For the same reason ShiKage made a Hayato build (Cause who knows if this will ever come to another version, plus for anyone who wants to play JMS), I've made a Kanna Skill Build.
It is preliminary, and I'm always for suggestions to change something around, but do try to read my reasonings at the bottom of each advancement's build for why I've set the build the way it is. This is of course based off of my experience, so there's no reason to use it if you do not agree.
Pre Tempest
First Job
- Chikou Yore (20)
- Shisen Gyouha (20)
- Chimyaku Teni (15)
- Onmyoudou (10)
Level 10 - +1 Chikou Yore (1), +1 Shisen Gyouha (1), +1 Chimyaku Teni (1), +2 Onmyoudou (2)
Level 11 - +3 Onmyoudou (5)
Level 12 - +3 Onmyoudou (8)
Level 13 - +2 Onmyoudou (MAX), +1 Chimyaku Teni (2)
Level 14 - +3 Chimyaku Teni (5)
Level 15 - +3 Chimyaku Teni (8)
Level 16 - +3 Chimyaku Teni (11)
Level 17 - +3 Chimyaku Teni (14)
Level 18 - +1 Chimyaku Teni (MAX), +2 Shisen Gyouha (3)
Level 19 - +3 Shisen Gyouha (6)
Level 20 - +3 Shisen Gyouha (9)
Level 21 - +3 Shisen Gyouha (12)
Level 22 - +3 Shisen Gyouha (15)
Level 23 - +3 Shisen Gyouha (18)
Level 24 - +2 Shisen Gyouha (MAX), +1 Chikou Yore (2)
Level 25 - +3 Chikou Yore (5)
Level 26 - +3 Chikou Yore (8)
Level 27 - +3 Chikou Yore (11)
Level 28 - +3 Chikou Yore (14)
Level 29 - +3 Chikou Yore (17)
Level 30 - +3 Chikou Yore (MAX)
Result - Everything is Maxed.
Explanation - From my experience, Chikou Yore and Shisen Gyouha are more than powerful enough at Level 1 to make it easily to 30 without any upgrades. As a result, I focused on the stat buffer, and the Teleport skill because its range is GIGANTIC. Plus, the damage done by it as if it were a Teleport Mastery Skill was enough to 1-shot a lot of monsters. Chikou Yore seemed pretty useless to me, especially considering the range of Chimyaku Teni.
Second Job
- Onmi Shoumetsu (10)
- Shisen Gyouha - En (15)
- Youun Shoukan (20)
- Eihou Haku (20)
- Kujaku Hiraki (20)
- Naho Chikou Yore (20)
- Shikigami Enbu (20)
Level 30 - +1 Shisen Gyouha - En (1), +1 Naho Chikou Yore (1), +1 Shikigami Enbu (1), +1 Eihou Haku (1), +1 Youun Shoukan (1)
Level 31 - +3 Kujaku Hiraki (3)
Level 32 - +3 Kujaku Hiraki (6)
Level 33 - +3 Eihou Haku (4)
Level 34 - +3 Eihou Haku (7)
Level 35 - +3 Eihou Haku (10)
Level 36 - +3 Eihou Haku (13)
Level 37 - +3 Eihou Haku (16)
Level 38 - +3 Eihou Haku (19)
Level 39 - +1 Eihou Haku (MAX), +2 Shikigami Enbu (3)
Level 40 - +3 Shikigami Enbu (6)
Level 41 - +3 Shikigami Enbu (9)
Level 42 - +3 Shikigami Enbu (12)
Level 43 - +3 Shikigami Enbu (15)
Level 44 - +3 Shikigami Enbu (18)
Level 45 - +2 Shikigami Enbu (MAX), +1 Onmi Shoumetsu (1)
Level 46 - +3 Onmi Shoumetsu (4)
Level 47 - +3 Onmi Shoumetsu (7)
Level 48 - +3 Onmi Shoumetsu (MAX)
Level 49 - +3 Youun Shoukan (4)
Level 50 - +3 Youun Shoukan (7)
Level 51 - +3 Youun Shoukan (10)
Level 52 - +3 Youun Shoukan (13)
Level 53 - +3 Youun Shoukan (16)
Level 54 - +3 Youun Shoukan (19)
Level 55 - +1 Youun Shoukan (MAX), +2 Shisen Gyouha - En (3)
Level 56 - +3 Shisen Gyouha - En (6)
Level 57 - +3 Shisen Gyouha - En (9)
Level 58 - +3 Shisen Gyouha - En (12)
Level 59 - +3 Shisen Gyouha - En (MAX)
Level 60 - +3 Kujaku Hiraki (9)
Level 61 - +3 Kujaku Hiraki (12)
Level 62 - +3 Kujaku Hiraki (15)
Level 63 - +3 Kujaku Hiraki (18)
Level 64 - +2 Kujaku Hiraki (MAX) +1 Naho Chikou Yore (2)
Level 65 - +3 Naho Chikou Yore (5)
Level 66 - +3 Naho Chikou Yore (8)
Level 67 - +3 Naho Chikou Yore (11)
Level 68 - +3 Naho Chikou Yore (14)
Level 69 - +3 Naho Chikou Yore (17)
Level 70 - +3 Naho Chikou Yore (MAX)
Result - Everything is Maxed.
