PvE
Battlemage (I)
Triple Blow
Description: Quickly attacks multiple enemies 3 times in a row.
Info: type = 1, magicDamage = 1, areaAttack = 1
Delays: tripleBlow - 900 ms
Range: 125%
Animations: effect, hit.2, hit.0, hit.1
Maximum Level: 20
1 MP Cost: 10, Damage: 86%, Max Attacks: 3, Max Monsters Hit: 6 2 MP Cost: 11, Damage: 87%, Max Attacks: 3, Max Monsters Hit: 6 3 MP Cost: 11, Damage: 88%, Max Attacks: 3, Max Monsters Hit: 6 4 MP Cost: 12, Damage: 89%, Max Attacks: 3, Max Monsters Hit: 6 5 MP Cost: 12, Damage: 90%, Max Attacks: 3, Max Monsters Hit: 6 6 MP Cost: 13, Damage: 91%, Max Attacks: 3, Max Monsters Hit: 6 7 MP Cost: 13, Damage: 92%, Max Attacks: 3, Max Monsters Hit: 6 8 MP Cost: 14, Damage: 93%, Max Attacks: 3, Max Monsters Hit: 6 9 MP Cost: 14, Damage: 94%, Max Attacks: 3, Max Monsters Hit: 6 10 MP Cost: 15, Damage: 95%, Max Attacks: 3, Max Monsters Hit: 6 11 MP Cost: 15, Damage: 96%, Max Attacks: 3, Max Monsters Hit: 6 12 MP Cost: 16, Damage: 97%, Max Attacks: 3, Max Monsters Hit: 6 13 MP Cost: 16, Damage: 98%, Max Attacks: 3, Max Monsters Hit: 6 14 MP Cost: 17, Damage: 99%, Max Attacks: 3, Max Monsters Hit: 6 15 MP Cost: 17, Damage: 100%, Max Attacks: 3, Max Monsters Hit: 6 16 MP Cost: 18, Damage: 101%, Max Attacks: 3, Max Monsters Hit: 6 17 MP Cost: 18, Damage: 102%, Max Attacks: 3, Max Monsters Hit: 6 18 MP Cost: 19, Damage: 103%, Max Attacks: 3, Max Monsters Hit: 6 19 MP Cost: 19, Damage: 104%, Max Attacks: 3, Max Monsters Hit: 6 20 MP Cost: 20, Damage: 105%, Max Attacks: 3, Max Monsters Hit: 6
The Finisher
Description: Inflicts damage on enemies in front of you by firing a ray of light in the shape of a saw wheel. Can only be used after a Blow type skill. Deals more damage when used alongside a high level Blow type skill.
Info: type = 98, dummyOf = 32001008&&32001009&&32001010&&32001011
Maximum Level: 10
1 MP Cost: 21, Damage: 268%, Max Enemies Hit: 6, Enemy Defense Ignored: 2% 2 MP Cost: 22, Damage: 276%, Max Enemies Hit: 6, Enemy Defense Ignored: 4% 3 MP Cost: 23, Damage: 284%, Max Enemies Hit: 6, Enemy Defense Ignored: 6% 4 MP Cost: 24, Damage: 292%, Max Enemies Hit: 6, Enemy Defense Ignored: 8% 5 MP Cost: 25, Damage: 300%, Max Enemies Hit: 6, Enemy Defense Ignored: 10% 6 MP Cost: 26, Damage: 308%, Max Enemies Hit: 6, Enemy Defense Ignored: 12% 7 MP Cost: 27, Damage: 316%, Max Enemies Hit: 6, Enemy Defense Ignored: 14% 8 MP Cost: 28, Damage: 324%, Max Enemies Hit: 6, Enemy Defense Ignored: 16% 9 MP Cost: 29, Damage: 332%, Max Enemies Hit: 6, Enemy Defense Ignored: 18% 10 MP Cost: 30, Damage: 340%, Max Enemies Hit: 6, Enemy Defense Ignored: 20%
Teleport
Description: Allows you to teleport a set distance to other locations on the same map using the arrow keys.
Info: type = 41, casterMove = 1
Maximum Level: 15
1 MP Cost: 48, Range: 136 2 MP Cost: 46, Range: 138 3 MP Cost: 44, Range: 138 4 MP Cost: 42, Range: 140 5 MP Cost: 40, Range: 140 6 MP Cost: 38, Range: 142 7 MP Cost: 36, Range: 142 8 MP Cost: 34, Range: 144 9 MP Cost: 32, Range: 144 10 MP Cost: 30, Range: 146 11 MP Cost: 28, Range: 146 12 MP Cost: 26, Range: 148 13 MP Cost: 24, Range: 148 14 MP Cost: 22, Range: 150 15 MP Cost: 20, Range: 150
Dark Aura
Description: You emanate a mysterious aura that increases the damage done by your party members. Cancel the aura by pressing the skill key again. Cannot be used simultaneously with other auras.
Info: type = 15, massSpell = 1
Range: 300%
Animations: effect, affected, special
Maximum Level: 20
1 MP Cost: 15, Damage Done: +1% 2 MP Cost: 15, Damage Done: +1% 3 MP Cost: 15, Damage Done: +2% 4 MP Cost: 15, Damage Done: +2% 5 MP Cost: 15, Damage Done: +3% 6 MP Cost: 20, Damage Done: +3% 7 MP Cost: 20, Damage Done: +4% 8 MP Cost: 20, Damage Done: +4% 9 MP Cost: 20, Damage Done: +5% 10 MP Cost: 20, Damage Done: +5% 11 MP Cost: 25, Damage Done: +6% 12 MP Cost: 25, Damage Done: +6% 13 MP Cost: 25, Damage Done: +7% 14 MP Cost: 25, Damage Done: +7% 15 MP Cost: 25, Damage Done: +8% 16 MP Cost: 30, Damage Done: +8% 17 MP Cost: 30, Damage Done: +9% 18 MP Cost: 30, Damage Done: +9% 19 MP Cost: 30, Damage Done: +10% 20 MP Cost: 30, Damage Done: +10% Battlemage (II)
Quad Blow
Description: Quickly deals 4 attacks on multiple enemies.\nRequired Skill: #cTriple Blow lv. 20#
Info: type = 1, magicDamage = 1, areaAttack = 1
Delays: quadBlow - 900 ms
Range: 180%
Pre-requisite: Level 20 Triple Blow
Animations: hit.0, hit.1, effect
Maximum Level: 20
1 MP Cost: 20, Damage: 91%, Max Attacks: 4, Max Monsters Hit: 6 2 MP Cost: 21, Damage: 92%, Max Attacks: 4, Max Monsters Hit: 6 3 MP Cost: 21, Damage: 93%, Max Attacks: 4, Max Monsters Hit: 6 4 MP Cost: 22, Damage: 94%, Max Attacks: 4, Max Monsters Hit: 6 5 MP Cost: 22, Damage: 95%, Max Attacks: 4, Max Monsters Hit: 6 6 MP Cost: 23, Damage: 96%, Max Attacks: 4, Max Monsters Hit: 6 7 MP Cost: 23, Damage: 97%, Max Attacks: 4, Max Monsters Hit: 6 8 MP Cost: 24, Damage: 98%, Max Attacks: 4, Max Monsters Hit: 6 9 MP Cost: 24, Damage: 99%, Max Attacks: 4, Max Monsters Hit: 6 10 MP Cost: 25, Damage: 100%, Max Attacks: 4, Max Monsters Hit: 6 11 MP Cost: 25, Damage: 101%, Max Attacks: 4, Max Monsters Hit: 6 12 MP Cost: 26, Damage: 102%, Max Attacks: 4, Max Monsters Hit: 6 13 MP Cost: 26, Damage: 103%, Max Attacks: 4, Max Monsters Hit: 6 14 MP Cost: 27, Damage: 104%, Max Attacks: 4, Max Monsters Hit: 6 15 MP Cost: 27, Damage: 105%, Max Attacks: 4, Max Monsters Hit: 6 16 MP Cost: 28, Damage: 106%, Max Attacks: 4, Max Monsters Hit: 6 17 MP Cost: 28, Damage: 107%, Max Attacks: 4, Max Monsters Hit: 6 18 MP Cost: 29, Damage: 108%, Max Attacks: 4, Max Monsters Hit: 6 19 MP Cost: 29, Damage: 109%, Max Attacks: 4, Max Monsters Hit: 6 20 MP Cost: 30, Damage: 110%, Max Attacks: 4, Max Monsters Hit: 6
Dark Chain
Description: A dark chain emerges from a pentacle to pull multiple enemies toward you. Pulled enemies take damage and have a chance to be Knocked Down.
Info: type = 1, magicDamage = 1, areaAttack = 1, pullTarget = 1, mes = stun
Delays: darkChain - 1050 ms
Range: 300%
Animations: hit.0, mob, effect
Maximum Level: 20
1 MP Cost: 30, Damage: 177%, Max Monsters Hit: 6, Knock Down Duration: 3 sec 2 MP Cost: 30, Damage: 184%, Max Monsters Hit: 6, Knock Down Duration: 3 sec 3 MP Cost: 30, Damage: 191%, Max Monsters Hit: 6, Knock Down Duration: 3 sec 4 MP Cost: 30, Damage: 198%, Max Monsters Hit: 6, Knock Down Duration: 3 sec 5 MP Cost: 30, Damage: 205%, Max Monsters Hit: 6, Knock Down Duration: 3 sec 6 MP Cost: 30, Damage: 212%, Max Monsters Hit: 6, Knock Down Duration: 3 sec 7 MP Cost: 30, Damage: 219%, Max Monsters Hit: 6, Knock Down Duration: 3 sec 8 MP Cost: 30, Damage: 226%, Max Monsters Hit: 6, Knock Down Duration: 3 sec 9 MP Cost: 30, Damage: 233%, Max Monsters Hit: 6, Knock Down Duration: 3 sec 10 MP Cost: 30, Damage: 240%, Max Monsters Hit: 6, Knock Down Duration: 3 sec 11 MP Cost: 35, Damage: 247%, Max Monsters Hit: 6, Knock Down Duration: 4 sec 12 MP Cost: 35, Damage: 254%, Max Monsters Hit: 6, Knock Down Duration: 4 sec 13 MP Cost: 35, Damage: 261%, Max Monsters Hit: 6, Knock Down Duration: 4 sec 14 MP Cost: 35, Damage: 268%, Max Monsters Hit: 6, Knock Down Duration: 4 sec 15 MP Cost: 35, Damage: 275%, Max Monsters Hit: 6, Knock Down Duration: 4 sec 16 MP Cost: 35, Damage: 282%, Max Monsters Hit: 6, Knock Down Duration: 4 sec 17 MP Cost: 35, Damage: 289%, Max Monsters Hit: 6, Knock Down Duration: 4 sec 18 MP Cost: 35, Damage: 296%, Max Monsters Hit: 6, Knock Down Duration: 4 sec 19 MP Cost: 35, Damage: 303%, Max Monsters Hit: 6, Knock Down Duration: 4 sec 20 MP Cost: 35, Damage: 310%, Max Monsters Hit: 6, Knock Down Duration: 4 sec
Blue Aura
Description: You emanate a bright blue aura that absorbs the damage taken by party members. Cancel the aura by pressing the skill key again. Cannot be used simultaneously with other auras.
Info: type = 15, massSpell = 1
Range: 300%
Animations: affected, special, effect
Maximum Level: 20
1 MP Cost: 24, Damage Distributed: 11%, with 39% of that absorbed 2 MP Cost: 24, Damage Distributed: 12%, with 38% of that absorbed 3 MP Cost: 26, Damage Distributed: 13%, with 37% of that absorbed 4 MP Cost: 26, Damage Distributed: 14%, with 36% of that absorbed 5 MP Cost: 28, Damage Distributed: 15%, with 35% of that absorbed 6 MP Cost: 28, Damage Distributed: 16%, with 34% of that absorbed 7 MP Cost: 30, Damage Distributed: 17%, with 33% of that absorbed 8 MP Cost: 30, Damage Distributed: 18%, with 32% of that absorbed 9 MP Cost: 32, Damage Distributed: 19%, with 31% of that absorbed 10 MP Cost: 32, Damage Distributed: 20%, with 30% of that absorbed 11 MP Cost: 34, Damage Distributed: 21%, with 29% of that absorbed 12 MP Cost: 34, Damage Distributed: 22%, with 28% of that absorbed 13 MP Cost: 36, Damage Distributed: 23%, with 27% of that absorbed 14 MP Cost: 36, Damage Distributed: 24%, with 26% of that absorbed 15 MP Cost: 38, Damage Distributed: 25%, with 25% of that absorbed 16 MP Cost: 38, Damage Distributed: 26%, with 24% of that absorbed 17 MP Cost: 40, Damage Distributed: 27%, with 23% of that absorbed 18 MP Cost: 40, Damage Distributed: 28%, with 22% of that absorbed 19 MP Cost: 42, Damage Distributed: 29%, with 21% of that absorbed 20 MP Cost: 42, Damage Distributed: 30%, with 20% of that absorbed
Yellow Aura
Description: You emanate a bright yellow aura that increases the Movement Speed and Attack Speed of your party members. Cancel the aura by pressing the skill key again. Cannot be used simultaneously with other auras.
Info: type = 15, massSpell = 1
Range: 300%
Animations: special, affected, effect
Maximum Level: 20
1 MP Cost: 12, Movement Speed: +1, Attack Speed: +1 step 2 MP Cost: 12, Movement Speed: +2, Attack Speed: +1 step 3 MP Cost: 12, Movement Speed: +3, Attack Speed: +1 step 4 MP Cost: 12, Movement Speed: +4, Attack Speed: +1 step 5 MP Cost: 12, Movement Speed: +5, Attack Speed: +1 step 6 MP Cost: 14, Movement Speed: +6, Attack Speed: +1 step 7 MP Cost: 14, Movement Speed: +7, Attack Speed: +1 step 8 MP Cost: 14, Movement Speed: +8, Attack Speed: +1 step 9 MP Cost: 14, Movement Speed: +9, Attack Speed: +1 step 10 MP Cost: 14, Movement Speed: +10, Attack Speed: +1 step 11 MP Cost: 16, Movement Speed: +11, Attack Speed: +1 step 12 MP Cost: 16, Movement Speed: +12, Attack Speed: +1 step 13 MP Cost: 16, Movement Speed: +13, Attack Speed: +1 step 14 MP Cost: 16, Movement Speed: +14, Attack Speed: +1 step 15 MP Cost: 16, Movement Speed: +15, Attack Speed: +1 step 16 MP Cost: 18, Movement Speed: +16, Attack Speed: +1 step 17 MP Cost: 18, Movement Speed: +17, Attack Speed: +1 step 18 MP Cost: 18, Movement Speed: +18, Attack Speed: +1 step 19 MP Cost: 18, Movement Speed: +19, Attack Speed: +1 step 20 MP Cost: 18, Movement Speed: +20, Attack Speed: +1 step
Blood Drain
Description: Casts a buff that allows you to recover HP equivalent to a portion of the damage you inflict on enemies. Only up to 10% of your Max HP can be recovered with each attack.
Info: type = 11, hpDrain = 1, condition = attack, magicSteal = 1
Delays: alert2 - 600 ms
Animations: effect
Maximum Level: 20
1 MP Cost: 55, Duration: 63 sec, recovers HP equivalent to 1% of the damage you do 2 MP Cost: 55, Duration: 66 sec, recovers HP equivalent to 1% of the damage you do 3 MP Cost: 55, Duration: 69 sec, recovers HP equivalent to 1% of the damage you do 4 MP Cost: 55, Duration: 72 sec, recovers HP equivalent to 1% of the damage you do 5 MP Cost: 60, Duration: 75 sec, recovers HP equivalent to 2% of the damage you do 6 MP Cost: 60, Duration: 78 sec, recovers HP equivalent to 2% of the damage you do 7 MP Cost: 60, Duration: 81 sec, recovers HP equivalent to 2% of the damage you do 8 MP Cost: 60, Duration: 84 sec, recovers HP equivalent to 2% of the damage you do 9 MP Cost: 65, Duration: 87 sec, recovers HP equivalent to 3% of the damage you do 10 MP Cost: 65, Duration: 90 sec, recovers HP equivalent to 3% of the damage you do 11 MP Cost: 65, Duration: 93 sec, recovers HP equivalent to 3% of the damage you do 12 MP Cost: 65, Duration: 96 sec, recovers HP equivalent to 3% of the damage you do 13 MP Cost: 70, Duration: 99 sec, recovers HP equivalent to 4% of the damage you do 14 MP Cost: 70, Duration: 102 sec, recovers HP equivalent to 4% of the damage you do 15 MP Cost: 70, Duration: 105 sec, recovers HP equivalent to 4% of the damage you do 16 MP Cost: 70, Duration: 108 sec, recovers HP equivalent to 4% of the damage you do 17 MP Cost: 75, Duration: 111 sec, recovers HP equivalent to 5% of the damage you do 18 MP Cost: 75, Duration: 114 sec, recovers HP equivalent to 5% of the damage you do 19 MP Cost: 75, Duration: 117 sec, recovers HP equivalent to 5% of the damage you do 20 MP Cost: 75, Duration: 120 sec, recovers HP equivalent to 5% of the damage you do
Staff Boost
Description: Doubles the attack speed of your weapon. Must have a staff equipped.\nRequired Skill: #cStaff Mastery Lv. 5#
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Staff Mastery
Animations: effect
Maximum Level: 20
1 MP Cost: 97, Duration: 25 sec 2 MP Cost: 94, Duration: 30 sec 3 MP Cost: 91, Duration: 35 sec 4 MP Cost: 88, Duration: 40 sec 5 MP Cost: 85, Duration: 45 sec 6 MP Cost: 82, Duration: 50 sec 7 MP Cost: 79, Duration: 55 sec 8 MP Cost: 76, Duration: 60 sec 9 MP Cost: 73, Duration: 65 sec 10 MP Cost: 70, Duration: 70 sec 11 MP Cost: 67, Duration: 75 sec 12 MP Cost: 64, Duration: 80 sec 13 MP Cost: 61, Duration: 85 sec 14 MP Cost: 58, Duration: 90 sec 15 MP Cost: 55, Duration: 95 sec 16 MP Cost: 52, Duration: 100 sec 17 MP Cost: 49, Duration: 105 sec 18 MP Cost: 46, Duration: 110 sec 19 MP Cost: 43, Duration: 115 sec 20 MP Cost: 40, Duration: 120 sec
Staff Mastery
Description: Increases Staff Mastery, Magic Attack, and Critical Hit Rate.
Info: type = 50
Maximum Level: 20
1 Staff Mastery: +12%, Magic ATT: +1, Critical Hit Rate: +2% 2 Staff Mastery: +14%, Magic ATT: +1, Critical Hit Rate: +4% 3 Staff Mastery: +16%, Magic ATT: +2, Critical Hit Rate: +6% 4 Staff Mastery: +18%, Magic ATT: +2, Critical Hit Rate: +8% 5 Staff Mastery: +20%, Magic ATT: +3, Critical Hit Rate: +10% 6 Staff Mastery: +22%, Magic ATT: +3, Critical Hit Rate: +12% 7 Staff Mastery: +24%, Magic ATT: +4, Critical Hit Rate: +14% 8 Staff Mastery: +26%, Magic ATT: +4, Critical Hit Rate: +16% 9 Staff Mastery: +28%, Magic ATT: +5, Critical Hit Rate: +18% 10 Staff Mastery: +30%, Magic ATT: +5, Critical Hit Rate: +20% 11 Staff Mastery: +32%, Magic ATT: +6, Critical Hit Rate: +22% 12 Staff Mastery: +34%, Magic ATT: +6, Critical Hit Rate: +24% 13 Staff Mastery: +36%, Magic ATT: +7, Critical Hit Rate: +26% 14 Staff Mastery: +38%, Magic ATT: +7, Critical Hit Rate: +28% 15 Staff Mastery: +40%, Magic ATT: +8, Critical Hit Rate: +30% 16 Staff Mastery: +42%, Magic ATT: +8, Critical Hit Rate: +32% 17 Staff Mastery: +44%, Magic ATT: +9, Critical Hit Rate: +34% 18 Staff Mastery: +46%, Magic ATT: +9, Critical Hit Rate: +36% 19 Staff Mastery: +48%, Magic ATT: +10, Critical Hit Rate: +38% 20 Staff Mastery: +50%, Magic ATT: +10, Critical Hit Rate: +40% Battlemage (III)
Quintuple Blow
Description: Quickly deals 5 attacks on multiple enemies.\nRequired Skill: #cQuad Blow Lv. 20#
Info: type = 1, magicDamage = 1, areaAttack = 1
Delays: deathBlow - 930 ms
Range: 180%
Pre-requisite: Level 20 Quad Blow
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 33, Damage: 96%, Max Attacks: 5, Max Monsters Hit: 6 2 MP Cost: 33, Damage: 97%, Max Attacks: 5, Max Monsters Hit: 6 3 MP Cost: 33, Damage: 98%, Max Attacks: 5, Max Monsters Hit: 6 4 MP Cost: 33, Damage: 99%, Max Attacks: 5, Max Monsters Hit: 6 5 MP Cost: 33, Damage: 100%, Max Attacks: 5, Max Monsters Hit: 6 6 MP Cost: 36, Damage: 101%, Max Attacks: 5, Max Monsters Hit: 6 7 MP Cost: 36, Damage: 102%, Max Attacks: 5, Max Monsters Hit: 6 8 MP Cost: 36, Damage: 103%, Max Attacks: 5, Max Monsters Hit: 6 9 MP Cost: 36, Damage: 104%, Max Attacks: 5, Max Monsters Hit: 6 10 MP Cost: 36, Damage: 105%, Max Attacks: 5, Max Monsters Hit: 6 11 MP Cost: 39, Damage: 106%, Max Attacks: 5, Max Monsters Hit: 6 12 MP Cost: 39, Damage: 107%, Max Attacks: 5, Max Monsters Hit: 6 13 MP Cost: 39, Damage: 108%, Max Attacks: 5, Max Monsters Hit: 6 14 MP Cost: 39, Damage: 109%, Max Attacks: 5, Max Monsters Hit: 6 15 MP Cost: 39, Damage: 110%, Max Attacks: 5, Max Monsters Hit: 6 16 MP Cost: 42, Damage: 111%, Max Attacks: 5, Max Monsters Hit: 6 17 MP Cost: 42, Damage: 112%, Max Attacks: 5, Max Monsters Hit: 6 18 MP Cost: 42, Damage: 113%, Max Attacks: 5, Max Monsters Hit: 6 19 MP Cost: 42, Damage: 114%, Max Attacks: 5, Max Monsters Hit: 6 20 MP Cost: 42, Damage: 115%, Max Attacks: 5, Max Monsters Hit: 6
Dark Shock
Description: Summons two dark orbs and creates a magnetic field between them, which attacks multiple enemies. Increases Critical Hit Rate. Cooldown decreases as your skill level increases.
Info: type = 1, magicDamage = 1, areaAttack = 1
Delays: darkLightning - 1320 ms
Range: 400%
Animations: hit.0, effect
Maximum Level: 20
1 MP Cost: 65, Damage: 848% Max Monsters Hit: 6, Additional Critical Hit Rate: 5%, Cooldown: 15 sec 2 MP Cost: 65, Damage: 856% Max Monsters Hit: 6, Additional Critical Hit Rate: 5%, Cooldown: 14 sec 3 MP Cost: 65, Damage: 864% Max Monsters Hit: 6, Additional Critical Hit Rate: 10%, Cooldown: 14 sec 4 MP Cost: 65, Damage: 872% Max Monsters Hit: 6, Additional Critical Hit Rate: 10%, Cooldown: 13 sec 5 MP Cost: 70, Damage: 880% Max Monsters Hit: 6, Additional Critical Hit Rate: 15%, Cooldown: 13 sec 6 MP Cost: 70, Damage: 888% Max Monsters Hit: 6, Additional Critical Hit Rate: 15%, Cooldown: 12 sec 7 MP Cost: 70, Damage: 896% Max Monsters Hit: 6, Additional Critical Hit Rate: 20%, Cooldown: 12 sec 8 MP Cost: 70, Damage: 904% Max Monsters Hit: 6, Additional Critical Hit Rate: 20%, Cooldown: 11 sec 9 MP Cost: 75, Damage: 912% Max Monsters Hit: 6, Additional Critical Hit Rate: 25%, Cooldown: 11 sec 10 MP Cost: 75, Damage: 920% Max Monsters Hit: 6, Additional Critical Hit Rate: 25%, Cooldown: 10 sec 11 MP Cost: 75, Damage: 928% Max Monsters Hit: 6, Additional Critical Hit Rate: 30%, Cooldown: 10 sec 12 MP Cost: 75, Damage: 936% Max Monsters Hit: 6, Additional Critical Hit Rate: 30%, Cooldown: 9 sec 13 MP Cost: 80, Damage: 944% Max Monsters Hit: 6, Additional Critical Hit Rate: 35%, Cooldown: 9 sec 14 MP Cost: 80, Damage: 952% Max Monsters Hit: 6, Additional Critical Hit Rate: 35%, Cooldown: 8 sec 15 MP Cost: 80, Damage: 960% Max Monsters Hit: 6, Additional Critical Hit Rate: 40%, Cooldown: 8 sec 16 MP Cost: 80, Damage: 968% Max Monsters Hit: 6, Additional Critical Hit Rate: 40%, Cooldown: 7 sec 17 MP Cost: 85, Damage: 976% Max Monsters Hit: 6, Additional Critical Hit Rate: 45%, Cooldown: 7 sec 18 MP Cost: 85, Damage: 984% Max Monsters Hit: 6, Additional Critical Hit Rate: 45%, Cooldown: 6 sec 19 MP Cost: 85, Damage: 992% Max Monsters Hit: 6, Additional Critical Hit Rate: 50%, Cooldown: 6 sec 20 MP Cost: 85, Damage: 1000% Max Monsters Hit: 6, Additional Critical Hit Rate: 50%, Cooldown: 5 sec
Battle Mastery
Description: You've honed your skills in battle and have now permanently increase your Damage and your Minimum Critical Damage.
Info: type = 1
Maximum Level: 20
1 Damage: 11%, Minimum Critical Damage: +1% 2 Damage: 12%, Minimum Critical Damage: +2% 3 Damage: 13%, Minimum Critical Damage: +3% 4 Damage: 14%, Minimum Critical Damage: +4% 5 Damage: 15%, Minimum Critical Damage: +5% 6 Damage: 16%, Minimum Critical Damage: +6% 7 Damage: 17%, Minimum Critical Damage: +7% 8 Damage: 18%, Minimum Critical Damage: +8% 9 Damage: 19%, Minimum Critical Damage: +9% 10 Damage: 20%, Minimum Critical Damage: +10% 11 Damage: 21%, Minimum Critical Damage: +11% 12 Damage: 22%, Minimum Critical Damage: +12% 13 Damage: 23%, Minimum Critical Damage: +13% 14 Damage: 24%, Minimum Critical Damage: +14% 15 Damage: 25%, Minimum Critical Damage: +15% 16 Damage: 26%, Minimum Critical Damage: +16% 17 Damage: 27%, Minimum Critical Damage: +17% 18 Damage: 28%, Minimum Critical Damage: +18% 19 Damage: 29%, Minimum Critical Damage: +19% 20 Damage: 30%, Minimum Critical Damage: +20%
Advanced Dark Chain
Description: Pulls enemies towards you using an even stronger dark chain. Pulled enemies take damange and have a chance to be Knocked Down. \nRequired Skill: #Dark Chain lv. 20#
Info: type = 1, magicDamage = 1, areaAttack = 1, pullTarget = 1, mes = stun
Delays: darkChain - 1050 ms
Range: 470%
Pre-requisite: Level 20 Dark Chain
Animations: effect, mob, hit.0
Maximum Level: 20
1 MP Cost: 56, Damage: 315%, Max Monsters Hit: 7, Knock Down Duration: 4 sec 2 MP Cost: 56, Damage: 320%, Max Monsters Hit: 7, Knock Down Duration: 4 sec 3 MP Cost: 56, Damage: 325%, Max Monsters Hit: 7, Knock Down Duration: 4 sec 4 MP Cost: 56, Damage: 330%, Max Monsters Hit: 7, Knock Down Duration: 4 sec 5 MP Cost: 62, Damage: 335%, Max Monsters Hit: 7, Knock Down Duration: 4 sec 6 MP Cost: 62, Damage: 340%, Max Monsters Hit: 7, Knock Down Duration: 4 sec 7 MP Cost: 62, Damage: 345%, Max Monsters Hit: 7, Knock Down Duration: 4 sec 8 MP Cost: 62, Damage: 350%, Max Monsters Hit: 7, Knock Down Duration: 4 sec 9 MP Cost: 68, Damage: 355%, Max Monsters Hit: 7, Knock Down Duration: 4 sec 10 MP Cost: 68, Damage: 360%, Max Monsters Hit: 7, Knock Down Duration: 5 sec 11 MP Cost: 68, Damage: 365%, Max Monsters Hit: 8, Knock Down Duration: 5 sec 12 MP Cost: 68, Damage: 370%, Max Monsters Hit: 8, Knock Down Duration: 5 sec 13 MP Cost: 74, Damage: 375%, Max Monsters Hit: 8, Knock Down Duration: 5 sec 14 MP Cost: 74, Damage: 380%, Max Monsters Hit: 8, Knock Down Duration: 5 sec 15 MP Cost: 74, Damage: 385%, Max Monsters Hit: 8, Knock Down Duration: 5 sec 16 MP Cost: 74, Damage: 390%, Max Monsters Hit: 8, Knock Down Duration: 5 sec 17 MP Cost: 80, Damage: 395%, Max Monsters Hit: 8, Knock Down Duration: 5 sec 18 MP Cost: 80, Damage: 400%, Max Monsters Hit: 8, Knock Down Duration: 5 sec 19 MP Cost: 80, Damage: 405%, Max Monsters Hit: 8, Knock Down Duration: 5 sec 20 MP Cost: 80, Damage: 410%, Max Monsters Hit: 8, Knock Down Duration: 6 sec
Conversion
Description: Consumes MP to rapidly increase your Max HP for a fixed period of time.
