Credit to JoeTang for these translations.
Pirate
Bullet Time
Description: Permanently increases Accuracy, Maximum Speed, and Jump
Info: type = 50
Maximum Level: 10
1 Accuracy: +22, Speed: +2%, Jump: +1% 2 Accuracy: +44, Speed: +4%, Jump: +2% 3 Accuracy: +66, Speed: +6%, Jump: +3% 4 Accuracy: +88, Speed: +8%, Jump: +4% 5 Accuracy: +110, Speed: +10%, Jump: +5% 6 Accuracy: +132, Speed: +12%, Jump: +6% 7 Accuracy: +154, Speed: +14%, Jump: +7% 8 Accuracy: +176, Speed: +16%, Jump: +8% 9 Accuracy: +198, Speed: +18%, Jump: +9% 10 Accuracy: +220, Speed: +20%, Jump: +10%
Sommersault Kick
Description: A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity.
Info: type = 1, areaAttack = 1
Delays: somersault - 840 ms
Range: 110%
Animations: hit.0, effect, CharLevel.10.hit.0, CharLevel.10.effect, CharLevel.15.hit.0, CharLevel.15.effect, CharLevel.20.hit.0, CharLevel.20.effect, CharLevel.25.hit.0, CharLevel.25.effect
Maximum Level: 20
1 MP Cost: 8, Damage: 229%, Max Enemies Hit: 6 2 MP Cost: 8, Damage: 233%, Max Enemies Hit: 6 3 MP Cost: 8, Damage: 237%, Max Enemies Hit: 6 4 MP Cost: 8, Damage: 241%, Max Enemies Hit: 6 5 MP Cost: 10, Damage: 245%, Max Enemies Hit: 6 6 MP Cost: 10, Damage: 249%, Max Enemies Hit: 6 7 MP Cost: 10, Damage: 253%, Max Enemies Hit: 6 8 MP Cost: 10, Damage: 257%, Max Enemies Hit: 6 9 MP Cost: 10, Damage: 261%, Max Enemies Hit: 6 10 MP Cost: 12, Damage: 265%, Max Enemies Hit: 6 11 MP Cost: 12, Damage: 269%, Max Enemies Hit: 6 12 MP Cost: 12, Damage: 273%, Max Enemies Hit: 6 13 MP Cost: 12, Damage: 277%, Max Enemies Hit: 6 14 MP Cost: 12, Damage: 281%, Max Enemies Hit: 6 15 MP Cost: 14, Damage: 285%, Max Enemies Hit: 6 16 MP Cost: 14, Damage: 289%, Max Enemies Hit: 6 17 MP Cost: 14, Damage: 293%, Max Enemies Hit: 6 18 MP Cost: 14, Damage: 297%, Max Enemies Hit: 6 19 MP Cost: 14, Damage: 301%, Max Enemies Hit: 6 20 MP Cost: 16, Damage: 305%, Max Enemies Hit: 6
Double Shot
Description: Fires two consecutive bullets to the enemy.
Info: type = 2
Delays: doublefire - 450 ms
Final Attack: Gun
Animations: effect, ball, hit.0, CharLevel.10.hit.0, CharLevel.10.hit.1, CharLevel.10.effect, CharLevel.10.ball, CharLevel.15.hit.0, CharLevel.15.hit.1, CharLevel.15.effect, CharLevel.15.ball, CharLevel.20.hit.0, CharLevel.20.hit.1, CharLevel.20.effect, CharLevel.20.ball, CharLevel.25.hit.0, CharLevel.25.hit.1, CharLevel.25.effect, CharLevel.25.ball
Maximum Level: 20
1 MP Cost: 4, Damage: 127%, Number of Hits: 2, Range: 380 2 MP Cost: 4, Damage: 129%, Number of Hits: 2, Range: 380 3 MP Cost: 4, Damage: 131%, Number of Hits: 2, Range: 380 4 MP Cost: 4, Damage: 133%, Number of Hits: 2, Range: 380 5 MP Cost: 4, Damage: 135%, Number of Hits: 2, Range: 380 6 MP Cost: 5, Damage: 137%, Number of Hits: 2, Range: 380 7 MP Cost: 5, Damage: 139%, Number of Hits: 2, Range: 380 8 MP Cost: 5, Damage: 141%, Number of Hits: 2, Range: 380 9 MP Cost: 5, Damage: 143%, Number of Hits: 2, Range: 380 10 MP Cost: 5, Damage: 145%, Number of Hits: 2, Range: 380 11 MP Cost: 5, Damage: 147%, Number of Hits: 2, Range: 380 12 MP Cost: 6, Damage: 149%, Number of Hits: 2, Range: 380 13 MP Cost: 6, Damage: 151%, Number of Hits: 2, Range: 380 14 MP Cost: 6, Damage: 153%, Number of Hits: 2, Range: 380 15 MP Cost: 6, Damage: 155%, Number of Hits: 2, Range: 380 16 MP Cost: 6, Damage: 157%, Number of Hits: 2, Range: 380 17 MP Cost: 6, Damage: 159%, Number of Hits: 2, Range: 380 18 MP Cost: 7, Damage: 161%, Number of Hits: 2, Range: 380 19 MP Cost: 7, Damage: 163%, Number of Hits: 2, Range: 380 20 MP Cost: 7, Damage: 165%, Number of Hits: 2, Range: 380
Dash
Description: Press left or right arrow twice to temporarily boost Speed and Jump, and receive 100% knock-back prevention. [Dash activation: ¡æ¡æ or ¡ç¡ç with the arrow keys.] While using Dash, Corkscrew Blow and Triple Fire's damage will be increased.
Info: type = 10
Animations: effect, effect0, special
Maximum Level: 10
1 MP Cost: 9, Duration: 4 sec, Speed: +5, Jump: +2, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active 2 MP Cost: 8, Duration: 4 sec, Speed: +10, Jump: +4, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active 3 MP Cost: 7, Duration: 8 sec, Speed: +15, Jump: +6, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active 4 MP Cost: 6, Duration: 8 sec, Speed: +20, Jump: +8, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active 5 MP Cost: 5, Duration: 12 sec, Speed: +25, Jump: +10, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active 6 MP Cost: 4, Duration: 12 sec, Speed: +30, Jump: +12, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active 7 MP Cost: 3, Duration: 16 sec, Speed: +35, Jump: +14, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active 8 MP Cost: 2, Duration: 16 sec, Speed: +40, Jump: +16, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active 9 MP Cost: 1, Duration: 20 sec, Speed: +45, Jump: +18, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active 10 MP Cost: 0, Duration: 20 sec, Speed: +50, Jump: +20, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active
Critical Rower
Description: Increases critical hit rate and minimum critical damage.
Info: type = 50
Maximum Level: 10
1 Critical Hit Rate: +2%, Critical Minimum Damage: +1% 2 Critical Hit Rate: +4%, Critical Minimum Damage: +2% 3 Critical Hit Rate: +6%, Critical Minimum Damage: +3% 4 Critical Hit Rate: +8%, Critical Minimum Damage: +4% 5 Critical Hit Rate: +10%, Critical Minimum Damage: +5% 6 Critical Hit Rate: +12%, Critical Minimum Damage: +6% 7 Critical Hit Rate: +14%, Critical Minimum Damage: +7% 8 Critical Hit Rate: +16%, Critical Minimum Damage: +8% 9 Critical Hit Rate: +18%, Critical Minimum Damage: +9% 10 Critical Hit Rate: +20%, Critical Minimum Damage: +10% Brawler
Knuckle Mastery
Description: Increases the weapon mastery and accuracy of Knuckles
Info: type = 50
Maximum Level: 20
1 Knuckler Mastery: +12%, Accuracy: +6 2 Knuckler Mastery: +14%, Accuracy: +12 3 Knuckler Mastery: +16%, Accuracy: +18 4 Knuckler Mastery: +18%, Accuracy: +24 5 Knuckler Mastery: +20%, Accuracy: +30 6 Knuckler Mastery: +22%, Accuracy: +36 7 Knuckler Mastery: +24%, Accuracy: +42 8 Knuckler Mastery: +26%, Accuracy: +48 9 Knuckler Mastery: +28%, Accuracy: +54 10 Knuckler Mastery: +30%, Accuracy: +60 11 Knuckler Mastery: +32%, Accuracy: +66 12 Knuckler Mastery: +34%, Accuracy: +72 13 Knuckler Mastery: +36%, Accuracy: +78 14 Knuckler Mastery: +38%, Accuracy: +84 15 Knuckler Mastery: +40%, Accuracy: +90 16 Knuckler Mastery: +42%, Accuracy: +96 17 Knuckler Mastery: +44%, Accuracy: +102 18 Knuckler Mastery: +46%, Accuracy: +108 19 Knuckler Mastery: +48%, Accuracy: +114 20 Knuckler Mastery: +50%, Accuracy: +120
Corkscrew Blow
Description: Rush forward wildly, taking a quick opportunity to many enemies.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1
Delays: screw - 810 ms
Range: 200%
Animations: hit.0, effect
Maximum Level: 20
1 MP Cost: 10, Damage: 284%, Max Enemies Hit: 6 2 MP Cost: 11, Damage: 288%, Max Enemies Hit: 6 3 MP Cost: 11, Damage: 292%, Max Enemies Hit: 6 4 MP Cost: 12, Damage: 296%, Max Enemies Hit: 6 5 MP Cost: 12, Damage: 300%, Max Enemies Hit: 6 6 MP Cost: 13, Damage: 304%, Max Enemies Hit: 6 7 MP Cost: 13, Damage: 308%, Max Enemies Hit: 6 8 MP Cost: 14, Damage: 312%, Max Enemies Hit: 6 9 MP Cost: 14, Damage: 316%, Max Enemies Hit: 6 10 MP Cost: 15, Damage: 320%, Max Enemies Hit: 6 11 MP Cost: 15, Damage: 324%, Max Enemies Hit: 6 12 MP Cost: 16, Damage: 328%, Max Enemies Hit: 6 13 MP Cost: 16, Damage: 332%, Max Enemies Hit: 6 14 MP Cost: 17, Damage: 336%, Max Enemies Hit: 6 15 MP Cost: 17, Damage: 340%, Max Enemies Hit: 6 16 MP Cost: 18, Damage: 344%, Max Enemies Hit: 6 17 MP Cost: 18, Damage: 348%, Max Enemies Hit: 6 18 MP Cost: 19, Damage: 352%, Max Enemies Hit: 6 19 MP Cost: 19, Damage: 356%, Max Enemies Hit: 6 20 MP Cost: 20, Damage: 360%, Max Enemies Hit: 6
Knuckle Booster
Description: Increases the attack speed of your weapon. Must have Knuckles equipped.
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Knuckle Mastery
Animations: effect
Maximum Level: 20
1 MP Cost: 30, Duration: 10 sec 2 MP Cost: 29, Duration: 20 sec 3 MP Cost: 28, Duration: 30 sec 4 MP Cost: 27, Duration: 40 sec 5 MP Cost: 26, Duration: 50 sec 6 MP Cost: 25, Duration: 60 sec 7 MP Cost: 24, Duration: 70 sec 8 MP Cost: 23, Duration: 80 sec 9 MP Cost: 22, Duration: 90 sec 10 MP Cost: 21, Duration: 100 sec 11 MP Cost: 20, Duration: 110 sec 12 MP Cost: 19, Duration: 120 sec 13 MP Cost: 18, Duration: 130 sec 14 MP Cost: 17, Duration: 140 sec 15 MP Cost: 16, Duration: 150 sec 16 MP Cost: 15, Duration: 160 sec 17 MP Cost: 14, Duration: 170 sec 18 MP Cost: 13, Duration: 180 sec 19 MP Cost: 12, Duration: 190 sec 20 MP Cost: 11, Duration: 200 sec
HP Boost
Description: Permanently increases maximum HP.
Info: type = 50
Maximum Level: 10
1 Max HP: +2% 2 Max HP: +4% 3 Max HP: +6% 4 Max HP: +8% 5 Max HP: +10% 6 Max HP: +12% 7 Max HP: +14% 8 Max HP: +16% 9 Max HP: +18% 10 Max HP: +20%
Pirate Training
Description: Permanently increases Strength and Dexterity
Info: type = 50
Maximum Level: 10
1 Strength: +3, Dexterity: +3 2 Strength: +6, Dexterity: +6 3 Strength: +9, Dexterity: +9 4 Strength: +12, Dexterity: +12 5 Strength: +15, Dexterity: +15 6 Strength: +18, Dexterity: +18 7 Strength: +21, Dexterity: +21 8 Strength: +24, Dexterity: +24 9 Strength: +27, Dexterity: +27 10 Strength: +30, Dexterity: +30
Mental Clarity
Description: Clear your mind to temporarily improve your weapon attack and accuracy.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect, effect0, special
Maximum Level: 20
1 MP Cost: 15, Weapon ATT: +1, Accuracy: +84 2 MP Cost: 15, Weapon ATT: +3, Accuracy: +88 3 MP Cost: 16, Weapon ATT: +4, Accuracy: +92 4 MP Cost: 16, Weapon ATT: +6, Accuracy: +96 5 MP Cost: 17, Weapon ATT: +7, Accuracy: +100 6 MP Cost: 17, Weapon ATT: +9, Accuracy: +104 7 MP Cost: 18, Weapon ATT: +10, Accuracy: +108 8 MP Cost: 18, Weapon ATT: +12, Accuracy: +112 9 MP Cost: 19, Weapon ATT: +13, Accuracy: +116 10 MP Cost: 19, Weapon ATT: +15, Accuracy: +120 11 MP Cost: 20, Weapon ATT: +16, Accuracy: +124 12 MP Cost: 20, Weapon ATT: +18, Accuracy: +128 13 MP Cost: 21, Weapon ATT: +19, Accuracy: +132 14 MP Cost: 21, Weapon ATT: +21, Accuracy: +136 15 MP Cost: 22, Weapon ATT: +22, Accuracy: +140 16 MP Cost: 22, Weapon ATT: +24, Accuracy: +144 17 MP Cost: 23, Weapon ATT: +25, Accuracy: +148 18 MP Cost: 23, Weapon ATT: +27, Accuracy: +152 19 MP Cost: 24, Weapon ATT: +28, Accuracy: +156 20 MP Cost: 24, Weapon ATT: +30, Accuracy: +160
Tornado Upper
Description: Using a strong uppercut, form a fierce tornado to attack the enemy
Info: type = 2, areaAttack = 1
Delays: tornadoUpper - 1080 ms
Range: 45%
Animations: effect, ball, hit.0
Maximum Level: 20
1 MP Cost: 18, Damage: 318%, Max Enemies Hit: 6 2 MP Cost: 18, Damage: 321%, Max Enemies Hit: 6 3 MP Cost: 18, Damage: 324%, Max Enemies Hit: 6 4 MP Cost: 18, Damage: 327%, Max Enemies Hit: 6 5 MP Cost: 18, Damage: 330%, Max Enemies Hit: 6 6 MP Cost: 20, Damage: 333%, Max Enemies Hit: 6 7 MP Cost: 20, Damage: 336%, Max Enemies Hit: 6 8 MP Cost: 20, Damage: 339%, Max Enemies Hit: 6 9 MP Cost: 20, Damage: 342%, Max Enemies Hit: 6 10 MP Cost: 20, Damage: 345%, Max Enemies Hit: 6 11 MP Cost: 22, Damage: 348%, Max Enemies Hit: 6 12 MP Cost: 22, Damage: 351%, Max Enemies Hit: 6 13 MP Cost: 22, Damage: 354%, Max Enemies Hit: 6 14 MP Cost: 22, Damage: 357%, Max Enemies Hit: 6 15 MP Cost: 22, Damage: 360%, Max Enemies Hit: 6 16 MP Cost: 24, Damage: 363%, Max Enemies Hit: 6 17 MP Cost: 24, Damage: 366%, Max Enemies Hit: 6 18 MP Cost: 24, Damage: 369%, Max Enemies Hit: 6 19 MP Cost: 24, Damage: 372%, Max Enemies Hit: 6 20 MP Cost: 24, Damage: 375%, Max Enemies Hit: 6
Endurance
Description: Periodically heal HP and MP.
Info: type = 50, pvp = 0
Maximum Level: 10
1 Recover 1% HP and MP every 14 seconds. 2 Recover 1% HP and MP every 13 seconds. 3 Recover 2% HP and MP every 12 seconds. 4 Recover 2% HP and MP every 11 seconds. 5 Recover 3% HP and MP every 10 seconds. 6 Recover 3% HP and MP every 9 seconds. 7 Recover 4% HP and MP every 8 seconds. 8 Recover 4% HP and MP every 7 seconds. 9 Recover 5% HP and MP every 6 seconds. 10 Recover 5% HP and MP every 5 seconds. Marauder
Stun Mastery
Description: Increase your critical hit rate against enemies that are stunned. In addition to this, all attacks have an additional chance to stun enemies.
Info: type = 51, incDamToStunTarget = 1
Animations: mob
Maximum Level: 20
1 Critical Hit Rate when attacking Stunned enemies: +22%, Stun Rate: +22% 2 Critical Hit Rate when attacking Stunned enemies: +24%, Stun Rate: +24% 3 Critical Hit Rate when attacking Stunned enemies: +26%, Stun Rate: +26% 4 Critical Hit Rate when attacking Stunned enemies: +28%, Stun Rate: +28% 5 Critical Hit Rate when attacking Stunned enemies: +30%, Stun Rate: +30% 6 Critical Hit Rate when attacking Stunned enemies: +32%, Stun Rate: +32% 7 Critical Hit Rate when attacking Stunned enemies: +34%, Stun Rate: +34% 8 Critical Hit Rate when attacking Stunned enemies: +36%, Stun Rate: +36% 9 Critical Hit Rate when attacking Stunned enemies: +38%, Stun Rate: +38% 10 Critical Hit Rate when attacking Stunned enemies: +40%, Stun Rate: +40% 11 Critical Hit Rate when attacking Stunned enemies: +42%, Stun Rate: +42% 12 Critical Hit Rate when attacking Stunned enemies: +44%, Stun Rate: +44% 13 Critical Hit Rate when attacking Stunned enemies: +46%, Stun Rate: +46% 14 Critical Hit Rate when attacking Stunned enemies: +48%, Stun Rate: +48% 15 Critical Hit Rate when attacking Stunned enemies: +50%, Stun Rate: +50% 16 Critical Hit Rate when attacking Stunned enemies: +52%, Stun Rate: +52% 17 Critical Hit Rate when attacking Stunned enemies: +54%, Stun Rate: +54% 18 Critical Hit Rate when attacking Stunned enemies: +56%, Stun Rate: +56% 19 Critical Hit Rate when attacking Stunned enemies: +58%, Stun Rate: +58% 20 Critical Hit Rate when attacking Stunned enemies: +60%, Stun Rate: +60%
Energy Charge
Description: Charge energy when you attack enemies. When Energy Charge is active, you will receive bonus Accuracy, Attack, Defense, Speed, and Stance effect, and Energy Skills will be available. When attacking bosses, you will charge at twice the normal rate.
Info: type = 51, energyCharge = 1, condition = attack, fullChargeEffect = bodyAttack
Animations: effect.0, effect.1, effect.2, hit.0, special, affected
Maximum Level: 20
1 Energy per Attack: 205 Energy, Duration: 22 sec, Accuracy: +15, Weapon ATT: +1, Physical Defense: +15, Magical Defense: +15, Speed: +12%, Knock-back Resistance: +52%. Energy per Attack (vs Bosses): 205 Energy 2 Energy per Attack: 210 Energy, Duration: 24 sec, Accuracy: +30, Weapon ATT: +3, Physical Defense: +30, Magical Defense: +30, Speed: +14%, Knock-back Resistance: +54%. Energy per Attack (vs Bosses): 210 Energy 3 Energy per Attack: 215 Energy, Duration: 26 sec, Accuracy: +45, Weapon ATT: +4, Physical Defense: +45, Magical Defense: +45, Speed: +16%, Knock-back Resistance: +56%. Energy per Attack (vs Bosses): 215 Energy 4 Energy per Attack: 220 Energy, Duration: 28 sec, Accuracy: +60, Weapon ATT: +6, Physical Defense: +60, Magical Defense: +60, Speed: +18%, Knock-back Resistance: +58%. Energy per Attack (vs Bosses): 220 Energy 5 Energy per Attack: 225 Energy, Duration: 30 sec, Accuracy: +75, Weapon ATT: +7, Physical Defense: +75, Magical Defense: +75, Speed: +20%, Knock-back Resistance: +60%. Energy per Attack (vs Bosses): 225 Energy 6 Energy per Attack: 230 Energy, Duration: 32 sec, Accuracy: +90, Weapon ATT: +9, Physical Defense: +90, Magical Defense: +90, Speed: +22%, Knock-back Resistance: +62%. Energy per Attack (vs Bosses): 230 Energy 7 Energy per Attack: 235 Energy, Duration: 34 sec, Accuracy: +105, Weapon ATT: +10, Physical Defense: +105, Magical Defense: +105, Speed: +24%, Knock-back Resistance: +64%. Energy per Attack (vs Bosses): 235 Energy 8 Energy per Attack: 240 Energy, Duration: 36 sec, Accuracy: +120, Weapon ATT: +12, Physical Defense: +120, Magical Defense: +120, Speed: +26%, Knock-back Resistance: +66%. Energy per Attack (vs Bosses): 240 Energy 9 Energy per Attack: 245 Energy, Duration: 38 sec, Accuracy: +135, Weapon ATT: +13, Physical Defense: +135, Magical Defense: +135, Speed: +28%, Knock-back Resistance: +68%. Energy per Attack (vs Bosses): 245 Energy 10 Energy per Attack: 250 Energy, Duration: 40 sec, Accuracy: +150, Weapon ATT: +15, Physical Defense: +150, Magical Defense: +150, Speed: +30%, Knock-back Resistance: +70%. Energy per Attack (vs Bosses): 250 Energy 11 Energy per Attack: 255 Energy, Duration: 42 sec, Accuracy: +165, Weapon ATT: +16, Physical Defense: +165, Magical Defense: +165, Speed: +32%, Knock-back Resistance: +72%. Energy per Attack (vs Bosses): 255 Energy 12 Energy per Attack: 260 Energy, Duration: 44 sec, Accuracy: +180, Weapon ATT: +18, Physical Defense: +180, Magical Defense: +180, Speed: +34%, Knock-back Resistance: +74%. Energy per Attack (vs Bosses): 260 Energy 13 Energy per Attack: 265 Energy, Duration: 46 sec, Accuracy: +195, Weapon ATT: +19, Physical Defense: +195, Magical Defense: +195, Speed: +36%, Knock-back Resistance: +76%. Energy per Attack (vs Bosses): 265 Energy 14 Energy per Attack: 270 Energy, Duration: 48 sec, Accuracy: +210, Weapon ATT: +21, Physical Defense: +210, Magical Defense: +210, Speed: +38%, Knock-back Resistance: +78%. Energy per Attack (vs Bosses): 270 Energy 15 Energy per Attack: 275 Energy, Duration: 50 sec, Accuracy: +225, Weapon ATT: +22, Physical Defense: +225, Magical Defense: +225, Speed: +40%, Knock-back Resistance: +80%. Energy per Attack (vs Bosses): 275 Energy 16 Energy per Attack: 280 Energy, Duration: 52 sec, Accuracy: +240, Weapon ATT: +24, Physical Defense: +240, Magical Defense: +240, Speed: +42%, Knock-back Resistance: +82%. Energy per Attack (vs Bosses): 280 Energy 17 Energy per Attack: 285 Energy, Duration: 54 sec, Accuracy: +255, Weapon ATT: +25, Physical Defense: +255, Magical Defense: +255, Speed: +44%, Knock-back Resistance: +84%. Energy per Attack (vs Bosses): 285 Energy 18 Energy per Attack: 290 Energy, Duration: 56 sec, Accuracy: +270, Weapon ATT: +27, Physical Defense: +270, Magical Defense: +270, Speed: +46%, Knock-back Resistance: +86%. Energy per Attack (vs Bosses): 290 Energy 19 Energy per Attack: 295 Energy, Duration: 58 sec, Accuracy: +285, Weapon ATT: +28, Physical Defense: +285, Magical Defense: +285, Speed: +48%, Knock-back Resistance: +88%. Energy per Attack (vs Bosses): 295 Energy 20 Energy per Attack: 300 Energy, Duration: 60 sec, Accuracy: +300, Weapon ATT: +30, Physical Defense: +300, Magical Defense: +300, Speed: +50%, Knock-back Resistance: +90%. Energy per Attack (vs Bosses): 300 Energy
Energy Blast
Description: Blast your energy at nearby enemies. Can only be used while Energy Charge is active. Chance to stun enemies.
