PvE
Swordman
Iron Body
Description: Increases your Weapon Defense for a fixed amount of time.
Info: type = 10, magicSteal = 1
Delays: alert2 - 600 ms
Maximum Level: 20
1 MP Cost: 8, Weapon DEF: +10, Duration: 110 sec 2 MP Cost: 8, Weapon DEF: +20, Duration: 120 sec 3 MP Cost: 8, Weapon DEF: +30, Duration: 130 sec 4 MP Cost: 8, Weapon DEF: +40, Duration: 140 sec 5 MP Cost: 8, Weapon DEF: +50, Duration: 150 sec 6 MP Cost: 10, Weapon DEF: +60, Duration: 160 sec 7 MP Cost: 10, Weapon DEF: +70, Duration: 170 sec 8 MP Cost: 10, Weapon DEF: +80, Duration: 180 sec 9 MP Cost: 10, Weapon DEF: +90, Duration: 190 sec 10 MP Cost: 10, Weapon DEF: +100, Duration: 200 sec 11 MP Cost: 12, Weapon DEF: +110, Duration: 210 sec 12 MP Cost: 12, Weapon DEF: +120, Duration: 220 sec 13 MP Cost: 12, Weapon DEF: +130, Duration: 230 sec 14 MP Cost: 12, Weapon DEF: +140, Duration: 240 sec 15 MP Cost: 12, Weapon DEF: +150, Duration: 250 sec 16 MP Cost: 14, Weapon DEF: +160, Duration: 260 sec 17 MP Cost: 14, Weapon DEF: +170, Duration: 270 sec 18 MP Cost: 14, Weapon DEF: +180, Duration: 280 sec 19 MP Cost: 14, Weapon DEF: +190, Duration: 290 sec 20 MP Cost: 14, Weapon DEF: +200, Duration: 300 sec
Power Strike
Description: Consumes MP to deliver powerful damage to enemies.
Info: type = 1
Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe, 1H Sword, 1H BW, 2H Sword, 2H BW, Spear, Polearm
Animations: hit.0, effect, CharLevel.10.hit.0, CharLevel.10.effect, CharLevel.15.hit.0, CharLevel.15.effect, CharLevel.20.hit.0, CharLevel.20.effect, CharLevel.25.hit.0, CharLevel.25.effect
Maximum Level: 20
1 MP Cost: 5, Damage: 185% 2 MP Cost: 5, Damage: 190% 3 MP Cost: 5, Damage: 195% 4 MP Cost: 5, Damage: 200% 5 MP Cost: 5, Damage: 205% 6 MP Cost: 7, Damage: 210% 7 MP Cost: 7, Damage: 215% 8 MP Cost: 7, Damage: 220% 9 MP Cost: 7, Damage: 225% 10 MP Cost: 7, Damage: 230% 11 MP Cost: 9, Damage: 235% 12 MP Cost: 9, Damage: 240% 13 MP Cost: 9, Damage: 245% 14 MP Cost: 9, Damage: 250% 15 MP Cost: 9, Damage: 255% 16 MP Cost: 11, Damage: 260% 17 MP Cost: 11, Damage: 265% 18 MP Cost: 11, Damage: 270% 19 MP Cost: 11, Damage: 275% 20 MP Cost: 11, Damage: 280%
Slash Blast
Description: Consumes MP to attack up to 6 nearby enemies simultaneously.\nRequired Skill: #cPower Strike Lv. 1#
Info: type = 1, rangeAttack = 1
Pre-requisite: Level 1 Power Strike
Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe, 1H Sword, 1H BW, 2H Sword, 2H BW, Spear, Polearm
Animations: effect, hit.0, hit.1, CharLevel.10.hit.0, CharLevel.10.hit.1, CharLevel.10.hit.2, CharLevel.10.effect, CharLevel.15.hit.0, CharLevel.15.hit.1, CharLevel.15.hit.2, CharLevel.15.effect, CharLevel.20.hit.0, CharLevel.20.hit.1, CharLevel.20.hit.2, CharLevel.20.effect, CharLevel.25.hit.0, CharLevel.25.hit.1, CharLevel.25.hit.2, CharLevel.25.effect
Maximum Level: 20
1 MP Cost: 6, Damage: 125%, Max Enemies Hit: 6 2 MP Cost: 6, Damage: 130%, Max Enemies Hit: 6 3 MP Cost: 6, Damage: 135%, Max Enemies Hit: 6 4 MP Cost: 6, Damage: 140%, Max Enemies Hit: 6 5 MP Cost: 8, Damage: 145%, Max Enemies Hit: 6 6 MP Cost: 8, Damage: 150%, Max Enemies Hit: 6 7 MP Cost: 8, Damage: 155%, Max Enemies Hit: 6 8 MP Cost: 8, Damage: 160%, Max Enemies Hit: 6 9 MP Cost: 8, Damage: 165%, Max Enemies Hit: 6 10 MP Cost: 10, Damage: 170%, Max Enemies Hit: 6 11 MP Cost: 10, Damage: 175%, Max Enemies Hit: 6 12 MP Cost: 10, Damage: 180%, Max Enemies Hit: 6 13 MP Cost: 10, Damage: 185%, Max Enemies Hit: 6 14 MP Cost: 10, Damage: 190%, Max Enemies Hit: 6 15 MP Cost: 12, Damage: 195%, Max Enemies Hit: 6 16 MP Cost: 12, Damage: 200%, Max Enemies Hit: 6 17 MP Cost: 12, Damage: 205%, Max Enemies Hit: 6 18 MP Cost: 12, Damage: 210%, Max Enemies Hit: 6 19 MP Cost: 12, Damage: 215%, Max Enemies Hit: 6 20 MP Cost: 14, Damage: 220%, Max Enemies Hit: 6
HP Boost
Description: Permanently increases Max HP.
Info: type = 50
Maximum Level: 10
1 Max HP: +2% 2 Max HP: +4% 3 Max HP: +6% 4 Max HP: +8% 5 Max HP: +10% 6 Max HP: +12% 7 Max HP: +14% 8 Max HP: +16% 9 Max HP: +18% 10 Max HP: +20% Fighter
Weapon Mastery
Description: Increases the weapon mastery and accuracy of swords and axes.
Info: type = 50
Maximum Level: 20
1 Sword and Axe Mastery: 12%, Accuracy: +6 2 Sword and Axe Mastery: 14%, Accuracy: +12 3 Sword and Axe Mastery: 16%, Accuracy: +18 4 Sword and Axe Mastery: 18%, Accuracy: +24 5 Sword and Axe Mastery: 20%, Accuracy: +30 6 Sword and Axe Mastery: 22%, Accuracy: +36 7 Sword and Axe Mastery: 24%, Accuracy: +42 8 Sword and Axe Mastery: 26%, Accuracy: +48 9 Sword and Axe Mastery: 28%, Accuracy: +54 10 Sword and Axe Mastery: 30%, Accuracy: +60 11 Sword and Axe Mastery: 32%, Accuracy: +66 12 Sword and Axe Mastery: 34%, Accuracy: +72 13 Sword and Axe Mastery: 36%, Accuracy: +78 14 Sword and Axe Mastery: 38%, Accuracy: +84 15 Sword and Axe Mastery: 40%, Accuracy: +90 16 Sword and Axe Mastery: 42%, Accuracy: +96 17 Sword and Axe Mastery: 44%, Accuracy: +102 18 Sword and Axe Mastery: 46%, Accuracy: +108 19 Sword and Axe Mastery: 48%, Accuracy: +114 20 Sword and Axe Mastery: 50%, Accuracy: +120
Final Attack
Description: Grants a chance to deal additional damage after an attack. Must have a sword or an axe equipped. \nRequired Skill: #cWeapon Mastery Lv. 3#
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 3 Weapon Mastery
Animations: hit.0
Maximum Level: 20
1 Proc Rate: 2%, Damage: 100% 2 Proc Rate: 4%, Damage: 105% 3 Proc Rate: 6%, Damage: 105% 4 Proc Rate: 8%, Damage: 110% 5 Proc Rate: 10%, Damage: 110% 6 Proc Rate: 12%, Damage: 115% 7 Proc Rate: 14%, Damage: 115% 8 Proc Rate: 16%, Damage: 120% 9 Proc Rate: 18%, Damage: 120% 10 Proc Rate: 20%, Damage: 125% 11 Proc Rate: 22%, Damage: 125% 12 Proc Rate: 24%, Damage: 130% 13 Proc Rate: 26%, Damage: 130% 14 Proc Rate: 28%, Damage: 135% 15 Proc Rate: 30%, Damage: 135% 16 Proc Rate: 32%, Damage: 140% 17 Proc Rate: 34%, Damage: 140% 18 Proc Rate: 36%, Damage: 145% 19 Proc Rate: 38%, Damage: 145% 20 Proc Rate: 40%, Damage: 150%
Weapon Booster
Description: Doubles the attack speed of your weapon. Must have a sword or an axe equipped.\nRequired Skill: #cWeapon Mastery Lv. 5#
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Weapon Mastery
Animations: effect
Maximum Level: 20
1 MP Cost: 30, Duration: 10 sec 2 MP Cost: 29, Duration: 20 sec 3 MP Cost: 28, Duration: 30 sec 4 MP Cost: 27, Duration: 40 sec 5 MP Cost: 26, Duration: 50 sec 6 MP Cost: 25, Duration: 60 sec 7 MP Cost: 24, Duration: 70 sec 8 MP Cost: 23, Duration: 80 sec 9 MP Cost: 22, Duration: 90 sec 10 MP Cost: 21, Duration: 100 sec 11 MP Cost: 20, Duration: 110 sec 12 MP Cost: 19, Duration: 120 sec 13 MP Cost: 18, Duration: 130 sec 14 MP Cost: 17, Duration: 140 sec 15 MP Cost: 16, Duration: 150 sec 16 MP Cost: 15, Duration: 160 sec 17 MP Cost: 14, Duration: 170 sec 18 MP Cost: 13, Duration: 180 sec 19 MP Cost: 12, Duration: 190 sec 20 MP Cost: 11, Duration: 200 sec
Rage
Description: Improves the Weapon ATT of party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert2 - 600 ms
Range: 300%
Animations: affected, effect
Maximum Level: 20
1 MP Cost: 12, Weapon ATT: +1, Duration: 60 sec 2 MP Cost: 12, Weapon ATT: +2, Duration: 65 sec 3 MP Cost: 12, Weapon ATT: +3, Duration: 70 sec 4 MP Cost: 12, Weapon ATT: +4, Duration: 75 sec 5 MP Cost: 12, Weapon ATT: +5, Duration: 80 sec 6 MP Cost: 12, Weapon ATT: +6, Duration: 85 sec 7 MP Cost: 12, Weapon ATT: +7, Duration: 90 sec 8 MP Cost: 12, Weapon ATT: +8, Duration: 95 sec 9 MP Cost: 12, Weapon ATT: +9, Duration: 100 sec 10 MP Cost: 12, Weapon ATT: +10, Duration: 105 sec 11 MP Cost: 20, Weapon ATT: +11, Duration: 110 sec 12 MP Cost: 20, Weapon ATT: +12, Duration: 115 sec 13 MP Cost: 20, Weapon ATT: +13, Duration: 120 sec 14 MP Cost: 20, Weapon ATT: +14, Duration: 125 sec 15 MP Cost: 20, Weapon ATT: +15, Duration: 130 sec 16 MP Cost: 20, Weapon ATT: +16, Duration: 135 sec 17 MP Cost: 20, Weapon ATT: +17, Duration: 140 sec 18 MP Cost: 20, Weapon ATT: +18, Duration: 145 sec 19 MP Cost: 20, Weapon ATT: +19, Duration: 150 sec 20 MP Cost: 20, Weapon ATT: +20, Duration: 155 sec
Power Reflection
Description: For a fixed period of time, absorbs some of the damage received, amplifies the damage, and reflects it back at the enemy. Cannot reflect more than half of the enemy's Max HP at once. \nRequired Skill: #cRage: Lv. 3#
Info: type = 11, PADReflect = 1, MADReflect = 1, magicSteal = 1
Delays: alert2 - 600 ms
Pre-requisite: Level 3 Rage
Animations: effect, effect0
Maximum Level: 20
1 MP Cost: 10, for 66 seconds, 11% of received damage is absorbed and amplifed by 120% before being returned to the enemy. 2 MP Cost: 11, for 72 seconds, 12% of received damage is absorbed and amplifed by 140% before being returned to the enemy. 3 MP Cost: 11, for 78 seconds, 13% of received damage is absorbed and amplifed by 160% before being returned to the enemy. 4 MP Cost: 12, for 84 seconds, 14% of received damage is absorbed and amplifed by 180% before being returned to the enemy. 5 MP Cost: 12, for 90 seconds, 15% of received damage is absorbed and amplifed by 200% before being returned to the enemy. 6 MP Cost: 13, for 96 seconds, 16% of received damage is absorbed and amplifed by 220% before being returned to the enemy. 7 MP Cost: 13, for 102 seconds, 17% of received damage is absorbed and amplifed by 240% before being returned to the enemy. 8 MP Cost: 14, for 108 seconds, 18% of received damage is absorbed and amplifed by 260% before being returned to the enemy. 9 MP Cost: 14, for 114 seconds, 19% of received damage is absorbed and amplifed by 280% before being returned to the enemy. 10 MP Cost: 15, for 120 seconds, 20% of received damage is absorbed and amplifed by 300% before being returned to the enemy. 11 MP Cost: 15, for 126 seconds, 21% of received damage is absorbed and amplifed by 320% before being returned to the enemy. 12 MP Cost: 16, for 132 seconds, 22% of received damage is absorbed and amplifed by 340% before being returned to the enemy. 13 MP Cost: 16, for 138 seconds, 23% of received damage is absorbed and amplifed by 360% before being returned to the enemy. 14 MP Cost: 17, for 144 seconds, 24% of received damage is absorbed and amplifed by 380% before being returned to the enemy. 15 MP Cost: 17, for 150 seconds, 25% of received damage is absorbed and amplifed by 400% before being returned to the enemy. 16 MP Cost: 18, for 156 seconds, 26% of received damage is absorbed and amplifed by 420% before being returned to the enemy. 17 MP Cost: 18, for 162 seconds, 27% of received damage is absorbed and amplifed by 440% before being returned to the enemy. 18 MP Cost: 19, for 168 seconds, 28% of received damage is absorbed and amplifed by 460% before being returned to the enemy. 19 MP Cost: 19, for 174 seconds, 29% of received damage is absorbed and amplifed by 480% before being returned to the enemy. 20 MP Cost: 20, for 180 seconds, 30% of received damage is absorbed and amplifed by 500% before being returned to the enemy.
Ground Smash
Description: Releases a shockwave that hits multiple enemies.
Info: type = 1, areaAttack = 1
Range: 200%
Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 6, Max Enemies Hit: 4, Damage: 206% 2 MP Cost: 6, Max Enemies Hit: 4, Damage: 212% 3 MP Cost: 7, Max Enemies Hit: 4, Damage: 218% 4 MP Cost: 7, Max Enemies Hit: 4, Damage: 224% 5 MP Cost: 8, Max Enemies Hit: 4, Damage: 230% 6 MP Cost: 8, Max Enemies Hit: 4, Damage: 236% 7 MP Cost: 9, Max Enemies Hit: 4, Damage: 242% 8 MP Cost: 9, Max Enemies Hit: 4, Damage: 248% 9 MP Cost: 10, Max Enemies Hit: 4, Damage: 254% 10 MP Cost: 10, Max Enemies Hit: 4, Damage: 260% 11 MP Cost: 11, Max Enemies Hit: 4, Damage: 266% 12 MP Cost: 11, Max Enemies Hit: 4, Damage: 272% 13 MP Cost: 12, Max Enemies Hit: 4, Damage: 278% 14 MP Cost: 12, Max Enemies Hit: 4, Damage: 284% 15 MP Cost: 13, Max Enemies Hit: 4, Damage: 290% 16 MP Cost: 13, Max Enemies Hit: 4, Damage: 296% 17 MP Cost: 14, Max Enemies Hit: 4, Damage: 302% 18 MP Cost: 14, Max Enemies Hit: 4, Damage: 308% 19 MP Cost: 15, Max Enemies Hit: 4, Damage: 314% 20 MP Cost: 15, Max Enemies Hit: 4, Damage: 320%
Physical Training
Description: Improves STR and DEX permanently through physical training.
Info: type = 50
Maximum Level: 10
1 Permanently increase STR by 3 and DEX by 3. 2 Permanently increase STR by 6 and DEX by 6. 3 Permanently increase STR by 9 and DEX by 9. 4 Permanently increase STR by 12 and DEX by 12. 5 Permanently increase STR by 15 and DEX by 15. 6 Permanently increase STR by 18 and DEX by 18. 7 Permanently increase STR by 21 and DEX by 21. 8 Permanently increase STR by 24 and DEX by 24. 9 Permanently increase STR by 27 and DEX by 27. 10 Permanently increase STR by 30 and DEX by 30. Crusader
Self Recovery
Description: Restores some HP and MP every 4 seconds, even in combat.
Info: type = 50
Maximum Level: 20
1 4 HP and 2 MP recovered every 4 seconds. 2 8 HP and 4 MP recovered every 4 seconds. 3 12 HP and 6 MP recovered every 4 seconds. 4 16 HP and 8 MP recovered every 4 seconds. 5 20 HP and 10 MP recovered every 4 seconds. 6 24 HP and 12 MP recovered every 4 seconds. 7 28 HP and 14 MP recovered every 4 seconds. 8 32 HP and 16 MP recovered every 4 seconds. 9 36 HP and 18 MP recovered every 4 seconds. 10 40 HP and 20 MP recovered every 4 seconds. 11 44 HP and 22 MP recovered every 4 seconds. 12 48 HP and 24 MP recovered every 4 seconds. 13 52 HP and 26 MP recovered every 4 seconds. 14 56 HP and 28 MP recovered every 4 seconds. 15 60 HP and 30 MP recovered every 4 seconds. 16 64 HP and 32 MP recovered every 4 seconds. 17 68 HP and 34 MP recovered every 4 seconds. 18 72 HP and 36 MP recovered every 4 seconds. 19 76 HP and 38 MP recovered every 4 seconds. 20 80 HP and 40 MP recovered every 4 seconds.
Combo Attack
Description: For a fixed amount of time, accumulates combo orbs with each attack. Allows you to charge 5 combo orbs max. Each combo orb increases the damage you deal.
