PvE
Lucky Dice and Double Dice results
(Credit to HighOnMushrooms)
1: Nothing
1/1: Nothing
2: 30% def
2/2: 40% def
3: 20% HP/MP
3/3: 30% HP/MP
4: 15% critical
4/4: 25% critical
5: 20% damage
5/5: 30% damage
6: 30% exp
6/6: 40% exp
Cannon Shooter (I)
Cannon Blaster
Description: Shoots a flame bomb that attacks multiple enemies.
Info: type = 2, splash = 1, rectBasedOnTarget = 1
Delays: flamesplash - 810 ms
Range: 170%
Animations: effect, effect0, hit.0, mob
Maximum Level: 20
1 MP Cost: 7, Max Enemies Hit: 3, Damage: 187% 2 MP Cost: 7, Max Enemies Hit: 3, Damage: 189% 3 MP Cost: 7, Max Enemies Hit: 3, Damage: 191% 4 MP Cost: 7, Max Enemies Hit: 3, Damage: 193% 5 MP Cost: 8, Max Enemies Hit: 3, Damage: 195% 6 MP Cost: 8, Max Enemies Hit: 3, Damage: 197% 7 MP Cost: 8, Max Enemies Hit: 3, Damage: 199% 8 MP Cost: 8, Max Enemies Hit: 3, Damage: 201% 9 MP Cost: 9, Max Enemies Hit: 3, Damage: 203% 10 MP Cost: 9, Max Enemies Hit: 3, Damage: 205% 11 MP Cost: 9, Max Enemies Hit: 3, Damage: 207% 12 MP Cost: 9, Max Enemies Hit: 3, Damage: 209% 13 MP Cost: 10, Max Enemies Hit: 3, Damage: 211% 14 MP Cost: 10, Max Enemies Hit: 3, Damage: 213% 15 MP Cost: 10, Max Enemies Hit: 3, Damage: 215% 16 MP Cost: 10, Max Enemies Hit: 3, Damage: 217% 17 MP Cost: 11, Max Enemies Hit: 3, Damage: 219% 18 MP Cost: 11, Max Enemies Hit: 3, Damage: 221% 19 MP Cost: 11, Max Enemies Hit: 3, Damage: 223% 20 MP Cost: 11, Max Enemies Hit: 3, Damage: 225%
Blast Back
Description: Fires the cannon while quickly moving backwards. Can decrease the speed of target for a fixed period of time.
Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1, casterMove = 1, delay = 1200, mes = slow
Delays: giganticBackstep - 300 ms
Range: 150%
Animations: mob, ball, hit.0
Maximum Level: 15
1 MP Cost: 45, Damage: 154%, Max Enemies Hit: 3, 28% chance of decreasing the speed of target by -18 for 2 sec. 2 MP Cost: 45, Damage: 158%, Max Enemies Hit: 3, 31% chance of decreasing the speed of target by -21 for 2 sec. 3 MP Cost: 40, Damage: 162%, Max Enemies Hit: 3, 34% chance of decreasing the speed of target by -24 for 2 sec. 4 MP Cost: 40, Damage: 166%, Max Enemies Hit: 3, 37% chance of decreasing the speed of target by -27 for 2 sec. 5 MP Cost: 40, Damage: 170%, Max Enemies Hit: 3, 40% chance of decreasing the speed of target by -30 for 3 sec. 6 MP Cost: 35, Damage: 174%, Max Enemies Hit: 3, 43% chance of decreasing the speed of target by -33 for 3 sec. 7 MP Cost: 35, Damage: 178%, Max Enemies Hit: 3, 46% chance of decreasing the speed of target by -36 for 3 sec. 8 MP Cost: 35, Damage: 182%, Max Enemies Hit: 3, 49% chance of decreasing the speed of target by -39 for 3 sec. 9 MP Cost: 30, Damage: 186%, Max Enemies Hit: 3, 52% chance of decreasing the speed of target by -42 for 3 sec. 10 MP Cost: 30, Damage: 190%, Max Enemies Hit: 3, 55% chance of decreasing the speed of target by -45 for 4 sec. 11 MP Cost: 30, Damage: 194%, Max Enemies Hit: 3, 58% chance of decreasing the speed of target by -48 for 4 sec. 12 MP Cost: 25, Damage: 198%, Max Enemies Hit: 3, 61% chance of decreasing the speed of target by -51 for 4 sec. 13 MP Cost: 25, Damage: 202%, Max Enemies Hit: 3, 64% chance of decreasing the speed of target by -54 for 4 sec. 14 MP Cost: 25, Damage: 206%, Max Enemies Hit: 3, 67% chance of decreasing the speed of target by -57 for 4 sec. 15 MP Cost: 20, Damage: 210%, Max Enemies Hit: 3, 70% chance of decreasing the speed of target by -60 for 5 sec.
Cannon Strike
Description: Knocks back nearby enemies with a cannon strike.
Info: type = 1, areaAttack = 1
Delays: cannonSmash - 900 ms
Range: 250%
Animations: effect, effect0, hit.0
Maximum Level: 20
1 MP Cost: 7, Damage: 76%, Max Monsters Hit: 1, Number of Attacks: 3 2 MP Cost: 7, Damage: 77%, Max Monsters Hit: 1, Number of Attacks: 3 3 MP Cost: 7, Damage: 78%, Max Monsters Hit: 1, Number of Attacks: 3 4 MP Cost: 7, Damage: 79%, Max Monsters Hit: 1, Number of Attacks: 3 5 MP Cost: 7, Damage: 80%, Max Monsters Hit: 1, Number of Attacks: 3 6 MP Cost: 7, Damage: 81%, Max Monsters Hit: 1, Number of Attacks: 3 7 MP Cost: 7, Damage: 82%, Max Monsters Hit: 1, Number of Attacks: 3 8 MP Cost: 7, Damage: 83%, Max Monsters Hit: 1, Number of Attacks: 3 9 MP Cost: 7, Damage: 84%, Max Monsters Hit: 1, Number of Attacks: 3 10 MP Cost: 7, Damage: 85%, Max Monsters Hit: 1, Number of Attacks: 3 11 MP Cost: 9, Damage: 86%, Max Monsters Hit: 1, Number of Attacks: 3 12 MP Cost: 9, Damage: 87%, Max Monsters Hit: 1, Number of Attacks: 3 13 MP Cost: 9, Damage: 88%, Max Monsters Hit: 1, Number of Attacks: 3 14 MP Cost: 9, Damage: 89%, Max Monsters Hit: 1, Number of Attacks: 3 15 MP Cost: 9, Damage: 90%, Max Monsters Hit: 1, Number of Attacks: 3 16 MP Cost: 9, Damage: 91%, Max Monsters Hit: 1, Number of Attacks: 3 17 MP Cost: 9, Damage: 92%, Max Monsters Hit: 1, Number of Attacks: 3 18 MP Cost: 9, Damage: 93%, Max Monsters Hit: 1, Number of Attacks: 3 19 MP Cost: 9, Damage: 94%, Max Monsters Hit: 1, Number of Attacks: 3 20 MP Cost: 9, Damage: 95%, Max Monsters Hit: 1, Number of Attacks: 3
Cannon Boost
Description: Improves the cannon to permanently increase ATT and DEF.
Info: type = 50
Maximum Level: 10
1 ATT: +2, Weapon DEF +25, Magic DEF: +25 2 ATT: +4, Weapon DEF +50, Magic DEF: +50 3 ATT: +6, Weapon DEF +75, Magic DEF: +75 4 ATT: +8, Weapon DEF +100, Magic DEF: +100 5 ATT: +10, Weapon DEF +125, Magic DEF: +125 6 ATT: +12, Weapon DEF +150, Magic DEF: +150 7 ATT: +14, Weapon DEF +175, Magic DEF: +175 8 ATT: +16, Weapon DEF +200, Magic DEF: +200 9 ATT: +18, Weapon DEF +225, Magic DEF: +225 10 ATT: +20, Weapon DEF +250, Magic DEF: +250 Cannon Shooter (II)
Scatter Shot
Description: Attack multiple enemies at once by firing a multitude of small bombs.
Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1
Delays: swiftShot - 840 ms
Range: 100%
Animations: effect, ball, hit.0
Maximum Level: 20
1 MP Cost: 16, Damage: 163%, Max Enemies Hit: 4, Number of Attacks: 2 2 MP Cost: 16, Damage: 166%, Max Enemies Hit: 4, Number of Attacks: 2 3 MP Cost: 16, Damage: 169%, Max Enemies Hit: 4, Number of Attacks: 2 4 MP Cost: 16, Damage: 172%, Max Enemies Hit: 4, Number of Attacks: 2 5 MP Cost: 18, Damage: 175%, Max Enemies Hit: 4, Number of Attacks: 2 6 MP Cost: 18, Damage: 178%, Max Enemies Hit: 4, Number of Attacks: 2 7 MP Cost: 18, Damage: 181%, Max Enemies Hit: 4, Number of Attacks: 2 8 MP Cost: 18, Damage: 184%, Max Enemies Hit: 4, Number of Attacks: 2 9 MP Cost: 18, Damage: 187%, Max Enemies Hit: 4, Number of Attacks: 2 10 MP Cost: 20, Damage: 190%, Max Enemies Hit: 4, Number of Attacks: 2 11 MP Cost: 20, Damage: 193%, Max Enemies Hit: 4, Number of Attacks: 2 12 MP Cost: 20, Damage: 196%, Max Enemies Hit: 4, Number of Attacks: 2 13 MP Cost: 20, Damage: 199%, Max Enemies Hit: 4, Number of Attacks: 2 14 MP Cost: 20, Damage: 202%, Max Enemies Hit: 4, Number of Attacks: 2 15 MP Cost: 22, Damage: 205%, Max Enemies Hit: 4, Number of Attacks: 2 16 MP Cost: 22, Damage: 208%, Max Enemies Hit: 4, Number of Attacks: 2 17 MP Cost: 22, Damage: 211%, Max Enemies Hit: 4, Number of Attacks: 2 18 MP Cost: 22, Damage: 214%, Max Enemies Hit: 4, Number of Attacks: 2 19 MP Cost: 22, Damage: 217%, Max Enemies Hit: 4, Number of Attacks: 2 20 MP Cost: 24, Damage: 220%, Max Enemies Hit: 4, Number of Attacks: 2
Barrel Bomb
Description: Rolls an Oak Barrel full of bombs. The Oak Barrel will travel a certain distance, knocking back enemies in its path, before exploding.
Info: type = 2, pushTarget = 1, areaAttack = 1
Delays: rushBoom - 930 ms
Range: 45%
Animations: effect, ball, hit.0
Maximum Level: 20
1 MP Cost: 20, Damage: 31%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 50%, Explode dealing 243% damage after moving a fixed distance. 2 MP Cost: 20, Damage: 32%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 55%, Explode dealing 246% damage after moving a fixed distance. 3 MP Cost: 20, Damage: 33%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 55%, Explode dealing 249% damage after moving a fixed distance. 4 MP Cost: 20, Damage: 34%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 60%, Explode dealing 252% damage after moving a fixed distance. 5 MP Cost: 22, Damage: 35%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 60%, Explode dealing 255% damage after moving a fixed distance. 6 MP Cost: 22, Damage: 36%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 65%, Explode dealing 258% damage after moving a fixed distance. 7 MP Cost: 22, Damage: 37%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 65%, Explode dealing 261% damage after moving a fixed distance. 8 MP Cost: 22, Damage: 38%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 70%, Explode dealing 264% damage after moving a fixed distance. 9 MP Cost: 22, Damage: 39%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 70%, Explode dealing 267% damage after moving a fixed distance. 10 MP Cost: 24, Damage: 40%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 75%, Explode dealing 270% damage after moving a fixed distance. 11 MP Cost: 24, Damage: 41%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 75%, Explode dealing 273% damage after moving a fixed distance. 12 MP Cost: 24, Damage: 42%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 80%, Explode dealing 276% damage after moving a fixed distance. 13 MP Cost: 24, Damage: 43%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 80%, Explode dealing 279% damage after moving a fixed distance. 14 MP Cost: 24, Damage: 44%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 85%, Explode dealing 282% damage after moving a fixed distance. 15 MP Cost: 26, Damage: 45%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 85%, Explode dealing 285% damage after moving a fixed distance. 16 MP Cost: 26, Damage: 46%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 90%, Explode dealing 288% damage after moving a fixed distance. 17 MP Cost: 26, Damage: 47%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 90%, Explode dealing 291% damage after moving a fixed distance. 18 MP Cost: 26, Damage: 48%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 95%, Explode dealing 294% damage after moving a fixed distance. 19 MP Cost: 26, Damage: 49%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 95%, Explode dealing 297% damage after moving a fixed distance. 20 MP Cost: 28, Damage: 50%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 100%, Explode dealing 300% damage after moving a fixed distance.
Cannon Booster
Description: Uses MP to increase the attack speed of your cannon by 2 levels for a fixed period of time. \nRequired Skill: #cCannon Mastery Lv. 5#
Info: type = 10
Delays: cannonBooster - 600 ms
Pre-requisite: Level 5 Cannon Mastery
Animations: effect
Maximum Level: 20
1 MP Cost: 30, Duration: 10 sec 2 MP Cost: 29, Duration: 20 sec 3 MP Cost: 28, Duration: 30 sec 4 MP Cost: 27, Duration: 40 sec 5 MP Cost: 26, Duration: 50 sec 6 MP Cost: 25, Duration: 60 sec 7 MP Cost: 24, Duration: 70 sec 8 MP Cost: 23, Duration: 80 sec 9 MP Cost: 22, Duration: 90 sec 10 MP Cost: 21, Duration: 100 sec 11 MP Cost: 20, Duration: 110 sec 12 MP Cost: 19, Duration: 120 sec 13 MP Cost: 18, Duration: 130 sec 14 MP Cost: 17, Duration: 140 sec 15 MP Cost: 16, Duration: 150 sec 16 MP Cost: 15, Duration: 160 sec 17 MP Cost: 14, Duration: 170 sec 18 MP Cost: 13, Duration: 180 sec 19 MP Cost: 12, Duration: 190 sec 20 MP Cost: 11, Duration: 200 sec
Monkey Magic
Description: Uses the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidablity of all nearby party members for a fixed period of time. Can be stacked with other buffs.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: piratebless - 1350 ms
Range: 512%
Animations: effect, effect0, affected
Maximum Level: 20
1 MP Cost: 30, Duration: 15 sec, HP: +15, MP: +15, All Stats: +1, Speed: +1, Jump +1, Accuracy: +8, Avoidability +8 2 MP Cost: 30, Duration: 30 sec, HP: +30, MP: +30, All Stats: +2, Speed: +1, Jump +1, Accuracy: +16, Avoidability +16 3 MP Cost: 30, Duration: 45 sec, HP: +45, MP: +45, All Stats: +3, Speed: +2, Jump +1, Accuracy: +24, Avoidability +24 4 MP Cost: 35, Duration: 60 sec, HP: +60, MP: +60, All Stats: +4, Speed: +2, Jump +1, Accuracy: +32, Avoidability +32 5 MP Cost: 35, Duration: 75 sec, HP: +75, MP: +75, All Stats: +5, Speed: +3, Jump +2, Accuracy: +40, Avoidability +40 6 MP Cost: 35, Duration: 90 sec, HP: +90, MP: +90, All Stats: +6, Speed: +3, Jump +2, Accuracy: +48, Avoidability +48 7 MP Cost: 35, Duration: 105 sec, HP: +105, MP: +105, All Stats: +7, Speed: +4, Jump +2, Accuracy: +56, Avoidability +56 8 MP Cost: 40, Duration: 120 sec, HP: +120, MP: +120, All Stats: +8, Speed: +4, Jump +2, Accuracy: +64, Avoidability +64 9 MP Cost: 40, Duration: 135 sec, HP: +135, MP: +135, All Stats: +9, Speed: +5, Jump +3, Accuracy: +72, Avoidability +72 10 MP Cost: 40, Duration: 150 sec, HP: +150, MP: +150, All Stats: +10, Speed: +5, Jump +3, Accuracy: +80, Avoidability +80 11 MP Cost: 40, Duration: 165 sec, HP: +165, MP: +165, All Stats: +11, Speed: +6, Jump +3, Accuracy: +88, Avoidability +88 12 MP Cost: 45, Duration: 180 sec, HP: +180, MP: +180, All Stats: +12, Speed: +6, Jump +3, Accuracy: +96, Avoidability +96 13 MP Cost: 45, Duration: 195 sec, HP: +195, MP: +195, All Stats: +13, Speed: +7, Jump +4, Accuracy: +104, Avoidability +104 14 MP Cost: 45, Duration: 210 sec, HP: +210, MP: +210, All Stats: +14, Speed: +7, Jump +4, Accuracy: +112, Avoidability +112 15 MP Cost: 45, Duration: 225 sec, HP: +225, MP: +225, All Stats: +15, Speed: +8, Jump +4, Accuracy: +120, Avoidability +120 16 MP Cost: 50, Duration: 240 sec, HP: +240, MP: +240, All Stats: +16, Speed: +8, Jump +4, Accuracy: +128, Avoidability +128 17 MP Cost: 50, Duration: 255 sec, HP: +255, MP: +255, All Stats: +17, Speed: +9, Jump +5, Accuracy: +136, Avoidability +136 18 MP Cost: 50, Duration: 270 sec, HP: +270, MP: +270, All Stats: +18, Speed: +9, Jump +5, Accuracy: +144, Avoidability +144 19 MP Cost: 50, Duration: 285 sec, HP: +285, MP: +285, All Stats: +19, Speed: +10, Jump +5, Accuracy: +152, Avoidability +152 20 MP Cost: 55, Duration: 300 sec, HP: +300, MP: +300, All Stats: +20, Speed: +10, Jump +5, Accuracy: +160, Avoidability +160
Cannon Mastery
Description: Increases the weapon mastery and accuracy of cannons.
