Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Soul Master Skill Build
#1
[Image: 0K1omEW.png]

 First Job

 Second Job

 Third Job

 Fourth Job

 Hyper Skills
Reply
#2
No hero's will?
Reply
#3
Super late on this, but is it really hard to get used to the auto switching of solunar time or something?
Reply
#4
lulzace Wrote:Super late on this, but is it really hard to get used to the auto switching of solunar time or something?

It can be if you don't know what you're doing. Crescent Divide and Solar Pierce hit completely different ranges, so you have to prepare for linear for one hit, and centered area for the other.
Reply
#5
Ah/ Okay. I saw the videos and noticed this so I hadn't thought much of it till I read that.
Reply
#6
not adding atleast 5 soul pledge before 140 seems like a bad idea. im seriously having a bad time doing the sunset splitter/swirling moon combo because i get knocked-back too much. 50% stance has somewhat solved that problem but im still adding it right now. and the extra stats doesnt hurt.
Reply
#7
DeanNim Wrote:not adding atleast 5 soul pledge before 140 seems like a bad idea. im seriously having a bad time doing the sunset splitter/swirling moon combo because i get knocked-back too much. 50% stance has somewhat solved that problem but im still adding it right now. and the extra stats doesnt hurt.

What exactly are you 1v1ing pre-140?
Reply
#8
JoeTang Wrote:What exactly are you 1v1ing pre-140?

Dojo, PQs(highly annoying at angry frank), and hardmode Azwan. :/

Im also adding it now so I'll have it at a decent level by the time I can regularly Zakum and Hilla at 14x so ye
Reply
#9
If you're 1v1ing so much, I would recommend using only Speeding Sunset and maxing it before Solunar Time.
Master of the Sword -> Soul Pledge -> Speeding Dance -> Solunar Time

Having maxed Speeding Sunset with only Rising Sun should be stronger than maxed Solunar Time with level 1 Speeding Dance.
Also, if you get interrupted or lag in the slightest with Solunar Time or Speeding Sunset alone, maxed Divide and Pierce is better than level 1 Speeding Dance.
Reply
#10
JoeTang Wrote:Having maxed Speeding Sunset with only Rising Sun should be stronger than maxed Solunar Time with level 1 Speeding Dance.
Also, if you get interrupted or lag in the slightest with Solunar Time or Speeding Sunset alone, maxed Divide and Pierce is better than level 1 Speeding Dance.

ah that would make sense. also another thing, since mastery apparently works for one handed swords, would it be better to get a fast one-handed or a normal two-handed ? Would the one-handed cripple my damage alot, considering the shitty multiplier? Lionheart schimitar is way too expensive, i was hoping the cutlass wouldnt affect my damage too much.
Reply
#11
DeanNim Wrote:ah that would make sense. also another thing, since mastery apparently works for one handed swords, would it be better to get a fast one-handed or a normal two-handed ? Would the one-handed cripple my damage alot, considering the shitty multiplier? Lionheart schimitar is way too expensive, i was hoping the cutlass wouldnt affect my damage too much.

You'll speedcap with a Normal (6) weapon with Rising Sun and Booster. Get a Normal (6) two-hander.
Reply
#12
I put enough points into Solunar Time just for 1 minute duration.

Turned my 4 hit KO at MPE into 2HKOs. Maybe 6 points early is better than waiting until Master of the Sword is maxed. I dunno... I feel like this is a booster thing where you'd always want to get at least 1 minute duration booster.
Reply
#13
Prism Wrote:I put enough points into Solunar Time just for 1 minute duration.

Turned my 4 hit KO at MPE into 2HKOs. Maybe 6 points early is better than waiting until Master of the Sword is maxed. I dunno... I feel like this is a booster thing where you'd always want to get at least 1 minute duration booster.

Same here.

I finally maxed everything now except for soul penetration and cygnus knights. contemplating maxing cygnus knights first since soul penetration is literally useless at the 4 RA bosses.

[Image: 0K1omEW.png]

also realised whats wrong with this picture lolol it happens to me alot too.
Reply
#14
[MENTION=535]JoeTang[/MENTION]; I think that you should remove this part from your build:

Quote: True Sight - Enhanced does nothing for any of the Cygnus Knights but will help parties at any monster with resistance. Do not get it if you're solo. I would recommend Divide and Pierce Bonus Attack instead.

Dawn Warriors only get 50% elemental resistance. If True Sight stacks with this skill, Dawn Warriors can get to maybe 75% elemental resistance.

Only Thunder Breakers and Wind Archers get 100% elemental resistance from their beginner skill.
Reply
#15
Eliseo Wrote:[MENTION=535]JoeTang[/MENTION]; I think that you should remove this part from your build:

Dawn Warriors only get 50% elemental resistance. If True Sight stacks with this skill, Dawn Warriors can get to maybe 75% elemental resistance.

Only Thunder Breakers and Wind Archers get 100% elemental resistance from their beginner skill.

None of the Cygnus Knights receive 100% elemental resistance. They've all been nerfed to 50%.
Reply
#16
Thank you for catching that.
Reply
#17
Grey Wrote:None of the Cygnus Knights receive 100% elemental resistance. They've all been nerfed to 50%.

My info was outdated, thanks! Do you happen to know for sure if it's the same for KMS?
Reply
#18
Eliseo Wrote:My info was outdated, thanks! Do you happen to know for sure if it's the same for KMS?

Not sure, I don't have a 120 cyg in kMS anymore, so I can't check if it really is, but, there's only one Elemental Expert skill in the entire game, and it is set to 50% for kMS as well.
Reply
#19
Is there something wrong with the Trace Cut skill in GMS? It seems totally useless and annoying for a skill that Joe calls the second job's 'primary training skill'. It has about zero forward range; you have to pretty much stand on top of a monster or turn your back on it to hit them (backwards range is decent). Or am I missing something; like it's only supposed to be used as part of a combo or some such thing?
Reply
#20
MissingLink Wrote:Is there something wrong with the Trace Cut skill in GMS? It seems totally useless and annoying for a skill that Joe calls the second job's 'primary training skill'. It has about zero forward range; you have to pretty much stand on top of a monster or turn your back on it to hit them (backwards range is decent). Or am I missing something; like it's only supposed to be used as part of a combo or some such thing?

Turn around.
Reply


Forum Jump:


Users browsing this thread: