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Kaiser Skill Build
#1
This build is only allowed to be posted in EllinForest.com and Southperry.net. It is not allowed to be posted anywhere else.

 1st Job
 2nd Job
 3rd Job
 4th Job
 Condensed Version

Credit
Me (Rapptz of EllinForest, Locked of Southperry)
JoeTang
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#2
No skills unmaxed in any job on a Warrior? This is a scary idea to me.
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#3
It seems really stupid to me that Nexon would leave 55 SP completely unused for this class. Leveling would have almost no incentive after they hit 182.

Then again, I guess by that point most classes have all of their actually good skills maxed anyway.
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#4
Sorien Wrote:It seems really stupid to me that Nexon would leave 55 SP completely unused for this class. Leveling would have almost no incentive after they hit 182.

It's the same for the majority of classes.
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#5
[MENTION=6140]Sorien[/MENTION]; Could be in preparation of the fabled 5th job, or just Nexon being Nexon.
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#6
@Locked
you are missing final transfiguration from your 4th job part.
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#7
sihou2 Wrote:@Locked
you are missing final transfiguration from your 4th job part.

cause that isn't in 4th job.
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#8
Locked Wrote:cause that isn't in 4th job.

3rd job version

Final Figuration
Description: When [Mode Gauge] is completely used up, Kaiser's combat prowess improves in various ways.
Info: type = 12, morph = 1
Maximum Level: 10

1 MP Cost: 22, Duration: 30 sec, Critical Hit Rate: +2%, Speed: +20%, Weapon Speed: -2, Stance Rate: +100%
2 MP Cost: 24, Duration: 30 sec, Critical Hit Rate: +4%, Speed: +20%, Weapon Speed: -2, Stance Rate: +100%
3 MP Cost: 26, Duration: 30 sec, Critical Hit Rate: +6%, Speed: +20%, Weapon Speed: -2, Stance Rate: +100%
4 MP Cost: 28, Duration: 30 sec, Critical Hit Rate: +8%, Speed: +20%, Weapon Speed: -2, Stance Rate: +100%
5 MP Cost: 30, Duration: 30 sec, Critical Hit Rate: +10%, Speed: +20%, Weapon Speed: -2, Stance Rate: +100%
6 MP Cost: 32, Duration: 30 sec, Critical Hit Rate: +12%, Speed: +20%, Weapon Speed: -2, Stance Rate: +100%
7 MP Cost: 34, Duration: 30 sec, Critical Hit Rate: +14%, Speed: +20%, Weapon Speed: -2, Stance Rate: +100%
8 MP Cost: 36, Duration: 30 sec, Critical Hit Rate: +16%, Speed: +20%, Weapon Speed: -2, Stance Rate: +100%
9 MP Cost: 38, Duration: 30 sec, Critical Hit Rate: +18%, Speed: +20%, Weapon Speed: -2, Stance Rate: +100%
10 MP Cost: 40, Duration: 30 sec, Critical Hit Rate: +20%, Speed: +20%, Weapon Speed: -2, Stance Rate: +100%

4th job version

Final Figuration
Description: When [Mode Gauge] is completely used up, Kaiser's combat prowess improves in various ways.
Info: type = 12, morph = 1
Maximum Level: 10

1 MP Cost: 22, Duration: 120 sec, Critical Hit Rate: +4%, Speed: +20%, Weapon Speed: -2, Stance Rate: +100%
2 MP Cost: 24, Duration: 120 sec, Critical Hit Rate: +8%, Speed: +20%, Weapon Speed: -2, Stance Rate: +100%
3 MP Cost: 26, Duration: 120 sec, Critical Hit Rate: +12%, Speed: +20%, Weapon Speed: -2, Stance Rate: +100%
4 MP Cost: 28, Duration: 120 sec, Critical Hit Rate: +16%, Speed: +20%, Weapon Speed: -2, Stance Rate: +100%
5 MP Cost: 30, Duration: 120 sec, Critical Hit Rate: +20%, Speed: +20%, Weapon Speed: -2, Stance Rate: +100%
6 MP Cost: 32, Duration: 120 sec, Critical Hit Rate: +24%, Speed: +20%, Weapon Speed: -2, Stance Rate: +100%
7 MP Cost: 34, Duration: 120 sec, Critical Hit Rate: +28%, Speed: +20%, Weapon Speed: -2, Stance Rate: +100%
8 MP Cost: 36, Duration: 120 sec, Critical Hit Rate: +32%, Speed: +20%, Weapon Speed: -2, Stance Rate: +100%
9 MP Cost: 38, Duration: 120 sec, Critical Hit Rate: +36%, Speed: +20%, Weapon Speed: -2, Stance Rate: +100%
10 MP Cost: 40, Duration: 120 sec, Critical Hit Rate: +40%, Speed: +20%, Weapon Speed: -2, Stance Rate: +100%
11 MP Cost: 42, Duration: 120 sec, Critical Hit Rate: +44%, Speed: +20%, Weapon Speed: -2, Stance Rate: +100%
12 MP Cost: 44, Duration: 120 sec, Critical Hit Rate: +48%, Speed: +20%, Weapon Speed: -2, Stance Rate: +100%
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#9
sihou2 Wrote:3rd job version

Final Figuration
Description: When [Mode Gauge] is completely used up, Kaiser's combat prowess improves in various ways.
Info: type = 12, morph = 1
Maximum Level: 10