Info: type = 50
Animations: effect
Maximum Level: 10
1 MP Cost: 1900, MaxHP +64%, Duration: 66 sec 2 MP Cost: 1800, MaxHP +68%, Duration: 72 sec 3 MP Cost: 1700, MaxHP +72%, Duration: 78 sec 4 MP Cost: 1600, MaxHP +76%, Duration: 84 sec 5 MP Cost: 1500, MaxHP +80%, Duration: 90 sec 6 MP Cost: 1400, MaxHP +84%, Duration: 96 sec 7 MP Cost: 1300, MaxHP +88%, Duration: 102 sec 8 MP Cost: 1200, MaxHP +92%, Duration: 108 sec 9 MP Cost: 1100, MaxHP +96%, Duration: 114 sec 10 MP Cost: 1000, MaxHP +100%, Duration: 120 sec
Advanced Blue Aura
Description: Permanently increases your Abnormal Status and Elemental resistances while increasing the power of your Blue Aura. Also increases the DEF of nearby party members when you're using Blue Aura.\nRequired Skill: #cBlue Aura Lv. 20#
Info: type = 50, affectedSkill = 32101002, affectedSkillEffect = partyDamageSharing
Range: 300%
Pre-requisite: Level 20 Blue Aura
Animations: effect, affected, special
Maximum Level: 20
1 Active Effects - MP Cost: 44, absorbs 19% of the distributed damage, Defense: +3%\nPassive Effects - Abnormal Status Resistance: +1%, Elemenatal Resistance: +1% 2 Active Effects - MP Cost: 44, absorbs 19% of the distributed damage, Defense: +6%\nPassive Effects - Abnormal Status Resistance: +2%, Elemenatal Resistance: +2% 3 Active Effects - MP Cost: 46, absorbs 18% of the distributed damage, Defense: +9%\nPassive Effects - Abnormal Status Resistance: +3%, Elemenatal Resistance: +3% 4 Active Effects - MP Cost: 46, absorbs 18% of the distributed damage, Defense: +12%\nPassive Effects - Abnormal Status Resistance: +4%, Elemenatal Resistance: +4% 5 Active Effects - MP Cost: 48, absorbs 17% of the distributed damage, Defense: +15%\nPassive Effects - Abnormal Status Resistance: +5%, Elemenatal Resistance: +5% 6 Active Effects - MP Cost: 48, absorbs 17% of the distributed damage, Defense: +18%\nPassive Effects - Abnormal Status Resistance: +6%, Elemenatal Resistance: +6% 7 Active Effects - MP Cost: 50, absorbs 16% of the distributed damage, Defense: +21%\nPassive Effects - Abnormal Status Resistance: +7%, Elemenatal Resistance: +7% 8 Active Effects - MP Cost: 50, absorbs 16% of the distributed damage, Defense: +24%\nPassive Effects - Abnormal Status Resistance: +8%, Elemenatal Resistance: +8% 9 Active Effects - MP Cost: 52, absorbs 15% of the distributed damage, Defense: +27%\nPassive Effects - Abnormal Status Resistance: +9%, Elemenatal Resistance: +9% 10 Active Effects - MP Cost: 52, absorbs 15% of the distributed damage, Defense: +30%\nPassive Effects - Abnormal Status Resistance: +10%, Elemenatal Resistance: +10% 11 Active Effects - MP Cost: 54, absorbs 14% of the distributed damage, Defense: +33%\nPassive Effects - Abnormal Status Resistance: +11%, Elemenatal Resistance: +11% 12 Active Effects - MP Cost: 54, absorbs 14% of the distributed damage, Defense: +36%\nPassive Effects - Abnormal Status Resistance: +12%, Elemenatal Resistance: +12% 13 Active Effects - MP Cost: 56, absorbs 13% of the distributed damage, Defense: +39%\nPassive Effects - Abnormal Status Resistance: +13%, Elemenatal Resistance: +13% 14 Active Effects - MP Cost: 56, absorbs 13% of the distributed damage, Defense: +42%\nPassive Effects - Abnormal Status Resistance: +14%, Elemenatal Resistance: +14% 15 Active Effects - MP Cost: 58, absorbs 12% of the distributed damage, Defense: +45%\nPassive Effects - Abnormal Status Resistance: +15%, Elemenatal Resistance: +15% 16 Active Effects - MP Cost: 58, absorbs 12% of the distributed damage, Defense: +48%\nPassive Effects - Abnormal Status Resistance: +16%, Elemenatal Resistance: +16% 17 Active Effects - MP Cost: 60, absorbs 11% of the distributed damage, Defense: +51%\nPassive Effects - Abnormal Status Resistance: +17%, Elemenatal Resistance: +17% 18 Active Effects - MP Cost: 60, absorbs 11% of the distributed damage, Defense: +54%\nPassive Effects - Abnormal Status Resistance: +18%, Elemenatal Resistance: +18% 19 Active Effects - MP Cost: 62, absorbs 10% of the distributed damage, Defense: +57%\nPassive Effects - Abnormal Status Resistance: +19%, Elemenatal Resistance: +19% 20 Active Effects - MP Cost: 62, absorbs 10% of the distributed damage, Defense: +60%\nPassive Effects - Abnormal Status Resistance: +20%, Elemenatal Resistance: +20%
Body Boost
Description: Consumes MP to rapidly increase the effects of your active aura. You must first cancel this skill to switch auras. \nRequired Skill: Dark Aura Lv. 10, Blue Aura Lv, 10, Yellow Aura Lv. 10.
Info: type = 98, dummyOf = 32111007&&32111008&&32111009
Pre-requisite: Level 10 Dark Aura, Level 10 Yellow Aura, Level 10 Blue Aura
Maximum Level: 20
1 MP Cost: 52, Cooldown: 180 sec\n- Dark Aura: Attack +2% for 60 sec\n- Yellow Aura: Speed +2 for 60 sec, Attack Speed +2, 2% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec 2 MP Cost: 54, Cooldown: 174 sec\n- Dark Aura: Attack +4% for 60 sec\n- Yellow Aura: Speed +4 for 60 sec, Attack Speed +2, 4% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec 3 MP Cost: 56, Cooldown: 174 sec\n- Dark Aura: Attack +6% for 60 sec\n- Yellow Aura: Speed +6 for 60 sec, Attack Speed +2, 6% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec 4 MP Cost: 58, Cooldown: 168 sec\n- Dark Aura: Attack +8% for 60 sec\n- Yellow Aura: Speed +8 for 60 sec, Attack Speed +2, 8% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec 5 MP Cost: 60, Cooldown: 168 sec\n- Dark Aura: Attack +10% for 60 sec\n- Yellow Aura: Speed +10 for 60 sec, Attack Speed +2, 10% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec 6 MP Cost: 62, Cooldown: 162 sec\n- Dark Aura: Attack +12% for 60 sec\n- Yellow Aura: Speed +12 for 60 sec, Attack Speed +2, 12% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec 7 MP Cost: 64, Cooldown: 162 sec\n- Dark Aura: Attack +14% for 60 sec\n- Yellow Aura: Speed +14 for 60 sec, Attack Speed +2, 14% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec 8 MP Cost: 66, Cooldown: 156 sec\n- Dark Aura: Attack +16% for 60 sec\n- Yellow Aura: Speed +16 for 60 sec, Attack Speed +2, 16% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec 9 MP Cost: 68, Cooldown: 156 sec\n- Dark Aura: Attack +18% for 60 sec\n- Yellow Aura: Speed +18 for 60 sec, Attack Speed +2, 18% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec 10 MP Cost: 70, Cooldown: 150 sec\n- Dark Aura: Attack +20% for 60 sec\n- Yellow Aura: Speed +20 for 60 sec, Attack Speed +2, 20% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec 11 MP Cost: 72, Cooldown: 150 sec\n- Dark Aura: Attack +22% for 60 sec\n- Yellow Aura: Speed +22 for 60 sec, Attack Speed +2, 22% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec 12 MP Cost: 74, Cooldown: 144 sec\n- Dark Aura: Attack +24% for 60 sec\n- Yellow Aura: Speed +24 for 60 sec, Attack Speed +2, 24% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec 13 MP Cost: 76, Cooldown: 144 sec\n- Dark Aura: Attack +26% for 60 sec\n- Yellow Aura: Speed +26 for 60 sec, Attack Speed +2, 26% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec 14 MP Cost: 78, Cooldown: 138 sec\n- Dark Aura: Attack +28% for 60 sec\n- Yellow Aura: Speed +28 for 60 sec, Attack Speed +2, 28% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec 15 MP Cost: 80, Cooldown: 138 sec\n- Dark Aura: Attack +30% for 60 sec\n- Yellow Aura: Speed +30 for 60 sec, Attack Speed +2, 30% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec 16 MP Cost: 82, Cooldown: 132 sec\n- Dark Aura: Attack +32% for 60 sec\n- Yellow Aura: Speed +32 for 60 sec, Attack Speed +2, 32% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec 17 MP Cost: 84, Cooldown: 132 sec\n- Dark Aura: Attack +34% for 60 sec\n- Yellow Aura: Speed +34 for 60 sec, Attack Speed +2, 34% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec 18 MP Cost: 86, Cooldown: 126 sec\n- Dark Aura: Attack +36% for 60 sec\n- Yellow Aura: Speed +36 for 60 sec, Attack Speed +2, 36% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec 19 MP Cost: 88, Cooldown: 126 sec\n- Dark Aura: Attack +38% for 60 sec\n- Yellow Aura: Speed +38 for 60 sec, Attack Speed +2, 38% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec 20 MP Cost: 90, Cooldown: 120 sec\n- Dark Aura: Attack +40% for 60 sec\n- Yellow Aura: Speed +40 for 60 sec, Attack Speed +2, 40% chance of evading enemy attack\n- Blue Aura: Invincible for 10 sec
Summon Reaper Buff
Description: A chance to summon a Reaper when you attack a monster. The Reaper will attack nearby monsters when summoned.
Info: type = 11, condition = attack, summonMinion = 1, pvp = 0
Delays: revive - 1200 ms
Summon Range: attack1 = 200%
Summon Mob Count: attack1 = 1
Animations: summon.move, summon.summoned, hit.0, summon.stand, summon.attack1, effect, summon.die
Maximum Level: 20
1 MP Cost: 70, Summon Chance: 1%, Buff Duration: 63 sec\n- Reaper's Damage: 260%\n- Reaper Duration: 10 sec 2 MP Cost: 70, Summon Chance: 1%, Buff Duration: 66 sec\n- Reaper's Damage: 270%\n- Reaper Duration: 12 sec 3 MP Cost: 70, Summon Chance: 2%, Buff Duration: 69 sec\n- Reaper's Damage: 280%\n- Reaper Duration: 12 sec 4 MP Cost: 70, Summon Chance: 2%, Buff Duration: 72 sec\n- Reaper's Damage: 290%\n- Reaper Duration: 14 sec 5 MP Cost: 70, Summon Chance: 3%, Buff Duration: 75 sec\n- Reaper's Damage: 300%\n- Reaper Duration: 14 sec 6 MP Cost: 80, Summon Chance: 3%, Buff Duration: 78 sec\n- Reaper's Damage: 310%\n- Reaper Duration: 16 sec 7 MP Cost: 80, Summon Chance: 4%, Buff Duration: 81 sec\n- Reaper's Damage: 320%\n- Reaper Duration: 16 sec 8 MP Cost: 80, Summon Chance: 4%, Buff Duration: 84 sec\n- Reaper's Damage: 330%\n- Reaper Duration: 18 sec 9 MP Cost: 80, Summon Chance: 5%, Buff Duration: 87 sec\n- Reaper's Damage: 340%\n- Reaper Duration: 18 sec 10 MP Cost: 80, Summon Chance: 5%, Buff Duration: 90 sec\n- Reaper's Damage: 350%\n- Reaper Duration: 20 sec 11 MP Cost: 90, Summon Chance: 6%, Buff Duration: 93 sec\n- Reaper's Damage: 360%\n- Reaper Duration: 20 sec 12 MP Cost: 90, Summon Chance: 6%, Buff Duration: 96 sec\n- Reaper's Damage: 370%\n- Reaper Duration: 22 sec 13 MP Cost: 90, Summon Chance: 7%, Buff Duration: 99 sec\n- Reaper's Damage: 380%\n- Reaper Duration: 22 sec 14 MP Cost: 90, Summon Chance: 7%, Buff Duration: 102 sec\n- Reaper's Damage: 390%\n- Reaper Duration: 24 sec 15 MP Cost: 90, Summon Chance: 8%, Buff Duration: 105 sec\n- Reaper's Damage: 400%\n- Reaper Duration: 24 sec 16 MP Cost: 100, Summon Chance: 8%, Buff Duration: 108 sec\n- Reaper's Damage: 410%\n- Reaper Duration: 26 sec 17 MP Cost: 100, Summon Chance: 9%, Buff Duration: 111 sec\n- Reaper's Damage: 420%\n- Reaper Duration: 26 sec 18 MP Cost: 100, Summon Chance: 9%, Buff Duration: 114 sec\n- Reaper's Damage: 430%\n- Reaper Duration: 28 sec 19 MP Cost: 100, Summon Chance: 10%, Buff Duration: 117 sec\n- Reaper's Damage: 440%\n- Reaper Duration: 28 sec 20 MP Cost: 100, Summon Chance: 10%, Buff Duration: 120 sec\n- Reaper's Damage: 450%\n- Reaper Duration: 30 sec
Teleport Mastery
Description: When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. \nThis skill can be toggled on and off with the skill key. \nRequired Skill: #cTeleport Lv. 15#
Info: type = 16, affectedSkill = 32001002, affectedSkillEffect = bodyAttack&&stun, magicDamage = 1
Delays: alert2 - 600 ms
Range: 120%
Pre-requisite: Level 15 Teleport
Animations: mob, effect, hit.0
Maximum Level: 10
1 MP Cost: 2, Damage: 210%, Max Monsters Hit: 6, Stun Chance: 35%, Stun Duration: 2 sec, Teleport Distance: +2 2 MP Cost: 4, Damage: 220%, Max Monsters Hit: 6, Stun Chance: 40%, Stun Duration: 2 sec, Teleport Distance: +4 3 MP Cost: 6, Damage: 230%, Max Monsters Hit: 6, Stun Chance: 45%, Stun Duration: 2 sec, Teleport Distance: +6 4 MP Cost: 8, Damage: 240%, Max Monsters Hit: 6, Stun Chance: 50%, Stun Duration: 2 sec, Teleport Distance: +8 5 MP Cost: 10, Damage: 250%, Max Monsters Hit: 6, Stun Chance: 55%, Stun Duration: 3 sec, Teleport Distance: +10 6 MP Cost: 12, Damage: 260%, Max Monsters Hit: 6, Stun Chance: 60%, Stun Duration: 3 sec, Teleport Distance: +12 7 MP Cost: 14, Damage: 270%, Max Monsters Hit: 6, Stun Chance: 65%, Stun Duration: 3 sec, Teleport Distance: +14 8 MP Cost: 16, Damage: 280%, Max Monsters Hit: 6, Stun Chance: 70%, Stun Duration: 3 sec, Teleport Distance: +16 9 MP Cost: 18, Damage: 290%, Max Monsters Hit: 6, Stun Chance: 75%, Stun Duration: 3 sec, Teleport Distance: +18 10 MP Cost: 20, Damage: 300%, Max Monsters Hit: 6, Stun Chance: 80%, Stun Duration: 4 sec, Teleport Distance: +20 Battlemage (IV)
Finishing Blow
Description: Quickly deals 6 attacks on multiple enemies.\nRequired Skill: #cQuintuple Blow Lv. 20#
Info: type = 1, magicDamage = 1, areaAttack = 1
Delays: finishBlow - 990 ms
Range: 180%
Pre-requisite: Level 20 Quintuple Blow
Animations: effect, hit.4, hit.0, hit.2, hit.3, hit.5, hit.1
Maximum Level: 30
1 MP Cost: 45, Damage: 116%, Max Attacks: 6, Max Monsters Hit: 6 2 MP Cost: 45, Damage: 117%, Max Attacks: 6, Max Monsters Hit: 6 3 MP Cost: 45, Damage: 118%, Max Attacks: 6, Max Monsters Hit: 6 4 MP Cost: 45, Damage: 119%, Max Attacks: 6, Max Monsters Hit: 6 5 MP Cost: 45, Damage: 120%, Max Attacks: 6, Max Monsters Hit: 6 6 MP Cost: 48, Damage: 121%, Max Attacks: 6, Max Monsters Hit: 6 7 MP Cost: 48, Damage: 122%, Max Attacks: 6, Max Monsters Hit: 6 8 MP Cost: 48, Damage: 123%, Max Attacks: 6, Max Monsters Hit: 6 9 MP Cost: 48, Damage: 124%, Max Attacks: 6, Max Monsters Hit: 6 10 MP Cost: 48, Damage: 125%, Max Attacks: 6, Max Monsters Hit: 6 11 MP Cost: 51, Damage: 126%, Max Attacks: 6, Max Monsters Hit: 6 12 MP Cost: 51, Damage: 127%, Max Attacks: 6, Max Monsters Hit: 6 13 MP Cost: 51, Damage: 128%, Max Attacks: 6, Max Monsters Hit: 6 14 MP Cost: 51, Damage: 129%, Max Attacks: 6, Max Monsters Hit: 6 15 MP Cost: 51, Damage: 130%, Max Attacks: 6, Max Monsters Hit: 6 16 MP Cost: 54, Damage: 131%, Max Attacks: 6, Max Monsters Hit: 6 17 MP Cost: 54, Damage: 132%, Max Attacks: 6, Max Monsters Hit: 6 18 MP Cost: 54, Damage: 133%, Max Attacks: 6, Max Monsters Hit: 6 19 MP Cost: 54, Damage: 134%, Max Attacks: 6, Max Monsters Hit: 6 20 MP Cost: 54, Damage: 135%, Max Attacks: 6, Max Monsters Hit: 6 21 MP Cost: 57, Damage: 136%, Max Attacks: 6, Max Monsters Hit: 6 22 MP Cost: 57, Damage: 137%, Max Attacks: 6, Max Monsters Hit: 6 23 MP Cost: 57, Damage: 138%, Max Attacks: 6, Max Monsters Hit: 6 24 MP Cost: 57, Damage: 139%, Max Attacks: 6, Max Monsters Hit: 6 25 MP Cost: 57, Damage: 140%, Max Attacks: 6, Max Monsters Hit: 6 26 MP Cost: 60, Damage: 141%, Max Attacks: 6, Max Monsters Hit: 6 27 MP Cost: 60, Damage: 142%, Max Attacks: 6, Max Monsters Hit: 6 28 MP Cost: 60, Damage: 143%, Max Attacks: 6, Max Monsters Hit: 6 29 MP Cost: 60, Damage: 144%, Max Attacks: 6, Max Monsters Hit: 6 30 MP Cost: 60, Damage: 145%, Max Attacks: 6, Max Monsters Hit: 6 31 MP Cost: 63, Damage: 146%, Max Attacks: 6, Max Monsters Hit: 6 32 MP Cost: 63, Damage: 147%, Max Attacks: 6, Max Monsters Hit: 6
Twister Spin
Description: You spin at an incredible speed, creating a twister that deals damage to nearby enemies. While you're a twister, you're invincible. Level up the skill to decrease the skill's cooldown.
Info: type = 11, magicDamage = 1, rectBasedOnTarget = 1, bodyAttack = 1, movingAttack = 1, invincible = 1
Delays: cyclone_pre - 1710 ms
Range: 100%
Animations: effect, special, hit.0, finish
Maximum Level: 30
1 MP Cost: 95, Damage: 565%, Duration: 10 sec, Cooldown: 60 sec 2 MP Cost: 95, Damage: 580%, Duration: 10 sec, Cooldown: 60 sec 3 MP Cost: 95, Damage: 595%, Duration: 10 sec, Cooldown: 58 sec 4 MP Cost: 95, Damage: 610%, Duration: 10 sec, Cooldown: 58 sec 5 MP Cost: 95, Damage: 625%, Duration: 10 sec, Cooldown: 58 sec 6 MP Cost: 110, Damage: 640%, Duration: 12 sec, Cooldown: 56 sec 7 MP Cost: 110, Damage: 655%, Duration: 12 sec, Cooldown: 56 sec 8 MP Cost: 110, Damage: 670%, Duration: 12 sec, Cooldown: 56 sec 9 MP Cost: 110, Damage: 685%, Duration: 12 sec, Cooldown: 54 sec 10 MP Cost: 110, Damage: 700%, Duration: 12 sec, Cooldown: 54 sec 11 MP Cost: 125, Damage: 715%, Duration: 12 sec, Cooldown: 54 sec 12 MP Cost: 125, Damage: 730%, Duration: 14 sec, Cooldown: 52 sec 13 MP Cost: 125, Damage: 745%, Duration: 14 sec, Cooldown: 52 sec 14 MP Cost: 125, Damage: 760%, Duration: 14 sec, Cooldown: 52 sec 15 MP Cost: 125, Damage: 775%, Duration: 14 sec, Cooldown: 50 sec 16 MP Cost: 140, Damage: 790%, Duration: 14 sec, Cooldown: 50 sec 17 MP Cost: 140, Damage: 805%, Duration: 14 sec, Cooldown: 50 sec 18 MP Cost: 140, Damage: 820%, Duration: 16 sec, Cooldown: 48 sec 19 MP Cost: 140, Damage: 835%, Duration: 16 sec, Cooldown: 48 sec 20 MP Cost: 140, Damage: 850%, Duration: 16 sec, Cooldown: 48 sec 21 MP Cost: 155, Damage: 865%, Duration: 16 sec, Cooldown: 46 sec 22 MP Cost: 155, Damage: 880%, Duration: 16 sec, Cooldown: 46 sec 23 MP Cost: 155, Damage: 895%, Duration: 16 sec, Cooldown: 46 sec 24 MP Cost: 155, Damage: 910%, Duration: 18 sec, Cooldown: 44 sec 25 MP Cost: 155, Damage: 925%, Duration: 18 sec, Cooldown: 44 sec 26 MP Cost: 170, Damage: 940%, Duration: 18 sec, Cooldown: 44 sec 27 MP Cost: 170, Damage: 955%, Duration: 18 sec, Cooldown: 42 sec 28 MP Cost: 170, Damage: 970%, Duration: 18 sec, Cooldown: 42 sec 29 MP Cost: 170, Damage: 985%, Duration: 18 sec, Cooldown: 42 sec 30 MP Cost: 170, Damage: 1000%, Duration: 20 sec, Cooldown: 40 sec 31 MP Cost: 185, Damage: 1015%, Duration: 20 sec, Cooldown: 40 sec 32 MP Cost: 185, Damage: 1030%, Duration: 20 sec, Cooldown: 40 sec
Dark Genesis
Description: Uses the power of darkness to attack and possibly stun up to 15 enemies at once. If you've learned Dark Shock, that skill's damage will also permanently increase.
