Posts: 5,705
Threads: 287
Joined: 2008-07
Gender: Male
Sexual Orientation: Straight
Country Flag: California
IGN: Sn1perel1te
Server: Bellocan
Level: 152
Job: Old School BM
Guild: EbonSol
Guild Alliance: In One
its possible that they might, but they would be smarter to consider second classes, such as the maker skill kinda makes a maker class, but more in depth than this.
2008-07-15, 04:52 AM (This post was last modified: 2008-07-15, 04:56 AM by Eneko.)
lol id say a Scientist Class.
Like in Ragnarok.
This class uses AXES
state used STR and INT.
1st Job. Potter Hp/Mp¤Increases Amount of HP and MP one has and get each level. Potion Applify¤Applifies the amount of HP or MP a pot recovers. Potion Toss¤Throws a special Potion at a monster doing damage. Depending on the potion thrown how much damage is done. and what the skill level is. Uniquely throwing speed, accuracy, attack etc pots against monsters do the oppisite thing they would do against a player. Use Slot Increase¤ Increases the number of slots you have in your use inventory. Slash¤Use a axe to cutt the monster hits up to 3 monsters Play Dead¤Use this skill to play dead so monsters dont attack. Some monsters are smarter though so it wont work.
2nd job.Chemist Axe Mastery¤
Axe Booster¤ Potion Creation¤ Find Plants and use there whatever to make custom potions. The succesfulness depends on skill level.(sence this skill would exist there be ALOT more plants around in maple) Summon Plant¤Summons a Random Plant to do your bidding. Depending on the skill level what kind of plant you get. One might help fight, one might heal you while you fight, another might just appear and do whatever. SKILL HAS COOLDOWN. Triple Slash¤ Hits a single monster 3 times. Vein Whip¤ Grow and use a vein to whip monsters for a period of time. You can use Triple Slash, booster, and slash with this skill when active.
3rd job. Alchemist. Summon Homunculus¤ Summons a homunculus to do your bidding. You must do the Homunculus creation quest to be able to summon. There are many kinds of homunculuses and the kind you get is random. You can only trade in a homunculus 3 times. The homunculus is the same level as you and uses the the skills of a player of a certain class depending on the homunculus you get. Homunculus Ressurection¤ Must have a specific potion to do so. You have to make this potion yourself with your skill. revives dead homunculus. Helping Hand¤ Use a potion on Homunculus. Alchohal Breath¤ Blows fires at enemies. Hits up to 6. Requires Alchohal Potion(make yourself) alchohal potion lasts 1 hour. Gaurd Up¤Increase Your deffence and Avoid drasticlly. Decreases damage by a half. and has a 25% chance of a full miss. BOMB¤Throws a Bomb has a moderate chance of doing a random statues effect on a monster.
4th Job. Biochemist Homunculus Growth¤ Upgrade your homunculus to its next form. differs depending on homunclus one has. Hyper Bomb¤Throw Many Bombs around ones self doing destructive damage to the monsters on the screen. DrJeckles Form¤ Use a potion to transform you into a powerful bigger been. A select few skills are allowed to be used in this form as well as some stats are raised. DrJeckles Form(BASH)¤Hits a monster with a double punch doing a certain amount of damage. DrJeckles Form(Crash)¤Hits the ground and the monsters within range receive damage. Healing Rain¤Throws a potion in the air and it exploding raining down upon the party members healing them. The monsters in the area recieve low amounts of damage. Potion used depends on how much is healed.
If they ever do make another class, i'm 99% certain it will be alchemist. There's so much Alchemy going on in the Maple World, and we only get a few small tastes of it.
"Leech" Jobtree - STR and HP are primary and secondary stats, with DEX providing accuracy. Focus is sacrifice based attacking/defending. Many attacks meant to work well together.
Weapon - Bioglove (functions similarly to the hands of the androids in the DBZ series, having some method of draining life forces from those in range). Similar fighting distance to Infighters. Relatively high damage range (not quite as high as a warrior) with slightly faster attacks. Most weapons will be "normal" speed, with attack values 6 points below the level equivalent polearm.
-Note- I am not comparing this to other classes yet, so skill levels/points may not match up accurately until I make a final edit.
1st Job - Freeloader
Spoiler
Lifesteal - Drains 10% of monster HP into player HP at max lv10 (does not work on bosses, cannot kill a monster, cannot heal more than 20% of max HP by using this skill). Manasteal - Drains 10% of monser MP into player HP at max lv10 (does not work on bosses, cannot kill a monster, cannot heal more than 20% of max MP by using this skill). MaxHP Increase - Increases max HP gain per level. Max lv 8. Reject - Consumes HP to unleash it as a damaging force to attack a single enemy at 200% at max level 20 (5% max HP consumed with use). Expel - Consumes HP to unleash it as a damaging force to attack a group of enemies (max of 6) at 100% damage at max level 10 (5% max HP consumed with use).