Info: type = 50
Maximum Level: 20
1 Cannon Mastery: +12%, Accuracy: +6 2 Cannon Mastery: +14%, Accuracy: +12 3 Cannon Mastery: +16%, Accuracy: +18 4 Cannon Mastery: +18%, Accuracy: +24 5 Cannon Mastery: +20%, Accuracy: +30 6 Cannon Mastery: +22%, Accuracy: +36 7 Cannon Mastery: +24%, Accuracy: +42 8 Cannon Mastery: +26%, Accuracy: +48 9 Cannon Mastery: +28%, Accuracy: +54 10 Cannon Mastery: +30%, Accuracy: +60 11 Cannon Mastery: +32%, Accuracy: +66 12 Cannon Mastery: +34%, Accuracy: +72 13 Cannon Mastery: +36%, Accuracy: +78 14 Cannon Mastery: +38%, Accuracy: +84 15 Cannon Mastery: +40%, Accuracy: +90 16 Cannon Mastery: +42%, Accuracy: +96 17 Cannon Mastery: +44%, Accuracy: +102 18 Cannon Mastery: +46%, Accuracy: +108 19 Cannon Mastery: +48%, Accuracy: +114 20 Cannon Mastery: +50%, Accuracy: +120
Critical Fire
Description: Permanently increases your Critical Rate and the minimum Critical Damage.
Info: type = 50
Maximum Level: 15
1 Permanently increases Critical Rate by 6% and Minimum Critical Damage by +6% 2 Permanently increases Critical Rate by 7% and Minimum Critical Damage by +6% 3 Permanently increases Critical Rate by 8% and Minimum Critical Damage by +6% 4 Permanently increases Critical Rate by 9% and Minimum Critical Damage by +7% 5 Permanently increases Critical Rate by 10% and Minimum Critical Damage by +7% 6 Permanently increases Critical Rate by 11% and Minimum Critical Damage by +7% 7 Permanently increases Critical Rate by 12% and Minimum Critical Damage by +8% 8 Permanently increases Critical Rate by 13% and Minimum Critical Damage by +8% 9 Permanently increases Critical Rate by 14% and Minimum Critical Damage by +8% 10 Permanently increases Critical Rate by 15% and Minimum Critical Damage by +9% 11 Permanently increases Critical Rate by 16% and Minimum Critical Damage by +9% 12 Permanently increases Critical Rate by 17% and Minimum Critical Damage by +9% 13 Permanently increases Critical Rate by 18% and Minimum Critical Damage by +10% 14 Permanently increases Critical Rate by 19% and Minimum Critical Damage by +10% 15 Permanently increases Critical Rate by 20% and Minimum Critical Damage by +10%
Pirate Training
Description: Increases STR and DEX through secret Pirate training.
Info: type = 50
Maximum Level: 10
1 Permanently increase STR by 3 and DEX by 3. 2 Permanently increase STR by 6 and DEX by 6. 3 Permanently increase STR by 9 and DEX by 9. 4 Permanently increase STR by 12 and DEX by 12. 5 Permanently increase STR by 15 and DEX by 15. 6 Permanently increase STR by 18 and DEX by 18. 7 Permanently increase STR by 21 and DEX by 21. 8 Permanently increase STR by 24 and DEX by 24. 9 Permanently increase STR by 27 and DEX by 27. 10 Permanently increase STR by 30 and DEX by 30. Cannon Shooter (III)
Cannon Spike
Description: Fires a sharp cannonball that can penetrate multiple enemies.
Info: type = 2, piercing = 1
Delays: cannonSpike - 960 ms
Range: 450%
Animations: ball, effect, hit.0
Maximum Level: 20
1 MP Cost: 28, Damage: 222%, Max Enemies Hit: 6, Number of Attacks: 3 2 MP Cost: 28, Damage: 224%, Max Enemies Hit: 6, Number of Attacks: 3 3 MP Cost: 28, Damage: 226%, Max Enemies Hit: 6, Number of Attacks: 3 4 MP Cost: 28, Damage: 228%, Max Enemies Hit: 6, Number of Attacks: 3 5 MP Cost: 30, Damage: 230%, Max Enemies Hit: 6, Number of Attacks: 3 6 MP Cost: 30, Damage: 232%, Max Enemies Hit: 6, Number of Attacks: 3 7 MP Cost: 30, Damage: 234%, Max Enemies Hit: 6, Number of Attacks: 3 8 MP Cost: 30, Damage: 236%, Max Enemies Hit: 6, Number of Attacks: 3 9 MP Cost: 30, Damage: 238%, Max Enemies Hit: 6, Number of Attacks: 3 10 MP Cost: 32, Damage: 240%, Max Enemies Hit: 6, Number of Attacks: 3 11 MP Cost: 32, Damage: 242%, Max Enemies Hit: 6, Number of Attacks: 3 12 MP Cost: 32, Damage: 244%, Max Enemies Hit: 6, Number of Attacks: 3 13 MP Cost: 32, Damage: 246%, Max Enemies Hit: 6, Number of Attacks: 3 14 MP Cost: 32, Damage: 248%, Max Enemies Hit: 6, Number of Attacks: 3 15 MP Cost: 34, Damage: 250%, Max Enemies Hit: 6, Number of Attacks: 3 16 MP Cost: 34, Damage: 252%, Max Enemies Hit: 6, Number of Attacks: 3 17 MP Cost: 34, Damage: 254%, Max Enemies Hit: 6, Number of Attacks: 3 18 MP Cost: 34, Damage: 256%, Max Enemies Hit: 6, Number of Attacks: 3 19 MP Cost: 34, Damage: 258%, Max Enemies Hit: 6, Number of Attacks: 3 20 MP Cost: 36, Damage: 260%, Max Enemies Hit: 6, Number of Attacks: 3
Monkey Madness
Description: Explodes a large number of special bombs that deals damage on multiple nearby enemies and stuns them for a fixed period of time. In addition, when Monkey Madness is learned, damage from Barrel Bomb will increase permanently.
Info: type = 1, areaAttack = 1, mes = stun
Delays: cannonSlam - 1530 ms
Range: 250%
Animations: effect, hit.0, mob
Maximum Level: 20
1 Active Effects - MP Cost: 30, Damage: 223%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 45%, Stun Duration: 2 sec, Cooldown: 5 sec\nPassive Effects - Monkey Rush Boom Damage: +3% 2 Active Effects - MP Cost: 30, Damage: 226%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 50%, Stun Duration: 2 sec, Cooldown: 5 sec\nPassive Effects - Monkey Rush Boom Damage: +3% 3 Active Effects - MP Cost: 30, Damage: 229%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 50%, Stun Duration: 2 sec, Cooldown: 5 sec\nPassive Effects - Monkey Rush Boom Damage: +6% 4 Active Effects - MP Cost: 30, Damage: 232%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 55%, Stun Duration: 2 sec, Cooldown: 5 sec\nPassive Effects - Monkey Rush Boom Damage: +6% 5 Active Effects - MP Cost: 34, Damage: 235%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 55%, Stun Duration: 2 sec, Cooldown: 5 sec\nPassive Effects - Monkey Rush Boom Damage: +9% 6 Active Effects - MP Cost: 34, Damage: 238%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 60%, Stun Duration: 2 sec, Cooldown: 5 sec\nPassive Effects - Monkey Rush Boom Damage: +9% 7 Active Effects - MP Cost: 34, Damage: 241%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 60%, Stun Duration: 2 sec, Cooldown: 5 sec\nPassive Effects - Monkey Rush Boom Damage: +12% 8 Active Effects - MP Cost: 34, Damage: 244%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 65%, Stun Duration: 2 sec, Cooldown: 5 sec\nPassive Effects - Monkey Rush Boom Damage: +12% 9 Active Effects - MP Cost: 34, Damage: 247%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 65%, Stun Duration: 2 sec, Cooldown: 5 sec\nPassive Effects - Monkey Rush Boom Damage: +15% 10 Active Effects - MP Cost: 38, Damage: 250%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 70%, Stun Duration: 3 sec, Cooldown: 5 sec\nPassive Effects - Monkey Rush Boom Damage: +15% 11 Active Effects - MP Cost: 38, Damage: 253%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 70%, Stun Duration: 3 sec, Cooldown: 5 sec\nPassive Effects - Monkey Rush Boom Damage: +18% 12 Active Effects - MP Cost: 38, Damage: 256%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 75%, Stun Duration: 3 sec, Cooldown: 5 sec\nPassive Effects - Monkey Rush Boom Damage: +18% 13 Active Effects - MP Cost: 38, Damage: 259%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 75%, Stun Duration: 3 sec, Cooldown: 5 sec\nPassive Effects - Monkey Rush Boom Damage: +21% 14 Active Effects - MP Cost: 38, Damage: 262%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 80%, Stun Duration: 3 sec, Cooldown: 5 sec\nPassive Effects - Monkey Rush Boom Damage: +21% 15 Active Effects - MP Cost: 42, Damage: 265%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 80%, Stun Duration: 3 sec, Cooldown: 5 sec\nPassive Effects - Monkey Rush Boom Damage: +24% 16 Active Effects - MP Cost: 42, Damage: 268%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 85%, Stun Duration: 3 sec, Cooldown: 5 sec\nPassive Effects - Monkey Rush Boom Damage: +24% 17 Active Effects - MP Cost: 42, Damage: 271%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 85%, Stun Duration: 3 sec, Cooldown: 5 sec\nPassive Effects - Monkey Rush Boom Damage: +27% 18 Active Effects - MP Cost: 42, Damage: 274%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 90%, Stun Duration: 3 sec, Cooldown: 5 sec\nPassive Effects - Monkey Rush Boom Damage: +27% 19 Active Effects - MP Cost: 42, Damage: 277%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 90%, Stun Duration: 3 sec, Cooldown: 5 sec\nPassive Effects - Monkey Rush Boom Damage: +30% 20 Active Effects - MP Cost: 46, Damage: 280%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 95%, Stun Duration: 4 sec, Cooldown: 5 sec\nPassive Effects - Monkey Rush Boom Damage: +30%
Cannon Jump
Description: Fires the cannon at the ground, and uses the recoil to jump high into the air. As you jump up into the air, nearby enemies will receive damage.