Info: type = 1, magicDamage = 1, areaAttack = 1, mes = stun
Delays: nemesis - 3240 ms
Range: 400%
Animations: tile.1, hit.0, effect0, tile.2, mob, tile.0, hit.1, effect
Maximum Level: 30
1 Active Effects - MP Cost: 400, Damage: 1220%, Max Monsters Hit: 15, Stun Chance: 32%, Stun Duration: 2 seconds, Cooldown: 60 seconds.\nPassive Effects - Dark Shock Damage: +2% 2 Active Effects - MP Cost: 400, Damage: 1240%, Max Monsters Hit: 15, Stun Chance: 34%, Stun Duration: 2 seconds, Cooldown: 58 seconds.\nPassive Effects - Dark Shock Damage: +4% 3 Active Effects - MP Cost: 400, Damage: 1260%, Max Monsters Hit: 15, Stun Chance: 36%, Stun Duration: 2 seconds, Cooldown: 58 seconds.\nPassive Effects - Dark Shock Damage: +6% 4 Active Effects - MP Cost: 400, Damage: 1280%, Max Monsters Hit: 15, Stun Chance: 38%, Stun Duration: 2 seconds, Cooldown: 56 seconds.\nPassive Effects - Dark Shock Damage: +8% 5 Active Effects - MP Cost: 400, Damage: 1300%, Max Monsters Hit: 15, Stun Chance: 40%, Stun Duration: 2 seconds, Cooldown: 56 seconds.\nPassive Effects - Dark Shock Damage: +10% 6 Active Effects - MP Cost: 400, Damage: 1320%, Max Monsters Hit: 15, Stun Chance: 42%, Stun Duration: 2 seconds, Cooldown: 54 seconds.\nPassive Effects - Dark Shock Damage: +12% 7 Active Effects - MP Cost: 400, Damage: 1340%, Max Monsters Hit: 15, Stun Chance: 44%, Stun Duration: 2 seconds, Cooldown: 54 seconds.\nPassive Effects - Dark Shock Damage: +14% 8 Active Effects - MP Cost: 400, Damage: 1360%, Max Monsters Hit: 15, Stun Chance: 46%, Stun Duration: 2 seconds, Cooldown: 52 seconds.\nPassive Effects - Dark Shock Damage: +16% 9 Active Effects - MP Cost: 400, Damage: 1380%, Max Monsters Hit: 15, Stun Chance: 48%, Stun Duration: 2 seconds, Cooldown: 52 seconds.\nPassive Effects - Dark Shock Damage: +18% 10 Active Effects - MP Cost: 400, Damage: 1400%, Max Monsters Hit: 15, Stun Chance: 50%, Stun Duration: 2 seconds, Cooldown: 50 seconds.\nPassive Effects - Dark Shock Damage: +20% 11 Active Effects - MP Cost: 400, Damage: 1420%, Max Monsters Hit: 15, Stun Chance: 52%, Stun Duration: 3 seconds, Cooldown: 50 seconds.\nPassive Effects - Dark Shock Damage: +22% 12 Active Effects - MP Cost: 400, Damage: 1440%, Max Monsters Hit: 15, Stun Chance: 54%, Stun Duration: 3 seconds, Cooldown: 48 seconds.\nPassive Effects - Dark Shock Damage: +24% 13 Active Effects - MP Cost: 400, Damage: 1460%, Max Monsters Hit: 15, Stun Chance: 56%, Stun Duration: 3 seconds, Cooldown: 48 seconds.\nPassive Effects - Dark Shock Damage: +26% 14 Active Effects - MP Cost: 400, Damage: 1480%, Max Monsters Hit: 15, Stun Chance: 58%, Stun Duration: 3 seconds, Cooldown: 46 seconds.\nPassive Effects - Dark Shock Damage: +28% 15 Active Effects - MP Cost: 400, Damage: 1500%, Max Monsters Hit: 15, Stun Chance: 60%, Stun Duration: 3 seconds, Cooldown: 46 seconds.\nPassive Effects - Dark Shock Damage: +30% 16 Active Effects - MP Cost: 400, Damage: 1520%, Max Monsters Hit: 15, Stun Chance: 62%, Stun Duration: 3 seconds, Cooldown: 44 seconds.\nPassive Effects - Dark Shock Damage: +32% 17 Active Effects - MP Cost: 400, Damage: 1540%, Max Monsters Hit: 15, Stun Chance: 64%, Stun Duration: 3 seconds, Cooldown: 44 seconds.\nPassive Effects - Dark Shock Damage: +34% 18 Active Effects - MP Cost: 400, Damage: 1560%, Max Monsters Hit: 15, Stun Chance: 66%, Stun Duration: 3 seconds, Cooldown: 42 seconds.\nPassive Effects - Dark Shock Damage: +36% 19 Active Effects - MP Cost: 400, Damage: 1580%, Max Monsters Hit: 15, Stun Chance: 68%, Stun Duration: 3 seconds, Cooldown: 42 seconds.\nPassive Effects - Dark Shock Damage: +38% 20 Active Effects - MP Cost: 400, Damage: 1600%, Max Monsters Hit: 15, Stun Chance: 70%, Stun Duration: 3 seconds, Cooldown: 40 seconds.\nPassive Effects - Dark Shock Damage: +40% 21 Active Effects - MP Cost: 400, Damage: 1620%, Max Monsters Hit: 15, Stun Chance: 72%, Stun Duration: 4 seconds, Cooldown: 40 seconds.\nPassive Effects - Dark Shock Damage: +42% 22 Active Effects - MP Cost: 400, Damage: 1640%, Max Monsters Hit: 15, Stun Chance: 74%, Stun Duration: 4 seconds, Cooldown: 38 seconds.\nPassive Effects - Dark Shock Damage: +44% 23 Active Effects - MP Cost: 400, Damage: 1660%, Max Monsters Hit: 15, Stun Chance: 76%, Stun Duration: 4 seconds, Cooldown: 38 seconds.\nPassive Effects - Dark Shock Damage: +46% 24 Active Effects - MP Cost: 400, Damage: 1680%, Max Monsters Hit: 15, Stun Chance: 78%, Stun Duration: 4 seconds, Cooldown: 36 seconds.\nPassive Effects - Dark Shock Damage: +48% 25 Active Effects - MP Cost: 400, Damage: 1700%, Max Monsters Hit: 15, Stun Chance: 80%, Stun Duration: 4 seconds, Cooldown: 36 seconds.\nPassive Effects - Dark Shock Damage: +50% 26 Active Effects - MP Cost: 400, Damage: 1720%, Max Monsters Hit: 15, Stun Chance: 82%, Stun Duration: 4 seconds, Cooldown: 34 seconds.\nPassive Effects - Dark Shock Damage: +52% 27 Active Effects - MP Cost: 400, Damage: 1740%, Max Monsters Hit: 15, Stun Chance: 84%, Stun Duration: 4 seconds, Cooldown: 34 seconds.\nPassive Effects - Dark Shock Damage: +54% 28 Active Effects - MP Cost: 400, Damage: 1760%, Max Monsters Hit: 15, Stun Chance: 86%, Stun Duration: 4 seconds, Cooldown: 32 seconds.\nPassive Effects - Dark Shock Damage: +56% 29 Active Effects - MP Cost: 400, Damage: 1780%, Max Monsters Hit: 15, Stun Chance: 88%, Stun Duration: 4 seconds, Cooldown: 32 seconds.\nPassive Effects - Dark Shock Damage: +58% 30 Active Effects - MP Cost: 400, Damage: 1800%, Max Monsters Hit: 15, Stun Chance: 90%, Stun Duration: 4 seconds, Cooldown: 30 seconds.\nPassive Effects - Dark Shock Damage: +60% 31 Active Effects - MP Cost: 400, Damage: 1820%, Max Monsters Hit: 15, Stun Chance: 92%, Stun Duration: 5 seconds, Cooldown: 30 seconds.\nPassive Effects - Dark Shock Damage: +62% 32 Active Effects - MP Cost: 400, Damage: 1840%, Max Monsters Hit: 15, Stun Chance: 94%, Stun Duration: 5 seconds, Cooldown: 28 seconds.\nPassive Effects - Dark Shock Damage: +64%
Advanced Dark Aura
Description: Permanently increases your Magic Attack and upgrades your Dark Aura skill. When using Dark Aura, nearby enemies will take continuous damage until their HP reaches 1.\nRequired Skill: #cDark Aura Lv. 20#
Info: type = 51, affectedSkill = 32001003, affectedSkillEffect = dot, dotType = aura
Range: 300%
Pre-requisite: Level 20 Dark Aura
Animations: effect, affected, hit.0, special
Maximum Level: 30
1 Active Effects - MP Cost: 35, +11%, continuously deals 42% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +1. 2 Active Effects - MP Cost: 35, +11%, continuously deals 44% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +2. 3 Active Effects - MP Cost: 35, +11%, continuously deals 46% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +3. 4 Active Effects - MP Cost: 35, +12%, continuously deals 48% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +4. 5 Active Effects - MP Cost: 35, +12%, continuously deals 50% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +5. 6 Active Effects - MP Cost: 40, +12%, continuously deals 52% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +6. 7 Active Effects - MP Cost: 40, +13%, continuously deals 54% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +7. 8 Active Effects - MP Cost: 40, +13%, continuously deals 56% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +8. 9 Active Effects - MP Cost: 40, +13%, continuously deals 58% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +9. 10 Active Effects - MP Cost: 40, +14%, continuously deals 60% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +10. 11 Active Effects - MP Cost: 45, +14%, continuously deals 62% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +11. 12 Active Effects - MP Cost: 45, +14%, continuously deals 64% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +12. 13 Active Effects - MP Cost: 45, +15%, continuously deals 66% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +13. 14 Active Effects - MP Cost: 45, +15%, continuously deals 68% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +14. 15 Active Effects - MP Cost: 45, +15%, continuously deals 70% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +15. 16 Active Effects - MP Cost: 50, +16%, continuously deals 72% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +16. 17 Active Effects - MP Cost: 50, +16%, continuously deals 74% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +17. 18 Active Effects - MP Cost: 50, +16%, continuously deals 76% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +18. 19 Active Effects - MP Cost: 50, +17%, continuously deals 78% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +19. 20 Active Effects - MP Cost: 50, +17%, continuously deals 80% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +20. 21 Active Effects - MP Cost: 55, +17%, continuously deals 82% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +21. 22 Active Effects - MP Cost: 55, +18%, continuously deals 84% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +22. 23 Active Effects - MP Cost: 55, +18%, continuously deals 86% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +23. 24 Active Effects - MP Cost: 55, +18%, continuously deals 88% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +24. 25 Active Effects - MP Cost: 55, +19%, continuously deals 90% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +25. 26 Active Effects - MP Cost: 60, +19%, continuously deals 92% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +26. 27 Active Effects - MP Cost: 60, +19%, continuously deals 94% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +27. 28 Active Effects - MP Cost: 60, +20%, continuously deals 96% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +28. 29 Active Effects - MP Cost: 60, +20%, continuously deals 98% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +29. 30 Active Effects - MP Cost: 60, +20%, continuously deals 100% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +30. 31 Active Effects - MP Cost: 65, +21%, continuously deals 102% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +31. 32 Active Effects - MP Cost: 65, +21%, continuously deals 104% per sec to nearby enemies when using Dark Aura\nPassive Effects - Magic Attack: +32.
Advanced Yellow Aura
Description: Permanently increases your Avoidability and upgrades your Yellow Aura skill. You'll grant extra Avoidability to party members and decrease enemy Movement Speed when using Yellow Aura.\nRequired Skill: #cYellow Aura Lv. 20#
Info: type = 50, affectedSkill = 32101003
Range: 300%
Pre-requisite: Level 20 Yellow Aura
Animations: effect, affected, special
Maximum Level: 30
1 Active Effects - MP Cost: 25, Movement Speed: +21, Attack Speed: +1 step, Dodge Chance: 6% chance, Enemy Movement Speed: --1\nPassive Effects - Dodge Chance: +6% 2 Active Effects - MP Cost: 25, Movement Speed: +21, Attack Speed: +1 step, Dodge Chance: 6% chance, Enemy Movement Speed: --2\nPassive Effects - Dodge Chance: +6% 3 Active Effects - MP Cost: 25, Movement Speed: +22, Attack Speed: +1 step, Dodge Chance: 7% chance, Enemy Movement Speed: --3\nPassive Effects - Dodge Chance: +7% 4 Active Effects - MP Cost: 25, Movement Speed: +22, Attack Speed: +1 step, Dodge Chance: 7% chance, Enemy Movement Speed: --4\nPassive Effects - Dodge Chance: +7% 5 Active Effects - MP Cost: 25, Movement Speed: +23, Attack Speed: +1 step, Dodge Chance: 8% chance, Enemy Movement Speed: --5\nPassive Effects - Dodge Chance: +8% 6 Active Effects - MP Cost: 30, Movement Speed: +23, Attack Speed: +1 step, Dodge Chance: 8% chance, Enemy Movement Speed: --6\nPassive Effects - Dodge Chance: +8% 7 Active Effects - MP Cost: 30, Movement Speed: +24, Attack Speed: +1 step, Dodge Chance: 9% chance, Enemy Movement Speed: --7\nPassive Effects - Dodge Chance: +9% 8 Active Effects - MP Cost: 30, Movement Speed: +24, Attack Speed: +1 step, Dodge Chance: 9% chance, Enemy Movement Speed: --8\nPassive Effects - Dodge Chance: +9% 9 Active Effects - MP Cost: 30, Movement Speed: +25, Attack Speed: +1 step, Dodge Chance: 10% chance, Enemy Movement Speed: --9\nPassive Effects - Dodge Chance: +10% 10 Active Effects - MP Cost: 30, Movement Speed: +25, Attack Speed: +1 step, Dodge Chance: 10% chance, Enemy Movement Speed: --10\nPassive Effects - Dodge Chance: +10% 11 Active Effects - MP Cost: 35, Movement Speed: +26, Attack Speed: +1 step, Dodge Chance: 11% chance, Enemy Movement Speed: --11\nPassive Effects - Dodge Chance: +11% 12 Active Effects - MP Cost: 35, Movement Speed: +26, Attack Speed: +1 step, Dodge Chance: 11% chance, Enemy Movement Speed: --12\nPassive Effects - Dodge Chance: +11% 13 Active Effects - MP Cost: 35, Movement Speed: +27, Attack Speed: +1 step, Dodge Chance: 12% chance, Enemy Movement Speed: --13\nPassive Effects - Dodge Chance: +12% 14 Active Effects - MP Cost: 35, Movement Speed: +27, Attack Speed: +1 step, Dodge Chance: 12% chance, Enemy Movement Speed: --14\nPassive Effects - Dodge Chance: +12% 15 Active Effects - MP Cost: 35, Movement Speed: +28, Attack Speed: +1 step, Dodge Chance: 13% chance, Enemy Movement Speed: --15\nPassive Effects - Dodge Chance: +13% 16 Active Effects - MP Cost: 40, Movement Speed: +28, Attack Speed: +1 step, Dodge Chance: 13% chance, Enemy Movement Speed: --16\nPassive Effects - Dodge Chance: +13% 17 Active Effects - MP Cost: 40, Movement Speed: +29, Attack Speed: +1 step, Dodge Chance: 14% chance, Enemy Movement Speed: --17\nPassive Effects - Dodge Chance: +14% 18 Active Effects - MP Cost: 40, Movement Speed: +29, Attack Speed: +1 step, Dodge Chance: 14% chance, Enemy Movement Speed: --18\nPassive Effects - Dodge Chance: +14% 19 Active Effects - MP Cost: 40, Movement Speed: +30, Attack Speed: +1 step, Dodge Chance: 15% chance, Enemy Movement Speed: --19\nPassive Effects - Dodge Chance: +15% 20 Active Effects - MP Cost: 40, Movement Speed: +30, Attack Speed: +1 step, Dodge Chance: 15% chance, Enemy Movement Speed: --20\nPassive Effects - Dodge Chance: +15% 21 Active Effects - MP Cost: 45, Movement Speed: +31, Attack Speed: +1 step, Dodge Chance: 16% chance, Enemy Movement Speed: --21\nPassive Effects - Dodge Chance: +16% 22 Active Effects - MP Cost: 45, Movement Speed: +31, Attack Speed: +1 step, Dodge Chance: 16% chance, Enemy Movement Speed: --22\nPassive Effects - Dodge Chance: +16% 23 Active Effects - MP Cost: 45, Movement Speed: +32, Attack Speed: +1 step, Dodge Chance: 17% chance, Enemy Movement Speed: --23\nPassive Effects - Dodge Chance: +17% 24 Active Effects - MP Cost: 45, Movement Speed: +32, Attack Speed: +1 step, Dodge Chance: 17% chance, Enemy Movement Speed: --24\nPassive Effects - Dodge Chance: +17% 25 Active Effects - MP Cost: 45, Movement Speed: +33, Attack Speed: +1 step, Dodge Chance: 18% chance, Enemy Movement Speed: --25\nPassive Effects - Dodge Chance: +18% 26 Active Effects - MP Cost: 50, Movement Speed: +33, Attack Speed: +1 step, Dodge Chance: 18% chance, Enemy Movement Speed: --26\nPassive Effects - Dodge Chance: +18% 27 Active Effects - MP Cost: 50, Movement Speed: +34, Attack Speed: +1 step, Dodge Chance: 19% chance, Enemy Movement Speed: --27\nPassive Effects - Dodge Chance: +19% 28 Active Effects - MP Cost: 50, Movement Speed: +34, Attack Speed: +1 step, Dodge Chance: 19% chance, Enemy Movement Speed: --28\nPassive Effects - Dodge Chance: +19% 29 Active Effects - MP Cost: 50, Movement Speed: +35, Attack Speed: +1 step, Dodge Chance: 20% chance, Enemy Movement Speed: --29\nPassive Effects - Dodge Chance: +20% 30 Active Effects - MP Cost: 50, Movement Speed: +35, Attack Speed: +1 step, Dodge Chance: 20% chance, Enemy Movement Speed: --30\nPassive Effects - Dodge Chance: +20% 31 Active Effects - MP Cost: 55, Movement Speed: +36, Attack Speed: +1 step, Dodge Chance: 21% chance, Enemy Movement Speed: --31\nPassive Effects - Dodge Chance: +21% 32 Active Effects - MP Cost: 55, Movement Speed: +36, Attack Speed: +1 step, Dodge Chance: 21% chance, Enemy Movement Speed: --32\nPassive Effects - Dodge Chance: +21%
Stance
Description: With great concentration, you hold your ground when struck, resisting knock-back effects.
Info: type = 10, magicSteal = 1
Delays: alert4 - 900 ms
Animations: effect, special
Maximum Level: 30
1 MP Cost: 60, Knock-back Resist Chance: 32%, Duration: 10 sec 2 MP Cost: 60, Knock-back Resist Chance: 34%, Duration: 20 sec 3 MP Cost: 60, Knock-back Resist Chance: 36%, Duration: 30 sec 4 MP Cost: 60, Knock-back Resist Chance: 38%, Duration: 40 sec 5 MP Cost: 65, Knock-back Resist Chance: 40%, Duration: 50 sec 6 MP Cost: 65, Knock-back Resist Chance: 42%, Duration: 60 sec 7 MP Cost: 65, Knock-back Resist Chance: 44%, Duration: 70 sec 8 MP Cost: 65, Knock-back Resist Chance: 46%, Duration: 80 sec 9 MP Cost: 65, Knock-back Resist Chance: 48%, Duration: 90 sec 10 MP Cost: 70, Knock-back Resist Chance: 50%, Duration: 100 sec 11 MP Cost: 70, Knock-back Resist Chance: 52%, Duration: 110 sec 12 MP Cost: 70, Knock-back Resist Chance: 54%, Duration: 120 sec 13 MP Cost: 70, Knock-back Resist Chance: 56%, Duration: 130 sec 14 MP Cost: 70, Knock-back Resist Chance: 58%, Duration: 140 sec 15 MP Cost: 75, Knock-back Resist Chance: 60%, Duration: 150 sec 16 MP Cost: 75, Knock-back Resist Chance: 62%, Duration: 160 sec 17 MP Cost: 75, Knock-back Resist Chance: 64%, Duration: 170 sec 18 MP Cost: 75, Knock-back Resist Chance: 66%, Duration: 180 sec 19 MP Cost: 75, Knock-back Resist Chance: 68%, Duration: 190 sec 20 MP Cost: 80, Knock-back Resist Chance: 70%, Duration: 200 sec 21 MP Cost: 80, Knock-back Resist Chance: 72%, Duration: 210 sec 22 MP Cost: 80, Knock-back Resist Chance: 74%, Duration: 220 sec 23 MP Cost: 80, Knock-back Resist Chance: 76%, Duration: 230 sec 24 MP Cost: 80, Knock-back Resist Chance: 78%, Duration: 240 sec 25 MP Cost: 85, Knock-back Resist Chance: 80%, Duration: 250 sec 26 MP Cost: 85, Knock-back Resist Chance: 82%, Duration: 260 sec 27 MP Cost: 85, Knock-back Resist Chance: 84%, Duration: 270 sec 28 MP Cost: 85, Knock-back Resist Chance: 86%, Duration: 280 sec 29 MP Cost: 85, Knock-back Resist Chance: 88%, Duration: 290 sec 30 MP Cost: 90, Knock-back Resist Chance: 90%, Duration: 300 sec 31 MP Cost: 90, Knock-back Resist Chance: 92%, Duration: 310 sec 32 MP Cost: 90, Knock-back Resist Chance: 94%, Duration: 320 sec
Party Shield
Description: Creates a protective wall centered around you to protect party members. Party members behind the wall will not take damage.\n#cCooldown: 7 min#
Info: type = 36, massSpell = 1, zoneType = invincible
Range: 200%
Animations: special.0, effect.0, finish.0
Maximum Level: 20
1 MP Cost: 110, Duration: 11 sec 2 MP Cost: 110, Duration: 12 sec 3 MP Cost: 110, Duration: 13 sec 4 MP Cost: 110, Duration: 14 sec 5 MP Cost: 120, Duration: 15 sec 6 MP Cost: 120, Duration: 16 sec 7 MP Cost: 120, Duration: 17 sec 8 MP Cost: 120, Duration: 18 sec 9 MP Cost: 130, Duration: 19 sec 10 MP Cost: 130, Duration: 20 sec 11 MP Cost: 130, Duration: 21 sec 12 MP Cost: 130, Duration: 22 sec 13 MP Cost: 140, Duration: 23 sec 14 MP Cost: 140, Duration: 24 sec 15 MP Cost: 140, Duration: 25 sec 16 MP Cost: 140, Duration: 26 sec 17 MP Cost: 150, Duration: 27 sec 18 MP Cost: 150, Duration: 28 sec 19 MP Cost: 150, Duration: 29 sec 20 MP Cost: 150, Duration: 30 sec 21 MP Cost: 160, Duration: 31 sec 22 MP Cost: 160, Duration: 32 sec
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, All Stats: +1%, Duration: 30 sec 2 MP Cost: 10, All Stats: +1%, Duration: 60 sec 3 MP Cost: 10, All Stats: +2%, Duration: 90 sec 4 MP Cost: 10, All Stats: +2%, Duration: 120 sec 5 MP Cost: 20, All Stats: +3%, Duration: 150 sec 6 MP Cost: 20, All Stats: +3%, Duration: 180 sec 7 MP Cost: 20, All Stats: +4%, Duration: 210 sec 8 MP Cost: 20, All Stats: +4%, Duration: 240 sec 9 MP Cost: 20, All Stats: +5%, Duration: 270 sec 10 MP Cost: 30, All Stats: +5%, Duration: 300 sec 11 MP Cost: 30, All Stats: +6%, Duration: 330 sec 12 MP Cost: 30, All Stats: +6%, Duration: 360 sec 13 MP Cost: 30, All Stats: +7%, Duration: 390 sec 14 MP Cost: 30, All Stats: +7%, Duration: 420 sec 15 MP Cost: 40, All Stats: +8%, Duration: 450 sec 16 MP Cost: 40, All Stats: +8%, Duration: 480 sec 17 MP Cost: 40, All Stats: +9%, Duration: 510 sec 18 MP Cost: 40, All Stats: +9%, Duration: 540 sec 19 MP Cost: 40, All Stats: +10%, Duration: 570 sec 20 MP Cost: 50, All Stats: +10%, Duration: 600 sec 21 MP Cost: 50, All Stats: +11%, Duration: 630 sec 22 MP Cost: 50, All Stats: +11%, Duration: 660 sec 23 MP Cost: 50, All Stats: +12%, Duration: 690 sec 24 MP Cost: 50, All Stats: +12%, Duration: 720 sec 25 MP Cost: 60, All Stats: +13%, Duration: 750 sec 26 MP Cost: 60, All Stats: +13%, Duration: 780 sec 27 MP Cost: 60, All Stats: +14%, Duration: 810 sec 28 MP Cost: 60, All Stats: +14%, Duration: 840 sec 29 MP Cost: 60, All Stats: +15%, Duration: 870 sec 30 MP Cost: 70, All Stats: +15%, Duration: 900 sec 31 MP Cost: 70, All Stats: +16%, Duration: 930 sec 32 MP Cost: 70, All Stats: +16%, Duration: 960 sec
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec
Energize
Description: You've become energized, increasing your Max HP and DEF!
Info: type = 50
Maximum Level: 10
1 Max HP: +2%, Weapon DEF: +15%, Magic DEF: +15%. 2 Max HP: +4%, Weapon DEF: +30%, Magic DEF: +30%. 3 Max HP: +6%, Weapon DEF: +45%, Magic DEF: +45%. 4 Max HP: +8%, Weapon DEF: +60%, Magic DEF: +60%. 5 Max HP: +10%, Weapon DEF: +75%, Magic DEF: +75%. 6 Max HP: +12%, Weapon DEF: +90%, Magic DEF: +90%. 7 Max HP: +14%, Weapon DEF: +105%, Magic DEF: +105%. 8 Max HP: +16%, Weapon DEF: +120%, Magic DEF: +120%. 9 Max HP: +18%, Weapon DEF: +135%, Magic DEF: +135%. 10 Max HP: +20%, Weapon DEF: +150%, Magic DEF: +150%. 11 Max HP: +22%, Weapon DEF: +165%, Magic DEF: +165%. 12 Max HP: +24%, Weapon DEF: +180%, Magic DEF: +180%. Wild Hunter (I)
Triple Shot
Description: Quickly fires three consecutive arrows.
Info: type = 2, movingAttack = 1
Final Attack: Crossbow
Animations: effect, hit.0, ball
Maximum Level: 20
1 MP Cost: 5, Damage: 74% 2 MP Cost: 6, Damage: 75% 3 MP Cost: 6, Damage: 76% 4 MP Cost: 7, Damage: 77% 5 MP Cost: 7, Damage: 78% 6 MP Cost: 8, Damage: 79% 7 MP Cost: 8, Damage: 80% 8 MP Cost: 9, Damage: 81% 9 MP Cost: 9, Damage: 82% 10 MP Cost: 10, Damage: 83% 11 MP Cost: 10, Damage: 84% 12 MP Cost: 11, Damage: 85% 13 MP Cost: 11, Damage: 86% 14 MP Cost: 12, Damage: 87% 15 MP Cost: 12, Damage: 88% 16 MP Cost: 13, Damage: 89% 17 MP Cost: 13, Damage: 90% 18 MP Cost: 14, Damage: 91% 19 MP Cost: 14, Damage: 92% 20 MP Cost: 15, Damage: 93%
Jaguar Rider
Description: Summons a tamed Jaguar for you to ride. When mounted, your Max HP, Critical Rate, Avoidability, and Movement Speed increases.
Info: type = 13
Animations: effect, special, special0
Maximum Level: 15
1 MP Cost: 20, Max HP: +12%, Crit Rate: +12%, Avoidability+ 10, Movement Speed: +40 2 MP Cost: 20, Max HP: +14%, Crit Rate: +14%, Avoidability+ 20, Movement Speed: +40 3 MP Cost: 20, Max HP: +16%, Crit Rate: +16%, Avoidability+ 30, Movement Speed: +40 4 MP Cost: 20, Max HP: +18%, Crit Rate: +18%, Avoidability+ 40, Movement Speed: +40 5 MP Cost: 20, Max HP: +20%, Crit Rate: +20%, Avoidability+ 50, Movement Speed: +40 6 MP Cost: 20, Max HP: +22%, Crit Rate: +22%, Avoidability+ 60, Movement Speed: +40 7 MP Cost: 20, Max HP: +24%, Crit Rate: +24%, Avoidability+ 70, Movement Speed: +40 8 MP Cost: 20, Max HP: +26%, Crit Rate: +26%, Avoidability+ 80, Movement Speed: +40 9 MP Cost: 20, Max HP: +28%, Crit Rate: +28%, Avoidability+ 90, Movement Speed: +40 10 MP Cost: 20, Max HP: +30%, Crit Rate: +30%, Avoidability+ 100, Movement Speed: +40 11 MP Cost: 20, Max HP: +32%, Crit Rate: +32%, Avoidability+ 110, Movement Speed: +40 12 MP Cost: 20, Max HP: +34%, Crit Rate: +34%, Avoidability+ 120, Movement Speed: +40 13 MP Cost: 20, Max HP: +36%, Crit Rate: +36%, Avoidability+ 130, Movement Speed: +40 14 MP Cost: 20, Max HP: +38%, Crit Rate: +38%, Avoidability+ 140, Movement Speed: +40 15 MP Cost: 20, Max HP: +40%, Crit Rate: +40%, Avoidability+ 150, Movement Speed: +40
Jag Jump
Description: Your Jaguar double jumps a set distance.
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Delays: doubleJump - 720 ms
Animations: effect
Maximum Level: 10
1 MP Cost: 28, jumps a a certain distance 2 MP Cost: 26, jumps a a certain distance 3 MP Cost: 24, jumps a a certain distance 4 MP Cost: 22, jumps a a certain distance 5 MP Cost: 20, jumps a a certain distance 6 MP Cost: 18, jumps a a certain distance 7 MP Cost: 16, jumps a a certain distance 8 MP Cost: 14, jumps a a certain distance 9 MP Cost: 12, jumps a a certain distance 10 MP Cost: 10, jumps a a certain distance
Crossbow Booster
Description: Doubles the attack speed of your weapon. Must have a Crossbow equipped.
Info: type = 10
Delays: alert2 - 600 ms
Animations: effect
Maximum Level: 20
1 MP Cost: 30, Duration: 10 sec 2 MP Cost: 29, Duration: 20 sec 3 MP Cost: 28, Duration: 30 sec 4 MP Cost: 27, Duration: 40 sec 5 MP Cost: 26, Duration: 50 sec 6 MP Cost: 25, Duration: 60 sec 7 MP Cost: 24, Duration: 70 sec 8 MP Cost: 23, Duration: 80 sec 9 MP Cost: 22, Duration: 90 sec 10 MP Cost: 21, Duration: 100 sec 11 MP Cost: 20, Duration: 110 sec 12 MP Cost: 19, Duration: 120 sec 13 MP Cost: 18, Duration: 130 sec 14 MP Cost: 17, Duration: 140 sec 15 MP Cost: 16, Duration: 150 sec 16 MP Cost: 15, Duration: 160 sec 17 MP Cost: 14, Duration: 170 sec 18 MP Cost: 13, Duration: 180 sec 19 MP Cost: 12, Duration: 190 sec 20 MP Cost: 11, Duration: 200 sec
Nature's Balance
Description: Chance to recover HP/MP when attacking. You cannot recover more than 10% per attack.
Info: type = 51, hpDrain = 1, mpDrain = 1, condition = attack
Maximum Level: 1
Chance: 20% per attack, HP/MP Recovery: 100% of damage dealtWild Hunter (II)
Crossbow Mastery
Description: Increases the weapon mastery and accuracy of Crossbows.
Info: type = 50
Maximum Level: 20
1 Crossbow Mastery: + 12%, Accuracy: +6 2 Crossbow Mastery: + 14%, Accuracy: +12 3 Crossbow Mastery: + 16%, Accuracy: +18 4 Crossbow Mastery: + 18%, Accuracy: +24 5 Crossbow Mastery: + 20%, Accuracy: +30 6 Crossbow Mastery: + 22%, Accuracy: +36 7 Crossbow Mastery: + 24%, Accuracy: +42 8 Crossbow Mastery: + 26%, Accuracy: +48 9 Crossbow Mastery: + 28%, Accuracy: +54 10 Crossbow Mastery: + 30%, Accuracy: +60 11 Crossbow Mastery: + 32%, Accuracy: +66 12 Crossbow Mastery: + 34%, Accuracy: +72 13 Crossbow Mastery: + 36%, Accuracy: +78 14 Crossbow Mastery: + 38%, Accuracy: +84 15 Crossbow Mastery: + 40%, Accuracy: +90 16 Crossbow Mastery: + 42%, Accuracy: +96 17 Crossbow Mastery: + 44%, Accuracy: +102 18 Crossbow Mastery: + 46%, Accuracy: +108 19 Crossbow Mastery: + 48%, Accuracy: +114 20 Crossbow Mastery: + 50%, Accuracy: +120
Ricochet
Description: Attacks multiple enemies by firing penetrating arrows equipped with bombs. Has a chance to Stun enemies.
