PvE
Aran (I)
Double Swing
Description: Press the attack key twice to deal a double attack on up to 8 enemies.
Info: type = 52, commandSkillType = attack
Delays: doubleSwing - 420 ms
Range: 180%
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 2, Damage: 163% 2 MP Cost: 2, Damage: 166% 3 MP Cost: 2, Damage: 169% 4 MP Cost: 2, Damage: 172% 5 MP Cost: 2, Damage: 175% 6 MP Cost: 3, Damage: 178% 7 MP Cost: 3, Damage: 181% 8 MP Cost: 3, Damage: 184% 9 MP Cost: 3, Damage: 187% 10 MP Cost: 3, Damage: 190% 11 MP Cost: 3, Damage: 193% 12 MP Cost: 4, Damage: 196% 13 MP Cost: 4, Damage: 199% 14 MP Cost: 4, Damage: 202% 15 MP Cost: 4, Damage: 205% 16 MP Cost: 4, Damage: 208% 17 MP Cost: 4, Damage: 211% 18 MP Cost: 5, Damage: 214% 19 MP Cost: 5, Damage: 217% 20 MP Cost: 5, Damage: 220%
Combo Ability
Description: Gain increased ATT, DEF, and Speed for every 10 Combo Count. \nRequired Skill: #cDouble Swing Lv. 10#
Info: type = 51
Pre-requisite: Level 10 Double Swing
Maximum Level: 10
1 ATT: +2, Weapon DEF: +20, Magic DEF: +20, Speed: +2, Max Stacks: 1 2 ATT: +2, Weapon DEF: +20, Magic DEF: +20, Speed: +2, Max Stacks: 2 3 ATT: +2, Weapon DEF: +20, Magic DEF: +20, Speed: +2, Max Stacks: 3 4 ATT: +2, Weapon DEF: +20, Magic DEF: +20, Speed: +2, Max Stacks: 4 5 ATT: +2, Weapon DEF: +20, Magic DEF: +20, Speed: +2, Max Stacks: 5 6 ATT: +2, Weapon DEF: +20, Magic DEF: +20, Speed: +2, Max Stacks: 6 7 ATT: +2, Weapon DEF: +20, Magic DEF: +20, Speed: +2, Max Stacks: 7 8 ATT: +2, Weapon DEF: +20, Magic DEF: +20, Speed: +2, Max Stacks: 8 9 ATT: +2, Weapon DEF: +20, Magic DEF: +20, Speed: +2, Max Stacks: 9 10 ATT: +2, Weapon DEF: +20, Magic DEF: +20, Speed: +2, Max Stacks: 10
Combat Step
Description: Press a direction key twice to quickly move a short distance.\n[Command: #c->->#]\nRequired Skill: #cDouble Swing Lv. 5#
Info: type = 41, casterMove = 1
Delays: combatStep - 180 ms
Pre-requisite: Level 5 Double Swing
Animations: effect
Maximum Level: 5
1 MP Cost: 2, travel a short distance 2 MP Cost: 4, travel a short distance 3 MP Cost: 6, travel a short distance 4 MP Cost: 8, travel a short distance 5 MP Cost: 10, travel a short distance
Polearm Booster
Description: Triples the attack speed of your weapon. Must have a polearm equipped.\nRequired Skill: #cCombat Step Lv. 5#
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Combat Step
Animations: effect
Maximum Level: 20
1 MP Cost: 30, Duration: 10 sec 2 MP Cost: 29, Duration: 20 sec 3 MP Cost: 28, Duration: 30 sec 4 MP Cost: 27, Duration: 40 sec 5 MP Cost: 26, Duration: 50 sec 6 MP Cost: 25, Duration: 60 sec 7 MP Cost: 24, Duration: 70 sec 8 MP Cost: 23, Duration: 80 sec 9 MP Cost: 22, Duration: 90 sec 10 MP Cost: 21, Duration: 100 sec 11 MP Cost: 20, Duration: 110 sec 12 MP Cost: 19, Duration: 120 sec 13 MP Cost: 18, Duration: 130 sec 14 MP Cost: 17, Duration: 140 sec 15 MP Cost: 16, Duration: 150 sec 16 MP Cost: 15, Duration: 160 sec 17 MP Cost: 14, Duration: 170 sec 18 MP Cost: 13, Duration: 180 sec 19 MP Cost: 12, Duration: 190 sec 20 MP Cost: 11, Duration: 200 sec
Combo Smash
Description: Uses the polearm to fire a burst of energy at enemies in front of you. Can only be used when your #cCombo Count is 15 or higher#.\n[Command: #c↓→ + Attack Key#]\nRequired Skill: #cCombo Ability Lv. 1#
Info: type = 52, commandSkillType = attack, piercing = 1
Delays: comboSmash - 1200 ms
Pre-requisite: Level 1 Combo Ability
Animations: effect0, effect, hit.0, ball
Maximum Level: 10
1 Damage: 360%, Max Enemies Hit: 4 2 Damage: 370%, Max Enemies Hit: 4 3 Damage: 380%, Max Enemies Hit: 4 4 Damage: 390%, Max Enemies Hit: 4 5 Damage: 400%, Max Enemies Hit: 5 6 Damage: 410%, Max Enemies Hit: 5 7 Damage: 420%, Max Enemies Hit: 5 8 Damage: 430%, Max Enemies Hit: 5 9 Damage: 440%, Max Enemies Hit: 5 10 Damage: 450%, Max Enemies Hit: 6 Aran (II)
Triple Swing
Description: Press the attack key three times to deal a triple attack on up to 8 enemies.\nRequired Skill: #cDouble Swing Lv. 20#
Info: type = 52, commandSkillType = attack
Delays: tripleSwing - 660 ms
Range: 180%
Pre-requisite: Level 20 Double Swing
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 5, Damage: 275% 2 MP Cost: 5, Damage: 280% 3 MP Cost: 5, Damage: 285% 4 MP Cost: 5, Damage: 290% 5 MP Cost: 5, Damage: 295% 6 MP Cost: 6, Damage: 300% 7 MP Cost: 6, Damage: 305% 8 MP Cost: 6, Damage: 310% 9 MP Cost: 6, Damage: 315% 10 MP Cost: 6, Damage: 320% 11 MP Cost: 6, Damage: 325% 12 MP Cost: 7, Damage: 330% 13 MP Cost: 7, Damage: 335% 14 MP Cost: 7, Damage: 340% 15 MP Cost: 7, Damage: 345% 16 MP Cost: 7, Damage: 350% 17 MP Cost: 7, Damage: 355% 18 MP Cost: 8, Damage: 360% 19 MP Cost: 8, Damage: 365% 20 MP Cost: 8, Damage: 370%
Polearm Mastery
Description: Increases the weapon mastery and accuracy of polearms. \nRequired Skill: #cTriple Swing Lv. 3#
Info: type = 50
Pre-requisite: Level 3 Triple Swing
Maximum Level: 20
1 Polearm Mastery: + 12%, Accuracy: +6 2 Polearm Mastery: + 14%, Accuracy: +12 3 Polearm Mastery: + 16%, Accuracy: +18 4 Polearm Mastery: + 18%, Accuracy: +24 5 Polearm Mastery: + 20%, Accuracy: +30 6 Polearm Mastery: + 22%, Accuracy: +36 7 Polearm Mastery: + 24%, Accuracy: +42 8 Polearm Mastery: + 26%, Accuracy: +48 9 Polearm Mastery: + 28%, Accuracy: +54 10 Polearm Mastery: + 30%, Accuracy: +60 11 Polearm Mastery: + 32%, Accuracy: +66 12 Polearm Mastery: + 34%, Accuracy: +72 13 Polearm Mastery: + 36%, Accuracy: +78 14 Polearm Mastery: + 38%, Accuracy: +84 15 Polearm Mastery: + 40%, Accuracy: +90 16 Polearm Mastery: + 42%, Accuracy: +96 17 Polearm Mastery: + 44%, Accuracy: +102 18 Polearm Mastery: + 46%, Accuracy: +108 19 Polearm Mastery: + 48%, Accuracy: +114 20 Polearm Mastery: + 50%, Accuracy: +120
Final Charge
Description: Charge forward, knocking back enemies in your path. Can only be activated after using Triple Swing.\n[Command: Triple Swing + #c→ + Attack Key#]\nRequired Skill: #c Triple Swing Lv. 20#
Info: type = 52, areaAttack = 1, commandSkillType = attack, casterMove = 1, pushTarget = 1
Delays: finalCharge - 1080 ms
Range: 320%
Pre-requisite: Level 20 Triple Swing
Animations: hit.0, effect, effect0
Maximum Level: 20
1 MP Cost: 17, Damage: 124%, Max Monsters Pushed: 5 2 MP Cost: 17, Damage: 128%, Max Monsters Pushed: 5 3 MP Cost: 19, Damage: 132%, Max Monsters Pushed: 5 4 MP Cost: 19, Damage: 136%, Max Monsters Pushed: 6 5 MP Cost: 19, Damage: 140%, Max Monsters Pushed: 6 6 MP Cost: 21, Damage: 144%, Max Monsters Pushed: 6 7 MP Cost: 21, Damage: 148%, Max Monsters Pushed: 6 8 MP Cost: 21, Damage: 152%, Max Monsters Pushed: 7 9 MP Cost: 23, Damage: 156%, Max Monsters Pushed: 7 10 MP Cost: 23, Damage: 160%, Max Monsters Pushed: 7 11 MP Cost: 23, Damage: 164%, Max Monsters Pushed: 7 12 MP Cost: 25, Damage: 168%, Max Monsters Pushed: 8 13 MP Cost: 25, Damage: 172%, Max Monsters Pushed: 8 14 MP Cost: 25, Damage: 176%, Max Monsters Pushed: 8 15 MP Cost: 27, Damage: 180%, Max Monsters Pushed: 8 16 MP Cost: 27, Damage: 184%, Max Monsters Pushed: 9 17 MP Cost: 27, Damage: 188%, Max Monsters Pushed: 9 18 MP Cost: 29, Damage: 192%, Max Monsters Pushed: 9 19 MP Cost: 29, Damage: 196%, Max Monsters Pushed: 9 20 MP Cost: 29, Damage: 200%, Max Monsters Pushed: 10
Body Pressure
Description: Temporarily enables Body Attacks on enemies. Attacked enemies may be Stunned for 5 seconds.
Info: type = 11, bodyAttack = 1, mes = incapacitate, condition = attack, magicSteal = 1
Delays: alert6 - 990 ms
Animations: hit.0, effect0, effect, mob
Maximum Level: 10
1 MP Cost: 40, Damage: 30%, Duration: 108 sec, Stun Chance: 22% 2 MP Cost: 36, Damage: 60%, Duration: 116 sec, Stun Chance: 24% 3 MP Cost: 36, Damage: 90%, Duration: 124 sec, Stun Chance: 26% 4 MP Cost: 32, Damage: 120%, Duration: 132 sec, Stun Chance: 28% 5 MP Cost: 32, Damage: 150%, Duration: 140 sec, Stun Chance: 30% 6 MP Cost: 28, Damage: 180%, Duration: 148 sec, Stun Chance: 32% 7 MP Cost: 28, Damage: 210%, Duration: 156 sec, Stun Chance: 34% 8 MP Cost: 24, Damage: 240%, Duration: 164 sec, Stun Chance: 36% 9 MP Cost: 24, Damage: 270%, Duration: 172 sec, Stun Chance: 38% 10 MP Cost: 20, Damage: 300%, Duration: 180 sec, Stun Chance: 40%
Combo Drain
Description: Activates a buff that absorbs a portion of damage received as HP. Can only absorb up to 10% of your Max HP. Can only be used when your #cCombo Count is 30 or higher#.\n[Command: #cDown Arrow Key and Down Arrow Key + Attack Key#]\nRequired Skill: #cCombo Ability Lv. 1#
Info: type = 52, commandSkillType = buff, hpDrain = 1, condition = attack, magicSteal = 1
Delays: alert4 - 900 ms
Pre-requisite: Level 1 Combo Ability
Animations: effect, effect0
Maximum Level: 20
1 Restores 1% of damage for 44 sec 2 Restores 1% of damage for 48 sec 3 Restores 1% of damage for 52 sec 4 Restores 1% of damage for 56 sec 5 Restores 2% of damage for 60 sec 6 Restores 2% of damage for 64 sec 7 Restores 2% of damage for 68 sec 8 Restores 2% of damage for 72 sec 9 Restores 2% of damage for 76 sec 10 Restores 3% of damage for 80 sec 11 Restores 3% of damage for 84 sec 12 Restores 3% of damage for 88 sec 13 Restores 3% of damage for 92 sec 14 Restores 3% of damage for 96 sec 15 Restores 4% of damage for 100 sec 16 Restores 4% of damage for 104 sec 17 Restores 4% of damage for 108 sec 18 Restores 4% of damage for 112 sec 19 Restores 4% of damage for 116 sec 20 Restores 5% of damage for 120 sec
Snow Charge
Description: Permanently increases damage and infuses your pole arm with Ice.
