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....a new area!
What would it be like?
-PQs?
-Monsters?
-NPCs?
-Theme?
-Storyline?
-etc.
Post away~
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Area: Genetics Lab.
Its kinda like the thing in RO but maple style.
What would it be like?
-PQs¤ There be 2 PQ. 1 for levels 20-30 and another for 100-120.
-Monsters¤ They look like Maplers. There be lower level ones. That look like levels 20s, 25s, and 30, then the higher level ones that look like 80s, 90s, and 100s. They look simular to are actual characters. AND to make a twist they also use are skills. so Like level 20 rogue(thats going bandit) using double stab. Or using darksight but what sucks is when the rogue monster uses darksight, YOU CANT SEE THEM! only Multi Monster attacks can get them. and like Magicians level 25s be using magic claw. Level 80 Bowman using strafe or arrow shower. etc etc
-NPCs¤ Infront of the building will be labitory excapys when everything gone wrong they excaped from the building when all the "Maplers used for experiments" gone wild. and then a few trapped inside or something.
-Theme¤ Bio Labratory themed or something.
-Storyline¤ The scentists learned there lesson after kidnapping unsuspecting maplers to test there potions after all the ghost maplers are running wild inside the giant building labratory.
-NEW QUEST STYLE!
Moster Hunting. Able to do it over and many times you want for a suitable amount of EXP. Must complete it under a time limit.
another exchange quest....
-Map¤ In maple story it be placed in Masteria. It be a TALL building. Probably really WIDE. Inside be TONS OF ROOMS. and passages.
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I would design a huge tower that actually has 100 floors. Basically, it would have monsters in the lv. 10 to lv. 120 range.
Here's a list of the greater details of my idea:
-Basically, just like the towers that seperate two towns currently in MS (Orbis Tower, Eos Tower, Helios Tower), there would be points to use. In this tower's case, the "rocks" would be an elevator, and using those rocks would require meso. There is an elevator every 15 floors, and on the 1st and 100th floors.
-The monsters would range from themes such as giant mutated cockroaches (!?), Miner Zombies that attempt to mine for minerals out of the tower itself, and winged beasts such as Manticores and Valkyries. (Those winged beasts would be Lightning-weak, not too surprisingly, and therefore giving WKs and I/Ls some more things to zap.)
-The boss of this tower would be in a special room on the "town" of the 100th floor. Basically, he's the person who thought of this giant tower, and he's reached the point of insanity. The main part about this boss fight is that it's a damage race in that you kill him before a timer runs out, otherwise he kills everyone instantly. (If anyone has played World of Warcraft, and understand the concept of bosses having Enrage timers, this is it.)
-Also there would be NPCs on the 1st and 100th floor towns that would allow you to create "Reedemed Scrolls" with a Dark Scroll of any type and a White Scroll. Basically, Redeemed Scrolls have the Dark Scroll success rates, but don't blow up items if they fail, and if they're successful, the item becomes untradable. Basically, this idea is to prevent inflation and to discourace funding characters excessively, and also allows people to scroll valuable untradable items (Z helms for example) without fear of having to run to get another one should it explode. Of course, White Scrolls would need to be made much more common for this idea to work, so all mobs in this tower have a fix percentage rate (1-2%?) to drop them.
I don't remember the rest of the details about my idea, so I'll add to this a bit later.
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2008-07-14, 05:31 AM
(This post was last modified: 2008-07-14, 05:35 AM by Eneko.)
reading Judgements post i had an IDEA.
Map name : The Sky Bridge
It connects ALL the 100 floor towers in Maple. You go to the 10x Floor of Helios or Orbis or EOS tower and its just a giant bride in the sky. There be grimlens. Cloud like monsters. and etc. If you fall off the bridge youll end up in one of the maps around Aquarium, Omega sector, elnath, or korean folk town
Posting Freak
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My favourite idea for an expansion would be...
THE CAVE OF INSANITY.
Just imagine a weirdass area with totally odd maps, with some maps accessible through NPCs... THAT MAKES YOU LAND IN A RANDOM MAP, one way portals, portals that take you to unexpected places (example, go into a map, get back, end into another one you never saw), weird maps like a henesys ambiented map, with mushrooms, another sopy of the same map, but in that one, the mushrooms become very frightening huge faceless dark monsters (lv 120 aprox), and the maps could be usually like the subspace ones in Smash Bros Brawl... Of course, not counting the "themed" maps.