Info: type = 2, mes = stun, piercing = 1, movingAttack = 1
Final Attack: Crossbow
Animations: hit.0, mob, effect, ball
Maximum Level: 20
1 MP Cost: 14, Damage: 253% on up to 6 enemies, Stun Duration: 2 sec, Stun Chance: 22% 2 MP Cost: 15, Damage: 256% on up to 6 enemies, Stun Duration: 2 sec, Stun Chance: 24% 3 MP Cost: 15, Damage: 259% on up to 6 enemies, Stun Duration: 2 sec, Stun Chance: 26% 4 MP Cost: 16, Damage: 262% on up to 6 enemies, Stun Duration: 2 sec, Stun Chance: 28% 5 MP Cost: 16, Damage: 265% on up to 6 enemies, Stun Duration: 3 sec, Stun Chance: 30% 6 MP Cost: 17, Damage: 268% on up to 6 enemies, Stun Duration: 3 sec, Stun Chance: 32% 7 MP Cost: 17, Damage: 271% on up to 6 enemies, Stun Duration: 3 sec, Stun Chance: 34% 8 MP Cost: 18, Damage: 274% on up to 6 enemies, Stun Duration: 3 sec, Stun Chance: 36% 9 MP Cost: 18, Damage: 277% on up to 6 enemies, Stun Duration: 3 sec, Stun Chance: 38% 10 MP Cost: 19, Damage: 280% on up to 6 enemies, Stun Duration: 4 sec, Stun Chance: 40% 11 MP Cost: 19, Damage: 283% on up to 6 enemies, Stun Duration: 4 sec, Stun Chance: 42% 12 MP Cost: 20, Damage: 286% on up to 6 enemies, Stun Duration: 4 sec, Stun Chance: 44% 13 MP Cost: 20, Damage: 289% on up to 6 enemies, Stun Duration: 4 sec, Stun Chance: 46% 14 MP Cost: 21, Damage: 292% on up to 6 enemies, Stun Duration: 4 sec, Stun Chance: 48% 15 MP Cost: 21, Damage: 295% on up to 6 enemies, Stun Duration: 5 sec, Stun Chance: 50% 16 MP Cost: 22, Damage: 298% on up to 6 enemies, Stun Duration: 5 sec, Stun Chance: 52% 17 MP Cost: 22, Damage: 301% on up to 6 enemies, Stun Duration: 5 sec, Stun Chance: 54% 18 MP Cost: 23, Damage: 304% on up to 6 enemies, Stun Duration: 5 sec, Stun Chance: 56% 19 MP Cost: 23, Damage: 307% on up to 6 enemies, Stun Duration: 5 sec, Stun Chance: 58% 20 MP Cost: 24, Damage: 310% on up to 6 enemies, Stun Duration: 6 sec, Stun Chance: 60%
Jaguar Rawr
Description: Deals damage to multiple enemies in front of you. Any enemies knocked back by your Jaguar's RAWR will also be Stunned. Good kitty.
Info: type = 1, areaAttack = 1, pushTarget = 1, mes = stun
Delays: knockback - 1050 ms
Range: 230%
Final Attack: Crossbow
Animations: mob, effect, hit.0
Maximum Level: 20
1 MP Cost: 11, Damage: 154%, Max Monsters Hit: 6, Stun Duration: 3 sec 2 MP Cost: 11, Damage: 158%, Max Monsters Hit: 6, Stun Duration: 3 sec 3 MP Cost: 11, Damage: 162%, Max Monsters Hit: 6, Stun Duration: 3 sec 4 MP Cost: 11, Damage: 166%, Max Monsters Hit: 6, Stun Duration: 3 sec 5 MP Cost: 11, Damage: 170%, Max Monsters Hit: 6, Stun Duration: 3 sec 6 MP Cost: 11, Damage: 174%, Max Monsters Hit: 6, Stun Duration: 3 sec 7 MP Cost: 11, Damage: 178%, Max Monsters Hit: 6, Stun Duration: 3 sec 8 MP Cost: 11, Damage: 182%, Max Monsters Hit: 6, Stun Duration: 3 sec 9 MP Cost: 11, Damage: 186%, Max Monsters Hit: 6, Stun Duration: 3 sec 10 MP Cost: 11, Damage: 190%, Max Monsters Hit: 6, Stun Duration: 3 sec 11 MP Cost: 18, Damage: 194%, Max Monsters Hit: 6, Stun Duration: 4 sec 12 MP Cost: 18, Damage: 198%, Max Monsters Hit: 6, Stun Duration: 4 sec 13 MP Cost: 18, Damage: 202%, Max Monsters Hit: 6, Stun Duration: 4 sec 14 MP Cost: 18, Damage: 206%, Max Monsters Hit: 6, Stun Duration: 4 sec 15 MP Cost: 18, Damage: 210%, Max Monsters Hit: 6, Stun Duration: 4 sec 16 MP Cost: 18, Damage: 214%, Max Monsters Hit: 6, Stun Duration: 4 sec 17 MP Cost: 18, Damage: 218%, Max Monsters Hit: 6, Stun Duration: 4 sec 18 MP Cost: 18, Damage: 222%, Max Monsters Hit: 6, Stun Duration: 4 sec 19 MP Cost: 18, Damage: 226%, Max Monsters Hit: 6, Stun Duration: 4 sec 20 MP Cost: 18, Damage: 230%, Max Monsters Hit: 6, Stun Duration: 4 sec
Soul Arrow: Crossbow
Description: Allows you to use your Crossbow without spending ammo for a fixed amount of time.
Info: type = 10
Delays: alert2 - 600 ms
Animations: effect, ball
Maximum Level: 10
1 MP Cost: 15, Duration: 30 sec 2 MP Cost: 15, Duration: 60 sec 3 MP Cost: 15, Duration: 90 sec 4 MP Cost: 15, Duration: 120 sec 5 MP Cost: 15, Duration: 150 sec 6 MP Cost: 20, Duration: 180 sec 7 MP Cost: 20, Duration: 210 sec 8 MP Cost: 20, Duration: 240 sec 9 MP Cost: 20, Duration: 270 sec 10 MP Cost: 20, Duration: 300 sec
It's Raining Mines
Description: You drop mines at fixed intervals while moving. The mines explode after a while, showering damage to nearby enemies.
Info: type = 11, summonMinion = 1, condition = time
Delays: mine - 1350 ms
Animations: special, effect, effect0
Maximum Level: 20
1 MP Cost: 15, Mine Damage: 185%, Duration: 43 sec 2 MP Cost: 15, Mine Damage: 190%, Duration: 46 sec 3 MP Cost: 15, Mine Damage: 195%, Duration: 49 sec 4 MP Cost: 18, Mine Damage: 200%, Duration: 52 sec 5 MP Cost: 18, Mine Damage: 205%, Duration: 55 sec 6 MP Cost: 18, Mine Damage: 210%, Duration: 58 sec 7 MP Cost: 18, Mine Damage: 215%, Duration: 61 sec 8 MP Cost: 21, Mine Damage: 220%, Duration: 64 sec 9 MP Cost: 21, Mine Damage: 225%, Duration: 67 sec 10 MP Cost: 21, Mine Damage: 230%, Duration: 70 sec 11 MP Cost: 21, Mine Damage: 235%, Duration: 73 sec 12 MP Cost: 24, Mine Damage: 240%, Duration: 76 sec 13 MP Cost: 24, Mine Damage: 245%, Duration: 79 sec 14 MP Cost: 24, Mine Damage: 250%, Duration: 82 sec 15 MP Cost: 24, Mine Damage: 255%, Duration: 85 sec 16 MP Cost: 27, Mine Damage: 260%, Duration: 88 sec 17 MP Cost: 27, Mine Damage: 265%, Duration: 91 sec 18 MP Cost: 27, Mine Damage: 270%, Duration: 94 sec 19 MP Cost: 27, Mine Damage: 275%, Duration: 97 sec 20 MP Cost: 30, Mine Damage: 280%, Duration: 100 sec
Jaguar-oshi
Description: Your Jaguar swallows an enemy. Then, your Jaguar can either spit the enemy out to hit and damage multiple enemies or swallow the enemy to buff you. [Cooldown: 30 sec]
Info: type = 98, dummyOf = 33101006&&33101007, pvp = 0
Animations: repeat
Maximum Level: 20
1 MP Cost: 11, Damage (when spit): 420%, Max Monsters Hit: 6, Buff Duration (when swallowed): 14 sec 2 MP Cost: 11, Damage (when spit): 440%, Max Monsters Hit: 6, Buff Duration (when swallowed): 18 sec 3 MP Cost: 11, Damage (when spit): 460%, Max Monsters Hit: 6, Buff Duration (when swallowed): 22 sec 4 MP Cost: 11, Damage (when spit): 480%, Max Monsters Hit: 6, Buff Duration (when swallowed): 26 sec 5 MP Cost: 13, Damage (when spit): 500%, Max Monsters Hit: 6, Buff Duration (when swallowed): 30 sec 6 MP Cost: 13, Damage (when spit): 520%, Max Monsters Hit: 6, Buff Duration (when swallowed): 34 sec 7 MP Cost: 13, Damage (when spit): 540%, Max Monsters Hit: 6, Buff Duration (when swallowed): 38 sec 8 MP Cost: 13, Damage (when spit): 560%, Max Monsters Hit: 6, Buff Duration (when swallowed): 42 sec 9 MP Cost: 13, Damage (when spit): 580%, Max Monsters Hit: 6, Buff Duration (when swallowed): 46 sec 10 MP Cost: 15, Damage (when spit): 600%, Max Monsters Hit: 6, Buff Duration (when swallowed): 50 sec 11 MP Cost: 15, Damage (when spit): 620%, Max Monsters Hit: 6, Buff Duration (when swallowed): 54 sec 12 MP Cost: 15, Damage (when spit): 640%, Max Monsters Hit: 6, Buff Duration (when swallowed): 58 sec 13 MP Cost: 15, Damage (when spit): 660%, Max Monsters Hit: 6, Buff Duration (when swallowed): 62 sec 14 MP Cost: 15, Damage (when spit): 680%, Max Monsters Hit: 6, Buff Duration (when swallowed): 66 sec 15 MP Cost: 17, Damage (when spit): 700%, Max Monsters Hit: 6, Buff Duration (when swallowed): 70 sec 16 MP Cost: 17, Damage (when spit): 720%, Max Monsters Hit: 6, Buff Duration (when swallowed): 74 sec 17 MP Cost: 17, Damage (when spit): 740%, Max Monsters Hit: 6, Buff Duration (when swallowed): 78 sec 18 MP Cost: 17, Damage (when spit): 760%, Max Monsters Hit: 6, Buff Duration (when swallowed): 82 sec 19 MP Cost: 17, Damage (when spit): 780%, Max Monsters Hit: 6, Buff Duration (when swallowed): 86 sec 20 MP Cost: 19, Damage (when spit): 800%, Max Monsters Hit: 6, Buff Duration (when swallowed): 90 sec
Jaguar-oshi (Digest)
Description: Your Jaguar swallows an enemy. Then, your Jaguar can either spit the enemy out tohit and damage multiple enemies or swallow the enemy to buff you. [Cooldown: 30 sec]
Info: type = 11, swallow = 1, pvp = 0
Range: 150%
Animations: effect
Maximum Level: 20
1 Jaguar-oshi Digested Dummy Skill 2 Jaguar-oshi Digested Dummy Skill 3 Jaguar-oshi Digested Dummy Skill 4 Jaguar-oshi Digested Dummy Skill 5 Jaguar-oshi Digested Dummy Skill 6 Jaguar-oshi Digested Dummy Skill 7 Jaguar-oshi Digested Dummy Skill 8 Jaguar-oshi Digested Dummy Skill 9 Jaguar-oshi Digested Dummy Skill 10 Jaguar-oshi Digested Dummy Skill 11 Jaguar-oshi Digested Dummy Skill 12 Jaguar-oshi Digested Dummy Skill 13 Jaguar-oshi Digested Dummy Skill 14 Jaguar-oshi Digested Dummy Skill 15 Jaguar-oshi Digested Dummy Skill 16 Jaguar-oshi Digested Dummy Skill 17 Jaguar-oshi Digested Dummy Skill 18 Jaguar-oshi Digested Dummy Skill 19 Jaguar-oshi Digested Dummy Skill 20 Jaguar-oshi Digested Dummy Skill
Jaguar-oshi (Attack)
Description: Your Jaguar swallows an enemy. Then, your Jaguar can either spit the enemy out tohit and damage multiple enemies or swallow the enemy to buff you. [Cooldown: 30 sec]
Info: type = 2, swallow = 1, piercing = 1, pvp = 0
Delays: swallow_attack - 720 ms
Range: 150%
Animations: ball, hit.1, hit.0
Maximum Level: 20
1 Jaguar-oshi Attack Dummy Skill 2 Jaguar-oshi Attack Dummy Skill 3 Jaguar-oshi Attack Dummy Skill 4 Jaguar-oshi Attack Dummy Skill 5 Jaguar-oshi Attack Dummy Skill 6 Jaguar-oshi Attack Dummy Skill 7 Jaguar-oshi Attack Dummy Skill 8 Jaguar-oshi Attack Dummy Skill 9 Jaguar-oshi Attack Dummy Skill 10 Jaguar-oshi Attack Dummy Skill 11 Jaguar-oshi Attack Dummy Skill 12 Jaguar-oshi Attack Dummy Skill 13 Jaguar-oshi Attack Dummy Skill 14 Jaguar-oshi Attack Dummy Skill 15 Jaguar-oshi Attack Dummy Skill 16 Jaguar-oshi Attack Dummy Skill 17 Jaguar-oshi Attack Dummy Skill 18 Jaguar-oshi Attack Dummy Skill 19 Jaguar-oshi Attack Dummy Skill 20 Jaguar-oshi Attack Dummy Skill
It's Raining Mines(hidden self-destruct)
Description: You drop mines at fixed intervals while moving. The mines explode after a while, showering damage to nearby enemies.
Info: type = 33, selfDestructMinion = 1
Summon Range: attack1 = 400%, die = 60%
Summon Mob Count: attack1 = 1, die = 3
Animations: summon.stand, hit.0, summon.attack1, summon.summoned, summon.die
Maximum Level: 20
1 MP Cost: , Mine Damage: %, Duration: 2 sec 2 MP Cost: , Mine Damage: %, Duration: 2 sec 3 MP Cost: , Mine Damage: %, Duration: 2 sec 4 MP Cost: , Mine Damage: %, Duration: 2 sec 5 MP Cost: , Mine Damage: %, Duration: 2 sec 6 MP Cost: , Mine Damage: %, Duration: 2 sec 7 MP Cost: , Mine Damage: %, Duration: 2 sec 8 MP Cost: , Mine Damage: %, Duration: 2 sec 9 MP Cost: , Mine Damage: %, Duration: 2 sec 10 MP Cost: , Mine Damage: %, Duration: 2 sec 11 MP Cost: , Mine Damage: %, Duration: 2 sec 12 MP Cost: , Mine Damage: %, Duration: 2 sec 13 MP Cost: , Mine Damage: %, Duration: 2 sec 14 MP Cost: , Mine Damage: %, Duration: 2 sec 15 MP Cost: , Mine Damage: %, Duration: 2 sec 16 MP Cost: , Mine Damage: %, Duration: 2 sec 17 MP Cost: , Mine Damage: %, Duration: 2 sec 18 MP Cost: , Mine Damage: %, Duration: 2 sec 19 MP Cost: , Mine Damage: %, Duration: 2 sec 20 MP Cost: , Mine Damage: %, Duration: 2 sec
Final Attack
Description: Grants a chance to deal additional damage after an attack. Must have a crossbow equipped.\nRequired Skill: #cCrossbow Mastery Lv. 3#
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 3 Crossbow Mastery
Animations: hit.0
Maximum Level: 20
1 Proc Rate: 2%, Damage: 100% 2 Proc Rate: 4%, Damage: 105% 3 Proc Rate: 6%, Damage: 105% 4 Proc Rate: 8%, Damage: 110% 5 Proc Rate: 10%, Damage: 110% 6 Proc Rate: 12%, Damage: 115% 7 Proc Rate: 14%, Damage: 115% 8 Proc Rate: 16%, Damage: 120% 9 Proc Rate: 18%, Damage: 120% 10 Proc Rate: 20%, Damage: 125% 11 Proc Rate: 22%, Damage: 125% 12 Proc Rate: 24%, Damage: 130% 13 Proc Rate: 26%, Damage: 130% 14 Proc Rate: 28%, Damage: 135% 15 Proc Rate: 30%, Damage: 135% 16 Proc Rate: 32%, Damage: 140% 17 Proc Rate: 34%, Damage: 140% 18 Proc Rate: 36%, Damage: 145% 19 Proc Rate: 38%, Damage: 145% 20 Proc Rate: 40%, Damage: 150% Wild Hunter (III)
Jaguar Boost
Description: Further enhances the Jaguar Rider skill.
Info: type = 50
Animations: special
Maximum Level: 20
1 While Mounted - Movement Speed: +6, Jaguar Rider Skills Damage: +2%, Knock-back Resist Chance (when hit): 17% 2 While Mounted - Movement Speed: +6, Jaguar Rider Skills Damage: +4%, Knock-back Resist Chance (when hit): 19% 3 While Mounted - Movement Speed: +7, Jaguar Rider Skills Damage: +6%, Knock-back Resist Chance (when hit): 21% 4 While Mounted - Movement Speed: +7, Jaguar Rider Skills Damage: +8%, Knock-back Resist Chance (when hit): 23% 5 While Mounted - Movement Speed: +8, Jaguar Rider Skills Damage: +10%, Knock-back Resist Chance (when hit): 25% 6 While Mounted - Movement Speed: +8, Jaguar Rider Skills Damage: +12%, Knock-back Resist Chance (when hit): 27% 7 While Mounted - Movement Speed: +9, Jaguar Rider Skills Damage: +14%, Knock-back Resist Chance (when hit): 29% 8 While Mounted - Movement Speed: +9, Jaguar Rider Skills Damage: +16%, Knock-back Resist Chance (when hit): 31% 9 While Mounted - Movement Speed: +10, Jaguar Rider Skills Damage: +18%, Knock-back Resist Chance (when hit): 33% 10 While Mounted - Movement Speed: +10, Jaguar Rider Skills Damage: +20%, Knock-back Resist Chance (when hit): 35% 11 While Mounted - Movement Speed: +11, Jaguar Rider Skills Damage: +22%, Knock-back Resist Chance (when hit): 37% 12 While Mounted - Movement Speed: +11, Jaguar Rider Skills Damage: +24%, Knock-back Resist Chance (when hit): 39% 13 While Mounted - Movement Speed: +12, Jaguar Rider Skills Damage: +26%, Knock-back Resist Chance (when hit): 41% 14 While Mounted - Movement Speed: +12, Jaguar Rider Skills Damage: +28%, Knock-back Resist Chance (when hit): 43% 15 While Mounted - Movement Speed: +13, Jaguar Rider Skills Damage: +30%, Knock-back Resist Chance (when hit): 45% 16 While Mounted - Movement Speed: +13, Jaguar Rider Skills Damage: +32%, Knock-back Resist Chance (when hit): 47% 17 While Mounted - Movement Speed: +14, Jaguar Rider Skills Damage: +34%, Knock-back Resist Chance (when hit): 49% 18 While Mounted - Movement Speed: +14, Jaguar Rider Skills Damage: +36%, Knock-back Resist Chance (when hit): 51% 19 While Mounted - Movement Speed: +15, Jaguar Rider Skills Damage: +38%, Knock-back Resist Chance (when hit): 53% 20 While Mounted - Movement Speed: +15, Jaguar Rider Skills Damage: +40%, Knock-back Resist Chance (when hit): 55%
Enduring Fire
Description: Quickly fires five consecutive arrows.
Info: type = 2, movingAttack = 1
Final Attack: Crossbow
Animations: ball, effect, hit.0
Maximum Level: 30
1 MP Cost: 14, Damage: 86% 2 MP Cost: 15, Damage: 88% 3 MP Cost: 15, Damage: 90% 4 MP Cost: 16, Damage: 92% 5 MP Cost: 16, Damage: 94% 6 MP Cost: 17, Damage: 96% 7 MP Cost: 17, Damage: 98% 8 MP Cost: 18, Damage: 100% 9 MP Cost: 18, Damage: 102% 10 MP Cost: 19, Damage: 104% 11 MP Cost: 19, Damage: 106% 12 MP Cost: 20, Damage: 108% 13 MP Cost: 20, Damage: 110% 14 MP Cost: 21, Damage: 112% 15 MP Cost: 21, Damage: 114% 16 MP Cost: 22, Damage: 116% 17 MP Cost: 22, Damage: 118% 18 MP Cost: 23, Damage: 120% 19 MP Cost: 23, Damage: 122% 20 MP Cost: 24, Damage: 124% 21 MP Cost: 24, Damage: 126% 22 MP Cost: 25, Damage: 128% 23 MP Cost: 25, Damage: 130% 24 MP Cost: 26, Damage: 132% 25 MP Cost: 26, Damage: 134% 26 MP Cost: 27, Damage: 136% 27 MP Cost: 27, Damage: 138% 28 MP Cost: 28, Damage: 140% 29 MP Cost: 28, Damage: 142% 30 MP Cost: 29, Damage: 144%
Dash 'n Slash
Description: The Jaguar charges forward and attacks multiple enemies, possibly stunning them.
Info: type = 1, areaAttack = 1, casterMove = 1, mes = stun, delay = 2000
Delays: crossRoad - 1320 ms
Range: 350%
Final Attack: Crossbow
Animations: mob, hit.0, effect
Maximum Level: 30
1 MP Cost: 20, Damage: 455%, Max Monsters Hit: 6, Stun Chance: 37%, Stun Duration: 2 sec 2 MP Cost: 20, Damage: 460%, Max Monsters Hit: 6, Stun Chance: 39%, Stun Duration: 2 sec 3 MP Cost: 22, Damage: 465%, Max Monsters Hit: 6, Stun Chance: 41%, Stun Duration: 2 sec 4 MP Cost: 22, Damage: 470%, Max Monsters Hit: 6, Stun Chance: 43%, Stun Duration: 2 sec 5 MP Cost: 22, Damage: 475%, Max Monsters Hit: 6, Stun Chance: 45%, Stun Duration: 2 sec 6 MP Cost: 24, Damage: 480%, Max Monsters Hit: 6, Stun Chance: 47%, Stun Duration: 2 sec 7 MP Cost: 24, Damage: 485%, Max Monsters Hit: 6, Stun Chance: 49%, Stun Duration: 2 sec 8 MP Cost: 24, Damage: 490%, Max Monsters Hit: 6, Stun Chance: 51%, Stun Duration: 2 sec 9 MP Cost: 26, Damage: 495%, Max Monsters Hit: 6, Stun Chance: 53%, Stun Duration: 2 sec 10 MP Cost: 26, Damage: 500%, Max Monsters Hit: 6, Stun Chance: 55%, Stun Duration: 2 sec 11 MP Cost: 26, Damage: 505%, Max Monsters Hit: 6, Stun Chance: 57%, Stun Duration: 3 sec 12 MP Cost: 28, Damage: 510%, Max Monsters Hit: 6, Stun Chance: 59%, Stun Duration: 3 sec 13 MP Cost: 28, Damage: 515%, Max Monsters Hit: 6, Stun Chance: 61%, Stun Duration: 3 sec 14 MP Cost: 28, Damage: 520%, Max Monsters Hit: 6, Stun Chance: 63%, Stun Duration: 3 sec 15 MP Cost: 30, Damage: 525%, Max Monsters Hit: 6, Stun Chance: 65%, Stun Duration: 3 sec 16 MP Cost: 30, Damage: 530%, Max Monsters Hit: 6, Stun Chance: 67%, Stun Duration: 3 sec 17 MP Cost: 30, Damage: 535%, Max Monsters Hit: 6, Stun Chance: 69%, Stun Duration: 3 sec 18 MP Cost: 32, Damage: 540%, Max Monsters Hit: 6, Stun Chance: 71%, Stun Duration: 3 sec 19 MP Cost: 32, Damage: 545%, Max Monsters Hit: 6, Stun Chance: 73%, Stun Duration: 3 sec 20 MP Cost: 32, Damage: 550%, Max Monsters Hit: 6, Stun Chance: 75%, Stun Duration: 3 sec 21 MP Cost: 34, Damage: 555%, Max Monsters Hit: 6, Stun Chance: 77%, Stun Duration: 4 sec 22 MP Cost: 34, Damage: 560%, Max Monsters Hit: 6, Stun Chance: 79%, Stun Duration: 4 sec 23 MP Cost: 34, Damage: 565%, Max Monsters Hit: 6, Stun Chance: 81%, Stun Duration: 4 sec 24 MP Cost: 36, Damage: 570%, Max Monsters Hit: 6, Stun Chance: 83%, Stun Duration: 4 sec 25 MP Cost: 36, Damage: 575%, Max Monsters Hit: 6, Stun Chance: 85%, Stun Duration: 4 sec 26 MP Cost: 36, Damage: 580%, Max Monsters Hit: 6, Stun Chance: 87%, Stun Duration: 4 sec 27 MP Cost: 38, Damage: 585%, Max Monsters Hit: 6, Stun Chance: 89%, Stun Duration: 4 sec 28 MP Cost: 38, Damage: 590%, Max Monsters Hit: 6, Stun Chance: 91%, Stun Duration: 4 sec 29 MP Cost: 38, Damage: 595%, Max Monsters Hit: 6, Stun Chance: 93%, Stun Duration: 4 sec 30 MP Cost: 40, Damage: 600%, Max Monsters Hit: 6, Stun Chance: 95%, Stun Duration: 4 sec
Wild Trap
Description: Summons a trap that attacks nearby enemies. The trap is so alluring that monsters attack it instead of you.
Info: type = 33, minionAttack = normal, minionAbility = taunt, selfDestructMinion = 1
Range: 250%
Summon Range: attack1 = 150%
Summon Mob Count: attack1 = 6
Animations: summon.die, summon.attack1, summon.stand, hit.0, summon.summoned, summon.hit
Maximum Level: 20
1 MP Cost: 20, Trap Damage: 86%, Trap HP: 4500, Trap Duration: 20 sec 2 MP Cost: 20, Trap Damage: 92%, Trap HP: 5000, Trap Duration: 20 sec 3 MP Cost: 20, Trap Damage: 98%, Trap HP: 5500, Trap Duration: 25 sec 4 MP Cost: 20, Trap Damage: 104%, Trap HP: 6000, Trap Duration: 25 sec 5 MP Cost: 25, Trap Damage: 110%, Trap HP: 6500, Trap Duration: 25 sec 6 MP Cost: 25, Trap Damage: 116%, Trap HP: 7000, Trap Duration: 30 sec 7 MP Cost: 25, Trap Damage: 122%, Trap HP: 7500, Trap Duration: 30 sec 8 MP Cost: 25, Trap Damage: 128%, Trap HP: 8000, Trap Duration: 30 sec 9 MP Cost: 25, Trap Damage: 134%, Trap HP: 8500, Trap Duration: 35 sec 10 MP Cost: 30, Trap Damage: 140%, Trap HP: 9000, Trap Duration: 35 sec 11 MP Cost: 30, Trap Damage: 146%, Trap HP: 9500, Trap Duration: 35 sec 12 MP Cost: 30, Trap Damage: 152%, Trap HP: 10,000, Trap Duration: 40 sec 13 MP Cost: 30, Trap Damage: 158%, Trap HP: 10,500, Trap Duration: 40 sec 14 MP Cost: 30, Trap Damage: 164%, Trap HP: 11,000, Trap Duration: 40 sec 15 MP Cost: 35, Trap Damage: 170%, Trap HP: 11,500, Trap Duration: 45 sec 16 MP Cost: 35, Trap Damage: 176%, Trap HP: 12,000, Trap Duration: 45 sec 17 MP Cost: 35, Trap Damage: 182%, Trap HP: 12,500, Trap Duration: 45 sec 18 MP Cost: 35, Trap Damage: 188%, Trap HP: 13,000, Trap Duration: 50 sec 19 MP Cost: 35, Trap Damage: 194%, Trap HP: 13,500, Trap Duration: 50 sec 20 MP Cost: 40, Trap Damage: 200%, Trap HP: 14,000, Trap Duration: 50 sec
Blind
Description: Shoots at the eyes of a monster, possibly causing Blindness to decrease the monster's Accuracy.
Info: type = 11, mes = darkness, condition = attack
Delays: alert4 - 900 ms
Animations: effect, mob
Maximum Level: 20
1 MP Cost: 20, Buff Duration: 65 sec, Accuracy: -1%, Blind Duration: 1 sec, Blind Chance: 11% 2 MP Cost: 21, Buff Duration: 70 sec, Accuracy: -2%, Blind Duration: 1 sec, Blind Chance: 12% 3 MP Cost: 21, Buff Duration: 75 sec, Accuracy: -3%, Blind Duration: 2 sec, Blind Chance: 13% 4 MP Cost: 22, Buff Duration: 80 sec, Accuracy: -4%, Blind Duration: 2 sec, Blind Chance: 14% 5 MP Cost: 22, Buff Duration: 85 sec, Accuracy: -5%, Blind Duration: 3 sec, Blind Chance: 15% 6 MP Cost: 23, Buff Duration: 90 sec, Accuracy: -6%, Blind Duration: 3 sec, Blind Chance: 16% 7 MP Cost: 23, Buff Duration: 95 sec, Accuracy: -7%, Blind Duration: 4 sec, Blind Chance: 17% 8 MP Cost: 24, Buff Duration: 100 sec, Accuracy: -8%, Blind Duration: 4 sec, Blind Chance: 18% 9 MP Cost: 24, Buff Duration: 105 sec, Accuracy: -9%, Blind Duration: 5 sec, Blind Chance: 19% 10 MP Cost: 25, Buff Duration: 110 sec, Accuracy: -10%, Blind Duration: 5 sec, Blind Chance: 20% 11 MP Cost: 25, Buff Duration: 115 sec, Accuracy: -11%, Blind Duration: 6 sec, Blind Chance: 21% 12 MP Cost: 26, Buff Duration: 120 sec, Accuracy: -12%, Blind Duration: 6 sec, Blind Chance: 22% 13 MP Cost: 26, Buff Duration: 125 sec, Accuracy: -13%, Blind Duration: 7 sec, Blind Chance: 23% 14 MP Cost: 27, Buff Duration: 130 sec, Accuracy: -14%, Blind Duration: 7 sec, Blind Chance: 24% 15 MP Cost: 27, Buff Duration: 135 sec, Accuracy: -15%, Blind Duration: 8 sec, Blind Chance: 25% 16 MP Cost: 28, Buff Duration: 140 sec, Accuracy: -16%, Blind Duration: 8 sec, Blind Chance: 26% 17 MP Cost: 28, Buff Duration: 145 sec, Accuracy: -17%, Blind Duration: 9 sec, Blind Chance: 27% 18 MP Cost: 29, Buff Duration: 150 sec, Accuracy: -18%, Blind Duration: 9 sec, Blind Chance: 28% 19 MP Cost: 29, Buff Duration: 155 sec, Accuracy: -19%, Blind Duration: 10 sec, Blind Chance: 29% 20 MP Cost: 30, Buff Duration: 160 sec, Accuracy: -20%, Blind Duration: 10 sec, Blind Chance: 30%
Silver Hawk
Description: Summons a silver hawk that hovers around you, attacking and possibly Stunning monsters nearby.
