded>
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			<title><![CDATA[Your Thoughts and Comments on your Luminous]]></title>
			<link>https://www.southperry.net/showthread.php?tid=59549</link>
			<pubDate>Tue, 11 Dec 2012 13:23:11 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.southperry.net/member.php?action=profile&uid=5983">Pythagoras</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.southperry.net/showthread.php?tid=59549</guid>
			<description><![CDATA[So i saw many of you had trained your luminous mainly for farming tempest coins or for link skills. I had played one too but till lvl 100 for the sake of lvl 2 link skill. I don't know i should continue training my lumi further or not because the delay of Reflection and Apocalypse is pineappleing horrible. The range and damage are not bad though, but just the delay...<img src="https://www.southperry.net/images/smilies/Maple/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_25" /> Not to mention the horrid 3 minutes cool down of Equilibrium is seriously pissed me off. I am really suprised on the OPness of lumi because i have no decent eqs but i can still can done high damage, plus the nerf they got in Unlimited patch is not as bad as Phantom, which make me reconsidering to play him again. Furthermore, i got an Int+ 9% on my Dogma Cap and i don't feel like to waste it though on my lumi. So yeah..Should i continue to train my lumi further? And how you think and comment about your luminous?]]></description>
			<content:encoded><![CDATA[So i saw many of you had trained your luminous mainly for farming tempest coins or for link skills. I had played one too but till lvl 100 for the sake of lvl 2 link skill. I don't know i should continue training my lumi further or not because the delay of Reflection and Apocalypse is pineappleing horrible. The range and damage are not bad though, but just the delay...<img src="https://www.southperry.net/images/smilies/Maple/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_25" /> Not to mention the horrid 3 minutes cool down of Equilibrium is seriously pissed me off. I am really suprised on the OPness of lumi because i have no decent eqs but i can still can done high damage, plus the nerf they got in Unlimited patch is not as bad as Phantom, which make me reconsidering to play him again. Furthermore, i got an Int+ 9% on my Dogma Cap and i don't feel like to waste it though on my lumi. So yeah..Should i continue to train my lumi further? And how you think and comment about your luminous?]]></content:encoded>
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			<title><![CDATA[Luminous Key Bindings?]]></title>
			<link>https://www.southperry.net/showthread.php?tid=59536</link>
			<pubDate>Tue, 11 Dec 2012 04:27:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.southperry.net/member.php?action=profile&uid=959">Forte</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.southperry.net/showthread.php?tid=59536</guid>
			<description><![CDATA[Not really sure where to put this. I just hit 4th job and was wondering how everyone has their keyboard laid out. I'm finding i'm running out of space for my skills. :/]]></description>
			<content:encoded><![CDATA[Not really sure where to put this. I just hit 4th job and was wondering how everyone has their keyboard laid out. I'm finding i'm running out of space for my skills. :/]]></content:encoded>
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		<item>
			<title><![CDATA[GMS Luminous Discussion]]></title>
			<link>https://www.southperry.net/showthread.php?tid=59405</link>
			<pubDate>Thu, 06 Dec 2012 11:01:40 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.southperry.net/member.php?action=profile&uid=5199">FangelXIII</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.southperry.net/showthread.php?tid=59405</guid>
			<description><![CDATA[I've already seen some people discussing how Luminous has changed in GMS from KMS ranging from the lack of choosing a story pathway, the light and dark system changes, getting both of the paths at the start...etc.<br />
<br />
Personally, while I do think they should have kept the path system, I feel like after reaching third job it doesn't seem too bad. Admittely 2nd job was rough due to Sylvin Lance being far better than Pressure Void (except for on slopes). I ended up with 5 light feathers and only 2 dark feathers in 2nd job unless I forced myself to use Pressure Void. While in 3rd job I feel like Spectral Light is amazing on horozonal surfaces and slopes while Moonlight Spear is amazing if used from a platform above enemies; which resulted in me getting equal feathers easily Death Scythe and Equilibrium do feel kind of pointless though with the cooldown (and you can't put the equilibrium skill on the keyboard), especially since it takes all of 2nd job without it to get it unlocked.<br />
<br />
What does everyone else feel? Please try to keep it civil, I've seen some pretty angry opinions.<br />
<br />
Slightly off topic; female Luminous has attitude issues. If you use Blinding Piller she screams "BOW BEFORE ME"]]></description>
			<content:encoded><![CDATA[I've already seen some people discussing how Luminous has changed in GMS from KMS ranging from the lack of choosing a story pathway, the light and dark system changes, getting both of the paths at the start...etc.<br />
<br />
Personally, while I do think they should have kept the path system, I feel like after reaching third job it doesn't seem too bad. Admittely 2nd job was rough due to Sylvin Lance being far better than Pressure Void (except for on slopes). I ended up with 5 light feathers and only 2 dark feathers in 2nd job unless I forced myself to use Pressure Void. While in 3rd job I feel like Spectral Light is amazing on horozonal surfaces and slopes while Moonlight Spear is amazing if used from a platform above enemies; which resulted in me getting equal feathers easily Death Scythe and Equilibrium do feel kind of pointless though with the cooldown (and you can't put the equilibrium skill on the keyboard), especially since it takes all of 2nd job without it to get it unlocked.<br />
<br />
What does everyone else feel? Please try to keep it civil, I've seen some pretty angry opinions.<br />
<br />
Slightly off topic; female Luminous has attitude issues. If you use Blinding Piller she screams "BOW BEFORE ME"]]></content:encoded>
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