This is gonna be the place for my Mechanic guide, and what I'm following/going to follow. Worked fine for me, so it should for you.
[header]First Job[/header]
Level 10: +3 Prototype (3); +1 Gatling Shot (1); +1 Screw Pucnh
Level 11: +3 Prototype (6)
Level 12: +3 Prototype (9)
Level 13: +1 Prototype (10) [MAX]
Level 14: +3 Screw Punch (4)
Level 14: +3 Screw Punch (7)
Level 15: +3 Screw Punch (10)
Level 16: +3 Screw Punch (13)
Level 17: +3 Screw Punch (16)
Level 18: +3 Screw Punch (19)
Level 19: +1 Screw Punch (20) [MAX];+2 Gatling Shot (2)
Level 20: +3 Gatling Shot (5)
Level 21: +3 Gatling Shot (8)
Level 22: +2 Gatling Shot (10); +1 Flamethrower (1)
Level 23: +3 Flamethrower (4)
Level 24: +3 Flamethrower (7)
Level 25: +3 Flamethrower (10)
Level 26: +3 Flamethrower (13)
Level 27: +3 Flamethrower (16)
Level 28: +3 Flamethrower (19)
Level 29: +1 Flamethower (20) [MAX]; +2 Gatling Shot (12)
Level 30: +3 Gatling Shot (15) [MAX]
Ending with:
Prototype (10) [MAX]
Gatling Shot (15) [MAX]
Flamethrower (20) [MAX]
Screw Punch (20) [MAX]
Reasoning:
[SIZE="2"]Training Locations[/SIZE]
10-20: Elderstien(sp?) quests; Blue Ribbon Pigs; Stone Gollems.
20-30: Elderstien quests; Mixed Stone Gollem; Subway Cleanup.
[header]Second Job[/header]
Level 30: +1 Heavy Weapons Mastery (1); +1 Atomic Hammer (1); +1 Rocket Jump (1)
Level 31: +1 Perfect Armour (1); +2 Mechanic Mastery (2)
Level 32: +3 Mechanic Mastery (5)
Level 33: +3 Prototype Booster(3)
Level 34: +3 Prototype Booster (6)
Level 35: +3 Mechanic Mastery (8)
Level 36: +3 Mechanic Mastery (11)
Level 37: +3 Mechanic Mastery (14)
Level 38: +3 Mechanic Mastery (17)
Level 39: +3 Mechanic Mastery (20) [MAX]
Level 40: +3 Atomic Hammer/Heavy Weapons Mastery (4)
Level 41: +3 Atomic Hammer/Heavy Weapons Mastery (7)
Level 42: +3 Atomic Hammer/Heavy Weapons Mastery (10)
Level 43: +3 Atomic Hammer/Heavy Weapons Mastery (13)
Level 44: +3 Atomic Hammer/Heavy Weapons Mastery (16)
Level 45: +3 Atomic Hammer/Heavy Weapons Mastery (19)
Level 46: +1 Atomic Hammer/Heavy Weapons Mastery (20) [MAX]; +2 Heavy Weapons Mastery/Atomic Punch (3)
Level 47: +3 Heavy Weapons Mastery/Atomic Hammer (6)
Level 48: +3 Heavy Weapons Mastery/Atomic Hammer (9)
Level 49: +3 Heavy Weapons Mastery/Atomic Hammer (12)
Level 50: +3 Heavy Weapons Mastery/Atomic Hammer (15)
Level 51: +3 Heavy Weapons Mastery/Atomic Hammer (18)
Level 52: +2 Heavy Weapons Mastery/Atomic Hammer (20) [MAX]; +1 Perfect Armour (2)
Level 53: +3 Perfect Armour (5)
Level 54: +3 Perfect Armour (8)
Level 55: +3 Perfect Armour (11)
Level 56: +3 Perfect Armour (14)
Level 57: +3 Perfect Armour (17)
Level 58: +3 Perfect Armour (20) [MAX]
Level 59: +3 Rocket Jump (4)
Level 60: +3 Rocket Jump (7)
Level 61: +3 Rocket Jump (10)
Level 62: +3 Rocket Jump (13)
Level 63: +3 Rocket Jump (16)
Level 64: +3 Rocket Jump (19)
Level 65: +1 Rocket Jump (20) [MAX]; +2 Portal (2)
Level 66: +3 Portal (5)
Level 67: +3 Portal (8)
Level 68: +2 Portal (10) [MAX]; +1 Prototype Booster (7)
Level 69: +3 Prototype Booster (10)
Level 70: +3 Prototype Booster (13)
Ending with:
Atomic Hammer (20) [MAX]
Mechanic Booster (20) [MAX]
Prototype Booster (13) [MAX]
Heavy Weapons Mastery (20) [MAX]
Rocket Jump (20)/ [MAX]
Portal (10) [MAX]
Perfect Armour (20) [MAX]
Reasoning:
[SIZE="2"]Training Locations[/SIZE]
30-40: Mushroom Kingdom quests; Kerning Square quests; CDs; CPQ.
