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2010-01-22, 01:14 AM
(This post was last modified: 2010-01-24, 10:26 PM by twy123.)
http://forums.asiasoftsea.net/showthread.php?t=753979
In short, exp for hell mode S Rank is 77000 + (kills*2)+(cool*10).
lamOmEGa Wrote:1.EXP IS NOT AFFECTED BY MISSES
2.For every cools you have, your exp is increased by 10
3.For every kills you have, your exp is increased by 2
Bonus exp for easy mode S rank = 60500 exp
Bonus exp for normal mode S rank = 66000 Exp
Bonus exp for hard mode S rank = 71500 exp
Bonus exp for hell mode S rankd = 77000 exp
EDIT: *Having extra party members will increase exp. It is either 11% bonus exp or 8557 bonus exp per party member (not confirmed)
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2010-01-22, 01:40 AM
(This post was last modified: 2010-01-22, 01:42 AM by Cyanne.)
To add onto that,
250 kill + cool = +100% damage/-1 weapon speed
500 kill + cool = 200/2
1000 = 300/3
2000 = 400/4
Not 100% sure though.
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basically you can miss all the hell you want then? o_o
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Worthyness Wrote:basically you can miss all the hell you want then? o_o
Missing once knocks a chunk of the bar off.
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yes, the only thing misses do is affect the amount of bar you have left aka they make you lose the pq if you get too many
though if you haven't already known the skill kills the mini yetis for a short period of time, at the expense of 2 more misses
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Sorry for the spelling mistake in the title.
@ above, the skill hits every monster for the map for 1 dmg exactly.... including the yeti
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Cyanne Wrote:To add onto that,
250 kill + cool = +100% damage/-1 weapon speed
500 kill + cool = 200/2
1000 = 300/3
2000 = 400/4
Not 100% sure though.
It's around 1750, not 2000. I know I had it at 1800 kills, but I missed when exactly it happened.
The Weapon Speed mod does not stack with Booster, so up after 500 kills (1000 for Aran, and ~1750 for Buccaneers with 11+ Wind Booster), you're better of NOT casting Booster.
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JoeTang Wrote:It's around 1750, not 2000. I know I had it at 1800 kills, but I missed when exactly it happened.
The Weapon Speed mod does not stack with Booster, so up after 500 kills (1000 for Aran, and ~1750 for Buccaneers with 11+ Wind Booster), you're better of NOT casting Booster. No, its definitely 2000. Are you sure you're counting your Kills + Cools and not just Kills?
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KaidaTan Wrote:No, its definitely 2000. Are you sure you're counting your Kills + Cools and not just Kills?
Oh, never mind then. heh.
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Does the speed decrease affect Magic attacks? I've yet to do this.
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Kabanaw Wrote:Does the speed decrease affect Magic attacks? I've yet to do this.
It did affect shining ray on my priest and it cancelled magic booster on my F/P.
So yes.
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this...? doesnt match that formula
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Maybe it's different for a party PQ?
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Its probably different for party.
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KaidaTan Wrote:Maybe it's different for a party PQ?
HighOnMushrooms Wrote:Its probably different for party.
oh prolly, forgot i had a party in that.
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Now if this booster works with magic then why can't they make SI affect magic speed? :/
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JoeTang Wrote:It's around 1750, not 2000. I know I had it at 1800 kills, but I missed when exactly it happened.
The Weapon Speed mod does not stack with Booster, so up after 500 kills (1000 for Aran, and ~1750 for Buccaneers with 11+ Wind Booster), you're better of NOT casting Booster.
KaidaTan Wrote:No, its definitely 2000. Are you sure you're counting your Kills + Cools and not just Kills?
Aren't Cools already included in Kills? I'm sure I got 4th Blessing at 1830 Kills each time.
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I get 67K exp at A Rank in Normal mode...Just on a level 52 Dawn Warrior with a normal sword, lol.
Really good for exp...Better then CPQ IMO since there's a chance of you getting something really good.
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Why would a buccaneer be better off not casting booster? Even if the booster from the pyramid bonus was better than Booster + SI, we already hit the speed cap with our own skills o,o
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