Info: type = 11, mes = freeze, condition = attack, magicSteal = 1
Delays: magic5 - 1200 ms
Range: 50%
Animations: effect
Maximum Level: 20
1 Permanent Damage Increase: +5%. MP Cost: 24, Ice Duration: 10 sec, Enemy Speed: --21 for 5 sec 2 Permanent Damage Increase: +8%. MP Cost: 24, Ice Duration: 20 sec, Enemy Speed: --22 for 5 sec 3 Permanent Damage Increase: +8%. MP Cost: 25, Ice Duration: 30 sec, Enemy Speed: --23 for 5 sec 4 Permanent Damage Increase: +11%. MP Cost: 25, Ice Duration: 40 sec, Enemy Speed: --24 for 5 sec 5 Permanent Damage Increase: +11%. MP Cost: 26, Ice Duration: 50 sec, Enemy Speed: --25 for 5 sec 6 Permanent Damage Increase: +14%. MP Cost: 26, Ice Duration: 60 sec, Enemy Speed: --26 for 10 sec 7 Permanent Damage Increase: +14%. MP Cost: 27, Ice Duration: 70 sec, Enemy Speed: --27 for 10 sec 8 Permanent Damage Increase: +17%. MP Cost: 27, Ice Duration: 80 sec, Enemy Speed: --28 for 10 sec 9 Permanent Damage Increase: +17%. MP Cost: 28, Ice Duration: 90 sec, Enemy Speed: --29 for 10 sec 10 Permanent Damage Increase: +20%. MP Cost: 28, Ice Duration: 100 sec, Enemy Speed: --30 for 10 sec 11 Permanent Damage Increase: +20%. MP Cost: 29, Ice Duration: 110 sec, Enemy Speed: --31 for 10 sec 12 Permanent Damage Increase: +23%. MP Cost: 29, Ice Duration: 120 sec, Enemy Speed: --32 for 15 sec 13 Permanent Damage Increase: +23%. MP Cost: 30, Ice Duration: 130 sec, Enemy Speed: --33 for 15 sec 14 Permanent Damage Increase: +26%. MP Cost: 30, Ice Duration: 140 sec, Enemy Speed: --34 for 15 sec 15 Permanent Damage Increase: +26%. MP Cost: 31, Ice Duration: 150 sec, Enemy Speed: --35 for 15 sec 16 Permanent Damage Increase: +29%. MP Cost: 31, Ice Duration: 160 sec, Enemy Speed: --36 for 15 sec 17 Permanent Damage Increase: +29%. MP Cost: 32, Ice Duration: 170 sec, Enemy Speed: --37 for 15 sec 18 Permanent Damage Increase: +32%. MP Cost: 32, Ice Duration: 180 sec, Enemy Speed: --38 for 20 sec 19 Permanent Damage Increase: +32%. MP Cost: 33, Ice Duration: 190 sec, Enemy Speed: --39 for 20 sec 20 Permanent Damage Increase: +35%. MP Cost: 33, Ice Duration: 200 sec, Enemy Speed: --40 for 20 sec
Combo Fenrir
Description: Fires the condensed energy of the wolves to attack enemies in front of you twice. Can only be used when #cCombo Count is 50 or higher#.\n[Command: #c↓→ + Attack Key#]\nRequired Skill: #cCombo Smash Lv. 10#
Info: type = 52, piercing = 1, commandSkillType = attack
Delays: comboFenrir - 1530 ms
Pre-requisite: Level 10 Combo Smash
Animations: effect0, ball, effect, hit.0
Maximum Level: 20
1 Damage: 354%, Max Enemies Hit: 4, Number of Attacks: 2 2 Damage: 358%, Max Enemies Hit: 4, Number of Attacks: 2 3 Damage: 362%, Max Enemies Hit: 4, Number of Attacks: 2 4 Damage: 366%, Max Enemies Hit: 4, Number of Attacks: 2 5 Damage: 370%, Max Enemies Hit: 5, Number of Attacks: 2 6 Damage: 374%, Max Enemies Hit: 5, Number of Attacks: 2 7 Damage: 378%, Max Enemies Hit: 5, Number of Attacks: 2 8 Damage: 382%, Max Enemies Hit: 5, Number of Attacks: 2 9 Damage: 386%, Max Enemies Hit: 5, Number of Attacks: 2 10 Damage: 390%, Max Enemies Hit: 6, Number of Attacks: 2 11 Damage: 394%, Max Enemies Hit: 6, Number of Attacks: 2 12 Damage: 398%, Max Enemies Hit: 6, Number of Attacks: 2 13 Damage: 402%, Max Enemies Hit: 6, Number of Attacks: 2 14 Damage: 406%, Max Enemies Hit: 6, Number of Attacks: 2 15 Damage: 410%, Max Enemies Hit: 7, Number of Attacks: 2 16 Damage: 414%, Max Enemies Hit: 7, Number of Attacks: 2 17 Damage: 418%, Max Enemies Hit: 7, Number of Attacks: 2 18 Damage: 422%, Max Enemies Hit: 7, Number of Attacks: 2 19 Damage: 426%, Max Enemies Hit: 7, Number of Attacks: 2 20 Damage: 430%, Max Enemies Hit: 8, Number of Attacks: 2 Aran (III)
Full Swing
Description: Increases the damage of Double Swing, Triple Swing, and Combo Smash.\nRequired Skill: #cTriple Swing Lv. 20#
Info: type = 98, dummyOf = 21110007&&21110008
Pre-requisite: Level 20 Triple Swing
Maximum Level: 20
1 Double Swing MP Cost: 6,Damage: 167%, Triple Swing MP Cost: 8, Damage: 426%\nCombo Smash Damage: 12% 2 Double Swing MP Cost: 6,Damage: 169%, Triple Swing MP Cost: 8, Damage: 432%\nCombo Smash Damage: 14% 3 Double Swing MP Cost: 6,Damage: 171%, Triple Swing MP Cost: 8, Damage: 438%\nCombo Smash Damage: 16% 4 Double Swing MP Cost: 6,Damage: 173%, Triple Swing MP Cost: 8, Damage: 444%\nCombo Smash Damage: 18% 5 Double Swing MP Cost: 6,Damage: 175%, Triple Swing MP Cost: 8, Damage: 450%\nCombo Smash Damage: 20% 6 Double Swing MP Cost: 6,Damage: 177%, Triple Swing MP Cost: 8, Damage: 456%\nCombo Smash Damage: 22% 7 Double Swing MP Cost: 9,Damage: 179%, Triple Swing MP Cost: 11, Damage: 462%\nCombo Smash Damage: 24% 8 Double Swing MP Cost: 9,Damage: 181%, Triple Swing MP Cost: 11, Damage: 468%\nCombo Smash Damage: 26% 9 Double Swing MP Cost: 9,Damage: 183%, Triple Swing MP Cost: 11, Damage: 474%\nCombo Smash Damage: 28% 10 Double Swing MP Cost: 9,Damage: 185%, Triple Swing MP Cost: 11, Damage: 480%\nCombo Smash Damage: 30% 11 Double Swing MP Cost: 9,Damage: 187%, Triple Swing MP Cost: 11, Damage: 486%\nCombo Smash Damage: 32% 12 Double Swing MP Cost: 9,Damage: 189%, Triple Swing MP Cost: 11, Damage: 492%\nCombo Smash Damage: 34% 13 Double Swing MP Cost: 9,Damage: 191%, Triple Swing MP Cost: 11, Damage: 498%\nCombo Smash Damage: 36% 14 Double Swing MP Cost: 12,Damage: 193%, Triple Swing MP Cost: 14, Damage: 504%\nCombo Smash Damage: 38% 15 Double Swing MP Cost: 12,Damage: 195%, Triple Swing MP Cost: 14, Damage: 510%\nCombo Smash Damage: 40% 16 Double Swing MP Cost: 12,Damage: 197%, Triple Swing MP Cost: 14, Damage: 516%\nCombo Smash Damage: 42% 17 Double Swing MP Cost: 12,Damage: 199%, Triple Swing MP Cost: 14, Damage: 522%\nCombo Smash Damage: 44% 18 Double Swing MP Cost: 12,Damage: 201%, Triple Swing MP Cost: 14, Damage: 528%\nCombo Smash Damage: 46% 19 Double Swing MP Cost: 12,Damage: 203%, Triple Swing MP Cost: 14, Damage: 534%\nCombo Smash Damage: 48% 20 Double Swing MP Cost: 12,Damage: 205%, Triple Swing MP Cost: 14, Damage: 540%\nCombo Smash Damage: 50%
Combo Critical
Description: Increases your Critical Hit Rate. Each time yout Combo Count increases by 10, your Critical Hit Rate will also increase.\nRequired Skill: #cCombo Ability Lv. 10#
Info: type = 51
Pre-requisite: Level 10 Combo Ability
Maximum Level: 20
1 Critical HIt Rate: +1%, Critical Hit Rate (per 10 combos): +1%, Max Stacks: 1 2 Critical HIt Rate: +2%, Critical Hit Rate (per 10 combos): +1%, Max Stacks: 1 3 Critical HIt Rate: +3%, Critical Hit Rate (per 10 combos): +1%, Max Stacks: 2 4 Critical HIt Rate: +4%, Critical Hit Rate (per 10 combos): +1%, Max Stacks: 2 5 Critical HIt Rate: +5%, Critical Hit Rate (per 10 combos): +1%, Max Stacks: 3 6 Critical HIt Rate: +6%, Critical Hit Rate (per 10 combos): +1%, Max Stacks: 3 7 Critical HIt Rate: +7%, Critical Hit Rate (per 10 combos): +1%, Max Stacks: 4 8 Critical HIt Rate: +8%, Critical Hit Rate (per 10 combos): +2%, Max Stacks: 4 9 Critical HIt Rate: +9%, Critical Hit Rate (per 10 combos): +2%, Max Stacks: 5 10 Critical HIt Rate: +10%, Critical Hit Rate (per 10 combos): +2%, Max Stacks: 5 11 Critical HIt Rate: +11%, Critical Hit Rate (per 10 combos): +2%, Max Stacks: 6 12 Critical HIt Rate: +12%, Critical Hit Rate (per 10 combos): +2%, Max Stacks: 6 13 Critical HIt Rate: +13%, Critical Hit Rate (per 10 combos): +2%, Max Stacks: 7 14 Critical HIt Rate: +14%, Critical Hit Rate (per 10 combos): +2%, Max Stacks: 7 15 Critical HIt Rate: +15%, Critical Hit Rate (per 10 combos): +3%, Max Stacks: 8 16 Critical HIt Rate: +16%, Critical Hit Rate (per 10 combos): +3%, Max Stacks: 8 17 Critical HIt Rate: +17%, Critical Hit Rate (per 10 combos): +3%, Max Stacks: 9 18 Critical HIt Rate: +18%, Critical Hit Rate (per 10 combos): +3%, Max Stacks: 9 19 Critical HIt Rate: +19%, Critical Hit Rate (per 10 combos): +3%, Max Stacks: 10 20 Critical HIt Rate: +20%, Critical Hit Rate (per 10 combos): +3%, Max Stacks: 10
Final Toss
Description: Lifts multiples enemies in front of you into the air. Airborne enemies take more damage. Can only be used after Triple Swing.\n[Command: Triple Swing + #c↑ + Attack Key#]\nRequired Skill: #cTriple Swing Lv. 20#
Info: type = 52, areaAttack = 1, commandSkillType = attack, upperAttack = 1
Delays: finalToss - 420 ms
Range: 210%
Pre-requisite: Level 20 Triple Swing
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 15, Damage: 255%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 43% 2 MP Cost: 16, Damage: 260%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 46% 3 MP Cost: 16, Damage: 265%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 49% 4 MP Cost: 17, Damage: 270%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 52% 5 MP Cost: 17, Damage: 275%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 55% 6 MP Cost: 18, Damage: 280%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 58% 7 MP Cost: 18, Damage: 285%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 61% 8 MP Cost: 19, Damage: 290%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 64% 9 MP Cost: 19, Damage: 295%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 67% 10 MP Cost: 20, Damage: 300%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 70% 11 MP Cost: 20, Damage: 305%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 73% 12 MP Cost: 21, Damage: 310%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 76% 13 MP Cost: 21, Damage: 315%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 79% 14 MP Cost: 22, Damage: 320%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 82% 15 MP Cost: 22, Damage: 325%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 85% 16 MP Cost: 23, Damage: 330%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 88% 17 MP Cost: 23, Damage: 335%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 91% 18 MP Cost: 24, Damage: 340%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 94% 19 MP Cost: 24, Damage: 345%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 97% 20 MP Cost: 25, Damage: 350%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 100%