40-50: Kerning Square quests; CDs; CPQ.
50-60: Drakes (Ant Tunnel 1); White Pangs
55: Toy Trojans
60: Robos
60-65: KFT/Omega Sector Quests
60-66: Plateons
66-70: Puppets
Flamethrower "glitches".
If you quickly tap Flamethrower, wait a split second then cast Booster, it removes the unnecessary double-animation, and only does the first, normal, animation.
If you tap Flamethrower before using Hammer, it takes nearly no time to cast, burns monsters, and causes burn damage as you're swinging your hammer. I will be using this technique until I find a stronger way to kill a mob. It also works with Punch, but I don't use that straight away.
[header]Third Job[/header]
Level 70: +1 Atomic Punch (1); +1 Magnetic Field (1); +1 Machine Gun (1)
Level 71: +1 Satellite (1); +1 Lucky Dice (1); +1 Amplifier (1)
Level 72: +3 Atomic Punch (4)
Level 73: +3 Atomic Punch (7)
Level 74: +3 Atomic Punch (10)
Level 75: +3 Atomic Punch (13)
Level 76: +3 Atomic Punch (16)
Level 77: +3 Atomic Punch (19)
Level 78: +1 Atomic Punch (20) [MAX]; +2 Metal Fist Mastery (2)
Level 79: +3 Metal Fist Mastery (5)
Level 80: +3 Metal Fist Mastery (8)
Level 81: +3 Metal Fist Mastery (11)
Level 82: +3 Metal Fist Mastery (14)
Level 83: +3 Metal Fist Mastery (17)
Level 84: +3 Metal Fist Mastery (20) [MAX]
Level 85: +3 Satellite (4)
Level 86: +3 Satellite (7)
Level 87: +3 Satellite (10)
Level 88: +3 Satellite (13)
Level 89: +3 Satellite (16)
Level 90: +3 Satellite (19)
Level 91: +3 Satellite (20) [MAX]; +2 Amplifier (3)
Level 92: +3 Amplifier (6)
Level 93: +3 Amplifier (9)
Level 94: +3 Amplifier (11)
Level 95: +3 Amplifier (14)
Level 96: +1 Amplifier (15) [MAX]; +2 Magnetic Field (3)
Level 97: +3 Magnetic Field (6)
Level 98: +3 Magnetic Field (9)
Level 99: +3 Magnetic Field (11)
Level 100: +3 Magnetic Field (14)
Level 101: +3 Magnetic Field (17)
Level 102: +3 Magnetic Field (20) [MAX]
Level 103: +3 Lucky Dice (4)
Level 104: +3 Lucky Dice (7)
Level 105: +3 Lucky Dice (10)
Level 106: +3 Lucky Dice (13)
Level 107: +3 Lucky Dice (16)
Level 108: +3 Lucky Dice (19)
Level 109: +1 Lucky Dice (20) [MAX]; +2 Machine Gun (3)
Level 110: +3 Machine Gun (6)
Level 111: +3 Machine Gun (9)
Level 112: +3 Machine Gun (12)
Level 113: +3 Machine Gun (15)
Level 114: +3 Machine Gun (18)
Level 115: +2 Machine Gun (20) [MAX]; +1 Healing Bot (1)