Info: type = 10
Delays: alert4 - 900 ms
Animations: state, effect
Maximum Level: 20
1 MP Cost: 22 , Duration: 100 sec, Max Combo Orbs: 3, Damage: +1% per combo orb 2 MP Cost: 22 , Duration: 110 sec, Max Combo Orbs: 3, Damage: +1% per combo orb 3 MP Cost: 22 , Duration: 110 sec, Max Combo Orbs: 3, Damage: +1% per combo orb 4 MP Cost: 22 , Duration: 120 sec, Max Combo Orbs: 3, Damage: +1% per combo orb 5 MP Cost: 22 , Duration: 120 sec, Max Combo Orbs: 3, Damage: +2% per combo orb 6 MP Cost: 26 , Duration: 130 sec, Max Combo Orbs: 3, Damage: +2% per combo orb 7 MP Cost: 26 , Duration: 130 sec, Max Combo Orbs: 3, Damage: +2% per combo orb 8 MP Cost: 26 , Duration: 140 sec, Max Combo Orbs: 4, Damage: +2% per combo orb 9 MP Cost: 26 , Duration: 140 sec, Max Combo Orbs: 4, Damage: +3% per combo orb 10 MP Cost: 26 , Duration: 150 sec, Max Combo Orbs: 4, Damage: +3% per combo orb 11 MP Cost: 30 , Duration: 150 sec, Max Combo Orbs: 4, Damage: +3% per combo orb 12 MP Cost: 30 , Duration: 160 sec, Max Combo Orbs: 4, Damage: +3% per combo orb 13 MP Cost: 30 , Duration: 160 sec, Max Combo Orbs: 4, Damage: +4% per combo orb 14 MP Cost: 30 , Duration: 170 sec, Max Combo Orbs: 4, Damage: +4% per combo orb 15 MP Cost: 30 , Duration: 170 sec, Max Combo Orbs: 5, Damage: +4% per combo orb 16 MP Cost: 34 , Duration: 180 sec, Max Combo Orbs: 5, Damage: +4% per combo orb 17 MP Cost: 34 , Duration: 180 sec, Max Combo Orbs: 5, Damage: +5% per combo orb 18 MP Cost: 34 , Duration: 190 sec, Max Combo Orbs: 5, Damage: +5% per combo orb 19 MP Cost: 34 , Duration: 190 sec, Max Combo Orbs: 5, Damage: +5% per combo orb 20 MP Cost: 34 , Duration: 200 sec, Max Combo Orbs: 5, Damage: +5% per combo orb
Panic
Description: Deals damage to multiple enemies, with a chance to cast Darkness on them. Only possible when the combo count is at 2 or more. Panic's Darkness effect is applicable to all monsters, but the darkness duration is cut in half against boss monsters.\nRequired Skill: #cCombo Attack Lv. 1#
Info: type = 1, requireSkill = 1111002, mes = darkness, areaAttack = 1
Range: 200%
Pre-requisite: Level 1 Combo Attack
Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe
Animations: finish.1, finish.2, finish.3, finish.4, finish.5, finish.6, finish.7, finish.8, finish.9, finish.10, hit.0, hit.1, mob
Maximum Level: 20
1 10 MP and 2 combo orbs are used to deal 810% damage on 6 enemies, Darkness Chance: 33%,Blind damage at the rate of 33%, Enemy Accuracy (during Darkness): -11%\nCooldown: 60 sec 2 11 MP and 2 combo orbs are used to deal 820% damage on 6 enemies, Darkness Chance: 36%,Blind damage at the rate of 36%, Enemy Accuracy (during Darkness): -11%\nCooldown: 57 sec 3 11 MP and 2 combo orbs are used to deal 830% damage on 6 enemies, Darkness Chance: 39%,Blind damage at the rate of 39%, Enemy Accuracy (during Darkness): -12%\nCooldown: 57 sec 4 12 MP and 2 combo orbs are used to deal 840% damage on 6 enemies, Darkness Chance: 42%,Blind damage at the rate of 42%, Enemy Accuracy (during Darkness): -12%\nCooldown: 54 sec 5 12 MP and 2 combo orbs are used to deal 850% damage on 6 enemies, Darkness Chance: 45%,Blind damage at the rate of 45%, Enemy Accuracy (during Darkness): -13%\nCooldown: 54 sec 6 13 MP and 2 combo orbs are used to deal 860% damage on 6 enemies, Darkness Chance: 48%,Blind damage at the rate of 48%, Enemy Accuracy (during Darkness): -13%\nCooldown: 51 sec 7 13 MP and 2 combo orbs are used to deal 870% damage on 6 enemies, Darkness Chance: 51%,Blind damage at the rate of 51%, Enemy Accuracy (during Darkness): -14%\nCooldown: 51 sec 8 14 MP and 2 combo orbs are used to deal 880% damage on 6 enemies, Darkness Chance: 54%,Blind damage at the rate of 54%, Enemy Accuracy (during Darkness): -14%\nCooldown: 48 sec 9 14 MP and 2 combo orbs are used to deal 890% damage on 6 enemies, Darkness Chance: 57%,Blind damage at the rate of 57%, Enemy Accuracy (during Darkness): -15%\nCooldown: 48 sec 10 15 MP and 2 combo orbs are used to deal 900% damage on 6 enemies, Darkness Chance: 60%,Blind damage at the rate of 60%, Enemy Accuracy (during Darkness): -15%\nCooldown: 45 sec 11 15 MP and 2 combo orbs are used to deal 910% damage on 6 enemies, Darkness Chance: 63%,Blind damage at the rate of 63%, Enemy Accuracy (during Darkness): -16%\nCooldown: 45 sec 12 16 MP and 2 combo orbs are used to deal 920% damage on 6 enemies, Darkness Chance: 66%,Blind damage at the rate of 66%, Enemy Accuracy (during Darkness): -16%\nCooldown: 42 sec 13 16 MP and 2 combo orbs are used to deal 930% damage on 6 enemies, Darkness Chance: 69%,Blind damage at the rate of 69%, Enemy Accuracy (during Darkness): -17%\nCooldown: 42 sec 14 17 MP and 2 combo orbs are used to deal 940% damage on 6 enemies, Darkness Chance: 72%,Blind damage at the rate of 72%, Enemy Accuracy (during Darkness): -17%\nCooldown: 39 sec 15 17 MP and 2 combo orbs are used to deal 950% damage on 6 enemies, Darkness Chance: 75%,Blind damage at the rate of 75%, Enemy Accuracy (during Darkness): -18%\nCooldown: 39 sec 16 18 MP and 2 combo orbs are used to deal 960% damage on 6 enemies, Darkness Chance: 78%,Blind damage at the rate of 78%, Enemy Accuracy (during Darkness): -18%\nCooldown: 36 sec 17 18 MP and 2 combo orbs are used to deal 970% damage on 6 enemies, Darkness Chance: 81%,Blind damage at the rate of 81%, Enemy Accuracy (during Darkness): -19%\nCooldown: 36 sec 18 19 MP and 2 combo orbs are used to deal 980% damage on 6 enemies, Darkness Chance: 84%,Blind damage at the rate of 84%, Enemy Accuracy (during Darkness): -19%\nCooldown: 33 sec 19 19 MP and 2 combo orbs are used to deal 990% damage on 6 enemies, Darkness Chance: 87%,Blind damage at the rate of 87%, Enemy Accuracy (during Darkness): -20%\nCooldown: 33 sec 20 20 MP and 2 combo orbs are used to deal 1000% damage on 6 enemies, Darkness Chance: 90%,Blind damage at the rate of 90%, Enemy Accuracy (during Darkness): -20%\nCooldown: 30 sec
Coma
Description: Deals damage to multiple enemies at once and stuns them at a fixed rate. Only possible when the combo count is at 1 or more.\nRequired Skill: #cCombo Attack Lv. 1#
Info: type = 1, rangeAttack = 1, requireSkill = 1111002, mes = stun, areaAttack = 1
Range: 200%
Pre-requisite: Level 1 Combo Attack
Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe
Animations: hit.0, hit.1, finish.1, finish.2, finish.3, finish.4, finish.5, finish.6, finish.7, finish.8, finish.9, finish.10, mob
Maximum Level: 20
1 12 MP and 1 combo orbs are used to deal 506% on 6 enemies, Stun Chance: 33%, Stun Duration: 2 sec 2 13 MP and 1 combo orbs are used to deal 512% on 6 enemies, Stun Chance: 36%, Stun Duration: 2 sec 3 13 MP and 1 combo orbs are used to deal 518% on 6 enemies, Stun Chance: 39%, Stun Duration: 2 sec 4 14 MP and 1 combo orbs are used to deal 524% on 6 enemies, Stun Chance: 42%, Stun Duration: 2 sec 5 14 MP and 1 combo orbs are used to deal 530% on 6 enemies, Stun Chance: 45%, Stun Duration: 2 sec 6 15 MP and 1 combo orbs are used to deal 536% on 6 enemies, Stun Chance: 48%, Stun Duration: 2 sec 7 15 MP and 1 combo orbs are used to deal 542% on 6 enemies, Stun Chance: 51%, Stun Duration: 2 sec 8 16 MP and 1 combo orbs are used to deal 548% on 6 enemies, Stun Chance: 54%, Stun Duration: 2 sec 9 16 MP and 1 combo orbs are used to deal 554% on 6 enemies, Stun Chance: 57%, Stun Duration: 2 sec 10 17 MP and 1 combo orbs are used to deal 560% on 6 enemies, Stun Chance: 60%, Stun Duration: 3 sec 11 17 MP and 1 combo orbs are used to deal 566% on 6 enemies, Stun Chance: 63%, Stun Duration: 3 sec 12 18 MP and 1 combo orbs are used to deal 572% on 6 enemies, Stun Chance: 66%, Stun Duration: 3 sec 13 18 MP and 1 combo orbs are used to deal 578% on 6 enemies, Stun Chance: 69%, Stun Duration: 3 sec 14 19 MP and 1 combo orbs are used to deal 584% on 6 enemies, Stun Chance: 72%, Stun Duration: 3 sec 15 19 MP and 1 combo orbs are used to deal 590% on 6 enemies, Stun Chance: 75%, Stun Duration: 3 sec 16 20 MP and 1 combo orbs are used to deal 596% on 6 enemies, Stun Chance: 78%, Stun Duration: 3 sec 17 20 MP and 1 combo orbs are used to deal 602% on 6 enemies, Stun Chance: 81%, Stun Duration: 3 sec 18 21 MP and 1 combo orbs are used to deal 608% on 6 enemies, Stun Chance: 84%, Stun Duration: 3 sec 19 21 MP and 1 combo orbs are used to deal 614% on 6 enemies, Stun Chance: 87%, Stun Duration: 3 sec 20 22 MP and 1 combo orbs are used to deal 620% on 6 enemies, Stun Chance: 90%, Stun Duration: 4 sec
Brandish
Description: Perform a double attack on enemies in front of you.
Info: type = 1, areaAttack = 1
Delays: brandish1 - 840 ms, brandish2 - 840 ms
Range: 150%
Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe
Animations: effect.0, effect.1, hit.0
Maximum Level: 20
1 MP Cost: 15, Damage: 183%, Number of Attacks: 2, Enemies Hit: 3 2 MP Cost: 15, Damage: 186%, Number of Attacks: 2, Enemies Hit: 3 3 MP Cost: 16, Damage: 189%, Number of Attacks: 2, Enemies Hit: 3 4 MP Cost: 16, Damage: 192%, Number of Attacks: 2, Enemies Hit: 3 5 MP Cost: 16, Damage: 195%, Number of Attacks: 2, Enemies Hit: 3 6 MP Cost: 17, Damage: 198%, Number of Attacks: 2, Enemies Hit: 3 7 MP Cost: 17, Damage: 201%, Number of Attacks: 2, Enemies Hit: 3 8 MP Cost: 17, Damage: 204%, Number of Attacks: 2, Enemies Hit: 3 9 MP Cost: 18, Damage: 207%, Number of Attacks: 2, Enemies Hit: 3 10 MP Cost: 18, Damage: 210%, Number of Attacks: 2, Enemies Hit: 3 11 MP Cost: 18, Damage: 213%, Number of Attacks: 2, Enemies Hit: 3 12 MP Cost: 19, Damage: 216%, Number of Attacks: 2, Enemies Hit: 3 13 MP Cost: 19, Damage: 219%, Number of Attacks: 2, Enemies Hit: 3 14 MP Cost: 19, Damage: 222%, Number of Attacks: 2, Enemies Hit: 3 15 MP Cost: 20, Damage: 225%, Number of Attacks: 2, Enemies Hit: 3 16 MP Cost: 20, Damage: 228%, Number of Attacks: 2, Enemies Hit: 3 17 MP Cost: 20, Damage: 231%, Number of Attacks: 2, Enemies Hit: 3 18 MP Cost: 21, Damage: 234%, Number of Attacks: 2, Enemies Hit: 3 19 MP Cost: 21, Damage: 237%, Number of Attacks: 2, Enemies Hit: 3 20 MP Cost: 21, Damage: 240%, Number of Attacks: 2, Enemies Hit: 3
Magic Crash
Description: Has a chance to cancel all enemy buffs and prevent them for casting new buffs. [Cooldown: 1 min]\Required Skill: #cShout Lv. 3#
Info: type = 34, massSpell = 1, debuff = 1, mes = buffLimit
Delays: alert3 - 1500 ms
Range: 300%
Pre-requisite: Level 3 Shout
Animations: effect, effect0, mob
Maximum Level: 20
1 MP Cost: 35, Success Rate: 24%, Buff Block Duration: 8 sec 2 MP Cost: 33, Success Rate: 28%, Buff Block Duration: 8 sec 3 MP Cost: 33, Success Rate: 32%, Buff Block Duration: 8 sec 4 MP Cost: 31, Success Rate: 36%, Buff Block Duration: 10 sec 5 MP Cost: 31, Success Rate: 40%, Buff Block Duration: 10 sec 6 MP Cost: 29, Success Rate: 44%, Buff Block Duration: 10 sec 7 MP Cost: 29, Success Rate: 48%, Buff Block Duration: 12 sec 8 MP Cost: 27, Success Rate: 52%, Buff Block Duration: 12 sec 9 MP Cost: 27, Success Rate: 56%, Buff Block Duration: 12 sec 10 MP Cost: 25, Success Rate: 60%, Buff Block Duration: 14 sec 11 MP Cost: 25, Success Rate: 64%, Buff Block Duration: 14 sec 12 MP Cost: 23, Success Rate: 68%, Buff Block Duration: 14 sec 13 MP Cost: 23, Success Rate: 72%, Buff Block Duration: 16 sec 14 MP Cost: 21, Success Rate: 76%, Buff Block Duration: 16 sec 15 MP Cost: 21, Success Rate: 80%, Buff Block Duration: 16 sec 16 MP Cost: 19, Success Rate: 84%, Buff Block Duration: 18 sec 17 MP Cost: 19, Success Rate: 88%, Buff Block Duration: 18 sec 18 MP Cost: 17, Success Rate: 92%, Buff Block Duration: 18 sec 19 MP Cost: 17, Success Rate: 96%, Buff Block Duration: 20 sec 20 MP Cost: 15, Success Rate: 100%, Buff Block Duration: 20 sec
Shout
Description: Shouts at enemies, dealing damage and possibly Stunning them.
Info: type = 1, areaAttack = 1, mes = stun
Delays: alert3 - 1500 ms
Range: 200%
Animations: effect, hit.0, mob
Maximum Level: 20
1 MP Cost: 8, Damage: 68%, Max Monsters Hit: 6, Stun Chance: 57%, Stun Duration: 4 sec 2 MP Cost: 9, Damage: 76%, Max Monsters Hit: 6, Stun Chance: 59%, Stun Duration: 4 sec 3 MP Cost: 9, Damage: 84%, Max Monsters Hit: 6, Stun Chance: 61%, Stun Duration: 4 sec 4 MP Cost: 10, Damage: 92%, Max Monsters Hit: 6, Stun Chance: 63%, Stun Duration: 4 sec 5 MP Cost: 10, Damage: 100%, Max Monsters Hit: 7, Stun Chance: 65%, Stun Duration: 5 sec 6 MP Cost: 11, Damage: 108%, Max Monsters Hit: 7, Stun Chance: 67%, Stun Duration: 5 sec 7 MP Cost: 11, Damage: 116%, Max Monsters Hit: 7, Stun Chance: 69%, Stun Duration: 5 sec 8 MP Cost: 12, Damage: 124%, Max Monsters Hit: 7, Stun Chance: 71%, Stun Duration: 5 sec 9 MP Cost: 12, Damage: 132%, Max Monsters Hit: 7, Stun Chance: 73%, Stun Duration: 5 sec 10 MP Cost: 13, Damage: 140%, Max Monsters Hit: 8, Stun Chance: 75%, Stun Duration: 6 sec 11 MP Cost: 13, Damage: 148%, Max Monsters Hit: 8, Stun Chance: 77%, Stun Duration: 6 sec 12 MP Cost: 14, Damage: 156%, Max Monsters Hit: 8, Stun Chance: 79%, Stun Duration: 6 sec 13 MP Cost: 14, Damage: 164%, Max Monsters Hit: 8, Stun Chance: 81%, Stun Duration: 6 sec 14 MP Cost: 15, Damage: 172%, Max Monsters Hit: 8, Stun Chance: 83%, Stun Duration: 6 sec 15 MP Cost: 15, Damage: 180%, Max Monsters Hit: 9, Stun Chance: 85%, Stun Duration: 7 sec 16 MP Cost: 16, Damage: 188%, Max Monsters Hit: 9, Stun Chance: 87%, Stun Duration: 7 sec 17 MP Cost: 16, Damage: 196%, Max Monsters Hit: 9, Stun Chance: 89%, Stun Duration: 7 sec 18 MP Cost: 17, Damage: 204%, Max Monsters Hit: 9, Stun Chance: 91%, Stun Duration: 7 sec 19 MP Cost: 17, Damage: 212%, Max Monsters Hit: 9, Stun Chance: 93%, Stun Duration: 7 sec 20 MP Cost: 18, Damage: 220%, Max Monsters Hit: 10, Stun Chance: 95%, Stun Duration: 8 sec
Chance Attack
Description: Deals greater damage when attacking enemies that are stunned, blinded, or frozen.
Info: type = 51, incDamToStunTarget = 1, incDamToDarknessTarget = 1, incDamToFreezeTarget = 1
Maximum Level: 20
1 Damage (to stunned, blinded, frozen enemies): 106% 2 Damage (to stunned, blinded, frozen enemies): 107% 3 Damage (to stunned, blinded, frozen enemies): 108% 4 Damage (to stunned, blinded, frozen enemies): 109% 5 Damage (to stunned, blinded, frozen enemies): 110% 6 Damage (to stunned, blinded, frozen enemies): 111% 7 Damage (to stunned, blinded, frozen enemies): 112% 8 Damage (to stunned, blinded, frozen enemies): 113% 9 Damage (to stunned, blinded, frozen enemies): 114% 10 Damage (to stunned, blinded, frozen enemies): 115% 11 Damage (to stunned, blinded, frozen enemies): 116% 12 Damage (to stunned, blinded, frozen enemies): 117% 13 Damage (to stunned, blinded, frozen enemies): 118% 14 Damage (to stunned, blinded, frozen enemies): 119% 15 Damage (to stunned, blinded, frozen enemies): 120% 16 Damage (to stunned, blinded, frozen enemies): 121% 17 Damage (to stunned, blinded, frozen enemies): 122% 18 Damage (to stunned, blinded, frozen enemies): 123% 19 Damage (to stunned, blinded, frozen enemies): 124% 20 Damage (to stunned, blinded, frozen enemies): 125% Hero
Advanced Combo Attack
Description: Increases the damage dealt per combo orb and enables you to charge more orbs. Also, grants a chance to charge orbs twice as quickly.\nRequired skill: #c Combo Attack Lv. 20#
Info: type = 30
Pre-requisite: Level 20 Combo Attack
Animations: state
Maximum Level: 30
1 Damage: +5% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 22% 2 Damage: +5% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 24% 3 Damage: +5% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 26% 4 Damage: +5% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 28% 5 Damage: +5% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 30% 6 Damage: +6% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 32% 7 Damage: +6% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 34% 8 Damage: +6% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 36% 9 Damage: +6% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 38% 10 Damage: +6% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 40% 11 Damage: +6% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 42% 12 Damage: +7% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 44% 13 Damage: +7% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 46% 14 Damage: +7% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 48% 15 Damage: +7% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 50% 16 Damage: +7% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 52% 17 Damage: +7% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 54% 18 Damage: +8% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 56% 19 Damage: +8% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 58% 20 Damage: +8% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 60% 21 Damage: +8% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 62% 22 Damage: +8% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 64% 23 Damage: +8% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 66% 24 Damage: +9% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 68% 25 Damage: +9% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 70% 26 Damage: +9% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 72% 27 Damage: +9% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 74% 28 Damage: +9% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 76% 29 Damage: +9% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 78% 30 Damage: +10% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 80% 31 Damage: +10% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 82% 32 Damage: +10% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 84%
Maple Warrior
Description: Increases all players' stats within a team by a certain percentage.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, All Stats: +1%, Duration: 30 sec 2 MP Cost: 10, All Stats: +1%, Duration: 60 sec 3 MP Cost: 10, All Stats: +2%, Duration: 90 sec 4 MP Cost: 10, All Stats: +2%, Duration: 120 sec 5 MP Cost: 20, All Stats: +3%, Duration: 150 sec 6 MP Cost: 20, All Stats: +3%, Duration: 180 sec 7 MP Cost: 20, All Stats: +4%, Duration: 210 sec 8 MP Cost: 20, All Stats: +4%, Duration: 240 sec 9 MP Cost: 20, All Stats: +5%, Duration: 270 sec 10 MP Cost: 30, All Stats: +5%, Duration: 300 sec 11 MP Cost: 30, All Stats: +6%, Duration: 330 sec 12 MP Cost: 30, All Stats: +6%, Duration: 360 sec 13 MP Cost: 30, All Stats: +7%, Duration: 390 sec 14 MP Cost: 30, All Stats: +7%, Duration: 420 sec 15 MP Cost: 40, All Stats: +8%, Duration: 450 sec 16 MP Cost: 40, All Stats: +8%, Duration: 480 sec 17 MP Cost: 40, All Stats: +9%, Duration: 510 sec 18 MP Cost: 40, All Stats: +9%, Duration: 540 sec 19 MP Cost: 40, All Stats: +10%, Duration: 570 sec 20 MP Cost: 50, All Stats: +10%, Duration: 600 sec 21 MP Cost: 50, All Stats: +11%, Duration: 630 sec 22 MP Cost: 50, All Stats: +11%, Duration: 660 sec 23 MP Cost: 50, All Stats: +12%, Duration: 690 sec 24 MP Cost: 50, All Stats: +12%, Duration: 720 sec 25 MP Cost: 60, All Stats: +13%, Duration: 750 sec 26 MP Cost: 60, All Stats: +13%, Duration: 780 sec 27 MP Cost: 60, All Stats: +14%, Duration: 810 sec 28 MP Cost: 60, All Stats: +14%, Duration: 840 sec 29 MP Cost: 60, All Stats: +15%, Duration: 870 sec 30 MP Cost: 70, All Stats: +15%, Duration: 900 sec 31 MP Cost: 70, All Stats: +16%, Duration: 930 sec 32 MP Cost: 70, All Stats: +16%, Duration: 960 sec
Monster Magnet
Description: Pull multiple monsters towards you as you attack them. Pulled monsters will be stunned for a fixed period of time.
Info: type = 1, areaAttack = 1, pullTarget = 1, mes = stun
Range: 370%
Animations: effect, hit.0, mob
Maximum Level: 30
1 MP Cost: 10, Damage: 10%, Max Monsters Pulled: 1, Stun Duration: 1 sec 2 MP Cost: 10, Damage: 20%, Max Monsters Pulled: 1, Stun Duration: 1 sec 3 MP Cost: 10, Damage: 30%, Max Monsters Pulled: 1, Stun Duration: 1 sec 4 MP Cost: 10, Damage: 40%, Max Monsters Pulled: 1, Stun Duration: 1 sec 5 MP Cost: 12, Damage: 50%, Max Monsters Pulled: 1, Stun Duration: 1 sec 6 MP Cost: 12, Damage: 60%, Max Monsters Pulled: 2, Stun Duration: 1 sec 7 MP Cost: 12, Damage: 70%, Max Monsters Pulled: 2, Stun Duration: 2 sec 8 MP Cost: 12, Damage: 80%, Max Monsters Pulled: 2, Stun Duration: 2 sec 9 MP Cost: 12, Damage: 90%, Max Monsters Pulled: 2, Stun Duration: 2 sec 10 MP Cost: 14, Damage: 100%, Max Monsters Pulled: 2, Stun Duration: 2 sec 11 MP Cost: 14, Damage: 110%, Max Monsters Pulled: 3, Stun Duration: 2 sec 12 MP Cost: 14, Damage: 120%, Max Monsters Pulled: 3, Stun Duration: 2 sec 13 MP Cost: 14, Damage: 130%, Max Monsters Pulled: 3, Stun Duration: 3 sec 14 MP Cost: 14, Damage: 140%, Max Monsters Pulled: 3, Stun Duration: 3 sec 15 MP Cost: 16, Damage: 150%, Max Monsters Pulled: 3, Stun Duration: 3 sec 16 MP Cost: 16, Damage: 160%, Max Monsters Pulled: 4, Stun Duration: 3 sec 17 MP Cost: 16, Damage: 170%, Max Monsters Pulled: 4, Stun Duration: 3 sec 18 MP Cost: 16, Damage: 180%, Max Monsters Pulled: 4, Stun Duration: 3 sec 19 MP Cost: 16, Damage: 190%, Max Monsters Pulled: 4, Stun Duration: 4 sec 20 MP Cost: 18, Damage: 200%, Max Monsters Pulled: 4, Stun Duration: 4 sec 21 MP Cost: 18, Damage: 210%, Max Monsters Pulled: 5, Stun Duration: 4 sec 22 MP Cost: 18, Damage: 220%, Max Monsters Pulled: 5, Stun Duration: 4 sec 23 MP Cost: 18, Damage: 230%, Max Monsters Pulled: 5, Stun Duration: 4 sec 24 MP Cost: 18, Damage: 240%, Max Monsters Pulled: 5, Stun Duration: 4 sec 25 MP Cost: 20, Damage: 250%, Max Monsters Pulled: 5, Stun Duration: 5 sec 26 MP Cost: 20, Damage: 260%, Max Monsters Pulled: 6, Stun Duration: 5 sec 27 MP Cost: 20, Damage: 270%, Max Monsters Pulled: 6, Stun Duration: 5 sec 28 MP Cost: 20, Damage: 280%, Max Monsters Pulled: 6, Stun Duration: 5 sec 29 MP Cost: 20, Damage: 290%, Max Monsters Pulled: 6, Stun Duration: 5 sec 30 MP Cost: 22, Damage: 300%, Max Monsters Pulled: 6, Stun Duration: 5 sec 31 MP Cost: 22, Damage: 310%, Max Monsters Pulled: 7, Stun Duration: 6 sec 32 MP Cost: 22, Damage: 320%, Max Monsters Pulled: 7, Stun Duration: 6 sec
Power Stance
Description: With great concentration, you hold your ground when struck, resisting knock-back effects.
