How do you feel about the content changed in this patch? Click on "Rate this thread" in the upper right-hand corner of this thread to share your opinion!
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Note: This extraction is based upon a differential analysis between the latest KMS and KMST patch.
There isn't too much to scream about here. They've included a new a Master Miracle Cube. Who knows what's in it?
They also slightly changed the potential data. NexKR adjusted some of the bonuses received for jump and speed. Since I doubt anyone here gives a spoony bard about that it's not really worth covering. However, for the sake of completeness, I am updating the other thread regarding potential data to be current as of this patch.
So, whats the amount of stats a Legendary item can get? The numbers for the previous 4th tier of potential? +12% of one stat? +14 weapon att?
Doesn't look like 12% stat. Basically just new decent skills (useful, fine), 40% boss, and upgrades of the others. I can't find it anywhere going up to 12% stat.
Doesn't look like 12% stat. Basically just new decent skills (useful, fine), 40% boss, and upgrades of the others. I can't find it anywhere going up to 12% stat.
Thank god. Now unique items are just as good with perfect stats. If an item is unique with meh stats you can upgrade to legendary for skills, but only equipment that can get decent skills and weapons are worth making legendary imo.
Thank god. Now unique items are just as good with perfect stats. If an item is unique with meh stats you can upgrade to legendary for skills, but only equipment that can get decent skills and weapons are worth making legendary imo.
Yeah. Maybe make something legendary to try and get increase invincibility or damage reflect, but besides my dagger, katara, and maybe my czak, I'm not making anything legendary, ever.
Doesn't look like 12% stat. Basically just new decent skills (useful, fine), 40% boss, and upgrades of the others. I can't find it anywhere going up to 12% stat.
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