Explanation - Shisen's buff is a 300 second buff with a passive increase to the damage. As a result, only one point is necessary in it until there's nothing useful to increase. Naho can be used as a good pulling skill, while Shikigami and Youun are both cooldown skills that are pretty powerful. Youun's cooldown never decreases, and as a result there's no reason to level it until later because it's extremely powerful for a 2nd job skill and will most likely 1-hit everything you use it on before you level it. Start off with the Booster skill, to improve your speed. Eihou Haku is extremely useful, and the first buff you should max. Afterwards, work on Shikigami. Shikigami works like a Rush with, when maxed, an 8 second cooldown. It's pretty powerful for a 2nd job skill. Onmi Shoumetsu is a decent skill when you're fighting areas with a lot of monsters, and it is only 10 points so it's next. Then max Youun for the sake of damage just in case. Shisen's buff can finally be done next, although it's not all that useful unless you're having trouble killing monsters. Kujaku can be maxed to max out booster, and last but not least is Naho, whose damage is alright, but main focus is on the pulling which doesn't get any better so it's last.
Note: If you're wondering why there were four more skills in the extraction, those are skills that Haku himself casts. They do not get put into the skill build because they increase with Eihou Haku.
Third Job
- Kyuusei Tenki (5)
- Futsuma Tenki (20)
- Shugyoku no Juin (20)
- Kishin Shoukan (20)
- Soko e Naore (20)
- Sou Tengu (20)
- Sunakake Baba (20)
- Shisen Gyouha - Rei (15)
- Kekkai Sakura (15)
Level 70 - +1 Shisen Gyouha - Rei (1), +1 Sou Tengu (1), +1 Soko e Naore (1), +1 Kishin Shoukan (1), +1 Sunakake Baba (1)
Level 71 - +3 Kyuusei Tenki (3)
Level 72 - +2 Kyuusei Tenki (MAX), +1 Futsuma Tenki (1)
Level 73 - +3 Futsuma Tenki (4)
Level 74 - +3 Futsuma Tenki (7)
Level 75 - +3 Futsuma Tenki (10)
Level 76 - +3 Futsuma Tenki (13)
Level 77 - +3 Futsuma Tenki (16)
Level 78 - +3 Futsuma Tenki (19)
Level 79 - +1 Futsuma Tenki (MAX), +2 Sou Tengu (3)
Level 80 - +3 Sou Tengu (6)
Level 81 - +3 Sou Tengu (9)
Level 82 - +3 Sou Tengu (12)
Level 83 - +3 Sou Tengu (15)
Level 84 - +3 Sou Tengu (18)
Level 85 - +2 Sou Tengu (MAX), +1 Kishin Shouka (2)
Level 86 - +3 Kishin Shouka (5)
Level 87 - +3 Kishin Shouka (8)
Level 88 - +3 Kishin Shouka (11)
Level 89 - +3 Kishin Shouka (14)
Level 90 - +3 Kishin Shouka (17)
Level 91 - +3 Kishin Shouka (MAX)
Level 92 - +3 Sunakake Baba (4)
Level 93 - +3 Sunakake Baba (7)
Level 94 - +3 Sunakake Baba (10)
Level 95 - +3 Sunakake Baba (13)
Level 96 - +3 Sunakake Baba (16)
Level 97 - +3 Sunakake Baba (19)
Level 98 - +1 Sunakake Baba (MAX), +2 Shisen Gyouha - Rei (3)
Level 99 - +3 Shisen Gyouha - Rei (6)
Level 100 - +3 Shisen Gyouha - Rei (9)
Level 101 - +3 Shisen Gyouha - Rei (12)
Level 102 - +3 Shisen Gyouha - Rei (MAX)
Level 103 - +3 Soko e Naore (4)
Level 104 - +3 Soko e Naore (7)
Level 105 - +3 Soko e Naore (10)
Level 106 - +3 Soko e Naore (13)
Level 107 - +3 Soko e Naore (16)
Level 108 - +3 Soko e Naore (19)
Level 109 - +1 Soko e Naore (MAX), +2 Shugyoku no Juin (2)
Level 110 - +3 Shugyoku no Juin (5)
Level 111 - +3 Shugyoku no Juin (8)
Level 112 - +3 Shugyoku no Juin (11)
Level 113 - +3 Shugyoku no Juin (14)
Level 114 - +3 Shugyoku no Juin (17)
Level 115 - +3 Shugyoku no Juin (MAX)
Level 116 - +3 Kekkai Sakura (3)
Level 117 - +3 Kekkai Sakura (6)
Level 118 - +3 Kekkai Sakura (9)
Level 119 - +3 Kekkai Sakura (12)
Level 120 - +3 Kekkai Sakura (MAX)
Result - Everything is Maxed.
