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[Module] The Restructuring | Flags
#1
I was working on this for the past couple of days. I had to get my new string substitution stuff working so this could all be in English.

 Swordman
 Fighter
 Crusader
 Hero
 Page
 White Knight
 Paladin
 Spearman
 Dragon Knight
 Dark Knight
 Magician
 F/P Wizard
 F/P Mage
 F/P Archmage
 I/L Wizard
 I/L Mage
 I/L Archmage
 Cleric
 Priest
 Bishop
 Bowman
 Hunter
 Ranger
 Bowmaster
 Crossbowman
 Sniper
 Crossbow Master
 Rogue
 Assassin
 Hermit
 Night Lord
 Bandit
 Chief Bandit
 Shadower
 Semi-Dualer (20-29)
 Dualer (30-54)
 Dual Master (55-69)
 Slasher (70-119)
 Dual Blader (120+)
 Pirate
 Brawler
 Marauder
 Buccanneer
 Gunslinger
 Outlaw
 Corsair
 Dawn Warrior (I)
 Dawn Warrior (II)
 Dawn Warrior (III)
 Blaze Wizard (I)
 Blaze Wizard (II)
 Blaze Wizard (III)
 Wind Archer (I)
 Wind Archer (II)
 Wind Archer (III)
 Night Walker (I)
 Night Walker (II)
 Night Walker (III)
 Thunder Breaker (I)
 Thunder Breaker (II)
 Thunder Breaker (III)
 Aran (I)
 Aran (II)
 Aran (III)
 Aran (IV)
 Evan (I)
 Evan (II)
 Evan (III)
 Evan (IV)
 Evan (V)
 Evan (VI)
 Evan (VII)
 Evan (VIII)
 Evan (IX)
 Evan (X)
 Resistance Beginner
 Battlemage (I)
 Battlemage (II)
 Battlemage (III)
 Battlemage (IV)
 Wild Hunter (I)
 Wild Hunter (II)
 Wild Hunter (III)
 Wild Hunter (IV)
 Mechanic (I)
 Mechanic (II)
 Mechanic (III)
 Mechanic (IV)
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#2
Pretty interesting stuff.

Thank you, Fiel. :3
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#3
Woaaaaa. Extremely useful. :3


1311005SacrificeignoreTargetPDP1

Too bad PDP ain't used anymore eh?

How do we tell what "type" value is what?
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#4
@Kalovale - Very carefully

And PDP is used. PDP = PDRate. That pretty much confirms that it's 100% reduction of PDRate.
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#5
Fiel Wrote:@Kalovale - Very carefully

And PDP is used. PDP = PDRate. That pretty much confirms that it's 100% reduction of PDRate.

Thank you, if I haven't.

Ctrl + F "ignoreTargetPDP" -- result 1 of 1. :f6:
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#6
Does this mean that sacrifice not ignoring PDR in GMST is a glitch?
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#7
미하일의 소울 드라이버 = Mihail's Soul Driver
오즈의 플레임 기어 = Oz's Flame Gear
이리나의 윈드 피어싱 = Irena's Wind Piercing
이카르트 뱀파이어 = Icarut's Vampire
호크아이의 샤크 웨이브 = Hawkeye's Shark Wave

Unless you left those untranslated for a reason *_*
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#8
Takebacker Wrote:Does this mean that sacrifice not ignoring PDR in GMST is a glitch?

It is ignoring PDRate in GMST, despite the fact that THAT is supposedly a glitch. At least, it appears so, and has the variable that says it's supposed to do so after the Restructuring.
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#9
Takebacker Wrote:Does this mean that sacrifice not ignoring PDR in GMST is a glitch?

No, it means that the Restructuring ensures that it ignores 100%.
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#10
Any ideas what rectBasedOnTarget refers to on Angel Ray?

And did we already know that Combo Fenrir was a piercing attack? :f6:
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#11
Fascinating. I have no idea what the infovalues mean, but stuff like Invincible and Stun works for me.

*skims to Pirate values*

Aw. Demo just ignores plain defense?
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#12
Lumancer Wrote:Any ideas what rectBasedOnTarget refers to on Angel Ray?

And did we already know that Combo Fenrir was a piercing attack? :f6:

I'm guessing it means that the skill range is centered around the monster you hit, Monster Bomb has it too.
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#13
iAmFear Wrote:I'm guessing it means that the skill range is centered around the monster you hit, Monster Bomb has it too.

...meaning Post-BB Angel Ray does Splash Damage O.o?

And here I was assuming it worked alla Iron Arrow...
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#14
Lumancer Wrote:...meaning Post-BB Angel Ray does Splash Damage O.o?

And here I was assuming it worked alla Iron Arrow...

No, Angel Ray and Grenade both have hitboxes in the data. This just means that the box works from the first mob it hits, not from the player.
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#15
My instincts tell me that they're gonna add some more stuff to this patch yet, something just doesn't feel right dood.
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#16
It would be nice to have the names of the jobs those numbers referred to rather than having to open every one to find the class one wants. Rolleyes
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#17
Out of curiosity, are you still able to obtain delay values from the data? A complete table would be good. I'm itching to do some thought experiments...

Hadriel
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#18
Chameleonic Wrote:It would be nice to have the names of the jobs those numbers referred to rather than having to open every one to find the class one wants. Rolleyes

Done.
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#19
Thanks. You could have kept the numbers in there, I just wanted to know what class was what number. Not everyone has those ID numbers memorized. Chin

Why does Warriors "Rush: pushTarget: 1" work on Bosses but Dragon's Breath: pushTarget: 1 does not? Is there another variable?
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#20
Chameleonic Wrote:Thanks. You could have kept the numbers in there, I just wanted to know what class was what number. Not everyone has those ID numbers memorized. Chin

Why does Warriors "Rush: pushTarget: 1" work on Bosses but Dragon's Breath: pushTarget: 1 does not? Is there another variable?

On a simillar note, I do not see Triple Throws chance of ignoring def in there. It is just labeled as type 2, same as Lucky 7 which lacks any ignore properties. Conclusion would be that this data does not give the full picture?
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