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2011-03-20, 05:29 PM
(This post was last modified: 2011-03-21, 12:42 PM by Imitazion.)
I have mentioned platform parties before, and I am now going to describe how they are performed.
you will obviously need a party of six, to get optimal party bonuses.
the ideal party has a bishop, a person with max sharp eyes, a person with MW20/30 and a person with combat orders.
you know, only the bishop is really needed, but as we all know - higher damage equals faster killing, thus better EXP.
I will post imagery tomorrow, I am limited right now.
but here's the map you want to party in:
wall 1: crocky the gatekeeper.
the bottom is platform 1.
platform one is for fast, strong mobbers.
you need to have great mobility and mobbing skills, to keep the bottom clear, seeing as it has the widest range.
I recommend bladers, heroes and godly vipers for this, but any job will do. it's all a matter of funding.
the platforms to the left are 2 and 3, bottom being 2, top being 3.
again, the more funded the better, but if the party is differentiated by godly and just semi-strong, you can split up the party in 2-2-1 formation.
2 being on 2,3 and 2 being on 4,5 and 1 being on 1.
this way, we will maintain a stable spawn throughout the map, and and the exp will be almost even.
the platforms to the left are 4 and 5, bottom being 4, top being 5.
this is the same as 2 and 3.
this is pretty much all there is to it.
as I said, I will be providing imagery and a video tomorrow, so I can demonstrate how the party works.
note:
these parties also work wherever platforms can be split up into groups of the party. I know there is a bearwolf and a castle golem map for this.
I hope this works for you guys, but please have patience if it doesn't.
here's the video:
[video=youtube;dfYvx3-vdjs]http://www.youtube.com/watch?v=dfYvx3-vdjs[/video]
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So how is this any different from what GMSers do now?
Posting Freak
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66alex66 Wrote:So how is this any different from what GMSers do now?
We don't train at crocks bro.
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Locked Wrote:We don't train at crocks bro.
And we should, because they have by far the best ratio. I don't really like how the map is built, but maybe I just didn't knew how to train there?
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If you want a pally to train at Castle golem you will only gain the middle finger.
Castle Golems are immune to every element (Cept holy i think). No pally with self respect would train there because we can't even dual charge in there.
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Raph589 Wrote:And we should, because they have by far the best ratio. I don't really like how the map is built, but maybe I just didn't knew how to train there?
Crocky:
Level: 115
HP: 7,400,000
EXP: 48,376
Ratio: 156 HP: 1 EXP
Ratio w/ HS + 250%: 55 HP: 1 EXP
Bearwolves:
HP: 9,600,000
EXP: 52,654
Ratio: 182 HP: 1 EXP
Ratio w/ HS + 250%: 66 HP: 1 EXP
Golem:
HP: 12,500,000
EXP: 58,285
Ratio: 214 HP: 1 EXP
Ratio w/ HS+250% Bonus: 78 HP: 1 EXP
My point here is, comparing ratio is pointless. It all depends on platforming and monsters spawning. If you can dish out a fast DPS, those are the only things that matter. It also depends on your entire party formation, how fast they kill, what type of buffs they provide (Holy Symbol, SE, CO, etc), how their mobbing skills work out, how you as a leader can manage to organize the party killing, etc.
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Raph589 Wrote:And we should, because they have by far the best ratio. I don't really like how the map is built, but maybe I just didn't knew how to train there?
They only have the best ratio if your group doesn't know WTH to do at the other maps, and from what I've noticed, it's 98% of groups. Only 1 group I've been in plans it out perfectly at CW4 and CW5. All the other groups just run around like headless chickens.
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I meant as in how is Crocks any different from Bearwolves? Most of the parties I've been with don't care about platforming, as long as it gets them optimal exp, they stick to it.
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Its not like you have to be each on a plataform to get Optimal experience. Some people like to kill together, some alone its their choice mang.
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The groups i'm in always kill together, and it's just 2 or 3 way, almost always 2 way. I manage like 70~90m/hr on x1 exp at VTCW golems
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1. A Bishop that actually walks around the map and buffs everyone with HS before it runs out ffs... really...
2. People that actually KILL and don't afk... really...
lol
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complaining about the bishop not walking around buffing you up is just you being a spoiled brat.
in KMS, we say "gogo", then we all go to safecenter to get buffed.
but the video I will up later, will show that.