Explanation - Like the previous Shisen buff, it is 300 seconds and gives the maximum passive increase at Level 1, so no reason not to put one point in and leave it. Sou Tengu will be your main attacking skill now, and Soko e Naore will be your new pulling skill. Honestly, I found Soko e Naore useless in comparison to Tengu (30% less range, but better damage and critical chance), but just in case you want to use it it is there. Kishin Shouka increases the spawn of wherever it is used for the duration of the skill, and it has no cooldown. This is an absolute must for a skill, as it increases your EXP rate massively. The spawn difference is large. Sunakake Baba I honestly found useless, but if you can find a use for it there's a point in it to check out.
First few levels are spent increasing two vital passive buffs. The first gives you +5% HP anytime you kill a monster, and it is only 5 points, so it's first. The second gives you a critical chance increase and an MATK buff. That's second. Afterwards I increased Sou Tengu, because it is your main attacking skill. From there I went to Kishin Shouka because the increased damage and duration means you can leave this skill on a platform out of your way, and completely ignore it for three minutes. They will kill everything that spawns on it for you. It's insanely helpful. Afterwards I did Baba, but mostly because there's not much left in terms of helpful non-bossing skills. Shisen Gyouha's buff doesn't really improve your damage at all after level 1. Soko e Naore is afterwards, but mostly for the same reason as Baba...because there's not much left. Shugyoku no Juin isn't really that useful outside of a bossing situation, and the same goes for Kekkai so they are last.
Fourth Job
- You Emaki (30)
- Kasen (30)
- Haja Rengekifu (30)
- Shoujou Kashu (30)
- Koma Koma Sakura (20)
- Taima Ryuuseifu (20)
- Kekkai Kikyou (20)
- Akatsuki no Yuusha (30)
- Akatsuki no Sakura (5)
- Shisen Gyouha - Retsu (15)
- Gensei Haku (20)
Level 120 - +1 You Emaki (1), +1 Taima Ryuuseifu (1), +1 Shisen Gyouha - Retsu (1), +1 Koma Koma Sakura (1), +1 Shoujou Kashu (1)
Level 121 - +3 Kasen (3)
Level 122 - +3 Kasen (6)
Level 123 - +3 Kasen (9)
Level 124 - +3 Kasen (12)
Level 125 - +3 Kasen (15)
Level 126 - +3 Kasen (18)
Level 127 - +3 Kasen (21)
Level 128 - +3 Kasen (24)
Level 129 - +3 Kasen (27)
Level 130 - +3 Kasen (MAX)
Level 131 - +3 Gensei Haku (3)
Level 132 - +3 Gensei Haku (6)
Level 133 - +3 Gensei Haku (9)
Level 134 - +3 Gensei Haku (12)
Level 135 - +3 Gensei Haku (15)
Level 136 - +3 Gensei Haku (18)
Level 137 - +2 Gensei Haku (MAX), +1 Shisen Gyouha - Retsu (2)
Level 138 - +3 Shisen Gyouha - Retsu (5)
Level 139 - +3 Shisen Gyouha - Retsu (8)
Level 140 - +3 Shisen Gyouha - Retsu (11)
Level 141 - +3 Shisen Gyouha - Retsu (14)
Level 142 - +1 Shisen Gyouha - Retsu (MAX), +2 Shoujou Kashu (3)
Level 143 - +3 Shoujou Kashu (6)
Level 144 - +3 Shoujou Kashu (9)
Level 145 - +3 Shoujou Kashu (12)
Level 146 - +3 Shoujou Kashu (15)
Level 147 - +3 Shoujou Kashu (18)
Level 148 - +3 Shoujou Kashu (21)
Level 149 - +3 Shoujou Kashu (24)
Level 150 - +3 Shoujou Kashu (27)
Level 151 - +3 Shoujou Kashu (MAX)
Level 152 - +3 Kekkai Kikyou (3)
Level 153 - +3 Kekkai Kikyou (6)
Level 154 - +3 Kekkai Kikyou (9)
Level 155 - +3 Kekkai Kikyou (12)
Level 156 - +3 Kekkai Kikyou (15)
Level 157 - +3 Kekkai Kikyou (18)
Level 158 - +2 Kekkai Kikyou (MAX), +1 Taima Ryuuseifu (2)
Level 159 - +3 Taima Ryuuseifu (5)
Level 160 - +3 Taima Ryuuseifu (8)
Level 161 - +3 Taima Ryuuseifu (11)
Level 162 - +3 Taima Ryuuseifu (14)