Rolling Spin
Description: Jump in place and attack surrounding enemies. Has a chance to stun targets.\n[Command: #c↑↑ + ATT Key#]
Info: type = 52, areaAttack = 1, mes = stun, commandSkillType = attack
Delays: rollingSpin - 840 ms
Range: 180%
Animations: effect, mob, hit.0
Maximum Level: 20
1 MP Cost: 25, Damage: 57% x4, Max Enemies Hit: 4, Stun Chance: 33%, Stun Duration: 2 sec 2 MP Cost: 26, Damage: 59% x4, Max Enemies Hit: 4, Stun Chance: 36%, Stun Duration: 2 sec 3 MP Cost: 26, Damage: 61% x4, Max Enemies Hit: 4, Stun Chance: 39%, Stun Duration: 2 sec 4 MP Cost: 27, Damage: 63% x4, Max Enemies Hit: 4, Stun Chance: 42%, Stun Duration: 2 sec 5 MP Cost: 27, Damage: 65% x4, Max Enemies Hit: 4, Stun Chance: 45%, Stun Duration: 2 sec 6 MP Cost: 28, Damage: 67% x4, Max Enemies Hit: 4, Stun Chance: 48%, Stun Duration: 2 sec 7 MP Cost: 28, Damage: 69% x4, Max Enemies Hit: 4, Stun Chance: 51%, Stun Duration: 2 sec 8 MP Cost: 29, Damage: 71% x4, Max Enemies Hit: 4, Stun Chance: 54%, Stun Duration: 2 sec 9 MP Cost: 29, Damage: 73% x4, Max Enemies Hit: 4, Stun Chance: 57%, Stun Duration: 2 sec 10 MP Cost: 30, Damage: 75% x4, Max Enemies Hit: 5, Stun Chance: 60%, Stun Duration: 2 sec 11 MP Cost: 30, Damage: 77% x4, Max Enemies Hit: 5, Stun Chance: 63%, Stun Duration: 2 sec 12 MP Cost: 31, Damage: 79% x4, Max Enemies Hit: 5, Stun Chance: 66%, Stun Duration: 2 sec 13 MP Cost: 31, Damage: 81% x4, Max Enemies Hit: 5, Stun Chance: 69%, Stun Duration: 2 sec 14 MP Cost: 32, Damage: 83% x4, Max Enemies Hit: 5, Stun Chance: 72%, Stun Duration: 2 sec 15 MP Cost: 32, Damage: 85% x4, Max Enemies Hit: 5, Stun Chance: 75%, Stun Duration: 2 sec 16 MP Cost: 33, Damage: 87% x4, Max Enemies Hit: 5, Stun Chance: 78%, Stun Duration: 2 sec 17 MP Cost: 33, Damage: 89% x4, Max Enemies Hit: 5, Stun Chance: 81%, Stun Duration: 2 sec 18 MP Cost: 34, Damage: 91% x4, Max Enemies Hit: 5, Stun Chance: 84%, Stun Duration: 2 sec 19 MP Cost: 34, Damage: 93% x4, Max Enemies Hit: 5, Stun Chance: 87%, Stun Duration: 2 sec 20 MP Cost: 35, Damage: 95% x4, Max Enemies Hit: 6, Stun Chance: 90%, Stun Duration: 2 sec
Smart Knockback
Description: Temporarily allows you to knock-back enemies even when only a small amount of damage is dealt.
Info: type = 11, smartKnockBack = 1, magicSteal = 1
Delays: alert6 - 990 ms
Animations: effect0, effect
Maximum Level: 20
1 MP Cost: 60, Knock-back Damage Requirement: -90%, Duration: 25 sec 2 MP Cost: 57, Knock-back Damage Requirement: -82%, Duration: 30 sec 3 MP Cost: 57, Knock-back Damage Requirement: -82%, Duration: 35 sec 4 MP Cost: 54, Knock-back Damage Requirement: -74%, Duration: 40 sec 5 MP Cost: 54, Knock-back Damage Requirement: -74%, Duration: 45 sec 6 MP Cost: 51, Knock-back Damage Requirement: -66%, Duration: 50 sec 7 MP Cost: 51, Knock-back Damage Requirement: -66%, Duration: 55 sec 8 MP Cost: 48, Knock-back Damage Requirement: -58%, Duration: 60 sec 9 MP Cost: 48, Knock-back Damage Requirement: -58%, Duration: 65 sec 10 MP Cost: 45, Knock-back Damage Requirement: -50%, Duration: 70 sec 11 MP Cost: 45, Knock-back Damage Requirement: -50%, Duration: 75 sec 12 MP Cost: 42, Knock-back Damage Requirement: -42%, Duration: 80 sec 13 MP Cost: 42, Knock-back Damage Requirement: -42%, Duration: 85 sec 14 MP Cost: 39, Knock-back Damage Requirement: -34%, Duration: 90 sec 15 MP Cost: 39, Knock-back Damage Requirement: -34%, Duration: 95 sec 16 MP Cost: 36, Knock-back Damage Requirement: -26%, Duration: 100 sec 17 MP Cost: 36, Knock-back Damage Requirement: -26%, Duration: 105 sec 18 MP Cost: 33, Knock-back Damage Requirement: -18%, Duration: 110 sec 19 MP Cost: 33, Knock-back Damage Requirement: -18%, Duration: 115 sec 20 MP Cost: 30, Knock-back Damage Requirement: -10%, Duration: 120 sec
Combo Recharge
Description: Consumes HP and MP to instantly boost Combo Count. Cannot be used when HP is below 50%.
Info: type = 10
Delays: alert - 1500 ms
Animations: effect
Maximum Level: 20
1 Cost: 48% HP and 240 MP, Combo Count: +55, Cooldown: 87 sec 2 Cost: 46% HP and 230 MP, Combo Count: +60, Cooldown: 84 sec 3 Cost: 44% HP and 220 MP, Combo Count: +65, Cooldown: 81 sec 4 Cost: 42% HP and 210 MP, Combo Count: +70, Cooldown: 78 sec 5 Cost: 40% HP and 200 MP, Combo Count: +75, Cooldown: 75 sec 6 Cost: 38% HP and 190 MP, Combo Count: +80, Cooldown: 72 sec 7 Cost: 36% HP and 180 MP, Combo Count: +85, Cooldown: 69 sec 8 Cost: 34% HP and 170 MP, Combo Count: +90, Cooldown: 66 sec 9 Cost: 32% HP and 160 MP, Combo Count: +95, Cooldown: 63 sec 10 Cost: 30% HP and 150 MP, Combo Count: +100, Cooldown: 60 sec 11 Cost: 28% HP and 140 MP, Combo Count: +105, Cooldown: 57 sec 12 Cost: 26% HP and 130 MP, Combo Count: +110, Cooldown: 54 sec 13 Cost: 24% HP and 120 MP, Combo Count: +115, Cooldown: 51 sec 14 Cost: 22% HP and 110 MP, Combo Count: +120, Cooldown: 48 sec 15 Cost: 20% HP and 100 MP, Combo Count: +125, Cooldown: 45 sec 16 Cost: 18% HP and 90 MP, Combo Count: +130, Cooldown: 42 sec 17 Cost: 16% HP and 80 MP, Combo Count: +135, Cooldown: 39 sec 18 Cost: 14% HP and 70 MP, Combo Count: +140, Cooldown: 36 sec 19 Cost: 12% HP and 60 MP, Combo Count: +145, Cooldown: 33 sec 20 Cost: 10% HP and 50 MP, Combo Count: +150, Cooldown: 30 sec
Cleaving Blows
Description: Ignores a portion of the enemy's Defense and decreases the amount of damage that is dispersed when attacking multiple enemies.
Info: type = 51
Maximum Level: 20
1 Monster DEF Ignored: 1%, Damage Dispersal -12% 2 Monster DEF Ignored: 2%, Damage Dispersal -14% 3 Monster DEF Ignored: 3%, Damage Dispersal -16% 4 Monster DEF Ignored: 4%, Damage Dispersal -18% 5 Monster DEF Ignored: 5%, Damage Dispersal -20% 6 Monster DEF Ignored: 6%, Damage Dispersal -22% 7 Monster DEF Ignored: 7%, Damage Dispersal -24% 8 Monster DEF Ignored: 8%, Damage Dispersal -26% 9 Monster DEF Ignored: 9%, Damage Dispersal -28% 10 Monster DEF Ignored: 10%, Damage Dispersal -30% 11 Monster DEF Ignored: 11%, Damage Dispersal -32% 12 Monster DEF Ignored: 12%, Damage Dispersal -34% 13 Monster DEF Ignored: 13%, Damage Dispersal -36% 14 Monster DEF Ignored: 14%, Damage Dispersal -38% 15 Monster DEF Ignored: 15%, Damage Dispersal -40% 16 Monster DEF Ignored: 16%, Damage Dispersal -42% 17 Monster DEF Ignored: 17%, Damage Dispersal -44% 18 Monster DEF Ignored: 18%, Damage Dispersal -46% 19 Monster DEF Ignored: 19%, Damage Dispersal -48% 20 Monster DEF Ignored: 20%, Damage Dispersal -50%
Combo Judgment
Description: Drops a giant axe of judgment on the enemies. Has a chance to freeze, and frozen enemies will receive damage over time. Can only be used when #cCombo Count is 100 or higher.#\n[Command : #c↑↓ + Attack Key#]\nRequired Skill: #cCombo Fenrir Lv. 10#
Info: type = 52, areaAttack = 1, mes = freeze, dot = 1, dotType = frostbite, commandSkillType = attack, trembling = 1
Delays: comboJudgement - 1410 ms
Range: 250%
Pre-requisite: Level 10 Combo Fenrir
Animations: effect, hit.0
Maximum Level: 20
1 Damage: 1310%, Max Enemies Hit: 6, Damage Over Time: 105% damage every 1 sec for 4 sec, Freeze Duration: 4 sec 2 Damage: 1320%, Max Enemies Hit: 6, Damage Over Time: 110% damage every 1 sec for 4 sec, Freeze Duration: 4 sec 3 Damage: 1330%, Max Enemies Hit: 6, Damage Over Time: 115% damage every 1 sec for 4 sec, Freeze Duration: 4 sec 4 Damage: 1340%, Max Enemies Hit: 6, Damage Over Time: 120% damage every 1 sec for 4 sec, Freeze Duration: 4 sec 5 Damage: 1350%, Max Enemies Hit: 7, Damage Over Time: 125% damage every 1 sec for 4 sec, Freeze Duration: 4 sec 6 Damage: 1360%, Max Enemies Hit: 7, Damage Over Time: 130% damage every 1 sec for 4 sec, Freeze Duration: 4 sec 7 Damage: 1370%, Max Enemies Hit: 7, Damage Over Time: 135% damage every 1 sec for 4 sec, Freeze Duration: 4 sec 8 Damage: 1380%, Max Enemies Hit: 7, Damage Over Time: 140% damage every 1 sec for 4 sec, Freeze Duration: 4 sec 9 Damage: 1390%, Max Enemies Hit: 7, Damage Over Time: 145% damage every 1 sec for 4 sec, Freeze Duration: 4 sec 10 Damage: 1400%, Max Enemies Hit: 8, Damage Over Time: 150% damage every 1 sec for 5 sec, Freeze Duration: 7 sec 11 Damage: 1410%, Max Enemies Hit: 8, Damage Over Time: 155% damage every 1 sec for 5 sec, Freeze Duration: 7 sec 12 Damage: 1420%, Max Enemies Hit: 8, Damage Over Time: 160% damage every 1 sec for 5 sec, Freeze Duration: 7 sec 13 Damage: 1430%, Max Enemies Hit: 8, Damage Over Time: 165% damage every 1 sec for 5 sec, Freeze Duration: 7 sec 14 Damage: 1440%, Max Enemies Hit: 8, Damage Over Time: 170% damage every 1 sec for 5 sec, Freeze Duration: 7 sec 15 Damage: 1450%, Max Enemies Hit: 9, Damage Over Time: 175% damage every 1 sec for 5 sec, Freeze Duration: 7 sec 16 Damage: 1460%, Max Enemies Hit: 9, Damage Over Time: 180% damage every 1 sec for 5 sec, Freeze Duration: 7 sec 17 Damage: 1470%, Max Enemies Hit: 9, Damage Over Time: 185% damage every 1 sec for 5 sec, Freeze Duration: 7 sec 18 Damage: 1480%, Max Enemies Hit: 9, Damage Over Time: 190% damage every 1 sec for 5 sec, Freeze Duration: 7 sec 19 Damage: 1490%, Max Enemies Hit: 9, Damage Over Time: 195% damage every 1 sec for 5 sec, Freeze Duration: 7 sec 20 Damage: 1500%, Max Enemies Hit: 10, Damage Over Time: 200% damage every 1 sec for 6 sec, Freeze Duration: 10 sec Aran (IV)