Info: type = 2, casterMove = 1, areaAttack = 1, pvp = 0
Delays: cannonJump - 480 ms
Range: 60%
Animations: effect, special, hit.0
Maximum Level: 15
1 MP Cost: 60, Damage: 168%, Max Enemies Hit: 6 2 MP Cost: 60, Damage: 171%, Max Enemies Hit: 6 3 MP Cost: 55, Damage: 174%, Max Enemies Hit: 6 4 MP Cost: 55, Damage: 177%, Max Enemies Hit: 6 5 MP Cost: 55, Damage: 180%, Max Enemies Hit: 6 6 MP Cost: 50, Damage: 183%, Max Enemies Hit: 6 7 MP Cost: 50, Damage: 186%, Max Enemies Hit: 6 8 MP Cost: 50, Damage: 189%, Max Enemies Hit: 6 9 MP Cost: 45, Damage: 192%, Max Enemies Hit: 6 10 MP Cost: 45, Damage: 195%, Max Enemies Hit: 6 11 MP Cost: 45, Damage: 198%, Max Enemies Hit: 6 12 MP Cost: 40, Damage: 201%, Max Enemies Hit: 6 13 MP Cost: 40, Damage: 204%, Max Enemies Hit: 6 14 MP Cost: 40, Damage: 207%, Max Enemies Hit: 6 15 MP Cost: 35, Damage: 210%, Max Enemies Hit: 6
Monkey Wave
Description: Creates a large noise that deals damage to nearby enemies. The longer your gather your strength, the louder the noise will be. When critical is hit, it can be used immediately at full strength.
Info: type = 1, chargingSkill = 1, areaAttack = 1, mes = stun, trembling = 1
Delays: noiseWave - 1080 ms
Range: 500%
Animations: prepare, keydown, effect, hit.0, mob
Maximum Level: 20
1 MP Cost: 35, Max Damage: 620%, Stun Chance: 45%, When Critical is hit: 2% chance of full strength 2 MP Cost: 35, Max Damage: 640%, Stun Chance: 50%, When Critical is hit: 2% chance of full strength 3 MP Cost: 35, Max Damage: 660%, Stun Chance: 50%, When Critical is hit: 4% chance of full strength 4 MP Cost: 35, Max Damage: 680%, Stun Chance: 55%, When Critical is hit: 4% chance of full strength 5 MP Cost: 40, Max Damage: 700%, Stun Chance: 55%, When Critical is hit: 6% chance of full strength 6 MP Cost: 40, Max Damage: 720%, Stun Chance: 60%, When Critical is hit: 6% chance of full strength 7 MP Cost: 40, Max Damage: 740%, Stun Chance: 60%, When Critical is hit: 8% chance of full strength 8 MP Cost: 40, Max Damage: 760%, Stun Chance: 65%, When Critical is hit: 8% chance of full strength 9 MP Cost: 40, Max Damage: 780%, Stun Chance: 65%, When Critical is hit: 10% chance of full strength 10 MP Cost: 45, Max Damage: 800%, Stun Chance: 70%, When Critical is hit: 10% chance of full strength 11 MP Cost: 45, Max Damage: 820%, Stun Chance: 70%, When Critical is hit: 12% chance of full strength 12 MP Cost: 45, Max Damage: 840%, Stun Chance: 75%, When Critical is hit: 12% chance of full strength 13 MP Cost: 45, Max Damage: 860%, Stun Chance: 75%, When Critical is hit: 14% chance of full strength 14 MP Cost: 45, Max Damage: 880%, Stun Chance: 80%, When Critical is hit: 14% chance of full strength 15 MP Cost: 50, Max Damage: 900%, Stun Chance: 80%, When Critical is hit: 16% chance of full strength 16 MP Cost: 50, Max Damage: 920%, Stun Chance: 85%, When Critical is hit: 16% chance of full strength 17 MP Cost: 50, Max Damage: 940%, Stun Chance: 85%, When Critical is hit: 18% chance of full strength 18 MP Cost: 50, Max Damage: 960%, Stun Chance: 90%, When Critical is hit: 18% chance of full strength 19 MP Cost: 50, Max Damage: 980%, Stun Chance: 90%, When Critical is hit: 20% chance of full strength 20 MP Cost: 55, Max Damage: 1000%, Stun Chance: 95%, When Critical is hit: 20% chance of full strength
Barrel Roulette
Description: Explodes a Oak Barrel to receive a random buff. When the buff is active, attacking an enemy has a fixed chance of causing abnormal status on them.
Info: type = 10
Delays: monkeyBoomboom - 2400 ms
Animations: effect, affected.1, affected.2, affected.3, affected.4, mob2, mob3, mob4
Maximum Level: 10
1 MP Cost: 35, Buff Duration: 186 sec, When attacking, darkness, stun, freeze, or slow status will be applied to target at 3% chance for 3 sec.\n time: 57 sec# 2 MP Cost: 40, Buff Duration: 192 sec, When attacking, darkness, stun, freeze, or slow status will be applied to target at 6% chance for 3 sec.\n time: 54 sec# 3 MP Cost: 40, Buff Duration: 198 sec, When attacking, darkness, stun, freeze, or slow status will be applied to target at 9% chance for 3 sec.\n time: 51 sec# 4 MP Cost: 45, Buff Duration: 204 sec, When attacking, darkness, stun, freeze, or slow status will be applied to target at 12% chance for 3 sec.\n time: 48 sec# 5 MP Cost: 45, Buff Duration: 210 sec, When attacking, darkness, stun, freeze, or slow status will be applied to target at 15% chance for 4 sec.\n time: 45 sec# 6 MP Cost: 50, Buff Duration: 216 sec, When attacking, darkness, stun, freeze, or slow status will be applied to target at 18% chance for 4 sec.\n time: 42 sec# 7 MP Cost: 50, Buff Duration: 222 sec, When attacking, darkness, stun, freeze, or slow status will be applied to target at 21% chance for 4 sec.\n time: 39 sec# 8 MP Cost: 55, Buff Duration: 228 sec, When attacking, darkness, stun, freeze, or slow status will be applied to target at 24% chance for 4 sec.\n time: 36 sec# 9 MP Cost: 55, Buff Duration: 234 sec, When attacking, darkness, stun, freeze, or slow status will be applied to target at 27% chance for 4 sec.\n time: 33 sec# 10 MP Cost: 60, Buff Duration: 240 sec, When attacking, darkness, stun, freeze, or slow status will be applied to target at 30% chance for 5 sec.\n time: 30 sec#
Luck of the Die
Description: Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6
Maximum Level: 20
1 MP Cost: 40, Buff Duration: 66 sec\n: 500 sec# 2 MP Cost: 40, Buff Duration: 72 sec\n: 470 sec# 3 MP Cost: 40, Buff Duration: 78 sec\n: 470 sec# 4 MP Cost: 40, Buff Duration: 84 sec\n: 440 sec# 5 MP Cost: 45, Buff Duration: 90 sec\n: 440 sec# 6 MP Cost: 45, Buff Duration: 96 sec\n: 410 sec# 7 MP Cost: 45, Buff Duration: 102 sec\n: 410 sec# 8 MP Cost: 45, Buff Duration: 108 sec\n: 380 sec# 9 MP Cost: 45, Buff Duration: 114 sec\n: 380 sec# 10 MP Cost: 50, Buff Duration: 120 sec\n: 350 sec# 11 MP Cost: 50, Buff Duration: 126 sec\n: 350 sec# 12 MP Cost: 50, Buff Duration: 132 sec\n: 320 sec# 13 MP Cost: 50, Buff Duration: 138 sec\n: 320 sec# 14 MP Cost: 50, Buff Duration: 144 sec\n: 290 sec# 15 MP Cost: 55, Buff Duration: 150 sec\n: 290 sec# 16 MP Cost: 55, Buff Duration: 156 sec\n: 260 sec# 17 MP Cost: 55, Buff Duration: 162 sec\n: 260 sec# 18 MP Cost: 55, Buff Duration: 168 sec\n: 230 sec# 19 MP Cost: 55, Buff Duration: 174 sec\n: 230 sec# 20 MP Cost: 60, Buff Duration: 180 sec\n: 200 sec#
Reinforced Cannon
Description: Permanently increases ATT and Attack Speed by strengthening the cannon.
