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(PvE) Skill ChangesCannon Shooter (I)Cannon Splash:
Changed - Delay (flamesplash - 960 ms --> flamesplash - 810 ms)
Changed - damage (265 --> 225) (185+4*level --> 185+2*level)
New - Animation (effect0)
Cannon Punch:
Changed - Description (캐논 펀치로 근접한 적 다수를 넉백시킨다. --> 적 하나에게 강력한 캐논 펀치를 날린다.)
Changed - Level readout (MP #mpCon 소비, #damage%로 최대 #mobCount명 #attackCount번 공격, #prop% 확률로 넉백 --> MP #mpCon 소비, #damage%로 #attackCount번 공격)
Changed - mpCon (18 --> 9) (10+2*roundUp(level/5) --> 5+2*roundUp(level/10))
Changed - damage (98 --> 95) (58+2*level --> 75+level)
Changed - attackCount (2 --> 3) (2 --> 3)
Changed - mobCount (6 --> 1) (6 --> 1)
Removed - prop
Removed - x
Cannon Shooter (II)Monkey Bomb Rush:
Changed - w (250 --> 300) (150+5*level --> 240+3*level)
Cannon Booster:
Changed - mpCon (40 --> 11) (100-3*level --> 31-1*level)
Cannon Shooter (III)Cannon Spike:
Changed - damage (220 --> 260) (180+2*level --> 220+2*level)
Monkey Power Bomb:
Changed - damage (248 --> 280) (188+3*level --> 220+3*level)
Lucky Dice:
Changed - pddR (20 --> 30) (20 --> 30)
Changed - cr (10 --> 15) (10 --> 15)
Extreme Vital:
Changed - pddR (100 --> 50) (5*level --> 10+2*level)
Changed - mddR (100 --> 50) (5*level --> 10+2*level)
몽키 웨이브:
New - Animation (affected)
New - Animation (specialAffcted)
Cannon Shooter (IV)Cannon Bazooka:
Changed - Description (파워풀한 캐논포를 발사하여 전방의 다수의 적을 공격한다. --> 전방을 향해 강력한 캐논포를 발사하여 다수의 적을 동시에 공격한다. )
Changed - mpCon (65 --> 75) (35+5*roundDown(level/5) --> 50+5*roundDown(level/6))
Changed - damage (580 --> 650) (460+4*level --> 530+4*level)
Cannon Buster:
Changed - Description (전방의 적들에게 집중 포격을 한다. 추가 크리티컬 확률이 적용된다. --> 전방의 적 하나를 집중 포격 한다. 추가 크리티컬 확률이 적용된다.)
Changed - mpCon (53 --> 63) (35+3*roundDown(level/5) --> 45+3*roundDown(level/5))
Changed - damage (258 --> 305) (198+2*level --> 215+3*level)
Twin Monkey Support:
Changed - Level readout (MP #mpCon소비, #time초동안 소환, 각각 #damage% 데미지로 최대 #mobCount명을 공격\n#c재사용 대기시간 #cooltime초# --> MP #mpCon소비, #time초동안 소환, 각각 #damage% 데미지로 공격\n#c재사용 대기시간 #cooltime초#)
Changed - mpCon (95 --> 70) (50+15*roundDown(level/5) --> 40+10*roundDown(level/5))
Changed - damage (300 --> 350) (225+5*level --> 275+5*level)
Changed - time (180 --> 60) (90+6*level --> 30+2*level)
Double Lucky Dice:
Changed - pddR (20 --> 30) (20 --> 30)
Changed - cr (10 --> 15) (10 --> 15)
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