Level 116: +3 Healing Bot (4)
Level 117: +3 Healing Bot (7)
Level 118: +3 Healing Bot (10)
Level 119: +3 Healing Bot (13)
Level 120: +3 Healing Bot (16)
Ending with:
Atomic Punch (20) [MAX]
Metal Fist Mastery (20) [MAX]
Satellite (20) [MAX]
Machine Gun (20) [MAX]
Amplifier (15) [MAX]
Magnetic Field (20) [MAX]
Lucky Dice (20) [MAX]
Healing bot (16)
Reasoning:
[SIZE="2"]Training Locations[/SIZE]
70: Puppets
71-73: Bugs in Leben Mine. Not quite sure what level I actually went here, but I ended around 74
74-75: The big Racoons in the top portal where the little Racoons in Leben Mines are.
75-77: Ariant Quests. All of them got me to 77 and they were fairly easy to do.
77-83: Sahel 1/2/3. I prefer 2 since it doesn't have a stupid ledge where 2 monsters spawn like Sahel 1 has. Sahel 3's monsters are too weak (just Sand Moles) so yeah.
79-83: Triple Rumo are apparently good. Pure spawn + flat map. Credits to SethElite
84-87: Iron Mutaes at B3. I was getting 75% per 15mins around level 84, on 1.2x exp. Highly recommended, or you could stay at Scorpions/Sand Moles
87+: Going to C2 soon when my lag spikes end...
Comments/tips/constructive criticism welcome, of course.
[header]First Job[/header]
Level 10: +3 Prototype (3); +1 Gatling Shot (1); +1 Screw Pucnh
Level 11: +3 Prototype (6)
Level 12: +3 Prototype (9)
Level 13: +1 Prototype (10) [MAX]
Level 14: +3 Screw Punch (4)
Level 14: +3 Screw Punch (7)
Level 15: +3 Screw Punch (10)
Level 16: +3 Screw Punch (13)
Level 17: +3 Screw Punch (16)
Level 18: +3 Screw Punch (19)
Level 19: +1 Screw Punch (20) [MAX];+2 Gatling Shot (2)
Level 20: +3 Gatling Shot (5)
Level 21: +3 Gatling Shot (8)
Level 22: +2 Gatling Shot (10); +1 Flamethrower (1)
Level 23: +3 Flamethrower (4)
Level 24: +3 Flamethrower (7)
Level 25: +3 Flamethrower (10)
Level 26: +3 Flamethrower (13)
Level 27: +3 Flamethrower (16)
Level 28: +3 Flamethrower (19)
Level 29: +1 Flamethower (20) [MAX]; +2 Gatling Shot (12)
Level 30: +3 Gatling Shot (15) [MAX]
Ending with:
Prototype (10) [MAX]
Gatling Shot (15) [MAX]
Flamethrower (20) [MAX]
Screw Punch (20) [MAX]
Reasoning:
Spoiler
[SIZE="2"]Training Locations[/SIZE]
10-20: Elderstien(sp?) quests; Blue Ribbon Pigs; Stone Gollems.
20-30: Elderstien quests; Mixed Stone Gollem; Subway Cleanup.