Note: Called Energy Buster in KMS. Despite having an #mpCon variable, Energy Blast does not consume MP.
Info: type = 1, areaAttack = 1, mes = stun
Delays: eburster - 1020 ms
Range: 150%
Pre-requisite: Level 1 Energy Charge
Animations: effect, hit.0, mob
Maximum Level: 20
1 Damage: 343%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 31%, Stun Duration: 5 sec 2 Damage: 346%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 32%, Stun Duration: 5 sec 3 Damage: 349%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 33%, Stun Duration: 5 sec 4 Damage: 352%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 34%, Stun Duration: 5 sec 5 Damage: 355%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 35%, Stun Duration: 5 sec 6 Damage: 358%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 36%, Stun Duration: 5 sec 7 Damage: 361%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 37%, Stun Duration: 5 sec 8 Damage: 364%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 38%, Stun Duration: 5 sec 9 Damage: 367%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 39%, Stun Duration: 5 sec 10 Damage: 370%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 40%, Stun Duration: 6 sec 11 Damage: 373%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 41%, Stun Duration: 6 sec 12 Damage: 376%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 42%, Stun Duration: 6 sec 13 Damage: 379%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 43%, Stun Duration: 6 sec 14 Damage: 382%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 44%, Stun Duration: 6 sec 15 Damage: 385%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 45%, Stun Duration: 6 sec 16 Damage: 388%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 46%, Stun Duration: 6 sec 17 Damage: 391%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 47%, Stun Duration: 6 sec 18 Damage: 394%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 48%, Stun Duration: 6 sec 19 Damage: 397%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 49%, Stun Duration: 6 sec 20 Damage: 400%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 50%, Stun Duration: 7 sec
Roll of the Dice
Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing.
Note: 1: Nothing, 2: +30%, Defense 3: +20% HP & MP, 4: +15% Critical Hit Rate, 5: +20% Damage, 6: +30% EXP
Info: type = 10
Delays: alert3 - 1500 ms
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6
Maximum Level: 20
1 MP Cost: 40, Duration: 66 sec, Cooldown Time: 480 sec 2 MP Cost: 40, Duration: 72 sec, Cooldown Time: 450 sec 3 MP Cost: 40, Duration: 78 sec, Cooldown Time: 450 sec 4 MP Cost: 40, Duration: 84 sec, Cooldown Time: 420 sec 5 MP Cost: 45, Duration: 90 sec, Cooldown Time: 420 sec 6 MP Cost: 45, Duration: 96 sec, Cooldown Time: 390 sec 7 MP Cost: 45, Duration: 102 sec, Cooldown Time: 390 sec 8 MP Cost: 45, Duration: 108 sec, Cooldown Time: 360 sec 9 MP Cost: 45, Duration: 114 sec, Cooldown Time: 360 sec 10 MP Cost: 50, Duration: 120 sec, Cooldown Time: 330 sec 11 MP Cost: 50, Duration: 126 sec, Cooldown Time: 330 sec 12 MP Cost: 50, Duration: 132 sec, Cooldown Time: 300 sec 13 MP Cost: 50, Duration: 138 sec, Cooldown Time: 300 sec 14 MP Cost: 50, Duration: 144 sec, Cooldown Time: 270 sec 15 MP Cost: 55, Duration: 150 sec, Cooldown Time: 270 sec 16 MP Cost: 55, Duration: 156 sec, Cooldown Time: 240 sec 17 MP Cost: 55, Duration: 162 sec, Cooldown Time: 240 sec 18 MP Cost: 55, Duration: 168 sec, Cooldown Time: 210 sec 19 MP Cost: 55, Duration: 174 sec, Cooldown Time: 210 sec 20 MP Cost: 60, Duration: 180 sec, Cooldown Time: 180 sec
Double Spiral
Description: Summon the strength of the Super Transform to charge through your enemies and push them forward. Can be used linked with Corkscrew Blow.
Note: Description presumably means that if you use this skill after using Corkscrew Blow, you will execute it faster, likely negating some of Corkscrew's delay.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1
Delays: doubleSpiral - 900 ms
Range: 350%
Animations: effect, hit
Maximum Level: 20
1 MP Cost: 22, Damage: 268%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 2 MP Cost: 22, Damage: 271%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 3 MP Cost: 24, Damage: 274%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 4 MP Cost: 24, Damage: 277%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 5 MP Cost: 24, Damage: 280%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 6 MP Cost: 26, Damage: 283%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 7 MP Cost: 26, Damage: 286%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 8 MP Cost: 26, Damage: 289%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 9 MP Cost: 28, Damage: 292%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 10 MP Cost: 28, Damage: 295%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 11 MP Cost: 28, Damage: 298%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 12 MP Cost: 30, Damage: 301%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 13 MP Cost: 30, Damage: 304%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 14 MP Cost: 30, Damage: 307%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 15 MP Cost: 32, Damage: 310%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 16 MP Cost: 32, Damage: 313%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 17 MP Cost: 32, Damage: 316%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 18 MP Cost: 34, Damage: 319%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 19 MP Cost: 34, Damage: 322%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets 20 MP Cost: 34, Damage: 325%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
Willow Defense
Description: Temporarily reduce the amount of damage taken from enemies by concentrating your mind.
Info: type = 11, condition = damaged
Delays: alert3 - 1500 ms
Animations: repeat, effect
Maximum Level: 20
1 MP Cost: 18, Duration: 66 sec, Damage Taken: -10% 2 MP Cost: 18, Duration: 72 sec, Damage Taken: -11% 3 MP Cost: 20, Duration: 78 sec, Damage Taken: -11% 4 MP Cost: 20, Duration: 84 sec, Damage Taken: -12% 5 MP Cost: 20, Duration: 90 sec, Damage Taken: -12% 6 MP Cost: 22, Duration: 96 sec, Damage Taken: -13% 7 MP Cost: 22, Duration: 102 sec, Damage Taken: -13% 8 MP Cost: 22, Duration: 108 sec, Damage Taken: -14% 9 MP Cost: 24, Duration: 114 sec, Damage Taken: -14% 10 MP Cost: 24, Duration: 120 sec, Damage Taken: -15% 11 MP Cost: 24, Duration: 126 sec, Damage Taken: -15% 12 MP Cost: 26, Duration: 132 sec, Damage Taken: -16% 13 MP Cost: 26, Duration: 138 sec, Damage Taken: -16% 14 MP Cost: 26, Duration: 144 sec, Damage Taken: -17% 15 MP Cost: 28, Duration: 150 sec, Damage Taken: -17% 16 MP Cost: 28, Duration: 156 sec, Damage Taken: -18% 17 MP Cost: 28, Duration: 162 sec, Damage Taken: -18% 18 MP Cost: 30, Duration: 168 sec, Damage Taken: -19% 19 MP Cost: 30, Duration: 174 sec, Damage Taken: -19% 20 MP Cost: 30, Duration: 180 sec, Damage Taken: -20%
Critical Rage
Description: Increase hit rate and critical damage, and critical hit rate against bosses.
Info: type = 50
Maximum Level: 20
1 Critical Hit Rate: +6%, Minimum Critical Damage: +4%, Critical Hit Rate vs Bosses: +1% 2 Critical Hit Rate: +6%, Minimum Critical Damage: +4%, Critical Hit Rate vs Bosses: +2% 3 Critical Hit Rate: +7%, Minimum Critical Damage: +4%, Critical Hit Rate vs Bosses: +3% 4 Critical Hit Rate: +7%, Minimum Critical Damage: +5%, Critical Hit Rate vs Bosses: +4% 5 Critical Hit Rate: +8%, Minimum Critical Damage: +5%, Critical Hit Rate vs Bosses: +5% 6 Critical Hit Rate: +8%, Minimum Critical Damage: +5%, Critical Hit Rate vs Bosses: +6% 7 Critical Hit Rate: +9%, Minimum Critical Damage: +6%, Critical Hit Rate vs Bosses: +7% 8 Critical Hit Rate: +9%, Minimum Critical Damage: +6%, Critical Hit Rate vs Bosses: +8% 9 Critical Hit Rate: +10%, Minimum Critical Damage: +6%, Critical Hit Rate vs Bosses: +9% 10 Critical Hit Rate: +10%, Minimum Critical Damage: +7%, Critical Hit Rate vs Bosses: +10% 11 Critical Hit Rate: +11%, Minimum Critical Damage: +7%, Critical Hit Rate vs Bosses: +11% 12 Critical Hit Rate: +11%, Minimum Critical Damage: +7%, Critical Hit Rate vs Bosses: +12% 13 Critical Hit Rate: +12%, Minimum Critical Damage: +8%, Critical Hit Rate vs Bosses: +13% 14 Critical Hit Rate: +12%, Minimum Critical Damage: +8%, Critical Hit Rate vs Bosses: +14% 15 Critical Hit Rate: +13%, Minimum Critical Damage: +8%, Critical Hit Rate vs Bosses: +15% 16 Critical Hit Rate: +13%, Minimum Critical Damage: +9%, Critical Hit Rate vs Bosses: +16% 17 Critical Hit Rate: +14%, Minimum Critical Damage: +9%, Critical Hit Rate vs Bosses: +17% 18 Critical Hit Rate: +14%, Minimum Critical Damage: +9%, Critical Hit Rate vs Bosses: +18% 19 Critical Hit Rate: +15%, Minimum Critical Damage: +10%, Critical Hit Rate vs Bosses: +19% 20 Critical Hit Rate: +15%, Minimum Critical Damage: +10%, Critical Hit Rate vs Bosses: +20%
Shockwave
Description: Strike the earth in front of you to raise a shockwave. The shockwave is able to go through many enemies.
Info: type = 1, areaAttack = 1
Delays: shockwave - 1260 ms
Range: 330%
Animations: hit.0, effect, effect0, effect1, effect2, effect3, effect4
Maximum Level: 20
1 MP Cost: 18, Damage: 655%, Max Enemies Hit: 6 2 MP Cost: 18, Damage: 660%, Max Enemies Hit: 6 3 MP Cost: 18, Damage: 665%, Max Enemies Hit: 6 4 MP Cost: 20, Damage: 670%, Max Enemies Hit: 6 5 MP Cost: 20, Damage: 675%, Max Enemies Hit: 6 6 MP Cost: 20, Damage: 680%, Max Enemies Hit: 6 7 MP Cost: 20, Damage: 685%, Max Enemies Hit: 6 8 MP Cost: 22, Damage: 690%, Max Enemies Hit: 6 9 MP Cost: 22, Damage: 695%, Max Enemies Hit: 6 10 MP Cost: 22, Damage: 700%, Max Enemies Hit: 6 11 MP Cost: 22, Damage: 705%, Max Enemies Hit: 6 12 MP Cost: 24, Damage: 710%, Max Enemies Hit: 6 13 MP Cost: 24, Damage: 715%, Max Enemies Hit: 6 14 MP Cost: 24, Damage: 720%, Max Enemies Hit: 6 15 MP Cost: 24, Damage: 725%, Max Enemies Hit: 6 16 MP Cost: 26, Damage: 730%, Max Enemies Hit: 6 17 MP Cost: 26, Damage: 735%, Max Enemies Hit: 6 18 MP Cost: 26, Damage: 740%, Max Enemies Hit: 6 19 MP Cost: 26, Damage: 745%, Max Enemies Hit: 6 20 MP Cost: 28, Damage: 750%, Max Enemies Hit: 6 Buccanneer
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, Duration: 30 sec, All Stats: +1% 2 MP Cost: 10, Duration: 60 sec, All Stats: +1% 3 MP Cost: 10, Duration: 90 sec, All Stats: +2% 4 MP Cost: 10, Duration: 120 sec, All Stats: +2% 5 MP Cost: 20, Duration: 150 sec, All Stats: +3% 6 MP Cost: 20, Duration: 180 sec, All Stats: +3% 7 MP Cost: 20, Duration: 210 sec, All Stats: +4% 8 MP Cost: 20, Duration: 240 sec, All Stats: +4% 9 MP Cost: 20, Duration: 270 sec, All Stats: +5% 10 MP Cost: 30, Duration: 300 sec, All Stats: +5% 11 MP Cost: 30, Duration: 330 sec, All Stats: +6% 12 MP Cost: 30, Duration: 360 sec, All Stats: +6% 13 MP Cost: 30, Duration: 390 sec, All Stats: +7% 14 MP Cost: 30, Duration: 420 sec, All Stats: +7% 15 MP Cost: 40, Duration: 450 sec, All Stats: +8% 16 MP Cost: 40, Duration: 480 sec, All Stats: +8% 17 MP Cost: 40, Duration: 510 sec, All Stats: +9% 18 MP Cost: 40, Duration: 540 sec, All Stats: +9% 19 MP Cost: 40, Duration: 570 sec, All Stats: +10% 20 MP Cost: 50, Duration: 600 sec, All Stats: +10% 21 MP Cost: 50, Duration: 630 sec, All Stats: +11% 22 MP Cost: 50, Duration: 660 sec, All Stats: +11% 23 MP Cost: 50, Duration: 690 sec, All Stats: +12% 24 MP Cost: 50, Duration: 720 sec, All Stats: +12% 25 MP Cost: 60, Duration: 750 sec, All Stats: +13% 26 MP Cost: 60, Duration: 780 sec, All Stats: +13% 27 MP Cost: 60, Duration: 810 sec, All Stats: +14% 28 MP Cost: 60, Duration: 840 sec, All Stats: +14% 29 MP Cost: 60, Duration: 870 sec, All Stats: +15% 30 MP Cost: 70, Duration: 900 sec, All Stats: +15% 31 MP Cost: 70, Duration: 930 sec, All Stats: +16% 32 MP Cost: 70, Duration: 960 sec, All Stats: +16%
Dragon Strike
Description: Summon the soul of a sleeping dragon to attack your enemies
Info: type = 1, areaAttack = 1, showFromTheOrigin = 1
Delays: dragonstrike - 1080 ms
Range: 400%
Animations: effect, hit.0, hit.1, hit.2, tile.0, tile.1, tile.2, tile.3
Maximum Level: 30
1 MP Cost: 23, Damage: 584%, Number of Hits: 2, Max Enemies Hit: 6 2 MP Cost: 23, Damage: 588%, Number of Hits: 2, Max Enemies Hit: 6 3 MP Cost: 25, Damage: 592%, Number of Hits: 2, Max Enemies Hit: 6 4 MP Cost: 25, Damage: 596%, Number of Hits: 2, Max Enemies Hit: 6 5 MP Cost: 25, Damage: 600%, Number of Hits: 2, Max Enemies Hit: 6 6 MP Cost: 27, Damage: 604%, Number of Hits: 2, Max Enemies Hit: 6 7 MP Cost: 27, Damage: 608%, Number of Hits: 2, Max Enemies Hit: 6 8 MP Cost: 27, Damage: 612%, Number of Hits: 2, Max Enemies Hit: 6 9 MP Cost: 29, Damage: 616%, Number of Hits: 2, Max Enemies Hit: 6 10 MP Cost: 29, Damage: 620%, Number of Hits: 2, Max Enemies Hit: 6 11 MP Cost: 29, Damage: 624%, Number of Hits: 2, Max Enemies Hit: 6 12 MP Cost: 31, Damage: 628%, Number of Hits: 2, Max Enemies Hit: 6 13 MP Cost: 31, Damage: 632%, Number of Hits: 2, Max Enemies Hit: 6 14 MP Cost: 31, Damage: 636%, Number of Hits: 2, Max Enemies Hit: 6 15 MP Cost: 33, Damage: 640%, Number of Hits: 2, Max Enemies Hit: 6 16 MP Cost: 33, Damage: 644%, Number of Hits: 2, Max Enemies Hit: 6 17 MP Cost: 33, Damage: 648%, Number of Hits: 2, Max Enemies Hit: 6 18 MP Cost: 35, Damage: 652%, Number of Hits: 2, Max Enemies Hit: 6 19 MP Cost: 35, Damage: 656%, Number of Hits: 2, Max Enemies Hit: 6 20 MP Cost: 35, Damage: 660%, Number of Hits: 2, Max Enemies Hit: 6 21 MP Cost: 37, Damage: 664%, Number of Hits: 2, Max Enemies Hit: 6 22 MP Cost: 37, Damage: 668%, Number of Hits: 2, Max Enemies Hit: 6 23 MP Cost: 37, Damage: 672%, Number of Hits: 2, Max Enemies Hit: 6 24 MP Cost: 39, Damage: 676%, Number of Hits: 2, Max Enemies Hit: 6 25 MP Cost: 39, Damage: 680%, Number of Hits: 2, Max Enemies Hit: 6 26 MP Cost: 39, Damage: 684%, Number of Hits: 2, Max Enemies Hit: 6 27 MP Cost: 41, Damage: 688%, Number of Hits: 2, Max Enemies Hit: 6 28 MP Cost: 41, Damage: 692%, Number of Hits: 2, Max Enemies Hit: 6 29 MP Cost: 41, Damage: 696%, Number of Hits: 2, Max Enemies Hit: 6 30 MP Cost: 43, Damage: 700%, Number of Hits: 2, Max Enemies Hit: 6 31 MP Cost: 43, Damage: 704%, Number of Hits: 2, Max Enemies Hit: 6 32 MP Cost: 43, Damage: 708%, Number of Hits: 2, Max Enemies Hit: 6
Fist Enrage
Description: Unleach a rain of punches with the Super Transform on your enemy.
Note: Barrage is originally named Fist in KMS.
Info: type = 1, invincible = 1
Delays: fistEnrage - 900 ms
Animations: effect, effect0, hit.0
Maximum Level: 30
1 MP Cost: 20, Damage: 192%, Number of Hits: 8 2 MP Cost: 20, Damage: 194%, Number of Hits: 8 3 MP Cost: 20, Damage: 196%, Number of Hits: 8 4 MP Cost: 20, Damage: 198%, Number of Hits: 8 5 MP Cost: 22, Damage: 200%, Number of Hits: 8 6 MP Cost: 22, Damage: 202%, Number of Hits: 8 7 MP Cost: 22, Damage: 204%, Number of Hits: 8 8 MP Cost: 22, Damage: 206%, Number of Hits: 8 9 MP Cost: 22, Damage: 208%, Number of Hits: 8 10 MP Cost: 24, Damage: 210%, Number of Hits: 8 11 MP Cost: 24, Damage: 212%, Number of Hits: 8 12 MP Cost: 24, Damage: 214%, Number of Hits: 8 13 MP Cost: 24, Damage: 216%, Number of Hits: 8 14 MP Cost: 24, Damage: 218%, Number of Hits: 8 15 MP Cost: 26, Damage: 220%, Number of Hits: 8 16 MP Cost: 26, Damage: 222%, Number of Hits: 8 17 MP Cost: 26, Damage: 224%, Number of Hits: 8 18 MP Cost: 26, Damage: 226%, Number of Hits: 8 19 MP Cost: 26, Damage: 228%, Number of Hits: 8 20 MP Cost: 28, Damage: 230%, Number of Hits: 8 21 MP Cost: 28, Damage: 232%, Number of Hits: 8 22 MP Cost: 28, Damage: 234%, Number of Hits: 8 23 MP Cost: 28, Damage: 236%, Number of Hits: 8 24 MP Cost: 28, Damage: 238%, Number of Hits: 8 25 MP Cost: 30, Damage: 240%, Number of Hits: 8 26 MP Cost: 30, Damage: 242%, Number of Hits: 8 27 MP Cost: 30, Damage: 244%, Number of Hits: 8 28 MP Cost: 30, Damage: 246%, Number of Hits: 8 29 MP Cost: 30, Damage: 248%, Number of Hits: 8 30 MP Cost: 32, Damage: 250%, Number of Hits: 8 31 MP Cost: 32, Damage: 252%, Number of Hits: 8 32 MP Cost: 32, Damage: 254%, Number of Hits: 8
Pirate's Rage
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown Time: 600 sec 2 MP Cost: 30, Cooldown Time: 540 sec 3 MP Cost: 30, Cooldown Time: 480 sec 4 MP Cost: 30, Cooldown Time: 420 sec 5 MP Cost: 30, Cooldown Time: 360 sec 6 MP Cost: 30, Cooldown Time: 300 sec 7 MP Cost: 30, Cooldown Time: 240 sec
Speed Infusion
Description: Use HP and MP to temporarily improve your party member's attack speed by 2. Can be used with other Boosters.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert4 - 900 ms
Range: 250%
Pre-requisite: Level 20 Knuckle Booster
Animations: effect, affected
Maximum Level: 20
1 HP Cost: 78, MP Cost: 78, Duration: 110 sec 2 HP Cost: 76, MP Cost: 76, Duration: 120 sec 3 HP Cost: 74, MP Cost: 74, Duration: 130 sec 4 HP Cost: 72, MP Cost: 72, Duration: 140 sec 5 HP Cost: 70, MP Cost: 70, Duration: 150 sec 6 HP Cost: 68, MP Cost: 68, Duration: 160 sec 7 HP Cost: 66, MP Cost: 66, Duration: 170 sec 8 HP Cost: 64, MP Cost: 64, Duration: 180 sec 9 HP Cost: 62, MP Cost: 62, Duration: 190 sec 10 HP Cost: 60, MP Cost: 60, Duration: 200 sec 11 HP Cost: 58, MP Cost: 58, Duration: 210 sec 12 HP Cost: 56, MP Cost: 56, Duration: 220 sec 13 HP Cost: 54, MP Cost: 54, Duration: 230 sec 14 HP Cost: 52, MP Cost: 52, Duration: 240 sec 15 HP Cost: 50, MP Cost: 50, Duration: 250 sec 16 HP Cost: 48, MP Cost: 48, Duration: 260 sec 17 HP Cost: 46, MP Cost: 46, Duration: 270 sec 18 HP Cost: 44, MP Cost: 44, Duration: 280 sec 19 HP Cost: 42, MP Cost: 42, Duration: 290 sec 20 HP Cost: 40, MP Cost: 40, Duration: 300 sec 21 HP Cost: 38, MP Cost: 38, Duration: 310 sec 22 HP Cost: 36, MP Cost: 36, Duration: 320 sec
Time Leap
Description: Resets the cooldown for your skills and your party member's skills. Does not reset the cooldown of Time Leap.