Over Swing
Description: Maxes out the damage of Double Swing, Triple Swing and Combo Fenrir. \nRequired Skill: #cFull Swing Lv. 20#
Info: type = 98, dummyOf = 21120009&&21120010
Pre-requisite: Level 20 Full Swing
Maximum Level: 30
1 Double Swing MP Cost: 14,Damage: 244% x2, Triple Swing MP Cost: 16, Damage: 305% x2\nCombo Fenrir Damage: 11% 2 Double Swing MP Cost: 14,Damage: 248% x2, Triple Swing MP Cost: 16, Damage: 310% x2\nCombo Fenrir Damage: 12% 3 Double Swing MP Cost: 14,Damage: 252% x2, Triple Swing MP Cost: 16, Damage: 315% x2\nCombo Fenrir Damage: 13% 4 Double Swing MP Cost: 14,Damage: 256% x2, Triple Swing MP Cost: 16, Damage: 320% x2\nCombo Fenrir Damage: 14% 5 Double Swing MP Cost: 14,Damage: 260% x2, Triple Swing MP Cost: 16, Damage: 325% x2\nCombo Fenrir Damage: 15% 6 Double Swing MP Cost: 14,Damage: 264% x2, Triple Swing MP Cost: 16, Damage: 330% x2\nCombo Fenrir Damage: 16% 7 Double Swing MP Cost: 14,Damage: 268% x2, Triple Swing MP Cost: 16, Damage: 335% x2\nCombo Fenrir Damage: 17% 8 Double Swing MP Cost: 14,Damage: 272% x2, Triple Swing MP Cost: 16, Damage: 340% x2\nCombo Fenrir Damage: 18% 9 Double Swing MP Cost: 14,Damage: 276% x2, Triple Swing MP Cost: 16, Damage: 345% x2\nCombo Fenrir Damage: 19% 10 Double Swing MP Cost: 16,Damage: 280% x2, Triple Swing MP Cost: 18, Damage: 350% x2\nCombo Fenrir Damage: 20% 11 Double Swing MP Cost: 16,Damage: 284% x2, Triple Swing MP Cost: 18, Damage: 355% x2\nCombo Fenrir Damage: 21% 12 Double Swing MP Cost: 16,Damage: 288% x2, Triple Swing MP Cost: 18, Damage: 360% x2\nCombo Fenrir Damage: 22% 13 Double Swing MP Cost: 16,Damage: 292% x2, Triple Swing MP Cost: 18, Damage: 365% x2\nCombo Fenrir Damage: 23% 14 Double Swing MP Cost: 16,Damage: 296% x2, Triple Swing MP Cost: 18, Damage: 370% x2\nCombo Fenrir Damage: 24% 15 Double Swing MP Cost: 16,Damage: 300% x2, Triple Swing MP Cost: 18, Damage: 375% x2\nCombo Fenrir Damage: 25% 16 Double Swing MP Cost: 16,Damage: 304% x2, Triple Swing MP Cost: 18, Damage: 380% x2\nCombo Fenrir Damage: 26% 17 Double Swing MP Cost: 16,Damage: 308% x2, Triple Swing MP Cost: 18, Damage: 385% x2\nCombo Fenrir Damage: 27% 18 Double Swing MP Cost: 16,Damage: 312% x2, Triple Swing MP Cost: 18, Damage: 390% x2\nCombo Fenrir Damage: 28% 19 Double Swing MP Cost: 16,Damage: 316% x2, Triple Swing MP Cost: 18, Damage: 395% x2\nCombo Fenrir Damage: 29% 20 Double Swing MP Cost: 18,Damage: 320% x2, Triple Swing MP Cost: 20, Damage: 400% x2\nCombo Fenrir Damage: 30% 21 Double Swing MP Cost: 18,Damage: 324% x2, Triple Swing MP Cost: 20, Damage: 405% x2\nCombo Fenrir Damage: 31% 22 Double Swing MP Cost: 18,Damage: 328% x2, Triple Swing MP Cost: 20, Damage: 410% x2\nCombo Fenrir Damage: 32% 23 Double Swing MP Cost: 18,Damage: 332% x2, Triple Swing MP Cost: 20, Damage: 415% x2\nCombo Fenrir Damage: 33% 24 Double Swing MP Cost: 18,Damage: 336% x2, Triple Swing MP Cost: 20, Damage: 420% x2\nCombo Fenrir Damage: 34% 25 Double Swing MP Cost: 18,Damage: 340% x2, Triple Swing MP Cost: 20, Damage: 425% x2\nCombo Fenrir Damage: 35% 26 Double Swing MP Cost: 18,Damage: 344% x2, Triple Swing MP Cost: 20, Damage: 430% x2\nCombo Fenrir Damage: 36% 27 Double Swing MP Cost: 18,Damage: 348% x2, Triple Swing MP Cost: 20, Damage: 435% x2\nCombo Fenrir Damage: 37% 28 Double Swing MP Cost: 18,Damage: 352% x2, Triple Swing MP Cost: 20, Damage: 440% x2\nCombo Fenrir Damage: 38% 29 Double Swing MP Cost: 18,Damage: 356% x2, Triple Swing MP Cost: 20, Damage: 445% x2\nCombo Fenrir Damage: 39% 30 Double Swing MP Cost: 20,Damage: 360% x2, Triple Swing MP Cost: 22, Damage: 450% x2\nCombo Fenrir Damage: 40% 31 Double Swing MP Cost: 20,Damage: 364% x2, Triple Swing MP Cost: 22, Damage: 455% x2\nCombo Fenrir Damage: 41% 32 Double Swing MP Cost: 20,Damage: 368% x2, Triple Swing MP Cost: 22, Damage: 460% x2\nCombo Fenrir Damage: 42%
High Mastery
Description: Maxes out Polearm Mastery while increasing Minimum Critical Damage and Weapon Attack. \nRequired Skill: #cPolearm Mastery Lv. 20#
Info: type = 50
Pre-requisite: Level 20 Polearm Mastery
Maximum Level: 30
1 Polearm Mastery: +56%. Weapon ATT: +1, Minimum Critical Damage: +1% 2 Polearm Mastery: +56%. Weapon ATT: +2, Minimum Critical Damage: +1% 3 Polearm Mastery: +57%. Weapon ATT: +3, Minimum Critical Damage: +2% 4 Polearm Mastery: +57%. Weapon ATT: +4, Minimum Critical Damage: +2% 5 Polearm Mastery: +58%. Weapon ATT: +5, Minimum Critical Damage: +3% 6 Polearm Mastery: +58%. Weapon ATT: +6, Minimum Critical Damage: +3% 7 Polearm Mastery: +59%. Weapon ATT: +7, Minimum Critical Damage: +4% 8 Polearm Mastery: +59%. Weapon ATT: +8, Minimum Critical Damage: +4% 9 Polearm Mastery: +60%. Weapon ATT: +9, Minimum Critical Damage: +5% 10 Polearm Mastery: +60%. Weapon ATT: +10, Minimum Critical Damage: +5% 11 Polearm Mastery: +61%. Weapon ATT: +11, Minimum Critical Damage: +6% 12 Polearm Mastery: +61%. Weapon ATT: +12, Minimum Critical Damage: +6% 13 Polearm Mastery: +62%. Weapon ATT: +13, Minimum Critical Damage: +7% 14 Polearm Mastery: +62%. Weapon ATT: +14, Minimum Critical Damage: +7% 15 Polearm Mastery: +63%. Weapon ATT: +15, Minimum Critical Damage: +8% 16 Polearm Mastery: +63%. Weapon ATT: +16, Minimum Critical Damage: +8% 17 Polearm Mastery: +64%. Weapon ATT: +17, Minimum Critical Damage: +9% 18 Polearm Mastery: +64%. Weapon ATT: +18, Minimum Critical Damage: +9% 19 Polearm Mastery: +65%. Weapon ATT: +19, Minimum Critical Damage: +10% 20 Polearm Mastery: +65%. Weapon ATT: +20, Minimum Critical Damage: +10% 21 Polearm Mastery: +66%. Weapon ATT: +21, Minimum Critical Damage: +11% 22 Polearm Mastery: +66%. Weapon ATT: +22, Minimum Critical Damage: +11% 23 Polearm Mastery: +67%. Weapon ATT: +23, Minimum Critical Damage: +12% 24 Polearm Mastery: +67%. Weapon ATT: +24, Minimum Critical Damage: +12% 25 Polearm Mastery: +68%. Weapon ATT: +25, Minimum Critical Damage: +13% 26 Polearm Mastery: +68%. Weapon ATT: +26, Minimum Critical Damage: +13% 27 Polearm Mastery: +69%. Weapon ATT: +27, Minimum Critical Damage: +14% 28 Polearm Mastery: +69%. Weapon ATT: +28, Minimum Critical Damage: +14% 29 Polearm Mastery: +70%. Weapon ATT: +29, Minimum Critical Damage: +15% 30 Polearm Mastery: +70%. Weapon ATT: +30, Minimum Critical Damage: +15% 31 Polearm Mastery: +71%. Weapon ATT: +31, Minimum Critical Damage: +16% 32 Polearm Mastery: +71%. Weapon ATT: +32, Minimum Critical Damage: +16%
Final Blow
Description: Swing your pole arm to deal a powerful attack on up to 8 enemies. Final Blows always land a critical hit and can only be used #cafter using Triple Swing#.\n[Command: Triple Swing + #c↓ + Attack Key#]\nRequired Skill: #Triple Swing Lv. 20#
Info: type = 52, areaAttack = 1, commandSkillType = attack
Delays: finalBlow - 810 ms
Range: 350%
Pre-requisite: Level 20 Triple Swing
Animations: effect, hit.0
Maximum Level: 30
1 MP Cost: 20, Damage: 656% Max Enemies Hit: 8, Critical Rate: +100% 2 MP Cost: 20, Damage: 662% Max Enemies Hit: 8, Critical Rate: +100% 3 MP Cost: 20, Damage: 668% Max Enemies Hit: 8, Critical Rate: +100% 4 MP Cost: 20, Damage: 674% Max Enemies Hit: 8, Critical Rate: +100% 5 MP Cost: 20, Damage: 680% Max Enemies Hit: 8, Critical Rate: +100% 6 MP Cost: 20, Damage: 686% Max Enemies Hit: 8, Critical Rate: +100% 7 MP Cost: 20, Damage: 692% Max Enemies Hit: 8, Critical Rate: +100% 8 MP Cost: 20, Damage: 698% Max Enemies Hit: 8, Critical Rate: +100% 9 MP Cost: 20, Damage: 704% Max Enemies Hit: 8, Critical Rate: +100% 10 MP Cost: 25, Damage: 710% Max Enemies Hit: 8, Critical Rate: +100% 11 MP Cost: 25, Damage: 716% Max Enemies Hit: 8, Critical Rate: +100% 12 MP Cost: 25, Damage: 722% Max Enemies Hit: 8, Critical Rate: +100% 13 MP Cost: 25, Damage: 728% Max Enemies Hit: 8, Critical Rate: +100% 14 MP Cost: 25, Damage: 734% Max Enemies Hit: 8, Critical Rate: +100% 15 MP Cost: 25, Damage: 740% Max Enemies Hit: 8, Critical Rate: +100% 16 MP Cost: 25, Damage: 746% Max Enemies Hit: 8, Critical Rate: +100% 17 MP Cost: 25, Damage: 752% Max Enemies Hit: 8, Critical Rate: +100% 18 MP Cost: 25, Damage: 758% Max Enemies Hit: 8, Critical Rate: +100% 19 MP Cost: 25, Damage: 764% Max Enemies Hit: 8, Critical Rate: +100% 20 MP Cost: 30, Damage: 770% Max Enemies Hit: 8, Critical Rate: +100% 21 MP Cost: 30, Damage: 776% Max Enemies Hit: 8, Critical Rate: +100% 22 MP Cost: 30, Damage: 782% Max Enemies Hit: 8, Critical Rate: +100% 23 MP Cost: 30, Damage: 788% Max Enemies Hit: 8, Critical Rate: +100% 24 MP Cost: 30, Damage: 794% Max Enemies Hit: 8, Critical Rate: +100% 25 MP Cost: 30, Damage: 800% Max Enemies Hit: 8, Critical Rate: +100% 26 MP Cost: 30, Damage: 806% Max Enemies Hit: 8, Critical Rate: +100% 27 MP Cost: 30, Damage: 812% Max Enemies Hit: 8, Critical Rate: +100% 28 MP Cost: 30, Damage: 818% Max Enemies Hit: 8, Critical Rate: +100% 29 MP Cost: 30, Damage: 824% Max Enemies Hit: 8, Critical Rate: +100% 30 MP Cost: 35, Damage: 830% Max Enemies Hit: 8, Critical Rate: +100% 31 MP Cost: 35, Damage: 836% Max Enemies Hit: 8, Critical Rate: +100% 32 MP Cost: 35, Damage: 842% Max Enemies Hit: 8, Critical Rate: +100%
Freeze Standing
Description: Uses the power of Ice to hold your ground when struck, enabling you to resist being knocked back.
