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Blade and soul review
#1
I was browsing and my friend directed me to this website;

http://www.steparu.com/reviews/mmo-rpg-r...ine-review

For anyone who want's to know what they are expecting this thing covers it pretty goddamn well.

BAND TOGETHER MY BROTHERS FOR THE WORLD OF SERENITY COMES CLOSE.

Edit: Let me just post it so you aren't going through 6 pages.

 Author introduction, if you care

 World and story

 Video tour of the world/graphics and design

 Equipment/enhancment system/fashion system

 Gameplay and combat

 Tired of being a healing slave? WELL FU`CK YOU NO HEALING CLASS THEN

 Leveling

 For you PvP nuts & faction/guild

 Money and botter problems

 Bosses/Field bosses


[Spoiler=Classes and their current "place"]

Kung Fu Master - One of the more agile classes of Blade & Soul, I like to think of KFM's as an All Rounder Type of character. This is the hardest class to play in Blade & Soul mainly because the of the short windows between combos. Meaning you have to be very fast when you want to counter enemy attacks and chain your combos. The KFM can be considered as a DPS class or a Tank depending on their specs. This class can also be played a stun lock monster in PvE but it isn't as good as Destroyers.


Force Master - The most powerful DPS class in Blade & Soul this class has gone through heavy changes so that it isn't OP in PvP. Most end game dungeons required at least one Force Master in the party but with the recent dungeon nerfs it is no longer necessary. This is the perfect class for players who enjoy magical spells and nuking monsters from far away.


Blade Master - This class is considered as the main tanker of Blade & Soul because of the long duration of their parry skill. It is also one of the strongest classes in PvP because it can one or two shot players with their powerful skills. The Blade Master has a couple sword stances, if played well they can deliver crazy amounts of damage in PvE and PvP. The only down side is the Blade Master can not parry when they are in their special stances.

Destroyer - The easiest class to play in Blade & Soul mainly because you can train a bunch of monsters and spin to win. That's right, if you want to level up to 45 fast then this is the class for you. In all seriousness the main role of a destroyer is to CC bosses and grab them so that the rest of the party can beat down on the boss without having to worry about anything else. Destroyers are considered to be one of the favorite classes for gold sellers because they can bot with it. The Destroyer class is also one of the most boring classes once you hit the end game phase because all you do is stun and grab bosses all day.


Summoner - The weakest class of Blade & Soul, the Summoner class was to supposed to be dumped but they decided to make it a cute class. Thus attracting a lot of female players to Blade & Soul and increasing their ratings by a ton. This is the most unwanted class in a party mainly because everyone that plays this class are terrible. In the right hands the Summoner class is a decent main CAT TANKER or sub CAT TANKER. This class is still very buggy so if you're willing to play a broken class, then you should pick this job!


Assassin - The Assassin is one of the main damage dealers of the game, one of their main specialty is keeping the Poison and Bleeding DOT's stacked at bosses at all times. Bosses in Blade & Soul have high regeneration rate if they aren't enfeebled with DOT's at all times. A very fun character play with in PvP because of the stealth skill. If you time your counters and skills correctly, you can permanent invisible. Most of the players may not realize how much damage Assassins do because their higher DPS skill can only used in stealth mode.
#2
It looks pretty enough to make me want to try it.
#3
I've got to say, I'm pretty hyped about this game now. All I need is a new computer, and I'll play the pomegranate out of this once it's out.

> The Destroyer class is also one of the most boring classes once you hit the end game phase because all you do is stun and grab bosses all day.

sadface
#4
Quote:I really don't mind it since I am a grind master but most MMORPG players hate to grind and like to be spoon fed.

Ah, the old "doing the same thing over and over again builds character" argument.

The combat certainly looks interesting enough to try, but the game systems are nothing special. And no structured PvP, hm. Also, the reviewer says in the conclusion that he ran out content to play after two months, so considering that the leveling was a huge grind, that means there is hardly any content at all at the moment.
#5
Damm, no scythes *grumble grumble*.
#6
Corn Wrote:Damm, no scythes *grumble grumble*.

Destoryers use Scythe/axes
[MENTION=3770]CrimsonJohnny[/MENTION];

Should probably watch the video as well to determine if you find them boring Tongue
[video=youtube;7Qa4tmlw2mU]http://www.youtube.com/watch?v=7Qa4tmlw2mU[/video]

Dusk Wrote:Ah, the old "doing the same thing over and over again builds character" argument.

The combat certainly looks interesting enough to try, but the game systems are nothing special. And no structured PvP, hm. Also, the reviewer says in the conclusion that he ran out content to play after two months, so considering that the leveling was a huge grind, that means there is hardly any content at all at the moment.

By the time it hits US itll have probably 6-7 months worth of content lol. THe private servers alone kept me entertained quite a bit lol
#7
Crap. I saw axe, looked at some pictures, and thought that I wouldn't be getting it since I have sooo many other games to occupy my time. Guess I might give it a whirl...
#8
Corn Wrote:Crap. I saw axe, looked at some pictures, and thought that I wouldn't be getting it since I have sooo many other games to occupy my time. Guess I might give it a whirl...

It's not coming out until next year, private server may reoopen by december which I'll PM to everyone interested.
#9
[MENTION=4235]KhainiWest[/MENTION]

Yes, I saw that. It's glorious. I was just thinking out loud how much it would suck to level up a class, then later find out you're stuck to one role in endgame, which isn't dealing damage. Of course it's too early to make any proper judgments... I'll likely end up playing it anyway, because getting up close and personal with a huge weapon is my kind of class Excellent
#10
KhainiWest Wrote:By the time it hits US itll have probably 6-7 months worth of content lol. THe private servers alone kept me entertained quite a bit lol

I suppose that's true, provided they don't have a delayed content release in NA like every other Korean MMO.
#11
Have not read the whole thing yet, but i was just wondering if it is free 2 play?
#12
Niernen Wrote:Have not read the whole thing yet, but i was just wondering if it is free 2 play?

No, it is pay 2 play. Monthly subscription model.
#13
Niernen Wrote:Have not read the whole thing yet, but i was just wondering if it is free 2 play?

Not in korea, business model for USA hasn't been supplied yet
#14
Two different answers Rolleyes Thanks anyways, i guess i wll have to wait and see anyways.
#15
I have to play this damn game.

Been looking forward to it for the longest time. Frown
#16
Niernen Wrote:Two different answers Rolleyes Thanks anyways, i guess i wll have to wait and see anyways.

It's most likely going to be pay to play. However since NCsoft is the publisher they may do what they did with GW2 for the USA, would be a big surprise. At this point assume it's going to be $15 a month.
#17
Payment model is more of a developer decision, the publisher doesn't need to intervene unless they see any issues.
#18
Dusk Wrote:Payment model is more of a developer decision, the publisher doesn't need to intervene unless they see any issues.

I know, that's why I'm saying assume, but there's, mind you, highly unlikely chance the publisher may intervene because the subscription model is uncommonly used in the US (or last I checked).
#19
KhainiWest Wrote:I know, that's why I'm saying assume, but there's, mind you, highly unlikely chance the publisher may intervene because the subscription model is uncommonly used in the US (or last I checked).

Huh? Almost all of the biggest MMOs in the US have been subscription-based.
#20
KhainiWest Wrote:I know, that's why I'm saying assume, but there's, mind you, highly unlikely chance the publisher may intervene because the subscription model is uncommonly used in the US (or last I checked).

It's been decently common for ''larger MMOs'' for years, but it's starting to be phased out with F2P models.


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