Level 163 - +3 Taima Ryuuseifu (17)
Level 164 - +3 Taima Ryuuseifu (MAX)
Level 165 - +3 Koma Koma Sakura (4)
Level 166 - +3 Koma Koma Sakura (7)
Level 167 - +3 Koma Koma Sakura (10)
Level 168 - +3 Koma Koma Sakura (13)
Level 169 - +3 Koma Koma Sakura (16)
Level 170 - +3 Koma Koma Sakura (19)
Level 171 - +1 Koma Koma Sakura (MAX), +2 You Emaki (3)
Level 172 - +3 You Emaki (6)
Level 173 - +3 You Emaki (9)
Level 174 - +3 You Emaki (12)
Level 175 - +3 You Emaki (15)
Level 176 - +3 You Emaki (18)
Level 177 - +3 You Emaki (21)
Level 178 - +3 You Emaki (24)
Level 179 - +3 You Emaki (27)
Level 180 - +3 You Emaki (MAX)
Level 181 - +3 Akatsuki no Yuusha (3)
Level 182 - +3 Akatsuki no Yuusha (6)
Level 183 - +3 Akatsuki no Yuusha (9)
Level 184 - +3 Akatsuki no Yuusha (12)
Level 185 - +3 Akatsuki no Yuusha (15)
Level 186 - +3 Akatsuki no Yuusha (18)
Level 187 - +3 Akatsuki no Yuusha (21)
Level 188 - +3 Akatsuki no Yuusha (24)
Level 189 - +3 Akatsuki no Yuusha (27)
Level 190 - +2 Akatsuki no Yuusha (29), +1 Akatsuki no Sakura (1)
Level 191 - +3 Akatsuki no Sakura (4)
Level 192 - +1 Akatsuki no Sakura (MAX), +2 Haja Rengekifu (2)
Level 193 - +3 Haja Rengekifu (5)
Level 194 - +3 Haja Rengekifu (8)
Level 195 - +3 Haja Rengekifu (11)
Level 196 - +3 Haja Rengekifu (14)
Level 197 - +3 Haja Rengekifu (17)
Level 198 - +3 Haja Rengekifu (20)
Level 199 - +3 Haja Rengekifu (23)
Level 200 - +3 Haja Rengekifu (26)
Result - Everything is maxed except Haja Rengekifu.
Explanation - Start off by putting 1 point in each of the new cooldown skills. Another point is added to Shisen, so that you gain the +Damage Passive. It's also a decent buff even at Level 1. The fifth job advancement point goes into Shoujou Kashu, although this is debatable (especially since it's broken at the time of writing this, although the intent is to make the build as if nothing was broken). The idea is that at least once in a while you'd get that EXP buff, as well as the free extra damage, although rare.
121-130 is all into Kasen. It gives +30% damage and Mastery, which makes it essential.
131-137 is Gensei Haku. It's another massive range booster because of the MATK buff and Defense Ignore increase.
137-142 Shisen Gyouha - Retsu. The extra damage in the third hit is exceptional, and will increase your range a lot since Shisen is your main attack.
142-151 is Shoujou Kashu. I feel that a 60% chance to do ~350% damage with an EXP buff included is essential. I feel that it's a good idea to get this early so that you can make effective use of it.
152-158 is Kekkai Kikyou, for the huge help in Boss damage (when they fix it). It also buffs your allies, so it's over a superb bossing skill, so getting it early will help you level later on.
158-180 are the new cooldowns/ultimates. Taima Ryuuseifu can Bind bosses. Koma Koma Sakura is nice in that it heals allies and has a 100% Critical rate. These two skills are twenty points each, making them easier to max and more useful earlier than You Emaki, which is a thirty point skill.
181-192 is Yuusha, followed by Sakura (Basically Maple Hero and Hero's Will).
The remaining points are spent in Haja Rengekifu. It seems the least useful, however that's my opinion as JoeTang says that it can become better than Gyouha under the right circumstances.
Post Tempest
So, like Hayato, Kanna gets screwed in Tempest. They lost 1 point in 2nd, 3rd and 4th, as well as having almost no changes to their skill point requirements. As a result, there's issues with SP allocation in 2nd and 3rd, while 4th has too many points.