Info: type = 10, magicSteal = 1
Delays: alert6 - 990 ms
Animations: special, effect
Maximum Level: 30
1 MP Cost: 30, Knock-back Resist Chance: 32%, Duration: 10 sec 2 MP Cost: 30, Knock-back Resist Chance: 34%, Duration: 20 sec 3 MP Cost: 30, Knock-back Resist Chance: 36%, Duration: 30 sec 4 MP Cost: 30, Knock-back Resist Chance: 38%, Duration: 40 sec 5 MP Cost: 30, Knock-back Resist Chance: 40%, Duration: 50 sec 6 MP Cost: 35, Knock-back Resist Chance: 42%, Duration: 60 sec 7 MP Cost: 35, Knock-back Resist Chance: 44%, Duration: 70 sec 8 MP Cost: 35, Knock-back Resist Chance: 46%, Duration: 80 sec 9 MP Cost: 35, Knock-back Resist Chance: 48%, Duration: 90 sec 10 MP Cost: 35, Knock-back Resist Chance: 50%, Duration: 100 sec 11 MP Cost: 35, Knock-back Resist Chance: 52%, Duration: 110 sec 12 MP Cost: 40, Knock-back Resist Chance: 54%, Duration: 120 sec 13 MP Cost: 40, Knock-back Resist Chance: 56%, Duration: 130 sec 14 MP Cost: 40, Knock-back Resist Chance: 58%, Duration: 140 sec 15 MP Cost: 40, Knock-back Resist Chance: 60%, Duration: 150 sec 16 MP Cost: 40, Knock-back Resist Chance: 62%, Duration: 160 sec 17 MP Cost: 40, Knock-back Resist Chance: 64%, Duration: 170 sec 18 MP Cost: 45, Knock-back Resist Chance: 66%, Duration: 180 sec 19 MP Cost: 45, Knock-back Resist Chance: 68%, Duration: 190 sec 20 MP Cost: 45, Knock-back Resist Chance: 70%, Duration: 200 sec 21 MP Cost: 45, Knock-back Resist Chance: 72%, Duration: 210 sec 22 MP Cost: 45, Knock-back Resist Chance: 74%, Duration: 220 sec 23 MP Cost: 45, Knock-back Resist Chance: 76%, Duration: 230 sec 24 MP Cost: 50, Knock-back Resist Chance: 78%, Duration: 240 sec 25 MP Cost: 50, Knock-back Resist Chance: 80%, Duration: 250 sec 26 MP Cost: 50, Knock-back Resist Chance: 82%, Duration: 260 sec 27 MP Cost: 50, Knock-back Resist Chance: 84%, Duration: 270 sec 28 MP Cost: 50, Knock-back Resist Chance: 86%, Duration: 280 sec 29 MP Cost: 50, Knock-back Resist Chance: 88%, Duration: 290 sec 30 MP Cost: 55, Knock-back Resist Chance: 90%, Duration: 300 sec 31 MP Cost: 55, Knock-back Resist Chance: 92%, Duration: 310 sec 32 MP Cost: 55, Knock-back Resist Chance: 94%, Duration: 320 sec
High Defense
Description: A new defense technique the permanently decreases damage received from enemies.
Info: type = 50
Maximum Level: 30
1 Damage Taken: -0.5% 2 Damage Taken: -1.0% 3 Damage Taken: -1.5% 4 Damage Taken: -2.0% 5 Damage Taken: -2.5% 6 Damage Taken: -3.0% 7 Damage Taken: -3.5% 8 Damage Taken: -4.0% 9 Damage Taken: -4.5% 10 Damage Taken: -5.0% 11 Damage Taken: -5.5% 12 Damage Taken: -6.0% 13 Damage Taken: -6.5% 14 Damage Taken: -7.0% 15 Damage Taken: -7.5% 16 Damage Taken: -8.0% 17 Damage Taken: -8.5% 18 Damage Taken: -9.0% 19 Damage Taken: -9.5% 20 Damage Taken: -10.0% 21 Damage Taken: -10.5% 22 Damage Taken: -11.0% 23 Damage Taken: -11.5% 24 Damage Taken: -12.0% 25 Damage Taken: -12.5% 26 Damage Taken: -13.0% 27 Damage Taken: -13.5% 28 Damage Taken: -14.0% 29 Damage Taken: -14.5% 30 Damage Taken: -15.0% 31 Damage Taken: -15.5% 32 Damage Taken: -16.0%
Combo Tempest
Description: Freezes the enemy to make them vulnerable to damage. Inflicts high damage against boss monsters up to 4 consecutive times. Can only be used when #cCombo Count reaches 200#.\n[Command: #c↓→ + Attack Key#]\nRequired Skill: #cCombo Judgment Lv. 20#
Info: type = 52, areaAttack = 1, commandSkillType = attack, mes = freeze, deadlyAttack = 1
Delays: comboTempest - 3000 ms
Range: 800%
Pre-requisite: Level 10 Combo Judgment
Animations: hit.0, special.0, special.1, special.2, effect
Maximum Level: 30
1 Damage: 430% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 11 sec 2 Damage: 440% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 12 sec 3 Damage: 450% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 13 sec 4 Damage: 460% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 14 sec 5 Damage: 470% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 15 sec 6 Damage: 480% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 16 sec 7 Damage: 490% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 17 sec 8 Damage: 500% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 18 sec 9 Damage: 510% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 19 sec 10 Damage: 520% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 20 sec 11 Damage: 530% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 21 sec 12 Damage: 540% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 22 sec 13 Damage: 550% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 23 sec 14 Damage: 560% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 24 sec 15 Damage: 570% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 25 sec 16 Damage: 580% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 26 sec 17 Damage: 590% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 27 sec 18 Damage: 600% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 28 sec 19 Damage: 610% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 29 sec 20 Damage: 620% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 30 sec 21 Damage: 630% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 31 sec 22 Damage: 640% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 32 sec 23 Damage: 650% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 33 sec 24 Damage: 660% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 34 sec 25 Damage: 670% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 35 sec 26 Damage: 680% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 36 sec 27 Damage: 690% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 37 sec 28 Damage: 700% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 38 sec 29 Damage: 710% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 39 sec 30 Damage: 720% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 40 sec 31 Damage: 730% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 41 sec 32 Damage: 740% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 42 sec
Combo Barrier
Description: Casts a party buff that temporarily decreases damage taken. Can only be used when #cCombo Count is 150 or more#.\n[Command: #c↓↓ + Attack Key#]\nRequired Skill: #cCombo Drain Lv. 10#
Info: type = 52, commandSkillType = buff, massSpell = 1, magicSteal = 1
Delays: genesis - 2700 ms
Range: 400%
Pre-requisite: Level 10 Combo Drain
Animations: effect, affected
Maximum Level: 30
1 Absorbs 5.5% of the damage received for 66 sec 2 Absorbs 6.0% of the damage received for 72 sec 3 Absorbs 6.5% of the damage received for 78 sec 4 Absorbs 7.0% of the damage received for 84 sec 5 Absorbs 7.5% of the damage received for 90 sec 6 Absorbs 8.0% of the damage received for 96 sec 7 Absorbs 8.5% of the damage received for 102 sec 8 Absorbs 9.0% of the damage received for 108 sec 9 Absorbs 9.5% of the damage received for 114 sec 10 Absorbs 10.0% of the damage received for 120 sec 11 Absorbs 10.5% of the damage received for 126 sec 12 Absorbs 11.0% of the damage received for 132 sec 13 Absorbs 11.5% of the damage received for 138 sec 14 Absorbs 12.0% of the damage received for 144 sec 15 Absorbs 12.5% of the damage received for 150 sec 16 Absorbs 13.0% of the damage received for 156 sec 17 Absorbs 13.5% of the damage received for 162 sec 18 Absorbs 14.0% of the damage received for 168 sec 19 Absorbs 14.5% of the damage received for 174 sec 20 Absorbs 15.0% of the damage received for 180 sec 21 Absorbs 15.5% of the damage received for 186 sec 22 Absorbs 16.0% of the damage received for 192 sec 23 Absorbs 16.5% of the damage received for 198 sec 24 Absorbs 17.0% of the damage received for 204 sec 25 Absorbs 17.5% of the damage received for 210 sec 26 Absorbs 18.0% of the damage received for 216 sec 27 Absorbs 18.5% of the damage received for 222 sec 28 Absorbs 19.0% of the damage received for 228 sec 29 Absorbs 19.5% of the damage received for 234 sec 30 Absorbs 20.0% of the damage received for 240 sec 31 Absorbs 20.5% of the damage received for 246 sec 32 Absorbs 21.0% of the damage received for 252 sec
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec
Sudden Strike
Description: Allows the use of Final Charge and Final Toss without a preceding combo, and increases damage.