Info: type = 10, magicSteal = 1
Delays: alert4 - 900 ms
Animations: effect, special
Maximum Level: 30
1 MP Cost: 30, Knock-back Resist Chance: 32%, Duration: 10 sec 2 MP Cost: 30, Knock-back Resist Chance: 34%, Duration: 20 sec 3 MP Cost: 30, Knock-back Resist Chance: 36%, Duration: 30 sec 4 MP Cost: 30, Knock-back Resist Chance: 38%, Duration: 40 sec 5 MP Cost: 35, Knock-back Resist Chance: 40%, Duration: 50 sec 6 MP Cost: 35, Knock-back Resist Chance: 42%, Duration: 60 sec 7 MP Cost: 35, Knock-back Resist Chance: 44%, Duration: 70 sec 8 MP Cost: 35, Knock-back Resist Chance: 46%, Duration: 80 sec 9 MP Cost: 35, Knock-back Resist Chance: 48%, Duration: 90 sec 10 MP Cost: 40, Knock-back Resist Chance: 50%, Duration: 100 sec 11 MP Cost: 40, Knock-back Resist Chance: 52%, Duration: 110 sec 12 MP Cost: 40, Knock-back Resist Chance: 54%, Duration: 120 sec 13 MP Cost: 40, Knock-back Resist Chance: 56%, Duration: 130 sec 14 MP Cost: 40, Knock-back Resist Chance: 58%, Duration: 140 sec 15 MP Cost: 45, Knock-back Resist Chance: 60%, Duration: 150 sec 16 MP Cost: 45, Knock-back Resist Chance: 62%, Duration: 160 sec 17 MP Cost: 45, Knock-back Resist Chance: 64%, Duration: 170 sec 18 MP Cost: 45, Knock-back Resist Chance: 66%, Duration: 180 sec 19 MP Cost: 45, Knock-back Resist Chance: 68%, Duration: 190 sec 20 MP Cost: 50, Knock-back Resist Chance: 70%, Duration: 200 sec 21 MP Cost: 50, Knock-back Resist Chance: 72%, Duration: 210 sec 22 MP Cost: 50, Knock-back Resist Chance: 74%, Duration: 220 sec 23 MP Cost: 50, Knock-back Resist Chance: 76%, Duration: 230 sec 24 MP Cost: 50, Knock-back Resist Chance: 78%, Duration: 240 sec 25 MP Cost: 55, Knock-back Resist Chance: 80%, Duration: 250 sec 26 MP Cost: 55, Knock-back Resist Chance: 82%, Duration: 260 sec 27 MP Cost: 55, Knock-back Resist Chance: 84%, Duration: 270 sec 28 MP Cost: 55, Knock-back Resist Chance: 86%, Duration: 280 sec 29 MP Cost: 55, Knock-back Resist Chance: 88%, Duration: 290 sec 30 MP Cost: 60, Knock-back Resist Chance: 90%, Duration: 300 sec 31 MP Cost: 60, Knock-back Resist Chance: 92%, Duration: 310 sec 32 MP Cost: 60, Knock-back Resist Chance: 94%, Duration: 320 sec
Intrepid Slash
Description: Deal 3 consecutive attacks on multiple enemies in front of you.
Info: type = 1, areaAttack = 1
Delays: braveslash1 - 840 ms, braveslash2 - 840 ms, braveslash3 - 840 ms, braveslash4 - 840 ms
Range: 175%
Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe
Animations: effect.0, effect.1, effect.2, effect.3, hit.0, hit.1, hit.2
Maximum Level: 30
1 MP Cost: 15, Damage: 138%, Number of Attacks: 3, Max Enemies Hit: 4 2 MP Cost: 15, Damage: 141%, Number of Attacks: 3, Max Enemies Hit: 4 3 MP Cost: 15, Damage: 144%, Number of Attacks: 3, Max Enemies Hit: 4 4 MP Cost: 16, Damage: 147%, Number of Attacks: 3, Max Enemies Hit: 4 5 MP Cost: 16, Damage: 150%, Number of Attacks: 3, Max Enemies Hit: 4 6 MP Cost: 16, Damage: 153%, Number of Attacks: 3, Max Enemies Hit: 4 7 MP Cost: 17, Damage: 156%, Number of Attacks: 3, Max Enemies Hit: 4 8 MP Cost: 17, Damage: 159%, Number of Attacks: 3, Max Enemies Hit: 4 9 MP Cost: 17, Damage: 162%, Number of Attacks: 3, Max Enemies Hit: 4 10 MP Cost: 18, Damage: 165%, Number of Attacks: 3, Max Enemies Hit: 4 11 MP Cost: 18, Damage: 168%, Number of Attacks: 3, Max Enemies Hit: 4 12 MP Cost: 18, Damage: 171%, Number of Attacks: 3, Max Enemies Hit: 4 13 MP Cost: 19, Damage: 174%, Number of Attacks: 3, Max Enemies Hit: 4 14 MP Cost: 19, Damage: 177%, Number of Attacks: 3, Max Enemies Hit: 4 15 MP Cost: 19, Damage: 180%, Number of Attacks: 3, Max Enemies Hit: 4 16 MP Cost: 20, Damage: 183%, Number of Attacks: 3, Max Enemies Hit: 4 17 MP Cost: 20, Damage: 186%, Number of Attacks: 3, Max Enemies Hit: 4 18 MP Cost: 20, Damage: 189%, Number of Attacks: 3, Max Enemies Hit: 4 19 MP Cost: 21, Damage: 192%, Number of Attacks: 3, Max Enemies Hit: 4 20 MP Cost: 21, Damage: 195%, Number of Attacks: 3, Max Enemies Hit: 4 21 MP Cost: 21, Damage: 198%, Number of Attacks: 3, Max Enemies Hit: 4 22 MP Cost: 22, Damage: 201%, Number of Attacks: 3, Max Enemies Hit: 4 23 MP Cost: 22, Damage: 204%, Number of Attacks: 3, Max Enemies Hit: 4 24 MP Cost: 22, Damage: 207%, Number of Attacks: 3, Max Enemies Hit: 4 25 MP Cost: 23, Damage: 210%, Number of Attacks: 3, Max Enemies Hit: 4 26 MP Cost: 23, Damage: 213%, Number of Attacks: 3, Max Enemies Hit: 4 27 MP Cost: 23, Damage: 216%, Number of Attacks: 3, Max Enemies Hit: 4 28 MP Cost: 24, Damage: 219%, Number of Attacks: 3, Max Enemies Hit: 4 29 MP Cost: 24, Damage: 222%, Number of Attacks: 3, Max Enemies Hit: 4 30 MP Cost: 24, Damage: 225%, Number of Attacks: 3, Max Enemies Hit: 4 31 MP Cost: 25, Damage: 228%, Number of Attacks: 3, Max Enemies Hit: 4 32 MP Cost: 25, Damage: 231%, Number of Attacks: 3, Max Enemies Hit: 4
Enrage
Description: In your rage, you focus on specific enemies, using combo orbs to deal increased damage to them. Consumes 10 combo orbs.\nRequired Skill: #cAdvanced Combo Attack Lv. 30#
Info: type = 10
Pre-requisite: Level 30 Advanced Combo Attack
Animations: effect
Maximum Level: 30
1 Cost: 30 MP and 10 combo orbs, Damage: +2%, Duration: 66 sec, Max Enemies Targeted: 1 2 Cost: 30 MP and 10 combo orbs, Damage: +4%, Duration: 72 sec, Max Enemies Targeted: 1 3 Cost: 32 MP and 10 combo orbs, Damage: +6%, Duration: 78 sec, Max Enemies Targeted: 1 4 Cost: 32 MP and 10 combo orbs, Damage: +8%, Duration: 84 sec, Max Enemies Targeted: 1 5 Cost: 32 MP and 10 combo orbs, Damage: +10%, Duration: 90 sec, Max Enemies Targeted: 1 6 Cost: 34 MP and 10 combo orbs, Damage: +12%, Duration: 96 sec, Max Enemies Targeted: 1 7 Cost: 34 MP and 10 combo orbs, Damage: +14%, Duration: 102 sec, Max Enemies Targeted: 1 8 Cost: 34 MP and 10 combo orbs, Damage: +16%, Duration: 108 sec, Max Enemies Targeted: 1 9 Cost: 36 MP and 10 combo orbs, Damage: +18%, Duration: 114 sec, Max Enemies Targeted: 1 10 Cost: 36 MP and 10 combo orbs, Damage: +20%, Duration: 120 sec, Max Enemies Targeted: 1 11 Cost: 36 MP and 10 combo orbs, Damage: +22%, Duration: 126 sec, Max Enemies Targeted: 1 12 Cost: 38 MP and 10 combo orbs, Damage: +24%, Duration: 132 sec, Max Enemies Targeted: 1 13 Cost: 38 MP and 10 combo orbs, Damage: +26%, Duration: 138 sec, Max Enemies Targeted: 1 14 Cost: 38 MP and 10 combo orbs, Damage: +28%, Duration: 144 sec, Max Enemies Targeted: 1 15 Cost: 40 MP and 10 combo orbs, Damage: +30%, Duration: 150 sec, Max Enemies Targeted: 1 16 Cost: 40 MP and 10 combo orbs, Damage: +32%, Duration: 156 sec, Max Enemies Targeted: 1 17 Cost: 40 MP and 10 combo orbs, Damage: +34%, Duration: 162 sec, Max Enemies Targeted: 1 18 Cost: 42 MP and 10 combo orbs, Damage: +36%, Duration: 168 sec, Max Enemies Targeted: 1 19 Cost: 42 MP and 10 combo orbs, Damage: +38%, Duration: 174 sec, Max Enemies Targeted: 1 20 Cost: 42 MP and 10 combo orbs, Damage: +40%, Duration: 180 sec, Max Enemies Targeted: 1 21 Cost: 44 MP and 10 combo orbs, Damage: +42%, Duration: 186 sec, Max Enemies Targeted: 1 22 Cost: 44 MP and 10 combo orbs, Damage: +44%, Duration: 192 sec, Max Enemies Targeted: 1 23 Cost: 44 MP and 10 combo orbs, Damage: +46%, Duration: 198 sec, Max Enemies Targeted: 1 24 Cost: 46 MP and 10 combo orbs, Damage: +48%, Duration: 204 sec, Max Enemies Targeted: 1 25 Cost: 46 MP and 10 combo orbs, Damage: +50%, Duration: 210 sec, Max Enemies Targeted: 1 26 Cost: 46 MP and 10 combo orbs, Damage: +52%, Duration: 216 sec, Max Enemies Targeted: 1 27 Cost: 48 MP and 10 combo orbs, Damage: +54%, Duration: 222 sec, Max Enemies Targeted: 1 28 Cost: 48 MP and 10 combo orbs, Damage: +56%, Duration: 228 sec, Max Enemies Targeted: 1 29 Cost: 48 MP and 10 combo orbs, Damage: +58%, Duration: 234 sec, Max Enemies Targeted: 1 30 Cost: 50 MP and 10 combo orbs, Damage: +60%, Duration: 240 sec, Max Enemies Targeted: 1 31 Cost: 50 MP and 10 combo orbs, Damage: +62%, Duration: 246 sec, Max Enemies Targeted: 1 32 Cost: 50 MP and 10 combo orbs, Damage: +64%, Duration: 252 sec, Max Enemies Targeted: 1
Hero's Will
Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec
Combat Mastery
Description: Ignores a portion of a monster's defense while attacking.
Info: type = 50
Maximum Level: 10
1 Defense Ignored: 4% 2 Defense Ignored: 8% 3 Defense Ignored: 12% 4 Defense Ignored: 16% 5 Defense Ignored: 20% 6 Defense Ignored: 24% 7 Defense Ignored: 28% 8 Defense Ignored: 32% 9 Defense Ignored: 36% 10 Defense Ignored: 40% 11 Defense Ignored: 44% 12 Defense Ignored: 48%
Advanced Final Attack
Description: Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack.\nRequired Skill: #cFinal Attack Lv. 20#
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 20 Final Attack
Animations: hit.0
Maximum Level: 30
1 Permanently increases ATT by 1 and Accuracy by 1%. Upon attacking, has 46% chance of activating 163% damage Final Attack 2 Permanently increases ATT by 2 and Accuracy by 1%. Upon attacking, has 46% chance of activating 166% damage Final Attack 3 Permanently increases ATT by 3 and Accuracy by 1%. Upon attacking, has 47% chance of activating 169% damage Final Attack 4 Permanently increases ATT by 4 and Accuracy by 2%. Upon attacking, has 47% chance of activating 172% damage Final Attack 5 Permanently increases ATT by 5 and Accuracy by 2%. Upon attacking, has 48% chance of activating 175% damage Final Attack 6 Permanently increases ATT by 6 and Accuracy by 2%. Upon attacking, has 48% chance of activating 178% damage Final Attack 7 Permanently increases ATT by 7 and Accuracy by 3%. Upon attacking, has 49% chance of activating 181% damage Final Attack 8 Permanently increases ATT by 8 and Accuracy by 3%. Upon attacking, has 49% chance of activating 184% damage Final Attack 9 Permanently increases ATT by 9 and Accuracy by 3%. Upon attacking, has 50% chance of activating 187% damage Final Attack 10 Permanently increases ATT by 10 and Accuracy by 4%. Upon attacking, has 50% chance of activating 190% damage Final Attack 11 Permanently increases ATT by 11 and Accuracy by 4%. Upon attacking, has 51% chance of activating 193% damage Final Attack 12 Permanently increases ATT by 12 and Accuracy by 4%. Upon attacking, has 51% chance of activating 196% damage Final Attack 13 Permanently increases ATT by 13 and Accuracy by 5%. Upon attacking, has 52% chance of activating 199% damage Final Attack 14 Permanently increases ATT by 14 and Accuracy by 5%. Upon attacking, has 52% chance of activating 202% damage Final Attack 15 Permanently increases ATT by 15 and Accuracy by 5%. Upon attacking, has 53% chance of activating 205% damage Final Attack 16 Permanently increases ATT by 16 and Accuracy by 6%. Upon attacking, has 53% chance of activating 208% damage Final Attack 17 Permanently increases ATT by 17 and Accuracy by 6%. Upon attacking, has 54% chance of activating 211% damage Final Attack 18 Permanently increases ATT by 18 and Accuracy by 6%. Upon attacking, has 54% chance of activating 214% damage Final Attack 19 Permanently increases ATT by 19 and Accuracy by 7%. Upon attacking, has 55% chance of activating 217% damage Final Attack 20 Permanently increases ATT by 20 and Accuracy by 7%. Upon attacking, has 55% chance of activating 220% damage Final Attack 21 Permanently increases ATT by 21 and Accuracy by 7%. Upon attacking, has 56% chance of activating 223% damage Final Attack 22 Permanently increases ATT by 22 and Accuracy by 8%. Upon attacking, has 56% chance of activating 226% damage Final Attack 23 Permanently increases ATT by 23 and Accuracy by 8%. Upon attacking, has 57% chance of activating 229% damage Final Attack 24 Permanently increases ATT by 24 and Accuracy by 8%. Upon attacking, has 57% chance of activating 232% damage Final Attack 25 Permanently increases ATT by 25 and Accuracy by 9%. Upon attacking, has 58% chance of activating 235% damage Final Attack 26 Permanently increases ATT by 26 and Accuracy by 9%. Upon attacking, has 58% chance of activating 238% damage Final Attack 27 Permanently increases ATT by 27 and Accuracy by 9%. Upon attacking, has 59% chance of activating 241% damage Final Attack 28 Permanently increases ATT by 28 and Accuracy by 10%. Upon attacking, has 59% chance of activating 244% damage Final Attack 29 Permanently increases ATT by 29 and Accuracy by 10%. Upon attacking, has 60% chance of activating 247% damage Final Attack 30 Permanently increases ATT by 30 and Accuracy by 10%. Upon attacking, has 60% chance of activating 250% damage Final Attack 31 Permanently increases ATT by 31 and Accuracy by 11%. Upon attacking, has 61% chance of activating 253% damage Final Attack 32 Permanently increases ATT by 32 and Accuracy by 11%. Upon attacking, has 61% chance of activating 256% damage Final Attack
Rush
Description: Dash forward and push back multiple monsters.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, mes = slow
Delays: rush2 - 600 ms
Range: 350%
Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe
Animations: effect, effect0
Maximum Level: 30
1 MP Cost: 20, Damage: 134%, Max Monsters Pushed: 15 2 MP Cost: 20, Damage: 138%, Max Monsters Pushed: 15 3 MP Cost: 20, Damage: 142%, Max Monsters Pushed: 15 4 MP Cost: 23, Damage: 146%, Max Monsters Pushed: 15 5 MP Cost: 23, Damage: 150%, Max Monsters Pushed: 15 6 MP Cost: 23, Damage: 154%, Max Monsters Pushed: 15 7 MP Cost: 26, Damage: 158%, Max Monsters Pushed: 15 8 MP Cost: 26, Damage: 162%, Max Monsters Pushed: 15 9 MP Cost: 26, Damage: 166%, Max Monsters Pushed: 15 10 MP Cost: 29, Damage: 170%, Max Monsters Pushed: 15 11 MP Cost: 29, Damage: 174%, Max Monsters Pushed: 15 12 MP Cost: 29, Damage: 178%, Max Monsters Pushed: 15 13 MP Cost: 32, Damage: 182%, Max Monsters Pushed: 15 14 MP Cost: 32, Damage: 186%, Max Monsters Pushed: 15 15 MP Cost: 32, Damage: 190%, Max Monsters Pushed: 15 16 MP Cost: 35, Damage: 194%, Max Monsters Pushed: 15 17 MP Cost: 35, Damage: 198%, Max Monsters Pushed: 15 18 MP Cost: 35, Damage: 202%, Max Monsters Pushed: 15 19 MP Cost: 38, Damage: 206%, Max Monsters Pushed: 15 20 MP Cost: 38, Damage: 210%, Max Monsters Pushed: 15 21 MP Cost: 38, Damage: 214%, Max Monsters Pushed: 15 22 MP Cost: 41, Damage: 218%, Max Monsters Pushed: 15 23 MP Cost: 41, Damage: 222%, Max Monsters Pushed: 15 24 MP Cost: 41, Damage: 226%, Max Monsters Pushed: 15 25 MP Cost: 44, Damage: 230%, Max Monsters Pushed: 15 26 MP Cost: 44, Damage: 234%, Max Monsters Pushed: 15 27 MP Cost: 44, Damage: 238%, Max Monsters Pushed: 15 28 MP Cost: 47, Damage: 242%, Max Monsters Pushed: 15 29 MP Cost: 47, Damage: 246%, Max Monsters Pushed: 15 30 MP Cost: 47, Damage: 250%, Max Monsters Pushed: 15 31 MP Cost: 50, Damage: 254%, Max Monsters Pushed: 15 32 MP Cost: 50, Damage: 258%, Max Monsters Pushed: 15 Page
Weapon Mastery
Description: Increases the weapon mastery and accuracy of swords and blunt weapons.
Info: type = 50
Maximum Level: 20
1 Sword and Blunt Weapon Mastery: 12%, Accuracy: +6 2 Sword and Blunt Weapon Mastery: 14%, Accuracy: +12 3 Sword and Blunt Weapon Mastery: 16%, Accuracy: +18 4 Sword and Blunt Weapon Mastery: 18%, Accuracy: +24 5 Sword and Blunt Weapon Mastery: 20%, Accuracy: +30 6 Sword and Blunt Weapon Mastery: 22%, Accuracy: +36 7 Sword and Blunt Weapon Mastery: 24%, Accuracy: +42 8 Sword and Blunt Weapon Mastery: 26%, Accuracy: +48 9 Sword and Blunt Weapon Mastery: 28%, Accuracy: +54 10 Sword and Blunt Weapon Mastery: 30%, Accuracy: +60 11 Sword and Blunt Weapon Mastery: 32%, Accuracy: +66 12 Sword and Blunt Weapon Mastery: 34%, Accuracy: +72 13 Sword and Blunt Weapon Mastery: 36%, Accuracy: +78 14 Sword and Blunt Weapon Mastery: 38%, Accuracy: +84 15 Sword and Blunt Weapon Mastery: 40%, Accuracy: +90 16 Sword and Blunt Weapon Mastery: 42%, Accuracy: +96 17 Sword and Blunt Weapon Mastery: 44%, Accuracy: +102 18 Sword and Blunt Weapon Mastery: 46%, Accuracy: +108 19 Sword and Blunt Weapon Mastery: 48%, Accuracy: +114 20 Sword and Blunt Weapon Mastery: 50%, Accuracy: +120
Final Attack
Description: Grants a chance to deal additional damage after an attack. Must have a sword or blunt weapon equipped. \nRequired Skill: #cWeapon Mastery Lv. 3#
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 3 Weapon Mastery
Animations: hit.0
Maximum Level: 20
1 Proc Rate: 2%, Damage: 100% 2 Proc Rate: 4%, Damage: 105% 3 Proc Rate: 6%, Damage: 105% 4 Proc Rate: 8%, Damage: 110% 5 Proc Rate: 10%, Damage: 110% 6 Proc Rate: 12%, Damage: 115% 7 Proc Rate: 14%, Damage: 115% 8 Proc Rate: 16%, Damage: 120% 9 Proc Rate: 18%, Damage: 120% 10 Proc Rate: 20%, Damage: 125% 11 Proc Rate: 22%, Damage: 125% 12 Proc Rate: 24%, Damage: 130% 13 Proc Rate: 26%, Damage: 130% 14 Proc Rate: 28%, Damage: 135% 15 Proc Rate: 30%, Damage: 135% 16 Proc Rate: 32%, Damage: 140% 17 Proc Rate: 34%, Damage: 140% 18 Proc Rate: 36%, Damage: 145% 19 Proc Rate: 38%, Damage: 145% 20 Proc Rate: 40%, Damage: 150%
Weapon Booster
Description: Doubles the attack speed of your weapon. Must have a sword or a blunt weapon equipped.\nRequired Skill: #cWeapon Mastery Lv. 5#
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Weapon Mastery
Animations: effect
Maximum Level: 20
1 MP Cost: 30, Duration: 10 sec 2 MP Cost: 29, Duration: 20 sec 3 MP Cost: 28, Duration: 30 sec 4 MP Cost: 27, Duration: 40 sec 5 MP Cost: 26, Duration: 50 sec 6 MP Cost: 25, Duration: 60 sec 7 MP Cost: 24, Duration: 70 sec 8 MP Cost: 23, Duration: 80 sec 9 MP Cost: 22, Duration: 90 sec 10 MP Cost: 21, Duration: 100 sec 11 MP Cost: 20, Duration: 110 sec 12 MP Cost: 19, Duration: 120 sec 13 MP Cost: 18, Duration: 130 sec 14 MP Cost: 17, Duration: 140 sec 15 MP Cost: 16, Duration: 150 sec 16 MP Cost: 15, Duration: 160 sec 17 MP Cost: 14, Duration: 170 sec 18 MP Cost: 13, Duration: 180 sec 19 MP Cost: 12, Duration: 190 sec 20 MP Cost: 11, Duration: 200 sec
Threaten
Description: Threatens and intimidates enemies, decreasing their Attack, Defense, and Accuracy.