Info: type = 50
Maximum Level: 15
1 Permanently increases ATT by 2 and Attack Speed by 1. 2 Permanently increases ATT by 4 and Attack Speed by 1. 3 Permanently increases ATT by 6 and Attack Speed by 1. 4 Permanently increases ATT by 8 and Attack Speed by 1. 5 Permanently increases ATT by 10 and Attack Speed by 1. 6 Permanently increases ATT by 12 and Attack Speed by 1. 7 Permanently increases ATT by 14 and Attack Speed by 1. 8 Permanently increases ATT by 16 and Attack Speed by 1. 9 Permanently increases ATT by 18 and Attack Speed by 1. 10 Permanently increases ATT by 20 and Attack Speed by 1. 11 Permanently increases ATT by 22 and Attack Speed by 1. 12 Permanently increases ATT by 24 and Attack Speed by 1. 13 Permanently increases ATT by 26 and Attack Speed by 1. 14 Permanently increases ATT by 28 and Attack Speed by 1. 15 Permanently increases ATT by 30 and Attack Speed by 1.
Pirate Rush
Description: Permanently increases HP, DEF, and Abnormal Status Resistance.
Info: type = 50
Maximum Level: 20
1 HP: +1%, DEF +12%, Abnormal Status Resistance +1% 2 HP: +2%, DEF +14%, Abnormal Status Resistance +2% 3 HP: +3%, DEF +16%, Abnormal Status Resistance +3% 4 HP: +4%, DEF +18%, Abnormal Status Resistance +4% 5 HP: +5%, DEF +20%, Abnormal Status Resistance +5% 6 HP: +6%, DEF +22%, Abnormal Status Resistance +6% 7 HP: +7%, DEF +24%, Abnormal Status Resistance +7% 8 HP: +8%, DEF +26%, Abnormal Status Resistance +8% 9 HP: +9%, DEF +28%, Abnormal Status Resistance +9% 10 HP: +10%, DEF +30%, Abnormal Status Resistance +10% 11 HP: +11%, DEF +32%, Abnormal Status Resistance +11% 12 HP: +12%, DEF +34%, Abnormal Status Resistance +12% 13 HP: +13%, DEF +36%, Abnormal Status Resistance +13% 14 HP: +14%, DEF +38%, Abnormal Status Resistance +14% 15 HP: +15%, DEF +40%, Abnormal Status Resistance +15% 16 HP: +16%, DEF +42%, Abnormal Status Resistance +16% 17 HP: +17%, DEF +44%, Abnormal Status Resistance +17% 18 HP: +18%, DEF +46%, Abnormal Status Resistance +18% 19 HP: +19%, DEF +48%, Abnormal Status Resistance +19% 20 HP: +20%, DEF +50%, Abnormal Status Resistance +20%
Counter Crush
Description: When hit, there is a chance of countering the attack by swinging the cannon.
Info: type = 51, condition = damaged, counter = damaged
Delays: counterCannon - 420 ms
Maximum Level: 15
1 6% chance of blocking an enemy attack and countering with 104% damage. 2 7% chance of blocking an enemy attack and countering with 108% damage. 3 8% chance of blocking an enemy attack and countering with 112% damage. 4 9% chance of blocking an enemy attack and countering with 116% damage. 5 10% chance of blocking an enemy attack and countering with 120% damage. 6 11% chance of blocking an enemy attack and countering with 124% damage. 7 12% chance of blocking an enemy attack and countering with 128% damage. 8 13% chance of blocking an enemy attack and countering with 132% damage. 9 14% chance of blocking an enemy attack and countering with 136% damage. 10 15% chance of blocking an enemy attack and countering with 140% damage. 11 16% chance of blocking an enemy attack and countering with 144% damage. 12 17% chance of blocking an enemy attack and countering with 148% damage. 13 18% chance of blocking an enemy attack and countering with 152% damage. 14 19% chance of blocking an enemy attack and countering with 156% damage. 15 20% chance of blocking an enemy attack and countering with 160% damage. Cannon Shooter (IV)
Cannon Bazooka
Description: Fires a powerful shot that deals damage to multiple enemies nearby.
Info: type = 1, areaAttack = 1
Delays: superCannon - 1440 ms
Range: 695%
Animations: effect, hit.0
Maximum Level: 30
1 MP Cost: 50, Damage: 534%, Max Enemies Hit: 6, Number of Attacks: 2 2 MP Cost: 50, Damage: 538%, Max Enemies Hit: 6, Number of Attacks: 2 3 MP Cost: 50, Damage: 542%, Max Enemies Hit: 6, Number of Attacks: 2 4 MP Cost: 50, Damage: 546%, Max Enemies Hit: 6, Number of Attacks: 2 5 MP Cost: 50, Damage: 550%, Max Enemies Hit: 6, Number of Attacks: 2 6 MP Cost: 55, Damage: 554%, Max Enemies Hit: 6, Number of Attacks: 2 7 MP Cost: 55, Damage: 558%, Max Enemies Hit: 6, Number of Attacks: 2 8 MP Cost: 55, Damage: 562%, Max Enemies Hit: 6, Number of Attacks: 2 9 MP Cost: 55, Damage: 566%, Max Enemies Hit: 6, Number of Attacks: 2 10 MP Cost: 55, Damage: 570%, Max Enemies Hit: 6, Number of Attacks: 2 11 MP Cost: 55, Damage: 574%, Max Enemies Hit: 6, Number of Attacks: 2 12 MP Cost: 60, Damage: 578%, Max Enemies Hit: 6, Number of Attacks: 2 13 MP Cost: 60, Damage: 582%, Max Enemies Hit: 6, Number of Attacks: 2 14 MP Cost: 60, Damage: 586%, Max Enemies Hit: 6, Number of Attacks: 2 15 MP Cost: 60, Damage: 590%, Max Enemies Hit: 6, Number of Attacks: 2 16 MP Cost: 60, Damage: 594%, Max Enemies Hit: 6, Number of Attacks: 2 17 MP Cost: 60, Damage: 598%, Max Enemies Hit: 6, Number of Attacks: 2 18 MP Cost: 65, Damage: 602%, Max Enemies Hit: 6, Number of Attacks: 2 19 MP Cost: 65, Damage: 606%, Max Enemies Hit: 6, Number of Attacks: 2 20 MP Cost: 65, Damage: 610%, Max Enemies Hit: 6, Number of Attacks: 2 21 MP Cost: 65, Damage: 614%, Max Enemies Hit: 6, Number of Attacks: 2 22 MP Cost: 65, Damage: 618%, Max Enemies Hit: 6, Number of Attacks: 2 23 MP Cost: 65, Damage: 622%, Max Enemies Hit: 6, Number of Attacks: 2 24 MP Cost: 70, Damage: 626%, Max Enemies Hit: 6, Number of Attacks: 2 25 MP Cost: 70, Damage: 630%, Max Enemies Hit: 6, Number of Attacks: 2 26 MP Cost: 70, Damage: 634%, Max Enemies Hit: 6, Number of Attacks: 2 27 MP Cost: 70, Damage: 638%, Max Enemies Hit: 6, Number of Attacks: 2 28 MP Cost: 70, Damage: 642%, Max Enemies Hit: 6, Number of Attacks: 2 29 MP Cost: 70, Damage: 646%, Max Enemies Hit: 6, Number of Attacks: 2 30 MP Cost: 75, Damage: 650%, Max Enemies Hit: 6, Number of Attacks: 2 31 MP Cost: 75, Damage: 654%, Max Enemies Hit: 6, Number of Attacks: 2 32 MP Cost: 75, Damage: 658%, Max Enemies Hit: 6, Number of Attacks: 2
Cannon Barrage
Description: Focus your firepower on enemies ahead of you. Additional critical chance is applied.
Info: type = 2
Delays: immolation - 990 ms
Animations: effect, ball, hit.0
Maximum Level: 30
1 MP Cost: 45, Number of Attacks: 5, Damage: 218%, Bonus Critical Rate: 1% 2 MP Cost: 45, Number of Attacks: 5, Damage: 221%, Bonus Critical Rate: 1% 3 MP Cost: 45, Number of Attacks: 5, Damage: 224%, Bonus Critical Rate: 2% 4 MP Cost: 45, Number of Attacks: 5, Damage: 227%, Bonus Critical Rate: 2% 5 MP Cost: 48, Number of Attacks: 5, Damage: 230%, Bonus Critical Rate: 3% 6 MP Cost: 48, Number of Attacks: 5, Damage: 233%, Bonus Critical Rate: 3% 7 MP Cost: 48, Number of Attacks: 5, Damage: 236%, Bonus Critical Rate: 4% 8 MP Cost: 48, Number of Attacks: 5, Damage: 239%, Bonus Critical Rate: 4% 9 MP Cost: 48, Number of Attacks: 5, Damage: 242%, Bonus Critical Rate: 5% 10 MP Cost: 51, Number of Attacks: 5, Damage: 245%, Bonus Critical Rate: 5% 11 MP Cost: 51, Number of Attacks: 5, Damage: 248%, Bonus Critical Rate: 6% 12 MP Cost: 51, Number of Attacks: 5, Damage: 251%, Bonus Critical Rate: 6% 13 MP Cost: 51, Number of Attacks: 5, Damage: 254%, Bonus Critical Rate: 7% 14 MP Cost: 51, Number of Attacks: 5, Damage: 257%, Bonus Critical Rate: 7% 15 MP Cost: 54, Number of Attacks: 5, Damage: 260%, Bonus Critical Rate: 8% 16 MP Cost: 54, Number of Attacks: 5, Damage: 263%, Bonus Critical Rate: 8% 17 MP Cost: 54, Number of Attacks: 5, Damage: 266%, Bonus Critical Rate: 9% 18 MP Cost: 54, Number of Attacks: 5, Damage: 269%, Bonus Critical Rate: 9% 19 MP Cost: 54, Number of Attacks: 5, Damage: 272%, Bonus Critical Rate: 10% 20 MP Cost: 57, Number of Attacks: 5, Damage: 275%, Bonus Critical Rate: 10% 21 MP Cost: 57, Number of Attacks: 5, Damage: 278%, Bonus Critical Rate: 11% 22 MP Cost: 57, Number of Attacks: 5, Damage: 281%, Bonus Critical Rate: 11% 23 MP Cost: 57, Number of Attacks: 5, Damage: 284%, Bonus Critical Rate: 12% 24 MP Cost: 57, Number of Attacks: 5, Damage: 287%, Bonus Critical Rate: 12% 25 MP Cost: 60, Number of Attacks: 5, Damage: 290%, Bonus Critical Rate: 13% 26 MP Cost: 60, Number of Attacks: 5, Damage: 293%, Bonus Critical Rate: 13% 27 MP Cost: 60, Number of Attacks: 5, Damage: 296%, Bonus Critical Rate: 14% 28 MP Cost: 60, Number of Attacks: 5, Damage: 299%, Bonus Critical Rate: 14% 29 MP Cost: 60, Number of Attacks: 5, Damage: 302%, Bonus Critical Rate: 15% 30 MP Cost: 63, Number of Attacks: 5, Damage: 305%, Bonus Critical Rate: 15% 31 MP Cost: 63, Number of Attacks: 5, Damage: 308%, Bonus Critical Rate: 16% 32 MP Cost: 63, Number of Attacks: 5, Damage: 311%, Bonus Critical Rate: 16%
Nautilus Strike
Description: Order the Nautilus to attack multiple enemies at once.