Info: type = 33, minionAttack = stun
Delays: alert2 - 600 ms
Summon Range: attack1 = 200%
Animations: summon.fly, summon.stand, summon.die, summon.attack1.info.effect, summon.attack1.info.hit, hit.0, mob, summon.summoned, summon.attack1
Maximum Level: 20
1 MP Cost: 40, Summons Damage: 155%, Summon Duration: 104 sec, Stun Chance: 42% 2 MP Cost: 44, Summons Damage: 160%, Summon Duration: 108 sec, Stun Chance: 45% 3 MP Cost: 44, Summons Damage: 165%, Summon Duration: 112 sec, Stun Chance: 48% 4 MP Cost: 48, Summons Damage: 170%, Summon Duration: 116 sec, Stun Chance: 51% 5 MP Cost: 48, Summons Damage: 175%, Summon Duration: 120 sec, Stun Chance: 54% 6 MP Cost: 52, Summons Damage: 180%, Summon Duration: 124 sec, Stun Chance: 57% 7 MP Cost: 52, Summons Damage: 185%, Summon Duration: 128 sec, Stun Chance: 60% 8 MP Cost: 56, Summons Damage: 190%, Summon Duration: 132 sec, Stun Chance: 63% 9 MP Cost: 56, Summons Damage: 195%, Summon Duration: 136 sec, Stun Chance: 66% 10 MP Cost: 60, Summons Damage: 200%, Summon Duration: 140 sec, Stun Chance: 69% 11 MP Cost: 60, Summons Damage: 205%, Summon Duration: 144 sec, Stun Chance: 72% 12 MP Cost: 64, Summons Damage: 210%, Summon Duration: 148 sec, Stun Chance: 75% 13 MP Cost: 64, Summons Damage: 215%, Summon Duration: 152 sec, Stun Chance: 78% 14 MP Cost: 68, Summons Damage: 220%, Summon Duration: 156 sec, Stun Chance: 81% 15 MP Cost: 68, Summons Damage: 225%, Summon Duration: 160 sec, Stun Chance: 84% 16 MP Cost: 72, Summons Damage: 230%, Summon Duration: 164 sec, Stun Chance: 87% 17 MP Cost: 72, Summons Damage: 235%, Summon Duration: 168 sec, Stun Chance: 90% 18 MP Cost: 76, Summons Damage: 240%, Summon Duration: 172 sec, Stun Chance: 93% 19 MP Cost: 76, Summons Damage: 245%, Summon Duration: 176 sec, Stun Chance: 96% 20 MP Cost: 80, Summons Damage: 250%, Summon Duration: 180 sec, Stun Chance: 99%
Swipe
Description: Your Jaguar consecutively swipes nearby enemies, absorbing some of the damage dealt as HP for you. You cannot absorb more than 15% of your Max HP or more than the enemy's Max HP.
Info: type = 1, areaAttack = 1, hpDrain = 1, casterMove = 1
Delays: clawCut - 1530 ms
Range: 180%
Final Attack: Crossbow
Animations: hit.1, effect, hit.2, hit.0
Maximum Level: 20
1 MP Cost: 20, Damage: 152%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 1% of the damage as HP 2 MP Cost: 20, Damage: 154%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 1% of the damage as HP 3 MP Cost: 22, Damage: 156%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 1% of the damage as HP 4 MP Cost: 22, Damage: 158%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 1% of the damage as HP 5 MP Cost: 22, Damage: 160%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 2% of the damage as HP 6 MP Cost: 24, Damage: 162%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 2% of the damage as HP 7 MP Cost: 24, Damage: 164%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 2% of the damage as HP 8 MP Cost: 24, Damage: 166%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 2% of the damage as HP 9 MP Cost: 26, Damage: 168%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 3% of the damage as HP 10 MP Cost: 26, Damage: 170%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 3% of the damage as HP 11 MP Cost: 26, Damage: 172%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 3% of the damage as HP 12 MP Cost: 28, Damage: 174%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 3% of the damage as HP 13 MP Cost: 28, Damage: 176%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 4% of the damage as HP 14 MP Cost: 28, Damage: 178%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 4% of the damage as HP 15 MP Cost: 30, Damage: 180%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 4% of the damage as HP 16 MP Cost: 30, Damage: 182%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 4% of the damage as HP 17 MP Cost: 30, Damage: 184%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 5% of the damage as HP 18 MP Cost: 32, Damage: 186%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 5% of the damage as HP 19 MP Cost: 32, Damage: 188%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 5% of the damage as HP 20 MP Cost: 32, Damage: 190%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 5% of the damage as HP Wild Hunter (IV)
Wild Arrow Blast
Description: Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously.
Info: type = 2, movingAttack = 1, rapidAttack = 1, knockbackLimit = 60
Final Attack: Crossbow
Animations: keydown, keydownend, hit.1, prepare, hit.0, hit.2, ball
Maximum Level: 30
1 MP Cost: 8, Damage: 162% per arrow 2 MP Cost: 8, Damage: 164% per arrow 3 MP Cost: 8, Damage: 166% per arrow 4 MP Cost: 8, Damage: 168% per arrow 5 MP Cost: 8, Damage: 170% per arrow 6 MP Cost: 8, Damage: 172% per arrow 7 MP Cost: 8, Damage: 174% per arrow 8 MP Cost: 8, Damage: 176% per arrow 9 MP Cost: 8, Damage: 178% per arrow 10 MP Cost: 8, Damage: 180% per arrow 11 MP Cost: 9, Damage: 182% per arrow 12 MP Cost: 9, Damage: 184% per arrow 13 MP Cost: 9, Damage: 186% per arrow 14 MP Cost: 9, Damage: 188% per arrow 15 MP Cost: 9, Damage: 190% per arrow 16 MP Cost: 9, Damage: 192% per arrow 17 MP Cost: 9, Damage: 194% per arrow 18 MP Cost: 9, Damage: 196% per arrow 19 MP Cost: 9, Damage: 198% per arrow 20 MP Cost: 9, Damage: 200% per arrow 21 MP Cost: 10, Damage: 202% per arrow 22 MP Cost: 10, Damage: 204% per arrow 23 MP Cost: 10, Damage: 206% per arrow 24 MP Cost: 10, Damage: 208% per arrow 25 MP Cost: 10, Damage: 210% per arrow 26 MP Cost: 10, Damage: 212% per arrow 27 MP Cost: 10, Damage: 214% per arrow 28 MP Cost: 10, Damage: 216% per arrow 29 MP Cost: 10, Damage: 218% per arrow 30 MP Cost: 10, Damage: 220% per arrow 31 MP Cost: 11, Damage: 222% per arrow 32 MP Cost: 11, Damage: 224% per arrow
Sonic Roar
Description: The Jaguar roars sharply. The roar creates a shock wave that damages and stuns multiple enemies.
Info: type = 1, areaAttack = 1, mes = stun
Delays: sonicBoom - 1980 ms
Range: 240%
Animations: hit.0, mob, effect
Maximum Level: 30
1 MP Cost: 40, Damage: 560%, Max Monsters Hit: 8, Stun Chance: 42%, Stun Duration: 5 sec 2 MP Cost: 40, Damage: 570%, Max Monsters Hit: 8, Stun Chance: 44%, Stun Duration: 5 sec 3 MP Cost: 44, Damage: 580%, Max Monsters Hit: 8, Stun Chance: 46%, Stun Duration: 5 sec 4 MP Cost: 44, Damage: 590%, Max Monsters Hit: 8, Stun Chance: 48%, Stun Duration: 5 sec 5 MP Cost: 44, Damage: 600%, Max Monsters Hit: 8, Stun Chance: 50%, Stun Duration: 5 sec 6 MP Cost: 48, Damage: 610%, Max Monsters Hit: 8, Stun Chance: 52%, Stun Duration: 6 sec 7 MP Cost: 48, Damage: 620%, Max Monsters Hit: 8, Stun Chance: 54%, Stun Duration: 6 sec 8 MP Cost: 48, Damage: 630%, Max Monsters Hit: 8, Stun Chance: 56%, Stun Duration: 6 sec 9 MP Cost: 52, Damage: 640%, Max Monsters Hit: 8, Stun Chance: 58%, Stun Duration: 6 sec 10 MP Cost: 52, Damage: 650%, Max Monsters Hit: 8, Stun Chance: 60%, Stun Duration: 6 sec 11 MP Cost: 52, Damage: 660%, Max Monsters Hit: 8, Stun Chance: 62%, Stun Duration: 7 sec 12 MP Cost: 56, Damage: 670%, Max Monsters Hit: 8, Stun Chance: 64%, Stun Duration: 7 sec 13 MP Cost: 56, Damage: 680%, Max Monsters Hit: 8, Stun Chance: 66%, Stun Duration: 7 sec 14 MP Cost: 56, Damage: 690%, Max Monsters Hit: 8, Stun Chance: 68%, Stun Duration: 7 sec 15 MP Cost: 60, Damage: 700%, Max Monsters Hit: 8, Stun Chance: 70%, Stun Duration: 7 sec 16 MP Cost: 60, Damage: 710%, Max Monsters Hit: 8, Stun Chance: 72%, Stun Duration: 8 sec 17 MP Cost: 60, Damage: 720%, Max Monsters Hit: 8, Stun Chance: 74%, Stun Duration: 8 sec 18 MP Cost: 64, Damage: 730%, Max Monsters Hit: 8, Stun Chance: 76%, Stun Duration: 8 sec 19 MP Cost: 64, Damage: 740%, Max Monsters Hit: 8, Stun Chance: 78%, Stun Duration: 8 sec 20 MP Cost: 64, Damage: 750%, Max Monsters Hit: 8, Stun Chance: 80%, Stun Duration: 8 sec 21 MP Cost: 68, Damage: 760%, Max Monsters Hit: 8, Stun Chance: 82%, Stun Duration: 9 sec 22 MP Cost: 68, Damage: 770%, Max Monsters Hit: 8, Stun Chance: 84%, Stun Duration: 9 sec 23 MP Cost: 68, Damage: 780%, Max Monsters Hit: 8, Stun Chance: 86%, Stun Duration: 9 sec 24 MP Cost: 72, Damage: 790%, Max Monsters Hit: 8, Stun Chance: 88%, Stun Duration: 9 sec 25 MP Cost: 72, Damage: 800%, Max Monsters Hit: 8, Stun Chance: 90%, Stun Duration: 9 sec 26 MP Cost: 72, Damage: 810%, Max Monsters Hit: 8, Stun Chance: 92%, Stun Duration: 10 sec 27 MP Cost: 76, Damage: 820%, Max Monsters Hit: 8, Stun Chance: 94%, Stun Duration: 10 sec 28 MP Cost: 76, Damage: 830%, Max Monsters Hit: 8, Stun Chance: 96%, Stun Duration: 10 sec 29 MP Cost: 76, Damage: 840%, Max Monsters Hit: 8, Stun Chance: 98%, Stun Duration: 10 sec 30 MP Cost: 80, Damage: 850%, Max Monsters Hit: 8, Stun Chance: 100%, Stun Duration: 10 sec 31 MP Cost: 80, Damage: 860%, Max Monsters Hit: 8, Stun Chance: 102%, Stun Duration: 11 sec 32 MP Cost: 80, Damage: 870%, Max Monsters Hit: 8, Stun Chance: 104%, Stun Duration: 11 sec
Exploding Arrows
Description: Summons a giant, jagged, wheel-shaped arrow that attacks multiple enemies.
Info: type = 1, areaAttack = 1, specialAttackFinish = 1
Delays: flashRain - 2640 ms
Range: 400%
Animations: tile.0, tile.2, hit.0, tile.1, hit.1, effect
Maximum Level: 30
1 MP Cost: 350, Damage: 42%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 415%, Cooldown: 60 sec 2 MP Cost: 350, Damage: 44%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 430%, Cooldown: 58 sec 3 MP Cost: 350, Damage: 46%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 445%, Cooldown: 58 sec 4 MP Cost: 350, Damage: 48%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 460%, Cooldown: 56 sec 5 MP Cost: 350, Damage: 50%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 475%, Cooldown: 56 sec 6 MP Cost: 350, Damage: 52%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 490%, Cooldown: 54 sec 7 MP Cost: 350, Damage: 54%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 505%, Cooldown: 54 sec 8 MP Cost: 350, Damage: 56%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 520%, Cooldown: 52 sec 9 MP Cost: 350, Damage: 58%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 535%, Cooldown: 52 sec 10 MP Cost: 350, Damage: 60%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 550%, Cooldown: 50 sec 11 MP Cost: 350, Damage: 62%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 565%, Cooldown: 50 sec 12 MP Cost: 350, Damage: 64%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 580%, Cooldown: 48 sec 13 MP Cost: 350, Damage: 66%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 595%, Cooldown: 48 sec 14 MP Cost: 350, Damage: 68%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 610%, Cooldown: 46 sec 15 MP Cost: 350, Damage: 70%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 625%, Cooldown: 46 sec 16 MP Cost: 350, Damage: 72%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 640%, Cooldown: 44 sec 17 MP Cost: 350, Damage: 74%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 655%, Cooldown: 44 sec 18 MP Cost: 350, Damage: 76%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 670%, Cooldown: 42 sec 19 MP Cost: 350, Damage: 78%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 685%, Cooldown: 42 sec 20 MP Cost: 350, Damage: 80%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 700%, Cooldown: 40 sec 21 MP Cost: 350, Damage: 82%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 715%, Cooldown: 40 sec 22 MP Cost: 350, Damage: 84%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 730%, Cooldown: 38 sec 23 MP Cost: 350, Damage: 86%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 745%, Cooldown: 38 sec 24 MP Cost: 350, Damage: 88%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 760%, Cooldown: 36 sec 25 MP Cost: 350, Damage: 90%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 775%, Cooldown: 36 sec 26 MP Cost: 350, Damage: 92%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 790%, Cooldown: 34 sec 27 MP Cost: 350, Damage: 94%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 805%, Cooldown: 34 sec 28 MP Cost: 350, Damage: 96%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 820%, Cooldown: 32 sec 29 MP Cost: 350, Damage: 98%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 835%, Cooldown: 32 sec 30 MP Cost: 350, Damage: 100%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 850%, Cooldown: 30 sec 31 MP Cost: 350, Damage: 102%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 865%, Cooldown: 30 sec 32 MP Cost: 350, Damage: 104%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 880%, Cooldown: 28 sec
Crossbow Expert
Description: Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage.\nRequired Skill: #cCrossbow Mastery Lv. 20#
Info: type = 50, areaAttack = 1, specialAttackFinish = 1
Pre-requisite: Level 20 Crossbow Mastery
Maximum Level: 30
1 Crossbow Mastery: +56%, Weapon ATT: +1, Minimum Critical Damage: +1% 2 Crossbow Mastery: +56%, Weapon ATT: +2, Minimum Critical Damage: +1% 3 Crossbow Mastery: +57%, Weapon ATT: +3, Minimum Critical Damage: +2% 4 Crossbow Mastery: +57%, Weapon ATT: +4, Minimum Critical Damage: +2% 5 Crossbow Mastery: +58%, Weapon ATT: +5, Minimum Critical Damage: +3% 6 Crossbow Mastery: +58%, Weapon ATT: +6, Minimum Critical Damage: +3% 7 Crossbow Mastery: +59%, Weapon ATT: +7, Minimum Critical Damage: +4% 8 Crossbow Mastery: +59%, Weapon ATT: +8, Minimum Critical Damage: +4% 9 Crossbow Mastery: +60%, Weapon ATT: +9, Minimum Critical Damage: +5% 10 Crossbow Mastery: +60%, Weapon ATT: +10, Minimum Critical Damage: +5% 11 Crossbow Mastery: +61%, Weapon ATT: +11, Minimum Critical Damage: +6% 12 Crossbow Mastery: +61%, Weapon ATT: +12, Minimum Critical Damage: +6% 13 Crossbow Mastery: +62%, Weapon ATT: +13, Minimum Critical Damage: +7% 14 Crossbow Mastery: +62%, Weapon ATT: +14, Minimum Critical Damage: +7% 15 Crossbow Mastery: +63%, Weapon ATT: +15, Minimum Critical Damage: +8% 16 Crossbow Mastery: +63%, Weapon ATT: +16, Minimum Critical Damage: +8% 17 Crossbow Mastery: +64%, Weapon ATT: +17, Minimum Critical Damage: +9% 18 Crossbow Mastery: +64%, Weapon ATT: +18, Minimum Critical Damage: +9% 19 Crossbow Mastery: +65%, Weapon ATT: +19, Minimum Critical Damage: +10% 20 Crossbow Mastery: +65%, Weapon ATT: +20, Minimum Critical Damage: +10% 21 Crossbow Mastery: +66%, Weapon ATT: +21, Minimum Critical Damage: +11% 22 Crossbow Mastery: +66%, Weapon ATT: +22, Minimum Critical Damage: +11% 23 Crossbow Mastery: +67%, Weapon ATT: +23, Minimum Critical Damage: +12% 24 Crossbow Mastery: +67%, Weapon ATT: +24, Minimum Critical Damage: +12% 25 Crossbow Mastery: +68%, Weapon ATT: +25, Minimum Critical Damage: +13% 26 Crossbow Mastery: +68%, Weapon ATT: +26, Minimum Critical Damage: +13% 27 Crossbow Mastery: +69%, Weapon ATT: +27, Minimum Critical Damage: +14% 28 Crossbow Mastery: +69%, Weapon ATT: +28, Minimum Critical Damage: +14% 29 Crossbow Mastery: +70%, Weapon ATT: +29, Minimum Critical Damage: +15% 30 Crossbow Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15% 31 Crossbow Mastery: +71%, Weapon ATT: +31, Minimum Critical Damage: +16% 32 Crossbow Mastery: +71%, Weapon ATT: +32, Minimum Critical Damage: +16%
Sharp Eyes
Description: Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert4 - 900 ms
Range: 400%
Animations: affected, effect
Maximum Level: 30
1 MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +1%, Duration: 10 sec 2 MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +2%, Duration: 20 sec 3 MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +3%, Duration: 30 sec 4 MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +4%, Duration: 40 sec 5 MP Cost: 30, Critical Rate: +8%, Max Critical Damage: +5%, Duration: 50 sec 6 MP Cost: 33, Critical Rate: +8%, Max Critical Damage: +6%, Duration: 60 sec 7 MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +7%, Duration: 70 sec 8 MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +8%, Duration: 80 sec 9 MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +9%, Duration: 90 sec 10 MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +10%, Duration: 100 sec 11 MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +11%, Duration: 110 sec 12 MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +12%, Duration: 120 sec 13 MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +13%, Duration: 130 sec 14 MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +14%, Duration: 140 sec 15 MP Cost: 36, Critical Rate: +13%, Max Critical Damage: +15%, Duration: 150 sec 16 MP Cost: 39, Critical Rate: +13%, Max Critical Damage: +16%, Duration: 160 sec 17 MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +17%, Duration: 170 sec 18 MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +18%, Duration: 180 sec 19 MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +19%, Duration: 190 sec 20 MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +20%, Duration: 200 sec 21 MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +21%, Duration: 210 sec 22 MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +22%, Duration: 220 sec 23 MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +23%, Duration: 230 sec 24 MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +24%, Duration: 240 sec 25 MP Cost: 42, Critical Rate: +18%, Max Critical Damage: +25%, Duration: 250 sec 26 MP Cost: 45, Critical Rate: +18%, Max Critical Damage: +26%, Duration: 260 sec 27 MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +27%, Duration: 270 sec 28 MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +28%, Duration: 280 sec 29 MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +29%, Duration: 290 sec 30 MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +30%, Duration: 300 sec 31 MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +31%, Duration: 310 sec 32 MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +32%, Duration: 320 sec
Stink Bomb Shot
Description: Launches an arrow with a gaseous bomb attached to it. Monsters hit by it are pissed off and you earn more EXP from defeating them.
Info: type = 2, peicing = 1, movingAttack = 1, mes = incTargetEXP&&incTargetPDP&&incTargetMDP, pvp = 0
Animations: mob, hit.0, effect, ball, effect0
Maximum Level: 20
1 MP Cost: 30, Increases Enemy Defense, EXP Earned: +2% EXP 2 MP Cost: 30, Increases Enemy Defense, EXP Earned: +4% EXP 3 MP Cost: 30, Increases Enemy Defense, EXP Earned: +6% EXP 4 MP Cost: 30, Increases Enemy Defense, EXP Earned: +8% EXP 5 MP Cost: 30, Increases Enemy Defense, EXP Earned: +10% EXP 6 MP Cost: 35, Increases Enemy Defense, EXP Earned: +12% EXP 7 MP Cost: 35, Increases Enemy Defense, EXP Earned: +14% EXP 8 MP Cost: 35, Increases Enemy Defense, EXP Earned: +16% EXP 9 MP Cost: 35, Increases Enemy Defense, EXP Earned: +18% EXP 10 MP Cost: 35, Increases Enemy Defense, EXP Earned: +20% EXP 11 MP Cost: 35, Increases Enemy Defense, EXP Earned: +22% EXP 12 MP Cost: 40, Increases Enemy Defense, EXP Earned: +24% EXP 13 MP Cost: 40, Increases Enemy Defense, EXP Earned: +26% EXP 14 MP Cost: 40, Increases Enemy Defense, EXP Earned: +28% EXP 15 MP Cost: 40, Increases Enemy Defense, EXP Earned: +30% EXP 16 MP Cost: 40, Increases Enemy Defense, EXP Earned: +32% EXP 17 MP Cost: 40, Increases Enemy Defense, EXP Earned: +34% EXP 18 MP Cost: 45, Increases Enemy Defense, EXP Earned: +36% EXP 19 MP Cost: 45, Increases Enemy Defense, EXP Earned: +38% EXP 20 MP Cost: 45, Increases Enemy Defense, EXP Earned: +40% EXP 21 MP Cost: 45, Increases Enemy Defense, EXP Earned: +42% EXP 22 MP Cost: 45, Increases Enemy Defense, EXP Earned: +44% EXP
Feline Berserk
Description: Your Jaguar appears to spout red wings, increasing Max HP, ATT, and Movement Speed. [Cooldown: 4 min]
Info: type = 10
Delays: wildbeast - 1530 ms
Animations: back_effect, back_finish, special0, back_effect0, effect, back, finish, effect0, special, finish0
Maximum Level: 30
1 MP Cost: 100, MaxHP: +22%, ATT: +5%, Movement Speed: +1, Duration: 33 sec 2 MP Cost: 100, MaxHP: +24%, ATT: +6%, Movement Speed: +1, Duration: 36 sec 3 MP Cost: 100, MaxHP: +26%, ATT: +6%, Movement Speed: +2, Duration: 39 sec 4 MP Cost: 100, MaxHP: +28%, ATT: +7%, Movement Speed: +2, Duration: 42 sec 5 MP Cost: 100, MaxHP: +30%, ATT: +7%, Movement Speed: +3, Duration: 45 sec 6 MP Cost: 110, MaxHP: +32%, ATT: +8%, Movement Speed: +3, Duration: 48 sec 7 MP Cost: 110, MaxHP: +34%, ATT: +8%, Movement Speed: +4, Duration: 51 sec 8 MP Cost: 110, MaxHP: +36%, ATT: +9%, Movement Speed: +4, Duration: 54 sec 9 MP Cost: 110, MaxHP: +38%, ATT: +9%, Movement Speed: +5, Duration: 57 sec 10 MP Cost: 110, MaxHP: +40%, ATT: +10%, Movement Speed: +5, Duration: 60 sec 11 MP Cost: 110, MaxHP: +42%, ATT: +10%, Movement Speed: +6, Duration: 63 sec 12 MP Cost: 120, MaxHP: +44%, ATT: +11%, Movement Speed: +6, Duration: 66 sec 13 MP Cost: 120, MaxHP: +46%, ATT: +11%, Movement Speed: +7, Duration: 69 sec 14 MP Cost: 120, MaxHP: +48%, ATT: +12%, Movement Speed: +7, Duration: 72 sec 15 MP Cost: 120, MaxHP: +50%, ATT: +12%, Movement Speed: +8, Duration: 75 sec 16 MP Cost: 120, MaxHP: +52%, ATT: +13%, Movement Speed: +8, Duration: 78 sec 17 MP Cost: 120, MaxHP: +54%, ATT: +13%, Movement Speed: +9, Duration: 81 sec 18 MP Cost: 130, MaxHP: +56%, ATT: +14%, Movement Speed: +9, Duration: 84 sec 19 MP Cost: 130, MaxHP: +58%, ATT: +14%, Movement Speed: +10, Duration: 87 sec 20 MP Cost: 130, MaxHP: +60%, ATT: +15%, Movement Speed: +10, Duration: 90 sec 21 MP Cost: 130, MaxHP: +62%, ATT: +15%, Movement Speed: +11, Duration: 93 sec 22 MP Cost: 130, MaxHP: +64%, ATT: +16%, Movement Speed: +11, Duration: 96 sec 23 MP Cost: 130, MaxHP: +66%, ATT: +16%, Movement Speed: +12, Duration: 99 sec 24 MP Cost: 140, MaxHP: +68%, ATT: +17%, Movement Speed: +12, Duration: 102 sec 25 MP Cost: 140, MaxHP: +70%, ATT: +17%, Movement Speed: +13, Duration: 105 sec 26 MP Cost: 140, MaxHP: +72%, ATT: +18%, Movement Speed: +13, Duration: 108 sec 27 MP Cost: 140, MaxHP: +74%, ATT: +18%, Movement Speed: +14, Duration: 111 sec 28 MP Cost: 140, MaxHP: +76%, ATT: +19%, Movement Speed: +14, Duration: 114 sec 29 MP Cost: 140, MaxHP: +78%, ATT: +19%, Movement Speed: +15, Duration: 117 sec 30 MP Cost: 150, MaxHP: +80%, ATT: +20%, Movement Speed: +15, Duration: 120 sec 31 MP Cost: 150, MaxHP: +82%, ATT: +20%, Movement Speed: +16, Duration: 123 sec 32 MP Cost: 150, MaxHP: +84%, ATT: +21%, Movement Speed: +16, Duration: 126 sec
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, All Stats: +1%, Duration: 30 sec 2 MP Cost: 10, All Stats: +1%, Duration: 60 sec 3 MP Cost: 10, All Stats: +2%, Duration: 90 sec 4 MP Cost: 10, All Stats: +2%, Duration: 120 sec 5 MP Cost: 20, All Stats: +3%, Duration: 150 sec 6 MP Cost: 20, All Stats: +3%, Duration: 180 sec 7 MP Cost: 20, All Stats: +4%, Duration: 210 sec 8 MP Cost: 20, All Stats: +4%, Duration: 240 sec 9 MP Cost: 20, All Stats: +5%, Duration: 270 sec 10 MP Cost: 30, All Stats: +5%, Duration: 300 sec 11 MP Cost: 30, All Stats: +6%, Duration: 330 sec 12 MP Cost: 30, All Stats: +6%, Duration: 360 sec 13 MP Cost: 30, All Stats: +7%, Duration: 390 sec 14 MP Cost: 30, All Stats: +7%, Duration: 420 sec 15 MP Cost: 40, All Stats: +8%, Duration: 450 sec 16 MP Cost: 40, All Stats: +8%, Duration: 480 sec 17 MP Cost: 40, All Stats: +9%, Duration: 510 sec 18 MP Cost: 40, All Stats: +9%, Duration: 540 sec 19 MP Cost: 40, All Stats: +10%, Duration: 570 sec 20 MP Cost: 50, All Stats: +10%, Duration: 600 sec 21 MP Cost: 50, All Stats: +11%, Duration: 630 sec 22 MP Cost: 50, All Stats: +11%, Duration: 660 sec 23 MP Cost: 50, All Stats: +12%, Duration: 690 sec 24 MP Cost: 50, All Stats: +12%, Duration: 720 sec 25 MP Cost: 60, All Stats: +13%, Duration: 750 sec 26 MP Cost: 60, All Stats: +13%, Duration: 780 sec 27 MP Cost: 60, All Stats: +14%, Duration: 810 sec 28 MP Cost: 60, All Stats: +14%, Duration: 840 sec 29 MP Cost: 60, All Stats: +15%, Duration: 870 sec 30 MP Cost: 70, All Stats: +15%, Duration: 900 sec 31 MP Cost: 70, All Stats: +16%, Duration: 930 sec 32 MP Cost: 70, All Stats: +16%, Duration: 960 sec
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec
Wild Instinct
Description: You ignore a portion of an monster's defense when attacking. Also, you have a chance to dodge enemy attacks.