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^ Woah that's a bit harash. Seems reasonable enough to me that a a bishop go around buffing party members, and fulfilling its role in the party, instead of the entire party halting its attack, just to go get hs/bless.
That's just my 2 cents..
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Imitazion Wrote:complaining about the bishop not walking around buffing you up is just you being a spoiled brat.
in KMS, we say "gogo", then we all go to safecenter to get buffed.
but the video I will up later, will show that.
I don't expect them to walk around, but it's nice if they do
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I've always found that if I am not attacking three monsters with my CL, then I'm wasting potential damage, especially since my damage isn't sky high. Even when attacking a mob of two I cringe a bit and if there's only one monster with anything greater than 1/10ish on the HP bar, I move on. As a result, my preference is UW4, (Bearwolves) because CL can arch through all three platforms.
For myself, being a mid-low tier damage dealer, if there are Evans Blazing 400Ks (999K crits) across the screen or Paladins or anyone else shoving 400K-500K per attack in the Bearwolves there is almost no way I am going to get good EXP since no one adheres to this mind your platform strategy + my moving to a three or two monster mob. In fact, near solos of maps comprising of 3~4 AFK, 2~1 Attackers, 1 Me nets the most EXP from my experience. This would lend some evidence to a mind your own platform strategy as best since "soloing" a map is similar to minding your platform, but all the platforms are yours.
Otherwise, no one should have to move anywhere to buff anyone with anything else. If you want MW, HS, SE, etc. you'd better be coming to me...
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Imitazion Wrote:complaining about the bishop not walking around buffing you up is just you being a spoiled brat.
in KMS, we say "gogo", then we all go to safecenter to get buffed.
but the video I will up later, will show that. Why would a lazy bishop crash party exp gain / hour?
I hate it when you ALMOST killed a mob and HS just ran out... oh wait where the fck is the bishop gone... searching... ah there he is... HS Plz!... ty... ok going back to my mob I was killing.... hmmm... it seems someone else killed my mob already... with me getting crappy exp... <repeat>
Really... it's the sole talk of a bishop to walk around the map and HS / Bless the party and when they're done, they can do some extra damage for more party exp / hour...
It's like boss fights where you -need- HB... do players also need to walk to the DK and ask for HB each time to stay alive?
I don't think that's the way partying works...
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2011-03-21, 01:32 AM
(This post was last modified: 2011-03-21, 04:18 AM by SaptaZapta.)
Cheesecake Wrote:^ Woah that's a bit harash. Seems reasonable enough to me that a a bishop go around buffing party members, and fulfilling its role in the party, instead of the entire party halting its attack, just to go get hs/bless.
That's just my 2 cents..
Depends on who the bishop is. In the parties I've been in, it's often somebody's mule on a second computer.
Also, HS is not the only party buff used, usually. CO, SE, MW, Haste... If the party is not cycling the map together, it becomes impractical to keep everyone buffed, unless all gather at one spot at the same time for all their buffs.
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dante9898 Wrote:Castle Golems are immune to every element (Cept holy i think). No pally with self respect would train there because we can't even dual charge in there.
The only time a Paladin shouldn't dual charge is when a monster's lightning bonus is better than all the rest, which is not the case for Castle Golems (as they're neutral to Holy)
If a monster is Lightning weak, and neutral/resistant to the rest, or Lightning neutral, and resistant to the rest, you use Lightning alone. In every other case (except all-resist) you want to be dual charging.
Lightning, as a secondary charge, always adds damage. But it can't be the primary charge if you're dual charging, so you lose most of the elemental advantage to Light-weak stuff.
Anyone want to work up a chart of how much CO helps each class? The Bishop doesn't need it unless they're the one casting MW. I think Heroes benefit most from it, but I'm not sure.
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just looking at skills, all archers seem to like CO a lot, heroes too, due to the massive amount of attacking boosts, dark knights rage at the faintest sign of CO, BaM's look pretty meh.
don't know much about thieves though.
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To me: Best party is 5 mules and me as attacker. so i gain the most exp.
Char 160 Mech.
Map: CW4
clearing top and mid plat till there is max 1monster left and min. 5-6 monster on the ground.
rush ground mobs togehter and kill em.
EXP per hr with 150% CS card and HS roughly 80 mil.
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