Info: type = 37, massSpell = 1
Delays: timeleap - 1440 ms
Range: 400%
Animations: effect, affected
Maximum Level: 5
1 MP Cost: 465, Cooldown Time: 45 minutes 2 MP Cost: 450, Cooldown Time: 40 minutes 3 MP Cost: 435, Cooldown Time: 35 minutes 4 MP Cost: 420, Cooldown Time: 30 minutes 5 MP Cost: 405, Cooldown Time: 25 minutes 6 MP Cost: 390, Cooldown Time: 20 minutes 7 MP Cost: 375, Cooldown Time: 15 minutes
Pirate's Revenge
Description: When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds.
Info: type = 51, incDam = 1, condition = attack
Animations: affected
Maximum Level: 10
1 Activation Rate: 4%, Duration: 18 sec, Damage: +6% 2 Activation Rate: 8%, Duration: 21 sec, Damage: +7% 3 Activation Rate: 12%, Duration: 24 sec, Damage: +8% 4 Activation Rate: 16%, Duration: 27 sec, Damage: +9% 5 Activation Rate: 20%, Duration: 30 sec, Damage: +10% 6 Activation Rate: 24%, Duration: 33 sec, Damage: +11% 7 Activation Rate: 28%, Duration: 36 sec, Damage: +12% 8 Activation Rate: 32%, Duration: 39 sec, Damage: +13% 9 Activation Rate: 36%, Duration: 42 sec, Damage: +14% 10 Activation Rate: 40%, Duration: 45 sec, Damage: +15% 11 Activation Rate: 44%, Duration: 48 sec, Damage: +16% 12 Activation Rate: 48%, Duration: 51 sec, Damage: +17%
Double Lucky Dice
Description: Chance to roll two dice to test your luck. If the dice are matching, you get a strengthened buff.
Note: 1/1: Nothing, 2/2: +40% Defense, 3/3: Critical Hit Rate: +25%, 5/5: Damage: +30%, 6/6: EXP: +40%
Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 20 Roll of the Dice
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6, specialAffected.1, specialAffected.2, specialAffected.3, specialAffected.4, specialAffected.5, specialAffected.6, affected0.1, affected0.2, affected0.3, affected0.4, affected0.5, affected0.6
Maximum Level: 5
1 MP Cost: 60, Chance to roll two dice: 10%, Duration: 184 sec, Cooldown Time: 200 sec 2 MP Cost: 60, Chance to roll two dice: 20%, Duration: 188 sec, Cooldown Time: 200 sec 3 MP Cost: 60, Chance to roll two dice: 30%, Duration: 192 sec, Cooldown Time: 200 sec 4 MP Cost: 60, Chance to roll two dice: 40%, Duration: 196 sec, Cooldown Time: 200 sec 5 MP Cost: 60, Chance to roll two dice: 50%, Duration: 200 sec, Cooldown Time: 200 sec 6 MP Cost: 60, Chance to roll two dice: 60%, Duration: 204 sec, Cooldown Time: 200 sec 7 MP Cost: 60, Chance to roll two dice: 70%, Duration: 208 sec, Cooldown Time: 200 sec
Battleship Nautilus
Description: Sortie the Battleship Nautilus to rain ordnance on your foes.
Note: Battleship refers to the literal class of ship.
Info: type = 1, areaAttack = 1
Delays: bombExplosion - 3420 ms
Range: 400%
Animations: effect, screen, special, hit.0
Maximum Level: 30
1 MP Cost: 350, Damage: 404%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 60 sec 2 MP Cost: 350, Damage: 408%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec 3 MP Cost: 350, Damage: 412%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec 4 MP Cost: 350, Damage: 416%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec 5 MP Cost: 350, Damage: 420%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec 6 MP Cost: 350, Damage: 424%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec 7 MP Cost: 350, Damage: 428%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec 8 MP Cost: 350, Damage: 432%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec 9 MP Cost: 350, Damage: 436%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec 10 MP Cost: 350, Damage: 440%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec 11 MP Cost: 350, Damage: 444%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec 12 MP Cost: 350, Damage: 448%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec 13 MP Cost: 350, Damage: 452%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec 14 MP Cost: 350, Damage: 456%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec 15 MP Cost: 350, Damage: 460%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec 16 MP Cost: 350, Damage: 464%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec 17 MP Cost: 350, Damage: 468%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec 18 MP Cost: 350, Damage: 472%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec 19 MP Cost: 350, Damage: 476%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec 20 MP Cost: 350, Damage: 480%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec 21 MP Cost: 350, Damage: 484%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec 22 MP Cost: 350, Damage: 488%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec 23 MP Cost: 350, Damage: 492%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec 24 MP Cost: 350, Damage: 496%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec 25 MP Cost: 350, Damage: 500%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec 26 MP Cost: 350, Damage: 504%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec 27 MP Cost: 350, Damage: 508%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec 28 MP Cost: 350, Damage: 512%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec 29 MP Cost: 350, Damage: 516%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec 30 MP Cost: 350, Damage: 520%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec 31 MP Cost: 350, Damage: 524%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec 32 MP Cost: 350, Damage: 528%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 28 sec
Guard Crash
Description: When attacking, have a chance to completely ignore an enemy's defense, including bosses.
Info: type = 50
Maximum Level: 20
1 2% chance to ignore 100% of a monster's defense 2 4% chance to ignore 100% of a monster's defense 3 6% chance to ignore 100% of a monster's defense 4 8% chance to ignore 100% of a monster's defense 5 10% chance to ignore 100% of a monster's defense 6 12% chance to ignore 100% of a monster's defense 7 14% chance to ignore 100% of a monster's defense 8 16% chance to ignore 100% of a monster's defense 9 18% chance to ignore 100% of a monster's defense 10 20% chance to ignore 100% of a monster's defense 11 22% chance to ignore 100% of a monster's defense 12 24% chance to ignore 100% of a monster's defense 13 26% chance to ignore 100% of a monster's defense 14 28% chance to ignore 100% of a monster's defense 15 30% chance to ignore 100% of a monster's defense 16 32% chance to ignore 100% of a monster's defense 17 34% chance to ignore 100% of a monster's defense 18 36% chance to ignore 100% of a monster's defense 19 38% chance to ignore 100% of a monster's defense 20 40% chance to ignore 100% of a monster's defense 21 42% chance to ignore 100% of a monster's defense 22 44% chance to ignore 100% of a monster's defense
Vipersition
Description: Summon the spirit of a forgotten serpent to temporarily improve your attack, and passively improves your elemental and status resistance, and your weapon mastery with Knuckles.
Note: I believe the name is a pun on Viper (KMS name for Buccaneers) and Position.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Pre-requisite: Level 20 Knuckle Mastery
Animations: effect
Maximum Level: 30
1 MP Cost: 30, Weapon ATT: +1%, Passive Effect - Knuckle Mastery: +56%, Elemental Resistance: +1%, Status Effect Resistance: +1% 2 MP Cost: 31, Weapon ATT: +1%, Passive Effect - Knuckle Mastery: +56%, Elemental Resistance: +2%, Status Effect Resistance: +2% 3 MP Cost: 31, Weapon ATT: +2%, Passive Effect - Knuckle Mastery: +57%, Elemental Resistance: +3%, Status Effect Resistance: +3% 4 MP Cost: 32, Weapon ATT: +2%, Passive Effect - Knuckle Mastery: +57%, Elemental Resistance: +4%, Status Effect Resistance: +4% 5 MP Cost: 32, Weapon ATT: +3%, Passive Effect - Knuckle Mastery: +58%, Elemental Resistance: +5%, Status Effect Resistance: +5% 6 MP Cost: 33, Weapon ATT: +3%, Passive Effect - Knuckle Mastery: +58%, Elemental Resistance: +6%, Status Effect Resistance: +6% 7 MP Cost: 33, Weapon ATT: +4%, Passive Effect - Knuckle Mastery: +59%, Elemental Resistance: +7%, Status Effect Resistance: +7% 8 MP Cost: 34, Weapon ATT: +4%, Passive Effect - Knuckle Mastery: +59%, Elemental Resistance: +8%, Status Effect Resistance: +8% 9 MP Cost: 34, Weapon ATT: +5%, Passive Effect - Knuckle Mastery: +60%, Elemental Resistance: +9%, Status Effect Resistance: +9% 10 MP Cost: 35, Weapon ATT: +5%, Passive Effect - Knuckle Mastery: +60%, Elemental Resistance: +10%, Status Effect Resistance: +10% 11 MP Cost: 35, Weapon ATT: +6%, Passive Effect - Knuckle Mastery: +61%, Elemental Resistance: +11%, Status Effect Resistance: +11% 12 MP Cost: 36, Weapon ATT: +6%, Passive Effect - Knuckle Mastery: +61%, Elemental Resistance: +12%, Status Effect Resistance: +12% 13 MP Cost: 36, Weapon ATT: +7%, Passive Effect - Knuckle Mastery: +62%, Elemental Resistance: +13%, Status Effect Resistance: +13% 14 MP Cost: 37, Weapon ATT: +7%, Passive Effect - Knuckle Mastery: +62%, Elemental Resistance: +14%, Status Effect Resistance: +14% 15 MP Cost: 37, Weapon ATT: +8%, Passive Effect - Knuckle Mastery: +63%, Elemental Resistance: +15%, Status Effect Resistance: +15% 16 MP Cost: 38, Weapon ATT: +8%, Passive Effect - Knuckle Mastery: +63%, Elemental Resistance: +16%, Status Effect Resistance: +16% 17 MP Cost: 38, Weapon ATT: +9%, Passive Effect - Knuckle Mastery: +64%, Elemental Resistance: +17%, Status Effect Resistance: +17% 18 MP Cost: 39, Weapon ATT: +9%, Passive Effect - Knuckle Mastery: +64%, Elemental Resistance: +18%, Status Effect Resistance: +18% 19 MP Cost: 39, Weapon ATT: +10%, Passive Effect - Knuckle Mastery: +65%, Elemental Resistance: +19%, Status Effect Resistance: +19% 20 MP Cost: 40, Weapon ATT: +10%, Passive Effect - Knuckle Mastery: +65%, Elemental Resistance: +20%, Status Effect Resistance: +20% 21 MP Cost: 40, Weapon ATT: +11%, Passive Effect - Knuckle Mastery: +66%, Elemental Resistance: +21%, Status Effect Resistance: +21% 22 MP Cost: 41, Weapon ATT: +11%, Passive Effect - Knuckle Mastery: +66%, Elemental Resistance: +22%, Status Effect Resistance: +22% 23 MP Cost: 41, Weapon ATT: +12%, Passive Effect - Knuckle Mastery: +67%, Elemental Resistance: +23%, Status Effect Resistance: +23% 24 MP Cost: 42, Weapon ATT: +12%, Passive Effect - Knuckle Mastery: +67%, Elemental Resistance: +24%, Status Effect Resistance: +24% 25 MP Cost: 42, Weapon ATT: +13%, Passive Effect - Knuckle Mastery: +68%, Elemental Resistance: +25%, Status Effect Resistance: +25% 26 MP Cost: 43, Weapon ATT: +13%, Passive Effect - Knuckle Mastery: +68%, Elemental Resistance: +26%, Status Effect Resistance: +26% 27 MP Cost: 43, Weapon ATT: +14%, Passive Effect - Knuckle Mastery: +69%, Elemental Resistance: +27%, Status Effect Resistance: +27% 28 MP Cost: 44, Weapon ATT: +14%, Passive Effect - Knuckle Mastery: +69%, Elemental Resistance: +28%, Status Effect Resistance: +28% 29 MP Cost: 44, Weapon ATT: +15%, Passive Effect - Knuckle Mastery: +70%, Elemental Resistance: +29%, Status Effect Resistance: +29% 30 MP Cost: 45, Weapon ATT: +15%, Passive Effect - Knuckle Mastery: +70%, Elemental Resistance: +30%, Status Effect Resistance: +30% 31 MP Cost: 45, Weapon ATT: +16%, Passive Effect - Knuckle Mastery: +71%, Elemental Resistance: +31%, Status Effect Resistance: +31% 32 MP Cost: 46, Weapon ATT: +16%, Passive Effect - Knuckle Mastery: +71%, Elemental Resistance: +32%, Status Effect Resistance: +32%
Energy Blast
Description: Collect a powerful amount of energy with the Super Transform to shoot down enemies in front of you. Can only be used while Energy Charge is active. Passively improves the amount of energy charged per attack.
Info: type = 1, areaAttack = 1
Delays: energyBlast - 1560 ms
Range: 695%
Animations: effect, effect0, hit.0
Maximum Level: 30
1 Damage: 405%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +42 Energy 2 Damage: 410%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +44 Energy 3 Damage: 415%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +46 Energy 4 Damage: 420%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +48 Energy 5 Damage: 425%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +50 Energy 6 Damage: 430%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +52 Energy 7 Damage: 435%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +54 Energy 8 Damage: 440%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +56 Energy 9 Damage: 445%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +58 Energy 10 Damage: 450%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +60 Energy 11 Damage: 455%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +62 Energy 12 Damage: 460%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +64 Energy 13 Damage: 465%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +66 Energy 14 Damage: 470%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +68 Energy 15 Damage: 475%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +70 Energy 16 Damage: 480%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +72 Energy 17 Damage: 485%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +74 Energy 18 Damage: 490%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +76 Energy 19 Damage: 495%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +78 Energy 20 Damage: 500%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +80 Energy 21 Damage: 505%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +82 Energy 22 Damage: 510%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +84 Energy 23 Damage: 515%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +86 Energy 24 Damage: 520%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +88 Energy 25 Damage: 525%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +90 Energy 26 Damage: 530%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +92 Energy 27 Damage: 535%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +94 Energy 28 Damage: 540%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +96 Energy 29 Damage: 545%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +98 Energy 30 Damage: 550%, Number of Hits: 4, Max Enemies Hit: 10, Passive Effect - Energy Per Attack: +100 Energy 31 Damage: 555%, Number of Hits: 4, Max Enemies Hit: 10, Passive Effect - Energy Per Attack: +102 Energy 32 Damage: 560%, Number of Hits: 4, Max Enemies Hit: 10, Passive Effect - Energy Per Attack: +104 Energy Gunslinger
Gun Mastery
Description: Increases the weapon mastery and accuracy of Guns, and enhances the maximum number of bullets that can be carried.
Info: type = 50
Maximum Level: 20
1 Gun Mastery: +12%, Accuracy: +6, Bullet Capacity: +10 2 Gun Mastery: +14%, Accuracy: +12, Bullet Capacity: +20 3 Gun Mastery: +16%, Accuracy: +18, Bullet Capacity: +30 4 Gun Mastery: +18%, Accuracy: +24, Bullet Capacity: +40 5 Gun Mastery: +20%, Accuracy: +30, Bullet Capacity: +50 6 Gun Mastery: +22%, Accuracy: +36, Bullet Capacity: +60 7 Gun Mastery: +24%, Accuracy: +42, Bullet Capacity: +70 8 Gun Mastery: +26%, Accuracy: +48, Bullet Capacity: +80 9 Gun Mastery: +28%, Accuracy: +54, Bullet Capacity: +90 10 Gun Mastery: +30%, Accuracy: +60, Bullet Capacity: +100 11 Gun Mastery: +32%, Accuracy: +66, Bullet Capacity: +110 12 Gun Mastery: +34%, Accuracy: +72, Bullet Capacity: +120 13 Gun Mastery: +36%, Accuracy: +78, Bullet Capacity: +130 14 Gun Mastery: +38%, Accuracy: +84, Bullet Capacity: +140 15 Gun Mastery: +40%, Accuracy: +90, Bullet Capacity: +150 16 Gun Mastery: +42%, Accuracy: +96, Bullet Capacity: +160 17 Gun Mastery: +44%, Accuracy: +102, Bullet Capacity: +170 18 Gun Mastery: +46%, Accuracy: +108, Bullet Capacity: +180 19 Gun Mastery: +48%, Accuracy: +114, Bullet Capacity: +190 20 Gun Mastery: +50%, Accuracy: +120, Bullet Capacity: +200
Invisible Shot
Description: Shoot three bullets at your enemies at an incredible speed.
Info: type = 1, areaAttack = 1
Delays: shot - 780 ms
Range: 250%
Final Attack: Gun
Animations: hit.0, hit.1, effect
Maximum Level: 20
1 MP Cost: 8, Damage: 93%, Number of Hits: 3, Max Enemies Hit: 4 2 MP Cost: 8, Damage: 95%, Number of Hits: 3, Max Enemies Hit: 4 3 MP Cost: 10, Damage: 97%, Number of Hits: 3, Max Enemies Hit: 4 4 MP Cost: 10, Damage: 99%, Number of Hits: 3, Max Enemies Hit: 4 5 MP Cost: 10, Damage: 101%, Number of Hits: 3, Max Enemies Hit: 4 6 MP Cost: 12, Damage: 103%, Number of Hits: 3, Max Enemies Hit: 4 7 MP Cost: 12, Damage: 105%, Number of Hits: 3, Max Enemies Hit: 4 8 MP Cost: 12, Damage: 107%, Number of Hits: 3, Max Enemies Hit: 4 9 MP Cost: 14, Damage: 109%, Number of Hits: 3, Max Enemies Hit: 4 10 MP Cost: 14, Damage: 111%, Number of Hits: 3, Max Enemies Hit: 4 11 MP Cost: 14, Damage: 113%, Number of Hits: 3, Max Enemies Hit: 4 12 MP Cost: 16, Damage: 115%, Number of Hits: 3, Max Enemies Hit: 4 13 MP Cost: 16, Damage: 117%, Number of Hits: 3, Max Enemies Hit: 4 14 MP Cost: 16, Damage: 119%, Number of Hits: 3, Max Enemies Hit: 4 15 MP Cost: 18, Damage: 121%, Number of Hits: 3, Max Enemies Hit: 4 16 MP Cost: 18, Damage: 123%, Number of Hits: 3, Max Enemies Hit: 4 17 MP Cost: 18, Damage: 125%, Number of Hits: 3, Max Enemies Hit: 4 18 MP Cost: 20, Damage: 127%, Number of Hits: 3, Max Enemies Hit: 4 19 MP Cost: 20, Damage: 129%, Number of Hits: 3, Max Enemies Hit: 4 20 MP Cost: 20, Damage: 131%, Number of Hits: 3, Max Enemies Hit: 4
Gun Booster
Description: Increases the attack speed of your weapon. Must have a Gun equipped.
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Gun Mastery
Animations: effect
Maximum Level: 20
1 MP Cost: 30, Duration: 10 sec 2 MP Cost: 29, Duration: 20 sec 3 MP Cost: 28, Duration: 30 sec 4 MP Cost: 27, Duration: 40 sec 5 MP Cost: 26, Duration: 50 sec 6 MP Cost: 25, Duration: 60 sec 7 MP Cost: 24, Duration: 70 sec 8 MP Cost: 23, Duration: 80 sec 9 MP Cost: 22, Duration: 90 sec 10 MP Cost: 21, Duration: 100 sec 11 MP Cost: 20, Duration: 110 sec 12 MP Cost: 19, Duration: 120 sec 13 MP Cost: 18, Duration: 130 sec 14 MP Cost: 17, Duration: 140 sec 15 MP Cost: 16, Duration: 150 sec 16 MP Cost: 15, Duration: 160 sec 17 MP Cost: 14, Duration: 170 sec 18 MP Cost: 13, Duration: 180 sec 19 MP Cost: 12, Duration: 190 sec 20 MP Cost: 11, Duration: 200 sec
Wings
Description: Allows you to jump longer and further.
Note: This is used in the slow falling portion of the new Wings skill
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1, pvp = 0
Animations: special, finish
Maximum Level: 5
1 MP Cost: , Falling Speed: 200 2 MP Cost: , Falling Speed: 200 3 MP Cost: , Falling Speed: 200 4 MP Cost: , Falling Speed: 200 5 MP Cost: , Falling Speed: 200
Recoil Shot
Description: Uses the recoil of the gun to retreat after firing
Info: type = 2, casterMove = 1, delay = 1200
Delays: backstep - 300 ms
Pre-requisite: Level 5 Wings
Final Attack: Gun
Maximum Level: 20
1 MP Cost: 12, Damage: 186% 2 MP Cost: 12, Damage: 192% 3 MP Cost: 12, Damage: 198% 4 MP Cost: 12, Damage: 204% 5 MP Cost: 15, Damage: 210% 6 MP Cost: 15, Damage: 216% 7 MP Cost: 15, Damage: 222% 8 MP Cost: 15, Damage: 228% 9 MP Cost: 15, Damage: 234% 10 MP Cost: 18, Damage: 240% 11 MP Cost: 18, Damage: 246% 12 MP Cost: 18, Damage: 252% 13 MP Cost: 18, Damage: 258% 14 MP Cost: 18, Damage: 264% 15 MP Cost: 21, Damage: 270% 16 MP Cost: 21, Damage: 276% 17 MP Cost: 21, Damage: 282% 18 MP Cost: 21, Damage: 288% 19 MP Cost: 21, Damage: 294% 20 MP Cost: 24, Damage: 300%
Infinite Bullets
Description: Consume some bullets to temporarily have infinite bullets.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 10
1 MP Cost: 10, Duration: 108 sec, Bullets Consumed: 190 2 MP Cost: 12, Duration: 116 sec, Bullets Consumed: 180 3 MP Cost: 12, Duration: 124 sec, Bullets Consumed: 170 4 MP Cost: 14, Duration: 132 sec, Bullets Consumed: 160 5 MP Cost: 14, Duration: 140 sec, Bullets Consumed: 150 6 MP Cost: 16, Duration: 148 sec, Bullets Consumed: 140 7 MP Cost: 16, Duration: 156 sec, Bullets Consumed: 130 8 MP Cost: 18, Duration: 164 sec, Bullets Consumed: 120 9 MP Cost: 18, Duration: 172 sec, Bullets Consumed: 110 10 MP Cost: 20, Duration: 180 sec, Bullets Consumed: 100
Pirate Training
Description: Permanently increases Strength and Dexterity
Info: type = 50
Maximum Level: 10
1 Strength: +3, Dexterity: +3 2 Strength: +6, Dexterity: +6 3 Strength: +9, Dexterity: +9 4 Strength: +12, Dexterity: +12 5 Strength: +15, Dexterity: +15 6 Strength: +18, Dexterity: +18 7 Strength: +21, Dexterity: +21 8 Strength: +24, Dexterity: +24 9 Strength: +27, Dexterity: +27 10 Strength: +30, Dexterity: +30
Triple Fire
Description: When using Double Fire, fire one more bullet with extra power.