Info: type = 50
Maximum Level: 10
1 Monster DEF Ignored: 2%, Dodge Chance: 1% 2 Monster DEF Ignored: 4%, Dodge Chance: 2% 3 Monster DEF Ignored: 6%, Dodge Chance: 3% 4 Monster DEF Ignored: 8%, Dodge Chance: 4% 5 Monster DEF Ignored: 10%, Dodge Chance: 5% 6 Monster DEF Ignored: 12%, Dodge Chance: 6% 7 Monster DEF Ignored: 14%, Dodge Chance: 7% 8 Monster DEF Ignored: 16%, Dodge Chance: 8% 9 Monster DEF Ignored: 18%, Dodge Chance: 9% 10 Monster DEF Ignored: 20%, Dodge Chance: 10% 11 Monster DEF Ignored: 22%, Dodge Chance: 11% 12 Monster DEF Ignored: 24%, Dodge Chance: 12% Mechanic (I)
Mech: Prototype
Description: Allows you to summon and mount the <Prototype> Mech, which greatly increases your Max HP, Max MP, ATT, DEF, and the range of your downward jumps. When attacked, you will gain a Power Stance effect. \nHit the skill key to mount/unmount.
Info: type = 13
Animations: special, special0
Maximum Level: 10
1 MP Cost: 50, Max HP: +50, Max MP: +50, ATT: +11, DEF: +20 2 MP Cost: 50, Max HP: +100, Max MP: +100, ATT: +12, DEF: +40 3 MP Cost: 50, Max HP: +150, Max MP: +150, ATT: +13, DEF: +60 4 MP Cost: 50, Max HP: +200, Max MP: +200, ATT: +14, DEF: +80 5 MP Cost: 50, Max HP: +250, Max MP: +250, ATT: +15, DEF: +100 6 MP Cost: 50, Max HP: +300, Max MP: +300, ATT: +16, DEF: +120 7 MP Cost: 50, Max HP: +350, Max MP: +350, ATT: +17, DEF: +140 8 MP Cost: 50, Max HP: +400, Max MP: +400, ATT: +18, DEF: +160 9 MP Cost: 50, Max HP: +450, Max MP: +450, ATT: +19, DEF: +180 10 MP Cost: 50, Max HP: +500, Max MP: +500, ATT: +20, DEF: +200
Gatling Gun
Description: Focuses your Gatling Gun on a single enemy. \nRequired Skill: #cMech Protoype Lv. 1#
Info: type = 2
Delays: gatlingshot - 810 ms
Pre-requisite: Level 1 Mech: Prototype
Animations: ball, hit.0
Maximum Level: 15
1 MP Cost: 8, Damage: 56%, Number of Attacks: 4 2 MP Cost: 8, Damage: 57%, Number of Attacks: 4 3 MP Cost: 8, Damage: 58%, Number of Attacks: 4 4 MP Cost: 8, Damage: 59%, Number of Attacks: 4 5 MP Cost: 10, Damage: 60%, Number of Attacks: 4 6 MP Cost: 10, Damage: 61%, Number of Attacks: 4 7 MP Cost: 10, Damage: 62%, Number of Attacks: 4 8 MP Cost: 10, Damage: 63%, Number of Attacks: 4 9 MP Cost: 10, Damage: 64%, Number of Attacks: 4 10 MP Cost: 12, Damage: 65%, Number of Attacks: 4 11 MP Cost: 12, Damage: 66%, Number of Attacks: 4 12 MP Cost: 12, Damage: 67%, Number of Attacks: 4 13 MP Cost: 12, Damage: 68%, Number of Attacks: 4 14 MP Cost: 12, Damage: 69%, Number of Attacks: 4 15 MP Cost: 14, Damage: 70%, Number of Attacks: 4
Flame Launcher
Description: Launches flames to simultaneously attack multiple enemies. You can use this skill for #c8 seconds, max#.\nRequired Skill: #cGatling Gun Lv. 10#
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 100
Delays: flamethrower - 270 ms
Range: 340%
Element: Fire
Pre-requisite: Level 10 Gatling Gun
Animations: keydownend, keydown, prepare, hit.0
Maximum Level: 20
1 MP Cost: 3 per attack, Damage: 51%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec 2 MP Cost: 3 per attack, Damage: 52%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec 3 MP Cost: 3 per attack, Damage: 53%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec 4 MP Cost: 3 per attack, Damage: 54%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec 5 MP Cost: 4 per attack, Damage: 55%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec 6 MP Cost: 4 per attack, Damage: 56%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec 7 MP Cost: 4 per attack, Damage: 57%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec 8 MP Cost: 4 per attack, Damage: 58%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec 9 MP Cost: 4 per attack, Damage: 59%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec 10 MP Cost: 5 per attack, Damage: 60%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec 11 MP Cost: 5 per attack, Damage: 61%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec 12 MP Cost: 5 per attack, Damage: 62%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec 13 MP Cost: 5 per attack, Damage: 63%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec 14 MP Cost: 5 per attack, Damage: 64%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec 15 MP Cost: 6 per attack, Damage: 65%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec 16 MP Cost: 6 per attack, Damage: 66%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec 17 MP Cost: 6 per attack, Damage: 67%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec 18 MP Cost: 6 per attack, Damage: 68%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec 19 MP Cost: 6 per attack, Damage: 69%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec 20 MP Cost: 7 per attack, Damage: 70%, Max Monsters Hit: 6, Max Duration (hold down skill key): 8 sec
ME-07 Drillhands
Description: Uses drill arms to push and attack enemies.\nRequired Skill: #cMech Protoype Lv. 1#
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1
Delays: drillrush - 900 ms
Range: 320%
Pre-requisite: Level 1 Mech: Prototype
Animations: hit
Maximum Level: 20
1 MP Cost: 27, Damage: 112%, Max Monsters Hit: 10 2 MP Cost: 27, Damage: 114%, Max Monsters Hit: 10 3 MP Cost: 27, Damage: 116%, Max Monsters Hit: 10 4 MP Cost: 27, Damage: 118%, Max Monsters Hit: 11 5 MP Cost: 29, Damage: 120%, Max Monsters Hit: 11 6 MP Cost: 29, Damage: 122%, Max Monsters Hit: 11 7 MP Cost: 29, Damage: 124%, Max Monsters Hit: 11 8 MP Cost: 29, Damage: 126%, Max Monsters Hit: 12 9 MP Cost: 31, Damage: 128%, Max Monsters Hit: 12 10 MP Cost: 31, Damage: 130%, Max Monsters Hit: 12 11 MP Cost: 31, Damage: 132%, Max Monsters Hit: 12 12 MP Cost: 31, Damage: 134%, Max Monsters Hit: 13 13 MP Cost: 33, Damage: 136%, Max Monsters Hit: 13 14 MP Cost: 33, Damage: 138%, Max Monsters Hit: 13 15 MP Cost: 33, Damage: 140%, Max Monsters Hit: 13 16 MP Cost: 33, Damage: 142%, Max Monsters Hit: 14 17 MP Cost: 35, Damage: 144%, Max Monsters Hit: 14 18 MP Cost: 35, Damage: 146%, Max Monsters Hit: 14 19 MP Cost: 35, Damage: 148%, Max Monsters Hit: 14 20 MP Cost: 35, Damage: 150%, Max Monsters Hit: 15 Mechanic (II)
Atomic Hammer
Description: The Mech uses its built-in atomic force to slam its fist to the ground. Deals great damage to enemies in front of you, possibly Stunning them.
Info: type = 1, areaAttack = 1, mes = stun, trembling = 1
Delays: earthslug - 1230 ms
Range: 220%
Animations: hit.0, mob
Maximum Level: 20
1 MP Cost: 35, Damage: 354%, Max Enemies Hit: 6, Stun Chance: 22%, Stun Duration: 2 sec, DEF Ignored: 1% 2 MP Cost: 35, Damage: 358%, Max Enemies Hit: 6, Stun Chance: 24%, Stun Duration: 2 sec, DEF Ignored: 2% 3 MP Cost: 35, Damage: 362%, Max Enemies Hit: 6, Stun Chance: 26%, Stun Duration: 2 sec, DEF Ignored: 3% 4 MP Cost: 40, Damage: 366%, Max Enemies Hit: 6, Stun Chance: 28%, Stun Duration: 2 sec, DEF Ignored: 4% 5 MP Cost: 40, Damage: 370%, Max Enemies Hit: 6, Stun Chance: 30%, Stun Duration: 2 sec, DEF Ignored: 5% 6 MP Cost: 40, Damage: 374%, Max Enemies Hit: 6, Stun Chance: 32%, Stun Duration: 2 sec, DEF Ignored: 6% 7 MP Cost: 40, Damage: 378%, Max Enemies Hit: 6, Stun Chance: 34%, Stun Duration: 2 sec, DEF Ignored: 7% 8 MP Cost: 45, Damage: 382%, Max Enemies Hit: 6, Stun Chance: 36%, Stun Duration: 2 sec, DEF Ignored: 8% 9 MP Cost: 45, Damage: 386%, Max Enemies Hit: 6, Stun Chance: 38%, Stun Duration: 2 sec, DEF Ignored: 9% 10 MP Cost: 45, Damage: 390%, Max Enemies Hit: 6, Stun Chance: 40%, Stun Duration: 2 sec, DEF Ignored: 10% 11 MP Cost: 45, Damage: 394%, Max Enemies Hit: 6, Stun Chance: 42%, Stun Duration: 3 sec, DEF Ignored: 11% 12 MP Cost: 50, Damage: 398%, Max Enemies Hit: 6, Stun Chance: 44%, Stun Duration: 3 sec, DEF Ignored: 12% 13 MP Cost: 50, Damage: 402%, Max Enemies Hit: 6, Stun Chance: 46%, Stun Duration: 3 sec, DEF Ignored: 13% 14 MP Cost: 50, Damage: 406%, Max Enemies Hit: 6, Stun Chance: 48%, Stun Duration: 3 sec, DEF Ignored: 14% 15 MP Cost: 50, Damage: 410%, Max Enemies Hit: 6, Stun Chance: 50%, Stun Duration: 3 sec, DEF Ignored: 15% 16 MP Cost: 55, Damage: 414%, Max Enemies Hit: 6, Stun Chance: 52%, Stun Duration: 3 sec, DEF Ignored: 16% 17 MP Cost: 55, Damage: 418%, Max Enemies Hit: 6, Stun Chance: 54%, Stun Duration: 3 sec, DEF Ignored: 17% 18 MP Cost: 55, Damage: 422%, Max Enemies Hit: 6, Stun Chance: 56%, Stun Duration: 3 sec, DEF Ignored: 18% 19 MP Cost: 55, Damage: 426%, Max Enemies Hit: 6, Stun Chance: 58%, Stun Duration: 3 sec, DEF Ignored: 19% 20 MP Cost: 60, Damage: 430%, Max Enemies Hit: 6, Stun Chance: 60%, Stun Duration: 3 sec, DEF Ignored: 20%
Mechanic Mastery
Description: Permanently increases your Weapon Attack, Weapon Mastery, and Accuracy.
Info: type = 50
Maximum Level: 20
1 Weapon ATT: +1, Weapon Mastery: +12%, Accuracy: +6. 2 Weapon ATT: +2, Weapon Mastery: +14%, Accuracy: +12. 3 Weapon ATT: +3, Weapon Mastery: +16%, Accuracy: +18. 4 Weapon ATT: +4, Weapon Mastery: +18%, Accuracy: +24. 5 Weapon ATT: +5, Weapon Mastery: +20%, Accuracy: +30. 6 Weapon ATT: +6, Weapon Mastery: +22%, Accuracy: +36. 7 Weapon ATT: +7, Weapon Mastery: +24%, Accuracy: +42. 8 Weapon ATT: +8, Weapon Mastery: +26%, Accuracy: +48. 9 Weapon ATT: +9, Weapon Mastery: +28%, Accuracy: +54. 10 Weapon ATT: +10, Weapon Mastery: +30%, Accuracy: +60. 11 Weapon ATT: +11, Weapon Mastery: +32%, Accuracy: +66. 12 Weapon ATT: +12, Weapon Mastery: +34%, Accuracy: +72. 13 Weapon ATT: +13, Weapon Mastery: +36%, Accuracy: +78. 14 Weapon ATT: +14, Weapon Mastery: +38%, Accuracy: +84. 15 Weapon ATT: +15, Weapon Mastery: +40%, Accuracy: +90. 16 Weapon ATT: +16, Weapon Mastery: +42%, Accuracy: +96. 17 Weapon ATT: +17, Weapon Mastery: +44%, Accuracy: +102. 18 Weapon ATT: +18, Weapon Mastery: +46%, Accuracy: +108. 19 Weapon ATT: +19, Weapon Mastery: +48%, Accuracy: +114. 20 Weapon ATT: +20, Weapon Mastery: +50%, Accuracy: +120.
Mechanic Rage
Description: Temporarily doubles your Attack Speed. \nRequired Skill: #cMechanic Mastery lv. 5#
Info: type = 10
Delays: mbooster - 1400 ms
Pre-requisite: Level 5 Mechanic Mastery
Animations: effect
Maximum Level: 20
1 MP Cost: 40, Duration: 10 sec 2 MP Cost: 39, Duration: 20 sec 3 MP Cost: 38, Duration: 30 sec 4 MP Cost: 37, Duration: 40 sec 5 MP Cost: 36, Duration: 50 sec 6 MP Cost: 35, Duration: 60 sec 7 MP Cost: 34, Duration: 70 sec 8 MP Cost: 33, Duration: 80 sec 9 MP Cost: 32, Duration: 90 sec 10 MP Cost: 31, Duration: 100 sec 11 MP Cost: 30, Duration: 110 sec 12 MP Cost: 29, Duration: 120 sec 13 MP Cost: 28, Duration: 130 sec 14 MP Cost: 27, Duration: 140 sec 15 MP Cost: 26, Duration: 150 sec 16 MP Cost: 25, Duration: 160 sec 17 MP Cost: 24, Duration: 170 sec 18 MP Cost: 23, Duration: 180 sec 19 MP Cost: 22, Duration: 190 sec 20 MP Cost: 21, Duration: 200 sec
Heavy Weapon Mastery
Description: Greatly enhances the Gatling Gun and Flame Launcher skills.
Info: type = 98, dummyOf = 35101009&&35101010
Maximum Level: 20
1 Gatling Gun - MP Cost: 16, Damage: 56%, Critical Hit Rate: +1% \nFlame Launcher :-MP Cost: 9, Damage: 81%, Damage Over Time: 52% damage every 5 sec, skill range increased 2 Gatling Gun - MP Cost: 16, Damage: 57%, Critical Hit Rate: +2% \nFlame Launcher :-MP Cost: 9, Damage: 82%, Damage Over Time: 54% damage every 5 sec, skill range increased 3 Gatling Gun - MP Cost: 16, Damage: 58%, Critical Hit Rate: +3% \nFlame Launcher :-MP Cost: 9, Damage: 83%, Damage Over Time: 56% damage every 5 sec, skill range increased 4 Gatling Gun - MP Cost: 16, Damage: 59%, Critical Hit Rate: +4% \nFlame Launcher :-MP Cost: 9, Damage: 84%, Damage Over Time: 58% damage every 5 sec, skill range increased 5 Gatling Gun - MP Cost: 16, Damage: 60%, Critical Hit Rate: +5% \nFlame Launcher :-MP Cost: 11, Damage: 85%, Damage Over Time: 60% damage every 5 sec, skill range increased 6 Gatling Gun - MP Cost: 18, Damage: 61%, Critical Hit Rate: +6% \nFlame Launcher :-MP Cost: 11, Damage: 86%, Damage Over Time: 62% damage every 5 sec, skill range increased 7 Gatling Gun - MP Cost: 18, Damage: 62%, Critical Hit Rate: +7% \nFlame Launcher :-MP Cost: 11, Damage: 87%, Damage Over Time: 64% damage every 5 sec, skill range increased 8 Gatling Gun - MP Cost: 18, Damage: 63%, Critical Hit Rate: +8% \nFlame Launcher :-MP Cost: 11, Damage: 88%, Damage Over Time: 66% damage every 5 sec, skill range increased 9 Gatling Gun - MP Cost: 18, Damage: 64%, Critical Hit Rate: +9% \nFlame Launcher :-MP Cost: 13, Damage: 89%, Damage Over Time: 68% damage every 5 sec, skill range increased 10 Gatling Gun - MP Cost: 18, Damage: 65%, Critical Hit Rate: +10% \nFlame Launcher :-MP Cost: 13, Damage: 90%, Damage Over Time: 70% damage every 5 sec, skill range increased 11 Gatling Gun - MP Cost: 20, Damage: 66%, Critical Hit Rate: +11% \nFlame Launcher :-MP Cost: 13, Damage: 91%, Damage Over Time: 72% damage every 5 sec, skill range increased 12 Gatling Gun - MP Cost: 20, Damage: 67%, Critical Hit Rate: +12% \nFlame Launcher :-MP Cost: 13, Damage: 92%, Damage Over Time: 74% damage every 5 sec, skill range increased 13 Gatling Gun - MP Cost: 20, Damage: 68%, Critical Hit Rate: +13% \nFlame Launcher :-MP Cost: 15, Damage: 93%, Damage Over Time: 76% damage every 5 sec, skill range increased 14 Gatling Gun - MP Cost: 20, Damage: 69%, Critical Hit Rate: +14% \nFlame Launcher :-MP Cost: 15, Damage: 94%, Damage Over Time: 78% damage every 5 sec, skill range increased 15 Gatling Gun - MP Cost: 20, Damage: 70%, Critical Hit Rate: +15% \nFlame Launcher :-MP Cost: 15, Damage: 95%, Damage Over Time: 80% damage every 5 sec, skill range increased 16 Gatling Gun - MP Cost: 22, Damage: 71%, Critical Hit Rate: +16% \nFlame Launcher :-MP Cost: 15, Damage: 96%, Damage Over Time: 82% damage every 5 sec, skill range increased 17 Gatling Gun - MP Cost: 22, Damage: 72%, Critical Hit Rate: +17% \nFlame Launcher :-MP Cost: 17, Damage: 97%, Damage Over Time: 84% damage every 5 sec, skill range increased 18 Gatling Gun - MP Cost: 22, Damage: 73%, Critical Hit Rate: +18% \nFlame Launcher :-MP Cost: 17, Damage: 98%, Damage Over Time: 86% damage every 5 sec, skill range increased 19 Gatling Gun - MP Cost: 22, Damage: 74%, Critical Hit Rate: +19% \nFlame Launcher :-MP Cost: 17, Damage: 99%, Damage Over Time: 88% damage every 5 sec, skill range increased 20 Gatling Gun - MP Cost: 22, Damage: 75%, Critical Hit Rate: +20% \nFlame Launcher :-MP Cost: 17, Damage: 100%, Damage Over Time: 90% damage every 5 sec, skill range increased
Rocket Booster
Description: Uses rocket power to jump. When you land, you deal damage to enemies in range. Consumes MP when you launch and when you land.
Info: type = 10, casterMove = 1, landingEffect = areaAttack
Delays: rbooster_pre - 720 ms
Range: 120%
Animations: hit, effect
Maximum Level: 20
1 MP Cost: 107 each (launch and land), Damage: 122%, Max Monsters Hit (upon landing): 6 2 MP Cost: 104 each (launch and land), Damage: 124%, Max Monsters Hit (upon landing): 6 3 MP Cost: 101 each (launch and land), Damage: 126%, Max Monsters Hit (upon landing): 6 4 MP Cost: 98 each (launch and land), Damage: 128%, Max Monsters Hit (upon landing): 6 5 MP Cost: 95 each (launch and land), Damage: 130%, Max Monsters Hit (upon landing): 6 6 MP Cost: 92 each (launch and land), Damage: 132%, Max Monsters Hit (upon landing): 6 7 MP Cost: 89 each (launch and land), Damage: 134%, Max Monsters Hit (upon landing): 6 8 MP Cost: 86 each (launch and land), Damage: 136%, Max Monsters Hit (upon landing): 6 9 MP Cost: 83 each (launch and land), Damage: 138%, Max Monsters Hit (upon landing): 6 10 MP Cost: 80 each (launch and land), Damage: 140%, Max Monsters Hit (upon landing): 6 11 MP Cost: 77 each (launch and land), Damage: 142%, Max Monsters Hit (upon landing): 6 12 MP Cost: 74 each (launch and land), Damage: 144%, Max Monsters Hit (upon landing): 6 13 MP Cost: 71 each (launch and land), Damage: 146%, Max Monsters Hit (upon landing): 6 14 MP Cost: 68 each (launch and land), Damage: 148%, Max Monsters Hit (upon landing): 6 15 MP Cost: 65 each (launch and land), Damage: 150%, Max Monsters Hit (upon landing): 6 16 MP Cost: 62 each (launch and land), Damage: 152%, Max Monsters Hit (upon landing): 6 17 MP Cost: 59 each (launch and land), Damage: 154%, Max Monsters Hit (upon landing): 6 18 MP Cost: 56 each (launch and land), Damage: 156%, Max Monsters Hit (upon landing): 6 19 MP Cost: 53 each (launch and land), Damage: 158%, Max Monsters Hit (upon landing): 6 20 MP Cost: 50 each (launch and land), Damage: 160%, Max Monsters Hit (upon landing): 6
Open Portal: GX-9
Description: Installs Portal <GX-9>. Up to two portal can be opened at once, and party members can freely move between them. Will not work if the two portals are too far apart.
Info: type = 33, openGate = 1, lastSummonTrigger = 1, pvp = 0
Delays: msummon - 1260 ms
Animations: cDoor, eDoor, effect, oDoor, sDoor, mDoor
Maximum Level: 10
1 MP Cost: 113, Portal Duration: 30 sec 2 MP Cost: 106, Portal Duration: 60 sec 3 MP Cost: 99, Portal Duration: 90 sec 4 MP Cost: 92, Portal Duration: 120 sec 5 MP Cost: 85, Portal Duration: 150 sec 6 MP Cost: 78, Portal Duration: 180 sec 7 MP Cost: 71, Portal Duration: 210 sec 8 MP Cost: 64, Portal Duration: 240 sec 9 MP Cost: 57, Portal Duration: 270 sec 10 MP Cost: 50, Portal Duration: 300 sec
Perfect Armor
Description: Your Mech has been upgraded with two new abilities. \nThey can be #ctoggled on/off# by using the skill key.\nRequired Skill: #cMech: Protoype Lv. 10#
Info: type = 16, PADReflect = 1, MADReflect = 1
Pre-requisite: Level 10 Mech: Prototype
Maximum Level: 20
1 Ability One - While mounting your mech, it has a 1% chance to guard against attacks (permanent)\nAbility Two - Reflects 120% damage back to enemies (when skill is active) 2 Ability One - While mounting your mech, it has a 2% chance to guard against attacks (permanent)\nAbility Two - Reflects 140% damage back to enemies (when skill is active) 3 Ability One - While mounting your mech, it has a 3% chance to guard against attacks (permanent)\nAbility Two - Reflects 160% damage back to enemies (when skill is active) 4 Ability One - While mounting your mech, it has a 4% chance to guard against attacks (permanent)\nAbility Two - Reflects 180% damage back to enemies (when skill is active) 5 Ability One - While mounting your mech, it has a 5% chance to guard against attacks (permanent)\nAbility Two - Reflects 200% damage back to enemies (when skill is active) 6 Ability One - While mounting your mech, it has a 6% chance to guard against attacks (permanent)\nAbility Two - Reflects 220% damage back to enemies (when skill is active) 7 Ability One - While mounting your mech, it has a 7% chance to guard against attacks (permanent)\nAbility Two - Reflects 240% damage back to enemies (when skill is active) 8 Ability One - While mounting your mech, it has a 8% chance to guard against attacks (permanent)\nAbility Two - Reflects 260% damage back to enemies (when skill is active) 9 Ability One - While mounting your mech, it has a 9% chance to guard against attacks (permanent)\nAbility Two - Reflects 280% damage back to enemies (when skill is active) 10 Ability One - While mounting your mech, it has a 10% chance to guard against attacks (permanent)\nAbility Two - Reflects 300% damage back to enemies (when skill is active) 11 Ability One - While mounting your mech, it has a 11% chance to guard against attacks (permanent)\nAbility Two - Reflects 320% damage back to enemies (when skill is active) 12 Ability One - While mounting your mech, it has a 12% chance to guard against attacks (permanent)\nAbility Two - Reflects 340% damage back to enemies (when skill is active) 13 Ability One - While mounting your mech, it has a 13% chance to guard against attacks (permanent)\nAbility Two - Reflects 360% damage back to enemies (when skill is active) 14 Ability One - While mounting your mech, it has a 14% chance to guard against attacks (permanent)\nAbility Two - Reflects 380% damage back to enemies (when skill is active) 15 Ability One - While mounting your mech, it has a 15% chance to guard against attacks (permanent)\nAbility Two - Reflects 400% damage back to enemies (when skill is active) 16 Ability One - While mounting your mech, it has a 16% chance to guard against attacks (permanent)\nAbility Two - Reflects 420% damage back to enemies (when skill is active) 17 Ability One - While mounting your mech, it has a 17% chance to guard against attacks (permanent)\nAbility Two - Reflects 440% damage back to enemies (when skill is active) 18 Ability One - While mounting your mech, it has a 18% chance to guard against attacks (permanent)\nAbility Two - Reflects 460% damage back to enemies (when skill is active) 19 Ability One - While mounting your mech, it has a 19% chance to guard against attacks (permanent)\nAbility Two - Reflects 480% damage back to enemies (when skill is active) 20 Ability One - While mounting your mech, it has a 20% chance to guard against attacks (permanent)\nAbility Two - Reflects 500% damage back to enemies (when skill is active) Mechanic (III)
Punch Launcher
Description: Launches a punch that hits multiple enemies, possibly Stunning them.
Info: type = 2, piercing = 1, mes = stun
Delays: rpunch - 1110 ms
Range: 500%
Animations: hit.0, mob, ball
Maximum Level: 20
1 MP Cost: 30, Damage: 456%, Max Monsters Hit: 4, Stun Duration: 2 sec 2 MP Cost: 30, Damage: 462%, Max Monsters Hit: 4, Stun Duration: 2 sec 3 MP Cost: 30, Damage: 468%, Max Monsters Hit: 4, Stun Duration: 2 sec 4 MP Cost: 33, Damage: 474%, Max Monsters Hit: 4, Stun Duration: 2 sec 5 MP Cost: 33, Damage: 480%, Max Monsters Hit: 4, Stun Duration: 2 sec 6 MP Cost: 33, Damage: 486%, Max Monsters Hit: 4, Stun Duration: 2 sec 7 MP Cost: 33, Damage: 492%, Max Monsters Hit: 4, Stun Duration: 2 sec 8 MP Cost: 36, Damage: 498%, Max Monsters Hit: 4, Stun Duration: 2 sec 9 MP Cost: 36, Damage: 504%, Max Monsters Hit: 4, Stun Duration: 2 sec 10 MP Cost: 36, Damage: 510%, Max Monsters Hit: 5, Stun Duration: 2 sec 11 MP Cost: 36, Damage: 516%, Max Monsters Hit: 5, Stun Duration: 3 sec 12 MP Cost: 39, Damage: 522%, Max Monsters Hit: 5, Stun Duration: 3 sec 13 MP Cost: 39, Damage: 528%, Max Monsters Hit: 5, Stun Duration: 3 sec 14 MP Cost: 39, Damage: 534%, Max Monsters Hit: 5, Stun Duration: 3 sec 15 MP Cost: 39, Damage: 540%, Max Monsters Hit: 5, Stun Duration: 3 sec 16 MP Cost: 42, Damage: 546%, Max Monsters Hit: 5, Stun Duration: 3 sec 17 MP Cost: 42, Damage: 552%, Max Monsters Hit: 5, Stun Duration: 3 sec 18 MP Cost: 42, Damage: 558%, Max Monsters Hit: 5, Stun Duration: 3 sec 19 MP Cost: 42, Damage: 564%, Max Monsters Hit: 5, Stun Duration: 3 sec 20 MP Cost: 45, Damage: 570%, Max Monsters Hit: 6, Stun Duration: 3 sec
Metal Fist Mastery
Description: Increases damage of the ME-07 Drillhands and Atomic Hammer skills.