[header]Second Job[/header]
Level 30: +1 Heavy Weapons Mastery (1); +1 Atomic Hammer (1); +1 Rocket Jump (1)
Level 31: +1 Perfect Armour (1); +2 Mechanic Mastery (2)
Level 32: +3 Mechanic Mastery (5)
Level 33: +3 Prototype Booster(3)
Level 34: +3 Prototype Booster (6)
Level 35: +3 Mechanic Mastery (8)
Level 36: +3 Mechanic Mastery (11)
Level 37: +3 Mechanic Mastery (14)
Level 38: +3 Mechanic Mastery (17)
Level 39: +3 Mechanic Mastery (20) [MAX]
Level 40: +3 Atomic Hammer/Heavy Weapons Mastery (4)
Level 41: +3 Atomic Hammer/Heavy Weapons Mastery (7)
Level 42: +3 Atomic Hammer/Heavy Weapons Mastery (10)
Level 43: +3 Atomic Hammer/Heavy Weapons Mastery (13)
Level 44: +3 Atomic Hammer/Heavy Weapons Mastery (16)
Level 45: +3 Atomic Hammer/Heavy Weapons Mastery (19)
Level 46: +1 Atomic Hammer/Heavy Weapons Mastery (20) [MAX]; +2 Heavy Weapons Mastery/Atomic Punch (3)
Level 47: +3 Heavy Weapons Mastery/Atomic Hammer (6)
Level 48: +3 Heavy Weapons Mastery/Atomic Hammer (9)
Level 49: +3 Heavy Weapons Mastery/Atomic Hammer (12)
Level 50: +3 Heavy Weapons Mastery/Atomic Hammer (15)
Level 51: +3 Heavy Weapons Mastery/Atomic Hammer (18)
Level 52: +2 Heavy Weapons Mastery/Atomic Hammer (20) [MAX]; +1 Perfect Armour (2)
Level 53: +3 Perfect Armour (5)
Level 54: +3 Perfect Armour (8)
Level 55: +3 Perfect Armour (11)
Level 56: +3 Perfect Armour (14)
Level 57: +3 Perfect Armour (17)
Level 58: +3 Perfect Armour (20) [MAX]
Level 59: +3 Rocket Jump (4)
Level 60: +3 Rocket Jump (7)
Level 61: +3 Rocket Jump (10)
Level 62: +3 Rocket Jump (13)
Level 63: +3 Rocket Jump (16)
Level 64: +3 Rocket Jump (19)
Level 65: +1 Rocket Jump (20) [MAX]; +2 Portal (2)
Level 66: +3 Portal (5)
Level 67: +3 Portal (8)
Level 68: +2 Portal (10) [MAX]; +1 Prototype Booster (7)
Level 69: +3 Prototype Booster (10)
Level 70: +3 Prototype Booster (13)
Ending with:
Atomic Hammer (20) [MAX]
Mechanic Booster (20) [MAX]
Prototype Booster (13) [MAX]
Heavy Weapons Mastery (20) [MAX]
Rocket Jump (20)/ [MAX]
Portal (10) [MAX]
Perfect Armour (20) [MAX]
Reasoning:
Spoiler
[SIZE="2"]Training Locations[/SIZE]
30-40: Mushroom Kingdom quests; Kerning Square quests; CDs; CPQ.
40-50: Kerning Square quests; CDs; CPQ.
50-60: Drakes (Ant Tunnel 1); White Pangs
55: Toy Trojans
60: Robos
60-65: KFT/Omega Sector Quests
60-66: Plateons
66-70: Puppets
Flamethrower "glitches".
If you quickly tap Flamethrower, wait a split second then cast Booster, it removes the unnecessary double-animation, and only does the first, normal, animation.
If you tap Flamethrower before using Hammer, it takes nearly no time to cast, burns monsters, and causes burn damage as you're swinging your hammer. I will be using this technique until I find a stronger way to kill a mob. It also works with Punch, but I don't use that straight away.