Info: type = 2
Delays: triplefire - 810 ms
Pre-requisite: Level 20 Double Shot
Final Attack: Gun
Animations: effect, ball, hit.0, hit.1
Maximum Level: 20
1 MP Cost: 10, Damage: 124%, Number of Hits: 3 2 MP Cost: 10, Damage: 127%, Number of Hits: 3 3 MP Cost: 11, Damage: 130%, Number of Hits: 3 4 MP Cost: 11, Damage: 133%, Number of Hits: 3 5 MP Cost: 11, Damage: 136%, Number of Hits: 3 6 MP Cost: 12, Damage: 139%, Number of Hits: 3 7 MP Cost: 12, Damage: 142%, Number of Hits: 3 8 MP Cost: 12, Damage: 145%, Number of Hits: 3 9 MP Cost: 13, Damage: 148%, Number of Hits: 3 10 MP Cost: 13, Damage: 151%, Number of Hits: 3 11 MP Cost: 13, Damage: 154%, Number of Hits: 3 12 MP Cost: 14, Damage: 157%, Number of Hits: 3 13 MP Cost: 14, Damage: 160%, Number of Hits: 3 14 MP Cost: 14, Damage: 163%, Number of Hits: 3 15 MP Cost: 15, Damage: 166%, Number of Hits: 3 16 MP Cost: 15, Damage: 169%, Number of Hits: 3 17 MP Cost: 15, Damage: 172%, Number of Hits: 3 18 MP Cost: 16, Damage: 175%, Number of Hits: 3 19 MP Cost: 16, Damage: 178%, Number of Hits: 3 20 MP Cost: 16, Damage: 181%, Number of Hits: 3
Wings
Description: Jump even higher than normally possible. Hold down the skill key after jumping to fall slowly. Release the skill key to fall at normal speed.
Info: type = 40, casterMove = 1, pvp = 0
Delays: wings - 810 ms
Animations: effect
Maximum Level: 5
1 MP Cost: 26 2 MP Cost: 22 3 MP Cost: 18 4 MP Cost: 14 5 MP Cost: 10 Outlaw
Roll of the Dice
Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing.
Note: 1: Nothing, 2: +30%, Defense 3: +20% HP & MP, 4: +15% Critical Hit Rate, 5: +20% Damage, 6: +30% EXP
Info: type = 10
Delays: alert3 - 1500 ms
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6
Maximum Level: 20
1 MP Cost: 40, Duration: 66 sec, Cooldown Time: 480 sec 2 MP Cost: 40, Duration: 72 sec, Cooldown Time: 450 sec 3 MP Cost: 40, Duration: 78 sec, Cooldown Time: 450 sec 4 MP Cost: 40, Duration: 84 sec, Cooldown Time: 420 sec 5 MP Cost: 45, Duration: 90 sec, Cooldown Time: 420 sec 6 MP Cost: 45, Duration: 96 sec, Cooldown Time: 390 sec 7 MP Cost: 45, Duration: 102 sec, Cooldown Time: 390 sec 8 MP Cost: 45, Duration: 108 sec, Cooldown Time: 360 sec 9 MP Cost: 45, Duration: 114 sec, Cooldown Time: 360 sec 10 MP Cost: 50, Duration: 120 sec, Cooldown Time: 330 sec 11 MP Cost: 50, Duration: 126 sec, Cooldown Time: 330 sec 12 MP Cost: 50, Duration: 132 sec, Cooldown Time: 300 sec 13 MP Cost: 50, Duration: 138 sec, Cooldown Time: 300 sec 14 MP Cost: 50, Duration: 144 sec, Cooldown Time: 270 sec 15 MP Cost: 55, Duration: 150 sec, Cooldown Time: 270 sec 16 MP Cost: 55, Duration: 156 sec, Cooldown Time: 240 sec 17 MP Cost: 55, Duration: 162 sec, Cooldown Time: 240 sec 18 MP Cost: 55, Duration: 168 sec, Cooldown Time: 210 sec 19 MP Cost: 55, Duration: 174 sec, Cooldown Time: 210 sec 20 MP Cost: 60, Duration: 180 sec, Cooldown Time: 180 sec
Double-barrel Shot
Description: Fire buckshot forward to hit many enemies.
Info: type = 1
Delays: doubleBarrel - 1230 ms
Range: 400%
Final Attack: Gun
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 20, Damage: 355%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2 2 MP Cost: 20, Damage: 360%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2 3 MP Cost: 22, Damage: 365%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2 4 MP Cost: 22, Damage: 370%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2 5 MP Cost: 22, Damage: 375%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2 6 MP Cost: 24, Damage: 380%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2 7 MP Cost: 24, Damage: 385%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2 8 MP Cost: 24, Damage: 390%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2 9 MP Cost: 26, Damage: 395%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2 10 MP Cost: 26, Damage: 400%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2 11 MP Cost: 26, Damage: 405%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2 12 MP Cost: 28, Damage: 410%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2 13 MP Cost: 28, Damage: 415%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2 14 MP Cost: 28, Damage: 420%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2 15 MP Cost: 30, Damage: 425%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2 16 MP Cost: 30, Damage: 430%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2 17 MP Cost: 30, Damage: 435%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2 18 MP Cost: 32, Damage: 440%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2 19 MP Cost: 32, Damage: 445%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2 20 MP Cost: 32, Damage: 450%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2
Hollow Point Bullets
Description: Use more powerful wounding bullets. Creates a limited number of bullets available.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 20
1 MP Cost: 20, Weapon ATT: +11, 510 Hollow Point Bullets 2 MP Cost: 20, Weapon ATT: +12, 520 Hollow Point Bullets 3 MP Cost: 20, Weapon ATT: +13, 530 Hollow Point Bullets 4 MP Cost: 23, Weapon ATT: +14, 540 Hollow Point Bullets 5 MP Cost: 23, Weapon ATT: +15, 550 Hollow Point Bullets 6 MP Cost: 23, Weapon ATT: +16, 560 Hollow Point Bullets 7 MP Cost: 23, Weapon ATT: +17, 570 Hollow Point Bullets 8 MP Cost: 26, Weapon ATT: +18, 580 Hollow Point Bullets 9 MP Cost: 26, Weapon ATT: +19, 590 Hollow Point Bullets 10 MP Cost: 26, Weapon ATT: +20, 600 Hollow Point Bullets 11 MP Cost: 26, Weapon ATT: +21, 610 Hollow Point Bullets 12 MP Cost: 29, Weapon ATT: +22, 620 Hollow Point Bullets 13 MP Cost: 29, Weapon ATT: +23, 630 Hollow Point Bullets 14 MP Cost: 29, Weapon ATT: +24, 640 Hollow Point Bullets 15 MP Cost: 29, Weapon ATT: +25, 650 Hollow Point Bullets 16 MP Cost: 32, Weapon ATT: +26, 660 Hollow Point Bullets 17 MP Cost: 32, Weapon ATT: +27, 670 Hollow Point Bullets 18 MP Cost: 32, Weapon ATT: +28, 680 Hollow Point Bullets 19 MP Cost: 32, Weapon ATT: +29, 690 Hollow Point Bullets 20 MP Cost: 35, Weapon ATT: +30, 700 Hollow Point Bullets
Bullet Smash
Description: Fire a large bullet, pushing enemies away and damaging them.
Info: type = 1, areaAttack = 1, pushTarget = 1
Delays: bulletSmash - 870 ms
Range: 380%
Final Attack: Gun
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 23, Damage: 658%, Max Enemies Hit: 6, Distance Knocked Back: 400 2 MP Cost: 23, Damage: 662%, Max Enemies Hit: 6, Distance Knocked Back: 400 3 MP Cost: 25, Damage: 666%, Max Enemies Hit: 6, Distance Knocked Back: 400 4 MP Cost: 25, Damage: 670%, Max Enemies Hit: 6, Distance Knocked Back: 400 5 MP Cost: 25, Damage: 674%, Max Enemies Hit: 6, Distance Knocked Back: 400 6 MP Cost: 27, Damage: 678%, Max Enemies Hit: 6, Distance Knocked Back: 400 7 MP Cost: 27, Damage: 682%, Max Enemies Hit: 6, Distance Knocked Back: 400 8 MP Cost: 27, Damage: 686%, Max Enemies Hit: 6, Distance Knocked Back: 400 9 MP Cost: 29, Damage: 690%, Max Enemies Hit: 6, Distance Knocked Back: 400 10 MP Cost: 29, Damage: 694%, Max Enemies Hit: 6, Distance Knocked Back: 400 11 MP Cost: 29, Damage: 698%, Max Enemies Hit: 6, Distance Knocked Back: 400 12 MP Cost: 31, Damage: 702%, Max Enemies Hit: 6, Distance Knocked Back: 400 13 MP Cost: 31, Damage: 706%, Max Enemies Hit: 6, Distance Knocked Back: 400 14 MP Cost: 31, Damage: 710%, Max Enemies Hit: 6, Distance Knocked Back: 400 15 MP Cost: 33, Damage: 714%, Max Enemies Hit: 6, Distance Knocked Back: 400 16 MP Cost: 33, Damage: 718%, Max Enemies Hit: 6, Distance Knocked Back: 400 17 MP Cost: 33, Damage: 722%, Max Enemies Hit: 6, Distance Knocked Back: 400 18 MP Cost: 35, Damage: 726%, Max Enemies Hit: 6, Distance Knocked Back: 400 19 MP Cost: 35, Damage: 730%, Max Enemies Hit: 6, Distance Knocked Back: 400 20 MP Cost: 35, Damage: 734%, Max Enemies Hit: 6, Distance Knocked Back: 400
Assemble Crew
Description: Summon a random crew member from the Nautilus to assist you in battle.
Note: Skill data for Muirhat summon.
Info: type = 33, condition = attack, summonMinion = 1
Delays: assembleCrew - 1440 ms
Summon Range: attack1 = 130%
Summon Mob Count: attack1 = 3
Animations: summon.summoned, summon.stand, summon.move, summon.attack1, summon.die, hit.0, effect
Maximum Level: 20
1 MP Cost: 25, Duration: 63 sec, Damage: 253%, Cooldown Time: 87 sec 2 MP Cost: 25, Duration: 66 sec, Damage: 256%, Cooldown Time: 84 sec 3 MP Cost: 25, Duration: 69 sec, Damage: 259%, Cooldown Time: 81 sec 4 MP Cost: 28, Duration: 72 sec, Damage: 262%, Cooldown Time: 78 sec 5 MP Cost: 28, Duration: 75 sec, Damage: 265%, Cooldown Time: 75 sec 6 MP Cost: 28, Duration: 78 sec, Damage: 268%, Cooldown Time: 72 sec 7 MP Cost: 28, Duration: 81 sec, Damage: 271%, Cooldown Time: 69 sec 8 MP Cost: 31, Duration: 84 sec, Damage: 274%, Cooldown Time: 66 sec 9 MP Cost: 31, Duration: 87 sec, Damage: 277%, Cooldown Time: 63 sec 10 MP Cost: 31, Duration: 90 sec, Damage: 280%, Cooldown Time: 60 sec 11 MP Cost: 31, Duration: 93 sec, Damage: 283%, Cooldown Time: 57 sec 12 MP Cost: 34, Duration: 96 sec, Damage: 286%, Cooldown Time: 54 sec 13 MP Cost: 34, Duration: 99 sec, Damage: 289%, Cooldown Time: 51 sec 14 MP Cost: 34, Duration: 102 sec, Damage: 292%, Cooldown Time: 48 sec 15 MP Cost: 34, Duration: 105 sec, Damage: 295%, Cooldown Time: 45 sec 16 MP Cost: 37, Duration: 108 sec, Damage: 298%, Cooldown Time: 42 sec 17 MP Cost: 37, Duration: 111 sec, Damage: 301%, Cooldown Time: 39 sec 18 MP Cost: 37, Duration: 114 sec, Damage: 304%, Cooldown Time: 36 sec 19 MP Cost: 37, Duration: 117 sec, Damage: 307%, Cooldown Time: 33 sec 20 MP Cost: 40, Duration: 120 sec, Damage: 310%, Cooldown Time: 30 sec
Valkyrie Patience
Description: Gain the stamina of a valkyrie to permanently increase your defense, and maximum HP and MP
Info: type = 50
Maximum Level: 20
1 Physical Defense: +2%, Magical Defense: +2%, Max HP and MP: +30 2 Physical Defense: +3%, Magical Defense: +3%, Max HP and MP: +60 3 Physical Defense: +5%, Magical Defense: +5%, Max HP and MP: +90 4 Physical Defense: +6%, Magical Defense: +6%, Max HP and MP: +120 5 Physical Defense: +8%, Magical Defense: +8%, Max HP and MP: +150 6 Physical Defense: +9%, Magical Defense: +9%, Max HP and MP: +180 7 Physical Defense: +11%, Magical Defense: +11%, Max HP and MP: +210 8 Physical Defense: +12%, Magical Defense: +12%, Max HP and MP: +240 9 Physical Defense: +14%, Magical Defense: +14%, Max HP and MP: +270 10 Physical Defense: +15%, Magical Defense: +15%, Max HP and MP: +300 11 Physical Defense: +17%, Magical Defense: +17%, Max HP and MP: +330 12 Physical Defense: +18%, Magical Defense: +18%, Max HP and MP: +360 13 Physical Defense: +20%, Magical Defense: +20%, Max HP and MP: +390 14 Physical Defense: +21%, Magical Defense: +21%, Max HP and MP: +420 15 Physical Defense: +23%, Magical Defense: +23%, Max HP and MP: +450 16 Physical Defense: +24%, Magical Defense: +24%, Max HP and MP: +480 17 Physical Defense: +26%, Magical Defense: +26%, Max HP and MP: +510 18 Physical Defense: +27%, Magical Defense: +27%, Max HP and MP: +540 19 Physical Defense: +29%, Magical Defense: +29%, Max HP and MP: +570 20 Physical Defense: +30%, Magical Defense: +30%, Max HP and MP: +600
Full Metal Jacket
Description: Master the art of casing bullets to improve your critical hit rate and pierce through enemy defenses.
Info: type = 50
Maximum Level: 20
1 Critical Hit Rate: +11%, Defense Ignored: 1% 2 Critical Hit Rate: +12%, Defense Ignored: 2% 3 Critical Hit Rate: +13%, Defense Ignored: 3% 4 Critical Hit Rate: +14%, Defense Ignored: 4% 5 Critical Hit Rate: +15%, Defense Ignored: 5% 6 Critical Hit Rate: +16%, Defense Ignored: 6% 7 Critical Hit Rate: +17%, Defense Ignored: 7% 8 Critical Hit Rate: +18%, Defense Ignored: 8% 9 Critical Hit Rate: +19%, Defense Ignored: 9% 10 Critical Hit Rate: +20%, Defense Ignored: 10% 11 Critical Hit Rate: +21%, Defense Ignored: 11% 12 Critical Hit Rate: +22%, Defense Ignored: 12% 13 Critical Hit Rate: +23%, Defense Ignored: 13% 14 Critical Hit Rate: +24%, Defense Ignored: 14% 15 Critical Hit Rate: +25%, Defense Ignored: 15% 16 Critical Hit Rate: +26%, Defense Ignored: 16% 17 Critical Hit Rate: +27%, Defense Ignored: 17% 18 Critical Hit Rate: +28%, Defense Ignored: 18% 19 Critical Hit Rate: +29%, Defense Ignored: 19% 20 Critical Hit Rate: +30%, Defense Ignored: 20%
Octopus Quarterdeck
Description: Summon an even more upgraded octopus. For its duration, the octopus will fire indescriminately on enemies with its gatling gun.
Info: type = 33, minionAttack = normal
Delays: octopus - 810 ms
Summon Range: attack1 = 380%
Summon Mob Count: attack1 = 1
Animations: summon.summoned, summon.move, summon.stand, summon.attack1.info.ball, summon.attack1, summon.die, hit.0
Maximum Level: 20
1 MP Cost: 10, Duration: 20 sec, Damage: 83%, Cooldown Time: 29 sec 2 MP Cost: 10, Duration: 21 sec, Damage: 86%, Cooldown Time: 28 sec 3 MP Cost: 10, Duration: 21 sec, Damage: 89%, Cooldown Time: 27 sec 4 MP Cost: 10, Duration: 22 sec, Damage: 92%, Cooldown Time: 26 sec 5 MP Cost: 10, Duration: 22 sec, Damage: 95%, Cooldown Time: 25 sec 6 MP Cost: 10, Duration: 23 sec, Damage: 98%, Cooldown Time: 24 sec 7 MP Cost: 10, Duration: 23 sec, Damage: 101%, Cooldown Time: 23 sec 8 MP Cost: 10, Duration: 24 sec, Damage: 104%, Cooldown Time: 22 sec 9 MP Cost: 10, Duration: 24 sec, Damage: 107%, Cooldown Time: 21 sec 10 MP Cost: 10, Duration: 25 sec, Damage: 110%, Cooldown Time: 20 sec 11 MP Cost: 10, Duration: 25 sec, Damage: 113%, Cooldown Time: 19 sec 12 MP Cost: 10, Duration: 26 sec, Damage: 116%, Cooldown Time: 18 sec 13 MP Cost: 10, Duration: 26 sec, Damage: 119%, Cooldown Time: 17 sec 14 MP Cost: 10, Duration: 27 sec, Damage: 122%, Cooldown Time: 16 sec 15 MP Cost: 18, Duration: 27 sec, Damage: 125%, Cooldown Time: 15 sec 16 MP Cost: 18, Duration: 28 sec, Damage: 128%, Cooldown Time: 14 sec 17 MP Cost: 18, Duration: 28 sec, Damage: 131%, Cooldown Time: 13 sec 18 MP Cost: 18, Duration: 29 sec, Damage: 134%, Cooldown Time: 12 sec 19 MP Cost: 18, Duration: 29 sec, Damage: 137%, Cooldown Time: 11 sec 20 MP Cost: 18, Duration: 30 sec, Damage: 140%, Cooldown Time: 10 sec
Assemble Crew
Description: Summon a random crew member from the Nautilus to assist you in battle.
Note: Skill data for Valerie summon.
Info: type = 33, minionAttack = normal, condition = attack
Delays: revive - 1200 ms
Summon Range: attack1 = 350%
Animations: summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0
Maximum Level: 20
1 MP Cost: 25, Duration: 63 sec, Damage: 243%, Cooldown Time: 87 sec 2 MP Cost: 25, Duration: 66 sec, Damage: 246%, Cooldown Time: 84 sec 3 MP Cost: 25, Duration: 69 sec, Damage: 249%, Cooldown Time: 81 sec 4 MP Cost: 28, Duration: 72 sec, Damage: 252%, Cooldown Time: 78 sec 5 MP Cost: 28, Duration: 75 sec, Damage: 255%, Cooldown Time: 75 sec 6 MP Cost: 28, Duration: 78 sec, Damage: 258%, Cooldown Time: 72 sec 7 MP Cost: 28, Duration: 81 sec, Damage: 261%, Cooldown Time: 69 sec 8 MP Cost: 31, Duration: 84 sec, Damage: 264%, Cooldown Time: 66 sec 9 MP Cost: 31, Duration: 87 sec, Damage: 267%, Cooldown Time: 63 sec 10 MP Cost: 31, Duration: 90 sec, Damage: 270%, Cooldown Time: 60 sec 11 MP Cost: 31, Duration: 93 sec, Damage: 273%, Cooldown Time: 57 sec 12 MP Cost: 34, Duration: 96 sec, Damage: 276%, Cooldown Time: 54 sec 13 MP Cost: 34, Duration: 99 sec, Damage: 279%, Cooldown Time: 51 sec 14 MP Cost: 34, Duration: 102 sec, Damage: 282%, Cooldown Time: 48 sec 15 MP Cost: 34, Duration: 105 sec, Damage: 285%, Cooldown Time: 45 sec 16 MP Cost: 37, Duration: 108 sec, Damage: 288%, Cooldown Time: 42 sec 17 MP Cost: 37, Duration: 111 sec, Damage: 291%, Cooldown Time: 39 sec 18 MP Cost: 37, Duration: 114 sec, Damage: 294%, Cooldown Time: 36 sec 19 MP Cost: 37, Duration: 117 sec, Damage: 297%, Cooldown Time: 33 sec 20 MP Cost: 40, Duration: 120 sec, Damage: 300%, Cooldown Time: 30 sec
Assemble Crew
Description: Summon a random crew member from the Nautilus to assist you in battle.
Note: Skill data for Jack summon.
Info: type = 33, minionAttack = normal, showFromTheOrigin = 1, condition = attack
Delays: revive - 1200 ms
Summon Range: attack1 = 10%
Summon Mob Count: attack1 = 3
Animations: summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0
Maximum Level: 20
1 MP Cost: 25, Duration: 63 sec, Damage: 183%, Cooldown Time: 87 sec 2 MP Cost: 25, Duration: 66 sec, Damage: 186%, Cooldown Time: 84 sec 3 MP Cost: 25, Duration: 69 sec, Damage: 189%, Cooldown Time: 81 sec 4 MP Cost: 28, Duration: 72 sec, Damage: 192%, Cooldown Time: 78 sec 5 MP Cost: 28, Duration: 75 sec, Damage: 195%, Cooldown Time: 75 sec 6 MP Cost: 28, Duration: 78 sec, Damage: 198%, Cooldown Time: 72 sec 7 MP Cost: 28, Duration: 81 sec, Damage: 201%, Cooldown Time: 69 sec 8 MP Cost: 31, Duration: 84 sec, Damage: 204%, Cooldown Time: 66 sec 9 MP Cost: 31, Duration: 87 sec, Damage: 207%, Cooldown Time: 63 sec 10 MP Cost: 31, Duration: 90 sec, Damage: 210%, Cooldown Time: 60 sec 11 MP Cost: 31, Duration: 93 sec, Damage: 213%, Cooldown Time: 57 sec 12 MP Cost: 34, Duration: 96 sec, Damage: 216%, Cooldown Time: 54 sec 13 MP Cost: 34, Duration: 99 sec, Damage: 219%, Cooldown Time: 51 sec 14 MP Cost: 34, Duration: 102 sec, Damage: 222%, Cooldown Time: 48 sec 15 MP Cost: 34, Duration: 105 sec, Damage: 225%, Cooldown Time: 45 sec 16 MP Cost: 37, Duration: 108 sec, Damage: 228%, Cooldown Time: 42 sec 17 MP Cost: 37, Duration: 111 sec, Damage: 231%, Cooldown Time: 39 sec 18 MP Cost: 37, Duration: 114 sec, Damage: 234%, Cooldown Time: 36 sec 19 MP Cost: 37, Duration: 117 sec, Damage: 237%, Cooldown Time: 33 sec 20 MP Cost: 40, Duration: 120 sec, Damage: 240%, Cooldown Time: 30 sec Corsair
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, Duration: 30 sec, All Stats: +1% 2 MP Cost: 10, Duration: 60 sec, All Stats: +1% 3 MP Cost: 10, Duration: 90 sec, All Stats: +2% 4 MP Cost: 10, Duration: 120 sec, All Stats: +2% 5 MP Cost: 20, Duration: 150 sec, All Stats: +3% 6 MP Cost: 20, Duration: 180 sec, All Stats: +3% 7 MP Cost: 20, Duration: 210 sec, All Stats: +4% 8 MP Cost: 20, Duration: 240 sec, All Stats: +4% 9 MP Cost: 20, Duration: 270 sec, All Stats: +5% 10 MP Cost: 30, Duration: 300 sec, All Stats: +5% 11 MP Cost: 30, Duration: 330 sec, All Stats: +6% 12 MP Cost: 30, Duration: 360 sec, All Stats: +6% 13 MP Cost: 30, Duration: 390 sec, All Stats: +7% 14 MP Cost: 30, Duration: 420 sec, All Stats: +7% 15 MP Cost: 40, Duration: 450 sec, All Stats: +8% 16 MP Cost: 40, Duration: 480 sec, All Stats: +8% 17 MP Cost: 40, Duration: 510 sec, All Stats: +9% 18 MP Cost: 40, Duration: 540 sec, All Stats: +9% 19 MP Cost: 40, Duration: 570 sec, All Stats: +10% 20 MP Cost: 50, Duration: 600 sec, All Stats: +10% 21 MP Cost: 50, Duration: 630 sec, All Stats: +11% 22 MP Cost: 50, Duration: 660 sec, All Stats: +11% 23 MP Cost: 50, Duration: 690 sec, All Stats: +12% 24 MP Cost: 50, Duration: 720 sec, All Stats: +12% 25 MP Cost: 60, Duration: 750 sec, All Stats: +13% 26 MP Cost: 60, Duration: 780 sec, All Stats: +13% 27 MP Cost: 60, Duration: 810 sec, All Stats: +14% 28 MP Cost: 60, Duration: 840 sec, All Stats: +14% 29 MP Cost: 60, Duration: 870 sec, All Stats: +15% 30 MP Cost: 70, Duration: 900 sec, All Stats: +15% 31 MP Cost: 70, Duration: 930 sec, All Stats: +16% 32 MP Cost: 70, Duration: 960 sec, All Stats: +16%
Rapid Fire
Description: Fire bullets rapidly. Hold down the skill key to continuously attack.