Info: type = 1, areaAttack = 1
Delays: bombExplosion - 3420 ms
Range: 400%
Animations: effect, screen, special, hit.0
Maximum Level: 30
1 MP Cost: 350, Damage: 404%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 60 sec 2 MP Cost: 350, Damage: 408%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 58 sec 3 MP Cost: 350, Damage: 412%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 58 sec 4 MP Cost: 350, Damage: 416%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 56 sec 5 MP Cost: 350, Damage: 420%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 56 sec 6 MP Cost: 350, Damage: 424%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 54 sec 7 MP Cost: 350, Damage: 428%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 54 sec 8 MP Cost: 350, Damage: 432%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 52 sec 9 MP Cost: 350, Damage: 436%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 52 sec 10 MP Cost: 350, Damage: 440%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 50 sec 11 MP Cost: 350, Damage: 444%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 50 sec 12 MP Cost: 350, Damage: 448%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 48 sec 13 MP Cost: 350, Damage: 452%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 48 sec 14 MP Cost: 350, Damage: 456%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 46 sec 15 MP Cost: 350, Damage: 460%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 46 sec 16 MP Cost: 350, Damage: 464%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 44 sec 17 MP Cost: 350, Damage: 468%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 44 sec 18 MP Cost: 350, Damage: 472%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 42 sec 19 MP Cost: 350, Damage: 476%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 42 sec 20 MP Cost: 350, Damage: 480%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 40 sec 21 MP Cost: 350, Damage: 484%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 40 sec 22 MP Cost: 350, Damage: 488%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 38 sec 23 MP Cost: 350, Damage: 492%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 38 sec 24 MP Cost: 350, Damage: 496%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 36 sec 25 MP Cost: 350, Damage: 500%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 36 sec 26 MP Cost: 350, Damage: 504%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 34 sec 27 MP Cost: 350, Damage: 508%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 34 sec 28 MP Cost: 350, Damage: 512%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 32 sec 29 MP Cost: 350, Damage: 516%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 32 sec 30 MP Cost: 350, Damage: 520%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 30 sec 31 MP Cost: 350, Damage: 524%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 30 sec 32 MP Cost: 350, Damage: 528%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 28 sec
Pirate's Spirit
Description: Permanently increase the chance of a successful counterattack, and allows you resist being knocked back for a fixed period of time.
Info: type = 10, magicSteal = 1
Delays: pirateSpirit - 990 ms
Animations: effect, special
Maximum Level: 30
1 Active Effect - MP Cost: 50, Duration: 10 sec, Stance Chance: 22%\nPassive Effect - Permanently increases chance of counterattack by 1% 2 Active Effect - MP Cost: 50, Duration: 20 sec, Stance Chance: 24%\nPassive Effect - Permanently increases chance of counterattack by 1% 3 Active Effect - MP Cost: 50, Duration: 30 sec, Stance Chance: 26%\nPassive Effect - Permanently increases chance of counterattack by 2% 4 Active Effect - MP Cost: 50, Duration: 40 sec, Stance Chance: 28%\nPassive Effect - Permanently increases chance of counterattack by 2% 5 Active Effect - MP Cost: 55, Duration: 50 sec, Stance Chance: 30%\nPassive Effect - Permanently increases chance of counterattack by 3% 6 Active Effect - MP Cost: 55, Duration: 60 sec, Stance Chance: 32%\nPassive Effect - Permanently increases chance of counterattack by 3% 7 Active Effect - MP Cost: 55, Duration: 70 sec, Stance Chance: 34%\nPassive Effect - Permanently increases chance of counterattack by 4% 8 Active Effect - MP Cost: 55, Duration: 80 sec, Stance Chance: 36%\nPassive Effect - Permanently increases chance of counterattack by 4% 9 Active Effect - MP Cost: 55, Duration: 90 sec, Stance Chance: 38%\nPassive Effect - Permanently increases chance of counterattack by 5% 10 Active Effect - MP Cost: 60, Duration: 100 sec, Stance Chance: 40%\nPassive Effect - Permanently increases chance of counterattack by 5% 11 Active Effect - MP Cost: 60, Duration: 110 sec, Stance Chance: 42%\nPassive Effect - Permanently increases chance of counterattack by 6% 12 Active Effect - MP Cost: 60, Duration: 120 sec, Stance Chance: 44%\nPassive Effect - Permanently increases chance of counterattack by 6% 13 Active Effect - MP Cost: 60, Duration: 130 sec, Stance Chance: 46%\nPassive Effect - Permanently increases chance of counterattack by 7% 14 Active Effect - MP Cost: 60, Duration: 140 sec, Stance Chance: 48%\nPassive Effect - Permanently increases chance of counterattack by 7% 15 Active Effect - MP Cost: 65, Duration: 150 sec, Stance Chance: 50%\nPassive Effect - Permanently increases chance of counterattack by 8% 16 Active Effect - MP Cost: 65, Duration: 160 sec, Stance Chance: 52%\nPassive Effect - Permanently increases chance of counterattack by 8% 17 Active Effect - MP Cost: 65, Duration: 170 sec, Stance Chance: 54%\nPassive Effect - Permanently increases chance of counterattack by 9% 18 Active Effect - MP Cost: 65, Duration: 180 sec, Stance Chance: 56%\nPassive Effect - Permanently increases chance of counterattack by 9% 19 Active Effect - MP Cost: 65, Duration: 190 sec, Stance Chance: 58%\nPassive Effect - Permanently increases chance of counterattack by 10% 20 Active Effect - MP Cost: 70, Duration: 200 sec, Stance Chance: 60%\nPassive Effect - Permanently increases chance of counterattack by 10% 21 Active Effect - MP Cost: 70, Duration: 210 sec, Stance Chance: 62%\nPassive Effect - Permanently increases chance of counterattack by 11% 22 Active Effect - MP Cost: 70, Duration: 220 sec, Stance Chance: 64%\nPassive Effect - Permanently increases chance of counterattack by 11% 23 Active Effect - MP Cost: 70, Duration: 230 sec, Stance Chance: 66%\nPassive Effect - Permanently increases chance of counterattack by 12% 24 Active Effect - MP Cost: 70, Duration: 240 sec, Stance Chance: 68%\nPassive Effect - Permanently increases chance of counterattack by 12% 25 Active Effect - MP Cost: 75, Duration: 250 sec, Stance Chance: 70%\nPassive Effect - Permanently increases chance of counterattack by 13% 26 Active Effect - MP Cost: 75, Duration: 260 sec, Stance Chance: 72%\nPassive Effect - Permanently increases chance of counterattack by 13% 27 Active Effect - MP Cost: 75, Duration: 270 sec, Stance Chance: 74%\nPassive Effect - Permanently increases chance of counterattack by 14% 28 Active Effect - MP Cost: 75, Duration: 280 sec, Stance Chance: 76%\nPassive Effect - Permanently increases chance of counterattack by 14% 29 Active Effect - MP Cost: 75, Duration: 290 sec, Stance Chance: 78%\nPassive Effect - Permanently increases chance of counterattack by 15% 30 Active Effect - MP Cost: 80, Duration: 300 sec, Stance Chance: 80%\nPassive Effect - Permanently increases chance of counterattack by 15% 31 Active Effect - MP Cost: 80, Duration: 310 sec, Stance Chance: 82%\nPassive Effect - Permanently increases chance of counterattack by 16% 32 Active Effect - MP Cost: 80, Duration: 320 sec, Stance Chance: 84%\nPassive Effect - Permanently increases chance of counterattack by 16%
Anchors Away
Description: Places an anchor that creates a strong magnetic field. The magnetic field pulls enemies toward it. When the anchor disappears, it explodes, dealing critical damage to all nearby enemies.