First Job
- Chikou Yore (20)
- Shisen Gyouha (20)
- Chimyaku Teni (15)
- Onmyoudou (10)
Level 10 - +1 Chikou Yore (1), +1 Shisen Gyouha (1), +1 Chimyaku Teni (1), +2 Onmyoudou (2)
Level 11 - +3 Onmyoudou (5)
Level 12 - +3 Onmyoudou (8)
Level 13 - +2 Onmyoudou (MAX), +1 Chimyaku Teni (2)
Level 14 - +3 Chimyaku Teni (5)
Level 15 - +3 Chimyaku Teni (8)
Level 16 - +3 Chimyaku Teni (11)
Level 17 - +3 Chimyaku Teni (14)
Level 18 - +1 Chimyaku Teni (MAX), +2 Shisen Gyouha (3)
Level 19 - +3 Shisen Gyouha (6)
Level 20 - +3 Shisen Gyouha (9)
Level 21 - +3 Shisen Gyouha (12)
Level 22 - +3 Shisen Gyouha (15)
Level 23 - +3 Shisen Gyouha (18)
Level 24 - +2 Shisen Gyouha (MAX), +1 Chikou Yore (2)
Level 25 - +3 Chikou Yore (5)
Level 26 - +3 Chikou Yore (8)
Level 27 - +3 Chikou Yore (11)
Level 28 - +3 Chikou Yore (14)
Level 29 - +3 Chikou Yore (17)
Level 30 - +3 Chikou Yore (MAX)
Result - Everything is Maxed.
Tempest Changes - None. There are no skill point changes for 1st job for Kanna. As a result, the build is exactly the same.
Explanation - From my experience, Chikou Yore and Shisen Gyouha are more than powerful enough at Level 1 to make it easily to 30 without any upgrades. As a result, I focused on the stat buffer, and the Teleport skill because its range is GIGANTIC. Plus, the damage done by it as if it were a Teleport Mastery Skill was enough to 1-shot a lot of monsters. Chikou Yore seemed pretty useless to me, especially considering the range of Chimyaku Teni.
Second Job
- Onmi Shoumetsu (5)
- Shisen Gyouha - En (15)
- Youun Shoukan (20)
- Eihou Haku (10)
- Kujaku Hiraki (10)
- Naho Chikou Yore (20)
- Shikigami Enbu (15)
Level 30 - +1 Shisen Gyouha - En (1), +1 Naho Chikou Yore (1), +1 Shikigami Enbu (1), +1 Youun Shoukan (1)
Level 31 - +3 Kujaku Hiraki (3)
Level 32 - +3 Eihou Haku (3)
Level 33 - +3 Eihou Haku (6)
Level 34 - +3 Eihou Haku (9)
Level 35 - +1 Eihou Haku (MAX), +2 Shikigami Enbu (3)
Level 36 - +3 Shikigami Enbu (6)
Level 37 - +3 Shikigami Enbu (9)
Level 38 - +3 Shikigami Enbu (12)
Level 39 - +3 Shikigami Enbu (MAX)
Level 40 - +3 Onmi Shoumetsu (3)
Level 41 - +2 Onmi Shoumetsu (MAX), +1 Youun Shoukan (2)
Level 42 - +3 Youun Shoukan (5)
Level 43 - +3 Youun Shoukan (8)
Level 44 - +3 Youun Shoukan (11)
Level 45 - +3 Youun Shoukan (14)
Level 46 - +3 Youun Shoukan (17)
Level 47 - +3 Youun Shoukan (MAX)
Level 48 - +3 Shisen Gyouha - En (4)
Level 49 - +3 Shisen Gyouha - En (7)
Level 50 - +3 Shisen Gyouha - En (10)
Level 51 - +3 Shisen Gyouha - En (13)
Level 52 - +2 Shisen Gyouha - En (MAX), +1 Kujaku Hiraki (4)
Level 53 - +3 Kujaku Hiraki (7)
Level 54 - +3 Kujaku Hiraki (MAX)
Level 55 - +3 Naho Chikou Yore (4)
Level 56 - +3 Naho Chikou Yore (7)
Level 57 - +3 Naho Chikou Yore (10)
Level 58 - +3 Naho Chikou Yore (13)
Level 59 - +3 Naho Chikou Yore (16)
Level 60 - +3 Naho Chikou Yore (19)
Result - Everything is Maxed except for Naho Chikou Yore, which is left at 4 points.
Tempest Changes - Kujaku Hiraki was reduced to 10 points (from 20). Omni Shoumetsu was reduced to 5 points (from 10). Shikigami Enbu was reduced to 15 points (from 20). Eihou Haku was reduced to 10 points (from 20). This leaves almost everything maxed, with Naho Chikou Yore at 19. If the 5th skill point wasn't lost (you might still get it in GMS), you'd have everything maxed.