Info: type = 2, rapidAttack = 1, knockbackLimit = 90
Delays: rapidfire - 120 ms
Pre-requisite: Level 20 Triple Fire
Final Attack: Gun
Animations: prepare, keydown, keydown0, hit.0, keydownend
Maximum Level: 30
1 MP Cost: 6, Damage: 243% 2 MP Cost: 6, Damage: 246% 3 MP Cost: 6, Damage: 249% 4 MP Cost: 6, Damage: 252% 5 MP Cost: 6, Damage: 255% 6 MP Cost: 6, Damage: 258% 7 MP Cost: 6, Damage: 261% 8 MP Cost: 6, Damage: 264% 9 MP Cost: 6, Damage: 267% 10 MP Cost: 7, Damage: 270% 11 MP Cost: 7, Damage: 273% 12 MP Cost: 7, Damage: 276% 13 MP Cost: 7, Damage: 279% 14 MP Cost: 7, Damage: 282% 15 MP Cost: 7, Damage: 285% 16 MP Cost: 7, Damage: 288% 17 MP Cost: 7, Damage: 291% 18 MP Cost: 7, Damage: 294% 19 MP Cost: 7, Damage: 297% 20 MP Cost: 8, Damage: 300% 21 MP Cost: 8, Damage: 303% 22 MP Cost: 8, Damage: 306% 23 MP Cost: 8, Damage: 309% 24 MP Cost: 8, Damage: 312% 25 MP Cost: 8, Damage: 315% 26 MP Cost: 8, Damage: 318% 27 MP Cost: 8, Damage: 321% 28 MP Cost: 8, Damage: 324% 29 MP Cost: 8, Damage: 327% 30 MP Cost: 9, Damage: 330% 31 MP Cost: 9, Damage: 333% 32 MP Cost: 9, Damage: 336%
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown Time: 600 sec 2 MP Cost: 30, Cooldown Time: 540 sec 3 MP Cost: 30, Cooldown Time: 480 sec 4 MP Cost: 30, Cooldown Time: 420 sec 5 MP Cost: 30, Cooldown Time: 360 sec 6 MP Cost: 30, Cooldown Time: 300 sec 7 MP Cost: 30, Cooldown Time: 240 sec
Pirate's Revenge
Description: When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds.
Info: type = 51, incDam = 1, condition = attack
Animations: affected
Maximum Level: 10
1 Activation Rate: 4%, Duration: 18 sec, Damage: +6% 2 Activation Rate: 8%, Duration: 21 sec, Damage: +7% 3 Activation Rate: 12%, Duration: 24 sec, Damage: +8% 4 Activation Rate: 16%, Duration: 27 sec, Damage: +9% 5 Activation Rate: 20%, Duration: 30 sec, Damage: +10% 6 Activation Rate: 24%, Duration: 33 sec, Damage: +11% 7 Activation Rate: 28%, Duration: 36 sec, Damage: +12% 8 Activation Rate: 32%, Duration: 39 sec, Damage: +13% 9 Activation Rate: 36%, Duration: 42 sec, Damage: +14% 10 Activation Rate: 40%, Duration: 45 sec, Damage: +15% 11 Activation Rate: 44%, Duration: 48 sec, Damage: +16% 12 Activation Rate: 48%, Duration: 51 sec, Damage: +17%
Battleship Nautilus
Description: Sortie the Battleship Nautilus to rain ordnance on your foes.
Info: type = 1, areaAttack = 1
Delays: bombExplosion - 3420 ms
Range: 400%
Animations: effect, screen, special, hit.0
Maximum Level: 30
1 MP Cost: 350, Damage: 404%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 60 sec 2 MP Cost: 350, Damage: 408%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec 3 MP Cost: 350, Damage: 412%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec 4 MP Cost: 350, Damage: 416%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec 5 MP Cost: 350, Damage: 420%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec 6 MP Cost: 350, Damage: 424%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec 7 MP Cost: 350, Damage: 428%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec 8 MP Cost: 350, Damage: 432%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec 9 MP Cost: 350, Damage: 436%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec 10 MP Cost: 350, Damage: 440%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec 11 MP Cost: 350, Damage: 444%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec 12 MP Cost: 350, Damage: 448%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec 13 MP Cost: 350, Damage: 452%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec 14 MP Cost: 350, Damage: 456%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec 15 MP Cost: 350, Damage: 460%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec 16 MP Cost: 350, Damage: 464%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec 17 MP Cost: 350, Damage: 468%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec 18 MP Cost: 350, Damage: 472%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec 19 MP Cost: 350, Damage: 476%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec 20 MP Cost: 350, Damage: 480%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec 21 MP Cost: 350, Damage: 484%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec 22 MP Cost: 350, Damage: 488%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec 23 MP Cost: 350, Damage: 492%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec 24 MP Cost: 350, Damage: 496%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec 25 MP Cost: 350, Damage: 500%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec 26 MP Cost: 350, Damage: 504%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec 27 MP Cost: 350, Damage: 508%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec 28 MP Cost: 350, Damage: 512%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec 29 MP Cost: 350, Damage: 516%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec 30 MP Cost: 350, Damage: 520%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec 31 MP Cost: 350, Damage: 524%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec 32 MP Cost: 350, Damage: 528%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 28 sec
Double Lucky Dice
Description: Chance to roll two dice to test your luck. If the dice are matching, you get a strengthened buff.
Note: 1/1: Nothing, 2/2: +40% Defense, 3/3: Critical Hit Rate: +25%, 5/5: Damage: +30%, 6/6: EXP: +40%
Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 20 Roll of the Dice
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6, specialAffected.1, specialAffected.2, specialAffected.3, specialAffected.4, specialAffected.5, specialAffected.6, affected0.1, affected0.2, affected0.3, affected0.4, affected0.5, affected0.6
Maximum Level: 5
1 MP Cost: 60, Chance to roll two dice: 10%, Duration: 184 sec, Cooldown Time: 200 sec 2 MP Cost: 60, Chance to roll two dice: 20%, Duration: 188 sec, Cooldown Time: 200 sec 3 MP Cost: 60, Chance to roll two dice: 30%, Duration: 192 sec, Cooldown Time: 200 sec 4 MP Cost: 60, Chance to roll two dice: 40%, Duration: 196 sec, Cooldown Time: 200 sec 5 MP Cost: 60, Chance to roll two dice: 50%, Duration: 200 sec, Cooldown Time: 200 sec 6 MP Cost: 60, Chance to roll two dice: 60%, Duration: 204 sec, Cooldown Time: 200 sec 7 MP Cost: 60, Chance to roll two dice: 70%, Duration: 208 sec, Cooldown Time: 200 sec
Continual Aiming
Description: Concentrate fire on an enemy by marking it with a parrot. Afterwards, all of your attacks will focus on the target marked with the parrot, and the target will take extra damage.
Info: type = 50
Delays: homing - 960 ms
Animations: effect, hit.0, mob, ball
Maximum Level: 20
1 MPCost: 25, Damage: 458%, Bonus Damage: +1% 2 MPCost: 25, Damage: 466%, Bonus Damage: +2% 3 MPCost: 25, Damage: 474%, Bonus Damage: +3% 4 MPCost: 25, Damage: 482%, Bonus Damage: +4% 5 MPCost: 28, Damage: 490%, Bonus Damage: +5% 6 MPCost: 28, Damage: 498%, Bonus Damage: +6% 7 MPCost: 28, Damage: 506%, Bonus Damage: +7% 8 MPCost: 28, Damage: 514%, Bonus Damage: +8% 9 MPCost: 28, Damage: 522%, Bonus Damage: +9% 10 MPCost: 31, Damage: 530%, Bonus Damage: +10% 11 MPCost: 31, Damage: 538%, Bonus Damage: +11% 12 MPCost: 31, Damage: 546%, Bonus Damage: +12% 13 MPCost: 31, Damage: 554%, Bonus Damage: +13% 14 MPCost: 31, Damage: 562%, Bonus Damage: +14% 15 MPCost: 34, Damage: 570%, Bonus Damage: +15% 16 MPCost: 34, Damage: 578%, Bonus Damage: +16% 17 MPCost: 34, Damage: 586%, Bonus Damage: +17% 18 MPCost: 34, Damage: 594%, Bonus Damage: +18% 19 MPCost: 34, Damage: 602%, Bonus Damage: +19% 20 MPCost: 37, Damage: 610%, Bonus Damage: +20% 21 MPCost: 37, Damage: 618%, Bonus Damage: +21% 22 MPCost: 37, Damage: 626%, Bonus Damage: +22%
Head Shot
Description: Aim for an enemy's head, instantly finishing it. Enemies who are immune to instant death will instead take severe damage.
Info: type = 2, suddenDeath = 1
Delays: headShot - 1710 ms
Final Attack: Gun
Animations: effect, hit.0, mob, ball
Maximum Level: 30
1 MP Cost: 10, Instant Death, vs Bosses: Damage: 510%, Number of Hits: 4, Defense Ignored: 11%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec 2 MP Cost: 10, Instant Death, vs Bosses: Damage: 520%, Number of Hits: 4, Defense Ignored: 12%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec 3 MP Cost: 10, Instant Death, vs Bosses: Damage: 530%, Number of Hits: 4, Defense Ignored: 13%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec 4 MP Cost: 10, Instant Death, vs Bosses: Damage: 540%, Number of Hits: 4, Defense Ignored: 14%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec 5 MP Cost: 10, Instant Death, vs Bosses: Damage: 550%, Number of Hits: 4, Defense Ignored: 15%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec 6 MP Cost: 14, Instant Death, vs Bosses: Damage: 560%, Number of Hits: 4, Defense Ignored: 16%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec 7 MP Cost: 14, Instant Death, vs Bosses: Damage: 570%, Number of Hits: 4, Defense Ignored: 17%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec 8 MP Cost: 14, Instant Death, vs Bosses: Damage: 580%, Number of Hits: 4, Defense Ignored: 18%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec 9 MP Cost: 14, Instant Death, vs Bosses: Damage: 590%, Number of Hits: 4, Defense Ignored: 19%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec 10 MP Cost: 14, Instant Death, vs Bosses: Damage: 600%, Number of Hits: 4, Defense Ignored: 20%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec 11 MP Cost: 14, Instant Death, vs Bosses: Damage: 610%, Number of Hits: 4, Defense Ignored: 21%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec 12 MP Cost: 18, Instant Death, vs Bosses: Damage: 620%, Number of Hits: 4, Defense Ignored: 22%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec 13 MP Cost: 18, Instant Death, vs Bosses: Damage: 630%, Number of Hits: 4, Defense Ignored: 23%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec 14 MP Cost: 18, Instant Death, vs Bosses: Damage: 640%, Number of Hits: 4, Defense Ignored: 24%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec 15 MP Cost: 18, Instant Death, vs Bosses: Damage: 650%, Number of Hits: 4, Defense Ignored: 25%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec 16 MP Cost: 18, Instant Death, vs Bosses: Damage: 660%, Number of Hits: 4, Defense Ignored: 26%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec 17 MP Cost: 18, Instant Death, vs Bosses: Damage: 670%, Number of Hits: 4, Defense Ignored: 27%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec 18 MP Cost: 22, Instant Death, vs Bosses: Damage: 680%, Number of Hits: 4, Defense Ignored: 28%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec 19 MP Cost: 22, Instant Death, vs Bosses: Damage: 690%, Number of Hits: 4, Defense Ignored: 29%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec 20 MP Cost: 22, Instant Death, vs Bosses: Damage: 700%, Number of Hits: 4, Defense Ignored: 30%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec 21 MP Cost: 22, Instant Death, vs Bosses: Damage: 710%, Number of Hits: 4, Defense Ignored: 31%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec 22 MP Cost: 22, Instant Death, vs Bosses: Damage: 720%, Number of Hits: 4, Defense Ignored: 32%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec 23 MP Cost: 22, Instant Death, vs Bosses: Damage: 730%, Number of Hits: 4, Defense Ignored: 33%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec 24 MP Cost: 26, Instant Death, vs Bosses: Damage: 740%, Number of Hits: 4, Defense Ignored: 34%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec 25 MP Cost: 26, Instant Death, vs Bosses: Damage: 750%, Number of Hits: 4, Defense Ignored: 35%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec 26 MP Cost: 26, Instant Death, vs Bosses: Damage: 760%, Number of Hits: 4, Defense Ignored: 36%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec 27 MP Cost: 26, Instant Death, vs Bosses: Damage: 770%, Number of Hits: 4, Defense Ignored: 37%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec 28 MP Cost: 26, Instant Death, vs Bosses: Damage: 780%, Number of Hits: 4, Defense Ignored: 38%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec 29 MP Cost: 26, Instant Death, vs Bosses: Damage: 790%, Number of Hits: 4, Defense Ignored: 39%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec 30 MP Cost: 30, Instant Death, vs Bosses: Damage: 800%, Number of Hits: 4, Defense Ignored: 40%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec 31 MP Cost: 30, Instant Death, vs Bosses: Damage: 810%, Number of Hits: 4, Defense Ignored: 41%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec 32 MP Cost: 30, Instant Death, vs Bosses: Damage: 820%, Number of Hits: 4, Defense Ignored: 42%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec
Fusillade
Description: Summon an expert marksman octopus to fusillade the enemy.
Note: Definition: Continuous discharge of firearms.
Info: type = 1, areaAttack = 1, knockbackLimit = 100
Delays: fusillade - 1710 ms
Range: 400%
Final Attack: Gun
Animations: effect, effect0, hit.0
Maximum Level: 30
1 MP Cost: 25, Bullets Consumed: 4, Damage: 474%, Number of Hits: 4, Max Enemies Hit: 6 2 MP Cost: 25, Bullets Consumed: 4, Damage: 478%, Number of Hits: 4, Max Enemies Hit: 6 3 MP Cost: 28, Bullets Consumed: 4, Damage: 482%, Number of Hits: 4, Max Enemies Hit: 6 4 MP Cost: 28, Bullets Consumed: 4, Damage: 486%, Number of Hits: 4, Max Enemies Hit: 6 5 MP Cost: 28, Bullets Consumed: 4, Damage: 490%, Number of Hits: 4, Max Enemies Hit: 6 6 MP Cost: 31, Bullets Consumed: 4, Damage: 494%, Number of Hits: 4, Max Enemies Hit: 6 7 MP Cost: 31, Bullets Consumed: 4, Damage: 498%, Number of Hits: 4, Max Enemies Hit: 6 8 MP Cost: 31, Bullets Consumed: 4, Damage: 502%, Number of Hits: 4, Max Enemies Hit: 6 9 MP Cost: 34, Bullets Consumed: 4, Damage: 506%, Number of Hits: 4, Max Enemies Hit: 6 10 MP Cost: 34, Bullets Consumed: 4, Damage: 510%, Number of Hits: 4, Max Enemies Hit: 6 11 MP Cost: 34, Bullets Consumed: 4, Damage: 514%, Number of Hits: 4, Max Enemies Hit: 6 12 MP Cost: 37, Bullets Consumed: 4, Damage: 518%, Number of Hits: 4, Max Enemies Hit: 6 13 MP Cost: 37, Bullets Consumed: 4, Damage: 522%, Number of Hits: 4, Max Enemies Hit: 6 14 MP Cost: 37, Bullets Consumed: 4, Damage: 526%, Number of Hits: 4, Max Enemies Hit: 6 15 MP Cost: 40, Bullets Consumed: 4, Damage: 530%, Number of Hits: 4, Max Enemies Hit: 6 16 MP Cost: 40, Bullets Consumed: 4, Damage: 534%, Number of Hits: 4, Max Enemies Hit: 6 17 MP Cost: 40, Bullets Consumed: 4, Damage: 538%, Number of Hits: 4, Max Enemies Hit: 6 18 MP Cost: 43, Bullets Consumed: 4, Damage: 542%, Number of Hits: 4, Max Enemies Hit: 6 19 MP Cost: 43, Bullets Consumed: 4, Damage: 546%, Number of Hits: 4, Max Enemies Hit: 6 20 MP Cost: 43, Bullets Consumed: 4, Damage: 550%, Number of Hits: 4, Max Enemies Hit: 6 21 MP Cost: 46, Bullets Consumed: 4, Damage: 554%, Number of Hits: 4, Max Enemies Hit: 6 22 MP Cost: 46, Bullets Consumed: 4, Damage: 558%, Number of Hits: 4, Max Enemies Hit: 6 23 MP Cost: 46, Bullets Consumed: 4, Damage: 562%, Number of Hits: 4, Max Enemies Hit: 6 24 MP Cost: 49, Bullets Consumed: 4, Damage: 566%, Number of Hits: 4, Max Enemies Hit: 6 25 MP Cost: 49, Bullets Consumed: 4, Damage: 570%, Number of Hits: 4, Max Enemies Hit: 6 26 MP Cost: 49, Bullets Consumed: 4, Damage: 574%, Number of Hits: 4, Max Enemies Hit: 6 27 MP Cost: 52, Bullets Consumed: 4, Damage: 578%, Number of Hits: 4, Max Enemies Hit: 6 28 MP Cost: 52, Bullets Consumed: 4, Damage: 582%, Number of Hits: 4, Max Enemies Hit: 6 29 MP Cost: 52, Bullets Consumed: 4, Damage: 586%, Number of Hits: 4, Max Enemies Hit: 6 30 MP Cost: 55, Bullets Consumed: 4, Damage: 590%, Number of Hits: 4, Max Enemies Hit: 6 31 MP Cost: 55, Bullets Consumed: 4, Damage: 594%, Number of Hits: 4, Max Enemies Hit: 6 32 MP Cost: 55, Bullets Consumed: 4, Damage: 598%, Number of Hits: 4, Max Enemies Hit: 6
Pirate Style
Description: Improve your attacks with the attitude of a pirate who does not fear death, and gain resistance towards knock-back, status effects, and elements. As a pirate who does not fear death, you shouldn't bother with dodging attacks as often.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 20
1 Damage: +%, Elemental and Status Effect Resistance: +11%, Knock-back Resistance: +22%, Avoidability: --15 2 Damage: +%, Elemental and Status Effect Resistance: +12%, Knock-back Resistance: +24%, Avoidability: --30 3 Damage: +%, Elemental and Status Effect Resistance: +13%, Knock-back Resistance: +26%, Avoidability: --45 4 Damage: +%, Elemental and Status Effect Resistance: +14%, Knock-back Resistance: +28%, Avoidability: --60 5 Damage: +%, Elemental and Status Effect Resistance: +15%, Knock-back Resistance: +30%, Avoidability: --75 6 Damage: +%, Elemental and Status Effect Resistance: +16%, Knock-back Resistance: +32%, Avoidability: --90 7 Damage: +%, Elemental and Status Effect Resistance: +17%, Knock-back Resistance: +34%, Avoidability: --105 8 Damage: +%, Elemental and Status Effect Resistance: +18%, Knock-back Resistance: +36%, Avoidability: --120 9 Damage: +%, Elemental and Status Effect Resistance: +19%, Knock-back Resistance: +38%, Avoidability: --135 10 Damage: +%, Elemental and Status Effect Resistance: +20%, Knock-back Resistance: +40%, Avoidability: --150 11 Damage: +%, Elemental and Status Effect Resistance: +21%, Knock-back Resistance: +42%, Avoidability: --165 12 Damage: +%, Elemental and Status Effect Resistance: +22%, Knock-back Resistance: +44%, Avoidability: --180 13 Damage: +%, Elemental and Status Effect Resistance: +23%, Knock-back Resistance: +46%, Avoidability: --195 14 Damage: +%, Elemental and Status Effect Resistance: +24%, Knock-back Resistance: +48%, Avoidability: --210 15 Damage: +%, Elemental and Status Effect Resistance: +25%, Knock-back Resistance: +50%, Avoidability: --225 16 Damage: +%, Elemental and Status Effect Resistance: +26%, Knock-back Resistance: +52%, Avoidability: --240 17 Damage: +%, Elemental and Status Effect Resistance: +27%, Knock-back Resistance: +54%, Avoidability: --255 18 Damage: +%, Elemental and Status Effect Resistance: +28%, Knock-back Resistance: +56%, Avoidability: --270 19 Damage: +%, Elemental and Status Effect Resistance: +29%, Knock-back Resistance: +58%, Avoidability: --285 20 Damage: +%, Elemental and Status Effect Resistance: +30%, Knock-back Resistance: +60%, Avoidability: --300 21 Damage: +%, Elemental and Status Effect Resistance: +31%, Knock-back Resistance: +62%, Avoidability: --315 22 Damage: +%, Elemental and Status Effect Resistance: +32%, Knock-back Resistance: +64%, Avoidability: --330
Crew Ship Commander
Description: With a captain's leadership, improve Assemble Crew's damage, as well as receive buffs from different crew members.
Info: type = 50
Pre-requisite: Level 20 Assemble Crew
Animations: repeat
Maximum Level: 10
1 Assemble Crew Damage: +1%, All Crew - Weapon ATT: +3, Muirhat - Critical Damage: +1%, Valerie - Critical Hit Rate: +1%, Jack - HP and MP: +2%, Speed: +2% 2 Assemble Crew Damage: +2%, All Crew - Weapon ATT: +6, Muirhat - Critical Damage: +2%, Valerie - Critical Hit Rate: +2%, Jack - HP and MP: +4%, Speed: +4% 3 Assemble Crew Damage: +3%, All Crew - Weapon ATT: +9, Muirhat - Critical Damage: +3%, Valerie - Critical Hit Rate: +3%, Jack - HP and MP: +6%, Speed: +6% 4 Assemble Crew Damage: +4%, All Crew - Weapon ATT: +12, Muirhat - Critical Damage: +4%, Valerie - Critical Hit Rate: +4%, Jack - HP and MP: +8%, Speed: +8% 5 Assemble Crew Damage: +5%, All Crew - Weapon ATT: +15, Muirhat - Critical Damage: +5%, Valerie - Critical Hit Rate: +5%, Jack - HP and MP: +10%, Speed: +10% 6 Assemble Crew Damage: +6%, All Crew - Weapon ATT: +18, Muirhat - Critical Damage: +6%, Valerie - Critical Hit Rate: +6%, Jack - HP and MP: +12%, Speed: +12% 7 Assemble Crew Damage: +7%, All Crew - Weapon ATT: +21, Muirhat - Critical Damage: +7%, Valerie - Critical Hit Rate: +7%, Jack - HP and MP: +14%, Speed: +14% 8 Assemble Crew Damage: +8%, All Crew - Weapon ATT: +24, Muirhat - Critical Damage: +8%, Valerie - Critical Hit Rate: +8%, Jack - HP and MP: +16%, Speed: +16% 9 Assemble Crew Damage: +9%, All Crew - Weapon ATT: +27, Muirhat - Critical Damage: +9%, Valerie - Critical Hit Rate: +9%, Jack - HP and MP: +18%, Speed: +18% 10 Assemble Crew Damage: +10%, All Crew - Weapon ATT: +30, Muirhat - Critical Damage: +10%, Valerie - Critical Hit Rate: +10%, Jack - HP and MP: +20%, Speed: +20% 11 Assemble Crew Damage: +11%, All Crew - Weapon ATT: +33, Muirhat - Critical Damage: +11%, Valerie - Critical Hit Rate: +11%, Jack - HP and MP: +22%, Speed: +22% 12 Assemble Crew Damage: +12%, All Crew - Weapon ATT: +36, Muirhat - Critical Damage: +12%, Valerie - Critical Hit Rate: +12%, Jack - HP and MP: +24%, Speed: +24%
Captain's Dignity
Description: With a captain's dignity, improve your mastery and accuracy with guns. When attacking, your bullets will do additonal explosive damage.
Note: Final Attack tags for Corsairs should be linked with this skill, which has a 100% activation Rate.
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 20 Gun Mastery
Animations: hit.0
Maximum Level: 30
1 Gun Mastery: +56%, Explosive Damage: 41% 2 Gun Mastery: +56%, Explosive Damage: 42% 3 Gun Mastery: +57%, Explosive Damage: 43% 4 Gun Mastery: +57%, Explosive Damage: 44% 5 Gun Mastery: +58%, Explosive Damage: 45% 6 Gun Mastery: +58%, Explosive Damage: 46% 7 Gun Mastery: +59%, Explosive Damage: 47% 8 Gun Mastery: +59%, Explosive Damage: 48% 9 Gun Mastery: +60%, Explosive Damage: 49% 10 Gun Mastery: +60%, Explosive Damage: 50% 11 Gun Mastery: +61%, Explosive Damage: 51% 12 Gun Mastery: +61%, Explosive Damage: 52% 13 Gun Mastery: +62%, Explosive Damage: 53% 14 Gun Mastery: +62%, Explosive Damage: 54% 15 Gun Mastery: +63%, Explosive Damage: 55% 16 Gun Mastery: +63%, Explosive Damage: 56% 17 Gun Mastery: +64%, Explosive Damage: 57% 18 Gun Mastery: +64%, Explosive Damage: 58% 19 Gun Mastery: +65%, Explosive Damage: 59% 20 Gun Mastery: +65%, Explosive Damage: 60% 21 Gun Mastery: +66%, Explosive Damage: 61% 22 Gun Mastery: +66%, Explosive Damage: 62% 23 Gun Mastery: +67%, Explosive Damage: 63% 24 Gun Mastery: +67%, Explosive Damage: 64% 25 Gun Mastery: +68%, Explosive Damage: 65% 26 Gun Mastery: +68%, Explosive Damage: 66% 27 Gun Mastery: +69%, Explosive Damage: 67% 28 Gun Mastery: +69%, Explosive Damage: 68% 29 Gun Mastery: +70%, Explosive Damage: 69% 30 Gun Mastery: +70%, Explosive Damage: 70% 31 Gun Mastery: +71%, Explosive Damage: 71% 32 Gun Mastery: +71%, Explosive Damage: 72% Cannon Shooter (I)
Cannon Splash
Description: Shoots a fireball out, hitting up to three enemies.
Info: type = 2, splash = 1, rectBasedOnTarget = 1
Delays: flamesplash - 810 ms
Range: 170%
Animations: effect, effect0, hit.0, mob
Maximum Level: 20
1 MP Cost: 7, Damage: 187%, Max Enemies Hit: 3 2 MP Cost: 7, Damage: 189%, Max Enemies Hit: 3 3 MP Cost: 7, Damage: 191%, Max Enemies Hit: 3 4 MP Cost: 7, Damage: 193%, Max Enemies Hit: 3 5 MP Cost: 8, Damage: 195%, Max Enemies Hit: 3 6 MP Cost: 8, Damage: 197%, Max Enemies Hit: 3 7 MP Cost: 8, Damage: 199%, Max Enemies Hit: 3 8 MP Cost: 8, Damage: 201%, Max Enemies Hit: 3 9 MP Cost: 9, Damage: 203%, Max Enemies Hit: 3 10 MP Cost: 9, Damage: 205%, Max Enemies Hit: 3 11 MP Cost: 9, Damage: 207%, Max Enemies Hit: 3 12 MP Cost: 9, Damage: 209%, Max Enemies Hit: 3 13 MP Cost: 10, Damage: 211%, Max Enemies Hit: 3 14 MP Cost: 10, Damage: 213%, Max Enemies Hit: 3 15 MP Cost: 10, Damage: 215%, Max Enemies Hit: 3 16 MP Cost: 10, Damage: 217%, Max Enemies Hit: 3 17 MP Cost: 11, Damage: 219%, Max Enemies Hit: 3 18 MP Cost: 11, Damage: 221%, Max Enemies Hit: 3 19 MP Cost: 11, Damage: 223%, Max Enemies Hit: 3 20 MP Cost: 11, Damage: 225%, Max Enemies Hit: 3
Gigantic Backstep
Description: An emergency escape measure using cannonfire that can reduce enemy movement speeds.
Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1, casterMove = 1, delay = 1200, mes = slow
Delays: giganticBackstep - 300 ms
Range: 150%
Animations: mob, ball, hit.0
Maximum Level: 15
1 MP Cost: 45, Damage: 154%, Max Enemies Hit: 3, Slow Chance: 28%, Slow Duration: 2, Enemy Speed: --18 2 MP Cost: 45, Damage: 158%, Max Enemies Hit: 3, Slow Chance: 31%, Slow Duration: 2, Enemy Speed: --21 3 MP Cost: 40, Damage: 162%, Max Enemies Hit: 3, Slow Chance: 34%, Slow Duration: 2, Enemy Speed: --24 4 MP Cost: 40, Damage: 166%, Max Enemies Hit: 3, Slow Chance: 37%, Slow Duration: 2, Enemy Speed: --27 5 MP Cost: 40, Damage: 170%, Max Enemies Hit: 3, Slow Chance: 40%, Slow Duration: 3, Enemy Speed: --30 6 MP Cost: 35, Damage: 174%, Max Enemies Hit: 3, Slow Chance: 43%, Slow Duration: 3, Enemy Speed: --33 7 MP Cost: 35, Damage: 178%, Max Enemies Hit: 3, Slow Chance: 46%, Slow Duration: 3, Enemy Speed: --36 8 MP Cost: 35, Damage: 182%, Max Enemies Hit: 3, Slow Chance: 49%, Slow Duration: 3, Enemy Speed: --39 9 MP Cost: 30, Damage: 186%, Max Enemies Hit: 3, Slow Chance: 52%, Slow Duration: 3, Enemy Speed: --42 10 MP Cost: 30, Damage: 190%, Max Enemies Hit: 3, Slow Chance: 55%, Slow Duration: 4, Enemy Speed: --45 11 MP Cost: 30, Damage: 194%, Max Enemies Hit: 3, Slow Chance: 58%, Slow Duration: 4, Enemy Speed: --48 12 MP Cost: 25, Damage: 198%, Max Enemies Hit: 3, Slow Chance: 61%, Slow Duration: 4, Enemy Speed: --51 13 MP Cost: 25, Damage: 202%, Max Enemies Hit: 3, Slow Chance: 64%, Slow Duration: 4, Enemy Speed: --54 14 MP Cost: 25, Damage: 206%, Max Enemies Hit: 3, Slow Chance: 67%, Slow Duration: 4, Enemy Speed: --57 15 MP Cost: 20, Damage: 210%, Max Enemies Hit: 3, Slow Chance: 70%, Slow Duration: 5, Enemy Speed: --60
Cannon Punch
Description: Fire a cannon punch at a single enemy.
Info: type = 1, areaAttack = 1
Delays: cannonSmash - 900 ms
Range: 250%
Animations: effect, effect0, hit.0
Maximum Level: 20
1 MP Cost: 7, Damage; 76%, Number of Hits: 3 2 MP Cost: 7, Damage; 77%, Number of Hits: 3 3 MP Cost: 7, Damage; 78%, Number of Hits: 3 4 MP Cost: 7, Damage; 79%, Number of Hits: 3 5 MP Cost: 7, Damage; 80%, Number of Hits: 3 6 MP Cost: 7, Damage; 81%, Number of Hits: 3 7 MP Cost: 7, Damage; 82%, Number of Hits: 3 8 MP Cost: 7, Damage; 83%, Number of Hits: 3 9 MP Cost: 7, Damage; 84%, Number of Hits: 3 10 MP Cost: 7, Damage; 85%, Number of Hits: 3 11 MP Cost: 9, Damage; 86%, Number of Hits: 3 12 MP Cost: 9, Damage; 87%, Number of Hits: 3 13 MP Cost: 9, Damage; 88%, Number of Hits: 3 14 MP Cost: 9, Damage; 89%, Number of Hits: 3 15 MP Cost: 9, Damage; 90%, Number of Hits: 3 16 MP Cost: 9, Damage; 91%, Number of Hits: 3 17 MP Cost: 9, Damage; 92%, Number of Hits: 3 18 MP Cost: 9, Damage; 93%, Number of Hits: 3 19 MP Cost: 9, Damage; 94%, Number of Hits: 3 20 MP Cost: 9, Damage; 95%, Number of Hits: 3
Cannon Buildup
Description: An improvement to the Cannon that permanently increases Weapon Attack and Defense.
Info: type = 50
Maximum Level: 10
1 Weapon ATT: +2, Physical Defense: +25, Magical Defense: +25 2 Weapon ATT: +4, Physical Defense: +50, Magical Defense: +50 3 Weapon ATT: +6, Physical Defense: +75, Magical Defense: +75 4 Weapon ATT: +8, Physical Defense: +100, Magical Defense: +100 5 Weapon ATT: +10, Physical Defense: +125, Magical Defense: +125 6 Weapon ATT: +12, Physical Defense: +150, Magical Defense: +150 7 Weapon ATT: +14, Physical Defense: +175, Magical Defense: +175 8 Weapon ATT: +16, Physical Defense: +200, Magical Defense: +200 9 Weapon ATT: +18, Physical Defense: +225, Magical Defense: +225 10 Weapon ATT: +20, Physical Defense: +250, Magical Defense: +250 Cannon Shooter (II)
Slug Shot
Description: Shoot many small shells forward
Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1
Delays: swiftShot - 840 ms
Range: 100%
Animations: effect, ball, hit.0
Maximum Level: 20
1 MP Cost: 16, Damage: 123%, Number of Hits: 2, Max Enemies Hit: 4 2 MP Cost: 16, Damage: 126%, Number of Hits: 2, Max Enemies Hit: 4 3 MP Cost: 16, Damage: 129%, Number of Hits: 2, Max Enemies Hit: 4 4 MP Cost: 16, Damage: 132%, Number of Hits: 2, Max Enemies Hit: 4 5 MP Cost: 18, Damage: 135%, Number of Hits: 2, Max Enemies Hit: 4 6 MP Cost: 18, Damage: 138%, Number of Hits: 2, Max Enemies Hit: 4 7 MP Cost: 18, Damage: 141%, Number of Hits: 2, Max Enemies Hit: 4 8 MP Cost: 18, Damage: 144%, Number of Hits: 2, Max Enemies Hit: 4 9 MP Cost: 18, Damage: 147%, Number of Hits: 2, Max Enemies Hit: 4 10 MP Cost: 20, Damage: 150%, Number of Hits: 2, Max Enemies Hit: 4 11 MP Cost: 20, Damage: 153%, Number of Hits: 2, Max Enemies Hit: 4 12 MP Cost: 20, Damage: 156%, Number of Hits: 2, Max Enemies Hit: 4 13 MP Cost: 20, Damage: 159%, Number of Hits: 2, Max Enemies Hit: 4 14 MP Cost: 20, Damage: 162%, Number of Hits: 2, Max Enemies Hit: 4 15 MP Cost: 22, Damage: 165%, Number of Hits: 2, Max Enemies Hit: 4 16 MP Cost: 22, Damage: 168%, Number of Hits: 2, Max Enemies Hit: 4 17 MP Cost: 22, Damage: 171%, Number of Hits: 2, Max Enemies Hit: 4 18 MP Cost: 22, Damage: 174%, Number of Hits: 2, Max Enemies Hit: 4 19 MP Cost: 22, Damage: 177%, Number of Hits: 2, Max Enemies Hit: 4 20 MP Cost: 24, Damage: 180%, Number of Hits: 2, Max Enemies Hit: 4
Monkey Bomb Rush
Description: Throw forward an oak barrel filled with explosives. The barrel will roll a certain distance, pushing enemies with it before exploding.
Note: The barrel is restricted by physical rules, causing it to go up hills slower, go off edges at angles depending on its launch speed, and requires a certain amount of ground in front of you before being able to be used.
Info: type = 2, pushTarget = 1, areaAttack = 1
Delays: rushBoom - 930 ms
Range: 45%
Animations: effect, ball, hit.0
Maximum Level: 20
1 MP Cost: 20, Damage; 21%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 50%, Explosion Damage: 193% 2 MP Cost: 20, Damage; 22%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 55%, Explosion Damage: 196% 3 MP Cost: 20, Damage; 23%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 55%, Explosion Damage: 199% 4 MP Cost: 20, Damage; 24%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 60%, Explosion Damage: 202% 5 MP Cost: 22, Damage; 25%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 60%, Explosion Damage: 205% 6 MP Cost: 22, Damage; 26%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 65%, Explosion Damage: 208% 7 MP Cost: 22, Damage; 27%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 65%, Explosion Damage: 211% 8 MP Cost: 22, Damage; 28%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 70%, Explosion Damage: 214% 9 MP Cost: 22, Damage; 29%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 70%, Explosion Damage: 217% 10 MP Cost: 24, Damage; 30%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 75%, Explosion Damage: 220% 11 MP Cost: 24, Damage; 31%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 75%, Explosion Damage: 223% 12 MP Cost: 24, Damage; 32%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 80%, Explosion Damage: 226% 13 MP Cost: 24, Damage; 33%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 80%, Explosion Damage: 229% 14 MP Cost: 24, Damage; 34%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 85%, Explosion Damage: 232% 15 MP Cost: 26, Damage; 35%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 85%, Explosion Damage: 235% 16 MP Cost: 26, Damage; 36%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 90%, Explosion Damage: 238% 17 MP Cost: 26, Damage; 37%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 90%, Explosion Damage: 241% 18 MP Cost: 26, Damage; 38%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 95%, Explosion Damage: 244% 19 MP Cost: 26, Damage; 39%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 95%, Explosion Damage: 247% 20 MP Cost: 28, Damage; 40%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 100%, Explosion Damage: 250%
Cannon Booster
Description: Increases the attack speed of your weapon. Must have a Cannon equipped.
Info: type = 10
Delays: cannonBooster - 600 ms
Pre-requisite: Level 5 Cannon Mastery
Animations: effect
Maximum Level: 20
1 MP Cost: 30, Duration: 10 sec 2 MP Cost: 29, Duration: 20 sec 3 MP Cost: 28, Duration: 30 sec 4 MP Cost: 27, Duration: 40 sec 5 MP Cost: 26, Duration: 50 sec 6 MP Cost: 25, Duration: 60 sec 7 MP Cost: 24, Duration: 70 sec 8 MP Cost: 23, Duration: 80 sec 9 MP Cost: 22, Duration: 90 sec 10 MP Cost: 21, Duration: 100 sec 11 MP Cost: 20, Duration: 110 sec 12 MP Cost: 19, Duration: 120 sec 13 MP Cost: 18, Duration: 130 sec 14 MP Cost: 17, Duration: 140 sec 15 MP Cost: 16, Duration: 150 sec 16 MP Cost: 15, Duration: 160 sec 17 MP Cost: 14, Duration: 170 sec 18 MP Cost: 13, Duration: 180 sec 19 MP Cost: 12, Duration: 190 sec 20 MP Cost: 11, Duration: 200 sec
Monkey Magic
Description: Monkey magic that temporarily improves party member's HP, MP, All Stats, Speed, Jump, Accuracy, and Avoidability. This buff can stack with any other buff.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: piratebless - 1350 ms
Range: 512%
Animations: effect, effect0, affected
Maximum Level: 20
1 MP Cost: 30, Duration: 15 sec, Max HP: +15, Max MP: +15, All Stats: +1, Speed: +1%, Jump: +1%, Accuracy: +8, Avoidability: +8 2 MP Cost: 30, Duration: 30 sec, Max HP: +30, Max MP: +30, All Stats: +2, Speed: +1%, Jump: +1%, Accuracy: +16, Avoidability: +16 3 MP Cost: 30, Duration: 45 sec, Max HP: +45, Max MP: +45, All Stats: +3, Speed: +2%, Jump: +1%, Accuracy: +24, Avoidability: +24 4 MP Cost: 35, Duration: 60 sec, Max HP: +60, Max MP: +60, All Stats: +4, Speed: +2%, Jump: +1%, Accuracy: +32, Avoidability: +32 5 MP Cost: 35, Duration: 75 sec, Max HP: +75, Max MP: +75, All Stats: +5, Speed: +3%, Jump: +2%, Accuracy: +40, Avoidability: +40 6 MP Cost: 35, Duration: 90 sec, Max HP: +90, Max MP: +90, All Stats: +6, Speed: +3%, Jump: +2%, Accuracy: +48, Avoidability: +48 7 MP Cost: 35, Duration: 105 sec, Max HP: +105, Max MP: +105, All Stats: +7, Speed: +4%, Jump: +2%, Accuracy: +56, Avoidability: +56 8 MP Cost: 40, Duration: 120 sec, Max HP: +120, Max MP: +120, All Stats: +8, Speed: +4%, Jump: +2%, Accuracy: +64, Avoidability: +64 9 MP Cost: 40, Duration: 135 sec, Max HP: +135, Max MP: +135, All Stats: +9, Speed: +5%, Jump: +3%, Accuracy: +72, Avoidability: +72 10 MP Cost: 40, Duration: 150 sec, Max HP: +150, Max MP: +150, All Stats: +10, Speed: +5%, Jump: +3%, Accuracy: +80, Avoidability: +80 11 MP Cost: 40, Duration: 165 sec, Max HP: +165, Max MP: +165, All Stats: +11, Speed: +6%, Jump: +3%, Accuracy: +88, Avoidability: +88 12 MP Cost: 45, Duration: 180 sec, Max HP: +180, Max MP: +180, All Stats: +12, Speed: +6%, Jump: +3%, Accuracy: +96, Avoidability: +96 13 MP Cost: 45, Duration: 195 sec, Max HP: +195, Max MP: +195, All Stats: +13, Speed: +7%, Jump: +4%, Accuracy: +104, Avoidability: +104 14 MP Cost: 45, Duration: 210 sec, Max HP: +210, Max MP: +210, All Stats: +14, Speed: +7%, Jump: +4%, Accuracy: +112, Avoidability: +112 15 MP Cost: 45, Duration: 225 sec, Max HP: +225, Max MP: +225, All Stats: +15, Speed: +8%, Jump: +4%, Accuracy: +120, Avoidability: +120 16 MP Cost: 50, Duration: 240 sec, Max HP: +240, Max MP: +240, All Stats: +16, Speed: +8%, Jump: +4%, Accuracy: +128, Avoidability: +128 17 MP Cost: 50, Duration: 255 sec, Max HP: +255, Max MP: +255, All Stats: +17, Speed: +9%, Jump: +5%, Accuracy: +136, Avoidability: +136 18 MP Cost: 50, Duration: 270 sec, Max HP: +270, Max MP: +270, All Stats: +18, Speed: +9%, Jump: +5%, Accuracy: +144, Avoidability: +144 19 MP Cost: 50, Duration: 285 sec, Max HP: +285, Max MP: +285, All Stats: +19, Speed: +10%, Jump: +5%, Accuracy: +152, Avoidability: +152 20 MP Cost: 55, Duration: 300 sec, Max HP: +300, Max MP: +300, All Stats: +20, Speed: +10%, Jump: +5%, Accuracy: +160, Avoidability: +160
Cannon Mastery
Description: Increases the weapon mastery and accuracy of Cannons.
Info: type = 50
Maximum Level: 20
1 Cannon Mastery: +12%, Accuracy: + 2 Cannon Mastery: +14%, Accuracy: + 3 Cannon Mastery: +16%, Accuracy: + 4 Cannon Mastery: +18%, Accuracy: + 5 Cannon Mastery: +20%, Accuracy: + 6 Cannon Mastery: +22%, Accuracy: + 7 Cannon Mastery: +24%, Accuracy: + 8 Cannon Mastery: +26%, Accuracy: + 9 Cannon Mastery: +28%, Accuracy: + 10 Cannon Mastery: +30%, Accuracy: + 11 Cannon Mastery: +32%, Accuracy: + 12 Cannon Mastery: +34%, Accuracy: + 13 Cannon Mastery: +36%, Accuracy: + 14 Cannon Mastery: +38%, Accuracy: + 15 Cannon Mastery: +40%, Accuracy: + 16 Cannon Mastery: +42%, Accuracy: + 17 Cannon Mastery: +44%, Accuracy: + 18 Cannon Mastery: +46%, Accuracy: + 19 Cannon Mastery: +48%, Accuracy: + 20 Cannon Mastery: +50%, Accuracy: +
Critical Fire
Description: Passively improve your critical hit rate and minimum critical damage.
Info: type = 50
Maximum Level: 15
1 Critical Hit Rate: +6%, Minimum Critical Damage: +6% 2 Critical Hit Rate: +7%, Minimum Critical Damage: +6% 3 Critical Hit Rate: +8%, Minimum Critical Damage: +6% 4 Critical Hit Rate: +9%, Minimum Critical Damage: +7% 5 Critical Hit Rate: +10%, Minimum Critical Damage: +7% 6 Critical Hit Rate: +11%, Minimum Critical Damage: +7% 7 Critical Hit Rate: +12%, Minimum Critical Damage: +8% 8 Critical Hit Rate: +13%, Minimum Critical Damage: +8% 9 Critical Hit Rate: +14%, Minimum Critical Damage: +8% 10 Critical Hit Rate: +15%, Minimum Critical Damage: +9% 11 Critical Hit Rate: +16%, Minimum Critical Damage: +9% 12 Critical Hit Rate: +17%, Minimum Critical Damage: +9% 13 Critical Hit Rate: +18%, Minimum Critical Damage: +10% 14 Critical Hit Rate: +19%, Minimum Critical Damage: +10% 15 Critical Hit Rate: +20%, Minimum Critical Damage: +10%
Physical Training
Description: Permanently increases Strength and Dexterity
Info: type = 50
Maximum Level: 10
1 Strength: +3, Dexterity: +3 2 Strength: +6, Dexterity: +6 3 Strength: +9, Dexterity: +9 4 Strength: +12, Dexterity: +12 5 Strength: +15, Dexterity: +15 6 Strength: +18, Dexterity: +18 7 Strength: +21, Dexterity: +21 8 Strength: +24, Dexterity: +24 9 Strength: +27, Dexterity: +27 10 Strength: +30, Dexterity: +30 Cannon Shooter (III)
Cannon Spike
Description: Pierce through many enemies with a sharp cannon shot.
Info: type = 2, piercing = 1
Delays: cannonSpike - 960 ms
Range: 450%
Animations: ball, effect, hit.0
Maximum Level: 20
1 MP Cost: 28, Damage: 132%, Number of Hits: 3, Max Enemies Hit: 6 2 MP Cost: 28, Damage: 134%, Number of Hits: 3, Max Enemies Hit: 6 3 MP Cost: 28, Damage: 136%, Number of Hits: 3, Max Enemies Hit: 6 4 MP Cost: 28, Damage: 138%, Number of Hits: 3, Max Enemies Hit: 6 5 MP Cost: 30, Damage: 140%, Number of Hits: 3, Max Enemies Hit: 6 6 MP Cost: 30, Damage: 142%, Number of Hits: 3, Max Enemies Hit: 6 7 MP Cost: 30, Damage: 144%, Number of Hits: 3, Max Enemies Hit: 6 8 MP Cost: 30, Damage: 146%, Number of Hits: 3, Max Enemies Hit: 6 9 MP Cost: 30, Damage: 148%, Number of Hits: 3, Max Enemies Hit: 6 10 MP Cost: 32, Damage: 150%, Number of Hits: 3, Max Enemies Hit: 6 11 MP Cost: 32, Damage: 152%, Number of Hits: 3, Max Enemies Hit: 6 12 MP Cost: 32, Damage: 154%, Number of Hits: 3, Max Enemies Hit: 6 13 MP Cost: 32, Damage: 156%, Number of Hits: 3, Max Enemies Hit: 6 14 MP Cost: 32, Damage: 158%, Number of Hits: 3, Max Enemies Hit: 6 15 MP Cost: 34, Damage: 160%, Number of Hits: 3, Max Enemies Hit: 6 16 MP Cost: 34, Damage: 162%, Number of Hits: 3, Max Enemies Hit: 6 17 MP Cost: 34, Damage: 164%, Number of Hits: 3, Max Enemies Hit: 6 18 MP Cost: 34, Damage: 166%, Number of Hits: 3, Max Enemies Hit: 6 19 MP Cost: 34, Damage: 168%, Number of Hits: 3, Max Enemies Hit: 6 20 MP Cost: 36, Damage: 170%, Number of Hits: 3, Max Enemies Hit: 6
Monkey Power Bomb
Description: Detonate several special explosives, damaging enemies in all directions with a chance of stunning them. Permanently improves Monkey Rush Bomb's damage.
Info: type = 1, areaAttack = 1, mes = stun
Delays: cannonSlam - 1530 ms
Range: 250%
Animations: effect, hit.0, mob
Maximum Level: 20
1 Active Effect - MP Cost: 30, Damage: 223%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 45%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +3% 2 Active Effect - MP Cost: 30, Damage: 226%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 50%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +3% 3 Active Effect - MP Cost: 30, Damage: 229%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 50%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +6% 4 Active Effect - MP Cost: 30, Damage: 232%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 55%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +6% 5 Active Effect - MP Cost: 34, Damage: 235%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 55%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +9% 6 Active Effect - MP Cost: 34, Damage: 238%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 60%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +9% 7 Active Effect - MP Cost: 34, Damage: 241%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 60%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +12% 8 Active Effect - MP Cost: 34, Damage: 244%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 65%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +12% 9 Active Effect - MP Cost: 34, Damage: 247%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 65%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +15% 10 Active Effect - MP Cost: 38, Damage: 250%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 70%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +15% 11 Active Effect - MP Cost: 38, Damage: 253%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 70%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +18% 12 Active Effect - MP Cost: 38, Damage: 256%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 75%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +18% 13 Active Effect - MP Cost: 38, Damage: 259%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 75%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +21% 14 Active Effect - MP Cost: 38, Damage: 262%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 80%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +21% 15 Active Effect - MP Cost: 42, Damage: 265%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 80%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +24% 16 Active Effect - MP Cost: 42, Damage: 268%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 85%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +24% 17 Active Effect - MP Cost: 42, Damage: 271%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 85%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +27% 18 Active Effect - MP Cost: 42, Damage: 274%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 90%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +27% 19 Active Effect - MP Cost: 42, Damage: 277%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 90%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +30% 20 Active Effect - MP Cost: 46, Damage: 280%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 95%, Stun Duration: 4 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +30%
Cannon Jump
Description: Aim your cannon at the ground to use the recoil to jump into the air. Nearby enemies will take damage from the explosion.
Note: The height jumped does not improve with more points.
Info: type = 2, casterMove = 1, areaAttack = 1, pvp = 0
Delays: cannonJump - 480 ms
Range: 60%
Animations: effect, special, hit.0
Maximum Level: 15
1 MP Cost: 60, Damage: 168%, Max Enemies Hit: 6 2 MP Cost: 60, Damage: 171%, Max Enemies Hit: 6 3 MP Cost: 55, Damage: 174%, Max Enemies Hit: 6 4 MP Cost: 55, Damage: 177%, Max Enemies Hit: 6 5 MP Cost: 55, Damage: 180%, Max Enemies Hit: 6 6 MP Cost: 50, Damage: 183%, Max Enemies Hit: 6 7 MP Cost: 50, Damage: 186%, Max Enemies Hit: 6 8 MP Cost: 50, Damage: 189%, Max Enemies Hit: 6 9 MP Cost: 45, Damage: 192%, Max Enemies Hit: 6 10 MP Cost: 45, Damage: 195%, Max Enemies Hit: 6 11 MP Cost: 45, Damage: 198%, Max Enemies Hit: 6 12 MP Cost: 40, Damage: 201%, Max Enemies Hit: 6 13 MP Cost: 40, Damage: 204%, Max Enemies Hit: 6 14 MP Cost: 40, Damage: 207%, Max Enemies Hit: 6 15 MP Cost: 35, Damage: 210%, Max Enemies Hit: 6
Monkey Wave
Description: Unleash a sound wave to attack enemies. Charging this attack will let you do full damage. Whenever you hit a critical, there is a chance to bypass the charge requirement to do full damage.
Note: Monkey Wave will display a buff over your head indicating it can be used without charging. This buff is activated at the displayed rate when you hit a critical.
Info: type = 1, chargingSkill = 1, areaAttack = 1, mes = stun, trembling = 1
Delays: noiseWave - 1080 ms
Range: 500%
Animations: prepare, keydown, effect, hit.0, mob
Maximum Level: 20
1 MP Cost: 35, Damage: 380%, Stun Rate: 45%, Activation Rate: 2% 2 MP Cost: 35, Damage: 400%, Stun Rate: 50%, Activation Rate: 2% 3 MP Cost: 35, Damage: 420%, Stun Rate: 50%, Activation Rate: 4% 4 MP Cost: 35, Damage: 440%, Stun Rate: 55%, Activation Rate: 4% 5 MP Cost: 40, Damage: 460%, Stun Rate: 55%, Activation Rate: 6% 6 MP Cost: 40, Damage: 480%, Stun Rate: 60%, Activation Rate: 6% 7 MP Cost: 40, Damage: 500%, Stun Rate: 60%, Activation Rate: 8% 8 MP Cost: 40, Damage: 520%, Stun Rate: 65%, Activation Rate: 8% 9 MP Cost: 40, Damage: 540%, Stun Rate: 65%, Activation Rate: 10% 10 MP Cost: 45, Damage: 560%, Stun Rate: 70%, Activation Rate: 10% 11 MP Cost: 45, Damage: 580%, Stun Rate: 70%, Activation Rate: 12% 12 MP Cost: 45, Damage: 600%, Stun Rate: 75%, Activation Rate: 12% 13 MP Cost: 45, Damage: 620%, Stun Rate: 75%, Activation Rate: 14% 14 MP Cost: 45, Damage: 640%, Stun Rate: 80%, Activation Rate: 14% 15 MP Cost: 50, Damage: 660%, Stun Rate: 80%, Activation Rate: 16% 16 MP Cost: 50, Damage: 680%, Stun Rate: 85%, Activation Rate: 16% 17 MP Cost: 50, Damage: 700%, Stun Rate: 85%, Activation Rate: 18% 18 MP Cost: 50, Damage: 720%, Stun Rate: 90%, Activation Rate: 18% 19 MP Cost: 50, Damage: 740%, Stun Rate: 90%, Activation Rate: 20% 20 MP Cost: 55, Damage: 760%, Stun Rate: 95%, Activation Rate: 20%
Oak Roulette
Description: Explode an oak barrel to receive a random buff from inside. This buff will give you the chance to inflict status effects on enemies.
Note: Oak Roulette does not affect bosses.
Info: type = 10
Delays: monkeyBoomboom - 2400 ms
Animations: effect, affected.1, affected.2, affected.3, affected.4, mob2, mob3, mob4
Maximum Level: 10
1 MP Cost: 35, Duration: 186, Randomly acquire 3% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 57 sec 2 MP Cost: 40, Duration: 192, Randomly acquire 6% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 54 sec 3 MP Cost: 40, Duration: 198, Randomly acquire 9% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 51 sec 4 MP Cost: 45, Duration: 204, Randomly acquire 12% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 48 sec 5 MP Cost: 45, Duration: 210, Randomly acquire 15% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 45 sec 6 MP Cost: 50, Duration: 216, Randomly acquire 18% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 42 sec 7 MP Cost: 50, Duration: 222, Randomly acquire 21% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 39 sec 8 MP Cost: 55, Duration: 228, Randomly acquire 24% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 36 sec 9 MP Cost: 55, Duration: 234, Randomly acquire 27% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 33 sec 10 MP Cost: 60, Duration: 240, Randomly acquire 30% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 30 sec
Lucky Dice
Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing.
Note: 1: Nothing, 2: +30%, Defense 3: +20% HP & MP, 4: +15% Critical Hit Rate, 5: +20% Damage, 6: +30% EXP
Info: type = 10
Delays: alert3 - 1500 ms
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6
Maximum Level: 20
1 MP Cost: 40, Duration: 66 sec, Cooldown Time: 480 sec 2 MP Cost: 40, Duration: 72 sec, Cooldown Time: 450 sec 3 MP Cost: 40, Duration: 78 sec, Cooldown Time: 450 sec 4 MP Cost: 40, Duration: 84 sec, Cooldown Time: 420 sec 5 MP Cost: 45, Duration: 90 sec, Cooldown Time: 420 sec 6 MP Cost: 45, Duration: 96 sec, Cooldown Time: 390 sec 7 MP Cost: 45, Duration: 102 sec, Cooldown Time: 390 sec 8 MP Cost: 45, Duration: 108 sec, Cooldown Time: 360 sec 9 MP Cost: 45, Duration: 114 sec, Cooldown Time: 360 sec 10 MP Cost: 50, Duration: 120 sec, Cooldown Time: 330 sec 11 MP Cost: 50, Duration: 126 sec, Cooldown Time: 330 sec 12 MP Cost: 50, Duration: 132 sec, Cooldown Time: 300 sec 13 MP Cost: 50, Duration: 138 sec, Cooldown Time: 300 sec 14 MP Cost: 50, Duration: 144 sec, Cooldown Time: 270 sec 15 MP Cost: 55, Duration: 150 sec, Cooldown Time: 270 sec 16 MP Cost: 55, Duration: 156 sec, Cooldown Time: 240 sec 17 MP Cost: 55, Duration: 162 sec, Cooldown Time: 240 sec 18 MP Cost: 55, Duration: 168 sec, Cooldown Time: 210 sec 19 MP Cost: 55, Duration: 174 sec, Cooldown Time: 210 sec 20 MP Cost: 60, Duration: 180 sec, Cooldown Time: 180 sec
Cannon Reinforce
Description: Permanently enhance your cannon, improving weapon attack and attack speed.
Info: type = 50
Maximum Level: 15
1 Weapon ATT: +2, Weapon Speed: -1 2 Weapon ATT: +4, Weapon Speed: -1 3 Weapon ATT: +6, Weapon Speed: -1 4 Weapon ATT: +8, Weapon Speed: -1 5 Weapon ATT: +10, Weapon Speed: -1 6 Weapon ATT: +12, Weapon Speed: -1 7 Weapon ATT: +14, Weapon Speed: -1 8 Weapon ATT: +16, Weapon Speed: -1 9 Weapon ATT: +18, Weapon Speed: -1 10 Weapon ATT: +20, Weapon Speed: -1 11 Weapon ATT: +22, Weapon Speed: -1 12 Weapon ATT: +24, Weapon Speed: -1 13 Weapon ATT: +26, Weapon Speed: -1 14 Weapon ATT: +28, Weapon Speed: -1 15 Weapon ATT: +30, Weapon Speed: -1
Extreme Vital
Description: Permanently improve your stamina, defense, and resistance to status effects.
Info: type = 50
Maximum Level: 20
1 Max HP: +1%, Physical Defense: +12%, Status Effect Resistance: +1% 2 Max HP: +2%, Physical Defense: +14%, Status Effect Resistance: +2% 3 Max HP: +3%, Physical Defense: +16%, Status Effect Resistance: +3% 4 Max HP: +4%, Physical Defense: +18%, Status Effect Resistance: +4% 5 Max HP: +5%, Physical Defense: +20%, Status Effect Resistance: +5% 6 Max HP: +6%, Physical Defense: +22%, Status Effect Resistance: +6% 7 Max HP: +7%, Physical Defense: +24%, Status Effect Resistance: +7% 8 Max HP: +8%, Physical Defense: +26%, Status Effect Resistance: +8% 9 Max HP: +9%, Physical Defense: +28%, Status Effect Resistance: +9% 10 Max HP: +10%, Physical Defense: +30%, Status Effect Resistance: +10% 11 Max HP: +11%, Physical Defense: +32%, Status Effect Resistance: +11% 12 Max HP: +12%, Physical Defense: +34%, Status Effect Resistance: +12% 13 Max HP: +13%, Physical Defense: +36%, Status Effect Resistance: +13% 14 Max HP: +14%, Physical Defense: +38%, Status Effect Resistance: +14% 15 Max HP: +15%, Physical Defense: +40%, Status Effect Resistance: +15% 16 Max HP: +16%, Physical Defense: +42%, Status Effect Resistance: +16% 17 Max HP: +17%, Physical Defense: +44%, Status Effect Resistance: +17% 18 Max HP: +18%, Physical Defense: +46%, Status Effect Resistance: +18% 19 Max HP: +19%, Physical Defense: +48%, Status Effect Resistance: +19% 20 Max HP: +20%, Physical Defense: +50%, Status Effect Resistance: +20%
Cannon Counter
Description: When attacked, you have a chance to Counter, receiving no damage and dealing back some of your own
Note: If you are not attacking when Cannon Counter activates, you will enter the Cannon Counter animation, and execute counterCannon delay. If you are attacking when Cannon Counter activates, you will deal damage without entering any delays or animations.
Info: type = 51, condition = damaged, counter = damaged
Delays: counterCannon - 420 ms
Maximum Level: 15
1 Activation Rate: 6%, Damage: 104% 2 Activation Rate: 7%, Damage: 108% 3 Activation Rate: 8%, Damage: 112% 4 Activation Rate: 9%, Damage: 116% 5 Activation Rate: 10%, Damage: 120% 6 Activation Rate: 11%, Damage: 124% 7 Activation Rate: 12%, Damage: 128% 8 Activation Rate: 13%, Damage: 132% 9 Activation Rate: 14%, Damage: 136% 10 Activation Rate: 15%, Damage: 140% 11 Activation Rate: 16%, Damage: 144% 12 Activation Rate: 17%, Damage: 148% 13 Activation Rate: 18%, Damage: 152% 14 Activation Rate: 19%, Damage: 156% 15 Activation Rate: 20%, Damage: 160% Cannon Shooter (IV)
Cannon Bazooka
Description: Shoot a powerful cannon at multiple enemies.
Info: type = 1, areaAttack = 1
Delays: superCannon - 1440 ms
Range: 695%
Animations: effect, hit.0
Maximum Level: 30
1 MP Cost: 50, Damage: 484%, Number of Hits: 2, Max Enemies Hit: 6 2 MP Cost: 50, Damage: 488%, Number of Hits: 2, Max Enemies Hit: 6 3 MP Cost: 50, Damage: 492%, Number of Hits: 2, Max Enemies Hit: 6 4 MP Cost: 50, Damage: 496%, Number of Hits: 2, Max Enemies Hit: 6 5 MP Cost: 50, Damage: 500%, Number of Hits: 2, Max Enemies Hit: 6 6 MP Cost: 55, Damage: 504%, Number of Hits: 2, Max Enemies Hit: 6 7 MP Cost: 55, Damage: 508%, Number of Hits: 2, Max Enemies Hit: 6 8 MP Cost: 55, Damage: 512%, Number of Hits: 2, Max Enemies Hit: 6 9 MP Cost: 55, Damage: 516%, Number of Hits: 2, Max Enemies Hit: 6 10 MP Cost: 55, Damage: 520%, Number of Hits: 2, Max Enemies Hit: 6 11 MP Cost: 55, Damage: 524%, Number of Hits: 2, Max Enemies Hit: 6 12 MP Cost: 60, Damage: 528%, Number of Hits: 2, Max Enemies Hit: 6 13 MP Cost: 60, Damage: 532%, Number of Hits: 2, Max Enemies Hit: 6 14 MP Cost: 60, Damage: 536%, Number of Hits: 2, Max Enemies Hit: 6 15 MP Cost: 60, Damage: 540%, Number of Hits: 2, Max Enemies Hit: 6 16 MP Cost: 60, Damage: 544%, Number of Hits: 2, Max Enemies Hit: 6 17 MP Cost: 60, Damage: 548%, Number of Hits: 2, Max Enemies Hit: 6 18 MP Cost: 65, Damage: 552%, Number of Hits: 2, Max Enemies Hit: 6 19 MP Cost: 65, Damage: 556%, Number of Hits: 2, Max Enemies Hit: 6 20 MP Cost: 65, Damage: 560%, Number of Hits: 2, Max Enemies Hit: 6 21 MP Cost: 65, Damage: 564%, Number of Hits: 2, Max Enemies Hit: 6 22 MP Cost: 65, Damage: 568%, Number of Hits: 2, Max Enemies Hit: 6 23 MP Cost: 65, Damage: 572%, Number of Hits: 2, Max Enemies Hit: 6 24 MP Cost: 70, Damage: 576%, Number of Hits: 2, Max Enemies Hit: 6 25 MP Cost: 70, Damage: 580%, Number of Hits: 2, Max Enemies Hit: 6 26 MP Cost: 70, Damage: 584%, Number of Hits: 2, Max Enemies Hit: 6 27 MP Cost: 70, Damage: 588%, Number of Hits: 2, Max Enemies Hit: 6 28 MP Cost: 70, Damage: 592%, Number of Hits: 2, Max Enemies Hit: 6 29 MP Cost: 70, Damage: 596%, Number of Hits: 2, Max Enemies Hit: 6 30 MP Cost: 75, Damage: 600%, Number of Hits: 2, Max Enemies Hit: 6 31 MP Cost: 75, Damage: 604%, Number of Hits: 2, Max Enemies Hit: 6 32 MP Cost: 75, Damage: 608%, Number of Hits: 2, Max Enemies Hit: 6
Cannon Buster
Description: Unleash concentrated fire on the enemy ahead.
Info: type = 2
Delays: immolation - 990 ms
Animations: effect, ball, hit.0
Maximum Level: 30
1 MP Cost: 45, Damage: 198%, Number of Hits: 5, Critical Hit Rate: +1% 2 MP Cost: 45, Damage: 201%, Number of Hits: 5, Critical Hit Rate: +1% 3 MP Cost: 45, Damage: 204%, Number of Hits: 5, Critical Hit Rate: +2% 4 MP Cost: 45, Damage: 207%, Number of Hits: 5, Critical Hit Rate: +2% 5 MP Cost: 48, Damage: 210%, Number of Hits: 5, Critical Hit Rate: +3% 6 MP Cost: 48, Damage: 213%, Number of Hits: 5, Critical Hit Rate: +3% 7 MP Cost: 48, Damage: 216%, Number of Hits: 5, Critical Hit Rate: +4% 8 MP Cost: 48, Damage: 219%, Number of Hits: 5, Critical Hit Rate: +4% 9 MP Cost: 48, Damage: 222%, Number of Hits: 5, Critical Hit Rate: +5% 10 MP Cost: 51, Damage: 225%, Number of Hits: 5, Critical Hit Rate: +5% 11 MP Cost: 51, Damage: 228%, Number of Hits: 5, Critical Hit Rate: +6% 12 MP Cost: 51, Damage: 231%, Number of Hits: 5, Critical Hit Rate: +6% 13 MP Cost: 51, Damage: 234%, Number of Hits: 5, Critical Hit Rate: +7% 14 MP Cost: 51, Damage: 237%, Number of Hits: 5, Critical Hit Rate: +7% 15 MP Cost: 54, Damage: 240%, Number of Hits: 5, Critical Hit Rate: +8% 16 MP Cost: 54, Damage: 243%, Number of Hits: 5, Critical Hit Rate: +8% 17 MP Cost: 54, Damage: 246%, Number of Hits: 5, Critical Hit Rate: +9% 18 MP Cost: 54, Damage: 249%, Number of Hits: 5, Critical Hit Rate: +9% 19 MP Cost: 54, Damage: 252%, Number of Hits: 5, Critical Hit Rate: +10% 20 MP Cost: 57, Damage: 255%, Number of Hits: 5, Critical Hit Rate: +10% 21 MP Cost: 57, Damage: 258%, Number of Hits: 5, Critical Hit Rate: +11% 22 MP Cost: 57, Damage: 261%, Number of Hits: 5, Critical Hit Rate: +11% 23 MP Cost: 57, Damage: 264%, Number of Hits: 5, Critical Hit Rate: +12% 24 MP Cost: 57, Damage: 267%, Number of Hits: 5, Critical Hit Rate: +12% 25 MP Cost: 60, Damage: 270%, Number of Hits: 5, Critical Hit Rate: +13% 26 MP Cost: 60, Damage: 273%, Number of Hits: 5, Critical Hit Rate: +13% 27 MP Cost: 60, Damage: 276%, Number of Hits: 5, Critical Hit Rate: +14% 28 MP Cost: 60, Damage: 279%, Number of Hits: 5, Critical Hit Rate: +14% 29 MP Cost: 60, Damage: 282%, Number of Hits: 5, Critical Hit Rate: +15% 30 MP Cost: 63, Damage: 285%, Number of Hits: 5, Critical Hit Rate: +15% 31 MP Cost: 63, Damage: 288%, Number of Hits: 5, Critical Hit Rate: +16% 32 MP Cost: 63, Damage: 291%, Number of Hits: 5, Critical Hit Rate: +16%
Battleship Nautilus
Description: Sortie the Battleship Nautilus to rain ordnance on your foes.
Info: type = 1, areaAttack = 1
Delays: bombExplosion - 3420 ms
Range: 400%
Animations: effect, screen, special, hit.0
Maximum Level: 30
1 MP Cost: 350, Damage: 404%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 60 sec 2 MP Cost: 350, Damage: 408%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec 3 MP Cost: 350, Damage: 412%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec 4 MP Cost: 350, Damage: 416%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec 5 MP Cost: 350, Damage: 420%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec 6 MP Cost: 350, Damage: 424%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec 7 MP Cost: 350, Damage: 428%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec 8 MP Cost: 350, Damage: 432%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec 9 MP Cost: 350, Damage: 436%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec 10 MP Cost: 350, Damage: 440%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec 11 MP Cost: 350, Damage: 444%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec 12 MP Cost: 350, Damage: 448%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec 13 MP Cost: 350, Damage: 452%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec 14 MP Cost: 350, Damage: 456%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec 15 MP Cost: 350, Damage: 460%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec 16 MP Cost: 350, Damage: 464%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec 17 MP Cost: 350, Damage: 468%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec 18 MP Cost: 350, Damage: 472%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec 19 MP Cost: 350, Damage: 476%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec 20 MP Cost: 350, Damage: 480%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec 21 MP Cost: 350, Damage: 484%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec 22 MP Cost: 350, Damage: 488%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec 23 MP Cost: 350, Damage: 492%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec 24 MP Cost: 350, Damage: 496%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec 25 MP Cost: 350, Damage: 500%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec 26 MP Cost: 350, Damage: 504%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec 27 MP Cost: 350, Damage: 508%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec 28 MP Cost: 350, Damage: 512%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec 29 MP Cost: 350, Damage: 516%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec 30 MP Cost: 350, Damage: 520%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec 31 MP Cost: 350, Damage: 524%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec 32 MP Cost: 350, Damage: 528%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 28 sec
Pirate Spirit
Description: Permanently increases the rate at which Counter activates, and has a chance to enable a stance effect when struck.
Info: type = 10, magicSteal = 1
Delays: pirateSpirit - 990 ms
Animations: effect, special
Maximum Level: 30
1 Active Effect - MP Cost: 50, Duration: 10 sec, Knock-back Resistance: +22%, Passive Effect - Cannon Counter Rate: +1% 2 Active Effect - MP Cost: 50, Duration: 20 sec, Knock-back Resistance: +24%, Passive Effect - Cannon Counter Rate: +1% 3 Active Effect - MP Cost: 50, Duration: 30 sec, Knock-back Resistance: +26%, Passive Effect - Cannon Counter Rate: +2% 4 Active Effect - MP Cost: 50, Duration: 40 sec, Knock-back Resistance: +28%, Passive Effect - Cannon Counter Rate: +2% 5 Active Effect - MP Cost: 55, Duration: 50 sec, Knock-back Resistance: +30%, Passive Effect - Cannon Counter Rate: +3% 6 Active Effect - MP Cost: 55, Duration: 60 sec, Knock-back Resistance: +32%, Passive Effect - Cannon Counter Rate: +3% 7 Active Effect - MP Cost: 55, Duration: 70 sec, Knock-back Resistance: +34%, Passive Effect - Cannon Counter Rate: +4% 8 Active Effect - MP Cost: 55, Duration: 80 sec, Knock-back Resistance: +36%, Passive Effect - Cannon Counter Rate: +4% 9 Active Effect - MP Cost: 55, Duration: 90 sec, Knock-back Resistance: +38%, Passive Effect - Cannon Counter Rate: +5% 10 Active Effect - MP Cost: 60, Duration: 100 sec, Knock-back Resistance: +40%, Passive Effect - Cannon Counter Rate: +5% 11 Active Effect - MP Cost: 60, Duration: 110 sec, Knock-back Resistance: +42%, Passive Effect - Cannon Counter Rate: +6% 12 Active Effect - MP Cost: 60, Duration: 120 sec, Knock-back Resistance: +44%, Passive Effect - Cannon Counter Rate: +6% 13 Active Effect - MP Cost: 60, Duration: 130 sec, Knock-back Resistance: +46%, Passive Effect - Cannon Counter Rate: +7% 14 Active Effect - MP Cost: 60, Duration: 140 sec, Knock-back Resistance: +48%, Passive Effect - Cannon Counter Rate: +7% 15 Active Effect - MP Cost: 65, Duration: 150 sec, Knock-back Resistance: +50%, Passive Effect - Cannon Counter Rate: +8% 16 Active Effect - MP Cost: 65, Duration: 160 sec, Knock-back Resistance: +52%, Passive Effect - Cannon Counter Rate: +8% 17 Active Effect - MP Cost: 65, Duration: 170 sec, Knock-back Resistance: +54%, Passive Effect - Cannon Counter Rate: +9% 18 Active Effect - MP Cost: 65, Duration: 180 sec, Knock-back Resistance: +56%, Passive Effect - Cannon Counter Rate: +9% 19 Active Effect - MP Cost: 65, Duration: 190 sec, Knock-back Resistance: +58%, Passive Effect - Cannon Counter Rate: +10% 20 Active Effect - MP Cost: 70, Duration: 200 sec, Knock-back Resistance: +60%, Passive Effect - Cannon Counter Rate: +10% 21 Active Effect - MP Cost: 70, Duration: 210 sec, Knock-back Resistance: +62%, Passive Effect - Cannon Counter Rate: +11% 22 Active Effect - MP Cost: 70, Duration: 220 sec, Knock-back Resistance: +64%, Passive Effect - Cannon Counter Rate: +11% 23 Active Effect - MP Cost: 70, Duration: 230 sec, Knock-back Resistance: +66%, Passive Effect - Cannon Counter Rate: +12% 24 Active Effect - MP Cost: 70, Duration: 240 sec, Knock-back Resistance: +68%, Passive Effect - Cannon Counter Rate: +12% 25 Active Effect - MP Cost: 75, Duration: 250 sec, Knock-back Resistance: +70%, Passive Effect - Cannon Counter Rate: +13% 26 Active Effect - MP Cost: 75, Duration: 260 sec, Knock-back Resistance: +72%, Passive Effect - Cannon Counter Rate: +13% 27 Active Effect - MP Cost: 75, Duration: 270 sec, Knock-back Resistance: +74%, Passive Effect - Cannon Counter Rate: +14% 28 Active Effect - MP Cost: 75, Duration: 280 sec, Knock-back Resistance: +76%, Passive Effect - Cannon Counter Rate: +14% 29 Active Effect - MP Cost: 75, Duration: 290 sec, Knock-back Resistance: +78%, Passive Effect - Cannon Counter Rate: +15% 30 Active Effect - MP Cost: 80, Duration: 300 sec, Knock-back Resistance: +80%, Passive Effect - Cannon Counter Rate: +15% 31 Active Effect - MP Cost: 80, Duration: 310 sec, Knock-back Resistance: +82%, Passive Effect - Cannon Counter Rate: +16% 32 Active Effect - MP Cost: 80, Duration: 320 sec, Knock-back Resistance: +84%, Passive Effect - Cannon Counter Rate: +16%
Magnetic Anchor
Description: Summons forth a powerful magnetic anchor. The anchor pulls enemies towards itself, causing damage, and self-destructs when it expires, dealing more damage.
Note: Immediately upon being used, Magnetic Anchor will perform one hit, and pull all monsters. Attacks at a rate of 1530ms.
Info: type = 33, minionAttack = stun, selfDestructMinion = 1, trembling = 1
Delays: magneticCannon - 900 ms
Range: 350%
Summon Range: attack1 = 350%, attack2 = 350%, die = 350%
Summon Mob Count: attack1 = 8, attack2 = 8, die = 8
Animations: hit.0, hit.1, summon.summoned, summon.attack1, summon.attack2, summon.stand, summon.die, mob, effect
Maximum Level: 15
1 MP Cost: 62, Duration: 6 sec, Damage: 160%, Self-destruct Damage: 308% 2 MP Cost: 62, Duration: 7 sec, Damage: 170%, Self-destruct Damage: 316% 3 MP Cost: 62, Duration: 8 sec, Damage: 180%, Self-destruct Damage: 324% 4 MP Cost: 62, Duration: 9 sec, Damage: 190%, Self-destruct Damage: 332% 5 MP Cost: 62, Duration: 10 sec, Damage: 200%, Self-destruct Damage: 340% 6 MP Cost: 74, Duration: 11 sec, Damage: 210%, Self-destruct Damage: 348% 7 MP Cost: 74, Duration: 12 sec, Damage: 220%, Self-destruct Damage: 356% 8 MP Cost: 74, Duration: 13 sec, Damage: 230%, Self-destruct Damage: 364% 9 MP Cost: 74, Duration: 14 sec, Damage: 240%, Self-destruct Damage: 372% 10 MP Cost: 74, Duration: 15 sec, Damage: 250%, Self-destruct Damage: 380% 11 MP Cost: 86, Duration: 16 sec, Damage: 260%, Self-destruct Damage: 388% 12 MP Cost: 86, Duration: 17 sec, Damage: 270%, Self-destruct Damage: 396% 13 MP Cost: 86, Duration: 18 sec, Damage: 280%, Self-destruct Damage: 404% 14 MP Cost: 86, Duration: 19 sec, Damage: 290%, Self-destruct Damage: 412% 15 MP Cost: 86, Duration: 20 sec, Damage: 300%, Self-destruct Damage: 420% 16 MP Cost: 98, Duration: 21 sec, Damage: 310%, Self-destruct Damage: 428% 17 MP Cost: 98, Duration: 22 sec, Damage: 320%, Self-destruct Damage: 436%
Twin Monkey Support
Description: Summon a pair of elite monkey gunners to assist you in battle.
Info: type = 33, minionAttack = normal
Summon Range: attack1 = 350%
Animations: summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0
Maximum Level: 15
1 MP Cost: 40, Duration: 32 sec, Damage: 280%, Cooldown Time: 10 sec 2 MP Cost: 40, Duration: 34 sec, Damage: 285%, Cooldown Time: 10 sec 3 MP Cost: 40, Duration: 36 sec, Damage: 290%, Cooldown Time: 10 sec 4 MP Cost: 40, Duration: 38 sec, Damage: 295%, Cooldown Time: 10 sec 5 MP Cost: 50, Duration: 40 sec, Damage: 300%, Cooldown Time: 10 sec 6 MP Cost: 50, Duration: 42 sec, Damage: 305%, Cooldown Time: 10 sec 7 MP Cost: 50, Duration: 44 sec, Damage: 310%, Cooldown Time: 10 sec 8 MP Cost: 50, Duration: 46 sec, Damage: 315%, Cooldown Time: 10 sec 9 MP Cost: 50, Duration: 48 sec, Damage: 320%, Cooldown Time: 10 sec 10 MP Cost: 60, Duration: 50 sec, Damage: 325%, Cooldown Time: 10 sec 11 MP Cost: 60, Duration: 52 sec, Damage: 330%, Cooldown Time: 10 sec 12 MP Cost: 60, Duration: 54 sec, Damage: 335%, Cooldown Time: 10 sec 13 MP Cost: 60, Duration: 56 sec, Damage: 340%, Cooldown Time: 10 sec 14 MP Cost: 60, Duration: 58 sec, Damage: 345%, Cooldown Time: 10 sec 15 MP Cost: 70, Duration: 60 sec, Damage: 350%, Cooldown Time: 10 sec 16 MP Cost: 70, Duration: 62 sec, Damage: 355%, Cooldown Time: 10 sec 17 MP Cost: 70, Duration: 64 sec, Damage: 360%, Cooldown Time: 10 sec
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, Duration: 30 sec, All Stats: +1% 2 MP Cost: 10, Duration: 60 sec, All Stats: +1% 3 MP Cost: 10, Duration: 90 sec, All Stats: +2% 4 MP Cost: 10, Duration: 120 sec, All Stats: +2% 5 MP Cost: 20, Duration: 150 sec, All Stats: +3% 6 MP Cost: 20, Duration: 180 sec, All Stats: +3% 7 MP Cost: 20, Duration: 210 sec, All Stats: +4% 8 MP Cost: 20, Duration: 240 sec, All Stats: +4% 9 MP Cost: 20, Duration: 270 sec, All Stats: +5% 10 MP Cost: 30, Duration: 300 sec, All Stats: +5% 11 MP Cost: 30, Duration: 330 sec, All Stats: +6% 12 MP Cost: 30, Duration: 360 sec, All Stats: +6% 13 MP Cost: 30, Duration: 390 sec, All Stats: +7% 14 MP Cost: 30, Duration: 420 sec, All Stats: +7% 15 MP Cost: 40, Duration: 450 sec, All Stats: +8% 16 MP Cost: 40, Duration: 480 sec, All Stats: +8% 17 MP Cost: 40, Duration: 510 sec, All Stats: +9% 18 MP Cost: 40, Duration: 540 sec, All Stats: +9% 19 MP Cost: 40, Duration: 570 sec, All Stats: +10% 20 MP Cost: 50, Duration: 600 sec, All Stats: +10% 21 MP Cost: 50, Duration: 630 sec, All Stats: +11% 22 MP Cost: 50, Duration: 660 sec, All Stats: +11% 23 MP Cost: 50, Duration: 690 sec, All Stats: +12% 24 MP Cost: 50, Duration: 720 sec, All Stats: +12% 25 MP Cost: 60, Duration: 750 sec, All Stats: +13% 26 MP Cost: 60, Duration: 780 sec, All Stats: +13% 27 MP Cost: 60, Duration: 810 sec, All Stats: +14% 28 MP Cost: 60, Duration: 840 sec, All Stats: +14% 29 MP Cost: 60, Duration: 870 sec, All Stats: +15% 30 MP Cost: 70, Duration: 900 sec, All Stats: +15% 31 MP Cost: 70, Duration: 930 sec, All Stats: +16% 32 MP Cost: 70, Duration: 960 sec, All Stats: +16%
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown Time: 600 sec 2 MP Cost: 30, Cooldown Time: 540 sec 3 MP Cost: 30, Cooldown Time: 480 sec 4 MP Cost: 30, Cooldown Time: 420 sec 5 MP Cost: 30, Cooldown Time: 360 sec 6 MP Cost: 30, Cooldown Time: 300 sec 7 MP Cost: 30, Cooldown Time: 240 sec
Cannon Overburn
Description: Raise your cannon's performance to its highest, permanently improving damage done, and allowing for attacks to ignore some defense.
Info: type = 50
Maximum Level: 30
1 Damage: +11%, Defense Ignored: +5% 2 Damage: +12%, Defense Ignored: +6% 3 Damage: +13%, Defense Ignored: +6% 4 Damage: +14%, Defense Ignored: +7% 5 Damage: +15%, Defense Ignored: +7% 6 Damage: +16%, Defense Ignored: +8% 7 Damage: +17%, Defense Ignored: +8% 8 Damage: +18%, Defense Ignored: +9% 9 Damage: +19%, Defense Ignored: +9% 10 Damage: +20%, Defense Ignored: +10% 11 Damage: +21%, Defense Ignored: +10% 12 Damage: +22%, Defense Ignored: +11% 13 Damage: +23%, Defense Ignored: +11% 14 Damage: +24%, Defense Ignored: +12% 15 Damage: +25%, Defense Ignored: +12% 16 Damage: +26%, Defense Ignored: +13% 17 Damage: +27%, Defense Ignored: +13% 18 Damage: +28%, Defense Ignored: +14% 19 Damage: +29%, Defense Ignored: +14% 20 Damage: +30%, Defense Ignored: +15% 21 Damage: +31%, Defense Ignored: +15% 22 Damage: +32%, Defense Ignored: +16% 23 Damage: +33%, Defense Ignored: +16% 24 Damage: +34%, Defense Ignored: +17% 25 Damage: +35%, Defense Ignored: +17% 26 Damage: +36%, Defense Ignored: +18% 27 Damage: +37%, Defense Ignored: +18% 28 Damage: +38%, Defense Ignored: +19% 29 Damage: +39%, Defense Ignored: +19% 30 Damage: +40%, Defense Ignored: +20% 31 Damage: +41%, Defense Ignored: +20% 32 Damage: +42%, Defense Ignored: +21%
Hyper Monkey Spell
Description: Improves the effectiveness of Monkey Magic. Temporarily improves party member's HP, MP, All Stats, Speed, Jump, Accuracy, and Avoidability. This buff can stack with any other buff.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: piratebless - 1350 ms
Range: 512%
Pre-requisite: Level 20 Monkey Magic
Animations: effect, affected, effect0
Maximum Level: 30
1 MP Cost: 60, Duration: 300 sec, Max HP: +323, Max MP: +323, All Stats: +25, Speed: +11%, Jump: +6%, Accuracy: +163, Avoidability: +163 2 MP Cost: 60, Duration: 300 sec, Max HP: +336, Max MP: +336, All Stats: +26, Speed: +11%, Jump: +6%, Accuracy: +166, Avoidability: +166 3 MP Cost: 60, Duration: 300 sec, Max HP: +349, Max MP: +349, All Stats: +26, Speed: +11%, Jump: +6%, Accuracy: +169, Avoidability: +169 4 MP Cost: 60, Duration: 300 sec, Max HP: +362, Max MP: +362, All Stats: +27, Speed: +11%, Jump: +6%, Accuracy: +172, Avoidability: +172 5 MP Cost: 60, Duration: 300 sec, Max HP: +375, Max MP: +375, All Stats: +27, Speed: +11%, Jump: +6%, Accuracy: +175, Avoidability: +175 6 MP Cost: 60, Duration: 300 sec, Max HP: +388, Max MP: +388, All Stats: +28, Speed: +11%, Jump: +6%, Accuracy: +178, Avoidability: +178 7 MP Cost: 65, Duration: 300 sec, Max HP: +401, Max MP: +401, All Stats: +28, Speed: +12%, Jump: +7%, Accuracy: +181, Avoidability: +181 8 MP Cost: 65, Duration: 300 sec, Max HP: +414, Max MP: +414, All Stats: +29, Speed: +12%, Jump: +7%, Accuracy: +184, Avoidability: +184 9 MP Cost: 65, Duration: 300 sec, Max HP: +427, Max MP: +427, All Stats: +29, Speed: +12%, Jump: +7%, Accuracy: +187, Avoidability: +187 10 MP Cost: 65, Duration: 300 sec, Max HP: +440, Max MP: +440, All Stats: +30, Speed: +12%, Jump: +7%, Accuracy: +190, Avoidability: +190 11 MP Cost: 65, Duration: 300 sec, Max HP: +453, Max MP: +453, All Stats: +30, Speed: +12%, Jump: +7%, Accuracy: +193, Avoidability: +193 12 MP Cost: 65, Duration: 300 sec, Max HP: +466, Max MP: +466, All Stats: +31, Speed: +12%, Jump: +7%, Accuracy: +196, Avoidability: +196 13 MP Cost: 70, Duration: 300 sec, Max HP: +479, Max MP: +479, All Stats: +31, Speed: +13%, Jump: +8%, Accuracy: +199, Avoidability: +199 14 MP Cost: 70, Duration: 300 sec, Max HP: +492, Max MP: +492, All Stats: +32, Speed: +13%, Jump: +8%, Accuracy: +202, Avoidability: +202 15 MP Cost: 70, Duration: 300 sec, Max HP: +505, Max MP: +505, All Stats: +32, Speed: +13%, Jump: +8%, Accuracy: +205, Avoidability: +205 16 MP Cost: 70, Duration: 300 sec, Max HP: +518, Max MP: +518, All Stats: +33, Speed: +13%, Jump: +8%, Accuracy: +208, Avoidability: +208 17 MP Cost: 70, Duration: 300 sec, Max HP: +531, Max MP: +531, All Stats: +33, Speed: +13%, Jump: +8%, Accuracy: +211, Avoidability: +211 18 MP Cost: 70, Duration: 300 sec, Max HP: +544, Max MP: +544, All Stats: +34, Speed: +13%, Jump: +8%, Accuracy: +214, Avoidability: +214 19 MP Cost: 75, Duration: 300 sec, Max HP: +557, Max MP: +557, All Stats: +34, Speed: +14%, Jump: +9%, Accuracy: +217, Avoidability: +217 20 MP Cost: 75, Duration: 300 sec, Max HP: +570, Max MP: +570, All Stats: +35, Speed: +14%, Jump: +9%, Accuracy: +220, Avoidability: +220 21 MP Cost: 75, Duration: 300 sec, Max HP: +583, Max MP: +583, All Stats: +35, Speed: +14%, Jump: +9%, Accuracy: +223, Avoidability: +223 22 MP Cost: 75, Duration: 300 sec, Max HP: +596, Max MP: +596, All Stats: +36, Speed: +14%, Jump: +9%, Accuracy: +226, Avoidability: +226 23 MP Cost: 75, Duration: 300 sec, Max HP: +609, Max MP: +609, All Stats: +36, Speed: +14%, Jump: +9%, Accuracy: +229, Avoidability: +229 24 MP Cost: 75, Duration: 300 sec, Max HP: +622, Max MP: +622, All Stats: +37, Speed: +14%, Jump: +9%, Accuracy: +232, Avoidability: +232 25 MP Cost: 80, Duration: 300 sec, Max HP: +635, Max MP: +635, All Stats: +37, Speed: +15%, Jump: +10%, Accuracy: +235, Avoidability: +235 26 MP Cost: 80, Duration: 300 sec, Max HP: +648, Max MP: +648, All Stats: +38, Speed: +15%, Jump: +10%, Accuracy: +238, Avoidability: +238 27 MP Cost: 80, Duration: 300 sec, Max HP: +661, Max MP: +661, All Stats: +38, Speed: +15%, Jump: +10%, Accuracy: +241, Avoidability: +241 28 MP Cost: 80, Duration: 300 sec, Max HP: +674, Max MP: +674, All Stats: +39, Speed: +15%, Jump: +10%, Accuracy: +244, Avoidability: +244 29 MP Cost: 80, Duration: 300 sec, Max HP: +687, Max MP: +687, All Stats: +39, Speed: +15%, Jump: +10%, Accuracy: +247, Avoidability: +247 30 MP Cost: 80, Duration: 300 sec, Max HP: +700, Max MP: +700, All Stats: +40, Speed: +15%, Jump: +10%, Accuracy: +250, Avoidability: +250 31 MP Cost: 85, Duration: 300 sec, Max HP: +713, Max MP: +713, All Stats: +40, Speed: +16%, Jump: +11%, Accuracy: +253, Avoidability: +253 32 MP Cost: 85, Duration: 300 sec, Max HP: +726, Max MP: +726, All Stats: +41, Speed: +16%, Jump: +11%, Accuracy: +256, Avoidability: +256
Double Lucky Dice
Description: Chance to roll two dice to test your luck. If the dice are matching, you get a strengthened buff.
Note: 1/1: Nothing, 2/2: +40% Defense, 3/3: Critical Hit Rate: +25%, 5/5: Damage: +30%, 6/6: EXP: +40%
Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 20 Lucky Dice
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6, specialAffected.1, specialAffected.2, specialAffected.3, specialAffected.4, specialAffected.5, specialAffected.6, affected0.1, affected0.2, affected0.3, affected0.4, affected0.5, affected0.6
Maximum Level: 5
1 MP Cost: 60, Chance to roll two dice: 10%, Duration: 184 sec, Cooldown Time: 200 sec 2 MP Cost: 60, Chance to roll two dice: 20%, Duration: 188 sec, Cooldown Time: 200 sec 3 MP Cost: 60, Chance to roll two dice: 30%, Duration: 192 sec, Cooldown Time: 200 sec 4 MP Cost: 60, Chance to roll two dice: 40%, Duration: 196 sec, Cooldown Time: 200 sec 5 MP Cost: 60, Chance to roll two dice: 50%, Duration: 200 sec, Cooldown Time: 200 sec 6 MP Cost: 60, Chance to roll two dice: 60%, Duration: 204 sec, Cooldown Time: 200 sec 7 MP Cost: 60, Chance to roll two dice: 70%, Duration: 208 sec, Cooldown Time: 200 sec
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