[header]Third Job[/header]
Level 70: +1 Atomic Punch (1); +1 Magnetic Field (1); +1 Machine Gun (1)
Level 71: +1 Satellite (1); +1 Lucky Dice (1); +1 Amplifier (1)
Level 72: +3 Atomic Punch (4)
Level 73: +3 Atomic Punch (7)
Level 74: +3 Atomic Punch (10)
Level 75: +3 Atomic Punch (13)
Level 76: +3 Atomic Punch (16)
Level 77: +3 Atomic Punch (19)
Level 78: +1 Atomic Punch (20) [MAX]; +2 Metal Fist Mastery (2)
Level 79: +3 Metal Fist Mastery (5)
Level 80: +3 Metal Fist Mastery (8)
Level 81: +3 Metal Fist Mastery (11)
Level 82: +3 Metal Fist Mastery (14)
Level 83: +3 Metal Fist Mastery (17)
Level 84: +3 Metal Fist Mastery (20) [MAX]
Level 85: +3 Satellite (4)
Level 86: +3 Satellite (7)
Level 87: +3 Satellite (10)
Level 88: +3 Satellite (13)
Level 89: +3 Satellite (16)
Level 90: +3 Satellite (19)
Level 91: +3 Satellite (20) [MAX]; +2 Amplifier (3)
Level 92: +3 Amplifier (6)
Level 93: +3 Amplifier (9)
Level 94: +3 Amplifier (11)
Level 95: +3 Amplifier (14)
Level 96: +1 Amplifier (15) [MAX]; +2 Magnetic Field (3)
Level 97: +3 Magnetic Field (6)
Level 98: +3 Magnetic Field (9)
Level 99: +3 Magnetic Field (11)
Level 100: +3 Magnetic Field (14)
Level 101: +3 Magnetic Field (17)
Level 102: +3 Magnetic Field (20) [MAX]
Level 103: +3 Lucky Dice (4)
Level 104: +3 Lucky Dice (7)
Level 105: +3 Lucky Dice (10)
Level 106: +3 Lucky Dice (13)
Level 107: +3 Lucky Dice (16)
Level 108: +3 Lucky Dice (19)
Level 109: +1 Lucky Dice (20) [MAX]; +2 Machine Gun (3)
Level 110: +3 Machine Gun (6)
Level 111: +3 Machine Gun (9)
Level 112: +3 Machine Gun (12)
Level 113: +3 Machine Gun (15)
Level 114: +3 Machine Gun (18)
Level 115: +2 Machine Gun (20) [MAX]; +1 Healing Bot (1)
Level 116: +3 Healing Bot (4)
Level 117: +3 Healing Bot (7)
Level 118: +3 Healing Bot (10)
Level 119: +3 Healing Bot (13)
Level 120: +3 Healing Bot (16)
Ending with:
Atomic Punch (20) [MAX]
Metal Fist Mastery (20) [MAX]
Satellite (20) [MAX]
Machine Gun (20) [MAX]
Amplifier (15) [MAX]
Magnetic Field (20) [MAX]
Lucky Dice (20) [MAX]
Healing bot (16)
Reasoning:
Spoiler
[SIZE="2"]Training Locations[/SIZE]
70: Puppets
71-73: Bugs in Leben Mine. Not quite sure what level I actually went here, but I ended around 74
74-75: The big Racoons in the top portal where the little Racoons in Leben Mines are.
75-77: Ariant Quests. All of them got me to 77 and they were fairly easy to do.
77-83: Sahel 1/2/3. I prefer 2 since it doesn't have a stupid ledge where 2 monsters spawn like Sahel 1 has. Sahel 3's monsters are too weak (just Sand Moles) so yeah.
79-83: Triple Rumo are apparently good. Pure spawn + flat map. Credits to SethElite
84-87: Iron Mutaes at B3. I was getting 75% per 15mins around level 84, on 1.2x exp. Highly recommended, or you could stay at Scorpions/Sand Moles
87+: Going to C2 soon when my lag spikes end...
Comments/tips/constructive criticism welcome, of course.


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