Info: type = 33, minionAttack = stun, selfDestructMinion = 1, trembling = 1
Delays: magneticCannon - 900 ms
Range: 350%
Summon Range: attack1 = 350%, attack2 = 350%, die = 350%
Summon Mob Count: attack1 = 8, attack2 = 8, die = 8
Animations: hit.0, hit.1, summon.summoned, summon.attack1, summon.attack2, summon.stand, summon.die, mob, effect
Maximum Level: 15
1 MP Cost: 62, Summon Duration: 6 sec. Pulls the enemy forward while dealing 220% damage at fixed intervals. When duration has run out, will explode to deal 508% additional damage 2 MP Cost: 62, Summon Duration: 7 sec. Pulls the enemy forward while dealing 240% damage at fixed intervals. When duration has run out, will explode to deal 516% additional damage 3 MP Cost: 62, Summon Duration: 8 sec. Pulls the enemy forward while dealing 260% damage at fixed intervals. When duration has run out, will explode to deal 524% additional damage 4 MP Cost: 62, Summon Duration: 9 sec. Pulls the enemy forward while dealing 280% damage at fixed intervals. When duration has run out, will explode to deal 532% additional damage 5 MP Cost: 62, Summon Duration: 10 sec. Pulls the enemy forward while dealing 300% damage at fixed intervals. When duration has run out, will explode to deal 540% additional damage 6 MP Cost: 74, Summon Duration: 11 sec. Pulls the enemy forward while dealing 320% damage at fixed intervals. When duration has run out, will explode to deal 548% additional damage 7 MP Cost: 74, Summon Duration: 12 sec. Pulls the enemy forward while dealing 340% damage at fixed intervals. When duration has run out, will explode to deal 556% additional damage 8 MP Cost: 74, Summon Duration: 13 sec. Pulls the enemy forward while dealing 360% damage at fixed intervals. When duration has run out, will explode to deal 564% additional damage 9 MP Cost: 74, Summon Duration: 14 sec. Pulls the enemy forward while dealing 380% damage at fixed intervals. When duration has run out, will explode to deal 572% additional damage 10 MP Cost: 74, Summon Duration: 15 sec. Pulls the enemy forward while dealing 400% damage at fixed intervals. When duration has run out, will explode to deal 580% additional damage 11 MP Cost: 86, Summon Duration: 16 sec. Pulls the enemy forward while dealing 420% damage at fixed intervals. When duration has run out, will explode to deal 588% additional damage 12 MP Cost: 86, Summon Duration: 17 sec. Pulls the enemy forward while dealing 440% damage at fixed intervals. When duration has run out, will explode to deal 596% additional damage 13 MP Cost: 86, Summon Duration: 18 sec. Pulls the enemy forward while dealing 460% damage at fixed intervals. When duration has run out, will explode to deal 604% additional damage 14 MP Cost: 86, Summon Duration: 19 sec. Pulls the enemy forward while dealing 480% damage at fixed intervals. When duration has run out, will explode to deal 612% additional damage 15 MP Cost: 86, Summon Duration: 20 sec. Pulls the enemy forward while dealing 500% damage at fixed intervals. When duration has run out, will explode to deal 620% additional damage 16 MP Cost: 98, Summon Duration: 21 sec. Pulls the enemy forward while dealing 520% damage at fixed intervals. When duration has run out, will explode to deal 628% additional damage 17 MP Cost: 98, Summon Duration: 22 sec. Pulls the enemy forward while dealing 540% damage at fixed intervals. When duration has run out, will explode to deal 636% additional damage
Monkey Militia
Description: Summons Artillery Monkey Twins to aid you in battle.
Info: type = 33, minionAttack = normal
Summon Range: attack1 = 350%
Animations: summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0
Maximum Level: 15
1 MP Cost: 40, Summon Duration: 32 sec, Damage: 280%, Max Enemies Hit: 1\nCooldown: 10 sec# 2 MP Cost: 40, Summon Duration: 34 sec, Damage: 285%, Max Enemies Hit: 1\nCooldown: 10 sec# 3 MP Cost: 40, Summon Duration: 36 sec, Damage: 290%, Max Enemies Hit: 1\nCooldown: 10 sec# 4 MP Cost: 40, Summon Duration: 38 sec, Damage: 295%, Max Enemies Hit: 1\nCooldown: 10 sec# 5 MP Cost: 50, Summon Duration: 40 sec, Damage: 300%, Max Enemies Hit: 1\nCooldown: 10 sec# 6 MP Cost: 50, Summon Duration: 42 sec, Damage: 305%, Max Enemies Hit: 1\nCooldown: 10 sec# 7 MP Cost: 50, Summon Duration: 44 sec, Damage: 310%, Max Enemies Hit: 1\nCooldown: 10 sec# 8 MP Cost: 50, Summon Duration: 46 sec, Damage: 315%, Max Enemies Hit: 1\nCooldown: 10 sec# 9 MP Cost: 50, Summon Duration: 48 sec, Damage: 320%, Max Enemies Hit: 1\nCooldown: 10 sec# 10 MP Cost: 60, Summon Duration: 50 sec, Damage: 325%, Max Enemies Hit: 1\nCooldown: 10 sec# 11 MP Cost: 60, Summon Duration: 52 sec, Damage: 330%, Max Enemies Hit: 1\nCooldown: 10 sec# 12 MP Cost: 60, Summon Duration: 54 sec, Damage: 335%, Max Enemies Hit: 1\nCooldown: 10 sec# 13 MP Cost: 60, Summon Duration: 56 sec, Damage: 340%, Max Enemies Hit: 1\nCooldown: 10 sec# 14 MP Cost: 60, Summon Duration: 58 sec, Damage: 345%, Max Enemies Hit: 1\nCooldown: 10 sec# 15 MP Cost: 70, Summon Duration: 60 sec, Damage: 350%, Max Enemies Hit: 1\nCooldown: 10 sec# 16 MP Cost: 70, Summon Duration: 62 sec, Damage: 355%, Max Enemies Hit: 1\nCooldown: 10 sec# 17 MP Cost: 70, Summon Duration: 64 sec, Damage: 360%, Max Enemies Hit: 1\nCooldown: 10 sec#
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, All Stats: +1%, Duration: 30 sec 2 MP Cost: 10, All Stats: +1%, Duration: 60 sec 3 MP Cost: 10, All Stats: +2%, Duration: 90 sec 4 MP Cost: 10, All Stats: +2%, Duration: 120 sec 5 MP Cost: 20, All Stats: +3%, Duration: 150 sec 6 MP Cost: 20, All Stats: +3%, Duration: 180 sec 7 MP Cost: 20, All Stats: +4%, Duration: 210 sec 8 MP Cost: 20, All Stats: +4%, Duration: 240 sec 9 MP Cost: 20, All Stats: +5%, Duration: 270 sec 10 MP Cost: 30, All Stats: +5%, Duration: 300 sec 11 MP Cost: 30, All Stats: +6%, Duration: 330 sec 12 MP Cost: 30, All Stats: +6%, Duration: 360 sec 13 MP Cost: 30, All Stats: +7%, Duration: 390 sec 14 MP Cost: 30, All Stats: +7%, Duration: 420 sec 15 MP Cost: 40, All Stats: +8%, Duration: 450 sec 16 MP Cost: 40, All Stats: +8%, Duration: 480 sec 17 MP Cost: 40, All Stats: +9%, Duration: 510 sec 18 MP Cost: 40, All Stats: +9%, Duration: 540 sec 19 MP Cost: 40, All Stats: +10%, Duration: 570 sec 20 MP Cost: 50, All Stats: +10%, Duration: 600 sec 21 MP Cost: 50, All Stats: +11%, Duration: 630 sec 22 MP Cost: 50, All Stats: +11%, Duration: 660 sec 23 MP Cost: 50, All Stats: +12%, Duration: 690 sec 24 MP Cost: 50, All Stats: +12%, Duration: 720 sec 25 MP Cost: 60, All Stats: +13%, Duration: 750 sec 26 MP Cost: 60, All Stats: +13%, Duration: 780 sec 27 MP Cost: 60, All Stats: +14%, Duration: 810 sec 28 MP Cost: 60, All Stats: +14%, Duration: 840 sec 29 MP Cost: 60, All Stats: +15%, Duration: 870 sec 30 MP Cost: 70, All Stats: +15%, Duration: 900 sec 31 MP Cost: 70, All Stats: +16%, Duration: 930 sec 32 MP Cost: 70, All Stats: +16%, Duration: 960 sec
Hero's Will
Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec
Cannon Overload
Description: Permanently increases the damage dealt by the cannon by upgrading the cannon's performance to its maximum capacity. In addition, a certain amount of enemy DEF will be ignored.