In conclusion, a wtp area, has to be fun FOR SURE. Also, could fit masteria.
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Alloy, I agree, Masteria looks like it will end up like that.
Oh, where's acev when you need him...
My idea would be Olde Sappe Village, before it sunk, and you'd get there with the Time Machine thing in Helios Tower, or from NLC, which, btw, I'm linking for no reason. xD It'd explain why OSV sank, after it sank you'd see how Icebyrd Slimm brought it back.
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I'd like to be able to use the time machine in helios tower to go into the future to victoria island, but here's the catch: It's been overrun with monsters. Some powerful being in the past has destroyed the protection over the towns from the monsters, and the only safe places are in the job instructor areas, where there are also all the store NPCs. The monsters are also stronger than their past counterparts because of this evil being.
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Rayquaza2233 Wrote:Alloy, I agree, Masteria looks like it will end up like that.
Oh, where's acev when you need him...
My idea would be Olde Sappe Village, before it sunk, and you'd get there with the Time Machine thing in Helios Tower, or from NLC, which, btw, I'm linking for no reason. xD It'd explain why OSV sank, after it sank you'd see how Icebyrd Slimm brought it back.
Nooooow that I think it, I meant that in the copy of "Henesys" The mushrooms ACTUALLY spawn... But when you kill them, they become the dark evil stuff. For lulz.
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My idea would be 'Cascadia'
a super ultra modern place... [naruto ref.]Sorta like amakagure[/naruto ref.]
PQ for lvl 120-135 and 150-175
NPCs would have english names like 'Rose' 'Emily' 'Adrian' 'Adam' etc.
and there would be the first lvl 200 monster 
lets call it 'The Computer'
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There really needs to be an Omega Sector PQ
Something with a huge mateon as a boss?
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Rain Wrote:and there would be the first lvl 200 monster 
lets call it 'The Computer' 
The way the damage calculation is set as at the moment, it'd make you do only misses D: I made the calculation once, from that formula, out of boredom, and the result was 0/0 for any lv 200 monster.
Why am I saying this, though?...
Posting Freak
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Gonna keep it short...
I would not mind some sort of strong, elementally weak boss... One that is similar to HT/Zakum. =[
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The place I want to visit is the homeworld of the aliens invading the Omega Sector. We could ride a spaceship from Omega to get there. It could have somewhat reduced gravity so that we'd move like we had haste even without it.
What we'd then do there is to investigate the cause of the poison that is causing the aliens to leave and go to Omega in the first place. And you all know this will of course lead to a big boss battle. Perhaps a giant mutated Mateon that will whip at you with it's tentacles? Or a Gray that will shoot you up with lasers? Maybe even both!
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Extension of Aqua road as to why Pianus is there and why that huge ass ship is laying there at sharks. And new training areas.
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Alloy Wrote:The way the damage calculation is set as at the moment, it'd make you do only misses D: I made the calculation once, from that formula, out of boredom, and the result was 0/0 for any lv 200 monster.
Why am I saying this, though?... fine then...190...happy?
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Eneko Wrote:Area: Genetics Lab.
Its kinda like the thing in RO but maple style.
What would it be like?
-PQs¤ There be 2 PQ. 1 for levels 20-30 and another for 100-120.
-Monsters¤ They look like Maplers. There be lower level ones. That look like levels 20s, 25s, and 30, then the higher level ones that look like 80s, 90s, and 100s. They look simular to are actual characters. AND to make a twist they also use are skills. so Like level 20 rogue(thats going bandit) using double stab. Or using darksight but what sucks is when the rogue monster uses darksight, YOU CANT SEE THEM! only Multi Monster attacks can get them. and like Magicians level 25s be using magic claw. Level 80 Bowman using strafe or arrow shower. etc etc
-NPCs¤ Infront of the building will be labitory excapys when everything gone wrong they excaped from the building when all the "Maplers used for experiments" gone wild. and then a few trapped inside or something.
-Theme¤ Bio Labratory themed or something.
-Storyline¤ The scentists learned there lesson after kidnapping unsuspecting maplers to test there potions after all the ghost maplers are running wild inside the giant building labratory.
-NEW QUEST STYLE!
Moster Hunting. Able to do it over and many times you want for a suitable amount of EXP. Must complete it under a time limit.
another exchange quest....