Info: type = 32, massSpell = 1, mes = reduceTargetDam&&reduceTargetPDP&&reduceTargetMDP& &reduceTargetACC
Delays: alert2 - 600 ms
Range: 300%
Animations: mob, effect
Maximum Level: 20
1 MP Cost: 15, Enemy Attack and Defense: --11%, Duration: 42 sec, Accuracy: -11%, Duration (accuracy debuff): 4 sec 2 MP Cost: 15, Enemy Attack and Defense: --12%, Duration: 44 sec, Accuracy: -12%, Duration (accuracy debuff): 4 sec 3 MP Cost: 15, Enemy Attack and Defense: --13%, Duration: 46 sec, Accuracy: -13%, Duration (accuracy debuff): 4 sec 4 MP Cost: 15, Enemy Attack and Defense: --14%, Duration: 48 sec, Accuracy: -14%, Duration (accuracy debuff): 4 sec 5 MP Cost: 15, Enemy Attack and Defense: --15%, Duration: 50 sec, Accuracy: -15%, Duration (accuracy debuff): 5 sec 6 MP Cost: 18, Enemy Attack and Defense: --16%, Duration: 52 sec, Accuracy: -16%, Duration (accuracy debuff): 5 sec 7 MP Cost: 18, Enemy Attack and Defense: --17%, Duration: 54 sec, Accuracy: -17%, Duration (accuracy debuff): 5 sec 8 MP Cost: 18, Enemy Attack and Defense: --18%, Duration: 56 sec, Accuracy: -18%, Duration (accuracy debuff): 5 sec 9 MP Cost: 18, Enemy Attack and Defense: --19%, Duration: 58 sec, Accuracy: -19%, Duration (accuracy debuff): 6 sec 10 MP Cost: 18, Enemy Attack and Defense: --20%, Duration: 60 sec, Accuracy: -20%, Duration (accuracy debuff): 6 sec 11 MP Cost: 21, Enemy Attack and Defense: --21%, Duration: 62 sec, Accuracy: -21%, Duration (accuracy debuff): 6 sec 12 MP Cost: 21, Enemy Attack and Defense: --22%, Duration: 64 sec, Accuracy: -22%, Duration (accuracy debuff): 6 sec 13 MP Cost: 21, Enemy Attack and Defense: --23%, Duration: 66 sec, Accuracy: -23%, Duration (accuracy debuff): 7 sec 14 MP Cost: 21, Enemy Attack and Defense: --24%, Duration: 68 sec, Accuracy: -24%, Duration (accuracy debuff): 7 sec 15 MP Cost: 21, Enemy Attack and Defense: --25%, Duration: 70 sec, Accuracy: -25%, Duration (accuracy debuff): 7 sec 16 MP Cost: 24, Enemy Attack and Defense: --26%, Duration: 72 sec, Accuracy: -26%, Duration (accuracy debuff): 7 sec 17 MP Cost: 24, Enemy Attack and Defense: --27%, Duration: 74 sec, Accuracy: -27%, Duration (accuracy debuff): 8 sec 18 MP Cost: 24, Enemy Attack and Defense: --28%, Duration: 76 sec, Accuracy: -28%, Duration (accuracy debuff): 8 sec 19 MP Cost: 24, Enemy Attack and Defense: --29%, Duration: 78 sec, Accuracy: -29%, Duration (accuracy debuff): 8 sec 20 MP Cost: 24, Enemy Attack and Defense: --30%, Duration: 80 sec, Accuracy: -30%, Duration (accuracy debuff): 8 sec
Power Guard
Description: For a fixed period of time, absorbs some of the damage received, amplifies the damage, and reflects it back at the enemy. Cannot reflect more than half of the enemy's Max HP at once. \nRequired Skill: #cIntimidate: Lv. 3#
Info: type = 11, PADReflect = 1, MADReflect = 1, magicSteal = 1
Delays: alert2 - 600 ms
Pre-requisite: Level 3 Threaten
Animations: effect, effect0
Maximum Level: 20
1 MP Cost: 10, for 66 seconds, 12% of received damage is absorbed and amplifed by 24% before being returned to the enemy. 2 MP Cost: 11, for 72 seconds, 14% of received damage is absorbed and amplifed by 28% before being returned to the enemy. 3 MP Cost: 11, for 78 seconds, 16% of received damage is absorbed and amplifed by 32% before being returned to the enemy. 4 MP Cost: 12, for 84 seconds, 18% of received damage is absorbed and amplifed by 36% before being returned to the enemy. 5 MP Cost: 12, for 90 seconds, 20% of received damage is absorbed and amplifed by 40% before being returned to the enemy. 6 MP Cost: 13, for 96 seconds, 22% of received damage is absorbed and amplifed by 44% before being returned to the enemy. 7 MP Cost: 13, for 102 seconds, 24% of received damage is absorbed and amplifed by 48% before being returned to the enemy. 8 MP Cost: 14, for 108 seconds, 26% of received damage is absorbed and amplifed by 52% before being returned to the enemy. 9 MP Cost: 14, for 114 seconds, 28% of received damage is absorbed and amplifed by 56% before being returned to the enemy. 10 MP Cost: 15, for 120 seconds, 30% of received damage is absorbed and amplifed by 60% before being returned to the enemy. 11 MP Cost: 15, for 126 seconds, 32% of received damage is absorbed and amplifed by 64% before being returned to the enemy. 12 MP Cost: 16, for 132 seconds, 34% of received damage is absorbed and amplifed by 68% before being returned to the enemy. 13 MP Cost: 16, for 138 seconds, 36% of received damage is absorbed and amplifed by 72% before being returned to the enemy. 14 MP Cost: 17, for 144 seconds, 38% of received damage is absorbed and amplifed by 76% before being returned to the enemy. 15 MP Cost: 17, for 150 seconds, 40% of received damage is absorbed and amplifed by 80% before being returned to the enemy. 16 MP Cost: 18, for 156 seconds, 42% of received damage is absorbed and amplifed by 84% before being returned to the enemy. 17 MP Cost: 18, for 162 seconds, 44% of received damage is absorbed and amplifed by 88% before being returned to the enemy. 18 MP Cost: 19, for 168 seconds, 46% of received damage is absorbed and amplifed by 92% before being returned to the enemy. 19 MP Cost: 19, for 174 seconds, 48% of received damage is absorbed and amplifed by 96% before being returned to the enemy. 20 MP Cost: 20, for 180 seconds, 50% of received damage is absorbed and amplifed by 100% before being returned to the enemy.
Ground Smash
Description: Releases a shockwave that hits multiple enemies.
Info: type = 1, areaAttack = 1
Range: 200%
Final Attack: 1H Sword, 1H BW, 2H Sword, 2H BW
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 6, Max Enemies Hit: 4, Damage: 206% 2 MP Cost: 6, Max Enemies Hit: 4, Damage: 212% 3 MP Cost: 7, Max Enemies Hit: 4, Damage: 218% 4 MP Cost: 7, Max Enemies Hit: 4, Damage: 224% 5 MP Cost: 8, Max Enemies Hit: 4, Damage: 230% 6 MP Cost: 8, Max Enemies Hit: 4, Damage: 236% 7 MP Cost: 9, Max Enemies Hit: 4, Damage: 242% 8 MP Cost: 9, Max Enemies Hit: 4, Damage: 248% 9 MP Cost: 10, Max Enemies Hit: 4, Damage: 254% 10 MP Cost: 10, Max Enemies Hit: 4, Damage: 260% 11 MP Cost: 11, Max Enemies Hit: 4, Damage: 266% 12 MP Cost: 11, Max Enemies Hit: 4, Damage: 272% 13 MP Cost: 12, Max Enemies Hit: 4, Damage: 278% 14 MP Cost: 12, Max Enemies Hit: 4, Damage: 284% 15 MP Cost: 13, Max Enemies Hit: 4, Damage: 290% 16 MP Cost: 13, Max Enemies Hit: 4, Damage: 296% 17 MP Cost: 14, Max Enemies Hit: 4, Damage: 302% 18 MP Cost: 14, Max Enemies Hit: 4, Damage: 308% 19 MP Cost: 15, Max Enemies Hit: 4, Damage: 314% 20 MP Cost: 15, Max Enemies Hit: 4, Damage: 320%
Physical Training
Description: Improves STR and DEX permanently through physical training.
Info: type = 50
Maximum Level: 10
1 Permanently increase STR by 3 and DEX by 3. 2 Permanently increase STR by 6 and DEX by 6. 3 Permanently increase STR by 9 and DEX by 9. 4 Permanently increase STR by 12 and DEX by 12. 5 Permanently increase STR by 15 and DEX by 15. 6 Permanently increase STR by 18 and DEX by 18. 7 Permanently increase STR by 21 and DEX by 21. 8 Permanently increase STR by 24 and DEX by 24. 9 Permanently increase STR by 27 and DEX by 27. 10 Permanently increase STR by 30 and DEX by 30. White Knight
Shield Mastery
Description: Increases Weapon Defense and Magic Defense when a shield is equipped.
Info: type = 50
Maximum Level: 20
1 Weapon Defense and Magic Defense: +10% 2 Weapon Defense and Magic Defense: +20% 3 Weapon Defense and Magic Defense: +30% 4 Weapon Defense and Magic Defense: +40% 5 Weapon Defense and Magic Defense: +50% 6 Weapon Defense and Magic Defense: +60% 7 Weapon Defense and Magic Defense: +70% 8 Weapon Defense and Magic Defense: +80% 9 Weapon Defense and Magic Defense: +90% 10 Weapon Defense and Magic Defense: +100% 11 Weapon Defense and Magic Defense: +110% 12 Weapon Defense and Magic Defense: +120% 13 Weapon Defense and Magic Defense: +130% 14 Weapon Defense and Magic Defense: +140% 15 Weapon Defense and Magic Defense: +150% 16 Weapon Defense and Magic Defense: +160% 17 Weapon Defense and Magic Defense: +170% 18 Weapon Defense and Magic Defense: +180% 19 Weapon Defense and Magic Defense: +190% 20 Weapon Defense and Magic Defense: +200%
Ice Charge
Description: Infuses your weapon with Ice.
Info: type = 11, condition = attack, mes = freeze, magicSteal = 1
Delays: alert4 - 900 ms
Range: 55%
Animations: effect
Maximum Level: 20
1 MP Cost: 25, Ice Attribute Duration: 10 sec, Damage: +101%, Freeze Duration: 1 sec 2 MP Cost: 25, Ice Attribute Duration: 20 sec, Damage: +102%, Freeze Duration: 1 sec 3 MP Cost: 25, Ice Attribute Duration: 30 sec, Damage: +103%, Freeze Duration: 1 sec 4 MP Cost: 25, Ice Attribute Duration: 40 sec, Damage: +104%, Freeze Duration: 1 sec 5 MP Cost: 25, Ice Attribute Duration: 50 sec, Damage: +105%, Freeze Duration: 1 sec 6 MP Cost: 25, Ice Attribute Duration: 60 sec, Damage: +106%, Freeze Duration: 1 sec 7 MP Cost: 25, Ice Attribute Duration: 70 sec, Damage: +107%, Freeze Duration: 1 sec 8 MP Cost: 30, Ice Attribute Duration: 80 sec, Damage: +108%, Freeze Duration: 1 sec 9 MP Cost: 30, Ice Attribute Duration: 90 sec, Damage: +109%, Freeze Duration: 1 sec 10 MP Cost: 30, Ice Attribute Duration: 100 sec, Damage: +110%, Freeze Duration: 1 sec 11 MP Cost: 30, Ice Attribute Duration: 110 sec, Damage: +111%, Freeze Duration: 2 sec 12 MP Cost: 30, Ice Attribute Duration: 120 sec, Damage: +112%, Freeze Duration: 2 sec 13 MP Cost: 30, Ice Attribute Duration: 130 sec, Damage: +113%, Freeze Duration: 2 sec 14 MP Cost: 30, Ice Attribute Duration: 140 sec, Damage: +114%, Freeze Duration: 2 sec 15 MP Cost: 35, Ice Attribute Duration: 150 sec, Damage: +115%, Freeze Duration: 2 sec 16 MP Cost: 35, Ice Attribute Duration: 160 sec, Damage: +116%, Freeze Duration: 2 sec 17 MP Cost: 35, Ice Attribute Duration: 170 sec, Damage: +117%, Freeze Duration: 2 sec 18 MP Cost: 35, Ice Attribute Duration: 180 sec, Damage: +118%, Freeze Duration: 2 sec 19 MP Cost: 35, Ice Attribute Duration: 190 sec, Damage: +119%, Freeze Duration: 2 sec 20 MP Cost: 35, Ice Attribute Duration: 200 sec, Damage: +120%, Freeze Duration: 2 sec
Lightning Charge
Description: Infuses your weapon with Lightning. Can be used with other attribute charge skills.
Info: type = 10, magicSteal = 1, pvp = 0
Delays: alert4 - 900 ms
Range: 55%
Animations: effect
Maximum Level: 20
1 MP Cost: 25, Lightning Attribute Duration: 10 sec, Damage: +106% 2 MP Cost: 25, Lightning Attribute Duration: 20 sec, Damage: +107% 3 MP Cost: 25, Lightning Attribute Duration: 30 sec, Damage: +108% 4 MP Cost: 25, Lightning Attribute Duration: 40 sec, Damage: +109% 5 MP Cost: 25, Lightning Attribute Duration: 50 sec, Damage: +110% 6 MP Cost: 25, Lightning Attribute Duration: 60 sec, Damage: +111% 7 MP Cost: 25, Lightning Attribute Duration: 70 sec, Damage: +112% 8 MP Cost: 30, Lightning Attribute Duration: 80 sec, Damage: +113% 9 MP Cost: 30, Lightning Attribute Duration: 90 sec, Damage: +114% 10 MP Cost: 30, Lightning Attribute Duration: 100 sec, Damage: +115% 11 MP Cost: 30, Lightning Attribute Duration: 110 sec, Damage: +116% 12 MP Cost: 30, Lightning Attribute Duration: 120 sec, Damage: +117% 13 MP Cost: 30, Lightning Attribute Duration: 130 sec, Damage: +118% 14 MP Cost: 30, Lightning Attribute Duration: 140 sec, Damage: +119% 15 MP Cost: 35, Lightning Attribute Duration: 150 sec, Damage: +120% 16 MP Cost: 35, Lightning Attribute Duration: 160 sec, Damage: +121% 17 MP Cost: 35, Lightning Attribute Duration: 170 sec, Damage: +122% 18 MP Cost: 35, Lightning Attribute Duration: 180 sec, Damage: +123% 19 MP Cost: 35, Lightning Attribute Duration: 190 sec, Damage: +124% 20 MP Cost: 35, Lightning Attribute Duration: 200 sec, Damage: +125%
Combat Orders
Description: Temporarily grants bonus skill level to the skills of all party members, including yourself. #cSkills that have already reached the master level can surpass the master level.# \nExceptions: Beginner skills and Combat Orders cannot be increased. \nRequired Skill: #cHP Recovery Lv. 5#
Info: type = 10, massSpell = 1
Delays: alert3 - 1500 ms
Range: 400%
Pre-requisite: Level 5 HP Recovery
Animations: effect, affected
Maximum Level: 20
1 MP Cost: 24, All Skill Levels: +1, Duration: 66 sec 2 MP Cost: 24, All Skill Levels: +1, Duration: 72 sec 3 MP Cost: 24, All Skill Levels: +1, Duration: 78 sec 4 MP Cost: 24, All Skill Levels: +1, Duration: 84 sec 5 MP Cost: 24, All Skill Levels: +1, Duration: 90 sec 6 MP Cost: 28, All Skill Levels: +1, Duration: 96 sec 7 MP Cost: 28, All Skill Levels: +1, Duration: 102 sec 8 MP Cost: 28, All Skill Levels: +1, Duration: 108 sec 9 MP Cost: 28, All Skill Levels: +1, Duration: 114 sec 10 MP Cost: 28, All Skill Levels: +1, Duration: 120 sec 11 MP Cost: 32, All Skill Levels: +1, Duration: 126 sec 12 MP Cost: 32, All Skill Levels: +1, Duration: 132 sec 13 MP Cost: 32, All Skill Levels: +1, Duration: 138 sec 14 MP Cost: 32, All Skill Levels: +1, Duration: 144 sec 15 MP Cost: 32, All Skill Levels: +1, Duration: 150 sec 16 MP Cost: 36, All Skill Levels: +1, Duration: 156 sec 17 MP Cost: 36, All Skill Levels: +1, Duration: 162 sec 18 MP Cost: 36, All Skill Levels: +1, Duration: 168 sec 19 MP Cost: 36, All Skill Levels: +1, Duration: 174 sec 20 MP Cost: 36, All Skill Levels: +2, Duration: 180 sec
Magic Crash
Description: Has a chance to cancel all enemy buffs and prevent them for casting new buffs. [Cooldown: 1 min]\Required Skill: #cCharge Blow Lv. 3#
Info: type = 34, massSpell = 1, debuff = 1, mes = buffLimit
Delays: alert3 - 1500 ms
Range: 300%
Pre-requisite: Level 3 Charged Blow
Animations: effect, effect0, mob
Maximum Level: 20
1 MP Cost: 35, Success Rate: 24%, Buff Block Duration: 8 sec 2 MP Cost: 33, Success Rate: 28%, Buff Block Duration: 8 sec 3 MP Cost: 33, Success Rate: 32%, Buff Block Duration: 8 sec 4 MP Cost: 31, Success Rate: 36%, Buff Block Duration: 10 sec 5 MP Cost: 31, Success Rate: 40%, Buff Block Duration: 10 sec 6 MP Cost: 29, Success Rate: 44%, Buff Block Duration: 10 sec 7 MP Cost: 29, Success Rate: 48%, Buff Block Duration: 12 sec 8 MP Cost: 27, Success Rate: 52%, Buff Block Duration: 12 sec 9 MP Cost: 27, Success Rate: 56%, Buff Block Duration: 12 sec 10 MP Cost: 25, Success Rate: 60%, Buff Block Duration: 14 sec 11 MP Cost: 25, Success Rate: 64%, Buff Block Duration: 14 sec 12 MP Cost: 23, Success Rate: 68%, Buff Block Duration: 14 sec 13 MP Cost: 23, Success Rate: 72%, Buff Block Duration: 16 sec 14 MP Cost: 21, Success Rate: 76%, Buff Block Duration: 16 sec 15 MP Cost: 21, Success Rate: 80%, Buff Block Duration: 16 sec 16 MP Cost: 19, Success Rate: 84%, Buff Block Duration: 18 sec 17 MP Cost: 19, Success Rate: 88%, Buff Block Duration: 18 sec 18 MP Cost: 17, Success Rate: 92%, Buff Block Duration: 18 sec 19 MP Cost: 17, Success Rate: 96%, Buff Block Duration: 20 sec 20 MP Cost: 15, Success Rate: 100%, Buff Block Duration: 20 sec
HP Recovery
Description: Instantly restore your health. Higher skill levels will restore more health and reduce cooldown time.
Info: type = 31
Delays: alert3 - 1500 ms
Animations: effect, effect0
Maximum Level: 10
1 MP Cost: 24, Restores 22% of Max HP, Cooldown: 42 sec 2 MP Cost: 24, Restores 24% of Max HP, Cooldown: 39 sec 3 MP Cost: 28, Restores 26% of Max HP, Cooldown: 36 sec 4 MP Cost: 28, Restores 28% of Max HP, Cooldown: 33 sec 5 MP Cost: 32, Restores 30% of Max HP, Cooldown: 30 sec 6 MP Cost: 32, Restores 32% of Max HP, Cooldown: 27 sec 7 MP Cost: 36, Restores 34% of Max HP, Cooldown: 24 sec 8 MP Cost: 36, Restores 36% of Max HP, Cooldown: 21 sec 9 MP Cost: 40, Restores 38% of Max HP, Cooldown: 18 sec 10 MP Cost: 40, Restores 40% of Max HP, Cooldown: 15 sec
Charged Blow
Description: Uses the element attribute applied to a weapon to attack multiple enemies simultaneously. Can only be used when charged and has a chance to Stun enemies. Using Charged Blow does not deactivate the skill.