2nd Job - Sapper
Spoiler
Drain Mastery - Improves the draining and attacking abilities of the player. Max lv20 (Mastery 60%, Can heal up to 30% HP/MP by using a drain skill). Unleash Mastery - Improves the damage dealt by unleashing life forces. Max lv10 (10% HP consumed with use, damage increased to 250% and 125% respectively). Bioglove Booster - Improves the attack speed of the player's bioglove 1 level (same as all other booster skills). Final Attack (Bioglove) - 60% chance of activating a second attack when using a skill while equipped with a bioglove at 250% damage. Max lv30. (same as all other final attack skills). Regen - Regenerates the HP and MP of nearby party members at a steady rate of 10% every 5 seconds for a duration of 20 seconds at max lv20. (Considering this being more powerful, but requiring it to be charged (key held down)). Abandon - Consume 90% of current HP to reduce an enemy to 10% max HP at max lv 30 (earlier levels require less HP, but are less damaging to the enemy as well).
Primary stat: INT Secondary stat: DEX (Normal requirement is DEX = Level -10)
Gains: More INT every level up than any other class except Magicians, INT at 1st job advancement. Little HP is gained after 1st job advancement per level.
Planter series:
1st: Plant - Plants seeds. The seeds will die after a certain amount of time if they are not grown. Planting will be interrupted if the user is hit during the process.
Spoiler
Max Level - 8
level 1: -10 MP, seeds last for 2 seconds, plant for 2 seconds
level 2: -10 MP, seeds last for 4 seconds, plant for 2 seconds
level 3: -10 MP, seeds last for 6 seconds, plant for 2 seconds
level 4: -12 MP, seeds last for 7 seconds, plant for 2 seconds
level 5: -14 MP, seeds last for 8 seconds, plant for 2 seconds
level 6: -16 MP, seeds last for 9 seconds, plant for 1 second
level 7: -18 MP, seeds last for 10 seconds, plant for 1 second
level 8: -18 MP, seeds last for 10 seconds, plant for 0.5 seconds
Grow : Vines - Seeds produce a vine plant that will attack anything that comes near. (AoE, no two vines may be out at the same time, attacks are fast (4). Range is automatically set to +150)
Spoiler
Max Level - 20 Requires 1 in Plant
level 1: -14 MP, vines last for 5 seconds, attacks one target for 126% damage
level 2: -14 MP, vines last for 5 seconds, attacks one target for 132% damage
level 3: -14 MP, vines last for 5 seconds, attacks one target for 142% damage
level 4: -14 MP, vines last for 5 seconds, attacks one target for 148% damage
level 5: -14 MP, vines last for 7 seconds, attacks one target for 154% damage
level 6: -14 MP, vines last for 7 seconds, attacks one target for 158% damage
level 7: -16 MP, vines last for 8 seconds, attacks one target for 164% damage
level 8: -16 MP, vines last for 8 seconds, attacks one target for 170% damage
level 9: -16 MP, vines last for 8 seconds, attacks one target for 176% damage
level 10: -18 MP, vines last for 8 seconds, attacks one target for 186% damage
level 11: -20 MP, vines last for 6 seconds, attacks two targets for 164% damage
level 12: -20 MP, vines last for 6 seconds, attacks two targets for 170% damage
level 13: -22 MP, vines last for 7 seconds, attacks two targets for 176% damage
level 14: -22 MP, vines last for 7 seconds, attacks two targets for 186% damage
level 15: -22 MP, vines last for 7 seconds, attacks one target for 196% damage
level 16: -24 MP, vines last for 8 seconds, attacks two targets for 204% damage
level 17: -24 MP, vines last for 8 seconds, attacks two targets for 210% damage
level 18: -24 MP, vines last for 8 seconds, attacks two targets for 216% damage
level 19: -26 MP, vines last for 10 seconds, attacks two targets for 220% damage
level 20: -26 MP, vines last for 10 seconds, attacks two targets for 225% damage
Camouflage - Increases MP increase per level and Avoidability.
Spoiler
Max Level - 20
level 1: +1 MP increase per level, +1 avoid
level 2: +1 MP increase per level, +2 avoid
level 3: +2 MP increase per level, +3 avoid
level 4: +3 MP increase per level, +4 avoid
level 5: +3 MP increase per level, +5 avoid
level 6: +4 MP increase per level, +6 avoid
level 7: +5 MP increase per level, +7 avoid
level 8: +5 MP increase per level, +8 avoid
level 9: +6 MP increase per level, +9 avoid
level 10: +7 MP increase per level, +10 avoid
level 11: +7 MP increase per level, +11 avoid
level 12: +8 MP increase per level, +12 avoid
level 13: +9 MP increase per level, +13 avoid
level 14: +9 MP increase per level, +14 avoid
level 15: +10 MP increase per level, +15 avoid
level 16: +11 MP increase per level, +16 avoid
level 17: +12 MP increase per level, +17 avoid
level 18: +13 MP increase per level, +18 avoid
level 19: +14 MP increase per level, +19 avoid
level 20: +15 MP increase per level, +20 avoid
Nature Armor - Adds WDEF temporarily.
