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Aran vs Zakum, featuring Tempest
#1
[YOUTUBE]YSlHniPNeC4&NR=1[/YOUTUBE]
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#2
I've seen it, but i don't see where tempest actually does anything. His def ups stopped his onslaught anyway.
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#3
his dmg is not that special =[ doesnt seem too helpfull to me
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#4
Takebacker Wrote:I've seen it, but i don't see where tempest actually does anything. His def ups stopped his onslaught anyway.

It basically just fucked up the summons. Did minimal damage to Zakum himself.
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#5
standing on zak the whole fight looks like a bad idea :/
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#6
Do aran skills move your character forward automatically? I don't understand why he/she feels the need to hug zakum otherwise.
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#7
modular Wrote:standing on zak the whole fight looks like a bad idea :/

Better than getting stunned and losing the combo. :/
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#8
Takebacker Wrote:Better than getting stunned and losing the combo. :/

Ah but zakums totems are dodgeable.
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#9
Lozmaster Wrote:Ah but zakums totems are dodgeable.

Indeed, but apparently this person feels the need to take the damage anyway, lol.
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#10
Things I noticed: The first time he uses tempest, it does hit zakum properly. Look closely, and you'll see a 200k+. The rest of the times, he uses it when zakum has weapon def. :p

Also, his damage goes up a lot while zakum summons, ONLY if he hits them.

My opinion on this class: TRICKY
-Save up your combo for when the situation calls it better
-Let the Aran kill the summons. He'll do more damage and fill his combo way faster.
-Priest... Keep him unsealed/unstunned! Holy shield is this class' biggest ally. Also heal! And don't forget that his combo can also bring that other skill that reduces damage... Have that in mind, and hb, and you have a very interesting class overall.

EDIT: Ok, managed to see it properly... tempest does 20k instead on zakum. Oh well!
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#11
Lozmaster Wrote:Ah but zakums totems are dodgeable.
If you dodge them by walking away, you'll lose the combo as an Aran...

The only 2 options are hugging the boss or smokescreen to avoid the stuns while building up combo's... I wonder how much the Black Magician's touch damage will be though...
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#12
Devil Wrote:If you dodge them by walking away, you'll lose the combo as an Aran...

The only 2 options are hugging the boss or smokescreen to avoid the stuns while building up combo's... I wonder how much the Black Magician's touch damage will be though...

... No-one said anything about walking away from him.
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#13
I'm more impressed about the fact that he soloed Zakum's 3rd body in 6 mins, (with no pots such as apples apparently)
I guess that's why he dediced to stand over Zak. He was trying to take it down as fast as possible, and for that you can't cut your combo. Tempest is not a skill for bosses, so i'm not surprised it didn't work well there.
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#14
I saw this video before...did anyone notice how fast Zakum's HP was draining? It was dying much faster possible with the kind of numbers showing up. I think Tempest might have made all of the subsequent hits do 199,999 damage.
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#15
Dusk Wrote:I saw this video before...did anyone notice how fast Zakum's HP was draining? It was dying much faster possible with the kind of numbers showing up. I think Tempest might have made all of the subsequent hits do 199,999 damage.

I was thinking this too, the whole body died in like 5 minutes even though that's impossible with the numbers that are displayed.
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#16
didnt kmst mess w/ zaks hp a while ago? i think nerfed zak is more likely than tempest forcing 199ks server side and showing regular numbers client side.
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#17
modular Wrote:didnt kmst mess w/ zaks hp a while ago? i think nerfed zak is more likely than tempest forcing 199ks server side and showing regular numbers client side.

Didn't they only change the HP of the arms a bit, Horntail's HP and Bean's HP, though?
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#18
Hmmmm that's odd... look at 5:00... Zakum HP lowers like a no-delay hacker attacking and you don't even see any damage numbers... ?!?!??!? weird...
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#19
Devil Wrote:Hmmmm that's odd... look at 5:00... Zakum HP lowers like a no-delay hacker attacking and you don't even see any damage numbers... ?!?!??!? weird...

Well, now that you mention it... Zakum's body missed that night lord around 10 straight times at the beggining...
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#20
70k per hit (either with that 2-hit thing or through polar bear) with sucky items isn't too bad.
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