Info: type = 50, affectedSkill = 21100002&&21110003
Maximum Level: 10
1 Final Charge and Final Toss Damage: +3% 2 Final Charge and Final Toss Damage: +6% 3 Final Charge and Final Toss Damage: +9% 4 Final Charge and Final Toss Damage: +12% 5 Final Charge and Final Toss Damage: +15% 6 Final Charge and Final Toss Damage: +18% 7 Final Charge and Final Toss Damage: +21% 8 Final Charge and Final Toss Damage: +24% 9 Final Charge and Final Toss Damage: +27% 10 Final Charge and Final Toss Damage: +30% 11 Final Charge and Final Toss Damage: +33% 12 Final Charge and Final Toss Damage: +36%
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: affected, effect
Maximum Level: 30
1 MP Cost: 10, All Stats: +1%, Duration: 30 sec 2 MP Cost: 10, All Stats: +1%, Duration: 60 sec 3 MP Cost: 10, All Stats: +2%, Duration: 90 sec 4 MP Cost: 10, All Stats: +2%, Duration: 120 sec 5 MP Cost: 20, All Stats: +3%, Duration: 150 sec 6 MP Cost: 20, All Stats: +3%, Duration: 180 sec 7 MP Cost: 20, All Stats: +4%, Duration: 210 sec 8 MP Cost: 20, All Stats: +4%, Duration: 240 sec 9 MP Cost: 20, All Stats: +5%, Duration: 270 sec 10 MP Cost: 30, All Stats: +5%, Duration: 300 sec 11 MP Cost: 30, All Stats: +6%, Duration: 330 sec 12 MP Cost: 30, All Stats: +6%, Duration: 360 sec 13 MP Cost: 30, All Stats: +7%, Duration: 390 sec 14 MP Cost: 30, All Stats: +7%, Duration: 420 sec 15 MP Cost: 40, All Stats: +8%, Duration: 450 sec 16 MP Cost: 40, All Stats: +8%, Duration: 480 sec 17 MP Cost: 40, All Stats: +9%, Duration: 510 sec 18 MP Cost: 40, All Stats: +9%, Duration: 540 sec 19 MP Cost: 40, All Stats: +10%, Duration: 570 sec 20 MP Cost: 50, All Stats: +10%, Duration: 600 sec 21 MP Cost: 50, All Stats: +11%, Duration: 630 sec 22 MP Cost: 50, All Stats: +11%, Duration: 660 sec 23 MP Cost: 50, All Stats: +12%, Duration: 690 sec 24 MP Cost: 50, All Stats: +12%, Duration: 720 sec 25 MP Cost: 60, All Stats: +13%, Duration: 750 sec 26 MP Cost: 60, All Stats: +13%, Duration: 780 sec 27 MP Cost: 60, All Stats: +14%, Duration: 810 sec 28 MP Cost: 60, All Stats: +14%, Duration: 840 sec 29 MP Cost: 60, All Stats: +15%, Duration: 870 sec 30 MP Cost: 70, All Stats: +15%, Duration: 900 sec 31 MP Cost: 70, All Stats: +16%, Duration: 930 sec 32 MP Cost: 70, All Stats: +16%, Duration: 960 sec Evan (I)
Magic Missile
Description: Attacks an enemy twice.
Info: type = 2, magicDamage = 1
Delays: magicmissile - 600 ms
Final Attack: Wand, Staff
Animations: hit.0
Maximum Level: 20
1 MP Cost: 10, Damage: 73% 2 MP Cost: 10, Damage: 76% 3 MP Cost: 10, Damage: 79% 4 MP Cost: 10, Damage: 82% 5 MP Cost: 12, Damage: 85% 6 MP Cost: 12, Damage: 88% 7 MP Cost: 12, Damage: 91% 8 MP Cost: 12, Damage: 94% 9 MP Cost: 12, Damage: 97% 10 MP Cost: 14, Damage: 100% 11 MP Cost: 14, Damage: 103% 12 MP Cost: 14, Damage: 106% 13 MP Cost: 14, Damage: 109% 14 MP Cost: 14, Damage: 112% 15 MP Cost: 16, Damage: 115% 16 MP Cost: 16, Damage: 118% 17 MP Cost: 16, Damage: 121% 18 MP Cost: 16, Damage: 124% 19 MP Cost: 16, Damage: 127% 20 MP Cost: 18, Damage: 130%
Dragon Soul
Description: Commune with a Dragon to increase Magic Attack.
Info: type = 50
Maximum Level: 20
1 Magic ATT: +1 2 Magic ATT: +2 3 Magic ATT: +3 4 Magic ATT: +4 5 Magic ATT: +5 6 Magic ATT: +6 7 Magic ATT: +7 8 Magic ATT: +8 9 Magic ATT: +9 10 Magic ATT: +10 11 Magic ATT: +11 12 Magic ATT: +12 13 Magic ATT: +13 14 Magic ATT: +14 15 Magic ATT: +15 16 Magic ATT: +16 17 Magic ATT: +17 18 Magic ATT: +18 19 Magic ATT: +19 20 Magic ATT: +20 Evan (II)
Fire Circle
Description: Shoots out a flame that attacks multiple enemies.
Info: type = 1, magicDamage = 1, areaAttack = 1
Delays: fireCircle - 720 ms
Range: 350%
Element: Fire
Final Attack: Wand, Staff
Animations: hit.0
Maximum Level: 20
1 MP Cost: 12, Damage: 163%, Max Monsters Hit: 3 2 MP Cost: 12, Damage: 166%, Max Monsters Hit: 3 3 MP Cost: 12, Damage: 169%, Max Monsters Hit: 3 4 MP Cost: 12, Damage: 172%, Max Monsters Hit: 3 5 MP Cost: 14, Damage: 175%, Max Monsters Hit: 3 6 MP Cost: 14, Damage: 178%, Max Monsters Hit: 3 7 MP Cost: 14, Damage: 181%, Max Monsters Hit: 3 8 MP Cost: 14, Damage: 184%, Max Monsters Hit: 3 9 MP Cost: 14, Damage: 187%, Max Monsters Hit: 3 10 MP Cost: 16, Damage: 190%, Max Monsters Hit: 3 11 MP Cost: 16, Damage: 193%, Max Monsters Hit: 4 12 MP Cost: 16, Damage: 196%, Max Monsters Hit: 4 13 MP Cost: 16, Damage: 199%, Max Monsters Hit: 4 14 MP Cost: 16, Damage: 202%, Max Monsters Hit: 4 15 MP Cost: 18, Damage: 205%, Max Monsters Hit: 4 16 MP Cost: 18, Damage: 208%, Max Monsters Hit: 4 17 MP Cost: 18, Damage: 211%, Max Monsters Hit: 4 18 MP Cost: 18, Damage: 214%, Max Monsters Hit: 4 19 MP Cost: 18, Damage: 217%, Max Monsters Hit: 4 20 MP Cost: 20, Damage: 220%, Max Monsters Hit: 4
Teleport
Description: Allows you to teleport a set distance to other locations on the same map using the arrow keys.
Info: type = 41, casterMove = 1
Maximum Level: 20
1 MP Cost: 50, Range: 130 2 MP Cost: 48, Range: 132 3 MP Cost: 46, Range: 132 4 MP Cost: 44, Range: 134 5 MP Cost: 42, Range: 134 6 MP Cost: 40, Range: 136 7 MP Cost: 38, Range: 136 8 MP Cost: 36, Range: 138 9 MP Cost: 34, Range: 138 10 MP Cost: 32, Range: 140 11 MP Cost: 30, Range: 140 12 MP Cost: 28, Range: 142 13 MP Cost: 26, Range: 142 14 MP Cost: 24, Range: 144 15 MP Cost: 22, Range: 144 16 MP Cost: 20, Range: 146 17 MP Cost: 18, Range: 146 18 MP Cost: 16, Range: 148 19 MP Cost: 14, Range: 148 20 MP Cost: 12, Range: 150 Evan (III)
Lightning Bolt
Description: Drops a thunderbolt on 3 enemies.
Info: type = 1, magicDamage = 1, areaAttack = 1
Delays: lightingBolt - 900 ms
Range: 300%
Element: Lightning
Final Attack: Wand, Staff
Animations: hit.0
Maximum Level: 20
1 MP Cost: 16, Damage: 223%, Max Enemies Hit: 3 2 MP Cost: 16, Damage: 226%, Max Enemies Hit: 3 3 MP Cost: 16, Damage: 229%, Max Enemies Hit: 3 4 MP Cost: 16, Damage: 232%, Max Enemies Hit: 3 5 MP Cost: 19, Damage: 235%, Max Enemies Hit: 3 6 MP Cost: 19, Damage: 238%, Max Enemies Hit: 3 7 MP Cost: 19, Damage: 241%, Max Enemies Hit: 3 8 MP Cost: 19, Damage: 244%, Max Enemies Hit: 3 9 MP Cost: 19, Damage: 247%, Max Enemies Hit: 3 10 MP Cost: 22, Damage: 250%, Max Enemies Hit: 3 11 MP Cost: 22, Damage: 253%, Max Enemies Hit: 3 12 MP Cost: 22, Damage: 256%, Max Enemies Hit: 3 13 MP Cost: 22, Damage: 259%, Max Enemies Hit: 3 14 MP Cost: 22, Damage: 262%, Max Enemies Hit: 3 15 MP Cost: 25, Damage: 265%, Max Enemies Hit: 3 16 MP Cost: 25, Damage: 268%, Max Enemies Hit: 3 17 MP Cost: 25, Damage: 271%, Max Enemies Hit: 3 18 MP Cost: 25, Damage: 274%, Max Enemies Hit: 3 19 MP Cost: 25, Damage: 277%, Max Enemies Hit: 3 20 MP Cost: 28, Damage: 280%, Max Enemies Hit: 3
Magic Guard
Description: Damage dealt to you affects your MP instead of your HP. If your MP reaches 0, you HP take the full amount of damage.#cLevel 6 and above: Mastery Book required#
Info: type = 11, switchDamtoMP = 1
Animations: effect
Maximum Level: 20
1 MP Cost: 12, Damage Displaced: 13% of your HP, Duration: 110 sec 2 MP Cost: 12, Damage Displaced: 16% of your HP, Duration: 120 sec 3 MP Cost: 14, Damage Displaced: 19% of your HP, Duration: 130 sec 4 MP Cost: 14, Damage Displaced: 22% of your HP, Duration: 140 sec 5 MP Cost: 16, Damage Displaced: 25% of your HP, Duration: 150 sec 6 MP Cost: 16, Damage Displaced: 28% of your HP, Duration: 160 sec 7 MP Cost: 18, Damage Displaced: 31% of your HP, Duration: 170 sec 8 MP Cost: 18, Damage Displaced: 34% of your HP, Duration: 180 sec 9 MP Cost: 20, Damage Displaced: 37% of your HP, Duration: 190 sec 10 MP Cost: 20, Damage Displaced: 40% of your HP, Duration: 200 sec 11 MP Cost: 22, Damage Displaced: 43% of your HP, Duration: 210 sec 12 MP Cost: 22, Damage Displaced: 46% of your HP, Duration: 220 sec 13 MP Cost: 24, Damage Displaced: 49% of your HP, Duration: 230 sec 14 MP Cost: 24, Damage Displaced: 52% of your HP, Duration: 240 sec 15 MP Cost: 26, Damage Displaced: 55% of your HP, Duration: 250 sec 16 MP Cost: 26, Damage Displaced: 58% of your HP, Duration: 260 sec 17 MP Cost: 28, Damage Displaced: 61% of your HP, Duration: 270 sec 18 MP Cost: 28, Damage Displaced: 64% of your HP, Duration: 280 sec 19 MP Cost: 30, Damage Displaced: 67% of your HP, Duration: 290 sec 20 MP Cost: 30, Damage Displaced: 70% of your HP, Duration: 300 sec Evan (IV)
Ice Breath
Description: Gathers ice for a while before attacking multiple monsters. The longer you spend gathering ice, the more damage you do.