Info: type = 50
Maximum Level: 20
1 Damage: +12% (for both skills) 2 Damage: +14% (for both skills) 3 Damage: +16% (for both skills) 4 Damage: +18% (for both skills) 5 Damage: +20% (for both skills) 6 Damage: +22% (for both skills) 7 Damage: +24% (for both skills) 8 Damage: +26% (for both skills) 9 Damage: +28% (for both skills) 10 Damage: +30% (for both skills) 11 Damage: +32% (for both skills) 12 Damage: +34% (for both skills) 13 Damage: +36% (for both skills) 14 Damage: +38% (for both skills) 15 Damage: +40% (for both skills) 16 Damage: +42% (for both skills) 17 Damage: +44% (for both skills) 18 Damage: +46% (for both skills) 19 Damage: +48% (for both skills) 20 Damage: +50% (for both skills)
Satellite
Description: Summons <Satellites>, tiny attack devices controlled remotely. They attack the monsters you're attacking. Up to 3 Satellites can be summoned. Cancel the summons by pressing the skill key again.
Info: type = 33, minionAttack = normal
Summon Range: attack1 = 250%
Animations: hit.0, summon.die1, summon.die, summon.fly, summon.attack1, summon.stand, summon.summoned
Maximum Level: 20
1 MP Cost: 117, Max Satellites: 1, Damage: 153% 2 MP Cost: 114, Max Satellites: 1, Damage: 156% 3 MP Cost: 111, Max Satellites: 1, Damage: 159% 4 MP Cost: 108, Max Satellites: 1, Damage: 162% 5 MP Cost: 105, Max Satellites: 1, Damage: 165% 6 MP Cost: 102, Max Satellites: 1, Damage: 168% 7 MP Cost: 99, Max Satellites: 1, Damage: 171% 8 MP Cost: 96, Max Satellites: 2, Damage: 174% 9 MP Cost: 93, Max Satellites: 2, Damage: 177% 10 MP Cost: 90, Max Satellites: 2, Damage: 180% 11 MP Cost: 87, Max Satellites: 2, Damage: 183% 12 MP Cost: 84, Max Satellites: 2, Damage: 186% 13 MP Cost: 81, Max Satellites: 2, Damage: 189% 14 MP Cost: 78, Max Satellites: 2, Damage: 192% 15 MP Cost: 75, Max Satellites: 3, Damage: 195% 16 MP Cost: 72, Max Satellites: 3, Damage: 198% 17 MP Cost: 69, Max Satellites: 3, Damage: 201% 18 MP Cost: 66, Max Satellites: 3, Damage: 204% 19 MP Cost: 63, Max Satellites: 3, Damage: 207% 20 MP Cost: 60, Max Satellites: 3, Damage: 210%
Mech: Siege Mode
Description: Your Mech switches to <Siege> mode to optimize firepower. Only basic attacks can be used during Siege mode. Increase the Critical Hit Rate of all attack.\n[To Attack: #cAttack key#]
Info: type = 10, fixedState = 1, onlyNormalAttack = 1, specialNormalAttack = 1, canNotMoveInState = 1, knockbackLimit = 90
Delays: siege_pre - 720 ms
Animations: ball, hit.1, ball0, hit.0, effect
Maximum Level: 20
1 MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 81%, Cooldown: 45 sec 2 MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 82%, Cooldown: 42 sec 3 MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 83%, Cooldown: 42 sec 4 MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 84%, Cooldown: 39 sec 5 MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 85%, Cooldown: 39 sec 6 MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 86%, Cooldown: 36 sec 7 MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 87%, Cooldown: 36 sec 8 MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 88%, Cooldown: 33 sec 9 MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 89%, Cooldown: 33 sec 10 MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 90%, Cooldown: 30 sec 11 MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 91%, Cooldown: 30 sec 12 MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 92%, Cooldown: 27 sec 13 MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 93%, Cooldown: 27 sec 14 MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 94%, Cooldown: 24 sec 15 MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 95%, Cooldown: 24 sec 16 MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 96%, Cooldown: 21 sec 17 MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 97%, Cooldown: 21 sec 18 MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 98%, Cooldown: 18 sec 19 MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 99%, Cooldown: 18 sec 20 MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 100%, Cooldown: 15 sec
Rock 'n Shock
Description: Installs up to 3 <Tesla Coils> to continuously attack and possibly stun enemies. They self-destruct when they run out of power.
Info: type = 33, minionAttack = stun, lastSummonTrigger = 1, selfDestructMinion = 1, pvp = 0
Delays: msummon - 1260 ms
Summon Range: attackTriangle = 400%, die = 120%
Summon Mob Count: attackTriangle = 1, die = 6
Animations: ball.3, ball.1, hit.1, summon.prepare, ball.4, summon.die, mob, summon.stand, ball.2, ball.0, summon.attackTriangle, hit.0, summon.summoned, effect
Maximum Level: 20
1 MP Cost: 100, Tesla Coil Duration: 41 sec, Damage: 105%, Max Monsters Hit: 10, Self-Destruct Damage: 255%, Cooldown: 180 sec 2 MP Cost: 100, Tesla Coil Duration: 42 sec, Damage: 110%, Max Monsters Hit: 10, Self-Destruct Damage: 260%, Cooldown: 180 sec 3 MP Cost: 100, Tesla Coil Duration: 43 sec, Damage: 115%, Max Monsters Hit: 10, Self-Destruct Damage: 265%, Cooldown: 180 sec 4 MP Cost: 95, Tesla Coil Duration: 44 sec, Damage: 120%, Max Monsters Hit: 10, Self-Destruct Damage: 270%, Cooldown: 180 sec 5 MP Cost: 95, Tesla Coil Duration: 45 sec, Damage: 125%, Max Monsters Hit: 10, Self-Destruct Damage: 275%, Cooldown: 180 sec 6 MP Cost: 95, Tesla Coil Duration: 46 sec, Damage: 130%, Max Monsters Hit: 10, Self-Destruct Damage: 280%, Cooldown: 180 sec 7 MP Cost: 95, Tesla Coil Duration: 47 sec, Damage: 135%, Max Monsters Hit: 10, Self-Destruct Damage: 285%, Cooldown: 180 sec 8 MP Cost: 90, Tesla Coil Duration: 48 sec, Damage: 140%, Max Monsters Hit: 10, Self-Destruct Damage: 290%, Cooldown: 180 sec 9 MP Cost: 90, Tesla Coil Duration: 49 sec, Damage: 145%, Max Monsters Hit: 10, Self-Destruct Damage: 295%, Cooldown: 180 sec 10 MP Cost: 90, Tesla Coil Duration: 50 sec, Damage: 150%, Max Monsters Hit: 10, Self-Destruct Damage: 300%, Cooldown: 180 sec 11 MP Cost: 90, Tesla Coil Duration: 51 sec, Damage: 155%, Max Monsters Hit: 10, Self-Destruct Damage: 305%, Cooldown: 180 sec 12 MP Cost: 85, Tesla Coil Duration: 52 sec, Damage: 160%, Max Monsters Hit: 10, Self-Destruct Damage: 310%, Cooldown: 180 sec 13 MP Cost: 85, Tesla Coil Duration: 53 sec, Damage: 165%, Max Monsters Hit: 10, Self-Destruct Damage: 315%, Cooldown: 180 sec 14 MP Cost: 85, Tesla Coil Duration: 54 sec, Damage: 170%, Max Monsters Hit: 10, Self-Destruct Damage: 320%, Cooldown: 180 sec 15 MP Cost: 85, Tesla Coil Duration: 55 sec, Damage: 175%, Max Monsters Hit: 10, Self-Destruct Damage: 325%, Cooldown: 180 sec 16 MP Cost: 80, Tesla Coil Duration: 56 sec, Damage: 180%, Max Monsters Hit: 10, Self-Destruct Damage: 330%, Cooldown: 180 sec 17 MP Cost: 80, Tesla Coil Duration: 57 sec, Damage: 185%, Max Monsters Hit: 10, Self-Destruct Damage: 335%, Cooldown: 180 sec 18 MP Cost: 80, Tesla Coil Duration: 58 sec, Damage: 190%, Max Monsters Hit: 10, Self-Destruct Damage: 340%, Cooldown: 180 sec 19 MP Cost: 80, Tesla Coil Duration: 59 sec, Damage: 195%, Max Monsters Hit: 10, Self-Destruct Damage: 345%, Cooldown: 180 sec 20 MP Cost: 75, Tesla Coil Duration: 60 sec, Damage: 200%, Max Monsters Hit: 10, Self-Destruct Damage: 350%, Cooldown: 180 sec
Healing Robot H-LX
Description: Summons the stationary bot H-LX to heal nearby party members with its special built-in detection sensor. Once healed, party member cannot receive another heal for 5 seconds. The H-LX self-destructs when it runs out of power.
Info: type = 33, minionAbility = heal, condition = whenUserLieDown, selfDestructMinion = 1
Delays: msummon - 1260 ms
Summon Range: stand = 150%, heal = 125%, die = 120%
Summon Mob Count: die = 6
Animations: summon.die, hit.0, effect, summon.stand, affected, summon.summoned
Maximum Level: 20
1 MP Cost: 147, Summon Duration: 10 sec, Party HP Healed: 12%, Self-Destruct Damage: 305%, Cooldown: 55 sec 2 MP Cost: 144, Summon Duration: 12 sec, Party HP Healed: 14%, Self-Destruct Damage: 310%, Cooldown: 53 sec 3 MP Cost: 141, Summon Duration: 12 sec, Party HP Healed: 16%, Self-Destruct Damage: 315%, Cooldown: 53 sec 4 MP Cost: 138, Summon Duration: 14 sec, Party HP Healed: 18%, Self-Destruct Damage: 320%, Cooldown: 51 sec 5 MP Cost: 135, Summon Duration: 14 sec, Party HP Healed: 20%, Self-Destruct Damage: 325%, Cooldown: 51 sec 6 MP Cost: 132, Summon Duration: 16 sec, Party HP Healed: 22%, Self-Destruct Damage: 330%, Cooldown: 49 sec 7 MP Cost: 129, Summon Duration: 16 sec, Party HP Healed: 24%, Self-Destruct Damage: 335%, Cooldown: 49 sec 8 MP Cost: 126, Summon Duration: 18 sec, Party HP Healed: 26%, Self-Destruct Damage: 340%, Cooldown: 47 sec 9 MP Cost: 123, Summon Duration: 18 sec, Party HP Healed: 28%, Self-Destruct Damage: 345%, Cooldown: 47 sec 10 MP Cost: 120, Summon Duration: 20 sec, Party HP Healed: 30%, Self-Destruct Damage: 350%, Cooldown: 45 sec 11 MP Cost: 117, Summon Duration: 20 sec, Party HP Healed: 32%, Self-Destruct Damage: 355%, Cooldown: 45 sec 12 MP Cost: 114, Summon Duration: 22 sec, Party HP Healed: 34%, Self-Destruct Damage: 360%, Cooldown: 43 sec 13 MP Cost: 111, Summon Duration: 22 sec, Party HP Healed: 36%, Self-Destruct Damage: 365%, Cooldown: 43 sec 14 MP Cost: 108, Summon Duration: 24 sec, Party HP Healed: 38%, Self-Destruct Damage: 370%, Cooldown: 41 sec 15 MP Cost: 105, Summon Duration: 24 sec, Party HP Healed: 40%, Self-Destruct Damage: 375%, Cooldown: 41 sec 16 MP Cost: 102, Summon Duration: 26 sec, Party HP Healed: 42%, Self-Destruct Damage: 380%, Cooldown: 39 sec 17 MP Cost: 99, Summon Duration: 26 sec, Party HP Healed: 44%, Self-Destruct Damage: 385%, Cooldown: 39 sec 18 MP Cost: 96, Summon Duration: 28 sec, Party HP Healed: 46%, Self-Destruct Damage: 390%, Cooldown: 37 sec 19 MP Cost: 93, Summon Duration: 28 sec, Party HP Healed: 48%, Self-Destruct Damage: 395%, Cooldown: 37 sec 20 MP Cost: 90, Summon Duration: 30 sec, Party HP Healed: 50%, Self-Destruct Damage: 400%, Cooldown: 35 sec
Acceleration Bot EX-7
Description: You summon bot EX-7 to increase the Movement Speed of all monsters on the map but decrease their DEF. EX-7 will self-destruct when it runs out of power.
Info: type = 33, minionAbility = mes, mes = haste&&reduceTargetPDP&&reduceTargetMDP, selfDestructMinion = 1, pvp = 0
Delays: msummon - 1260 ms
Summon Range: die = 120%
Summon Mob Count: die = 6
Animations: hit.1, effect, summon.die, hit.0, mob, summon.summoned, summon.stand
Maximum Level: 15
1 MP Cost: 100, Buff Duration: 24 sec, Enemy Speed: +30, Enemy Defense: -1%, Self-Destruct Damage: 252% 2 MP Cost: 100, Buff Duration: 28 sec, Enemy Speed: +30, Enemy Defense: -2%, Self-Destruct Damage: 259% 3 MP Cost: 90, Buff Duration: 32 sec, Enemy Speed: +30, Enemy Defense: -3%, Self-Destruct Damage: 266% 4 MP Cost: 90, Buff Duration: 36 sec, Enemy Speed: +30, Enemy Defense: -4%, Self-Destruct Damage: 273% 5 MP Cost: 90, Buff Duration: 40 sec, Enemy Speed: +30, Enemy Defense: -5%, Self-Destruct Damage: 280% 6 MP Cost: 80, Buff Duration: 44 sec, Enemy Speed: +30, Enemy Defense: -6%, Self-Destruct Damage: 287% 7 MP Cost: 80, Buff Duration: 48 sec, Enemy Speed: +30, Enemy Defense: -7%, Self-Destruct Damage: 294% 8 MP Cost: 80, Buff Duration: 52 sec, Enemy Speed: +30, Enemy Defense: -8%, Self-Destruct Damage: 301% 9 MP Cost: 70, Buff Duration: 56 sec, Enemy Speed: +30, Enemy Defense: -9%, Self-Destruct Damage: 308% 10 MP Cost: 70, Buff Duration: 60 sec, Enemy Speed: +30, Enemy Defense: -10%, Self-Destruct Damage: 315% 11 MP Cost: 70, Buff Duration: 64 sec, Enemy Speed: +30, Enemy Defense: -11%, Self-Destruct Damage: 322% 12 MP Cost: 60, Buff Duration: 68 sec, Enemy Speed: +30, Enemy Defense: -12%, Self-Destruct Damage: 329% 13 MP Cost: 60, Buff Duration: 72 sec, Enemy Speed: +30, Enemy Defense: -13%, Self-Destruct Damage: 336% 14 MP Cost: 60, Buff Duration: 76 sec, Enemy Speed: +30, Enemy Defense: -14%, Self-Destruct Damage: 343% 15 MP Cost: 50, Buff Duration: 80 sec, Enemy Speed: +30, Enemy Defense: -15%, Self-Destruct Damage: 350%
Satellite (II)
Description: Summons <Satellites>, tiny attack devices controlled remotely. They attack the monsters you're attacking. Up to 3 Satellites can be summoned. Cancel the summons be pressing the skill key again.
Info: type = 33, minionAttack = normal, affectedSkill = 35111001
Summon Range: attack1 = 250%
Animations: summon.attack1, hit.0, summon.fly, summon.die1, summon.summoned, summon.die, summon.stand
Maximum Level: 20
1 MP Cost: 117, Max Satellites: 1, Damage: 153% 2 MP Cost: 114, Max Satellites: 1, Damage: 156% 3 MP Cost: 111, Max Satellites: 1, Damage: 159% 4 MP Cost: 108, Max Satellites: 1, Damage: 162% 5 MP Cost: 105, Max Satellites: 1, Damage: 165% 6 MP Cost: 102, Max Satellites: 1, Damage: 168% 7 MP Cost: 99, Max Satellites: 1, Damage: 171% 8 MP Cost: 96, Max Satellites: 2, Damage: 174% 9 MP Cost: 93, Max Satellites: 2, Damage: 177% 10 MP Cost: 90, Max Satellites: 2, Damage: 180% 11 MP Cost: 87, Max Satellites: 2, Damage: 183% 12 MP Cost: 84, Max Satellites: 2, Damage: 186% 13 MP Cost: 81, Max Satellites: 2, Damage: 189% 14 MP Cost: 78, Max Satellites: 2, Damage: 192% 15 MP Cost: 75, Max Satellites: 3, Damage: 195% 16 MP Cost: 72, Max Satellites: 3, Damage: 198% 17 MP Cost: 69, Max Satellites: 3, Damage: 201% 18 MP Cost: 66, Max Satellites: 3, Damage: 204% 19 MP Cost: 63, Max Satellites: 3, Damage: 207% 20 MP Cost: 60, Max Satellites: 3, Damage: 210%
Satellite (III)
Description: Summons <Satellites>, tiny attack devices controlled remotely. They attack the monsters you're attacking. Up to 3 Satellites can be summoned. Cancel the summons be pressing the skill key again.
Info: type = 33, minionAttack = normal, affectedSkill = 35111001
Summon Range: attack1 = 250%
Animations: hit.0, summon.die1, summon.attack1, summon.die, summon.summoned, summon.stand, summon.fly
Maximum Level: 20
1 MP Cost: 117, Max Satellites: 1, Damage: 153% 2 MP Cost: 114, Max Satellites: 1, Damage: 156% 3 MP Cost: 111, Max Satellites: 1, Damage: 159% 4 MP Cost: 108, Max Satellites: 1, Damage: 162% 5 MP Cost: 105, Max Satellites: 1, Damage: 165% 6 MP Cost: 102, Max Satellites: 1, Damage: 168% 7 MP Cost: 99, Max Satellites: 1, Damage: 171% 8 MP Cost: 96, Max Satellites: 2, Damage: 174% 9 MP Cost: 93, Max Satellites: 2, Damage: 177% 10 MP Cost: 90, Max Satellites: 2, Damage: 180% 11 MP Cost: 87, Max Satellites: 2, Damage: 183% 12 MP Cost: 84, Max Satellites: 2, Damage: 186% 13 MP Cost: 81, Max Satellites: 2, Damage: 189% 14 MP Cost: 78, Max Satellites: 2, Damage: 192% 15 MP Cost: 75, Max Satellites: 3, Damage: 195% 16 MP Cost: 72, Max Satellites: 3, Damage: 198% 17 MP Cost: 69, Max Satellites: 3, Damage: 201% 18 MP Cost: 66, Max Satellites: 3, Damage: 204% 19 MP Cost: 63, Max Satellites: 3, Damage: 207% 20 MP Cost: 60, Max Satellites: 3, Damage: 210%
Roll of the Dice
Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: affected.3, affected.5, affected.2, affected.1, affected.4, affected.6
Maximum Level: 20
1 MP Cost: 40, Buff Duration: 66 sec,Cooldown: 500 sec 2 MP Cost: 40, Buff Duration: 72 sec,Cooldown: 470 sec 3 MP Cost: 40, Buff Duration: 78 sec,Cooldown: 470 sec 4 MP Cost: 40, Buff Duration: 84 sec,Cooldown: 440 sec 5 MP Cost: 45, Buff Duration: 90 sec,Cooldown: 440 sec 6 MP Cost: 45, Buff Duration: 96 sec,Cooldown: 410 sec 7 MP Cost: 45, Buff Duration: 102 sec,Cooldown: 410 sec 8 MP Cost: 45, Buff Duration: 108 sec,Cooldown: 380 sec 9 MP Cost: 45, Buff Duration: 114 sec,Cooldown: 380 sec 10 MP Cost: 50, Buff Duration: 120 sec,Cooldown: 350 sec 11 MP Cost: 50, Buff Duration: 126 sec,Cooldown: 350 sec 12 MP Cost: 50, Buff Duration: 132 sec,Cooldown: 320 sec 13 MP Cost: 50, Buff Duration: 138 sec,Cooldown: 320 sec 14 MP Cost: 50, Buff Duration: 144 sec,Cooldown: 290 sec 15 MP Cost: 55, Buff Duration: 150 sec,Cooldown: 290 sec 16 MP Cost: 55, Buff Duration: 156 sec,Cooldown: 260 sec 17 MP Cost: 55, Buff Duration: 162 sec,Cooldown: 260 sec 18 MP Cost: 55, Buff Duration: 168 sec,Cooldown: 230 sec 19 MP Cost: 55, Buff Duration: 174 sec,Cooldown: 230 sec 20 MP Cost: 60, Buff Duration: 180 sec,Cooldown: 200 sec Mechanic (IV)
Extreme Mech
Description: Further enhances the ATT, DEF, Max HP, Max MP, and Weapon Mastery of your Mech.\nRequired Skill: #cMech: Prototype Lv. 10#
Info: type = 50
Pre-requisite: Level 10 Mech: Prototype
Maximum Level: 30
1 ATT: +26, Defense: +420, Max HP: +620, Max MP: +620, Weapon Mastery: +56 2 ATT: +26, Defense: +440, Max HP: +640, Max MP: +640, Weapon Mastery: +56 3 ATT: +27, Defense: +460, Max HP: +660, Max MP: +660, Weapon Mastery: +57 4 ATT: +27, Defense: +480, Max HP: +680, Max MP: +680, Weapon Mastery: +57 5 ATT: +28, Defense: +500, Max HP: +700, Max MP: +700, Weapon Mastery: +58 6 ATT: +28, Defense: +520, Max HP: +720, Max MP: +720, Weapon Mastery: +58 7 ATT: +29, Defense: +540, Max HP: +740, Max MP: +740, Weapon Mastery: +59 8 ATT: +29, Defense: +560, Max HP: +760, Max MP: +760, Weapon Mastery: +59 9 ATT: +30, Defense: +580, Max HP: +780, Max MP: +780, Weapon Mastery: +60 10 ATT: +30, Defense: +600, Max HP: +800, Max MP: +800, Weapon Mastery: +60 11 ATT: +31, Defense: +620, Max HP: +820, Max MP: +820, Weapon Mastery: +61 12 ATT: +31, Defense: +640, Max HP: +840, Max MP: +840, Weapon Mastery: +61 13 ATT: +32, Defense: +660, Max HP: +860, Max MP: +860, Weapon Mastery: +62 14 ATT: +32, Defense: +680, Max HP: +880, Max MP: +880, Weapon Mastery: +62 15 ATT: +33, Defense: +700, Max HP: +900, Max MP: +900, Weapon Mastery: +63 16 ATT: +33, Defense: +720, Max HP: +920, Max MP: +920, Weapon Mastery: +63 17 ATT: +34, Defense: +740, Max HP: +940, Max MP: +940, Weapon Mastery: +64 18 ATT: +34, Defense: +760, Max HP: +960, Max MP: +960, Weapon Mastery: +64 19 ATT: +35, Defense: +780, Max HP: +980, Max MP: +980, Weapon Mastery: +65 20 ATT: +35, Defense: +800, Max HP: +1000, Max MP: +1000, Weapon Mastery: +65 21 ATT: +36, Defense: +820, Max HP: +1020, Max MP: +1020, Weapon Mastery: +66 22 ATT: +36, Defense: +840, Max HP: +1040, Max MP: +1040, Weapon Mastery: +66 23 ATT: +37, Defense: +860, Max HP: +1060, Max MP: +1060, Weapon Mastery: +67 24 ATT: +37, Defense: +880, Max HP: +1080, Max MP: +1080, Weapon Mastery: +67 25 ATT: +38, Defense: +900, Max HP: +1100, Max MP: +1100, Weapon Mastery: +68 26 ATT: +38, Defense: +920, Max HP: +1120, Max MP: +1120, Weapon Mastery: +68 27 ATT: +39, Defense: +940, Max HP: +1140, Max MP: +1140, Weapon Mastery: +69 28 ATT: +39, Defense: +960, Max HP: +1160, Max MP: +1160, Weapon Mastery: +69 29 ATT: +40, Defense: +980, Max HP: +1180, Max MP: +1180, Weapon Mastery: +70 30 ATT: +40, Defense: +1000, Max HP: +1200, Max MP: +1200, Weapon Mastery: +70 31 ATT: +41, Defense: +1020, Max HP: +1220, Max MP: +1220, Weapon Mastery: +71 32 ATT: +41, Defense: +1040, Max HP: +1240, Max MP: +1240, Weapon Mastery: +71
Mech: Missile Tank
Description: Activates <Missile Tank> mode during which your meach continuously consumes MP to gain an increased Critical Hit Rate. You can use Seige Mode during Missile Tank mode for increased damage. \nGet on/off your mount by pressing the skill key. \n[To shoot: [#cAttack key#]\n[Skills that can be used: #cLaser Blast, Siege Mode#]\nRequired Skill: #cMech: Siege Mode Lv. 10#
Info: type = 10, specialNormalAttack = 1
Delays: tank_pre - 840 ms
Range: 120%
Pre-requisite: Level 10 Mech: Siege Mode
Animations: ball0, effect, hit.1, hit.0, ball
Maximum Level: 30
1 Tank Mode MP Cost: 118 plus 75 MP every 5 sec, Damage: 71% \nBasic Attack Critical Rate: +6%, MP Cost: 15, Damage Bonus (Siege mode): +30% 2 Tank Mode MP Cost: 116 plus 75 MP every 5 sec, Damage: 72% \nBasic Attack Critical Rate: +6%, MP Cost: 15, Damage Bonus (Siege mode): +30% 3 Tank Mode MP Cost: 114 plus 70 MP every 5 sec, Damage: 73% \nBasic Attack Critical Rate: +7%, MP Cost: 15, Damage Bonus (Siege mode): +30% 4 Tank Mode MP Cost: 112 plus 70 MP every 5 sec, Damage: 74% \nBasic Attack Critical Rate: +7%, MP Cost: 15, Damage Bonus (Siege mode): +30% 5 Tank Mode MP Cost: 110 plus 70 MP every 5 sec, Damage: 75% \nBasic Attack Critical Rate: +8%, MP Cost: 15, Damage Bonus (Siege mode): +30% 6 Tank Mode MP Cost: 108 plus 65 MP every 5 sec, Damage: 76% \nBasic Attack Critical Rate: +8%, MP Cost: 15, Damage Bonus (Siege mode): +30% 7 Tank Mode MP Cost: 106 plus 65 MP every 5 sec, Damage: 77% \nBasic Attack Critical Rate: +9%, MP Cost: 15, Damage Bonus (Siege mode): +30% 8 Tank Mode MP Cost: 104 plus 65 MP every 5 sec, Damage: 78% \nBasic Attack Critical Rate: +9%, MP Cost: 15, Damage Bonus (Siege mode): +30% 9 Tank Mode MP Cost: 102 plus 60 MP every 5 sec, Damage: 79% \nBasic Attack Critical Rate: +10%, MP Cost: 15, Damage Bonus (Siege mode): +30% 10 Tank Mode MP Cost: 100 plus 60 MP every 5 sec, Damage: 80% \nBasic Attack Critical Rate: +10%, MP Cost: 20, Damage Bonus (Siege mode): +30% 11 Tank Mode MP Cost: 98 plus 60 MP every 5 sec, Damage: 81% \nBasic Attack Critical Rate: +11%, MP Cost: 20, Damage Bonus (Siege mode): +30% 12 Tank Mode MP Cost: 96 plus 55 MP every 5 sec, Damage: 82% \nBasic Attack Critical Rate: +11%, MP Cost: 20, Damage Bonus (Siege mode): +30% 13 Tank Mode MP Cost: 94 plus 55 MP every 5 sec, Damage: 83% \nBasic Attack Critical Rate: +12%, MP Cost: 20, Damage Bonus (Siege mode): +30% 14 Tank Mode MP Cost: 92 plus 55 MP every 5 sec, Damage: 84% \nBasic Attack Critical Rate: +12%, MP Cost: 20, Damage Bonus (Siege mode): +30% 15 Tank Mode MP Cost: 90 plus 50 MP every 5 sec, Damage: 85% \nBasic Attack Critical Rate: +13%, MP Cost: 20, Damage Bonus (Siege mode): +30% 16 Tank Mode MP Cost: 88 plus 50 MP every 5 sec, Damage: 86% \nBasic Attack Critical Rate: +13%, MP Cost: 20, Damage Bonus (Siege mode): +30% 17 Tank Mode MP Cost: 86 plus 50 MP every 5 sec, Damage: 87% \nBasic Attack Critical Rate: +14%, MP Cost: 20, Damage Bonus (Siege mode): +30% 18 Tank Mode MP Cost: 84 plus 45 MP every 5 sec, Damage: 88% \nBasic Attack Critical Rate: +14%, MP Cost: 20, Damage Bonus (Siege mode): +30% 19 Tank Mode MP Cost: 82 plus 45 MP every 5 sec, Damage: 89% \nBasic Attack Critical Rate: +15%, MP Cost: 20, Damage Bonus (Siege mode): +30% 20 Tank Mode MP Cost: 80 plus 45 MP every 5 sec, Damage: 90% \nBasic Attack Critical Rate: +15%, MP Cost: 25, Damage Bonus (Siege mode): +30% 21 Tank Mode MP Cost: 78 plus 40 MP every 5 sec, Damage: 91% \nBasic Attack Critical Rate: +16%, MP Cost: 25, Damage Bonus (Siege mode): +30% 22 Tank Mode MP Cost: 76 plus 40 MP every 5 sec, Damage: 92% \nBasic Attack Critical Rate: +16%, MP Cost: 25, Damage Bonus (Siege mode): +30% 23 Tank Mode MP Cost: 74 plus 40 MP every 5 sec, Damage: 93% \nBasic Attack Critical Rate: +17%, MP Cost: 25, Damage Bonus (Siege mode): +30% 24 Tank Mode MP Cost: 72 plus 35 MP every 5 sec, Damage: 94% \nBasic Attack Critical Rate: +17%, MP Cost: 25, Damage Bonus (Siege mode): +30% 25 Tank Mode MP Cost: 70 plus 35 MP every 5 sec, Damage: 95% \nBasic Attack Critical Rate: +18%, MP Cost: 25, Damage Bonus (Siege mode): +30% 26 Tank Mode MP Cost: 68 plus 35 MP every 5 sec, Damage: 96% \nBasic Attack Critical Rate: +18%, MP Cost: 25, Damage Bonus (Siege mode): +30% 27 Tank Mode MP Cost: 66 plus 30 MP every 5 sec, Damage: 97% \nBasic Attack Critical Rate: +19%, MP Cost: 25, Damage Bonus (Siege mode): +30% 28 Tank Mode MP Cost: 64 plus 30 MP every 5 sec, Damage: 98% \nBasic Attack Critical Rate: +19%, MP Cost: 25, Damage Bonus (Siege mode): +30% 29 Tank Mode MP Cost: 62 plus 30 MP every 5 sec, Damage: 99% \nBasic Attack Critical Rate: +20%, MP Cost: 25, Damage Bonus (Siege mode): +30% 30 Tank Mode MP Cost: 60 plus 25 MP every 5 sec, Damage: 100% \nBasic Attack Critical Rate: +20%, MP Cost: 30, Damage Bonus (Siege mode): +30% 31 Tank Mode MP Cost: 58 plus 25 MP every 5 sec, Damage: 101% \nBasic Attack Critical Rate: +21%, MP Cost: 30, Damage Bonus (Siege mode): +30% 32 Tank Mode MP Cost: 56 plus 25 MP every 5 sec, Damage: 102% \nBasic Attack Critical Rate: +21%, MP Cost: 30, Damage Bonus (Siege mode): +30%