Explanation - Shisen's buff is a 300 second buff with a passive increase to the damage. As a result, only one point is necessary in it until there's nothing useful to increase. Naho can be used as a good pulling skill, while Shikigami and Youun are both cooldown skills that are pretty powerful. Youun's cooldown never decreases, and as a result there's no reason to level it until later because it's extremely powerful for a 2nd job skill and will most likely 1-hit everything you use it on before you level it. Start off with the Booster skill, to improve your speed. Eihou Haku is extremely useful, and the first buff you should max. Afterwards, work on Shikigami. Shikigami works like a Rush with, when maxed, an 8 second cooldown. It's pretty powerful for a 2nd job skill. Onmi Shoumetsu is a decent skill when you're fighting areas with a lot of monsters, and it is only 5 points so it's next. Then max Youun for the sake of damage just in case. Shisen's buff can finally be done next, although it's not all that useful unless you're having trouble killing monsters. Kujaku can be maxed to max out booster, and last but not least is Naho, whose damage is alright, but main focus is on the pulling which doesn't get any better so it's last (and left unmaxed).
Note - If you're wondering why there were four more skills in the extraction, those are skills that Haku himself casts. They do not get put into the skill build because they increase with Eihou Haku.
Note 2 - Minus 30 points for the loss of ten levels, add 15 for SP reductions, and minus one more for the lost job up point, makes it 16, which is what Naho is missing. Adds up.
Third Job
- Kyuusei Tenki (5)
- Futsuma Tenki (10)
- Shugyoku no Juin (15)
- Kishin Shouka (20)
- Soko e Naore (20)
- Sou Tengu (20)
- Sunakake Baba (15)
- Shisen Gyouha - Rei (15)
- Kekkai Sakura (10)
Level 60 - +1 Shisen Gyouha - Rei (1), +1 Sou Tengu (1), +1 Soko e Naore (1), +1 Kishin Shoukan (1)
Level 61 - +3 Kyuusei Tenki (3)
Level 62 - +2 Kyuusei Tenki (MAX), +1 Futsuma Tenki (1)
Level 63 - +3 Futsuma Tenki (4)
Level 64 - +3 Futsuma Tenki (7)
Level 65 - +3 Futsuma Tenki (MAX)
Level 66 - +3 Kishin Shouka (4)
Level 67 - +3 Kishin Shouka (7)
Level 68 - +3 Kishin Shouka (10)
Level 69 - +3 Kishin Shouka (13)
Level 70 - +3 Kishin Shouka (16)
Level 71 - +3 Kishin Shouka (19)
Level 72 - +1 Kishin Shouka (MAX), +2 Sou Tengu (3)
Level 73 - +3 Sou Tengu (6)
Level 74 - +3 Sou Tengu (9)
Level 75 - +3 Sou Tengu (12)
Level 76 - +3 Sou Tengu (15)
Level 77 - +3 Sou Tengu (18)
Level 78 - +2 Sou Tengu (MAX), +1 Soko e Naore (2)
Level 79 - +3 Soko e Naore (5)
Level 80 - +3 Soko e Naore (8)
Level 81 - +3 Soko e Naore (11)
Level 82 - +3 Soko e Naore (14)
Level 83 - +3 Soko e Naore (17)
Level 84 - +3 Soko e Naore (MAX)
Level 85 - +3 Shisen Gyouha - Rei (4)
Level 86 - +3 Shisen Gyouha - Rei (7)
Level 87 - +3 Shisen Gyouha - Rei (10)
Level 88 - +3 Shisen Gyouha - Rei (13)
Level 89 - +2 Shisen Gyouha - Rei (MAX), +1 Shugyoku no Juin (1)
Level 90 - +3 Shugyoku no Juin (4)
Level 91 - +3 Shugyoku no Juin (7)
Level 92 - +3 Shugyoku no Juin (10)
Level 93 - +3 Shugyoku no Juin (13)
Level 94 - +2 Shugyoku no Juin (MAX), +1 Kekkai Sakura (1)
Level 95 - +3 Kekkai Sakura (4)
Level 96 - +3 Kekkai Sakura (7)
Level 97 - +3 Kekkai Sakura (MAX)
Level 98 - +3 Sunakake Baba (3)
Level 99 - +3 Sunakake Baba (6)
Level 100 - +3 Sunakake Baba (9)
Result - Everything is Maxed, except Sunakake Baba which is left at 9.
Tempest Changes - The following skills had SP Max reductions: Futsuma Tenki; from 20 to 10. Shugyoku no Juin; from 20 to 15. Sunakake Baba; from 20 to 15. Kekkai Sakura; from 15 to 10. Sunakake Baba is left behind due to the reduction in available SP.