Info: type = 1, areaAttack = 1, mes = stun
Delays: chargeblow - 0 ms
Range: 255%
Final Attack: 1H Sword, 1H BW, 2H Sword, 2H BW
Animations: effect.1, effect.2, effect.3, effect.5, hit.0.1, hit.0.2, hit.0.3, hit.0.5, mob
Maximum Level: 30
1 MP Cost: 12, Damage: 355%, Max Monsters Hit: 4, Stun Chance: 32%, Stun Duration: 2 sec 2 MP Cost: 12, Damage: 360%, Max Monsters Hit: 4, Stun Chance: 34%, Stun Duration: 2 sec 3 MP Cost: 12, Damage: 365%, Max Monsters Hit: 4, Stun Chance: 36%, Stun Duration: 2 sec 4 MP Cost: 14, Damage: 370%, Max Monsters Hit: 4, Stun Chance: 38%, Stun Duration: 2 sec 5 MP Cost: 14, Damage: 375%, Max Monsters Hit: 4, Stun Chance: 40%, Stun Duration: 2 sec 6 MP Cost: 14, Damage: 380%, Max Monsters Hit: 4, Stun Chance: 42%, Stun Duration: 2 sec 7 MP Cost: 16, Damage: 385%, Max Monsters Hit: 4, Stun Chance: 44%, Stun Duration: 3 sec 8 MP Cost: 16, Damage: 390%, Max Monsters Hit: 4, Stun Chance: 46%, Stun Duration: 3 sec 9 MP Cost: 16, Damage: 395%, Max Monsters Hit: 4, Stun Chance: 48%, Stun Duration: 3 sec 10 MP Cost: 18, Damage: 400%, Max Monsters Hit: 4, Stun Chance: 50%, Stun Duration: 3 sec 11 MP Cost: 18, Damage: 405%, Max Monsters Hit: 4, Stun Chance: 52%, Stun Duration: 3 sec 12 MP Cost: 18, Damage: 410%, Max Monsters Hit: 4, Stun Chance: 54%, Stun Duration: 3 sec 13 MP Cost: 20, Damage: 415%, Max Monsters Hit: 4, Stun Chance: 56%, Stun Duration: 4 sec 14 MP Cost: 20, Damage: 420%, Max Monsters Hit: 4, Stun Chance: 58%, Stun Duration: 4 sec 15 MP Cost: 20, Damage: 425%, Max Monsters Hit: 4, Stun Chance: 60%, Stun Duration: 4 sec 16 MP Cost: 22, Damage: 430%, Max Monsters Hit: 4, Stun Chance: 62%, Stun Duration: 4 sec 17 MP Cost: 22, Damage: 435%, Max Monsters Hit: 4, Stun Chance: 64%, Stun Duration: 4 sec 18 MP Cost: 22, Damage: 440%, Max Monsters Hit: 4, Stun Chance: 66%, Stun Duration: 4 sec 19 MP Cost: 24, Damage: 445%, Max Monsters Hit: 4, Stun Chance: 68%, Stun Duration: 5 sec 20 MP Cost: 24, Damage: 450%, Max Monsters Hit: 4, Stun Chance: 70%, Stun Duration: 5 sec 21 MP Cost: 24, Damage: 455%, Max Monsters Hit: 4, Stun Chance: 72%, Stun Duration: 5 sec 22 MP Cost: 26, Damage: 460%, Max Monsters Hit: 4, Stun Chance: 74%, Stun Duration: 5 sec 23 MP Cost: 26, Damage: 465%, Max Monsters Hit: 4, Stun Chance: 76%, Stun Duration: 5 sec 24 MP Cost: 26, Damage: 470%, Max Monsters Hit: 4, Stun Chance: 78%, Stun Duration: 5 sec 25 MP Cost: 28, Damage: 475%, Max Monsters Hit: 4, Stun Chance: 80%, Stun Duration: 6 sec 26 MP Cost: 28, Damage: 480%, Max Monsters Hit: 4, Stun Chance: 82%, Stun Duration: 6 sec 27 MP Cost: 28, Damage: 485%, Max Monsters Hit: 4, Stun Chance: 84%, Stun Duration: 6 sec 28 MP Cost: 30, Damage: 490%, Max Monsters Hit: 4, Stun Chance: 86%, Stun Duration: 6 sec 29 MP Cost: 30, Damage: 495%, Max Monsters Hit: 4, Stun Chance: 88%, Stun Duration: 6 sec 30 MP Cost: 30, Damage: 500%, Max Monsters Hit: 4, Stun Chance: 90%, Stun Duration: 6 sec
Fire Charge
Description: Infuses your weapon with Fire.
Info: type = 10, magicSteal = 1
Delays: alert4 - 900 ms
Range: 55%
Animations: effect
Maximum Level: 20
1 MP Cost: 25, Fire Attribute Duration: 10 sec, Damage: +111% 2 MP Cost: 25, Fire Attribute Duration: 20 sec, Damage: +112% 3 MP Cost: 25, Fire Attribute Duration: 30 sec, Damage: +113% 4 MP Cost: 25, Fire Attribute Duration: 40 sec, Damage: +114% 5 MP Cost: 25, Fire Attribute Duration: 50 sec, Damage: +115% 6 MP Cost: 25, Fire Attribute Duration: 60 sec, Damage: +116% 7 MP Cost: 25, Fire Attribute Duration: 70 sec, Damage: +117% 8 MP Cost: 30, Fire Attribute Duration: 80 sec, Damage: +118% 9 MP Cost: 30, Fire Attribute Duration: 90 sec, Damage: +119% 10 MP Cost: 30, Fire Attribute Duration: 100 sec, Damage: +120% 11 MP Cost: 30, Fire Attribute Duration: 110 sec, Damage: +121% 12 MP Cost: 30, Fire Attribute Duration: 120 sec, Damage: +122% 13 MP Cost: 30, Fire Attribute Duration: 130 sec, Damage: +123% 14 MP Cost: 30, Fire Attribute Duration: 140 sec, Damage: +124% 15 MP Cost: 35, Fire Attribute Duration: 150 sec, Damage: +125% 16 MP Cost: 35, Fire Attribute Duration: 160 sec, Damage: +126% 17 MP Cost: 35, Fire Attribute Duration: 170 sec, Damage: +127% 18 MP Cost: 35, Fire Attribute Duration: 180 sec, Damage: +128% 19 MP Cost: 35, Fire Attribute Duration: 190 sec, Damage: +129% 20 MP Cost: 35, Fire Attribute Duration: 200 sec, Damage: +130% Paladin
Achilles
Description: Permanently increases your defensive abilities so you take less damage from enemies.
Info: type = 50
Maximum Level: 30
1 Damage Taken: -5.5% 2 Damage Taken: -6.0% 3 Damage Taken: -6.5% 4 Damage Taken: -7.0% 5 Damage Taken: -7.5% 6 Damage Taken: -8.0% 7 Damage Taken: -8.5% 8 Damage Taken: -9.0% 9 Damage Taken: -9.5% 10 Damage Taken: -10.0% 11 Damage Taken: -10.5% 12 Damage Taken: -11.0% 13 Damage Taken: -11.5% 14 Damage Taken: -12.0% 15 Damage Taken: -12.5% 16 Damage Taken: -13.0% 17 Damage Taken: -13.5% 18 Damage Taken: -14.0% 19 Damage Taken: -14.5% 20 Damage Taken: -15.0% 21 Damage Taken: -15.5% 22 Damage Taken: -16.0% 23 Damage Taken: -16.5% 24 Damage Taken: -17.0% 25 Damage Taken: -17.5% 26 Damage Taken: -18.0% 27 Damage Taken: -18.5% 28 Damage Taken: -19.0% 29 Damage Taken: -19.5% 30 Damage Taken: -20.0% 31 Damage Taken: -20.5% 32 Damage Taken: -21.0%
Guardian
Description: Increases your tolerance to all attribute attacks and abnormal statuses. Also has a chance to block enemy attacks when you're #cequipped with a shield#. When you block close-range attacks, you Stun the attacker.
Info: type = 51, mes = stun, condition = damaged
Animations: special, mob
Maximum Level: 30
1 All Attribute Attack Tolerance: +1%, Abnormal Status Tolerance: +1%, Block Chance: 11% chance, Stun Duration: 2 sec 2 All Attribute Attack Tolerance: +2%, Abnormal Status Tolerance: +2%, Block Chance: 12% chance, Stun Duration: 2 sec 3 All Attribute Attack Tolerance: +3%, Abnormal Status Tolerance: +3%, Block Chance: 13% chance, Stun Duration: 2 sec 4 All Attribute Attack Tolerance: +4%, Abnormal Status Tolerance: +4%, Block Chance: 14% chance, Stun Duration: 2 sec 5 All Attribute Attack Tolerance: +5%, Abnormal Status Tolerance: +5%, Block Chance: 15% chance, Stun Duration: 2 sec 6 All Attribute Attack Tolerance: +6%, Abnormal Status Tolerance: +6%, Block Chance: 16% chance, Stun Duration: 2 sec 7 All Attribute Attack Tolerance: +7%, Abnormal Status Tolerance: +7%, Block Chance: 17% chance, Stun Duration: 2 sec 8 All Attribute Attack Tolerance: +8%, Abnormal Status Tolerance: +8%, Block Chance: 18% chance, Stun Duration: 2 sec 9 All Attribute Attack Tolerance: +9%, Abnormal Status Tolerance: +9%, Block Chance: 19% chance, Stun Duration: 2 sec 10 All Attribute Attack Tolerance: +10%, Abnormal Status Tolerance: +10%, Block Chance: 20% chance, Stun Duration: 2 sec 11 All Attribute Attack Tolerance: +11%, Abnormal Status Tolerance: +11%, Block Chance: 21% chance, Stun Duration: 4 sec 12 All Attribute Attack Tolerance: +12%, Abnormal Status Tolerance: +12%, Block Chance: 22% chance, Stun Duration: 4 sec 13 All Attribute Attack Tolerance: +13%, Abnormal Status Tolerance: +13%, Block Chance: 23% chance, Stun Duration: 4 sec 14 All Attribute Attack Tolerance: +14%, Abnormal Status Tolerance: +14%, Block Chance: 24% chance, Stun Duration: 4 sec 15 All Attribute Attack Tolerance: +15%, Abnormal Status Tolerance: +15%, Block Chance: 25% chance, Stun Duration: 4 sec 16 All Attribute Attack Tolerance: +16%, Abnormal Status Tolerance: +16%, Block Chance: 26% chance, Stun Duration: 4 sec 17 All Attribute Attack Tolerance: +17%, Abnormal Status Tolerance: +17%, Block Chance: 27% chance, Stun Duration: 4 sec 18 All Attribute Attack Tolerance: +18%, Abnormal Status Tolerance: +18%, Block Chance: 28% chance, Stun Duration: 4 sec 19 All Attribute Attack Tolerance: +19%, Abnormal Status Tolerance: +19%, Block Chance: 29% chance, Stun Duration: 4 sec 20 All Attribute Attack Tolerance: +20%, Abnormal Status Tolerance: +20%, Block Chance: 30% chance, Stun Duration: 4 sec 21 All Attribute Attack Tolerance: +21%, Abnormal Status Tolerance: +21%, Block Chance: 31% chance, Stun Duration: 6 sec 22 All Attribute Attack Tolerance: +22%, Abnormal Status Tolerance: +22%, Block Chance: 32% chance, Stun Duration: 6 sec 23 All Attribute Attack Tolerance: +23%, Abnormal Status Tolerance: +23%, Block Chance: 33% chance, Stun Duration: 6 sec 24 All Attribute Attack Tolerance: +24%, Abnormal Status Tolerance: +24%, Block Chance: 34% chance, Stun Duration: 6 sec 25 All Attribute Attack Tolerance: +25%, Abnormal Status Tolerance: +25%, Block Chance: 35% chance, Stun Duration: 6 sec 26 All Attribute Attack Tolerance: +26%, Abnormal Status Tolerance: +26%, Block Chance: 36% chance, Stun Duration: 6 sec 27 All Attribute Attack Tolerance: +27%, Abnormal Status Tolerance: +27%, Block Chance: 37% chance, Stun Duration: 6 sec 28 All Attribute Attack Tolerance: +28%, Abnormal Status Tolerance: +28%, Block Chance: 38% chance, Stun Duration: 6 sec 29 All Attribute Attack Tolerance: +29%, Abnormal Status Tolerance: +29%, Block Chance: 39% chance, Stun Duration: 6 sec 30 All Attribute Attack Tolerance: +30%, Abnormal Status Tolerance: +30%, Block Chance: 40% chance, Stun Duration: 6 sec 31 All Attribute Attack Tolerance: +31%, Abnormal Status Tolerance: +31%, Block Chance: 41% chance, Stun Duration: 8 sec 32 All Attribute Attack Tolerance: +32%, Abnormal Status Tolerance: +32%, Block Chance: 42% chance, Stun Duration: 8 sec
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, All Stats: +1%, Duration: 30 sec 2 MP Cost: 10, All Stats: +1%, Duration: 60 sec 3 MP Cost: 10, All Stats: +2%, Duration: 90 sec 4 MP Cost: 10, All Stats: +2%, Duration: 120 sec 5 MP Cost: 20, All Stats: +3%, Duration: 150 sec 6 MP Cost: 20, All Stats: +3%, Duration: 180 sec 7 MP Cost: 20, All Stats: +4%, Duration: 210 sec 8 MP Cost: 20, All Stats: +4%, Duration: 240 sec 9 MP Cost: 20, All Stats: +5%, Duration: 270 sec 10 MP Cost: 30, All Stats: +5%, Duration: 300 sec 11 MP Cost: 30, All Stats: +6%, Duration: 330 sec 12 MP Cost: 30, All Stats: +6%, Duration: 360 sec 13 MP Cost: 30, All Stats: +7%, Duration: 390 sec 14 MP Cost: 30, All Stats: +7%, Duration: 420 sec 15 MP Cost: 40, All Stats: +8%, Duration: 450 sec 16 MP Cost: 40, All Stats: +8%, Duration: 480 sec 17 MP Cost: 40, All Stats: +9%, Duration: 510 sec 18 MP Cost: 40, All Stats: +9%, Duration: 540 sec 19 MP Cost: 40, All Stats: +10%, Duration: 570 sec 20 MP Cost: 50, All Stats: +10%, Duration: 600 sec 21 MP Cost: 50, All Stats: +11%, Duration: 630 sec 22 MP Cost: 50, All Stats: +11%, Duration: 660 sec 23 MP Cost: 50, All Stats: +12%, Duration: 690 sec 24 MP Cost: 50, All Stats: +12%, Duration: 720 sec 25 MP Cost: 60, All Stats: +13%, Duration: 750 sec 26 MP Cost: 60, All Stats: +13%, Duration: 780 sec 27 MP Cost: 60, All Stats: +14%, Duration: 810 sec 28 MP Cost: 60, All Stats: +14%, Duration: 840 sec 29 MP Cost: 60, All Stats: +15%, Duration: 870 sec 30 MP Cost: 70, All Stats: +15%, Duration: 900 sec 31 MP Cost: 70, All Stats: +16%, Duration: 930 sec 32 MP Cost: 70, All Stats: +16%, Duration: 960 sec
Divine Shield
Description: Generates a protective shield when hit that #cabsorbs damage up to 5 times and increases Weapon Attack#. The protective shield lasts for 60 seconds and cannot be generated again for a fixed period of time once activated.
Info: type = 51, blessingArmor = 1, condition = damaged
Animations: repeat
Maximum Level: 10
1 Shield Proc Chance (when hit): 2%, Weapon ATT: +12, Number of Times Damage is Absorbed: 1, Cooldown: 30 sec 2 Shield Proc Chance (when hit): 4%, Weapon ATT: +14, Number of Times Damage is Absorbed: 1, Cooldown: 30 sec 3 Shield Proc Chance (when hit): 6%, Weapon ATT: +16, Number of Times Damage is Absorbed: 2, Cooldown: 30 sec 4 Shield Proc Chance (when hit): 8%, Weapon ATT: +18, Number of Times Damage is Absorbed: 2, Cooldown: 30 sec 5 Shield Proc Chance (when hit): 10%, Weapon ATT: +20, Number of Times Damage is Absorbed: 3, Cooldown: 30 sec 6 Shield Proc Chance (when hit): 12%, Weapon ATT: +22, Number of Times Damage is Absorbed: 3, Cooldown: 30 sec 7 Shield Proc Chance (when hit): 14%, Weapon ATT: +24, Number of Times Damage is Absorbed: 4, Cooldown: 30 sec 8 Shield Proc Chance (when hit): 16%, Weapon ATT: +26, Number of Times Damage is Absorbed: 4, Cooldown: 30 sec 9 Shield Proc Chance (when hit): 18%, Weapon ATT: +28, Number of Times Damage is Absorbed: 5, Cooldown: 30 sec 10 Shield Proc Chance (when hit): 20%, Weapon ATT: +30, Number of Times Damage is Absorbed: 5, Cooldown: 30 sec 11 Shield Proc Chance (when hit): 22%, Weapon ATT: +32, Number of Times Damage is Absorbed: 6, Cooldown: 30 sec 12 Shield Proc Chance (when hit): 24%, Weapon ATT: +34, Number of Times Damage is Absorbed: 6, Cooldown: 30 sec
Power Stance
Description: With great concentration, you hold your ground when struck, resisting knock-back effects.
Info: type = 10, magicSteal = 1
Delays: alert4 - 900 ms
Animations: effect, special
Maximum Level: 30
1 MP Cost: 30, Knock-back Resist Chance: 32%, Duration: 10 sec 2 MP Cost: 30, Knock-back Resist Chance: 34%, Duration: 20 sec 3 MP Cost: 30, Knock-back Resist Chance: 36%, Duration: 30 sec 4 MP Cost: 30, Knock-back Resist Chance: 38%, Duration: 40 sec 5 MP Cost: 35, Knock-back Resist Chance: 40%, Duration: 50 sec 6 MP Cost: 35, Knock-back Resist Chance: 42%, Duration: 60 sec 7 MP Cost: 35, Knock-back Resist Chance: 44%, Duration: 70 sec 8 MP Cost: 35, Knock-back Resist Chance: 46%, Duration: 80 sec 9 MP Cost: 35, Knock-back Resist Chance: 48%, Duration: 90 sec 10 MP Cost: 40, Knock-back Resist Chance: 50%, Duration: 100 sec 11 MP Cost: 40, Knock-back Resist Chance: 52%, Duration: 110 sec 12 MP Cost: 40, Knock-back Resist Chance: 54%, Duration: 120 sec 13 MP Cost: 40, Knock-back Resist Chance: 56%, Duration: 130 sec 14 MP Cost: 40, Knock-back Resist Chance: 58%, Duration: 140 sec 15 MP Cost: 45, Knock-back Resist Chance: 60%, Duration: 150 sec 16 MP Cost: 45, Knock-back Resist Chance: 62%, Duration: 160 sec 17 MP Cost: 45, Knock-back Resist Chance: 64%, Duration: 170 sec 18 MP Cost: 45, Knock-back Resist Chance: 66%, Duration: 180 sec 19 MP Cost: 45, Knock-back Resist Chance: 68%, Duration: 190 sec 20 MP Cost: 50, Knock-back Resist Chance: 70%, Duration: 200 sec 21 MP Cost: 50, Knock-back Resist Chance: 72%, Duration: 210 sec 22 MP Cost: 50, Knock-back Resist Chance: 74%, Duration: 220 sec 23 MP Cost: 50, Knock-back Resist Chance: 76%, Duration: 230 sec 24 MP Cost: 50, Knock-back Resist Chance: 78%, Duration: 240 sec 25 MP Cost: 55, Knock-back Resist Chance: 80%, Duration: 250 sec 26 MP Cost: 55, Knock-back Resist Chance: 82%, Duration: 260 sec 27 MP Cost: 55, Knock-back Resist Chance: 84%, Duration: 270 sec 28 MP Cost: 55, Knock-back Resist Chance: 86%, Duration: 280 sec 29 MP Cost: 55, Knock-back Resist Chance: 88%, Duration: 290 sec 30 MP Cost: 60, Knock-back Resist Chance: 90%, Duration: 300 sec 31 MP Cost: 60, Knock-back Resist Chance: 92%, Duration: 310 sec 32 MP Cost: 60, Knock-back Resist Chance: 94%, Duration: 320 sec
Hero's Will
Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec
Advanced Charge
Description: Increases the damage of Charge Blow as well as the number of monsters hit by it. Improves Weapon Mastery when charged.\nRequired Skill: #cCharge Blow Lv. 30#
Info: type = 50, affectedSkill = 1211002
Pre-requisite: Level 30 Charged Blow
Maximum Level: 10
1 Damage: 520%. Max Monsters Hit: 5, Weapon Mastery: +52% when charged. 2 Damage: 540%. Max Monsters Hit: 5, Weapon Mastery: +54% when charged. 3 Damage: 560%. Max Monsters Hit: 5, Weapon Mastery: +56% when charged. 4 Damage: 580%. Max Monsters Hit: 5, Weapon Mastery: +58% when charged. 5 Damage: 600%. Max Monsters Hit: 5, Weapon Mastery: +60% when charged. 6 Damage: 620%. Max Monsters Hit: 6, Weapon Mastery: +62% when charged. 7 Damage: 640%. Max Monsters Hit: 6, Weapon Mastery: +64% when charged. 8 Damage: 660%. Max Monsters Hit: 6, Weapon Mastery: +66% when charged. 9 Damage: 680%. Max Monsters Hit: 6, Weapon Mastery: +68% when charged. 10 Damage: 700%. Max Monsters Hit: 6, Weapon Mastery: +70% when charged. 11 Damage: 720%. Max Monsters Hit: 7, Weapon Mastery: +72% when charged. 12 Damage: 740%. Max Monsters Hit: 7, Weapon Mastery: +74% when charged.
Heaven's Hammer
Description: Slam a large hammer into the ground, dealing damage to multiple enemies.
Info: type = 1, areaAttack = 1, deadlyAttack = 1
Delays: sanctuary - 2520 ms
Range: 400%
Element: Holy
Animations: effect, hit.0
Maximum Level: 30
1 MP Cost: 31, Damage: 820% Max Monsters Hit: 15, Cooldown: 330 sec 2 MP Cost: 32, Damage: 840% Max Monsters Hit: 15, Cooldown: 320 sec 3 MP Cost: 33, Damage: 860% Max Monsters Hit: 15, Cooldown: 310 sec 4 MP Cost: 34, Damage: 880% Max Monsters Hit: 15, Cooldown: 300 sec 5 MP Cost: 35, Damage: 900% Max Monsters Hit: 15, Cooldown: 290 sec 6 MP Cost: 36, Damage: 920% Max Monsters Hit: 15, Cooldown: 280 sec 7 MP Cost: 37, Damage: 940% Max Monsters Hit: 15, Cooldown: 270 sec 8 MP Cost: 38, Damage: 960% Max Monsters Hit: 15, Cooldown: 260 sec 9 MP Cost: 39, Damage: 980% Max Monsters Hit: 15, Cooldown: 250 sec 10 MP Cost: 40, Damage: 1000% Max Monsters Hit: 15, Cooldown: 240 sec 11 MP Cost: 41, Damage: 1020% Max Monsters Hit: 15, Cooldown: 230 sec 12 MP Cost: 42, Damage: 1040% Max Monsters Hit: 15, Cooldown: 220 sec 13 MP Cost: 43, Damage: 1060% Max Monsters Hit: 15, Cooldown: 210 sec 14 MP Cost: 44, Damage: 1080% Max Monsters Hit: 15, Cooldown: 200 sec 15 MP Cost: 45, Damage: 1100% Max Monsters Hit: 15, Cooldown: 190 sec 16 MP Cost: 46, Damage: 1120% Max Monsters Hit: 15, Cooldown: 180 sec 17 MP Cost: 47, Damage: 1140% Max Monsters Hit: 15, Cooldown: 170 sec 18 MP Cost: 48, Damage: 1160% Max Monsters Hit: 15, Cooldown: 160 sec 19 MP Cost: 49, Damage: 1180% Max Monsters Hit: 15, Cooldown: 150 sec 20 MP Cost: 50, Damage: 1200% Max Monsters Hit: 15, Cooldown: 140 sec 21 MP Cost: 51, Damage: 1220% Max Monsters Hit: 15, Cooldown: 130 sec 22 MP Cost: 52, Damage: 1240% Max Monsters Hit: 15, Cooldown: 120 sec 23 MP Cost: 53, Damage: 1260% Max Monsters Hit: 15, Cooldown: 110 sec 24 MP Cost: 54, Damage: 1280% Max Monsters Hit: 15, Cooldown: 100 sec 25 MP Cost: 55, Damage: 1300% Max Monsters Hit: 15, Cooldown: 90 sec 26 MP Cost: 56, Damage: 1320% Max Monsters Hit: 15, Cooldown: 80 sec 27 MP Cost: 57, Damage: 1340% Max Monsters Hit: 15, Cooldown: 70 sec 28 MP Cost: 58, Damage: 1360% Max Monsters Hit: 15, Cooldown: 60 sec 29 MP Cost: 59, Damage: 1380% Max Monsters Hit: 15, Cooldown: 50 sec 30 MP Cost: 60, Damage: 1400% Max Monsters Hit: 15, Cooldown: 40 sec 31 MP Cost: 61, Damage: 1420% Max Monsters Hit: 15, Cooldown: 30 sec 32 MP Cost: 62, Damage: 1440% Max Monsters Hit: 15, Cooldown: 20 sec
Rush
Description: Dash forward and push back multiple monsters.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, mes = slow
Delays: rush2 - 600 ms
Range: 350%
Final Attack: 1H Sword, 1H BW, 2H Sword, 2H BW
Animations: effect, effect0
Maximum Level: 30
1 MP Cost: 20, Damage: 134%, Max Monsters Pushed: 15 2 MP Cost: 20, Damage: 138%, Max Monsters Pushed: 15 3 MP Cost: 20, Damage: 142%, Max Monsters Pushed: 15 4 MP Cost: 23, Damage: 146%, Max Monsters Pushed: 15 5 MP Cost: 23, Damage: 150%, Max Monsters Pushed: 15 6 MP Cost: 23, Damage: 154%, Max Monsters Pushed: 15 7 MP Cost: 26, Damage: 158%, Max Monsters Pushed: 15 8 MP Cost: 26, Damage: 162%, Max Monsters Pushed: 15 9 MP Cost: 26, Damage: 166%, Max Monsters Pushed: 15 10 MP Cost: 29, Damage: 170%, Max Monsters Pushed: 15 11 MP Cost: 29, Damage: 174%, Max Monsters Pushed: 15 12 MP Cost: 29, Damage: 178%, Max Monsters Pushed: 15 13 MP Cost: 32, Damage: 182%, Max Monsters Pushed: 15 14 MP Cost: 32, Damage: 186%, Max Monsters Pushed: 15 15 MP Cost: 32, Damage: 190%, Max Monsters Pushed: 15 16 MP Cost: 35, Damage: 194%, Max Monsters Pushed: 15 17 MP Cost: 35, Damage: 198%, Max Monsters Pushed: 15 18 MP Cost: 35, Damage: 202%, Max Monsters Pushed: 15 19 MP Cost: 38, Damage: 206%, Max Monsters Pushed: 15 20 MP Cost: 38, Damage: 210%, Max Monsters Pushed: 15 21 MP Cost: 38, Damage: 214%, Max Monsters Pushed: 15 22 MP Cost: 41, Damage: 218%, Max Monsters Pushed: 15 23 MP Cost: 41, Damage: 222%, Max Monsters Pushed: 15 24 MP Cost: 41, Damage: 226%, Max Monsters Pushed: 15 25 MP Cost: 44, Damage: 230%, Max Monsters Pushed: 15 26 MP Cost: 44, Damage: 234%, Max Monsters Pushed: 15 27 MP Cost: 44, Damage: 238%, Max Monsters Pushed: 15 28 MP Cost: 47, Damage: 242%, Max Monsters Pushed: 15 29 MP Cost: 47, Damage: 246%, Max Monsters Pushed: 15 30 MP Cost: 47, Damage: 250%, Max Monsters Pushed: 15 31 MP Cost: 50, Damage: 254%, Max Monsters Pushed: 15 32 MP Cost: 50, Damage: 258%, Max Monsters Pushed: 15
Blast
Description: Strikes a powerful multi-hit blow on a single monster, with a chance to ignore enemy defense and get a Critical Hit. There is also a chance you will instantly kill the monster.
Info: type = 1, suddenDeath = 1
Delays: blast - 840 ms
Final Attack: 1H Sword, 1H BW, 2H Sword, 2H BW
Animations: hit.0.0, hit.0.1, hit.0.2, hit.0.3, hit.0.5, effect.0, effect.1, effect.2, effect.3, effect.5
Maximum Level: 30
1 MP Cost: 15, Number of Attacks: 3, Damage: 232%, DEF Ignore Chance: 6%, Additional Crit Rate: 21%, Instant Death Chance: 1% 2 MP Cost: 15, Number of Attacks: 3, Damage: 234%, DEF Ignore Chance: 6%, Additional Crit Rate: 22%, Instant Death Chance: 1% 3 MP Cost: 15, Number of Attacks: 3, Damage: 236%, DEF Ignore Chance: 7%, Additional Crit Rate: 23%, Instant Death Chance: 1% 4 MP Cost: 16, Number of Attacks: 3, Damage: 238%, DEF Ignore Chance: 7%, Additional Crit Rate: 24%, Instant Death Chance: 2% 5 MP Cost: 16, Number of Attacks: 3, Damage: 240%, DEF Ignore Chance: 8%, Additional Crit Rate: 25%, Instant Death Chance: 2% 6 MP Cost: 16, Number of Attacks: 3, Damage: 242%, DEF Ignore Chance: 8%, Additional Crit Rate: 26%, Instant Death Chance: 2% 7 MP Cost: 17, Number of Attacks: 3, Damage: 244%, DEF Ignore Chance: 9%, Additional Crit Rate: 27%, Instant Death Chance: 3% 8 MP Cost: 17, Number of Attacks: 3, Damage: 246%, DEF Ignore Chance: 9%, Additional Crit Rate: 28%, Instant Death Chance: 3% 9 MP Cost: 17, Number of Attacks: 3, Damage: 248%, DEF Ignore Chance: 10%, Additional Crit Rate: 29%, Instant Death Chance: 3% 10 MP Cost: 18, Number of Attacks: 3, Damage: 250%, DEF Ignore Chance: 10%, Additional Crit Rate: 30%, Instant Death Chance: 4% 11 MP Cost: 18, Number of Attacks: 3, Damage: 252%, DEF Ignore Chance: 11%, Additional Crit Rate: 31%, Instant Death Chance: 4% 12 MP Cost: 18, Number of Attacks: 3, Damage: 254%, DEF Ignore Chance: 11%, Additional Crit Rate: 32%, Instant Death Chance: 4% 13 MP Cost: 19, Number of Attacks: 3, Damage: 256%, DEF Ignore Chance: 12%, Additional Crit Rate: 33%, Instant Death Chance: 5% 14 MP Cost: 19, Number of Attacks: 3, Damage: 258%, DEF Ignore Chance: 12%, Additional Crit Rate: 34%, Instant Death Chance: 5% 15 MP Cost: 19, Number of Attacks: 3, Damage: 260%, DEF Ignore Chance: 13%, Additional Crit Rate: 35%, Instant Death Chance: 5% 16 MP Cost: 20, Number of Attacks: 3, Damage: 262%, DEF Ignore Chance: 13%, Additional Crit Rate: 36%, Instant Death Chance: 6% 17 MP Cost: 20, Number of Attacks: 3, Damage: 264%, DEF Ignore Chance: 14%, Additional Crit Rate: 37%, Instant Death Chance: 6% 18 MP Cost: 20, Number of Attacks: 3, Damage: 266%, DEF Ignore Chance: 14%, Additional Crit Rate: 38%, Instant Death Chance: 6% 19 MP Cost: 21, Number of Attacks: 3, Damage: 268%, DEF Ignore Chance: 15%, Additional Crit Rate: 39%, Instant Death Chance: 7% 20 MP Cost: 21, Number of Attacks: 3, Damage: 270%, DEF Ignore Chance: 15%, Additional Crit Rate: 40%, Instant Death Chance: 7% 21 MP Cost: 21, Number of Attacks: 3, Damage: 272%, DEF Ignore Chance: 16%, Additional Crit Rate: 41%, Instant Death Chance: 7% 22 MP Cost: 22, Number of Attacks: 3, Damage: 274%, DEF Ignore Chance: 16%, Additional Crit Rate: 42%, Instant Death Chance: 8% 23 MP Cost: 22, Number of Attacks: 3, Damage: 276%, DEF Ignore Chance: 17%, Additional Crit Rate: 43%, Instant Death Chance: 8% 24 MP Cost: 22, Number of Attacks: 3, Damage: 278%, DEF Ignore Chance: 17%, Additional Crit Rate: 44%, Instant Death Chance: 8% 25 MP Cost: 23, Number of Attacks: 3, Damage: 280%, DEF Ignore Chance: 18%, Additional Crit Rate: 45%, Instant Death Chance: 9% 26 MP Cost: 23, Number of Attacks: 3, Damage: 282%, DEF Ignore Chance: 18%, Additional Crit Rate: 46%, Instant Death Chance: 9% 27 MP Cost: 23, Number of Attacks: 3, Damage: 284%, DEF Ignore Chance: 19%, Additional Crit Rate: 47%, Instant Death Chance: 9% 28 MP Cost: 24, Number of Attacks: 3, Damage: 286%, DEF Ignore Chance: 19%, Additional Crit Rate: 48%, Instant Death Chance: 10% 29 MP Cost: 24, Number of Attacks: 3, Damage: 288%, DEF Ignore Chance: 20%, Additional Crit Rate: 49%, Instant Death Chance: 10% 30 MP Cost: 24, Number of Attacks: 3, Damage: 290%, DEF Ignore Chance: 20%, Additional Crit Rate: 50%, Instant Death Chance: 10% 31 MP Cost: 25, Number of Attacks: 3, Damage: 292%, DEF Ignore Chance: 21%, Additional Crit Rate: 51%, Instant Death Chance: 11% 32 MP Cost: 25, Number of Attacks: 3, Damage: 294%, DEF Ignore Chance: 21%, Additional Crit Rate: 52%, Instant Death Chance: 11%
Holy Charge
Description: Imbue your weapon with Holy power for a time.
Info: type = 10, magicSteal = 1
Delays: alert4 - 900 ms
Range: 50%
Animations: effect
Maximum Level: 20
1 MP Cost: 25, Holy Attribute Duration: 15 sec, Damage: +116% 2 MP Cost: 25, Holy Attribute Duration: 30 sec, Damage: +117% 3 MP Cost: 25, Holy Attribute Duration: 45 sec, Damage: +118% 4 MP Cost: 25, Holy Attribute Duration: 60 sec, Damage: +119% 5 MP Cost: 25, Holy Attribute Duration: 75 sec, Damage: +120% 6 MP Cost: 25, Holy Attribute Duration: 90 sec, Damage: +121% 7 MP Cost: 25, Holy Attribute Duration: 105 sec, Damage: +122% 8 MP Cost: 30, Holy Attribute Duration: 120 sec, Damage: +123% 9 MP Cost: 30, Holy Attribute Duration: 135 sec, Damage: +124% 10 MP Cost: 30, Holy Attribute Duration: 150 sec, Damage: +125% 11 MP Cost: 30, Holy Attribute Duration: 165 sec, Damage: +126% 12 MP Cost: 30, Holy Attribute Duration: 180 sec, Damage: +127% 13 MP Cost: 30, Holy Attribute Duration: 195 sec, Damage: +128% 14 MP Cost: 30, Holy Attribute Duration: 210 sec, Damage: +129% 15 MP Cost: 35, Holy Attribute Duration: 225 sec, Damage: +130% 16 MP Cost: 35, Holy Attribute Duration: 240 sec, Damage: +131% 17 MP Cost: 35, Holy Attribute Duration: 255 sec, Damage: +132% 18 MP Cost: 35, Holy Attribute Duration: 270 sec, Damage: +133% 19 MP Cost: 35, Holy Attribute Duration: 285 sec, Damage: +134% 20 MP Cost: 35, Holy Attribute Duration: 300 sec, Damage: +135% 21 MP Cost: 35, Holy Attribute Duration: 315 sec, Damage: +136% 22 MP Cost: 40, Holy Attribute Duration: 330 sec, Damage: +137% Spearman
Weapon Mastery
Description: Increases the weapon mastery and accuracy of spears and polearms.
Info: type = 50
Maximum Level: 20
1 Spear and Polearm Mastery: 12%, Accuracy: +6 2 Spear and Polearm Mastery: 14%, Accuracy: +12 3 Spear and Polearm Mastery: 16%, Accuracy: +18 4 Spear and Polearm Mastery: 18%, Accuracy: +24 5 Spear and Polearm Mastery: 20%, Accuracy: +30 6 Spear and Polearm Mastery: 22%, Accuracy: +36 7 Spear and Polearm Mastery: 24%, Accuracy: +42 8 Spear and Polearm Mastery: 26%, Accuracy: +48 9 Spear and Polearm Mastery: 28%, Accuracy: +54 10 Spear and Polearm Mastery: 30%, Accuracy: +60 11 Spear and Polearm Mastery: 32%, Accuracy: +66 12 Spear and Polearm Mastery: 34%, Accuracy: +72 13 Spear and Polearm Mastery: 36%, Accuracy: +78 14 Spear and Polearm Mastery: 38%, Accuracy: +84 15 Spear and Polearm Mastery: 40%, Accuracy: +90 16 Spear and Polearm Mastery: 42%, Accuracy: +96 17 Spear and Polearm Mastery: 44%, Accuracy: +102 18 Spear and Polearm Mastery: 46%, Accuracy: +108 19 Spear and Polearm Mastery: 48%, Accuracy: +114 20 Spear and Polearm Mastery: 50%, Accuracy: +120
Final Attack
Description: Grants a chance to deal additional damage after an attack. Must have a spear or polearm equipped.\nRequired Skill: #cWeapon Mastery Lv. 3#
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 3 Weapon Mastery
Animations: hit.0
Maximum Level: 20
1 Proc Rate: 2%, Damage: 100% 2 Proc Rate: 4%, Damage: 105% 3 Proc Rate: 6%, Damage: 105% 4 Proc Rate: 8%, Damage: 110% 5 Proc Rate: 10%, Damage: 110% 6 Proc Rate: 12%, Damage: 115% 7 Proc Rate: 14%, Damage: 115% 8 Proc Rate: 16%, Damage: 120% 9 Proc Rate: 18%, Damage: 120% 10 Proc Rate: 20%, Damage: 125% 11 Proc Rate: 22%, Damage: 125% 12 Proc Rate: 24%, Damage: 130% 13 Proc Rate: 26%, Damage: 130% 14 Proc Rate: 28%, Damage: 135% 15 Proc Rate: 30%, Damage: 135% 16 Proc Rate: 32%, Damage: 140% 17 Proc Rate: 34%, Damage: 140% 18 Proc Rate: 36%, Damage: 145% 19 Proc Rate: 38%, Damage: 145% 20 Proc Rate: 40%, Damage: 150%
Weapon Booster
Description: Doubles the attack speed of your weapon. Must have a spear or polearm equipped.\nRequired Skill: #cWeapon Mastery Lv. 5#
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Weapon Mastery
Animations: effect
Maximum Level: 20
1 MP Cost: 30, Duration: 10 sec 2 MP Cost: 29, Duration: 20 sec 3 MP Cost: 28, Duration: 30 sec 4 MP Cost: 27, Duration: 40 sec 5 MP Cost: 26, Duration: 50 sec 6 MP Cost: 25, Duration: 60 sec 7 MP Cost: 24, Duration: 70 sec 8 MP Cost: 23, Duration: 80 sec 9 MP Cost: 22, Duration: 90 sec 10 MP Cost: 21, Duration: 100 sec 11 MP Cost: 20, Duration: 110 sec 12 MP Cost: 19, Duration: 120 sec 13 MP Cost: 18, Duration: 130 sec 14 MP Cost: 17, Duration: 140 sec 15 MP Cost: 16, Duration: 150 sec 16 MP Cost: 15, Duration: 160 sec 17 MP Cost: 14, Duration: 170 sec 18 MP Cost: 13, Duration: 180 sec 19 MP Cost: 12, Duration: 190 sec 20 MP Cost: 11, Duration: 200 sec
Iron Will
Description: Increases the Weapon Defense and Magic Defense of party members for a fixed period of time.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert2 - 600 ms
Range: 300%
Animations: effect, affected
Maximum Level: 20
1 MP Cost: 15, Weapon DEF: +15, Magic DEF: +10, Duration: 50 sec 2 MP Cost: 15, Weapon DEF: +30, Magic DEF: +20, Duration: 60 sec 3 MP Cost: 15, Weapon DEF: +45, Magic DEF: +30, Duration: 70 sec 4 MP Cost: 15, Weapon DEF: +60, Magic DEF: +40, Duration: 80 sec 5 MP Cost: 15, Weapon DEF: +75, Magic DEF: +50, Duration: 90 sec 6 MP Cost: 18, Weapon DEF: +90, Magic DEF: +60, Duration: 100 sec 7 MP Cost: 18, Weapon DEF: +105, Magic DEF: +70, Duration: 110 sec 8 MP Cost: 18, Weapon DEF: +120, Magic DEF: +80, Duration: 120 sec 9 MP Cost: 18, Weapon DEF: +135, Magic DEF: +90, Duration: 130 sec 10 MP Cost: 18, Weapon DEF: +150, Magic DEF: +100, Duration: 140 sec 11 MP Cost: 21, Weapon DEF: +165, Magic DEF: +110, Duration: 150 sec 12 MP Cost: 21, Weapon DEF: +180, Magic DEF: +120, Duration: 160 sec 13 MP Cost: 21, Weapon DEF: +195, Magic DEF: +130, Duration: 170 sec 14 MP Cost: 21, Weapon DEF: +210, Magic DEF: +140, Duration: 180 sec 15 MP Cost: 21, Weapon DEF: +225, Magic DEF: +150, Duration: 190 sec 16 MP Cost: 24, Weapon DEF: +240, Magic DEF: +160, Duration: 200 sec 17 MP Cost: 24, Weapon DEF: +255, Magic DEF: +170, Duration: 210 sec 18 MP Cost: 24, Weapon DEF: +270, Magic DEF: +180, Duration: 220 sec 19 MP Cost: 24, Weapon DEF: +285, Magic DEF: +190, Duration: 230 sec 20 MP Cost: 24, Weapon DEF: +300, Magic DEF: +200, Duration: 240 sec
Hyper Body
Description: Increases the Max HP and Max MP of party members for a fixed period of time.\nRequired Skill: #cIron Will Lv. 3#
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert2 - 600 ms
Range: 300%
Pre-requisite: Level 3 Iron Will
Animations: effect, effect0, affected
Maximum Level: 20
1 MP Cost: 20, Max HP and Max MP: +3%, Duration: 15 sec 2 MP Cost: 20, Max HP and Max MP: +6%, Duration: 30 sec 3 MP Cost: 20, Max HP and Max MP: +9%, Duration: 45 sec 4 MP Cost: 20, Max HP and Max MP: +12%, Duration: 60 sec 5 MP Cost: 20, Max HP and Max MP: +15%, Duration: 75 sec 6 MP Cost: 20, Max HP and Max MP: +18%, Duration: 90 sec 7 MP Cost: 20, Max HP and Max MP: +21%, Duration: 105 sec 8 MP Cost: 40, Max HP and Max MP: +24%, Duration: 120 sec 9 MP Cost: 40, Max HP and Max MP: +27%, Duration: 135 sec 10 MP Cost: 40, Max HP and Max MP: +30%, Duration: 150 sec 11 MP Cost: 40, Max HP and Max MP: +33%, Duration: 165 sec 12 MP Cost: 40, Max HP and Max MP: +36%, Duration: 180 sec 13 MP Cost: 40, Max HP and Max MP: +39%, Duration: 195 sec 14 MP Cost: 40, Max HP and Max MP: +42%, Duration: 210 sec 15 MP Cost: 60, Max HP and Max MP: +45%, Duration: 225 sec 16 MP Cost: 60, Max HP and Max MP: +48%, Duration: 240 sec 17 MP Cost: 60, Max HP and Max MP: +51%, Duration: 255 sec 18 MP Cost: 60, Max HP and Max MP: +54%, Duration: 270 sec 19 MP Cost: 60, Max HP and Max MP: +57%, Duration: 285 sec 20 MP Cost: 60, Max HP and Max MP: +60%, Duration: 300 sec
Ground Smash
Description: Releases a shockwave that hits multiple enemies.
Info: type = 1, areaAttack = 1
Range: 200%
Final Attack: Spear, Polearm
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 6, Max Enemies Hit: 4, Damage: 206% 2 MP Cost: 6, Max Enemies Hit: 4, Damage: 212% 3 MP Cost: 7, Max Enemies Hit: 4, Damage: 218% 4 MP Cost: 7, Max Enemies Hit: 4, Damage: 224% 5 MP Cost: 8, Max Enemies Hit: 4, Damage: 230% 6 MP Cost: 8, Max Enemies Hit: 4, Damage: 236% 7 MP Cost: 9, Max Enemies Hit: 4, Damage: 242% 8 MP Cost: 9, Max Enemies Hit: 4, Damage: 248% 9 MP Cost: 10, Max Enemies Hit: 4, Damage: 254% 10 MP Cost: 10, Max Enemies Hit: 4, Damage: 260% 11 MP Cost: 11, Max Enemies Hit: 4, Damage: 266% 12 MP Cost: 11, Max Enemies Hit: 4, Damage: 272% 13 MP Cost: 12, Max Enemies Hit: 4, Damage: 278% 14 MP Cost: 12, Max Enemies Hit: 4, Damage: 284% 15 MP Cost: 13, Max Enemies Hit: 4, Damage: 290% 16 MP Cost: 13, Max Enemies Hit: 4, Damage: 296% 17 MP Cost: 14, Max Enemies Hit: 4, Damage: 302% 18 MP Cost: 14, Max Enemies Hit: 4, Damage: 308% 19 MP Cost: 15, Max Enemies Hit: 4, Damage: 314% 20 MP Cost: 15, Max Enemies Hit: 4, Damage: 320%
Physical Training
Description: Improves STR and DEX permanently through physical training.
Info: type = 50
Maximum Level: 10
1 Permanently increase STR by 3 and DEX by 3. 2 Permanently increase STR by 6 and DEX by 6. 3 Permanently increase STR by 9 and DEX by 9. 4 Permanently increase STR by 12 and DEX by 12. 5 Permanently increase STR by 15 and DEX by 15. 6 Permanently increase STR by 18 and DEX by 18. 7 Permanently increase STR by 21 and DEX by 21. 8 Permanently increase STR by 24 and DEX by 24. 9 Permanently increase STR by 27 and DEX by 27. 10 Permanently increase STR by 30 and DEX by 30. Dragon Knight
Elemental Resistance
Description: Increases your resistance to Elemental Attacks.
Info: type = 50
Maximum Level: 20
1 Elemental Resistance: +12% 2 Elemental Resistance: +14% 3 Elemental Resistance: +16% 4 Elemental Resistance: +18% 5 Elemental Resistance: +20% 6 Elemental Resistance: +22% 7 Elemental Resistance: +24% 8 Elemental Resistance: +26% 9 Elemental Resistance: +28% 10 Elemental Resistance: +30% 11 Elemental Resistance: +32% 12 Elemental Resistance: +34% 13 Elemental Resistance: +36% 14 Elemental Resistance: +38% 15 Elemental Resistance: +40% 16 Elemental Resistance: +42% 17 Elemental Resistance: +44% 18 Elemental Resistance: +46% 19 Elemental Resistance: +48% 20 Elemental Resistance: +50%
Dragon Buster
Description: Stabs an enemy in front of you multiple times.
Info: type = 1, areaAttack = 1
Delays: burster2 - 1050 ms, burster1 - 900 ms
Range: 180%
Final Attack: Spear, Polearm
Animations: effect, effect0, effect1, effect2, effect3, hit.0, CharLevel.120.effect, CharLevel.120.effect0, CharLevel.120.effect1, CharLevel.120.effect2, CharLevel.120.effect3, CharLevel.120.hit.0, CharLevel.150.effect, CharLevel.150.effect0, CharLevel.150.effect1, CharLevel.150.effect2, CharLevel.150.effect3, CharLevel.150.hit.0
Maximum Level: 20
1 MP Cost: 12, Damage: 147% to 3 enemies, Number of Stabs: 3 2 MP Cost: 12, Damage: 149% to 3 enemies, Number of Stabs: 3 3 MP Cost: 12, Damage: 151% to 3 enemies, Number of Stabs: 3 4 MP Cost: 14, Damage: 153% to 3 enemies, Number of Stabs: 3 5 MP Cost: 14, Damage: 155% to 3 enemies, Number of Stabs: 3 6 MP Cost: 14, Damage: 157% to 3 enemies, Number of Stabs: 3 7 MP Cost: 16, Damage: 159% to 3 enemies, Number of Stabs: 3 8 MP Cost: 16, Damage: 161% to 3 enemies, Number of Stabs: 3 9 MP Cost: 16, Damage: 163% to 3 enemies, Number of Stabs: 3 10 MP Cost: 18, Damage: 165% to 3 enemies, Number of Stabs: 3 11 MP Cost: 18, Damage: 167% to 3 enemies, Number of Stabs: 3 12 MP Cost: 18, Damage: 169% to 3 enemies, Number of Stabs: 3 13 MP Cost: 20, Damage: 171% to 3 enemies, Number of Stabs: 3 14 MP Cost: 20, Damage: 173% to 3 enemies, Number of Stabs: 3 15 MP Cost: 20, Damage: 175% to 3 enemies, Number of Stabs: 3 16 MP Cost: 22, Damage: 177% to 3 enemies, Number of Stabs: 3 17 MP Cost: 22, Damage: 179% to 3 enemies, Number of Stabs: 3 18 MP Cost: 22, Damage: 181% to 3 enemies, Number of Stabs: 3 19 MP Cost: 24, Damage: 183% to 3 enemies, Number of Stabs: 3 20 MP Cost: 24, Damage: 185% to 3 enemies, Number of Stabs: 3
Dragon Fury
Description: Enables you to swing your weapon around in a large radius to attack nearby enemies. Up to 6 enemies can be attacked.
Info: type = 1
Delays: swingP1 - 800 ms, swingP2 - 800 ms
Final Attack: Spear, Polearm
Animations: effect, effect0, hit.0, CharLevel.120.effect, CharLevel.120.effect0, CharLevel.120.hit.0, CharLevel.150.effect, CharLevel.150.effect0, CharLevel.150.hit.0
Maximum Level: 20
1 MP Cost: 25, Damage: 315% to up to 6 enemies 2 MP Cost: 25, Damage: 320% to up to 6 enemies 3 MP Cost: 25, Damage: 325% to up to 6 enemies 4 MP Cost: 25, Damage: 330% to up to 6 enemies 5 MP Cost: 25, Damage: 335% to up to 6 enemies 6 MP Cost: 25, Damage: 340% to up to 6 enemies 7 MP Cost: 25, Damage: 345% to up to 6 enemies 8 MP Cost: 29, Damage: 350% to up to 6 enemies 9 MP Cost: 29, Damage: 355% to up to 6 enemies 10 MP Cost: 29, Damage: 360% to up to 6 enemies 11 MP Cost: 29, Damage: 365% to up to 6 enemies 12 MP Cost: 29, Damage: 370% to up to 6 enemies 13 MP Cost: 29, Damage: 375% to up to 6 enemies 14 MP Cost: 29, Damage: 380% to up to 6 enemies 15 MP Cost: 29, Damage: 385% to up to 6 enemies 16 MP Cost: 33, Damage: 390% to up to 6 enemies 17 MP Cost: 33, Damage: 395% to up to 6 enemies 18 MP Cost: 33, Damage: 400% to up to 6 enemies 19 MP Cost: 33, Damage: 405% to up to 6 enemies 20 MP Cost: 33, Damage: 410% to up to 6 enemies
Sacrifice
Description: Uses the hidden power of a dragon to deal an attack to one enemy that ignore an enemy's Defense by sacrificing your own HP. Does not ignore the DEF of bosses. Can only be used when your HP is 20% or above.
Info: type = 1, ignoreTargetPDP = 1
Final Attack: Spear, Polearm
Animations: effect
Maximum Level: 20
1 Cost: 12 MP and 24% HP, Damage: 557% 2 Cost: 12 MP and 23% HP, Damage: 564% 3 Cost: 12 MP and 22% HP, Damage: 571% 4 Cost: 13 MP and 21% HP, Damage: 578% 5 Cost: 13 MP and 20% HP, Damage: 585% 6 Cost: 13 MP and 19% HP, Damage: 592% 7 Cost: 14 MP and 18% HP, Damage: 599% 8 Cost: 14 MP and 17% HP, Damage: 606% 9 Cost: 14 MP and 16% HP, Damage: 613% 10 Cost: 15 MP and 15% HP, Damage: 620% 11 Cost: 15 MP and 14% HP, Damage: 627% 12 Cost: 15 MP and 13% HP, Damage: 634% 13 Cost: 16 MP and 12% HP, Damage: 641% 14 Cost: 16 MP and 11% HP, Damage: 648% 15 Cost: 16 MP and 10% HP, Damage: 655% 16 Cost: 17 MP and 9% HP, Damage: 662% 17 Cost: 17 MP and 8% HP, Damage: 669% 18 Cost: 17 MP and 7% HP, Damage: 676% 19 Cost: 18 MP and 6% HP, Damage: 683% 20 Cost: 18 MP and 5% HP, Damage: 690%
Dragon Roar
Description: Attacks multiple enemies to temporarily stun them.\nRequired Skill: #cSacrifice Lv.3#
Info: type = 1, areaAttack = 1
Delays: alert3 - 1500 ms
Range: 400%
Pre-requisite: Level 3 Sacrifice
Animations: effect, hit.0
Maximum Level: 30
1 Requirement: At least 20% HP, Cost: 20 MP and 20% HP, Damage: 406%, Max Enemies Hit: 15, Cooldown: 25 sec 2 Requirement: At least 20% HP, Cost: 20 MP and 20% HP, Damage: 412%, Max Enemies Hit: 15, Cooldown: 24 sec 3 Requirement: At least 20% HP, Cost: 20 MP and 19% HP, Damage: 418%, Max Enemies Hit: 15, Cooldown: 24 sec 4 Requirement: At least 20% HP, Cost: 20 MP and 19% HP, Damage: 424%, Max Enemies Hit: 15, Cooldown: 23 sec 5 Requirement: At least 20% HP, Cost: 20 MP and 19% HP, Damage: 430%, Max Enemies Hit: 15, Cooldown: 23 sec 6 Requirement: At least 20% HP, Cost: 20 MP and 18% HP, Damage: 436%, Max Enemies Hit: 15, Cooldown: 22 sec 7 Requirement: At least 20% HP, Cost: 20 MP and 18% HP, Damage: 442%, Max Enemies Hit: 15, Cooldown: 22 sec 8 Requirement: At least 20% HP, Cost: 20 MP and 18% HP, Damage: 448%, Max Enemies Hit: 15, Cooldown: 21 sec 9 Requirement: At least 20% HP, Cost: 20 MP and 17% HP, Damage: 454%, Max Enemies Hit: 15, Cooldown: 21 sec 10 Requirement: At least 20% HP, Cost: 20 MP and 17% HP, Damage: 460%, Max Enemies Hit: 15, Cooldown: 20 sec 11 Requirement: At least 20% HP, Cost: 20 MP and 17% HP, Damage: 466%, Max Enemies Hit: 15, Cooldown: 20 sec 12 Requirement: At least 20% HP, Cost: 20 MP and 16% HP, Damage: 472%, Max Enemies Hit: 15, Cooldown: 19 sec 13 Requirement: At least 20% HP, Cost: 20 MP and 16% HP, Damage: 478%, Max Enemies Hit: 15, Cooldown: 19 sec 14 Requirement: At least 20% HP, Cost: 20 MP and 16% HP, Damage: 484%, Max Enemies Hit: 15, Cooldown: 18 sec 15 Requirement: At least 20% HP, Cost: 20 MP and 15% HP, Damage: 490%, Max Enemies Hit: 15, Cooldown: 18 sec 16 Requirement: At least 20% HP, Cost: 20 MP and 15% HP, Damage: 496%, Max Enemies Hit: 15, Cooldown: 17 sec 17 Requirement: At least 20% HP, Cost: 20 MP and 15% HP, Damage: 502%, Max Enemies Hit: 15, Cooldown: 17 sec 18 Requirement: At least 20% HP, Cost: 20 MP and 14% HP, Damage: 508%, Max Enemies Hit: 15, Cooldown: 16 sec 19 Requirement: At least 20% HP, Cost: 20 MP and 14% HP, Damage: 514%, Max Enemies Hit: 15, Cooldown: 16 sec 20 Requirement: At least 20% HP, Cost: 20 MP and 14% HP, Damage: 520%, Max Enemies Hit: 15, Cooldown: 15 sec 21 Requirement: At least 20% HP, Cost: 20 MP and 13% HP, Damage: 526%, Max Enemies Hit: 15, Cooldown: 15 sec 22 Requirement: At least 20% HP, Cost: 20 MP and 13% HP, Damage: 532%, Max Enemies Hit: 15, Cooldown: 14 sec 23 Requirement: At least 20% HP, Cost: 20 MP and 13% HP, Damage: 538%, Max Enemies Hit: 15, Cooldown: 14 sec 24 Requirement: At least 20% HP, Cost: 20 MP and 12% HP, Damage: 544%, Max Enemies Hit: 15, Cooldown: 13 sec 25 Requirement: At least 20% HP, Cost: 20 MP and 12% HP, Damage: 550%, Max Enemies Hit: 15, Cooldown: 13 sec 26 Requirement: At least 20% HP, Cost: 20 MP and 12% HP, Damage: 556%, Max Enemies Hit: 15, Cooldown: 12 sec 27 Requirement: At least 20% HP, Cost: 20 MP and 11% HP, Damage: 562%, Max Enemies Hit: 15, Cooldown: 12 sec 28 Requirement: At least 20% HP, Cost: 20 MP and 11% HP, Damage: 568%, Max Enemies Hit: 15, Cooldown: 11 sec 29 Requirement: At least 20% HP, Cost: 20 MP and 11% HP, Damage: 574%, Max Enemies Hit: 15, Cooldown: 11 sec 30 Requirement: At least 20% HP, Cost: 20 MP and 10% HP, Damage: 580%, Max Enemies Hit: 15, Cooldown: 10 sec
Magic Crash
Description: Has a chance to cancel all enemy buffs and prevent them from casting new buffs. [Cooldown: 1 min]\nRequired Skill: #cDragon Strength Lv. 3#
Info: type = 34, massSpell = 1, debuff = 1, mes = mes=buffLimit
Delays: alert3 - 1500 ms
Range: 300%
Pre-requisite: Level 3 Dragon Strength
Animations: effect, effect0, mob
Maximum Level: 20
1 MP Cost: 35, Success Rate: 24%, Buff Block Duration: 8 sec 2 MP Cost: 33, Success Rate: 28%, Buff Block Duration: 8 sec 3 MP Cost: 33, Success Rate: 32%, Buff Block Duration: 8 sec 4 MP Cost: 31, Success Rate: 36%, Buff Block Duration: 10 sec 5 MP Cost: 31, Success Rate: 40%, Buff Block Duration: 10 sec 6 MP Cost: 29, Success Rate: 44%, Buff Block Duration: 10 sec 7 MP Cost: 29, Success Rate: 48%, Buff Block Duration: 12 sec 8 MP Cost: 27, Success Rate: 52%, Buff Block Duration: 12 sec 9 MP Cost: 27, Success Rate: 56%, Buff Block Duration: 12 sec 10 MP Cost: 25, Success Rate: 60%, Buff Block Duration: 14 sec 11 MP Cost: 25, Success Rate: 64%, Buff Block Duration: 14 sec 12 MP Cost: 23, Success Rate: 68%, Buff Block Duration: 14 sec 13 MP Cost: 23, Success Rate: 72%, Buff Block Duration: 16 sec 14 MP Cost: 21, Success Rate: 76%, Buff Block Duration: 16 sec 15 MP Cost: 21, Success Rate: 80%, Buff Block Duration: 16 sec 16 MP Cost: 19, Success Rate: 84%, Buff Block Duration: 18 sec 17 MP Cost: 19, Success Rate: 88%, Buff Block Duration: 18 sec 18 MP Cost: 17, Success Rate: 92%, Buff Block Duration: 18 sec 19 MP Cost: 17, Success Rate: 96%, Buff Block Duration: 20 sec 20 MP Cost: 15, Success Rate: 100%, Buff Block Duration: 20 sec
Dragon Strength
Description: Greatly increases STR for a fixed period of time.
Info: type = 10
Delays: alert2 - 600 ms
Animations: effect, special
Maximum Level: 20
1 MP Cost: 12, STR increased by 3 for 48 sec 2 MP Cost: 12, STR increased by 6 for 56 sec 3 MP Cost: 12, STR increased by 9 for 64 sec 4 MP Cost: 14, STR increased by 12 for 72 sec 5 MP Cost: 14, STR increased by 15 for 80 sec 6 MP Cost: 14, STR increased by 18 for 88 sec 7 MP Cost: 16, STR increased by 21 for 96 sec 8 MP Cost: 16, STR increased by 24 for 104 sec 9 MP Cost: 16, STR increased by 27 for 112 sec 10 MP Cost: 18, STR increased by 30 for 120 sec 11 MP Cost: 18, STR increased by 33 for 128 sec 12 MP Cost: 18, STR increased by 36 for 136 sec 13 MP Cost: 20, STR increased by 39 for 144 sec 14 MP Cost: 20, STR increased by 42 for 152 sec 15 MP Cost: 20, STR increased by 45 for 160 sec 16 MP Cost: 22, STR increased by 48 for 168 sec 17 MP Cost: 22, STR increased by 51 for 176 sec 18 MP Cost: 22, STR increased by 54 for 184 sec 19 MP Cost: 24, STR increased by 57 for 192 sec 20 MP Cost: 24, STR increased by 60 for 200 sec
Dragon Wisdom
Description: Increases Critical Rate and minimum Critical Damage. Has a chance to convert a portion of damage to HP for up to half of your HP.
Info: type = 51, hpDrain = 1, condition = attack
Maximum Level: 10
1 Crit Rate: +12%, Minimum Critical Damage: +6%, 1% chance to convert 1% of damage to HP 2 Crit Rate: +14%, Minimum Critical Damage: +7%, 1% chance to convert 1% of damage to HP 3 Crit Rate: +16%, Minimum Critical Damage: +8%, 2% chance to convert 2% of damage to HP 4 Crit Rate: +18%, Minimum Critical Damage: +9%, 2% chance to convert 2% of damage to HP 5 Crit Rate: +20%, Minimum Critical Damage: +10%, 3% chance to convert 3% of damage to HP 6 Crit Rate: +22%, Minimum Critical Damage: +11%, 3% chance to convert 3% of damage to HP 7 Crit Rate: +24%, Minimum Critical Damage: +12%, 4% chance to convert 4% of damage to HP 8 Crit Rate: +26%, Minimum Critical Damage: +13%, 4% chance to convert 4% of damage to HP 9 Crit Rate: +28%, Minimum Critical Damage: +14%, 5% chance to convert 5% of damage to HP 10 Crit Rate: +30%, Minimum Critical Damage: +15%, 5% chance to convert 5% of damage to HP Dark Knight
Aura of the Beholder
Description: The black spirit periodically restores the your HP. The amount of healing increases as the skill level increases.\nRequired Skill: #cBeholder Lv. 1#
Info: type = 54, requireSkill = 1321007
Pre-requisite: Level 1 Beholder
Maximum Level: 20
1 120 restored every 9 sec 2 140 restored every 9 sec 3 160 restored every 9 sec 4 180 restored every 8 sec 5 200 restored every 8 sec 6 220 restored every 8 sec 7 240 restored every 8 sec 8 260 restored every 7 sec 9 280 restored every 7 sec 10 300 restored every 7 sec 11 320 restored every 7 sec 12 340 restored every 6 sec 13 360 restored every 6 sec 14 380 restored every 6 sec 15 400 restored every 6 sec 16 420 restored every 5 sec 17 440 restored every 5 sec 18 460 restored every 5 sec 19 480 restored every 5 sec 20 500 restored every 4 sec 21 520 restored every 4 sec 22 540 restored every 4 sec
Revenge of the Beholder
Description: Beholder counterattacks against the attacker upon receiving damage, transferring some of the counterattack damage into Dark Knight's HP. However, no more than 5% of HP may be recovered at once.\nRequired Skill: #cBeholder Lv. 1#
Info: type = 54, requireSkill = 1321007, minionAttack = normal, condition = damaged, hpDrain = 1
Pre-requisite: Level 1 Beholder
Animations: hit.0
Maximum Level: 10
1 When hit, Counterattack Chance: 100%, Damage: 520%, Recover 1% of damage to HP. Counterattack cooltime: 10 sec 2 When hit, Counterattack Chance: 100%, Damage: 540%, Recover 1% of damage to HP. Counterattack cooltime: 9 sec 3 When hit, Counterattack Chance: 100%, Damage: 560%, Recover 2% of damage to HP. Counterattack cooltime: 9 sec 4 When hit, Counterattack Chance: 100%, Damage: 580%, Recover 2% of damage to HP. Counterattack cooltime: 8 sec 5 When hit, Counterattack Chance: 100%, Damage: 600%, Recover 3% of damage to HP. Counterattack cooltime: 8 sec 6 When hit, Counterattack Chance: 100%, Damage: 620%, Recover 3% of damage to HP. Counterattack cooltime: 7 sec 7 When hit, Counterattack Chance: 100%, Damage: 640%, Recover 4% of damage to HP. Counterattack cooltime: 7 sec 8 When hit, Counterattack Chance: 100%, Damage: 660%, Recover 4% of damage to HP. Counterattack cooltime: 6 sec 9 When hit, Counterattack Chance: 100%, Damage: 680%, Recover 5% of damage to HP. Counterattack cooltime: 6 sec 10 When hit, Counterattack Chance: 100%, Damage: 700%, Recover 5% of damage to HP. Counterattack cooltime: 5 sec 11 When hit, Counterattack Chance: 100%, Damage: 720%, Recover 6% of damage to HP. Counterattack cooltime: 5 sec 12 When hit, Counterattack Chance: 100%, Damage: 740%, Recover 6% of damage to HP. Counterattack cooltime: 4 sec
Hero's Will
Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec
Dark Impale
Description: Quickly attacks enemies in front of you 5 times in succession. A portion of enemy's defense will be ignored.
Info: type = 1, areaAttack = 1
Delays: darkImpale - 840 ms
Range: 250%
Final Attack: Spear, Polearm
Animations: effect, hit.0
Maximum Level: 30
1 MP Cost:23, Attack maximum 6 enemies with 106% damage for 5 times, Ignore Monster DEF 6% 2 MP Cost:23, Attack maximum 6 enemies with 107% damage for 5 times, Ignore Monster DEF 6% 3 MP Cost:23, Attack maximum 6 enemies with 108% damage for 5 times, Ignore Monster DEF 7% 4 MP Cost:26, Attack maximum 6 enemies with 109% damage for 5 times, Ignore Monster DEF 7% 5 MP Cost:26, Attack maximum 6 enemies with 110% damage for 5 times, Ignore Monster DEF 8% 6 MP Cost:26, Attack maximum 6 enemies with 111% damage for 5 times, Ignore Monster DEF 8% 7 MP Cost:29, Attack maximum 6 enemies with 112% damage for 5 times, Ignore Monster DEF 9% 8 MP Cost:29, Attack maximum 6 enemies with 113% damage for 5 times, Ignore Monster DEF 9% 9 MP Cost:29, Attack maximum 6 enemies with 114% damage for 5 times, Ignore Monster DEF 10% 10 MP Cost:32, Attack maximum 6 enemies with 115% damage for 5 times, Ignore Monster DEF 10% 11 MP Cost:32, Attack maximum 6 enemies with 116% damage for 5 times, Ignore Monster DEF 11% 12 MP Cost:32, Attack maximum 6 enemies with 117% damage for 5 times, Ignore Monster DEF 11% 13 MP Cost:35, Attack maximum 6 enemies with 118% damage for 5 times, Ignore Monster DEF 12% 14 MP Cost:35, Attack maximum 6 enemies with 119% damage for 5 times, Ignore Monster DEF 12% 15 MP Cost:35, Attack maximum 6 enemies with 120% damage for 5 times, Ignore Monster DEF 13% 16 MP Cost:38, Attack maximum 6 enemies with 121% damage for 5 times, Ignore Monster DEF 13% 17 MP Cost:38, Attack maximum 6 enemies with 122% damage for 5 times, Ignore Monster DEF 14% 18 MP Cost:38, Attack maximum 6 enemies with 123% damage for 5 times, Ignore Monster DEF 14% 19 MP Cost:41, Attack maximum 6 enemies with 124% damage for 5 times, Ignore Monster DEF 15% 20 MP Cost:41, Attack maximum 6 enemies with 125% damage for 5 times, Ignore Monster DEF 15% 21 MP Cost:41, Attack maximum 6 enemies with 126% damage for 5 times, Ignore Monster DEF 16% 22 MP Cost:44, Attack maximum 6 enemies with 127% damage for 5 times, Ignore Monster DEF 16% 23 MP Cost:44, Attack maximum 6 enemies with 128% damage for 5 times, Ignore Monster DEF 17% 24 MP Cost:44, Attack maximum 6 enemies with 129% damage for 5 times, Ignore Monster DEF 17% 25 MP Cost:47, Attack maximum 6 enemies with 130% damage for 5 times, Ignore Monster DEF 18% 26 MP Cost:47, Attack maximum 6 enemies with 131% damage for 5 times, Ignore Monster DEF 18% 27 MP Cost:47, Attack maximum 6 enemies with 132% damage for 5 times, Ignore Monster DEF 19% 28 MP Cost:50, Attack maximum 6 enemies with 133% damage for 5 times, Ignore Monster DEF 19% 29 MP Cost:50, Attack maximum 6 enemies with 134% damage for 5 times, Ignore Monster DEF 20% 30 MP Cost:50, Attack maximum 6 enemies with 135% damage for 5 times, Ignore Monster DEF 20% 31 MP Cost:53, Attack maximum 6 enemies with 136% damage for 5 times, Ignore Monster DEF 21% 32 MP Cost:53, Attack maximum 6 enemies with 137% damage for 5 times, Ignore Monster DEF 21%
Hex of the Beholder
Description: The black spirit periodically buffs the you.\nRequired Skill: #cBeholder Lv. 1#
Info: type = 54, requireSkill = 1321007
Pre-requisite: Level 1 Beholder
Maximum Level: 20
1 Frequency: every 24 sec, Weapon ATT: +5, Weapon DEF: +25, Magic DEF: +25, Accuracy: +15, Avoidability: +15. Buff Duration: 24 sec 2 Frequency: every 24 sec, Weapon ATT: +8, Weapon DEF: +50, Magic DEF: +50, Accuracy: +30, Avoidability: +30. Buff Duration: 28 sec 3 Frequency: every 24 sec, Weapon ATT: +8, Weapon DEF: +75, Magic DEF: +75, Accuracy: +45, Avoidability: +45. Buff Duration: 32 sec 4 Frequency: every 20 sec, Weapon ATT: +11, Weapon DEF: +100, Magic DEF: +100, Accuracy: +60, Avoidability: +60. Buff Duration: 36 sec 5 Frequency: every 20 sec, Weapon ATT: +11, Weapon DEF: +125, Magic DEF: +125, Accuracy: +75, Avoidability: +75. Buff Duration: 40 sec 6 Frequency: every 20 sec, Weapon ATT: +14, Weapon DEF: +150, Magic DEF: +150, Accuracy: +90, Avoidability: +90. Buff Duration: 44 sec 7 Frequency: every 20 sec, Weapon ATT: +14, Weapon DEF: +175, Magic DEF: +175, Accuracy: +105, Avoidability: +105. Buff Duration: 48 sec 8 Frequency: every 16 sec, Weapon ATT: +17, Weapon DEF: +200, Magic DEF: +200, Accuracy: +120, Avoidability: +120. Buff Duration: 52 sec 9 Frequency: every 16 sec, Weapon ATT: +17, Weapon DEF: +225, Magic DEF: +225, Accuracy: +135, Avoidability: +135. Buff Duration: 56 sec 10 Frequency: every 16 sec, Weapon ATT: +20, Weapon DEF: +250, Magic DEF: +250, Accuracy: +150, Avoidability: +150. Buff Duration: 60 sec 11 Frequency: every 16 sec, Weapon ATT: +20, Weapon DEF: +275, Magic DEF: +275, Accuracy: +165, Avoidability: +165. Buff Duration: 64 sec 12 Frequency: every 12 sec, Weapon ATT: +23, Weapon DEF: +300, Magic DEF: +300, Accuracy: +180, Avoidability: +180. Buff Duration: 68 sec 13 Frequency: every 12 sec, Weapon ATT: +23, Weapon DEF: +325, Magic DEF: +325, Accuracy: +195, Avoidability: +195. Buff Duration: 72 sec 14 Frequency: every 12 sec, Weapon ATT: +26, Weapon DEF: +350, Magic DEF: +350, Accuracy: +210, Avoidability: +210. Buff Duration: 76 sec 15 Frequency: every 12 sec, Weapon ATT: +26, Weapon DEF: +375, Magic DEF: +375, Accuracy: +225, Avoidability: +225. Buff Duration: 80 sec 16 Frequency: every 8 sec, Weapon ATT: +29, Weapon DEF: +400, Magic DEF: +400, Accuracy: +240, Avoidability: +240. Buff Duration: 84 sec 17 Frequency: every 8 sec, Weapon ATT: +29, Weapon DEF: +425, Magic DEF: +425, Accuracy: +255, Avoidability: +255. Buff Duration: 88 sec 18 Frequency: every 8 sec, Weapon ATT: +32, Weapon DEF: +450, Magic DEF: +450, Accuracy: +270, Avoidability: +270. Buff Duration: 92 sec 19 Frequency: every 8 sec, Weapon ATT: +32, Weapon DEF: +475, Magic DEF: +475, Accuracy: +285, Avoidability: +285. Buff Duration: 96 sec 20 Frequency: every 4 sec, Weapon ATT: +35, Weapon DEF: +500, Magic DEF: +500, Accuracy: +300, Avoidability: +300. Buff Duration: 100 sec 21 Frequency: every 4 sec, Weapon ATT: +35, Weapon DEF: +525, Magic DEF: +525, Accuracy: +315, Avoidability: +315. Buff Duration: 104 sec 22 Frequency: every 4 sec, Weapon ATT: +38, Weapon DEF: +550, Magic DEF: +550, Accuracy: +330, Avoidability: +330. Buff Duration: 108 sec
Power Stance
Description: With great concentration, you hold your ground when struck, resisting knock-back effects.
Info: type = 10, magicSteal = 1
Delays: alert4 - 900 ms
Animations: effect, special
Maximum Level: 30
1 MP Cost: 30, Knock-back Resist Chance: 32%, Duration: 10 sec 2 MP Cost: 30, Knock-back Resist Chance: 34%, Duration: 20 sec 3 MP Cost: 30, Knock-back Resist Chance: 36%, Duration: 30 sec 4 MP Cost: 30, Knock-back Resist Chance: 38%, Duration: 40 sec 5 MP Cost: 35, Knock-back Resist Chance: 40%, Duration: 50 sec 6 MP Cost: 35, Knock-back Resist Chance: 42%, Duration: 60 sec 7 MP Cost: 35, Knock-back Resist Chance: 44%, Duration: 70 sec 8 MP Cost: 35, Knock-back Resist Chance: 46%, Duration: 80 sec 9 MP Cost: 35, Knock-back Resist Chance: 48%, Duration: 90 sec 10 MP Cost: 40, Knock-back Resist Chance: 50%, Duration: 100 sec 11 MP Cost: 40, Knock-back Resist Chance: 52%, Duration: 110 sec 12 MP Cost: 40, Knock-back Resist Chance: 54%, Duration: 120 sec 13 MP Cost: 40, Knock-back Resist Chance: 56%, Duration: 130 sec 14 MP Cost: 40, Knock-back Resist Chance: 58%, Duration: 140 sec 15 MP Cost: 45, Knock-back Resist Chance: 60%, Duration: 150 sec 16 MP Cost: 45, Knock-back Resist Chance: 62%, Duration: 160 sec 17 MP Cost: 45, Knock-back Resist Chance: 64%, Duration: 170 sec 18 MP Cost: 45, Knock-back Resist Chance: 66%, Duration: 180 sec 19 MP Cost: 45, Knock-back Resist Chance: 68%, Duration: 190 sec 20 MP Cost: 50, Knock-back Resist Chance: 70%, Duration: 200 sec 21 MP Cost: 50, Knock-back Resist Chance: 72%, Duration: 210 sec 22 MP Cost: 50, Knock-back Resist Chance: 74%, Duration: 220 sec 23 MP Cost: 50, Knock-back Resist Chance: 76%, Duration: 230 sec 24 MP Cost: 50, Knock-back Resist Chance: 78%, Duration: 240 sec 25 MP Cost: 55, Knock-back Resist Chance: 80%, Duration: 250 sec 26 MP Cost: 55, Knock-back Resist Chance: 82%, Duration: 260 sec 27 MP Cost: 55, Knock-back Resist Chance: 84%, Duration: 270 sec 28 MP Cost: 55, Knock-back Resist Chance: 86%, Duration: 280 sec 29 MP Cost: 55, Knock-back Resist Chance: 88%, Duration: 290 sec 30 MP Cost: 60, Knock-back Resist Chance: 90%, Duration: 300 sec 31 MP Cost: 60, Knock-back Resist Chance: 92%, Duration: 310 sec 32 MP Cost: 60, Knock-back Resist Chance: 94%, Duration: 320 sec
Beholder
Description: Summons the Beholder. The Beholder's power increases your weapon mastery.
Info: type = 33
Delays: alert2 - 600 ms
Summon Range: attack1 = 400%
Summon Mob Count: attack1 = 1
Animations: summon.summoned, summon.stand, summon.move, summon.attack1, summon.skill1, summon.skill2, summon.skill3, summon.skill4, summon.skill5, summon.skill6, summon.die, affected
Maximum Level: 10
1 MP Cost: 114, Duration: 11 min, Weapon Mastery: +2% 2 MP Cost: 108, Duration: 12 min, Weapon Mastery: +4% 3 MP Cost: 102, Duration: 13 min, Weapon Mastery: +6% 4 MP Cost: 96, Duration: 14 min, Weapon Mastery: +8% 5 MP Cost: 90, Duration: 15 min, Weapon Mastery: +10% 6 MP Cost: 84, Duration: 16 min, Weapon Mastery: +12% 7 MP Cost: 78, Duration: 17 min, Weapon Mastery: +14% 8 MP Cost: 72, Duration: 18 min, Weapon Mastery: +16% 9 MP Cost: 66, Duration: 19 min, Weapon Mastery: +18% 10 MP Cost: 60, Duration: 20 min, Weapon Mastery: +20% 11 MP Cost: 54, Duration: 21 min, Weapon Mastery: +22% 12 MP Cost: 48, Duration: 22 min, Weapon Mastery: +24%
Berserk
Description: When your HP surpasses a set amount, the dormant spirit within you awakens to increase your damage and movement speed.
Info: type = 50, showFromTheOrigin = 1
Animations: effect, CharLevel.150.effect
Maximum Level: 30
1 When HP is greater than 78%, damage +31%, movement speed +6 2 When HP is greater than 76%, damage +32%, movement speed +6 3 When HP is greater than 74%, damage +33%, movement speed +7 4 When HP is greater than 72%, damage +34%, movement speed +7 5 When HP is greater than 70%, damage +35%, movement speed +8 6 When HP is greater than 68%, damage +36%, movement speed +8 7 When HP is greater than 66%, damage +37%, movement speed +9 8 When HP is greater than 64%, damage +38%, movement speed +9 9 When HP is greater than 62%, damage +39%, movement speed +10 10 When HP is greater than 60%, damage +40%, movement speed +10 11 When HP is greater than 58%, damage +41%, movement speed +11 12 When HP is greater than 56%, damage +42%, movement speed +11 13 When HP is greater than 54%, damage +43%, movement speed +12 14 When HP is greater than 52%, damage +44%, movement speed +12 15 When HP is greater than 50%, damage +45%, movement speed +13 16 When HP is greater than 48%, damage +46%, movement speed +13 17 When HP is greater than 46%, damage +47%, movement speed +14 18 When HP is greater than 44%, damage +48%, movement speed +14 19 When HP is greater than 42%, damage +49%, movement speed +15 20 When HP is greater than 40%, damage +50%, movement speed +15 21 When HP is greater than 38%, damage +51%, movement speed +16 22 When HP is greater than 36%, damage +52%, movement speed +16 23 When HP is greater than 34%, damage +53%, movement speed +17 24 When HP is greater than 32%, damage +54%, movement speed +17 25 When HP is greater than 30%, damage +55%, movement speed +18 26 When HP is greater than 28%, damage +56%, movement speed +18 27 When HP is greater than 26%, damage +57%, movement speed +19 28 When HP is greater than 24%, damage +58%, movement speed +19 29 When HP is greater than 22%, damage +59%, movement speed +20 30 When HP is greater than 20%, damage +60%, movement speed +20 31 When HP is greater than 18%, damage +61%, movement speed +21 32 When HP is greater than 16%, damage +62%, movement speed +21
Monster Magnet
Description: Pull multiple monsters towards you as you attack them. Pulled monsters will be stunned for a fixed period of time.
Info: type = 1, areaAttack = 1, pullTarget = 1, mes = stun
Range: 370%
Animations: effect, hit.0, mob
Maximum Level: 30
1 MP Cost: 10, Damage: 10%, Max Monsters Pulled: 1, Stun Duration: 1 sec 2 MP Cost: 10, Damage: 20%, Max Monsters Pulled: 1, Stun Duration: 1 sec 3 MP Cost: 10, Damage: 30%, Max Monsters Pulled: 1, Stun Duration: 1 sec 4 MP Cost: 10, Damage: 40%, Max Monsters Pulled: 1, Stun Duration: 1 sec 5 MP Cost: 12, Damage: 50%, Max Monsters Pulled: 1, Stun Duration: 1 sec 6 MP Cost: 12, Damage: 60%, Max Monsters Pulled: 2, Stun Duration: 1 sec 7 MP Cost: 12, Damage: 70%, Max Monsters Pulled: 2, Stun Duration: 2 sec 8 MP Cost: 12, Damage: 80%, Max Monsters Pulled: 2, Stun Duration: 2 sec 9 MP Cost: 12, Damage: 90%, Max Monsters Pulled: 2, Stun Duration: 2 sec 10 MP Cost: 14, Damage: 100%, Max Monsters Pulled: 2, Stun Duration: 2 sec 11 MP Cost: 14, Damage: 110%, Max Monsters Pulled: 3, Stun Duration: 2 sec 12 MP Cost: 14, Damage: 120%, Max Monsters Pulled: 3, Stun Duration: 2 sec 13 MP Cost: 14, Damage: 130%, Max Monsters Pulled: 3, Stun Duration: 3 sec 14 MP Cost: 14, Damage: 140%, Max Monsters Pulled: 3, Stun Duration: 3 sec 15 MP Cost: 16, Damage: 150%, Max Monsters Pulled: 3, Stun Duration: 3 sec 16 MP Cost: 16, Damage: 160%, Max Monsters Pulled: 4, Stun Duration: 3 sec 17 MP Cost: 16, Damage: 170%, Max Monsters Pulled: 4, Stun Duration: 3 sec 18 MP Cost: 16, Damage: 180%, Max Monsters Pulled: 4, Stun Duration: 3 sec 19 MP Cost: 16, Damage: 190%, Max Monsters Pulled: 4, Stun Duration: 4 sec 20 MP Cost: 18, Damage: 200%, Max Monsters Pulled: 4, Stun Duration: 4 sec 21 MP Cost: 18, Damage: 210%, Max Monsters Pulled: 5, Stun Duration: 4 sec 22 MP Cost: 18, Damage: 220%, Max Monsters Pulled: 5, Stun Duration: 4 sec 23 MP Cost: 18, Damage: 230%, Max Monsters Pulled: 5, Stun Duration: 4 sec 24 MP Cost: 18, Damage: 240%, Max Monsters Pulled: 5, Stun Duration: 4 sec 25 MP Cost: 20, Damage: 250%, Max Monsters Pulled: 5, Stun Duration: 5 sec 26 MP Cost: 20, Damage: 260%, Max Monsters Pulled: 6, Stun Duration: 5 sec 27 MP Cost: 20, Damage: 270%, Max Monsters Pulled: 6, Stun Duration: 5 sec 28 MP Cost: 20, Damage: 280%, Max Monsters Pulled: 6, Stun Duration: 5 sec 29 MP Cost: 20, Damage: 290%, Max Monsters Pulled: 6, Stun Duration: 5 sec 30 MP Cost: 22, Damage: 300%, Max Monsters Pulled: 6, Stun Duration: 5 sec 31 MP Cost: 22, Damage: 310%, Max Monsters Pulled: 7, Stun Duration: 6 sec 32 MP Cost: 22, Damage: 320%, Max Monsters Pulled: 7, Stun Duration: 6 sec
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, All Stats: +1%, Duration: 30 sec 2 MP Cost: 10, All Stats: +1%, Duration: 60 sec 3 MP Cost: 10, All Stats: +2%, Duration: 90 sec 4 MP Cost: 10, All Stats: +2%, Duration: 120 sec 5 MP Cost: 20, All Stats: +3%, Duration: 150 sec 6 MP Cost: 20, All Stats: +3%, Duration: 180 sec 7 MP Cost: 20, All Stats: +4%, Duration: 210 sec 8 MP Cost: 20, All Stats: +4%, Duration: 240 sec 9 MP Cost: 20, All Stats: +5%, Duration: 270 sec 10 MP Cost: 30, All Stats: +5%, Duration: 300 sec 11 MP Cost: 30, All Stats: +6%, Duration: 330 sec 12 MP Cost: 30, All Stats: +6%, Duration: 360 sec 13 MP Cost: 30, All Stats: +7%, Duration: 390 sec 14 MP Cost: 30, All Stats: +7%, Duration: 420 sec 15 MP Cost: 40, All Stats: +8%, Duration: 450 sec 16 MP Cost: 40, All Stats: +8%, Duration: 480 sec 17 MP Cost: 40, All Stats: +9%, Duration: 510 sec 18 MP Cost: 40, All Stats: +9%, Duration: 540 sec 19 MP Cost: 40, All Stats: +10%, Duration: 570 sec 20 MP Cost: 50, All Stats: +10%, Duration: 600 sec 21 MP Cost: 50, All Stats: +11%, Duration: 630 sec 22 MP Cost: 50, All Stats: +11%, Duration: 660 sec 23 MP Cost: 50, All Stats: +12%, Duration: 690 sec 24 MP Cost: 50, All Stats: +12%, Duration: 720 sec 25 MP Cost: 60, All Stats: +13%, Duration: 750 sec 26 MP Cost: 60, All Stats: +13%, Duration: 780 sec 27 MP Cost: 60, All Stats: +14%, Duration: 810 sec 28 MP Cost: 60, All Stats: +14%, Duration: 840 sec 29 MP Cost: 60, All Stats: +15%, Duration: 870 sec 30 MP Cost: 70, All Stats: +15%, Duration: 900 sec 31 MP Cost: 70, All Stats: +16%, Duration: 930 sec 32 MP Cost: 70, All Stats: +16%, Duration: 960 sec
Rush
Description: Dash forward and push back multiple monsters.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, mes = slow
Delays: rush - 600 ms
Range: 350%
Final Attack: Spear, Polearm
Animations: effect, effect0
Maximum Level: 30
1 MP Cost: 20, Damage: 134%, Max Enemies Pushed: 15 2 MP Cost: 20, Damage: 138%, Max Enemies Pushed: 15 3 MP Cost: 20, Damage: 142%, Max Enemies Pushed: 15 4 MP Cost: 23, Damage: 146%, Max Enemies Pushed: 15 5 MP Cost: 23, Damage: 150%, Max Enemies Pushed: 15 6 MP Cost: 23, Damage: 154%, Max Enemies Pushed: 15 7 MP Cost: 26, Damage: 158%, Max Enemies Pushed: 15 8 MP Cost: 26, Damage: 162%, Max Enemies Pushed: 15 9 MP Cost: 26, Damage: 166%, Max Enemies Pushed: 15 10 MP Cost: 29, Damage: 170%, Max Enemies Pushed: 15 11 MP Cost: 29, Damage: 174%, Max Enemies Pushed: 15 12 MP Cost: 29, Damage: 178%, Max Enemies Pushed: 15 13 MP Cost: 32, Damage: 182%, Max Enemies Pushed: 15 14 MP Cost: 32, Damage: 186%, Max Enemies Pushed: 15 15 MP Cost: 32, Damage: 190%, Max Enemies Pushed: 15 16 MP Cost: 35, Damage: 194%, Max Enemies Pushed: 15 17 MP Cost: 35, Damage: 198%, Max Enemies Pushed: 15 18 MP Cost: 35, Damage: 202%, Max Enemies Pushed: 15 19 MP Cost: 38, Damage: 206%, Max Enemies Pushed: 15 20 MP Cost: 38, Damage: 210%, Max Enemies Pushed: 15 21 MP Cost: 38, Damage: 214%, Max Enemies Pushed: 15 22 MP Cost: 41, Damage: 218%, Max Enemies Pushed: 15 23 MP Cost: 41, Damage: 222%, Max Enemies Pushed: 15 24 MP Cost: 41, Damage: 226%, Max Enemies Pushed: 15 25 MP Cost: 44, Damage: 230%, Max Enemies Pushed: 15 26 MP Cost: 44, Damage: 234%, Max Enemies Pushed: 15 27 MP Cost: 44, Damage: 238%, Max Enemies Pushed: 15 28 MP Cost: 47, Damage: 242%, Max Enemies Pushed: 15 29 MP Cost: 47, Damage: 246%, Max Enemies Pushed: 15 30 MP Cost: 47, Damage: 250%, Max Enemies Pushed: 15 31 MP Cost: 50, Damage: 254%, Max Enemies Pushed: 15 32 MP Cost: 50, Damage: 258%, Max Enemies Pushed: 15
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