As I stated in the 1.2.381 extraction thread, the way the attack skills for mobs are laid out differently. I thought I'd go over some of these changes as they did add new information I haven't seen before.
Here is an example of how the information is laid out differently. The format used here is very, very similar to how mob skills are laid out. The following mob is Zakum1:
Code:
info/attack/0/action 1 //Signifies which attack animation to use
info/attack/0/attackRatio 100 //??? - I can only assume probability to use the attack, but I'm not sure.
info/attack/0/type 0 //Unknown
info/attack/0/conMP 100 //Amount of MP to consume
info/attack/0/magic 1 //If this flag is set, use MADamage as the attack value and not PADamage
info/attack/0/deadlyAttack 1 //This attack is a 1/1 attack
info/attack/0/doFirst 1 //Obviously, perform this attack before performing other attacks
info/attack/1/action 2
info/attack/1/attackRatio 100
info/attack/1/type 0
info/attack/1/conMP 10
info/attack/1/magic 1
info/attack/1/elemAttr L //Lightning Attribute
info/attack/1/disease 120 //"Disease" is a mob skill - 120 means stun.
info/attack/1/level 4
info/attack/2/action 3
info/attack/2/attackRatio 33
info/attack/2/type 3
info/attack/2/conMP 10
info/attack/2/disease 123 //Seal
info/attack/2/level 3
So, can anyone perhaps give some insight as to how attackRatio works? Here are other examples:
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