Explanation - Like the previous Shisen buff, it is 300 seconds and gives the maximum passive increase at Level 1, so no reason not to put one point in and leave it. Sou Tengu will be your main attacking skill now, and Soko e Naore will be your new pulling skill. Honestly, I found Soko e Naore useless in comparison to Tengu, however others have found it useful. Kishin Shouka increases the spawn of wherever it is used for the duration of the skill, and it has no cooldown. This is an absolute must for a skill, as it increases your EXP rate massively. The spawn difference is large. Sunakake Baba I honestly found useless, but if you can find a use for it there's a point in it to check out.
First few levels are spent increasing two vital passive buffs. The first gives you +5% HP anytime you kill a monster, and it is only 5 points, so it's first. The second gives you a critical chance increase and an MATK buff. That's second. Afterwards I increased Kishin Shouka, because when it is maxed it can literally handle a platform by itself, and it increases spawns.. Afterwards, I leveled Sou Tengu because it is your main attacking skill. Next up is Soko e Naore. Comments from people have suggested that it is better if you can one hit, but I have never experienced this myself. Shisen Gyouha's buff doesn't really improve your damage at all after level 1, so it's next. Shugyoku no Juin isn't really that useful outside of a bossing situation, and the same goes for Kekkai so they are second to last, followed by Sunakake Baba which in my opinion is a useless ability.
Fourth Job
- You Emaki (30)
- Kasen (30)
- Haja Rengekifu (30)
- Shoujou Kashu (30)
- Koma Koma Sakura (20)
- Taima Ryuuseifu (20)
- Kekkai Kikyou (20)
- Akatsuki no Yuusha (30)
- Akatsuki no Sakura (5)
- Shisen Gyouha - Retsu (15)
- Gensei Haku (20)
Level 100 - +1 You Emaki (1), +1 Taima Ryuuseifu (1), +1 Shisen Gyouha - Retsu (1), +1 Koma Koma Sakura (1)
Level 101 - +3 Kasen (3)
Level 102 - +3 Kasen (6)
Level 103 - +3 Kasen (9)
Level 104 - +3 Kasen (12)
Level 105 - +3 Kasen (15)
Level 106 - +3 Kasen (18)
Level 107 - +3 Kasen (21)
Level 108 - +3 Kasen (24)
Level 109 - +3 Kasen (27)
Level 110 - +3 Kasen (MAX)
Level 111 - +3 Gensei Haku (3)
Level 112 - +3 Gensei Haku (6)
Level 113 - +3 Gensei Haku (9)
Level 114 - +3 Gensei Haku (12)
Level 115 - +3 Gensei Haku (15)
Level 116 - +3 Gensei Haku (18)
Level 117 - +2 Gensei Haku (MAX), +1 Shisen Gyouha - Retsu (2)
Level 118 - +3 Shisen Gyouha - Retsu (5)
Level 119 - +3 Shisen Gyouha - Retsu (8)
Level 120 - +3 Shisen Gyouha - Retsu (11)
Level 121 - +3 Shisen Gyouha - Retsu (14)
Level 122 - +1 Shisen Gyouha - Retsu (MAX), +2 Shoujou Kashu (2)
Level 123 - +3 Shoujou Kashu (5)
Level 124 - +3 Shoujou Kashu (8)
Level 125 - +3 Shoujou Kashu (11)
Level 126 - +3 Shoujou Kashu (14)
Level 127 - +3 Shoujou Kashu (17)
Level 128 - +3 Shoujou Kashu (20)
Level 129 - +3 Shoujou Kashu (23)
Level 130 - +3 Shoujou Kashu (26)
Level 131 - +3 Shoujou Kashu (29)
Level 132 - +1 Shoujou Kashu (MAX), +2 Kekkai Kikyou (2)
Level 133 - +3 Kekkai Kikyou (5)
Level 134 - +3 Kekkai Kikyou (8)
Level 135 - +3 Kekkai Kikyou (11)
Level 136 - +3 Kekkai Kikyou (14)
Level 137 - +3 Kekkai Kikyou (17)
Level 138 - +3 Kekkai Kikyou (MAX)
Level 139 - +3 Taima Ryuuseifu (4)
Level 140 - +3 Taima Ryuuseifu (7)
Level 141 - +3 Taima Ryuuseifu (10)
Level 142 - +3 Taima Ryuuseifu (13)
Level 143 - +3 Taima Ryuuseifu (16)
Level 144 - +3 Taima Ryuuseifu (19)
Level 145 - +1 Taima Ryuuseifu (MAX), +2 Koma Koma Sakura (3)
Level 146 - +3 Koma Koma Sakura (6)
Level 147 - +3 Koma Koma Sakura (9)
Level 148 - +3 Koma Koma Sakura (12)
Level 149 - +3 Koma Koma Sakura (15)
Level 150 - +3 Koma Koma Sakura (18)
Level 151 - +2 Koma Koma Sakura (MAX), +1 Akatsuki no Yuusha (1)
Level 152 - +3 Akatsuki no Yuusha (4)
Level 153 - +3 Akatsuki no Yuusha (7)