Info: type = 50
Maximum Level: 30
1 Permanently increases damage to 11%. Enemy DEF ignored by 5%. 2 Permanently increases damage to 12%. Enemy DEF ignored by 6%. 3 Permanently increases damage to 13%. Enemy DEF ignored by 6%. 4 Permanently increases damage to 14%. Enemy DEF ignored by 7%. 5 Permanently increases damage to 15%. Enemy DEF ignored by 7%. 6 Permanently increases damage to 16%. Enemy DEF ignored by 8%. 7 Permanently increases damage to 17%. Enemy DEF ignored by 8%. 8 Permanently increases damage to 18%. Enemy DEF ignored by 9%. 9 Permanently increases damage to 19%. Enemy DEF ignored by 9%. 10 Permanently increases damage to 20%. Enemy DEF ignored by 10%. 11 Permanently increases damage to 21%. Enemy DEF ignored by 10%. 12 Permanently increases damage to 22%. Enemy DEF ignored by 11%. 13 Permanently increases damage to 23%. Enemy DEF ignored by 11%. 14 Permanently increases damage to 24%. Enemy DEF ignored by 12%. 15 Permanently increases damage to 25%. Enemy DEF ignored by 12%. 16 Permanently increases damage to 26%. Enemy DEF ignored by 13%. 17 Permanently increases damage to 27%. Enemy DEF ignored by 13%. 18 Permanently increases damage to 28%. Enemy DEF ignored by 14%. 19 Permanently increases damage to 29%. Enemy DEF ignored by 14%. 20 Permanently increases damage to 30%. Enemy DEF ignored by 15%. 21 Permanently increases damage to 31%. Enemy DEF ignored by 15%. 22 Permanently increases damage to 32%. Enemy DEF ignored by 16%. 23 Permanently increases damage to 33%. Enemy DEF ignored by 16%. 24 Permanently increases damage to 34%. Enemy DEF ignored by 17%. 25 Permanently increases damage to 35%. Enemy DEF ignored by 17%. 26 Permanently increases damage to 36%. Enemy DEF ignored by 18%. 27 Permanently increases damage to 37%. Enemy DEF ignored by 18%. 28 Permanently increases damage to 38%. Enemy DEF ignored by 19%. 29 Permanently increases damage to 39%. Enemy DEF ignored by 19%. 30 Permanently increases damage to 40%. Enemy DEF ignored by 20%. 31 Permanently increases damage to 41%. Enemy DEF ignored by 20%. 32 Permanently increases damage to 42%. Enemy DEF ignored by 21%.
Mega Monkey Magic
Description: Upgrade the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidablity of all nearby party members for a fixed period of time. Can be stacked with other buffs.\nRequired Skill: #cMonkey Magic Lv. 20#
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: piratebless - 1350 ms
Range: 512%
Pre-requisite: Level 20 Monkey Magic
Animations: effect, affected, effect0
Maximum Level: 30
1 MP Cost: 60, Duration: 300 sec, HP: +323, MP: +323, All Stats: +25, Speed: +11, Jump +6, Accuracy: +163, Avoidability +163 2 MP Cost: 60, Duration: 300 sec, HP: +336, MP: +336, All Stats: +26, Speed: +11, Jump +6, Accuracy: +166, Avoidability +166 3 MP Cost: 60, Duration: 300 sec, HP: +349, MP: +349, All Stats: +26, Speed: +11, Jump +6, Accuracy: +169, Avoidability +169 4 MP Cost: 60, Duration: 300 sec, HP: +362, MP: +362, All Stats: +27, Speed: +11, Jump +6, Accuracy: +172, Avoidability +172 5 MP Cost: 60, Duration: 300 sec, HP: +375, MP: +375, All Stats: +27, Speed: +11, Jump +6, Accuracy: +175, Avoidability +175 6 MP Cost: 60, Duration: 300 sec, HP: +388, MP: +388, All Stats: +28, Speed: +11, Jump +6, Accuracy: +178, Avoidability +178 7 MP Cost: 65, Duration: 300 sec, HP: +401, MP: +401, All Stats: +28, Speed: +12, Jump +7, Accuracy: +181, Avoidability +181 8 MP Cost: 65, Duration: 300 sec, HP: +414, MP: +414, All Stats: +29, Speed: +12, Jump +7, Accuracy: +184, Avoidability +184 9 MP Cost: 65, Duration: 300 sec, HP: +427, MP: +427, All Stats: +29, Speed: +12, Jump +7, Accuracy: +187, Avoidability +187 10 MP Cost: 65, Duration: 300 sec, HP: +440, MP: +440, All Stats: +30, Speed: +12, Jump +7, Accuracy: +190, Avoidability +190 11 MP Cost: 65, Duration: 300 sec, HP: +453, MP: +453, All Stats: +30, Speed: +12, Jump +7, Accuracy: +193, Avoidability +193 12 MP Cost: 65, Duration: 300 sec, HP: +466, MP: +466, All Stats: +31, Speed: +12, Jump +7, Accuracy: +196, Avoidability +196 13 MP Cost: 70, Duration: 300 sec, HP: +479, MP: +479, All Stats: +31, Speed: +13, Jump +8, Accuracy: +199, Avoidability +199 14 MP Cost: 70, Duration: 300 sec, HP: +492, MP: +492, All Stats: +32, Speed: +13, Jump +8, Accuracy: +202, Avoidability +202 15 MP Cost: 70, Duration: 300 sec, HP: +505, MP: +505, All Stats: +32, Speed: +13, Jump +8, Accuracy: +205, Avoidability +205 16 MP Cost: 70, Duration: 300 sec, HP: +518, MP: +518, All Stats: +33, Speed: +13, Jump +8, Accuracy: +208, Avoidability +208 17 MP Cost: 70, Duration: 300 sec, HP: +531, MP: +531, All Stats: +33, Speed: +13, Jump +8, Accuracy: +211, Avoidability +211 18 MP Cost: 70, Duration: 300 sec, HP: +544, MP: +544, All Stats: +34, Speed: +13, Jump +8, Accuracy: +214, Avoidability +214 19 MP Cost: 75, Duration: 300 sec, HP: +557, MP: +557, All Stats: +34, Speed: +14, Jump +9, Accuracy: +217, Avoidability +217 20 MP Cost: 75, Duration: 300 sec, HP: +570, MP: +570, All Stats: +35, Speed: +14, Jump +9, Accuracy: +220, Avoidability +220 21 MP Cost: 75, Duration: 300 sec, HP: +583, MP: +583, All Stats: +35, Speed: +14, Jump +9, Accuracy: +223, Avoidability +223 22 MP Cost: 75, Duration: 300 sec, HP: +596, MP: +596, All Stats: +36, Speed: +14, Jump +9, Accuracy: +226, Avoidability +226 23 MP Cost: 75, Duration: 300 sec, HP: +609, MP: +609, All Stats: +36, Speed: +14, Jump +9, Accuracy: +229, Avoidability +229 24 MP Cost: 75, Duration: 300 sec, HP: +622, MP: +622, All Stats: +37, Speed: +14, Jump +9, Accuracy: +232, Avoidability +232 25 MP Cost: 80, Duration: 300 sec, HP: +635, MP: +635, All Stats: +37, Speed: +15, Jump +10, Accuracy: +235, Avoidability +235 26 MP Cost: 80, Duration: 300 sec, HP: +648, MP: +648, All Stats: +38, Speed: +15, Jump +10, Accuracy: +238, Avoidability +238 27 MP Cost: 80, Duration: 300 sec, HP: +661, MP: +661, All Stats: +38, Speed: +15, Jump +10, Accuracy: +241, Avoidability +241 28 MP Cost: 80, Duration: 300 sec, HP: +674, MP: +674, All Stats: +39, Speed: +15, Jump +10, Accuracy: +244, Avoidability +244 29 MP Cost: 80, Duration: 300 sec, HP: +687, MP: +687, All Stats: +39, Speed: +15, Jump +10, Accuracy: +247, Avoidability +247 30 MP Cost: 80, Duration: 300 sec, HP: +700, MP: +700, All Stats: +40, Speed: +15, Jump +10, Accuracy: +250, Avoidability +250 31 MP Cost: 85, Duration: 300 sec, HP: +713, MP: +713, All Stats: +40, Speed: +16, Jump +11, Accuracy: +253, Avoidability +253 32 MP Cost: 85, Duration: 300 sec, HP: +726, MP: +726, All Stats: +41, Speed: +16, Jump +11, Accuracy: +256, Avoidability +256
Double Down
Description: Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff: \nRequired Skill: #cLuck of the Die Lv. 20#
Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 20 Luck of the Die
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6, specialAffected.1, specialAffected.2, specialAffected.3, specialAffected.4, specialAffected.5, specialAffected.6, affected0.1, affected0.2, affected0.3, affected0.4, affected0.5, affected0.6
Maximum Level: 5
1 MP Cost: 60, 10% chance of rolling a Double Down , Buff Duration: 184 sec\n: 200 sec# 2 MP Cost: 60, 20% chance of rolling a Double Down , Buff Duration: 188 sec\n: 200 sec# 3 MP Cost: 60, 30% chance of rolling a Double Down , Buff Duration: 192 sec\n: 200 sec# 4 MP Cost: 60, 40% chance of rolling a Double Down , Buff Duration: 196 sec\n: 200 sec# 5 MP Cost: 60, 50% chance of rolling a Double Down , Buff Duration: 200 sec\n: 200 sec# 6 MP Cost: 60, 60% chance of rolling a Double Down , Buff Duration: 204 sec\n: 200 sec# 7 MP Cost: 60, 70% chance of rolling a Double Down , Buff Duration: 208 sec\n: 200 sec#
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