Laser Blast
Description: Shoots a laser beam that attacks multiple enemies. This skill can only be used during a Missile Tank mode.\nRequired Skill: #cMech: Missile Tank Lv. 1#
Info: type = 1, areaAttack = 1, requireSkill = 35121005
Delays: tank_laser - 1470 ms
Range: 695%
Pre-requisite: Level 1 Mech: Missile Tank
Animations: hit.0, effect
Maximum Level: 30
1 MP Cost: 63, Damage: 244%, Max Attacks: 3, Max Monsters Hit: 6 2 MP Cost: 63, Damage: 248%, Max Attacks: 3, Max Monsters Hit: 6 3 MP Cost: 63, Damage: 252%, Max Attacks: 3, Max Monsters Hit: 6 4 MP Cost: 63, Damage: 256%, Max Attacks: 3, Max Monsters Hit: 6 5 MP Cost: 63, Damage: 260%, Max Attacks: 3, Max Monsters Hit: 6 6 MP Cost: 66, Damage: 264%, Max Attacks: 3, Max Monsters Hit: 6 7 MP Cost: 66, Damage: 268%, Max Attacks: 3, Max Monsters Hit: 6 8 MP Cost: 66, Damage: 272%, Max Attacks: 3, Max Monsters Hit: 6 9 MP Cost: 66, Damage: 276%, Max Attacks: 3, Max Monsters Hit: 6 10 MP Cost: 66, Damage: 280%, Max Attacks: 3, Max Monsters Hit: 6 11 MP Cost: 69, Damage: 284%, Max Attacks: 3, Max Monsters Hit: 6 12 MP Cost: 69, Damage: 288%, Max Attacks: 3, Max Monsters Hit: 6 13 MP Cost: 69, Damage: 292%, Max Attacks: 3, Max Monsters Hit: 6 14 MP Cost: 69, Damage: 296%, Max Attacks: 3, Max Monsters Hit: 6 15 MP Cost: 69, Damage: 300%, Max Attacks: 3, Max Monsters Hit: 6 16 MP Cost: 72, Damage: 304%, Max Attacks: 3, Max Monsters Hit: 6 17 MP Cost: 72, Damage: 308%, Max Attacks: 3, Max Monsters Hit: 6 18 MP Cost: 72, Damage: 312%, Max Attacks: 3, Max Monsters Hit: 6 19 MP Cost: 72, Damage: 316%, Max Attacks: 3, Max Monsters Hit: 6 20 MP Cost: 72, Damage: 320%, Max Attacks: 3, Max Monsters Hit: 6 21 MP Cost: 75, Damage: 324%, Max Attacks: 3, Max Monsters Hit: 6 22 MP Cost: 75, Damage: 328%, Max Attacks: 3, Max Monsters Hit: 6 23 MP Cost: 75, Damage: 332%, Max Attacks: 3, Max Monsters Hit: 6 24 MP Cost: 75, Damage: 336%, Max Attacks: 3, Max Monsters Hit: 6 25 MP Cost: 75, Damage: 340%, Max Attacks: 3, Max Monsters Hit: 6 26 MP Cost: 78, Damage: 344%, Max Attacks: 3, Max Monsters Hit: 6 27 MP Cost: 78, Damage: 348%, Max Attacks: 3, Max Monsters Hit: 6 28 MP Cost: 78, Damage: 352%, Max Attacks: 3, Max Monsters Hit: 6 29 MP Cost: 78, Damage: 356%, Max Attacks: 3, Max Monsters Hit: 6 30 MP Cost: 78, Damage: 360%, Max Attacks: 3, Max Monsters Hit: 6 31 MP Cost: 81, Damage: 364%, Max Attacks: 3, Max Monsters Hit: 6 32 MP Cost: 81, Damage: 368%, Max Attacks: 3, Max Monsters Hit: 6
Satellite Safety
Description: Permanently increases Satellite attack damage. When you take a fatal blow, a Satellite can minimize the damage you take by absorbing some of the damage. The Satellite will then disappear and the skill will be on cooldown. \nToggle this skill #cOn/Off# by pressing the skill key.\nRequired Skill: #cSatellite Lv. 10#
Info: pvp = 0, type = 99, safety = 1, condition = greatlyDamaged, requireSkill = 35121006
Pre-requisite: Level 10 Satellite
Maximum Level: 25
1 Satellite Attack Damage: +2% \nProcs when you take damage more than 54% of your Max HP, Absorbs 32% of the damage received, Activation Cooldown: 22 sec 2 Satellite Attack Damage: +4% \nProcs when you take damage more than 53% of your Max HP, Absorbs 34% of the damage received, Activation Cooldown: 21 sec 3 Satellite Attack Damage: +6% \nProcs when you take damage more than 52% of your Max HP, Absorbs 36% of the damage received, Activation Cooldown: 21 sec 4 Satellite Attack Damage: +8% \nProcs when you take damage more than 51% of your Max HP, Absorbs 38% of the damage received, Activation Cooldown: 20 sec 5 Satellite Attack Damage: +10% \nProcs when you take damage more than 50% of your Max HP, Absorbs 40% of the damage received, Activation Cooldown: 20 sec 6 Satellite Attack Damage: +12% \nProcs when you take damage more than 49% of your Max HP, Absorbs 42% of the damage received, Activation Cooldown: 19 sec 7 Satellite Attack Damage: +14% \nProcs when you take damage more than 48% of your Max HP, Absorbs 44% of the damage received, Activation Cooldown: 19 sec 8 Satellite Attack Damage: +16% \nProcs when you take damage more than 47% of your Max HP, Absorbs 46% of the damage received, Activation Cooldown: 18 sec 9 Satellite Attack Damage: +18% \nProcs when you take damage more than 46% of your Max HP, Absorbs 48% of the damage received, Activation Cooldown: 18 sec 10 Satellite Attack Damage: +20% \nProcs when you take damage more than 45% of your Max HP, Absorbs 50% of the damage received, Activation Cooldown: 17 sec 11 Satellite Attack Damage: +22% \nProcs when you take damage more than 44% of your Max HP, Absorbs 52% of the damage received, Activation Cooldown: 17 sec 12 Satellite Attack Damage: +24% \nProcs when you take damage more than 43% of your Max HP, Absorbs 54% of the damage received, Activation Cooldown: 16 sec 13 Satellite Attack Damage: +26% \nProcs when you take damage more than 42% of your Max HP, Absorbs 56% of the damage received, Activation Cooldown: 16 sec 14 Satellite Attack Damage: +28% \nProcs when you take damage more than 41% of your Max HP, Absorbs 58% of the damage received, Activation Cooldown: 15 sec 15 Satellite Attack Damage: +30% \nProcs when you take damage more than 40% of your Max HP, Absorbs 60% of the damage received, Activation Cooldown: 15 sec 16 Satellite Attack Damage: +32% \nProcs when you take damage more than 39% of your Max HP, Absorbs 62% of the damage received, Activation Cooldown: 14 sec 17 Satellite Attack Damage: +34% \nProcs when you take damage more than 38% of your Max HP, Absorbs 64% of the damage received, Activation Cooldown: 14 sec 18 Satellite Attack Damage: +36% \nProcs when you take damage more than 37% of your Max HP, Absorbs 66% of the damage received, Activation Cooldown: 13 sec 19 Satellite Attack Damage: +38% \nProcs when you take damage more than 36% of your Max HP, Absorbs 68% of the damage received, Activation Cooldown: 13 sec 20 Satellite Attack Damage: +40% \nProcs when you take damage more than 35% of your Max HP, Absorbs 70% of the damage received, Activation Cooldown: 12 sec 21 Satellite Attack Damage: +42% \nProcs when you take damage more than 34% of your Max HP, Absorbs 72% of the damage received, Activation Cooldown: 12 sec 22 Satellite Attack Damage: +44% \nProcs when you take damage more than 33% of your Max HP, Absorbs 74% of the damage received, Activation Cooldown: 11 sec 23 Satellite Attack Damage: +46% \nProcs when you take damage more than 32% of your Max HP, Absorbs 76% of the damage received, Activation Cooldown: 11 sec 24 Satellite Attack Damage: +48% \nProcs when you take damage more than 31% of your Max HP, Absorbs 78% of the damage received, Activation Cooldown: 10 sec 25 Satellite Attack Damage: +50% \nProcs when you take damage more than 30% of your Max HP, Absorbs 80% of the damage received, Activation Cooldown: 10 sec 26 Satellite Attack Damage: +52% \nProcs when you take damage more than 29% of your Max HP, Absorbs 82% of the damage received, Activation Cooldown: 9 sec 27 Satellite Attack Damage: +54% \nProcs when you take damage more than 28% of your Max HP, Absorbs 84% of the damage received, Activation Cooldown: 9 sec
Giant Robot SG-88
Description: Summons giant robot SG-88 to attack all nearby enemies. An activation gauge pops up when this robot is summoned, and damage can be charged and amplified (up to two times the base amount) by hitting the regular attack key.
Info: type = 33, minionAttack = normal, specialGage = 1, areaAttack = 1, pvp = 0
Delays: msummon2 - 5370 ms
Range: 145%
Summon Range: attack1 = 400%
Summon Mob Count: attack1 = 15
Animations: summon.attack1, summon.attack1.info.effect, summon.summoned, hit.2, hit.0, summon.die, hit.1, summon.stand
Maximum Level: 30
1 MP Cost: 400, Damage: 815%, Max Monsters Hit: 15, Cooldown: 60 sec 2 MP Cost: 400, Damage: 830%, Max Monsters Hit: 15, Cooldown: 58 sec 3 MP Cost: 400, Damage: 845%, Max Monsters Hit: 15, Cooldown: 58 sec 4 MP Cost: 400, Damage: 860%, Max Monsters Hit: 15, Cooldown: 56 sec 5 MP Cost: 400, Damage: 875%, Max Monsters Hit: 15, Cooldown: 56 sec 6 MP Cost: 400, Damage: 890%, Max Monsters Hit: 15, Cooldown: 54 sec 7 MP Cost: 400, Damage: 905%, Max Monsters Hit: 15, Cooldown: 54 sec 8 MP Cost: 400, Damage: 920%, Max Monsters Hit: 15, Cooldown: 52 sec 9 MP Cost: 400, Damage: 935%, Max Monsters Hit: 15, Cooldown: 52 sec 10 MP Cost: 400, Damage: 950%, Max Monsters Hit: 15, Cooldown: 50 sec 11 MP Cost: 400, Damage: 965%, Max Monsters Hit: 15, Cooldown: 50 sec 12 MP Cost: 400, Damage: 980%, Max Monsters Hit: 15, Cooldown: 48 sec 13 MP Cost: 400, Damage: 995%, Max Monsters Hit: 15, Cooldown: 48 sec 14 MP Cost: 400, Damage: 1010%, Max Monsters Hit: 15, Cooldown: 46 sec 15 MP Cost: 400, Damage: 1025%, Max Monsters Hit: 15, Cooldown: 46 sec 16 MP Cost: 400, Damage: 1040%, Max Monsters Hit: 15, Cooldown: 44 sec 17 MP Cost: 400, Damage: 1055%, Max Monsters Hit: 15, Cooldown: 44 sec 18 MP Cost: 400, Damage: 1070%, Max Monsters Hit: 15, Cooldown: 42 sec 19 MP Cost: 400, Damage: 1085%, Max Monsters Hit: 15, Cooldown: 42 sec 20 MP Cost: 400, Damage: 1100%, Max Monsters Hit: 15, Cooldown: 40 sec 21 MP Cost: 400, Damage: 1115%, Max Monsters Hit: 15, Cooldown: 40 sec 22 MP Cost: 400, Damage: 1130%, Max Monsters Hit: 15, Cooldown: 38 sec 23 MP Cost: 400, Damage: 1145%, Max Monsters Hit: 15, Cooldown: 38 sec 24 MP Cost: 400, Damage: 1160%, Max Monsters Hit: 15, Cooldown: 36 sec 25 MP Cost: 400, Damage: 1175%, Max Monsters Hit: 15, Cooldown: 36 sec 26 MP Cost: 400, Damage: 1190%, Max Monsters Hit: 15, Cooldown: 34 sec 27 MP Cost: 400, Damage: 1205%, Max Monsters Hit: 15, Cooldown: 34 sec 28 MP Cost: 400, Damage: 1220%, Max Monsters Hit: 15, Cooldown: 32 sec 29 MP Cost: 400, Damage: 1235%, Max Monsters Hit: 15, Cooldown: 32 sec 30 MP Cost: 400, Damage: 1250%, Max Monsters Hit: 15, Cooldown: 30 sec 31 MP Cost: 400, Damage: 1265%, Max Monsters Hit: 15, Cooldown: 30 sec 32 MP Cost: 400, Damage: 1280%, Max Monsters Hit: 15, Cooldown: 28 sec
Bots 'n Tots
Description: Installs a robot factory that summons toy robots. Summoned robots detect nearby enemies and triggers a self-destruct function. The factory itself also self-destructs after a certain period of time.
Info: type = 33, minionAbility = summon, selfDestructMinion = 1
Delays: msummon - 1260 ms
Summon Range: die = 100%
Summon Mob Count: die = 3
Animations: effect, summon.die, summon.stand, hit.0, summon.subsummon, summon.summoned
Maximum Level: 30
1 MP Cost: 75, Robot Factory Duration: 20 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 355%, Summon Interval: every 3 sec, Self-Destruct Damage: 710%, Cooldown: 90 sec 2 MP Cost: 75, Robot Factory Duration: 20 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 360%, Summon Interval: every 3 sec, Self-Destruct Damage: 720%, Cooldown: 90 sec 3 MP Cost: 75, Robot Factory Duration: 22 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 365%, Summon Interval: every 3 sec, Self-Destruct Damage: 730%, Cooldown: 87 sec 4 MP Cost: 75, Robot Factory Duration: 22 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 370%, Summon Interval: every 3 sec, Self-Destruct Damage: 740%, Cooldown: 87 sec 5 MP Cost: 75, Robot Factory Duration: 22 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 375%, Summon Interval: every 3 sec, Self-Destruct Damage: 750%, Cooldown: 87 sec 6 MP Cost: 80, Robot Factory Duration: 24 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 380%, Summon Interval: every 3 sec, Self-Destruct Damage: 760%, Cooldown: 84 sec 7 MP Cost: 80, Robot Factory Duration: 24 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 385%, Summon Interval: every 3 sec, Self-Destruct Damage: 770%, Cooldown: 84 sec 8 MP Cost: 80, Robot Factory Duration: 24 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 390%, Summon Interval: every 3 sec, Self-Destruct Damage: 780%, Cooldown: 84 sec 9 MP Cost: 80, Robot Factory Duration: 26 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 395%, Summon Interval: every 3 sec, Self-Destruct Damage: 790%, Cooldown: 81 sec 10 MP Cost: 80, Robot Factory Duration: 26 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 400%, Summon Interval: every 3 sec, Self-Destruct Damage: 800%, Cooldown: 81 sec 11 MP Cost: 85, Robot Factory Duration: 26 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 405%, Summon Interval: every 3 sec, Self-Destruct Damage: 810%, Cooldown: 81 sec 12 MP Cost: 85, Robot Factory Duration: 28 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 410%, Summon Interval: every 3 sec, Self-Destruct Damage: 820%, Cooldown: 78 sec 13 MP Cost: 85, Robot Factory Duration: 28 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 415%, Summon Interval: every 3 sec, Self-Destruct Damage: 830%, Cooldown: 78 sec 14 MP Cost: 85, Robot Factory Duration: 28 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 420%, Summon Interval: every 3 sec, Self-Destruct Damage: 840%, Cooldown: 78 sec 15 MP Cost: 85, Robot Factory Duration: 30 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 425%, Summon Interval: every 3 sec, Self-Destruct Damage: 850%, Cooldown: 75 sec 16 MP Cost: 90, Robot Factory Duration: 30 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 430%, Summon Interval: every 3 sec, Self-Destruct Damage: 860%, Cooldown: 75 sec 17 MP Cost: 90, Robot Factory Duration: 30 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 435%, Summon Interval: every 3 sec, Self-Destruct Damage: 870%, Cooldown: 75 sec 18 MP Cost: 90, Robot Factory Duration: 32 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 440%, Summon Interval: every 3 sec, Self-Destruct Damage: 880%, Cooldown: 72 sec 19 MP Cost: 90, Robot Factory Duration: 32 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 445%, Summon Interval: every 3 sec, Self-Destruct Damage: 890%, Cooldown: 72 sec 20 MP Cost: 90, Robot Factory Duration: 32 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 450%, Summon Interval: every 3 sec, Self-Destruct Damage: 900%, Cooldown: 72 sec 21 MP Cost: 95, Robot Factory Duration: 34 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 455%, Summon Interval: every 3 sec, Self-Destruct Damage: 910%, Cooldown: 69 sec 22 MP Cost: 95, Robot Factory Duration: 34 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 460%, Summon Interval: every 3 sec, Self-Destruct Damage: 920%, Cooldown: 69 sec 23 MP Cost: 95, Robot Factory Duration: 34 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 465%, Summon Interval: every 3 sec, Self-Destruct Damage: 930%, Cooldown: 69 sec 24 MP Cost: 95, Robot Factory Duration: 36 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 470%, Summon Interval: every 3 sec, Self-Destruct Damage: 940%, Cooldown: 66 sec 25 MP Cost: 95, Robot Factory Duration: 36 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 475%, Summon Interval: every 3 sec, Self-Destruct Damage: 950%, Cooldown: 66 sec 26 MP Cost: 100, Robot Factory Duration: 36 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 480%, Summon Interval: every 3 sec, Self-Destruct Damage: 960%, Cooldown: 66 sec 27 MP Cost: 100, Robot Factory Duration: 38 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 485%, Summon Interval: every 3 sec, Self-Destruct Damage: 970%, Cooldown: 63 sec 28 MP Cost: 100, Robot Factory Duration: 38 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 490%, Summon Interval: every 3 sec, Self-Destruct Damage: 980%, Cooldown: 63 sec 29 MP Cost: 100, Robot Factory Duration: 38 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 495%, Summon Interval: every 3 sec, Self-Destruct Damage: 990%, Cooldown: 63 sec 30 MP Cost: 100, Robot Factory Duration: 40 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 500%, Summon Interval: every 3 sec, Self-Destruct Damage: 1000%, Cooldown: 60 sec 31 MP Cost: 105, Robot Factory Duration: 40 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 505%, Summon Interval: every 3 sec, Self-Destruct Damage: 1010%, Cooldown: 60 sec 32 MP Cost: 105, Robot Factory Duration: 40 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 510%, Summon Interval: every 3 sec, Self-Destruct Damage: 1020%, Cooldown: 60 sec
Amplifier Robot AF-11
Description: The stationary amplifier robot <AF-11> is summoned to enhance the damage of all party members. AF-11 self-destructs when it runs out of power.
Info: type = 33, minionAbility = amplifyDamage, selfDestructMinion = 1
Delays: msummon - 1260 ms
Range: 200%
Summon Range: stand = 200%, die = 120%
Summon Mob Count: die = 6
Animations: hit.1, hit.0, summon.stand, summon.die, effect, affected, summon.summoned
Maximum Level: 20
1 MP Cost: 100, Robot Duration: 42 sec, Damage Buff: +1%, Self-Destruct Damage: 205%, Cooldown: 90 sec 2 MP Cost: 100, Robot Duration: 44 sec, Damage Buff: +2%, Self-Destruct Damage: 210%, Cooldown: 90 sec 3 MP Cost: 100, Robot Duration: 46 sec, Damage Buff: +3%, Self-Destruct Damage: 215%, Cooldown: 90 sec 4 MP Cost: 90, Robot Duration: 48 sec, Damage Buff: +4%, Self-Destruct Damage: 220%, Cooldown: 90 sec 5 MP Cost: 90, Robot Duration: 50 sec, Damage Buff: +5%, Self-Destruct Damage: 225%, Cooldown: 90 sec 6 MP Cost: 90, Robot Duration: 52 sec, Damage Buff: +6%, Self-Destruct Damage: 230%, Cooldown: 90 sec 7 MP Cost: 90, Robot Duration: 54 sec, Damage Buff: +7%, Self-Destruct Damage: 235%, Cooldown: 90 sec 8 MP Cost: 80, Robot Duration: 56 sec, Damage Buff: +8%, Self-Destruct Damage: 240%, Cooldown: 90 sec 9 MP Cost: 80, Robot Duration: 58 sec, Damage Buff: +9%, Self-Destruct Damage: 245%, Cooldown: 90 sec 10 MP Cost: 80, Robot Duration: 60 sec, Damage Buff: +10%, Self-Destruct Damage: 250%, Cooldown: 90 sec 11 MP Cost: 80, Robot Duration: 62 sec, Damage Buff: +11%, Self-Destruct Damage: 255%, Cooldown: 90 sec 12 MP Cost: 70, Robot Duration: 64 sec, Damage Buff: +12%, Self-Destruct Damage: 260%, Cooldown: 90 sec 13 MP Cost: 70, Robot Duration: 66 sec, Damage Buff: +13%, Self-Destruct Damage: 265%, Cooldown: 90 sec 14 MP Cost: 70, Robot Duration: 68 sec, Damage Buff: +14%, Self-Destruct Damage: 270%, Cooldown: 90 sec 15 MP Cost: 70, Robot Duration: 70 sec, Damage Buff: +15%, Self-Destruct Damage: 275%, Cooldown: 90 sec 16 MP Cost: 60, Robot Duration: 72 sec, Damage Buff: +16%, Self-Destruct Damage: 280%, Cooldown: 90 sec 17 MP Cost: 60, Robot Duration: 74 sec, Damage Buff: +17%, Self-Destruct Damage: 285%, Cooldown: 90 sec 18 MP Cost: 60, Robot Duration: 76 sec, Damage Buff: +18%, Self-Destruct Damage: 290%, Cooldown: 90 sec 19 MP Cost: 60, Robot Duration: 78 sec, Damage Buff: +19%, Self-Destruct Damage: 295%, Cooldown: 90 sec 20 MP Cost: 50, Robot Duration: 80 sec, Damage Buff: +20%, Self-Destruct Damage: 300%, Cooldown: 90 sec 21 MP Cost: 50, Robot Duration: 82 sec, Damage Buff: +21%, Self-Destruct Damage: 305%, Cooldown: 90 sec 22 MP Cost: 50, Robot Duration: 84 sec, Damage Buff: +22%, Self-Destruct Damage: 310%, Cooldown: 90 sec
Robot Mastery
Description: Increases the ATT, self-destruct damage, and summon duration of all summoned robots.
Info: type = 50
Maximum Level: 15
1 Damage (attack, self-destruct): +8%, Summon Duration: +8% 2 Damage (attack, self-destruct): +11%, Summon Duration: +11% 3 Damage (attack, self-destruct): +14%, Summon Duration: +14% 4 Damage (attack, self-destruct): +17%, Summon Duration: +17% 5 Damage (attack, self-destruct): +20%, Summon Duration: +20% 6 Damage (attack, self-destruct): +23%, Summon Duration: +23% 7 Damage (attack, self-destruct): +26%, Summon Duration: +26% 8 Damage (attack, self-destruct): +29%, Summon Duration: +29% 9 Damage (attack, self-destruct): +32%, Summon Duration: +32% 10 Damage (attack, self-destruct): +35%, Summon Duration: +35% 11 Damage (attack, self-destruct): +38%, Summon Duration: +38% 12 Damage (attack, self-destruct): +41%, Summon Duration: +41% 13 Damage (attack, self-destruct): +44%, Summon Duration: +44% 14 Damage (attack, self-destruct): +47%, Summon Duration: +47% 15 Damage (attack, self-destruct): +50%, Summon Duration: +50% 16 Damage (attack, self-destruct): +53%, Summon Duration: +53% 17 Damage (attack, self-destruct): +56%, Summon Duration: +56%
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, All Stats: +1%, Duration: 30 sec 2 MP Cost: 10, All Stats: +1%, Duration: 60 sec 3 MP Cost: 10, All Stats: +2%, Duration: 90 sec 4 MP Cost: 10, All Stats: +2%, Duration: 120 sec 5 MP Cost: 20, All Stats: +3%, Duration: 150 sec 6 MP Cost: 20, All Stats: +3%, Duration: 180 sec 7 MP Cost: 20, All Stats: +4%, Duration: 210 sec 8 MP Cost: 20, All Stats: +4%, Duration: 240 sec 9 MP Cost: 20, All Stats: +5%, Duration: 270 sec 10 MP Cost: 30, All Stats: +5%, Duration: 300 sec 11 MP Cost: 30, All Stats: +6%, Duration: 330 sec 12 MP Cost: 30, All Stats: +6%, Duration: 360 sec 13 MP Cost: 30, All Stats: +7%, Duration: 390 sec 14 MP Cost: 30, All Stats: +7%, Duration: 420 sec 15 MP Cost: 40, All Stats: +8%, Duration: 450 sec 16 MP Cost: 40, All Stats: +8%, Duration: 480 sec 17 MP Cost: 40, All Stats: +9%, Duration: 510 sec 18 MP Cost: 40, All Stats: +9%, Duration: 540 sec 19 MP Cost: 40, All Stats: +10%, Duration: 570 sec 20 MP Cost: 50, All Stats: +10%, Duration: 600 sec 21 MP Cost: 50, All Stats: +11%, Duration: 630 sec 22 MP Cost: 50, All Stats: +11%, Duration: 660 sec 23 MP Cost: 50, All Stats: +12%, Duration: 690 sec 24 MP Cost: 50, All Stats: +12%, Duration: 720 sec 25 MP Cost: 60, All Stats: +13%, Duration: 750 sec 26 MP Cost: 60, All Stats: +13%, Duration: 780 sec 27 MP Cost: 60, All Stats: +14%, Duration: 810 sec 28 MP Cost: 60, All Stats: +14%, Duration: 840 sec 29 MP Cost: 60, All Stats: +15%, Duration: 870 sec 30 MP Cost: 70, All Stats: +15%, Duration: 900 sec 31 MP Cost: 70, All Stats: +16%, Duration: 930 sec 32 MP Cost: 70, All Stats: +16%, Duration: 960 sec
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec
Mech: Siege Mode
Description: Your Mech switches to <Siege> mode to optimize firepower. Only basic attacks can be used during Siege mode. Increase the Critical Hit Rate of all attack. When attacked, you will gain a Stance effect.\n[To Attack: #cAttack key#]
Info: type = 10, fixedState = 1, onlyNormalAttack = 1, specialNormalAttack = 1, canNotMoveInState = 1, knockbackLimit = 90
Delays: tank_siegepre - 540 ms
Animations: ball, effect, hit.0, hit.1, ball0
Maximum Level: 20
1 MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 76%\n: 45 sec 2 MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 77%\n: 42 sec 3 MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 78%\n: 42 sec 4 MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 79%\n: 39 sec 5 MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 80%\n: 39 sec 6 MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 81%\n: 36 sec 7 MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 82%\n: 36 sec 8 MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 83%\n: 33 sec 9 MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 84%\n: 33 sec 10 MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 85%\n: 30 sec 11 MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 86%\n: 30 sec 12 MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 87%\n: 27 sec 13 MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 88%\n: 27 sec 14 MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 89%\n: 24 sec 15 MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 90%\n: 24 sec 16 MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 91%\n: 21 sec 17 MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 92%\n: 21 sec 18 MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 93%\n: 18 sec 19 MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 94%\n: 18 sec 20 MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 95%\n: 15 sec
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