Info: type = 1, magicDamage = 1, areaAttack = 1, chargingSkill = 1, mes = freeze
Delays: dragonIceBreathe - 810 ms
Range: 350%
Element: Ice
Final Attack: Wand, Staff
Animations: hit.0
Maximum Level: 20
1 MP Cost: 14, Damage: 279%, Max Monsters Hit: 6 enemies, Freeze Chance: 33% chance, Freeze Duration: 5 sec 2 MP Cost: 16, Damage: 283%, Max Monsters Hit: 6 enemies, Freeze Chance: 36% chance, Freeze Duration: 5 sec 3 MP Cost: 16, Damage: 287%, Max Monsters Hit: 6 enemies, Freeze Chance: 39% chance, Freeze Duration: 5 sec 4 MP Cost: 18, Damage: 291%, Max Monsters Hit: 6 enemies, Freeze Chance: 42% chance, Freeze Duration: 5 sec 5 MP Cost: 18, Damage: 295%, Max Monsters Hit: 6 enemies, Freeze Chance: 45% chance, Freeze Duration: 5 sec 6 MP Cost: 20, Damage: 299%, Max Monsters Hit: 6 enemies, Freeze Chance: 48% chance, Freeze Duration: 5 sec 7 MP Cost: 20, Damage: 303%, Max Monsters Hit: 6 enemies, Freeze Chance: 51% chance, Freeze Duration: 5 sec 8 MP Cost: 22, Damage: 307%, Max Monsters Hit: 6 enemies, Freeze Chance: 54% chance, Freeze Duration: 5 sec 9 MP Cost: 22, Damage: 311%, Max Monsters Hit: 6 enemies, Freeze Chance: 57% chance, Freeze Duration: 5 sec 10 MP Cost: 24, Damage: 315%, Max Monsters Hit: 6 enemies, Freeze Chance: 60% chance, Freeze Duration: 5 sec 11 MP Cost: 24, Damage: 319%, Max Monsters Hit: 6 enemies, Freeze Chance: 63% chance, Freeze Duration: 5 sec 12 MP Cost: 26, Damage: 323%, Max Monsters Hit: 6 enemies, Freeze Chance: 66% chance, Freeze Duration: 5 sec 13 MP Cost: 26, Damage: 327%, Max Monsters Hit: 6 enemies, Freeze Chance: 69% chance, Freeze Duration: 5 sec 14 MP Cost: 28, Damage: 331%, Max Monsters Hit: 6 enemies, Freeze Chance: 72% chance, Freeze Duration: 5 sec 15 MP Cost: 28, Damage: 335%, Max Monsters Hit: 6 enemies, Freeze Chance: 75% chance, Freeze Duration: 5 sec 16 MP Cost: 30, Damage: 339%, Max Monsters Hit: 6 enemies, Freeze Chance: 78% chance, Freeze Duration: 5 sec 17 MP Cost: 30, Damage: 343%, Max Monsters Hit: 6 enemies, Freeze Chance: 81% chance, Freeze Duration: 5 sec 18 MP Cost: 32, Damage: 347%, Max Monsters Hit: 6 enemies, Freeze Chance: 84% chance, Freeze Duration: 5 sec 19 MP Cost: 32, Damage: 351%, Max Monsters Hit: 6 enemies, Freeze Chance: 87% chance, Freeze Duration: 5 sec 20 MP Cost: 34, Damage: 355%, Max Monsters Hit: 6 enemies, Freeze Chance: 90% chance, Freeze Duration: 5 sec
Elemental Reset
Description: Temporarily decreases the magic attributes of all attacks that you use.
Info: type = 10, pvp = 0
Delays: elementalReset - 1440 ms
Maximum Level: 10
1 MP Cost: 14, Elemental Attributes: -10%, Duration: 120 sec 2 MP Cost: 18, Elemental Attributes: -20%, Duration: 140 sec 3 MP Cost: 22, Elemental Attributes: -30%, Duration: 160 sec 4 MP Cost: 26, Elemental Attributes: -40%, Duration: 180 sec 5 MP Cost: 30, Elemental Attributes: -50%, Duration: 200 sec 6 MP Cost: 34, Elemental Attributes: -60%, Duration: 220 sec 7 MP Cost: 38, Elemental Attributes: -70%, Duration: 240 sec 8 MP Cost: 42, Elemental Attributes: -80%, Duration: 260 sec 9 MP Cost: 46, Elemental Attributes: -90%, Duration: 280 sec 10 MP Cost: 50, Elemental Attributes: -100%, Duration: 300 sec
Spell Mastery
Description: Increases Magic Mastery and Magic Attack.
Info: type = 50, magicDamage = 1, areaAttack = 1, chargingSkill = 1, mes = freeze
Maximum Level: 10
1 Magic Mastery: 14%, Magic ATT: +1 2 Magic Mastery: 18%, Magic ATT: +2 3 Magic Mastery: 22%, Magic ATT: +3 4 Magic Mastery: 26%, Magic ATT: +4 5 Magic Mastery: 30%, Magic ATT: +5 6 Magic Mastery: 34%, Magic ATT: +6 7 Magic Mastery: 38%, Magic ATT: +7 8 Magic Mastery: 42%, Magic ATT: +8 9 Magic Mastery: 46%, Magic ATT: +9 10 Magic Mastery: 50%, Magic ATT: +10 Evan (V)
Magic Flare
Description: A pillar of light created with a pentacle surrounds one enemy to inflicts damage and paralyze it for a short period of time.
Info: type = 1, magicDamage = 1, mes = stun
Delays: magicFlare - 740 ms
Final Attack: Wand, Staff
Animations: CharLevel.120.hit.0, hit.0, CharLevel.80.hit.0, mob
Maximum Level: 20
1 MP Cost: 18, Damage: 286%, Paralyze Duration: 3 sec, Paralyze Chance: 33% 2 MP Cost: 18, Damage: 292%, Paralyze Duration: 3 sec, Paralyze Chance: 36% 3 MP Cost: 18, Damage: 298%, Paralyze Duration: 3 sec, Paralyze Chance: 39% 4 MP Cost: 18, Damage: 304%, Paralyze Duration: 3 sec, Paralyze Chance: 42% 5 MP Cost: 22, Damage: 310%, Paralyze Duration: 3 sec, Paralyze Chance: 45% 6 MP Cost: 22, Damage: 316%, Paralyze Duration: 3 sec, Paralyze Chance: 48% 7 MP Cost: 22, Damage: 322%, Paralyze Duration: 3 sec, Paralyze Chance: 51% 8 MP Cost: 22, Damage: 328%, Paralyze Duration: 3 sec, Paralyze Chance: 54% 9 MP Cost: 22, Damage: 334%, Paralyze Duration: 3 sec, Paralyze Chance: 57% 10 MP Cost: 26, Damage: 340%, Paralyze Duration: 3 sec, Paralyze Chance: 60% 11 MP Cost: 26, Damage: 346%, Paralyze Duration: 4 sec, Paralyze Chance: 63% 12 MP Cost: 26, Damage: 352%, Paralyze Duration: 4 sec, Paralyze Chance: 66% 13 MP Cost: 26, Damage: 358%, Paralyze Duration: 4 sec, Paralyze Chance: 69% 14 MP Cost: 26, Damage: 364%, Paralyze Duration: 4 sec, Paralyze Chance: 72% 15 MP Cost: 30, Damage: 370%, Paralyze Duration: 4 sec, Paralyze Chance: 75% 16 MP Cost: 30, Damage: 376%, Paralyze Duration: 4 sec, Paralyze Chance: 78% 17 MP Cost: 30, Damage: 382%, Paralyze Duration: 4 sec, Paralyze Chance: 81% 18 MP Cost: 30, Damage: 388%, Paralyze Duration: 4 sec, Paralyze Chance: 84% 19 MP Cost: 30, Damage: 394%, Paralyze Duration: 4 sec, Paralyze Chance: 87% 20 MP Cost: 34, Damage: 400%, Paralyze Duration: 4 sec, Paralyze Chance: 90%
Magic Shield
Description: Creates a protective shield that absorbs a fixed amount of damage received by party members for 20 seconds. [Cooldown: 40 sec]
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: magicShield - 1620 ms
Range: 300%
Animations: affected, special
Maximum Level: 10
1 MP Cost: 20, absorbs 12% of damage received for 20 sec 2 MP Cost: 20, absorbs 14% of damage received for 20 sec 3 MP Cost: 25, absorbs 16% of damage received for 20 sec 4 MP Cost: 25, absorbs 18% of damage received for 20 sec 5 MP Cost: 30, absorbs 20% of damage received for 20 sec 6 MP Cost: 30, absorbs 22% of damage received for 20 sec 7 MP Cost: 35, absorbs 24% of damage received for 20 sec 8 MP Cost: 35, absorbs 26% of damage received for 20 sec 9 MP Cost: 40, absorbs 28% of damage received for 20 sec 10 MP Cost: 40, absorbs 30% of damage received for 20 sec
Slow
Description: Has a chance to decrease the speed of the target for a short time.
Info: type = 11, mes = slow, condition = attack
Delays: slow - 1350 ms
Animations: mob, effect
Maximum Level: 10
1 MP Cost: 20, Duration: 60 sec, Slow Chance: 24%, Slow Duration: 4 sec, Enemy Movement Speed: --22 2 MP Cost: 20, Duration: 70 sec, Slow Chance: 28%, Slow Duration: 4 sec, Enemy Movement Speed: --24 3 MP Cost: 20, Duration: 80 sec, Slow Chance: 32%, Slow Duration: 4 sec, Enemy Movement Speed: --26 4 MP Cost: 20, Duration: 90 sec, Slow Chance: 36%, Slow Duration: 4 sec, Enemy Movement Speed: --28 5 MP Cost: 30, Duration: 100 sec, Slow Chance: 40%, Slow Duration: 8 sec, Enemy Movement Speed: --30 6 MP Cost: 30, Duration: 110 sec, Slow Chance: 44%, Slow Duration: 8 sec, Enemy Movement Speed: --32 7 MP Cost: 30, Duration: 120 sec, Slow Chance: 48%, Slow Duration: 8 sec, Enemy Movement Speed: --34 8 MP Cost: 30, Duration: 130 sec, Slow Chance: 52%, Slow Duration: 8 sec, Enemy Movement Speed: --36 9 MP Cost: 40, Duration: 140 sec, Slow Chance: 56%, Slow Duration: 12 sec, Enemy Movement Speed: --38 10 MP Cost: 40, Duration: 150 sec, Slow Chance: 60%, Slow Duration: 12 sec, Enemy Movement Speed: --40 Evan (VI)
Critical Magic
Description: Increases Critical Hit Rate.#cLevel 6 and above: Mastery Book required#
Info: type = 50
Maximum Level: 15
1 Critical Hit Rate: +2% 2 Critical Hit Rate: +4% 3 Critical Hit Rate: +6% 4 Critical Hit Rate: +8% 5 Critical Hit Rate: +10% 6 Critical Hit Rate: +12% 7 Critical Hit Rate: +14% 8 Critical Hit Rate: +16% 9 Critical Hit Rate: +18% 10 Critical Hit Rate: +20% 11 Critical Hit Rate: +22% 12 Critical Hit Rate: +24% 13 Critical Hit Rate: +26% 14 Critical Hit Rate: +28% 15 Critical Hit Rate: +30%
Dragon Thrust
Description: A fierce dragon deals damage to enemies while knocking them back.
Info: type = 1, magicDamage = 1, areaAttack = 1, pushTarget = 1, delay = 1500
Delays: dragonThrust - 780 ms
Range: 300%
Final Attack: Wand, Staff
Animations: hit.0
Maximum Level: 20
1 MP Cost: 18, Damage: 77% x 3, Max Enemies Hit: 6, Knock-back Chance: 38% 2 MP Cost: 18, Damage: 79% x 3, Max Enemies Hit: 6, Knock-back Chance: 41% 3 MP Cost: 18, Damage: 81% x 3, Max Enemies Hit: 6, Knock-back Chance: 44% 4 MP Cost: 18, Damage: 83% x 3, Max Enemies Hit: 6, Knock-back Chance: 47% 5 MP Cost: 22, Damage: 85% x 3, Max Enemies Hit: 6, Knock-back Chance: 50% 6 MP Cost: 22, Damage: 87% x 3, Max Enemies Hit: 6, Knock-back Chance: 53% 7 MP Cost: 22, Damage: 89% x 3, Max Enemies Hit: 6, Knock-back Chance: 56% 8 MP Cost: 22, Damage: 91% x 3, Max Enemies Hit: 6, Knock-back Chance: 59% 9 MP Cost: 22, Damage: 93% x 3, Max Enemies Hit: 6, Knock-back Chance: 62% 10 MP Cost: 26, Damage: 95% x 3, Max Enemies Hit: 6, Knock-back Chance: 65% 11 MP Cost: 26, Damage: 97% x 3, Max Enemies Hit: 6, Knock-back Chance: 68% 12 MP Cost: 26, Damage: 99% x 3, Max Enemies Hit: 6, Knock-back Chance: 71% 13 MP Cost: 26, Damage: 101% x 3, Max Enemies Hit: 6, Knock-back Chance: 74% 14 MP Cost: 26, Damage: 103% x 3, Max Enemies Hit: 6, Knock-back Chance: 77% 15 MP Cost: 30, Damage: 105% x 3, Max Enemies Hit: 6, Knock-back Chance: 80% 16 MP Cost: 30, Damage: 107% x 3, Max Enemies Hit: 6, Knock-back Chance: 83% 17 MP Cost: 30, Damage: 109% x 3, Max Enemies Hit: 6, Knock-back Chance: 86% 18 MP Cost: 30, Damage: 111% x 3, Max Enemies Hit: 6, Knock-back Chance: 89% 19 MP Cost: 30, Damage: 113% x 3, Max Enemies Hit: 6, Knock-back Chance: 92% 20 MP Cost: 34, Damage: 115% x 3, Max Enemies Hit: 6, Knock-back Chance: 95%
Magic Booster
Description: Triples your Magic Attack Speed for a fixed amount of time.#cLevel 6 and above: Mastery Book required#
Info: type = 10
Delays: magicBooster - 1440 ms
Maximum Level: 20
1 MP Cost: 76, Duration: 110 sec 2 MP Cost: 74, Duration: 120 sec 3 MP Cost: 72, Duration: 130 sec 4 MP Cost: 70, Duration: 140 sec 5 MP Cost: 68, Duration: 150 sec 6 MP Cost: 66, Duration: 160 sec 7 MP Cost: 64, Duration: 170 sec 8 MP Cost: 62, Duration: 180 sec 9 MP Cost: 60, Duration: 190 sec 10 MP Cost: 58, Duration: 200 sec 11 MP Cost: 56, Duration: 210 sec 12 MP Cost: 54, Duration: 220 sec 13 MP Cost: 52, Duration: 230 sec 14 MP Cost: 50, Duration: 240 sec 15 MP Cost: 48, Duration: 250 sec 16 MP Cost: 46, Duration: 260 sec 17 MP Cost: 44, Duration: 270 sec 18 MP Cost: 42, Duration: 280 sec 19 MP Cost: 40, Duration: 290 sec 20 MP Cost: 38, Duration: 300 sec
Dragon Blink
Description: Teleport to a random location of the map. The MP cost and cooldown time decreases as Skill Level increases.