Level 154 - +3 Akatsuki no Yuusha (10)
Level 155 - +3 Akatsuki no Yuusha (13)
Level 156 - +3 Akatsuki no Yuusha (16)
Level 157 - +3 Akatsuki no Yuusha (19)
Level 158 - +3 Akatsuki no Yuusha (22)
Level 159 - +3 Akatsuki no Yuusha (25)
Level 160 - +3 Akatsuki no Yuusha (28)
Level 161 - +1 Akatsuki no Yuusha (29), +2 You Emaki (3)
Level 162 - +3 You Emaki (6)
Level 163 - +3 You Emaki (9)
Level 164 - +3 You Emaki (12)
Level 165 - +3 You Emaki (15)
Level 166 - +3 You Emaki (18)
Level 167 - +3 You Emaki (21)
Level 168 - +3 You Emaki (24)
Level 169 - +3 You Emaki (27)
Level 170 - +3 You Emaki (MAX)
Level 171 - +3 Akatsuki no Sakura (3)
Level 172 - +2 Akatsuki no Sakura (MAX), +1 Haja Rengekifu (1)
Level 173 - +3 Haja Rengekifu (2)
Level 174 - +3 Haja Rengekifu (5)
Level 175 - +3 Haja Rengekifu (8)
Level 176 - +3 Haja Rengekifu (11)
Level 177 - +3 Haja Rengekifu (14)
Level 178 - +3 Haja Rengekifu (17)
Level 179 - +3 Haja Rengekifu (20)
Level 180 - +3 Haja Rengekifu (23)
Level 181 - +3 Haja Rengekifu (26)
Level 182 - +3 Haja Rengekifu (29)
Level 183 - +1 Haja Rengekifu (MAX), +1 Akatsuki no Yuusha (MAX), +1 Extra SP
Level 184+ - +3 Extra SP
Result - Everything is maxed.
Tempest Changes - Fourth job is literally exactly the same with one exception: You can max Haja Rengekifu. You will have many points left over, nothing was increased for 4th job, but you have 60 extra SP to use. Also, with the loss of 1 SP, you cannot start of with Kashu at one point. It wasn't that helpful anyway at that level. I also switched You Emaki and Akatsuki no Yuusha, because Yuusha is far more useful than You Emaki.
Explanation - Start off by putting 1 point in each of the new cooldown skills. Another point is added to Shisen, so that you gain the +Damage Passive. It's also a decent buff even at Level 1. The fifth job advancement point goes into Shoujou Kashu, although this is debatable (especially since it's broken at the time of writing this, although the intent is to make the build as if nothing was broken). The idea is that at least once in a while you'd get that EXP buff, as well as the free extra damage, although rare.
101-110 is all into Kasen. It gives +30% damage and Mastery, which makes it essential.
111-117 is Gensei Haku. It's another massive range booster because of the MATK buff and Defense Ignore increase.
117-122 Shisen Gyouha - Retsu. The extra damage in the third hit is exceptional, and will increase your range a lot since Shisen is your main attack.
122-131 is Shoujou Kashu. I feel that a 60% chance to do ~350% damage with an EXP buff included is essential. I feel that it's a good idea to get this early so that you can make effective use of it.
132-138 is Kekkai Kikyou, for the huge help in Boss damage (when they fix it). It also buffs your allies, so it's over a superb bossing skill, so getting it early will help you level later on.
138-151 are the new cooldowns/ultimates. Taima Ryuuseifu can Bind bosses. Koma Koma Sakura is nice in that it heals allies and has a 100% Critical rate. These two skills are twenty points each, making them easier to max and more useful earlier than You Emaki. You Emaki is left until later.
151-161 is Yuusha(Basically Maple Hero).
161-170 is You Emaki.
171-172 is Sakura(Basically Hero's Will).
The remaining points are spent in Haja Rengekifu. It seems the least useful, however that's my opinion as JoeTang says that it can become better than Gyouha under the right circumstances.
NOTE - Sakura/Hero's will is late, however if you feel that it is necessary earlier (For HT or something), feel free to add into it early. I didn't really know when the best time was to add into it, so I left it to later, however whenever you want it you should add into it.
Opinions are welcome, as are questions. Feel free to comment.
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