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[Module] The Restructuring | Resistance skills
#1
Updated for 1.2.355

 The Resistance Restructuring

 Battlemage (I)
 Battlemage (II)
 Battlemage (III)
 Battlemage (IV)
 Wild Hunter (I)
 Wild Hunter (II)
 Wild Hunter (III)
 Wild Hunter (IV)
 Mechanic (I)
 Mechanic (II)
 Mechanic (III)
 Mechanic (IV)
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#2
I don't see how mechanics got nerfed. Oh well.
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#3
So.. w/h hurricane is also 220 huh..
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#4
cough mechanic nerfs cough cough

its small nerf ...
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#5
hamad138 Wrote:cough mechanic nerfs cough cough

its small nerf ...

Small?

lolwat.
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#6
Interesting that the Battle Mage changed so little. Nice to see that the aura range increased at least.
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#7
fodjgngf Wrote:So.. w/h hurricane is also 220 huh..

yup. fun stuff for bowmasters.
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#8
I kind of wish wild shot had stayed at 200% damage since Wild Hunters can move while using it.
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#9
Sorien Wrote:I kind of wish wild shot had stayed at 200% damage since Wild Hunters can move while using it.

They also have the xbow formula.
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#10
Bigger Aura range + other Battle Mage buffs, Claw Cut hitting 6 monsters + other nerfs/buffs, I'm in heaven. Mech nerfs suck, but they were expected.

Overall, much more balanced.
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#11
does WH hurricane and BM hurricane have same delays?
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#12
Liteness Wrote:does WH hurricane and BM hurricane have same delays?

From what I've read, it seems that yes, both wild shot and hurricane have the same delays and the only difference between them is their animations.
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#13
Sorien Wrote:From what I've read, it seems that yes, both wild shot and hurricane have the same delays and the only difference between them is their animations.

ah thx
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#14
Jon Wrote:Bigger Aura range + other Battle Mage buffs

quewha? they got like 3 very small buffs. That and the buffing revive to still be useless. Seriously all that skill does is make me wish i could spend points on skills from a previous job.
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#15
octopusprime Wrote:quewha? they got like 3 very small buffs. That and the buffing revive to still be useless. Seriously all that skill does is make me wish i could spend points on skills from a previous job.

Those "3 very small buffs" were all I was referring to, haha.
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#16
Does anyone mind explaining to me the nerfs on the mechanic class? I see them but they don't seem so big to really say the class isnt overpowered anymore. Maybe i'm missing something.
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#17
byakugan Wrote:Does anyone mind explaining to me the nerfs on the mechanic class? I see them but they don't seem so big to really say the class isnt overpowered anymore. Maybe i'm missing something.

They are pretty much the only class to get drastic nerfs to all job advancements. The range nerf to drill rush AND atomic hammer are both extremely crippling not to mention the cooldown changes on their summons. The damage for a lot of their skills were lowered as well.
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#18
Does anyone else just want wild hunters to completely vanish? lol.
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#19
fodjgngf Wrote:Does anyone else just want wild hunters to completely vanish? lol.

No...? Why?
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#20
fodjgngf Wrote:Does anyone else just want wild hunters to completely vanish? lol.

If you mean adding stealth capability that allow them to attack without risk of being hit. Then certainly.
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