Posting Freak
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2015-06-07, 05:52 PM
(This post was last modified: 2015-06-22, 04:34 AM by JoeTang.)
http://www.abyssalchronicles.com/?fn_mod...fn_id=1381
http://www.famitsu.com/news/201506/06080303.html
Main character's name is Velvet (ベルベット, berubetto), voiced by Satou Rina
The theme will be pirates.
Hopefully, she actually is a main character.
I haven't even finished Zestiria yet ._. Hoping that being on PS4 doesn't mean PS4 gets additional features. Though it looks like we're finally moving towards PS4 only.
PS: I haven't finished Zestiria because it's bad per se, but after I got it in late January, I had a bit of time and then classes kicked into high gear. After classes have ended, I've played it a couple of days, but a) since it's on the PS3, I'll naturally waver towards my PC to do things and b) it's just so hard when the AI always gets oneshot at the start of a boss fight etc.
Posting Freak
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Does NA even have a release date for Zestiria yet?
Posting Freak
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[MENTION=18]Justin[/MENTION] Q3 2015
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PS3 and PS4? Hmm... that's rather nifty.
Hopefully they announce a localization on Berseria really soon as well.
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Body is ready. Can't wait for zestiria first though
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JoeTang Wrote:The theme will be pirates.
I'm sold.
...kidding, sort of.
This game might be my reason to grab a PS4. I'm skipping Zestiria, but I did enjoy Tales of Xillia a lot (never got a chance to play the second game :[ ).
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If they've learned from Zestiria, the polish can make this into a very good game. I would expect this to have a similar overworld system, though since it is pirate based, it might see the return of ocean travel which we haven't really seen since Vesperia (Graces and Xillia were the talk to npc and move variants and as far as I can tell, Zestiria you're landlocked). But I really hope we don't get a 1:1 scale ocean.
Things I hope have improved from Zestiria: - No temporary party members
- Given the massive outrage, they'll either have learned, or just won't advertise said member as a main character
- Better battle camera
- Certain situations could have the camera zoom in too closely if you're against a wall, etc
- Better AI
- Personal gripe but the AI is too stupid (or the difficulty is just too high for me.
The enemy tends to (read: always) attack my NPC party members instead of me, leading to their immediate demise
Also, there is no more 'shortcut' to control allies to use certain artes (i.e. abuseable spell spamming)
- Return of the 'Arte Shortcut' i.e. R-Analog
- R-Analog in Zestiria controlled NPC formation instead of being for 4 artes. I think this also contributed to a smaller arte list.
- Drops?
- It may just be the mid-game, but I've had a hard time getting useful drops for the rather complex equipment skill system
- Equipment Skill System
- I can see how this may be too complex and overwhelming, especially for a more casual player. I'm okay with it thus far, but I'd be more okay with it if I had more control.
- SC
- I'm not really feeling the necessity when I can't see the actual number and only my blue bar, especially when AC/CC exists. It's basically TP that recovers really fast, but you can't see the number itself. It otherwise works fine.
- Map Action
- Some of the map actions were too useless, and it would show a question mark over your head at a location where you could use one. I think it's more today's gamer who doesn't have time for a pomegranateton of secret bullpomegranate and I can appreciate that, but still.
- Support Skills
- Detect Discovery/Chests/Normin, pickup gald, produce food... Mostly useless, though I will admit I missed some Normin after turning it off. Chests are so obvious though, given the detection range...
Things that were great in Zestiria - Edna
- Ednaednaednaednaednaednaednaedna
- Combat
- Fluidity seemed fairly good.
Viability from everyone in the cast.
Interesting RPS (though there could be more differentiation between whether an R or a P is happening)
- Equipment Skill
- While it is complex, I do like the challenge of trying to build around this and getting some decent combinations out.
- Maps
- The maps for the most part were big and interesting. I had a couple locations where I would have to backtrack (ARGH) because they were large and complex enough, and not just a straight line
Maps were big though, and I enjoyed exploring them
- Atmosphere
- Walking into an area covered in miasma still spooks me for some reason. The purple fog and lightning/thunder just does it well.
Also some of the darker elements in the story are more appealing
I'd like to see some more random weather in areas since they showcased they can do rain
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[MENTION=18]Justin[/MENTION]; [MENTION=535]JoeTang[/MENTION];
http://blog.talesofgame.com/en/video-tal...digital-2/
Tales of Zestiria releasing on PS3 and PS4 on October 16th, 2015, and on PC on October 20th, 2015.
Posting Freak
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Man... I swear, if that rumor of Fallout 4 is true... that's going to be one hell of a week for game releases. @_@;
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>bonus content
Am I going to have to buy this game again...
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[video=youtube;ZHMJZqcnuU0]https://www.youtube.com/watch?v=ZHMJZqcnuU0[/video]
Trailer shown at the announcement. (Followed by like 30 seconds of ads).
Doesn't really reveal anything at all.
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Shes pretty i like her.
Bonus content = Alisha dlc on disc? :3 I hope they fix the camera in the PS4 version lol :|
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[video=youtube;Nw0iCYEavcU]https://www.youtube.com/watch?v=Nw0iCYEavcU[/video]
New trailer revealing some story and new characters.
http://abyssalchronicles.com/?fn_mode=co...fn_id=1422
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https://giant.gfycat.com/LimpVibrantBoar.gif
Looks like we may be going back to a Xillia combat style? People are saying it's only 4 attacks, but it looks like 5-6 attacks to me.
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Bandai Namco just confirmed this game's localization, along with God Eater. <3
http://blog.talesofgame.com/en/tales-of-...s4-and-pc/
As with most series nowadays, I'm a bit late to joining the fanbase, I'm startings Tales Of with Zestiria. Since I only have a PS4, I can't really go back to play older ones(and my pc can't handle games, so Steam's not an option), but I am grabbing a Vita for Christmas, mind telling me which are good there? s:
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That's weird. I could have sworn they already confirmed localization when Berseria was first announced long ago.
Also isn't Tales of Hearts R the only localized Tales of game for the Vita? The other being Innocence R, but that's Japan only.
I personally never played the Vita games, but my sister played Hearts R.
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Dark Link Wrote:Also isn't Tales of Hearts R the only localized Tales of game for the Vita? The other being Innocence R, but that's Japan only. Damn it, wiki's list of Vita games confirms that. Thought there were 2 or 3, meh.
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I hear Hearts R is quite good, and definitely a step up from Hearts for DS.
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http://abyssalchronicles.com/?fn_mode=co...fn_id=1430
New info dump. Preprepreprequel to Zestiria.
We get to use all four buttons to attack now. This will be a nightmare to switch back to an older game from.
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inb4 Lailah is in Berseria as well since the game seems to take place during the "death age" 200 years before Zestiria. It is rather interesting that Bamco is axing the PS3 version in favor for the Steam version for the western release.
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