Many thanks to JoeTang for providing these translations!
Thief Legend (I)
Double Pierce
Description: Stab enemies in front of you twice
Info: type = 1, areaAttack = 1
Delays: HTdoublePiercing - 750 ms
Range: 210%
Animations: effect, hit.0, hit.1
Maximum Level: 20
1 MP Cost: 15, Damage: 101%, Number of Hits: 2, Max Enemies Hit: 4 2 MP Cost: 15, Damage: 102%, Number of Hits: 2, Max Enemies Hit: 4 3 MP Cost: 16, Damage: 103%, Number of Hits: 2, Max Enemies Hit: 4 4 MP Cost: 16, Damage: 104%, Number of Hits: 2, Max Enemies Hit: 4 5 MP Cost: 16, Damage: 105%, Number of Hits: 2, Max Enemies Hit: 4 6 MP Cost: 17, Damage: 106%, Number of Hits: 2, Max Enemies Hit: 4 7 MP Cost: 17, Damage: 107%, Number of Hits: 2, Max Enemies Hit: 4 8 MP Cost: 17, Damage: 108%, Number of Hits: 2, Max Enemies Hit: 4 9 MP Cost: 18, Damage: 109%, Number of Hits: 2, Max Enemies Hit: 4 10 MP Cost: 18, Damage: 110%, Number of Hits: 2, Max Enemies Hit: 4 11 MP Cost: 18, Damage: 111%, Number of Hits: 2, Max Enemies Hit: 4 12 MP Cost: 19, Damage: 112%, Number of Hits: 2, Max Enemies Hit: 4 13 MP Cost: 19, Damage: 113%, Number of Hits: 2, Max Enemies Hit: 4 14 MP Cost: 19, Damage: 114%, Number of Hits: 2, Max Enemies Hit: 4 15 MP Cost: 20, Damage: 115%, Number of Hits: 2, Max Enemies Hit: 4 16 MP Cost: 20, Damage: 116%, Number of Hits: 2, Max Enemies Hit: 4 17 MP Cost: 20, Damage: 117%, Number of Hits: 2, Max Enemies Hit: 4 18 MP Cost: 21, Damage: 118%, Number of Hits: 2, Max Enemies Hit: 4 19 MP Cost: 21, Damage: 119%, Number of Hits: 2, Max Enemies Hit: 4 20 MP Cost: 21, Damage: 120%, Number of Hits: 2, Max Enemies Hit: 4
Talent of Phantom Thief I
Description: Steal a first job adventurer skill to use for yourself. In the case of a passive skill, you cannot acquire their passive effects. The stolen skill can be set on your [Skill Management] Hotkeys
Note: Skill Management is a new UI that shows which skills you have stolen and hotkeys them. Up to 4 1st job skills can be stolen.
Info: type = 1
Maximum Level: 20
1 When used, the stolen skill will consume its required amount of MP. Gain up to level 1 of the stolen skill. 2 When used, the stolen skill will consume its required amount of MP. Gain up to level 2 of the stolen skill. 3 When used, the stolen skill will consume its required amount of MP. Gain up to level 3 of the stolen skill. 4 When used, the stolen skill will consume its required amount of MP. Gain up to level 4 of the stolen skill. 5 When used, the stolen skill will consume its required amount of MP. Gain up to level 5 of the stolen skill. 6 When used, the stolen skill will consume its required amount of MP. Gain up to level 6 of the stolen skill. 7 When used, the stolen skill will consume its required amount of MP. Gain up to level 7 of the stolen skill. 8 When used, the stolen skill will consume its required amount of MP. Gain up to level 8 of the stolen skill. 9 When used, the stolen skill will consume its required amount of MP. Gain up to level 9 of the stolen skill. 10 When used, the stolen skill will consume its required amount of MP. Gain up to level 10 of the stolen skill. 11 When used, the stolen skill will consume its required amount of MP. Gain up to level 11 of the stolen skill. 12 When used, the stolen skill will consume its required amount of MP. Gain up to level 12 of the stolen skill. 13 When used, the stolen skill will consume its required amount of MP. Gain up to level 13 of the stolen skill. 14 When used, the stolen skill will consume its required amount of MP. Gain up to level 14 of the stolen skill. 15 When used, the stolen skill will consume its required amount of MP. Gain up to level 15 of the stolen skill. 16 When used, the stolen skill will consume its required amount of MP. Gain up to level 16 of the stolen skill. 17 When used, the stolen skill will consume its required amount of MP. Gain up to level 17 of the stolen skill. 18 When used, the stolen skill will consume its required amount of MP. Gain up to level 18 of the stolen skill. 19 When used, the stolen skill will consume its required amount of MP. Gain up to level 19 of the stolen skill. 20 When used, the stolen skill will consume its required amount of MP. Gain up to level 20 of the stolen skill.
Swift Phantom
Description: Permanently increases Speed, Maximum Speed, and Jump. While in midair, you can jump again to fly forward a far distance. Speed improves with higher skill level.
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Delays: HTswiftPhantom - 120 ms
Animations: effect
Maximum Level: 15
1 Active Effect - MP Cost: 39, Jump a fixed distance, Passive Effect - Speed: +7%, Max Speed: +6%, Jump: +6% 2 Active Effect - MP Cost: 38, Jump a fixed distance, Passive Effect - Speed: +9%, Max Speed: +7%, Jump: +7% 3 Active Effect - MP Cost: 37, Jump a fixed distance, Passive Effect - Speed: +11%, Max Speed: +8%, Jump: +8% 4 Active Effect - MP Cost: 36, Jump a fixed distance, Passive Effect - Speed: +13%, Max Speed: +9%, Jump: +9% 5 Active Effect - MP Cost: 35, Jump a fixed distance, Passive Effect - Speed: +15%, Max Speed: +10%, Jump: +10% 6 Active Effect - MP Cost: 34, Jump a fixed distance, Passive Effect - Speed: +17%, Max Speed: +11%, Jump: +11% 7 Active Effect - MP Cost: 33, Jump a fixed distance, Passive Effect - Speed: +19%, Max Speed: +12%, Jump: +12% 8 Active Effect - MP Cost: 32, Jump a fixed distance, Passive Effect - Speed: +21%, Max Speed: +13%, Jump: +13% 9 Active Effect - MP Cost: 31, Jump a fixed distance, Passive Effect - Speed: +23%, Max Speed: +14%, Jump: +14% 10 Active Effect - MP Cost: 30, Jump a fixed distance, Passive Effect - Speed: +25%, Max Speed: +15%, Jump: +15% 11 Active Effect - MP Cost: 29, Jump a fixed distance, Passive Effect - Speed: +27%, Max Speed: +16%, Jump: +16% 12 Active Effect - MP Cost: 28, Jump a fixed distance, Passive Effect - Speed: +29%, Max Speed: +17%, Jump: +17% 13 Active Effect - MP Cost: 27, Jump a fixed distance, Passive Effect - Speed: +31%, Max Speed: +18%, Jump: +18% 14 Active Effect - MP Cost: 26, Jump a fixed distance, Passive Effect - Speed: +33%, Max Speed: +19%, Jump: +19% 15 Active Effect - MP Cost: 25, Jump a fixed distance, Passive Effect - Speed: +35%, Max Speed: +20%, Jump: +20%
Quick Evasion
Description: Permanently increases your avoid rate.
Note: Avoid Rate is the rate at which a character avoids damage by its Avoidability stat
Info: type = 50
Maximum Level: 10
1 Avoid Rate: +3% 2 Avoid Rate: +6% 3 Avoid Rate: +9% 4 Avoid Rate: +12% 5 Avoid Rate: +15% 6 Avoid Rate: +18% 7 Avoid Rate: +21% 8 Avoid Rate: +24% 9 Avoid Rate: +27% 10 Avoid Rate: +30% Thief Legend (II)
Call of Fate
Description: Throw your secondary weapon, Cards, at a few enemies in front of you to deal damage.
Info: type = 1, areaAttack = 1
Delays: HTcallOfFate - 1080 ms
Range: 350%
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 21, Damage; 82%, Number of Hits: 3, Max Enemies Hit: 2 2 MP Cost: 22, Damage; 84%, Number of Hits: 3, Max Enemies Hit: 2 3 MP Cost: 23, Damage; 86%, Number of Hits: 3, Max Enemies Hit: 2 4 MP Cost: 24, Damage; 88%, Number of Hits: 3, Max Enemies Hit: 2 5 MP Cost: 25, Damage; 90%, Number of Hits: 3, Max Enemies Hit: 2 6 MP Cost: 26, Damage; 92%, Number of Hits: 3, Max Enemies Hit: 2 7 MP Cost: 27, Damage; 94%, Number of Hits: 3, Max Enemies Hit: 2 8 MP Cost: 28, Damage; 96%, Number of Hits: 3, Max Enemies Hit: 2 9 MP Cost: 29, Damage; 98%, Number of Hits: 3, Max Enemies Hit: 2 10 MP Cost: 30, Damage; 100%, Number of Hits: 3, Max Enemies Hit: 2 11 MP Cost: 31, Damage; 102%, Number of Hits: 3, Max Enemies Hit: 2 12 MP Cost: 32, Damage; 104%, Number of Hits: 3, Max Enemies Hit: 2 13 MP Cost: 33, Damage; 106%, Number of Hits: 3, Max Enemies Hit: 2 14 MP Cost: 34, Damage; 108%, Number of Hits: 3, Max Enemies Hit: 2 15 MP Cost: 35, Damage; 110%, Number of Hits: 3, Max Enemies Hit: 2 16 MP Cost: 36, Damage; 112%, Number of Hits: 3, Max Enemies Hit: 2 17 MP Cost: 37, Damage; 114%, Number of Hits: 3, Max Enemies Hit: 2 18 MP Cost: 38, Damage; 116%, Number of Hits: 3, Max Enemies Hit: 2 19 MP Cost: 39, Damage; 118%, Number of Hits: 3, Max Enemies Hit: 2 20 MP Cost: 40, Damage; 120%, Number of Hits: 3, Max Enemies Hit: 2
Talent of Phantom Thief II
Description: Steal a second job or lower adventurer skill to use for yourself. In the case of a passive skill, you cannot acquire their passive effects. The stolen skill can be set on your [Skill Management] Hotkeys
Note: Skill Management is a new UI that shows which skills you have stolen and hotkeys them. Up to 4 2nd job skills can be stolen.
Info: type = 1
Maximum Level: 20
1 When used, the stolen skill will consume its required amount of MP. Gain up to level 1 of the stolen skill. 2 When used, the stolen skill will consume its required amount of MP. Gain up to level 2 of the stolen skill. 3 When used, the stolen skill will consume its required amount of MP. Gain up to level 3 of the stolen skill. 4 When used, the stolen skill will consume its required amount of MP. Gain up to level 4 of the stolen skill. 5 When used, the stolen skill will consume its required amount of MP. Gain up to level 5 of the stolen skill. 6 When used, the stolen skill will consume its required amount of MP. Gain up to level 6 of the stolen skill. 7 When used, the stolen skill will consume its required amount of MP. Gain up to level 7 of the stolen skill. 8 When used, the stolen skill will consume its required amount of MP. Gain up to level 8 of the stolen skill. 9 When used, the stolen skill will consume its required amount of MP. Gain up to level 9 of the stolen skill. 10 When used, the stolen skill will consume its required amount of MP. Gain up to level 10 of the stolen skill. 11 When used, the stolen skill will consume its required amount of MP. Gain up to level 11 of the stolen skill. 12 When used, the stolen skill will consume its required amount of MP. Gain up to level 12 of the stolen skill. 13 When used, the stolen skill will consume its required amount of MP. Gain up to level 13 of the stolen skill. 14 When used, the stolen skill will consume its required amount of MP. Gain up to level 14 of the stolen skill. 15 When used, the stolen skill will consume its required amount of MP. Gain up to level 15 of the stolen skill. 16 When used, the stolen skill will consume its required amount of MP. Gain up to level 16 of the stolen skill. 17 When used, the stolen skill will consume its required amount of MP. Gain up to level 17 of the stolen skill. 18 When used, the stolen skill will consume its required amount of MP. Gain up to level 18 of the stolen skill. 19 When used, the stolen skill will consume its required amount of MP. Gain up to level 19 of the stolen skill. 20 When used, the stolen skill will consume its required amount of MP. Gain up to level 20 of the stolen skill.
Brise Carte
Description: Throw waves of cards at enemies, pushing them backwards.
Note: Carte is French for card. Brise is French for breeze.
Info: type = 1, areaAttack = 1, pushTarget = 1
Delays: HTknightEngaging - 990 ms
Range: 380%
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 21, Damage: 206%, Max Enemies Hit: 10, Knocks Targets Back 2 MP Cost: 22, Damage: 212%, Max Enemies Hit: 10, Knocks Targets Back 3 MP Cost: 23, Damage: 218%, Max Enemies Hit: 10, Knocks Targets Back 4 MP Cost: 24, Damage: 224%, Max Enemies Hit: 10, Knocks Targets Back 5 MP Cost: 25, Damage: 230%, Max Enemies Hit: 10, Knocks Targets Back 6 MP Cost: 26, Damage: 236%, Max Enemies Hit: 10, Knocks Targets Back 7 MP Cost: 27, Damage: 242%, Max Enemies Hit: 10, Knocks Targets Back 8 MP Cost: 28, Damage: 248%, Max Enemies Hit: 10, Knocks Targets Back 9 MP Cost: 29, Damage: 254%, Max Enemies Hit: 10, Knocks Targets Back 10 MP Cost: 30, Damage: 260%, Max Enemies Hit: 10, Knocks Targets Back 11 MP Cost: 31, Damage: 266%, Max Enemies Hit: 10, Knocks Targets Back 12 MP Cost: 32, Damage: 272%, Max Enemies Hit: 10, Knocks Targets Back 13 MP Cost: 33, Damage: 278%, Max Enemies Hit: 10, Knocks Targets Back 14 MP Cost: 34, Damage: 284%, Max Enemies Hit: 10, Knocks Targets Back 15 MP Cost: 35, Damage: 290%, Max Enemies Hit: 10, Knocks Targets Back 16 MP Cost: 36, Damage: 296%, Max Enemies Hit: 10, Knocks Targets Back 17 MP Cost: 37, Damage: 302%, Max Enemies Hit: 10, Knocks Targets Back 18 MP Cost: 38, Damage: 308%, Max Enemies Hit: 10, Knocks Targets Back 19 MP Cost: 39, Damage: 314%, Max Enemies Hit: 10, Knocks Targets Back 20 MP Cost: 40, Damage: 320%, Max Enemies Hit: 10, Knocks Targets Back
Blanc Carte
Description: Whenever you successfully land a Critical Hit, you have a chance for your cards to automatically attack an enemy and increase your card stack by 1.
Note: Carte is French for card. Blanc is French for white.
Maximum Level: 20
1 When Critical Hit - Activation Rate: 3%, Damage: 84%, Card Stack: +1 2 When Critical Hit - Activation Rate: 6%, Damage: 88%, Card Stack: +1 3 When Critical Hit - Activation Rate: 9%, Damage: 92%, Card Stack: +1 4 When Critical Hit - Activation Rate: 12%, Damage: 96%, Card Stack: +1 5 When Critical Hit - Activation Rate: 15%, Damage: 100%, Card Stack: +1 6 When Critical Hit - Activation Rate: 18%, Damage: 104%, Card Stack: +1 7 When Critical Hit - Activation Rate: 21%, Damage: 108%, Card Stack: +1 8 When Critical Hit - Activation Rate: 24%, Damage: 112%, Card Stack: +1 9 When Critical Hit - Activation Rate: 27%, Damage: 116%, Card Stack: +1 10 When Critical Hit - Activation Rate: 30%, Damage: 120%, Card Stack: +1 11 When Critical Hit - Activation Rate: 33%, Damage: 124%, Card Stack: +1 12 When Critical Hit - Activation Rate: 36%, Damage: 128%, Card Stack: +1 13 When Critical Hit - Activation Rate: 39%, Damage: 132%, Card Stack: +1 14 When Critical Hit - Activation Rate: 42%, Damage: 136%, Card Stack: +1 15 When Critical Hit - Activation Rate: 45%, Damage: 140%, Card Stack: +1 16 When Critical Hit - Activation Rate: 48%, Damage: 144%, Card Stack: +1 17 When Critical Hit - Activation Rate: 51%, Damage: 148%, Card Stack: +1 18 When Critical Hit - Activation Rate: 54%, Damage: 152%, Card Stack: +1 19 When Critical Hit - Activation Rate: 57%, Damage: 156%, Card Stack: +1 20 When Critical Hit - Activation Rate: 60%, Damage: 160%, Card Stack: +1
Cane Mastery
Description: Increases the weapon mastery and accuracy of canes.
Info: type = 50
Maximum Level: 20
1 Cane Mastery: +12%, Accuracy: +10 2 Cane Mastery: +14%, Accuracy: +20 3 Cane Mastery: +16%, Accuracy: +30 4 Cane Mastery: +18%, Accuracy: +40 5 Cane Mastery: +20%, Accuracy: +50 6 Cane Mastery: +22%, Accuracy: +60 7 Cane Mastery: +24%, Accuracy: +70 8 Cane Mastery: +26%, Accuracy: +80 9 Cane Mastery: +28%, Accuracy: +90 10 Cane Mastery: +30%, Accuracy: +100 11 Cane Mastery: +32%, Accuracy: +110 12 Cane Mastery: +34%, Accuracy: +120 13 Cane Mastery: +36%, Accuracy: +130 14 Cane Mastery: +38%, Accuracy: +140 15 Cane Mastery: +40%, Accuracy: +150 16 Cane Mastery: +42%, Accuracy: +160 17 Cane Mastery: +44%, Accuracy: +170 18 Cane Mastery: +46%, Accuracy: +180 19 Cane Mastery: +48%, Accuracy: +190 20 Cane Mastery: +50%, Accuracy: +200
Cane Booster
Description: Increases the attack speed of your weapon. Must have a Cane equipped.
Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 5 Cane Mastery
Animations: effect
Maximum Level: 20
1 MP Cost: 49, Duration: 12 sec 2 MP Cost: 48, Duration: 24 sec 3 MP Cost: 47, Duration: 36 sec 4 MP Cost: 46, Duration: 48 sec 5 MP Cost: 45, Duration: 60 sec 6 MP Cost: 44, Duration: 72 sec 7 MP Cost: 43, Duration: 84 sec 8 MP Cost: 42, Duration: 96 sec 9 MP Cost: 41, Duration: 108 sec 10 MP Cost: 40, Duration: 120 sec 11 MP Cost: 39, Duration: 132 sec 12 MP Cost: 38, Duration: 144 sec 13 MP Cost: 37, Duration: 156 sec 14 MP Cost: 36, Duration: 168 sec 15 MP Cost: 35, Duration: 180 sec 16 MP Cost: 34, Duration: 192 sec 17 MP Cost: 33, Duration: 204 sec 18 MP Cost: 32, Duration: 216 sec 19 MP Cost: 31, Duration: 228 sec 20 MP Cost: 30, Duration: 240 sec
Luck Monopoly
Description: Permanently increases Luck.
Info: type = 50
Maximum Level: 10
1 Luck: +4 2 Luck: +8 3 Luck: +12 4 Luck: +16 5 Luck: +20 6 Luck: +24 7 Luck: +28 8 Luck: +32 9 Luck: +36 10 Luck: +40 Thief Legend (III)
Coat of Arms
Description: Throw forward Phantom's signature card, cutting it swiftly like your enemies.
Info: type = 1, areaAttack = 1
Delays: HTcoatOfArms - 1080 ms
Range: 200%
Animations: effect, hit.0, hit.1
Maximum Level: 20
1 MP Cost: 25, Damage: 113%, Number of Hits: 4, Max Enemies Hit: 8 2 MP Cost: 28, Damage: 116%, Number of Hits: 4, Max Enemies Hit: 8 3 MP Cost: 28, Damage: 119%, Number of Hits: 4, Max Enemies Hit: 8 4 MP Cost: 31, Damage: 122%, Number of Hits: 4, Max Enemies Hit: 8 5 MP Cost: 31, Damage: 125%, Number of Hits: 4, Max Enemies Hit: 8 6 MP Cost: 34, Damage: 128%, Number of Hits: 4, Max Enemies Hit: 8 7 MP Cost: 34, Damage: 131%, Number of Hits: 4, Max Enemies Hit: 8 8 MP Cost: 37, Damage: 134%, Number of Hits: 4, Max Enemies Hit: 8 9 MP Cost: 37, Damage: 137%, Number of Hits: 4, Max Enemies Hit: 8 10 MP Cost: 40, Damage: 140%, Number of Hits: 4, Max Enemies Hit: 8 11 MP Cost: 40, Damage: 143%, Number of Hits: 4, Max Enemies Hit: 8 12 MP Cost: 43, Damage: 146%, Number of Hits: 4, Max Enemies Hit: 8 13 MP Cost: 43, Damage: 149%, Number of Hits: 4, Max Enemies Hit: 8 14 MP Cost: 46, Damage: 152%, Number of Hits: 4, Max Enemies Hit: 8 15 MP Cost: 46, Damage: 155%, Number of Hits: 4, Max Enemies Hit: 8 16 MP Cost: 49, Damage: 158%, Number of Hits: 4, Max Enemies Hit: 8 17 MP Cost: 49, Damage: 161%, Number of Hits: 4, Max Enemies Hit: 8 18 MP Cost: 52, Damage: 164%, Number of Hits: 4, Max Enemies Hit: 8 19 MP Cost: 52, Damage: 167%, Number of Hits: 4, Max Enemies Hit: 8 20 MP Cost: 55, Damage: 170%, Number of Hits: 4, Max Enemies Hit: 8
Talent of Phantom Thief III
Description: Steal a third job or lower adventurer skill to use for yourself. In the case of a passive skill, you cannot acquire their passive effects. The stolen skill can be set on your [Skill Management] Hotkeys
Note: Skill Management is a new UI that shows which skills you have stolen and hotkeys them. Up to 3 3rd job skills can be stolen.
Info: type = 1
Maximum Level: 20
1 When used, the stolen skill will consume its required amount of MP. Gain up to level 1 of the stolen skill. 2 When used, the stolen skill will consume its required amount of MP. Gain up to level 2 of the stolen skill. 3 When used, the stolen skill will consume its required amount of MP. Gain up to level 3 of the stolen skill. 4 When used, the stolen skill will consume its required amount of MP. Gain up to level 4 of the stolen skill. 5 When used, the stolen skill will consume its required amount of MP. Gain up to level 5 of the stolen skill. 6 When used, the stolen skill will consume its required amount of MP. Gain up to level 6 of the stolen skill. 7 When used, the stolen skill will consume its required amount of MP. Gain up to level 7 of the stolen skill. 8 When used, the stolen skill will consume its required amount of MP. Gain up to level 8 of the stolen skill. 9 When used, the stolen skill will consume its required amount of MP. Gain up to level 9 of the stolen skill. 10 When used, the stolen skill will consume its required amount of MP. Gain up to level 10 of the stolen skill. 11 When used, the stolen skill will consume its required amount of MP. Gain up to level 11 of the stolen skill. 12 When used, the stolen skill will consume its required amount of MP. Gain up to level 12 of the stolen skill. 13 When used, the stolen skill will consume its required amount of MP. Gain up to level 13 of the stolen skill. 14 When used, the stolen skill will consume its required amount of MP. Gain up to level 14 of the stolen skill. 15 When used, the stolen skill will consume its required amount of MP. Gain up to level 15 of the stolen skill. 16 When used, the stolen skill will consume its required amount of MP. Gain up to level 16 of the stolen skill. 17 When used, the stolen skill will consume its required amount of MP. Gain up to level 17 of the stolen skill. 18 When used, the stolen skill will consume its required amount of MP. Gain up to level 18 of the stolen skill. 19 When used, the stolen skill will consume its required amount of MP. Gain up to level 19 of the stolen skill. 20 When used, the stolen skill will consume its required amount of MP. Gain up to level 20 of the stolen skill.
Luck of Phantom Thief
Description: Improve Phantom's already great luck to perfection. When using this skill, fight back fate and prevent your own death, healing your HP and improve your luck permanently.
Info: type = 10, pvp = 0
Delays: alert3 - 1500 ms
Animations: effect, effect0, special
Maximum Level: 20
1 Active Effect - MP Cost: 300, Duration: 5 sec, prevents death by consuming this buff, Passive Effect - Luck: +3, Cooldown: 1155 sec 2 Active Effect - MP Cost: 300, Duration: 10 sec, prevents death by consuming this buff, Passive Effect - Luck: +6, Cooldown: 1110 sec 3 Active Effect - MP Cost: 300, Duration: 15 sec, prevents death by consuming this buff, Passive Effect - Luck: +9, Cooldown: 1065 sec 4 Active Effect - MP Cost: 300, Duration: 20 sec, prevents death by consuming this buff, Passive Effect - Luck: +12, Cooldown: 1020 sec 5 Active Effect - MP Cost: 300, Duration: 25 sec, prevents death by consuming this buff, Passive Effect - Luck: +15, Cooldown: 975 sec 6 Active Effect - MP Cost: 300, Duration: 30 sec, prevents death by consuming this buff, Passive Effect - Luck: +18, Cooldown: 930 sec 7 Active Effect - MP Cost: 300, Duration: 35 sec, prevents death by consuming this buff, Passive Effect - Luck: +21, Cooldown: 885 sec 8 Active Effect - MP Cost: 300, Duration: 40 sec, prevents death by consuming this buff, Passive Effect - Luck: +24, Cooldown: 840 sec 9 Active Effect - MP Cost: 300, Duration: 45 sec, prevents death by consuming this buff, Passive Effect - Luck: +27, Cooldown: 795 sec 10 Active Effect - MP Cost: 300, Duration: 50 sec, prevents death by consuming this buff, Passive Effect - Luck: +30, Cooldown: 750 sec 11 Active Effect - MP Cost: 300, Duration: 55 sec, prevents death by consuming this buff, Passive Effect - Luck: +33, Cooldown: 705 sec 12 Active Effect - MP Cost: 300, Duration: 60 sec, prevents death by consuming this buff, Passive Effect - Luck: +36, Cooldown: 660 sec 13 Active Effect - MP Cost: 300, Duration: 65 sec, prevents death by consuming this buff, Passive Effect - Luck: +39, Cooldown: 615 sec 14 Active Effect - MP Cost: 300, Duration: 70 sec, prevents death by consuming this buff, Passive Effect - Luck: +42, Cooldown: 570 sec 15 Active Effect - MP Cost: 300, Duration: 75 sec, prevents death by consuming this buff, Passive Effect - Luck: +45, Cooldown: 525 sec 16 Active Effect - MP Cost: 300, Duration: 80 sec, prevents death by consuming this buff, Passive Effect - Luck: +48, Cooldown: 480 sec 17 Active Effect - MP Cost: 300, Duration: 85 sec, prevents death by consuming this buff, Passive Effect - Luck: +51, Cooldown: 435 sec 18 Active Effect - MP Cost: 300, Duration: 90 sec, prevents death by consuming this buff, Passive Effect - Luck: +54, Cooldown: 390 sec 19 Active Effect - MP Cost: 300, Duration: 95 sec, prevents death by consuming this buff, Passive Effect - Luck: +57, Cooldown: 345 sec 20 Active Effect - MP Cost: 300, Duration: 100 sec, prevents death by consuming this buff, Passive Effect - Luck: +60, Cooldown: 300 sec
Misfortune Protection
Description: Ward away bad luck, sealing the area around you with your cards. Improves HP, MP, and Elemental and Status Effect Resistance.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect, effect0
Maximum Level: 20
1 MP Cost: 40, Duration: 50 sec, Max HP: +11%, Max MP: +11%, Elemental Resistance: +2%, Status Effect Resistance: +2% 2 MP Cost: 44, Duration: 60 sec, Max HP: +12%, Max MP: +12%, Elemental Resistance: +4%, Status Effect Resistance: +4% 3 MP Cost: 44, Duration: 70 sec, Max HP: +13%, Max MP: +13%, Elemental Resistance: +6%, Status Effect Resistance: +6% 4 MP Cost: 48, Duration: 80 sec, Max HP: +14%, Max MP: +14%, Elemental Resistance: +8%, Status Effect Resistance: +8% 5 MP Cost: 48, Duration: 90 sec, Max HP: +15%, Max MP: +15%, Elemental Resistance: +10%, Status Effect Resistance: +10% 6 MP Cost: 52, Duration: 100 sec, Max HP: +16%, Max MP: +16%, Elemental Resistance: +12%, Status Effect Resistance: +12% 7 MP Cost: 52, Duration: 110 sec, Max HP: +17%, Max MP: +17%, Elemental Resistance: +14%, Status Effect Resistance: +14% 8 MP Cost: 56, Duration: 120 sec, Max HP: +18%, Max MP: +18%, Elemental Resistance: +16%, Status Effect Resistance: +16% 9 MP Cost: 56, Duration: 130 sec, Max HP: +19%, Max MP: +19%, Elemental Resistance: +18%, Status Effect Resistance: +18% 10 MP Cost: 60, Duration: 140 sec, Max HP: +20%, Max MP: +20%, Elemental Resistance: +20%, Status Effect Resistance: +20% 11 MP Cost: 60, Duration: 150 sec, Max HP: +21%, Max MP: +21%, Elemental Resistance: +22%, Status Effect Resistance: +22% 12 MP Cost: 64, Duration: 160 sec, Max HP: +22%, Max MP: +22%, Elemental Resistance: +24%, Status Effect Resistance: +24% 13 MP Cost: 64, Duration: 170 sec, Max HP: +23%, Max MP: +23%, Elemental Resistance: +26%, Status Effect Resistance: +26% 14 MP Cost: 68, Duration: 180 sec, Max HP: +24%, Max MP: +24%, Elemental Resistance: +28%, Status Effect Resistance: +28% 15 MP Cost: 68, Duration: 190 sec, Max HP: +25%, Max MP: +25%, Elemental Resistance: +30%, Status Effect Resistance: +30% 16 MP Cost: 72, Duration: 200 sec, Max HP: +26%, Max MP: +26%, Elemental Resistance: +32%, Status Effect Resistance: +32% 17 MP Cost: 72, Duration: 210 sec, Max HP: +27%, Max MP: +27%, Elemental Resistance: +34%, Status Effect Resistance: +34% 18 MP Cost: 76, Duration: 220 sec, Max HP: +28%, Max MP: +28%, Elemental Resistance: +36%, Status Effect Resistance: +36% 19 MP Cost: 76, Duration: 230 sec, Max HP: +29%, Max MP: +29%, Elemental Resistance: +38%, Status Effect Resistance: +38% 20 MP Cost: 80, Duration: 240 sec, Max HP: +30%, Max MP: +30%, Elemental Resistance: +40%, Status Effect Resistance: +40%
Flash and Free
Description: Permanently gives you a chance to dodge enemy attacks.
Info: type = 50
Animations: special
Maximum Level: 20
1 Dodge Rate: +11% 2 Dodge Rate: +12% 3 Dodge Rate: +13% 4 Dodge Rate: +14% 5 Dodge Rate: +15% 6 Dodge Rate: +16% 7 Dodge Rate: +17% 8 Dodge Rate: +18% 9 Dodge Rate: +19% 10 Dodge Rate: +20% 11 Dodge Rate: +21% 12 Dodge Rate: +22% 13 Dodge Rate: +23% 14 Dodge Rate: +24% 15 Dodge Rate: +25% 16 Dodge Rate: +26% 17 Dodge Rate: +27% 18 Dodge Rate: +28% 19 Dodge Rate: +29% 20 Dodge Rate: +30%
Moon Light
Description: Obtain power from the blue moon, improving your attack and accuracy.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 20
1 MP Cost: 42, Duration: 50 sec, Weapon ATT: 3, Accuracy: +10 2 MP Cost: 44, Duration: 60 sec, Weapon ATT: 3, Accuracy: +20 3 MP Cost: 46, Duration: 70 sec, Weapon ATT: 6, Accuracy: +30 4 MP Cost: 48, Duration: 80 sec, Weapon ATT: 6, Accuracy: +40 5 MP Cost: 50, Duration: 90 sec, Weapon ATT: 9, Accuracy: +50 6 MP Cost: 52, Duration: 100 sec, Weapon ATT: 9, Accuracy: +60 7 MP Cost: 54, Duration: 110 sec, Weapon ATT: 12, Accuracy: +70 8 MP Cost: 56, Duration: 120 sec, Weapon ATT: 12, Accuracy: +80 9 MP Cost: 58, Duration: 130 sec, Weapon ATT: 15, Accuracy: +90 10 MP Cost: 60, Duration: 140 sec, Weapon ATT: 15, Accuracy: +100 11 MP Cost: 62, Duration: 150 sec, Weapon ATT: 18, Accuracy: +110 12 MP Cost: 64, Duration: 160 sec, Weapon ATT: 18, Accuracy: +120 13 MP Cost: 66, Duration: 170 sec, Weapon ATT: 21, Accuracy: +130 14 MP Cost: 68, Duration: 180 sec, Weapon ATT: 21, Accuracy: +140 15 MP Cost: 70, Duration: 190 sec, Weapon ATT: 24, Accuracy: +150 16 MP Cost: 72, Duration: 200 sec, Weapon ATT: 24, Accuracy: +160 17 MP Cost: 74, Duration: 210 sec, Weapon ATT: 27, Accuracy: +170 18 MP Cost: 76, Duration: 220 sec, Weapon ATT: 27, Accuracy: +180 19 MP Cost: 78, Duration: 230 sec, Weapon ATT: 30, Accuracy: +190 20 MP Cost: 80, Duration: 240 sec, Weapon ATT: 30, Accuracy: +200
Phantom Charge
Description: Form a large spear with your cards, rushing through enemies with it and ending with a half-moon cut. Can be linked with Brise Carte, reducing its delay. Permanently improves Brise Carte's damage.
Info: type = 1, areaAttack = 1, casterMove = 1
Delays: HTphantomCharge - 780 ms
Range: 380%
Animations: effect, effect0, special, hit.0
Maximum Level: 20
1 MP Cost: 40, Damage: 155%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 144%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +12% 2 MP Cost: 41, Damage: 160%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 148%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +14% 3 MP Cost: 41, Damage: 165%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 152%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +16% 4 MP Cost: 42, Damage: 170%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 156%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +18% 5 MP Cost: 42, Damage: 175%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 160%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +20% 6 MP Cost: 43, Damage: 180%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 164%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +22% 7 MP Cost: 43, Damage: 185%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 168%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +24% 8 MP Cost: 44, Damage: 190%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 172%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +26% 9 MP Cost: 44, Damage: 195%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 176%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +28% 10 MP Cost: 45, Damage: 200%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 180%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +30% 11 MP Cost: 45, Damage: 205%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 184%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +32% 12 MP Cost: 46, Damage: 210%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 188%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +34% 13 MP Cost: 46, Damage: 215%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 192%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +36% 14 MP Cost: 47, Damage: 220%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 196%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +38% 15 MP Cost: 47, Damage: 225%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 200%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +40% 16 MP Cost: 48, Damage: 230%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 204%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +42% 17 MP Cost: 48, Damage: 235%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 208%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +44% 18 MP Cost: 49, Damage: 240%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 212%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +46% 19 MP Cost: 49, Damage: 245%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 216%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +48% 20 MP Cost: 50, Damage: 250%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 220%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +50%
Acute Sense
Description: Permanently increases critical hit rate.
Info: type = 50
Maximum Level: 20
1 Critical Hit Rate: +12% 2 Critical Hit Rate: +14% 3 Critical Hit Rate: +16% 4 Critical Hit Rate: +18% 5 Critical Hit Rate: +20% 6 Critical Hit Rate: +22% 7 Critical Hit Rate: +24% 8 Critical Hit Rate: +26% 9 Critical Hit Rate: +28% 10 Critical Hit Rate: +30% 11 Critical Hit Rate: +32% 12 Critical Hit Rate: +34% 13 Critical Hit Rate: +36% 14 Critical Hit Rate: +38% 15 Critical Hit Rate: +40% 16 Critical Hit Rate: +42% 17 Critical Hit Rate: +44% 18 Critical Hit Rate: +46% 19 Critical Hit Rate: +48% 20 Critical Hit Rate: +50%
Phantom Charge
Description: Phantom Charge's attack.
Info: type = 1, areaAttack = 1
Delays: HTphantomCharge2 - 570 ms
Range: 150%
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 25, Damage: 144%, Number of Hits: 3, Max Enemies Hit: 10 2 MP Cost: 25, Damage: 148%, Number of Hits: 3, Max Enemies Hit: 10 3 MP Cost: 25, Damage: 152%, Number of Hits: 3, Max Enemies Hit: 10 4 MP Cost: 25, Damage: 156%, Number of Hits: 3, Max Enemies Hit: 10 5 MP Cost: 25, Damage: 160%, Number of Hits: 3, Max Enemies Hit: 10 6 MP Cost: 25, Damage: 164%, Number of Hits: 3, Max Enemies Hit: 10 7 MP Cost: 25, Damage: 168%, Number of Hits: 3, Max Enemies Hit: 10 8 MP Cost: 25, Damage: 172%, Number of Hits: 3, Max Enemies Hit: 10 9 MP Cost: 25, Damage: 176%, Number of Hits: 3, Max Enemies Hit: 10 10 MP Cost: 25, Damage: 180%, Number of Hits: 3, Max Enemies Hit: 10 11 MP Cost: 25, Damage: 184%, Number of Hits: 3, Max Enemies Hit: 10 12 MP Cost: 25, Damage: 188%, Number of Hits: 3, Max Enemies Hit: 10 13 MP Cost: 25, Damage: 192%, Number of Hits: 3, Max Enemies Hit: 10 14 MP Cost: 25, Damage: 196%, Number of Hits: 3, Max Enemies Hit: 10 15 MP Cost: 25, Damage: 200%, Number of Hits: 3, Max Enemies Hit: 10 16 MP Cost: 25, Damage: 204%, Number of Hits: 3, Max Enemies Hit: 10 17 MP Cost: 25, Damage: 208%, Number of Hits: 3, Max Enemies Hit: 10 18 MP Cost: 25, Damage: 212%, Number of Hits: 3, Max Enemies Hit: 10 19 MP Cost: 25, Damage: 216%, Number of Hits: 3, Max Enemies Hit: 10 20 MP Cost: 25, Damage: 220%, Number of Hits: 3, Max Enemies Hit: 10 Thief Legend (IV)
Ultimate Drive
Description: Attack with your cane at blinding speeds. Hold down the skill key to attack continuously. You can move slowly while attacking.
Note: Ultimate Drive is a keydown skill like Hurricane, but allows slower movement while attacking.
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80
Delays: HTultimateDrive - 360 ms
Range: 250%
Animations: prepare, prepare0, keydown, keydown0, keydownend, hit.0, hit.1, hit.2
Maximum Level: 30
1 MP Cost: 13, Damage: 56%, Max Enemies Hit: 6, Movement available while attacking 2 MP Cost: 13, Damage: 57%, Max Enemies Hit: 6, Movement available while attacking 3 MP Cost: 13, Damage: 58%, Max Enemies Hit: 6, Movement available while attacking 4 MP Cost: 13, Damage: 59%, Max Enemies Hit: 6, Movement available while attacking 5 MP Cost: 13, Damage: 60%, Max Enemies Hit: 6, Movement available while attacking 6 MP Cost: 13, Damage: 61%, Max Enemies Hit: 6, Movement available while attacking 7 MP Cost: 13, Damage: 62%, Max Enemies Hit: 6, Movement available while attacking 8 MP Cost: 13, Damage: 63%, Max Enemies Hit: 6, Movement available while attacking 9 MP Cost: 13, Damage: 64%, Max Enemies Hit: 6, Movement available while attacking 10 MP Cost: 13, Damage: 65%, Max Enemies Hit: 6, Movement available while attacking 11 MP Cost: 14, Damage: 66%, Max Enemies Hit: 6, Movement available while attacking 12 MP Cost: 14, Damage: 67%, Max Enemies Hit: 6, Movement available while attacking 13 MP Cost: 14, Damage: 68%, Max Enemies Hit: 6, Movement available while attacking 14 MP Cost: 14, Damage: 69%, Max Enemies Hit: 6, Movement available while attacking 15 MP Cost: 14, Damage: 70%, Max Enemies Hit: 6, Movement available while attacking 16 MP Cost: 14, Damage: 71%, Max Enemies Hit: 6, Movement available while attacking 17 MP Cost: 14, Damage: 72%, Max Enemies Hit: 6, Movement available while attacking 18 MP Cost: 14, Damage: 73%, Max Enemies Hit: 6, Movement available while attacking 19 MP Cost: 14, Damage: 74%, Max Enemies Hit: 6, Movement available while attacking 20 MP Cost: 14, Damage: 75%, Max Enemies Hit: 6, Movement available while attacking 21 MP Cost: 15, Damage: 76%, Max Enemies Hit: 6, Movement available while attacking 22 MP Cost: 15, Damage: 77%, Max Enemies Hit: 6, Movement available while attacking 23 MP Cost: 15, Damage: 78%, Max Enemies Hit: 6, Movement available while attacking 24 MP Cost: 15, Damage: 79%, Max Enemies Hit: 6, Movement available while attacking 25 MP Cost: 15, Damage: 80%, Max Enemies Hit: 6, Movement available while attacking 26 MP Cost: 15, Damage: 81%, Max Enemies Hit: 6, Movement available while attacking 27 MP Cost: 15, Damage: 82%, Max Enemies Hit: 6, Movement available while attacking 28 MP Cost: 15, Damage: 83%, Max Enemies Hit: 6, Movement available while attacking 29 MP Cost: 15, Damage: 84%, Max Enemies Hit: 6, Movement available while attacking 30 MP Cost: 15, Damage: 85%, Max Enemies Hit: 6, Movement available while attacking 31 MP Cost: 16, Damage: 86%, Max Enemies Hit: 6, Movement available while attacking 32 MP Cost: 16, Damage: 87%, Max Enemies Hit: 6, Movement available while attacking
Talent of Phantom Thief IV
Description: Steal a fourth job or lower adventurer skill to use for yourself. In the case of a passive skill, you cannot acquire their passive effects. The stolen skill can be set on your [Skill Management] Hotkeys
Note: Skill Management is a new UI that shows which skills you have stolen and hotkeys them. Up to 2 4th job skills can be stolen.
Info: type = 1
Maximum Level: 30
1 When used, the stolen skill will consume its required amount of MP. Gain up to level 1 of the stolen skill. 2 When used, the stolen skill will consume its required amount of MP. Gain up to level 2 of the stolen skill. 3 When used, the stolen skill will consume its required amount of MP. Gain up to level 3 of the stolen skill. 4 When used, the stolen skill will consume its required amount of MP. Gain up to level 4 of the stolen skill. 5 When used, the stolen skill will consume its required amount of MP. Gain up to level 5 of the stolen skill. 6 When used, the stolen skill will consume its required amount of MP. Gain up to level 6 of the stolen skill. 7 When used, the stolen skill will consume its required amount of MP. Gain up to level 7 of the stolen skill. 8 When used, the stolen skill will consume its required amount of MP. Gain up to level 8 of the stolen skill. 9 When used, the stolen skill will consume its required amount of MP. Gain up to level 9 of the stolen skill. 10 When used, the stolen skill will consume its required amount of MP. Gain up to level 10 of the stolen skill. 11 When used, the stolen skill will consume its required amount of MP. Gain up to level 11 of the stolen skill. 12 When used, the stolen skill will consume its required amount of MP. Gain up to level 12 of the stolen skill. 13 When used, the stolen skill will consume its required amount of MP. Gain up to level 13 of the stolen skill. 14 When used, the stolen skill will consume its required amount of MP. Gain up to level 14 of the stolen skill. 15 When used, the stolen skill will consume its required amount of MP. Gain up to level 15 of the stolen skill. 16 When used, the stolen skill will consume its required amount of MP. Gain up to level 16 of the stolen skill. 17 When used, the stolen skill will consume its required amount of MP. Gain up to level 17 of the stolen skill. 18 When used, the stolen skill will consume its required amount of MP. Gain up to level 18 of the stolen skill. 19 When used, the stolen skill will consume its required amount of MP. Gain up to level 19 of the stolen skill. 20 When used, the stolen skill will consume its required amount of MP. Gain up to level 20 of the stolen skill. 21 When used, the stolen skill will consume its required amount of MP. Gain up to level 21 of the stolen skill. 22 When used, the stolen skill will consume its required amount of MP. Gain up to level 22 of the stolen skill. 23 When used, the stolen skill will consume its required amount of MP. Gain up to level 23 of the stolen skill. 24 When used, the stolen skill will consume its required amount of MP. Gain up to level 24 of the stolen skill. 25 When used, the stolen skill will consume its required amount of MP. Gain up to level 25 of the stolen skill. 26 When used, the stolen skill will consume its required amount of MP. Gain up to level 26 of the stolen skill. 27 When used, the stolen skill will consume its required amount of MP. Gain up to level 27 of the stolen skill. 28 When used, the stolen skill will consume its required amount of MP. Gain up to level 28 of the stolen skill. 29 When used, the stolen skill will consume its required amount of MP. Gain up to level 29 of the stolen skill. 30 When used, the stolen skill will consume its required amount of MP. Gain up to level 30 of the stolen skill. 31 When used, the stolen skill will consume its required amount of MP. Gain up to level 31 of the stolen skill. 32 When used, the stolen skill will consume its required amount of MP. Gain up to level 32 of the stolen skill.
Noir Carte
Description: Whenever you successfully land a Critical Hit, you have a chance for your cards to automatically attack an enemy and increase your card stack by 1. Also, passively improves your avoid rate.
Pre-requisite: Level 20 Blanc Carte
Maximum Level: 20
1 When Critical Hit - Activation Rate: 62%, Damage: 163%, Card Stack: +1, Avoid Rate: +1% 2 When Critical Hit - Activation Rate: 64%, Damage: 166%, Card Stack: +1, Avoid Rate: +2% 3 When Critical Hit - Activation Rate: 66%, Damage: 169%, Card Stack: +1, Avoid Rate: +3% 4 When Critical Hit - Activation Rate: 68%, Damage: 172%, Card Stack: +1, Avoid Rate: +4% 5 When Critical Hit - Activation Rate: 70%, Damage: 175%, Card Stack: +1, Avoid Rate: +5% 6 When Critical Hit - Activation Rate: 72%, Damage: 178%, Card Stack: +1, Avoid Rate: +6% 7 When Critical Hit - Activation Rate: 74%, Damage: 181%, Card Stack: +1, Avoid Rate: +7% 8 When Critical Hit - Activation Rate: 76%, Damage: 184%, Card Stack: +1, Avoid Rate: +8% 9 When Critical Hit - Activation Rate: 78%, Damage: 187%, Card Stack: +1, Avoid Rate: +9% 10 When Critical Hit - Activation Rate: 80%, Damage: 190%, Card Stack: +1, Avoid Rate: +10% 11 When Critical Hit - Activation Rate: 82%, Damage: 193%, Card Stack: +1, Avoid Rate: +11% 12 When Critical Hit - Activation Rate: 84%, Damage: 196%, Card Stack: +1, Avoid Rate: +12% 13 When Critical Hit - Activation Rate: 86%, Damage: 199%, Card Stack: +1, Avoid Rate: +13% 14 When Critical Hit - Activation Rate: 88%, Damage: 202%, Card Stack: +1, Avoid Rate: +14% 15 When Critical Hit - Activation Rate: 90%, Damage: 205%, Card Stack: +1, Avoid Rate: +15% 16 When Critical Hit - Activation Rate: 92%, Damage: 208%, Card Stack: +1, Avoid Rate: +16% 17 When Critical Hit - Activation Rate: 94%, Damage: 211%, Card Stack: +1, Avoid Rate: +17% 18 When Critical Hit - Activation Rate: 96%, Damage: 214%, Card Stack: +1, Avoid Rate: +18% 19 When Critical Hit - Activation Rate: 98%, Damage: 217%, Card Stack: +1, Avoid Rate: +19% 20 When Critical Hit - Activation Rate: 100%, Damage: 220%, Card Stack: +1, Avoid Rate: +20%
Twilight
Description: Jump backwards, throwing a powerful card at enemies in front of you. Can be linked after Phantom Charge, reducing Phantom Charge's delay. Also permanently improves Phantom Charge's damage.
Info: type = 1, areaAttack = 1, casterMove = 1
Delays: HTtwilightVanish - 180 ms
Animations: effect
Maximum Level: 20
1 MP Cost: 70, Move backwards, Damage: 216%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +12% 2 MP Cost: 71, Move backwards, Damage: 222%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +14% 3 MP Cost: 71, Move backwards, Damage: 228%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +16% 4 MP Cost: 72, Move backwards, Damage: 234%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +18% 5 MP Cost: 72, Move backwards, Damage: 240%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +20% 6 MP Cost: 73, Move backwards, Damage: 246%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +22% 7 MP Cost: 73, Move backwards, Damage: 252%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +24% 8 MP Cost: 74, Move backwards, Damage: 258%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +26% 9 MP Cost: 74, Move backwards, Damage: 264%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +28% 10 MP Cost: 75, Move backwards, Damage: 270%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +30% 11 MP Cost: 75, Move backwards, Damage: 276%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +32% 12 MP Cost: 76, Move backwards, Damage: 282%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +34% 13 MP Cost: 76, Move backwards, Damage: 288%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +36% 14 MP Cost: 77, Move backwards, Damage: 294%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +38% 15 MP Cost: 77, Move backwards, Damage: 300%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +40% 16 MP Cost: 78, Move backwards, Damage: 306%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +42% 17 MP Cost: 78, Move backwards, Damage: 312%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +44% 18 MP Cost: 79, Move backwards, Damage: 318%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +46% 19 MP Cost: 79, Move backwards, Damage: 324%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +48% 20 MP Cost: 80, Move backwards, Damage: 330%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +50% 21 MP Cost: 80, Move backwards, Damage: 336%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +52% 22 MP Cost: 81, Move backwards, Damage: 342%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +54%
Pray of Aria
Description: Receive Aria's prayer, improving your attack power and allowing you to ignore some of an enemy's defenses.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 30
1 MP Cost: 62, Duration: 37 sec, Damage: +1%, Defense Ignored: 1% 2 MP Cost: 64, Duration: 44 sec, Damage: +2%, Defense Ignored: 2% 3 MP Cost: 66, Duration: 51 sec, Damage: +3%, Defense Ignored: 3% 4 MP Cost: 68, Duration: 58 sec, Damage: +4%, Defense Ignored: 4% 5 MP Cost: 70, Duration: 65 sec, Damage: +5%, Defense Ignored: 5% 6 MP Cost: 72, Duration: 72 sec, Damage: +6%, Defense Ignored: 6% 7 MP Cost: 74, Duration: 79 sec, Damage: +7%, Defense Ignored: 7% 8 MP Cost: 76, Duration: 86 sec, Damage: +8%, Defense Ignored: 8% 9 MP Cost: 78, Duration: 93 sec, Damage: +9%, Defense Ignored: 9% 10 MP Cost: 80, Duration: 100 sec, Damage: +10%, Defense Ignored: 10% 11 MP Cost: 82, Duration: 107 sec, Damage: +11%, Defense Ignored: 11% 12 MP Cost: 84, Duration: 114 sec, Damage: +12%, Defense Ignored: 12% 13 MP Cost: 86, Duration: 121 sec, Damage: +13%, Defense Ignored: 13% 14 MP Cost: 88, Duration: 128 sec, Damage: +14%, Defense Ignored: 14% 15 MP Cost: 90, Duration: 135 sec, Damage: +15%, Defense Ignored: 15% 16 MP Cost: 92, Duration: 142 sec, Damage: +16%, Defense Ignored: 16% 17 MP Cost: 94, Duration: 149 sec, Damage: +17%, Defense Ignored: 17% 18 MP Cost: 96, Duration: 156 sec, Damage: +18%, Defense Ignored: 18% 19 MP Cost: 98, Duration: 163 sec, Damage: +19%, Defense Ignored: 19% 20 MP Cost: 100, Duration: 170 sec, Damage: +20%, Defense Ignored: 20% 21 MP Cost: 102, Duration: 177 sec, Damage: +21%, Defense Ignored: 21% 22 MP Cost: 104, Duration: 184 sec, Damage: +22%, Defense Ignored: 22% 23 MP Cost: 106, Duration: 191 sec, Damage: +23%, Defense Ignored: 23% 24 MP Cost: 108, Duration: 198 sec, Damage: +24%, Defense Ignored: 24% 25 MP Cost: 110, Duration: 205 sec, Damage: +25%, Defense Ignored: 25% 26 MP Cost: 112, Duration: 212 sec, Damage: +26%, Defense Ignored: 26% 27 MP Cost: 114, Duration: 219 sec, Damage: +27%, Defense Ignored: 27% 28 MP Cost: 116, Duration: 226 sec, Damage: +28%, Defense Ignored: 28% 29 MP Cost: 118, Duration: 233 sec, Damage: +29%, Defense Ignored: 29% 30 MP Cost: 120, Duration: 240 sec, Damage: +30%, Defense Ignored: 30% 31 MP Cost: 122, Duration: 247 sec, Damage: +31%, Defense Ignored: 31% 32 MP Cost: 124, Duration: 254 sec, Damage: +32%, Defense Ignored: 32%
Tempest of Card
Description: Summon a powerful gale of cards, attacking enemies surrounding Phantom.
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80
Delays: HTtempest - 540 ms
Range: 150%
Animations: prepare, keydown, keydownloop, hit.0
Maximum Level: 30
1 MP Cost: 25, Damage: 225%, Max Enemies Hit: 12, Cooldown Time: 8 sec 2 MP Cost: 25, Damage: 230%, Max Enemies Hit: 12, Cooldown Time: 8 sec 3 MP Cost: 25, Damage: 235%, Max Enemies Hit: 12, Cooldown Time: 8 sec 4 MP Cost: 25, Damage: 240%, Max Enemies Hit: 12, Cooldown Time: 8 sec 5 MP Cost: 25, Damage: 245%, Max Enemies Hit: 12, Cooldown Time: 8 sec 6 MP Cost: 26, Damage: 250%, Max Enemies Hit: 12, Cooldown Time: 8 sec 7 MP Cost: 26, Damage: 255%, Max Enemies Hit: 12, Cooldown Time: 8 sec 8 MP Cost: 26, Damage: 260%, Max Enemies Hit: 12, Cooldown Time: 8 sec 9 MP Cost: 26, Damage: 265%, Max Enemies Hit: 12, Cooldown Time: 8 sec 10 MP Cost: 26, Damage: 270%, Max Enemies Hit: 12, Cooldown Time: 8 sec 11 MP Cost: 26, Damage: 275%, Max Enemies Hit: 12, Cooldown Time: 8 sec 12 MP Cost: 27, Damage: 280%, Max Enemies Hit: 12, Cooldown Time: 8 sec 13 MP Cost: 27, Damage: 285%, Max Enemies Hit: 12, Cooldown Time: 8 sec 14 MP Cost: 27, Damage: 290%, Max Enemies Hit: 12, Cooldown Time: 8 sec 15 MP Cost: 27, Damage: 295%, Max Enemies Hit: 12, Cooldown Time: 8 sec 16 MP Cost: 27, Damage: 300%, Max Enemies Hit: 12, Cooldown Time: 8 sec 17 MP Cost: 27, Damage: 305%, Max Enemies Hit: 12, Cooldown Time: 8 sec 18 MP Cost: 28, Damage: 310%, Max Enemies Hit: 12, Cooldown Time: 8 sec 19 MP Cost: 28, Damage: 315%, Max Enemies Hit: 12, Cooldown Time: 8 sec 20 MP Cost: 28, Damage: 320%, Max Enemies Hit: 12, Cooldown Time: 8 sec 21 MP Cost: 28, Damage: 325%, Max Enemies Hit: 12, Cooldown Time: 8 sec 22 MP Cost: 28, Damage: 330%, Max Enemies Hit: 12, Cooldown Time: 8 sec 23 MP Cost: 28, Damage: 335%, Max Enemies Hit: 12, Cooldown Time: 8 sec 24 MP Cost: 29, Damage: 340%, Max Enemies Hit: 12, Cooldown Time: 8 sec 25 MP Cost: 29, Damage: 345%, Max Enemies Hit: 12, Cooldown Time: 8 sec 26 MP Cost: 29, Damage: 350%, Max Enemies Hit: 12, Cooldown Time: 8 sec 27 MP Cost: 29, Damage: 355%, Max Enemies Hit: 12, Cooldown Time: 8 sec 28 MP Cost: 29, Damage: 360%, Max Enemies Hit: 12, Cooldown Time: 8 sec 29 MP Cost: 29, Damage: 365%, Max Enemies Hit: 12, Cooldown Time: 8 sec 30 MP Cost: 30, Damage: 370%, Max Enemies Hit: 12, Cooldown Time: 8 sec 31 MP Cost: 30, Damage: 375%, Max Enemies Hit: 12, Cooldown Time: 8 sec 32 MP Cost: 30, Damage: 380%, Max Enemies Hit: 12, Cooldown Time: 8 sec
Cane Expert
Description: Increases Cane Mastery, Weapon Attack, and Minimum Critical Damage.
Info: type = 50
Pre-requisite: Level 20 Cane Mastery
Maximum Level: 30
1 Cane Mastery: +56%, Weapon ATT: +1, Minimum Critical Damage: +1% 2 Cane Mastery: +56%, Weapon ATT: +2, Minimum Critical Damage: +1% 3 Cane Mastery: +57%, Weapon ATT: +3, Minimum Critical Damage: +2% 4 Cane Mastery: +57%, Weapon ATT: +4, Minimum Critical Damage: +2% 5 Cane Mastery: +58%, Weapon ATT: +5, Minimum Critical Damage: +3% 6 Cane Mastery: +58%, Weapon ATT: +6, Minimum Critical Damage: +3% 7 Cane Mastery: +59%, Weapon ATT: +7, Minimum Critical Damage: +4% 8 Cane Mastery: +59%, Weapon ATT: +8, Minimum Critical Damage: +4% 9 Cane Mastery: +60%, Weapon ATT: +9, Minimum Critical Damage: +5% 10 Cane Mastery: +60%, Weapon ATT: +10, Minimum Critical Damage: +5% 11 Cane Mastery: +61%, Weapon ATT: +11, Minimum Critical Damage: +6% 12 Cane Mastery: +61%, Weapon ATT: +12, Minimum Critical Damage: +6% 13 Cane Mastery: +62%, Weapon ATT: +13, Minimum Critical Damage: +7% 14 Cane Mastery: +62%, Weapon ATT: +14, Minimum Critical Damage: +7% 15 Cane Mastery: +63%, Weapon ATT: +15, Minimum Critical Damage: +8% 16 Cane Mastery: +63%, Weapon ATT: +16, Minimum Critical Damage: +8% 17 Cane Mastery: +64%, Weapon ATT: +17, Minimum Critical Damage: +9% 18 Cane Mastery: +64%, Weapon ATT: +18, Minimum Critical Damage: +9% 19 Cane Mastery: +65%, Weapon ATT: +19, Minimum Critical Damage: +10% 20 Cane Mastery: +65%, Weapon ATT: +20, Minimum Critical Damage: +10% 21 Cane Mastery: +66%, Weapon ATT: +21, Minimum Critical Damage: +11% 22 Cane Mastery: +66%, Weapon ATT: +22, Minimum Critical Damage: +11% 23 Cane Mastery: +67%, Weapon ATT: +23, Minimum Critical Damage: +12% 24 Cane Mastery: +67%, Weapon ATT: +24, Minimum Critical Damage: +12% 25 Cane Mastery: +68%, Weapon ATT: +25, Minimum Critical Damage: +13% 26 Cane Mastery: +68%, Weapon ATT: +26, Minimum Critical Damage: +13% 27 Cane Mastery: +69%, Weapon ATT: +27, Minimum Critical Damage: +14% 28 Cane Mastery: +69%, Weapon ATT: +28, Minimum Critical Damage: +14% 29 Cane Mastery: +70%, Weapon ATT: +29, Minimum Critical Damage: +15% 30 Cane Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15% 31 Cane Mastery: +71%, Weapon ATT: +31, Minimum Critical Damage: +16% 32 Cane Mastery: +71%, Weapon ATT: +32, Minimum Critical Damage: +16%
Soul Steal
Description: Steals active buffs on nearby monsters. If nearby monsters have no active buff, no effect is stolen.
Info: type = 34, massSpell = 1, dispel = 1
Delays: alert3 - 1500 ms
Range: 300%
Animations: effect, affected.1, affected.2, affected.3, affected.4
Maximum Level: 20
1 MP Cost: 50, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +2, Damage Cancel Related Buff - Damage Taken: -2%, Damage Reflect Buff - Damage Reflected: 30%, Invulnerability Buff - Temporarily become invulnerable 2 MP Cost: 52, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +4, Damage Cancel Related Buff - Damage Taken: -4%, Damage Reflect Buff - Damage Reflected: 60%, Invulnerability Buff - Temporarily become invulnerable 3 MP Cost: 52, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +6, Damage Cancel Related Buff - Damage Taken: -6%, Damage Reflect Buff - Damage Reflected: 90%, Invulnerability Buff - Temporarily become invulnerable 4 MP Cost: 54, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +8, Damage Cancel Related Buff - Damage Taken: -8%, Damage Reflect Buff - Damage Reflected: 120%, Invulnerability Buff - Temporarily become invulnerable 5 MP Cost: 54, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +10, Damage Cancel Related Buff - Damage Taken: -10%, Damage Reflect Buff - Damage Reflected: 150%, Invulnerability Buff - Temporarily become invulnerable 6 MP Cost: 56, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +12, Damage Cancel Related Buff - Damage Taken: -12%, Damage Reflect Buff - Damage Reflected: 180%, Invulnerability Buff - Temporarily become invulnerable 7 MP Cost: 56, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +14, Damage Cancel Related Buff - Damage Taken: -14%, Damage Reflect Buff - Damage Reflected: 210%, Invulnerability Buff - Temporarily become invulnerable 8 MP Cost: 58, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +16, Damage Cancel Related Buff - Damage Taken: -16%, Damage Reflect Buff - Damage Reflected: 240%, Invulnerability Buff - Temporarily become invulnerable 9 MP Cost: 58, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +18, Damage Cancel Related Buff - Damage Taken: -18%, Damage Reflect Buff - Damage Reflected: 270%, Invulnerability Buff - Temporarily become invulnerable 10 MP Cost: 60, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +20, Damage Cancel Related Buff - Damage Taken: -20%, Damage Reflect Buff - Damage Reflected: 300%, Invulnerability Buff - Temporarily become invulnerable 11 MP Cost: 60, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +22, Damage Cancel Related Buff - Damage Taken: -22%, Damage Reflect Buff - Damage Reflected: 330%, Invulnerability Buff - Temporarily become invulnerable 12 MP Cost: 62, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +24, Damage Cancel Related Buff - Damage Taken: -24%, Damage Reflect Buff - Damage Reflected: 360%, Invulnerability Buff - Temporarily become invulnerable 13 MP Cost: 62, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +26, Damage Cancel Related Buff - Damage Taken: -26%, Damage Reflect Buff - Damage Reflected: 390%, Invulnerability Buff - Temporarily become invulnerable 14 MP Cost: 64, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +28, Damage Cancel Related Buff - Damage Taken: -28%, Damage Reflect Buff - Damage Reflected: 420%, Invulnerability Buff - Temporarily become invulnerable 15 MP Cost: 64, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +30, Damage Cancel Related Buff - Damage Taken: -30%, Damage Reflect Buff - Damage Reflected: 450%, Invulnerability Buff - Temporarily become invulnerable 16 MP Cost: 66, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +32, Damage Cancel Related Buff - Damage Taken: -32%, Damage Reflect Buff - Damage Reflected: 480%, Invulnerability Buff - Temporarily become invulnerable 17 MP Cost: 66, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +34, Damage Cancel Related Buff - Damage Taken: -34%, Damage Reflect Buff - Damage Reflected: 510%, Invulnerability Buff - Temporarily become invulnerable 18 MP Cost: 68, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +36, Damage Cancel Related Buff - Damage Taken: -36%, Damage Reflect Buff - Damage Reflected: 540%, Invulnerability Buff - Temporarily become invulnerable 19 MP Cost: 68, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +38, Damage Cancel Related Buff - Damage Taken: -38%, Damage Reflect Buff - Damage Reflected: 570%, Invulnerability Buff - Temporarily become invulnerable 20 MP Cost: 70, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +40, Damage Cancel Related Buff - Damage Taken: -40%, Damage Reflect Buff - Damage Reflected: 600%, Invulnerability Buff - Temporarily become invulnerable
Maple Hero
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, Duration: 30 sec, All Stats: +1% 2 MP Cost: 10, Duration: 60 sec, All Stats: +1% 3 MP Cost: 10, Duration: 90 sec, All Stats: +2% 4 MP Cost: 10, Duration: 120 sec, All Stats: +2% 5 MP Cost: 20, Duration: 150 sec, All Stats: +3% 6 MP Cost: 20, Duration: 180 sec, All Stats: +3% 7 MP Cost: 20, Duration: 210 sec, All Stats: +4% 8 MP Cost: 20, Duration: 240 sec, All Stats: +4% 9 MP Cost: 20, Duration: 270 sec, All Stats: +5% 10 MP Cost: 30, Duration: 300 sec, All Stats: +5% 11 MP Cost: 30, Duration: 330 sec, All Stats: +6% 12 MP Cost: 30, Duration: 360 sec, All Stats: +6% 13 MP Cost: 30, Duration: 390 sec, All Stats: +7% 14 MP Cost: 30, Duration: 420 sec, All Stats: +7% 15 MP Cost: 40, Duration: 450 sec, All Stats: +8% 16 MP Cost: 40, Duration: 480 sec, All Stats: +8% 17 MP Cost: 40, Duration: 510 sec, All Stats: +9% 18 MP Cost: 40, Duration: 540 sec, All Stats: +9% 19 MP Cost: 40, Duration: 570 sec, All Stats: +10% 20 MP Cost: 50, Duration: 600 sec, All Stats: +10% 21 MP Cost: 50, Duration: 630 sec, All Stats: +11% 22 MP Cost: 50, Duration: 660 sec, All Stats: +11% 23 MP Cost: 50, Duration: 690 sec, All Stats: +12% 24 MP Cost: 50, Duration: 720 sec, All Stats: +12% 25 MP Cost: 60, Duration: 750 sec, All Stats: +13% 26 MP Cost: 60, Duration: 780 sec, All Stats: +13% 27 MP Cost: 60, Duration: 810 sec, All Stats: +14% 28 MP Cost: 60, Duration: 840 sec, All Stats: +14% 29 MP Cost: 60, Duration: 870 sec, All Stats: +15% 30 MP Cost: 70, Duration: 900 sec, All Stats: +15% 31 MP Cost: 70, Duration: 930 sec, All Stats: +16% 32 MP Cost: 70, Duration: 960 sec, All Stats: +16%
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown Time: 600 sec 2 MP Cost: 30, Cooldown Time: 540 sec 3 MP Cost: 30, Cooldown Time: 480 sec 4 MP Cost: 30, Cooldown Time: 420 sec 5 MP Cost: 30, Cooldown Time: 360 sec 6 MP Cost: 30, Cooldown Time: 300 sec 7 MP Cost: 30, Cooldown Time: 240 sec
Twilight
Description: Twilight's Attack
Info: type = 1, areaAttack = 1
Delays: HTtwilightFinish - 1170 ms
Range: 410%
Animations: effect, tile.0, tile.1, tile.2, tile.3, tile.4, hit.0
Maximum Level: 20
1 MP Cost: 40, Damage: 358%, Number of Hits: 3, Max Enemies Hit: 10 2 MP Cost: 40, Damage: 366%, Number of Hits: 3, Max Enemies Hit: 10 3 MP Cost: 40, Damage: 374%, Number of Hits: 3, Max Enemies Hit: 10 4 MP Cost: 40, Damage: 382%, Number of Hits: 3, Max Enemies Hit: 10 5 MP Cost: 40, Damage: 390%, Number of Hits: 3, Max Enemies Hit: 10 6 MP Cost: 40, Damage: 398%, Number of Hits: 3, Max Enemies Hit: 10 7 MP Cost: 40, Damage: 406%, Number of Hits: 3, Max Enemies Hit: 10 8 MP Cost: 40, Damage: 414%, Number of Hits: 3, Max Enemies Hit: 10 9 MP Cost: 40, Damage: 422%, Number of Hits: 3, Max Enemies Hit: 10 10 MP Cost: 40, Damage: 430%, Number of Hits: 3, Max Enemies Hit: 10 11 MP Cost: 40, Damage: 438%, Number of Hits: 3, Max Enemies Hit: 10 12 MP Cost: 40, Damage: 446%, Number of Hits: 3, Max Enemies Hit: 10 13 MP Cost: 40, Damage: 454%, Number of Hits: 3, Max Enemies Hit: 10 14 MP Cost: 40, Damage: 462%, Number of Hits: 3, Max Enemies Hit: 10 15 MP Cost: 40, Damage: 470%, Number of Hits: 3, Max Enemies Hit: 10 16 MP Cost: 40, Damage: 478%, Number of Hits: 3, Max Enemies Hit: 10 17 MP Cost: 40, Damage: 486%, Number of Hits: 3, Max Enemies Hit: 10 18 MP Cost: 40, Damage: 494%, Number of Hits: 3, Max Enemies Hit: 10 19 MP Cost: 40, Damage: 502%, Number of Hits: 3, Max Enemies Hit: 10 20 MP Cost: 40, Damage: 510%, Number of Hits: 3, Max Enemies Hit: 10 21 MP Cost: 40, Damage: 518%, Number of Hits: 3, Max Enemies Hit: 10 22 MP Cost: 40, Damage: 526%, Number of Hits: 3, Max Enemies Hit: 10
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