1 MP Cost: 22, Duration: 30 sec, Critical Hit Rate: +2%, Speed: +20%, Weapon Speed: -2, Stance Rate: +100%
2 MP Cost: 24, Duration: 30 sec, Critical Hit Rate: +4%, Speed: +20%, Weapon Speed: -2, Stance Rate: +100%
3 MP Cost: 26, Duration: 30 sec, Critical Hit Rate: +6%, Speed: +20%, Weapon Speed: -2, Stance Rate: +100%
4 MP Cost: 28, Duration: 30 sec, Critical Hit Rate: +8%, Speed: +20%, Weapon Speed: -2, Stance Rate: +100%
5 MP Cost: 30, Duration: 30 sec, Critical Hit Rate: +10%, Speed: +20%, Weapon Speed: -2, Stance Rate: +100%
6 MP Cost: 32, Duration: 30 sec, Critical Hit Rate: +12%, Speed: +20%, Weapon Speed: -2, Stance Rate: +100%
7 MP Cost: 34, Duration: 30 sec, Critical Hit Rate: +14%, Speed: +20%, Weapon Speed: -2, Stance Rate: +100%
8 MP Cost: 36, Duration: 30 sec, Critical Hit Rate: +16%, Speed: +20%, Weapon Speed: -2, Stance Rate: +100%
9 MP Cost: 38, Duration: 30 sec, Critical Hit Rate: +18%, Speed: +20%, Weapon Speed: -2, Stance Rate: +100%
10 MP Cost: 40, Duration: 30 sec, Critical Hit Rate: +20%, Speed: +20%, Weapon Speed: -2, Stance Rate: +100%

4th job version

Final Figuration
Description: When [Mode Gauge] is completely used up, Kaiser's combat prowess improves in various ways.
Info: type = 12, morph = 1
Maximum Level: 10

1 MP Cost: 22, Duration: 120 sec, Critical Hit Rate: +4%, Speed: +20%, Weapon Speed: -2, Stance Rate: +100%
2 MP Cost: 24, Duration: 120 sec, Critical Hit Rate: +8%, Speed: +20%, Weapon Speed: -2, Stance Rate: +100%
3 MP Cost: 26, Duration: 120 sec, Critical Hit Rate: +12%, Speed: +20%, Weapon Speed: -2, Stance Rate: +100%
4 MP Cost: 28, Duration: 120 sec, Critical Hit Rate: +16%, Speed: +20%, Weapon Speed: -2, Stance Rate: +100%
5 MP Cost: 30, Duration: 120 sec, Critical Hit Rate: +20%, Speed: +20%, Weapon Speed: -2, Stance Rate: +100%
6 MP Cost: 32, Duration: 120 sec, Critical Hit Rate: +24%, Speed: +20%, Weapon Speed: -2, Stance Rate: +100%
7 MP Cost: 34, Duration: 120 sec, Critical Hit Rate: +28%, Speed: +20%, Weapon Speed: -2, Stance Rate: +100%
8 MP Cost: 36, Duration: 120 sec, Critical Hit Rate: +32%, Speed: +20%, Weapon Speed: -2, Stance Rate: +100%
9 MP Cost: 38, Duration: 120 sec, Critical Hit Rate: +36%, Speed: +20%, Weapon Speed: -2, Stance Rate: +100%
10 MP Cost: 40, Duration: 120 sec, Critical Hit Rate: +40%, Speed: +20%, Weapon Speed: -2, Stance Rate: +100%
11 MP Cost: 42, Duration: 120 sec, Critical Hit Rate: +44%, Speed: +20%, Weapon Speed: -2, Stance Rate: +100%
12 MP Cost: 44, Duration: 120 sec, Critical Hit Rate: +48%, Speed: +20%, Weapon Speed: -2, Stance Rate: +100%

Max Wrote:It's not a skill in fourth job, it's just automatically upgraded from the third job version.

Danny knows what he's doing
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#10
Fixed 4th job and 2nd job.
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#11
POSTING ON BASIL

Not really, I'm more annoyed how the more these classes get released, the more space their skills take up on the screen.
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#12
Why max blade burst first? Why not mastery?
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#13
street Wrote:Why max blade burst first? Why not mastery?

Better skill obviously.

Still have no idea if it changed from kMS -> gMS but I know in kMS it was a better overall increases in damage vs mastery.
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#14
Locked Wrote:Better skill obviously.

Still have no idea if it changed from kMS -> gMS but I know in kMS it was a better overall increases in damage vs mastery.

They buffed it in GMS. It's even more adequately powered.
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#15
Their is 60+ guest always in this thread register and give input on the skill build? I think i might go mastery if its was buffed in gms. When training i find myself trying to gain orbs so i can go in super mode.

I'm not doubting danny skill build i'm just torn between just these two skills atm. Also i dont know the price of their skillbooks
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#16
Personally I recommend maxing final transformation first after recovery, just because of how FUN it is.
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#17
Thank you very much for this guide, it was a great help to me.
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#18
street Wrote:Their is 60+ guest always in this thread register and give input on the skill build? I think i might go mastery if its was buffed in gms. When training i find myself trying to gain orbs so i can go in super mode.

I'm not doubting danny skill build i'm just torn between just these two skills atm. Also i dont know the price of their skillbooks

I play the same way, I tend to go straight for 'super mode' and dont use blade burst as much, I just use tornado, giga, and will of swords, so I went for mastery.
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#19
It's pretty bullshit in GMS where Wing Beat will net you 200 Gauge, whereas in KMS it only gets you 80 if you use the stupid Command. Blade Burst just does so much god damn damage with so many hits in such a large range, it's a lot better than Dragon Slash (Transfigured). It also doesn't help that I only got to 4th job yesterday, and I don't know how you get the six hit Dragon Slash. Having such great killing power while transformed is pretty meaningless when the damage is so bad untransformed. Maxing Blade Burst literally doubles your damage output with it.
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#20
Can you use blade burst while transformed?
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