-Map¤ In maple story it be placed in Masteria. It be a TALL building. Probably really WIDE. Inside be TONS OF ROOMS. and passages.
I would also like a lighthazen type lab area. I would enjoy it alot.
@warp lhz_dun03 *oops wrong game*
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WARNING: LONGISH POST AHEAD!
Well, I have a huge idea for a new area...
WELCOME to the continent of Makkah!
General Information:
Makkah is a new, civilized, demsticated, high tech continent. It features several countries, including the one and only Kesko, the high tech capital of Makkah. Makkah features a variety of terrain. Starting off with the basics, it has a beach area, a high tech capital, a low tech country side, mountains (desert mountains), an oasis, forested area, and new to maple, an archapeligo of islands.
The Capital-Kesko.
Kesko is the largest country/city in all of Makkah. It has several key parts. The first of which is the business district, Kappan Street. Kappan Street features many different maps. The whole premises of Kesko is sleek, streamlined buildings, robots, and other stuff. Kappan street is where you will see most of the different buildings. Other streets include, "Uptown Kesko," "Downtown Kesko," and the famous building, "The Toppah Centere." The Toppah Centere features some of the strongest monsters in the game, with a boss at the top. I will go into more detail later.
PQs-
Kesko features one main PQ, and that is the Boss Rush PQ. In this PQ, you form two parties, 120+, and fight through a version of the Toppah Centere. You start at a bottom level, fighting simple bosses, like the Enraged Lord Pirate. As you move up the tower, they get harder and harder. You won't have to fight Zakum or Horntail, but the final boss will be Pink Been. Before that, you face the Toppah Centere boss, which I will get to in a minute.
Monsters-
Kesko features a variety of monsters, all relating to high tech. Most of them tend to be robots, no matter where you are. Once you get into the Toppah Centere, you start facing difference creatures. They vary from regular people, to animals, to bewitched items. At the top, you face the second strongest monster in the game, Askal. Askal is a human-lizard-robot morph. It's stationary, and takes a about 20-30 people to take it down. Think of it like a buffed up Zakum, but not quite as much HP as it. It has 6 forms, each with 500m HP each. It has a body attack, that does 25k touch damage, a 1/1 Magical Attack, and several other strong magic attacks. For defeating it, you get a special eye accessory, called Askal's Shades. They are similar to NX glasses, but they give +12 to all stats, and have 7 slots for any scrolls you want to use.
NPCs
Really all the NPCs are just humans here.
Theme-
High tech, duh.
Storyline-
Back when Ossyria was first being started, some individuals got incredibly smart. They hated laws in Ossyria, so they decided to flee. After traveling for days, they cam apon Makkah, and decided they could get a fresh start. They spent years upon years, building, creating, and improving on everything there. After about 300 generations, their ancestors finally finished building the capital city, Kesko. The people from Kesko continued to build up, creating several towns, Tropica, Indur, and Forted. Tropica, the beach, Indur the oasis, and Forted, the forest. Nobody really knows what has happened to these towns, and they seem to be lost in any archive. No information has been found about them yet, so Kesko still remains the only city in Makkah so far.
As I stated in the storyline, there is no information I have created about other cities. If people like my story, I'll right more chapters. This concludes the chapter about Kesko.
Posting Freak
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I'd recreate the English School Party Quiz from jMS/kMS for Global.
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Hazzy Wrote:I'd recreate the English School Party Quiz from jMS/kMS for Global. 
Make it spanish school, so I can beat it without a singe worry
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ZartMorder Wrote:The place I want to visit is the homeworld of the aliens invading the Omega Sector. We could ride a spaceship from Omega to get there. It could have somewhat reduced gravity so that we'd move like we had haste even without it.
What we'd then do there is to investigate the cause of the poison that is causing the aliens to leave and go to Omega in the first place. And you all know this will of course lead to a big boss battle. Perhaps a giant mutated Mateon that will whip at you with it's tentacles? Or a Gray that will shoot you up with lasers? Maybe even both! Their planet got destroyed, that's why they're trying to take ours  I'd love to hear more of where the Grays come from and how they came to be, though.
Hero Wrote:Extension of Aqua road as to why Pianus is there and why that huge ass ship is laying there at sharks. And new training areas. The ship is there because they were trying to find out what was going on, too. XD
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