Spoiler
Max Level - 20
level 1: MP -8; Weapon Def. +2 for 54 seconds.
level 2: MP -8; Weapon Def. +4 for 68 seconds.
level 3: MP -8; Weapon Def. +6 for 82 seconds.
level 4: MP -8; Weapon Def. +8 for 96 seconds.
level 5: MP -8; Weapon Def. +10 for 110 seconds.
level 6: MP -10; Weapon Def. +12 for 144 seconds.
level 7: MP -10; Weapon Def. +14 for 158 seconds.
level 8: MP -10; Weapon Def. +16 for 172 seconds.
level 9: MP -10; Weapon Def. +18 for 186 seconds.
level 10: MP -10; Weapon Def. +20 for 200 seconds.
level 11: MP -13; Weapon Def. +20 for 244 seconds.
level 12: MP -13; Weapon Def. +24 for 258 seconds.
level 13: MP -13; Weapon Def. +26 for 272 seconds.
level 14: MP -13; Weapon Def. +28 for 286 seconds.
level 15: MP -13; Weapon Def. +30 for 300 seconds.
level 16: MP -16; Weapon Def. +32 for 344 seconds.
level 17: MP -16; Weapon Def. +34 for 358 seconds.
level 18: MP -16; Weapon Def. +36 for 372 seconds.
level 19: MP -16; Weapon Def. +38 for 386 seconds.
level 20: MP -16; Weapon Def. +40 for 400 seconds.
Ivy - Adds poison damage to plant attacks.
Spoiler
Max Level - 10 Requires 3 in Nature Armor, no points may be in Remedy
level 1: 1% of attack damage is dealt as poison damage every 2 seconds for 3 seconds
level 2: 2% of attack damage is dealt as poison damage every 2 seconds for 4 seconds
level 3: 3% of attack damage is dealt as poison damage every 2 seconds for 5 seconds
level 4: 4% of attack damage is dealt as poison damage every 2 seconds for 6 seconds
level 5: 5% of attack damage is dealt as poison damage every 2 seconds for 7 seconds
level 6: 6% of attack damage is dealt as poison damage every 2 seconds for 8 seconds
level 7: 7% of attack damage is dealt as poison damage every 2 seconds for 9 seconds
level 8: 8% of attack damage is dealt as poison damage every 2 seconds for 10 seconds
level 9: 9% of attack damage is dealt as poison damage every 2 seconds for 10 seconds
level 10: 10% of attack damage is dealt as poison damage every 2 seconds for 10 seconds
Asunder - Strips molecules from the plant to be used to attack twice.
Spoiler
Max Level - 20 Requires 1 in Plant, no points may be in Ivy
level 1: MP -6; Damage 65% x 2 Hits, plant withers after 5 uses
level 2: MP -6; Damage 68% x 2 Hits, plant withers after 5 uses
level 3: MP -6; Damage 71% x 2 Hits, plant withers after 5 uses
level 4: MP -6; Damage 74% x 2 Hits, plant withers after 5 uses
level 5: MP -7; Damage 78% x 2 Hits, plant withers after 5 uses
level 6: MP -7; Damage 81% x 2 Hits, plant withers after 5 uses
level 7: MP -7; Damage 84% x 2 Hits, plant withers after 5 uses
level 8: MP -8 Damage 88% x 2 Hits, plant withers after 5 uses
level 9: MP -8 Damage 91% x 2 Hits, plant withers after 5 uses
level 10: MP -9; Damage 95% x 2 Hits, plant withers after 5 uses
level 11: MP -9; Damage 98% x 2 Hits, plant withers after 6 uses
level 12: MP -10; Damage 102% x 2 Hits, plant withers after 7 uses
level 13: MP -10; Damage 105% x 2 Hits, plant withers after 8 uses
level 14: MP -11; Damage 109% x 2 Hits, plant withers after 9 uses
level 15: MP -11; Damage 112% x 2 Hits, plant withers after 10 uses
level 16: MP -12; Damage 116% x 2 Hits, plant withers after 11 uses
level 17: MP -12; Damage 119% x 2 Hits, plant withers after 12 uses
level 18: MP -13; Damage 123% x 2 Hits, plant withers after 13 uses
level 19: MP -13; Damage 126% x 2 Hits, plant withers after 14 uses
level 20: MP -14; Damage 130% x 2 Hits, plant withers after 15 uses
Remedy - Produces a potion that temporarily increases the maximum HP of the party.
Spoiler
Max Level - 10 Requires 3 in Nature Armor, no points may be in Ivy
level 1: MP -15; MaxHP +2% for 10 seconds
level 2: MP -15; MaxHP +4% for 15 seconds
level 3: MP -15; MaxHP +6% for 20 seconds
level 4: MP -15; MaxHP +8% for 25 seconds
level 5: MP -15; MaxHP +10% for 30 seconds
level 6: MP -30; MaxHP +12% for 35 seconds
level 7: MP -30; MaxHP +14% for 40 seconds
level 8: MP -30; MaxHP +16% for 45 seconds
level 9: MP -30; MaxHP +18% for 50 seconds
level 10: MP -30; MaxHP +20% for 60 seconds
Tamer lol
Can tame monsters with a limited % depending on the level of the Tame skill.
Can only tame monster that are 10 levels lower than you (bosses not affected).