Info: type = 42, casterMove = 1
Maximum Level: 10
1 MP Cost: 165, Cooldown: 27 sec 2 MP Cost: 150, Cooldown: 24 sec 3 MP Cost: 135, Cooldown: 21 sec 4 MP Cost: 120, Cooldown: 18 sec 5 MP Cost: 105, Cooldown: 15 sec 6 MP Cost: 90, Cooldown: 12 sec 7 MP Cost: 75, Cooldown: 9 sec 8 MP Cost: 60, Cooldown: 6 sec 9 MP Cost: 45, Cooldown: 3 sec 10 MP Cost: 30, Cooldown: 0 sec Evan (VII)
Magic Amplification
Description: Increases the MP cost and the Magic Attack of your magic skills.
Info: type = 50
Maximum Level: 15
1 MP Cost: 107%, Magic Attack: 107% 2 MP Cost: 109%, Magic Attack: 109% 3 MP Cost: 111%, Magic Attack: 111% 4 MP Cost: 113%, Magic Attack: 113% 5 MP Cost: 115%, Magic Attack: 115% 6 MP Cost: 117%, Magic Attack: 117% 7 MP Cost: 119%, Magic Attack: 119% 8 MP Cost: 121%, Magic Attack: 121% 9 MP Cost: 123%, Magic Attack: 123% 10 MP Cost: 125%, Magic Attack: 125% 11 MP Cost: 127%, Magic Attack: 127% 12 MP Cost: 129%, Magic Attack: 129% 13 MP Cost: 131%, Magic Attack: 131% 14 MP Cost: 133%, Magic Attack: 133% 15 MP Cost: 135%, Magic Attack: 135%
Fire Breath
Description: Gathers fire for a while before attacking multiple monsters. Enemies that are hit are knocked down. The longer you spend gathering fire, the more damage you do.
Info: type = 1, magicDamage = 1, areaAttack = 1, chargingSkill = 1, mes = stun
Delays: dragonBreathe - 990 ms
Range: 350%
Element: Fire
Final Attack: Wand, Staff
Animations: mob, hit.0
Maximum Level: 20
1 MP Cost: 20, Damage: 424%, Max Monsters Hit: 6, Stun Chance: 11%, Stun Duration: 5 sec 2 MP Cost: 22, Damage: 428%, Max Monsters Hit: 6, Stun Chance: 12%, Stun Duration: 5 sec 3 MP Cost: 22, Damage: 432%, Max Monsters Hit: 6, Stun Chance: 13%, Stun Duration: 5 sec 4 MP Cost: 24, Damage: 436%, Max Monsters Hit: 6, Stun Chance: 14%, Stun Duration: 5 sec 5 MP Cost: 24, Damage: 440%, Max Monsters Hit: 6, Stun Chance: 15%, Stun Duration: 5 sec 6 MP Cost: 26, Damage: 444%, Max Monsters Hit: 6, Stun Chance: 16%, Stun Duration: 5 sec 7 MP Cost: 26, Damage: 448%, Max Monsters Hit: 6, Stun Chance: 17%, Stun Duration: 5 sec 8 MP Cost: 28, Damage: 452%, Max Monsters Hit: 6, Stun Chance: 18%, Stun Duration: 5 sec 9 MP Cost: 28, Damage: 456%, Max Monsters Hit: 6, Stun Chance: 19%, Stun Duration: 5 sec 10 MP Cost: 30, Damage: 460%, Max Monsters Hit: 6, Stun Chance: 20%, Stun Duration: 5 sec 11 MP Cost: 30, Damage: 464%, Max Monsters Hit: 6, Stun Chance: 21%, Stun Duration: 5 sec 12 MP Cost: 32, Damage: 468%, Max Monsters Hit: 6, Stun Chance: 22%, Stun Duration: 5 sec 13 MP Cost: 32, Damage: 472%, Max Monsters Hit: 6, Stun Chance: 23%, Stun Duration: 5 sec 14 MP Cost: 34, Damage: 476%, Max Monsters Hit: 6, Stun Chance: 24%, Stun Duration: 5 sec 15 MP Cost: 34, Damage: 480%, Max Monsters Hit: 6, Stun Chance: 25%, Stun Duration: 5 sec 16 MP Cost: 36, Damage: 484%, Max Monsters Hit: 6, Stun Chance: 26%, Stun Duration: 5 sec 17 MP Cost: 36, Damage: 488%, Max Monsters Hit: 6, Stun Chance: 27%, Stun Duration: 5 sec 18 MP Cost: 38, Damage: 492%, Max Monsters Hit: 6, Stun Chance: 28%, Stun Duration: 5 sec 19 MP Cost: 38, Damage: 496%, Max Monsters Hit: 6, Stun Chance: 29%, Stun Duration: 5 sec 20 MP Cost: 40, Damage: 500%, Max Monsters Hit: 6, Stun Chance: 30%, Stun Duration: 5 sec
Killer Wings
Description: Brands an enemy with a Dragon seal. Your following attacks focus on that enemy, and the enemy takes damage over time.
Info: type = 1, magicDamage = 1, areaAttack = 1, mes = homing, dot = 1, dotType = paralyze
Delays: killingWing - 1200 ms
Range: 400%
Element: Dark
Final Attack: Wand, Staff
Animations: hit.0, mob
Maximum Level: 10
1 MP Cost: 25, Damage: 384%, Damage Over Time: 54% damage every 1 sec for 4 sec 2 MP Cost: 25, Damage: 388%, Damage Over Time: 58% damage every 1 sec for 4 sec 3 MP Cost: 25, Damage: 392%, Damage Over Time: 62% damage every 1 sec for 4 sec 4 MP Cost: 25, Damage: 396%, Damage Over Time: 66% damage every 1 sec for 4 sec 5 MP Cost: 30, Damage: 400%, Damage Over Time: 70% damage every 1 sec for 5 sec 6 MP Cost: 30, Damage: 404%, Damage Over Time: 74% damage every 1 sec for 5 sec 7 MP Cost: 30, Damage: 408%, Damage Over Time: 78% damage every 1 sec for 5 sec 8 MP Cost: 30, Damage: 412%, Damage Over Time: 82% damage every 1 sec for 5 sec 9 MP Cost: 30, Damage: 416%, Damage Over Time: 86% damage every 1 sec for 5 sec 10 MP Cost: 35, Damage: 420%, Damage Over Time: 90% damage every 1 sec for 6 sec
Magic Resistance
Description: Temporarily increases the magic resistance for all party members nearby.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: magicRegistance - 1440 ms
Range: 300%
Animations: affected, effect
Maximum Level: 10
1 MP Cost: 12, Magic Resistance: +2%, Duration: 60 sec 2 MP Cost: 12, Magic Resistance: +4%, Duration: 70 sec 3 MP Cost: 18, Magic Resistance: +6%, Duration: 80 sec 4 MP Cost: 18, Magic Resistance: +8%, Duration: 90 sec 5 MP Cost: 24, Magic Resistance: +10%, Duration: 100 sec 6 MP Cost: 24, Magic Resistance: +12%, Duration: 110 sec 7 MP Cost: 30, Magic Resistance: +14%, Duration: 120 sec 8 MP Cost: 30, Magic Resistance: +16%, Duration: 130 sec 9 MP Cost: 36, Magic Resistance: +18%, Duration: 140 sec 10 MP Cost: 36, Magic Resistance: +20%, Duration: 150 sec
Dragon Spark
Description: Grants a chance to deal additional damage after an attack.
Info: type = 53, finalAttack = 1, condition = attack
Animations: hit.0
Maximum Level: 10
1 Chance: 4%, Damage: 105% 2 Chance: 8%, Damage: 110% 3 Chance: 12%, Damage: 115% 4 Chance: 16%, Damage: 120% 5 Chance: 20%, Damage: 125% 6 Chance: 24%, Damage: 130% 7 Chance: 28%, Damage: 135% 8 Chance: 32%, Damage: 140% 9 Chance: 36%, Damage: 145% 10 Chance: 40%, Damage: 150% Evan (VIII)
Dragon Fury
Description: When your MP is within a certain range, the focus of the Dragon strengthens and your Magic Attack increases. This effect disappears once your MP is out of that range.
Info: type = 50, showFromTheOrigin = 1
Maximum Level: 5
1 Magic ATT: +4%, MP Range: 70% to 80% 2 Magic ATT: +8%, MP Range: 65% to 85% 3 Magic ATT: +12%, MP Range: 60% to 90% 4 Magic ATT: +16%, MP Range: 55% to 95% 5 Magic ATT: +20%, MP Range: 50% to 100%
Earthquake
Description: Violently shakes the ground, inflicting multiple attacks on enemies.
Info: type = 1, magicDamage = 1, areaAttack = 1, trembling = 1, showFromTheOrigin = 1
Delays: Earthquake - 1170 ms
Range: 275%
Element: Fire
Final Attack: Wand, Staff
Animations: hit.0
Maximum Level: 20
1 MP Cost: 19, Damage: 474%, Max Monsters Hit: 5 2 MP Cost: 22, Damage: 478%, Max Monsters Hit: 5 3 MP Cost: 22, Damage: 482%, Max Monsters Hit: 5 4 MP Cost: 25, Damage: 486%, Max Monsters Hit: 5 5 MP Cost: 25, Damage: 490%, Max Monsters Hit: 5 6 MP Cost: 28, Damage: 494%, Max Monsters Hit: 6 7 MP Cost: 28, Damage: 498%, Max Monsters Hit: 6 8 MP Cost: 31, Damage: 502%, Max Monsters Hit: 6 9 MP Cost: 31, Damage: 506%, Max Monsters Hit: 6 10 MP Cost: 34, Damage: 510%, Max Monsters Hit: 6 11 MP Cost: 34, Damage: 514%, Max Monsters Hit: 7 12 MP Cost: 37, Damage: 518%, Max Monsters Hit: 7 13 MP Cost: 37, Damage: 522%, Max Monsters Hit: 7 14 MP Cost: 40, Damage: 526%, Max Monsters Hit: 7 15 MP Cost: 40, Damage: 530%, Max Monsters Hit: 7 16 MP Cost: 43, Damage: 534%, Max Monsters Hit: 8 17 MP Cost: 43, Damage: 538%, Max Monsters Hit: 8 18 MP Cost: 46, Damage: 542%, Max Monsters Hit: 8 19 MP Cost: 46, Damage: 546%, Max Monsters Hit: 8 20 MP Cost: 49, Damage: 550%, Max Monsters Hit: 8
Phantom Imprint
Description: Creates a pentacle that puts a curse on a target enemy. Cursed enemies temporarily take more damage.
Info: type = 1, magicDamage = 1, mes = amplifyDamage
Delays: ghostLettering - 840 ms
Element: Dark
Final Attack: Wand, Staff
Animations: mob, hit.0
Maximum Level: 10
1 MP Cost: 24, Damage: 346%, Bonus Damage: 6% for 5 sec 2 MP Cost: 24, Damage: 352%, Bonus Damage: 7% for 5 sec 3 MP Cost: 28, Damage: 358%, Bonus Damage: 8% for 5 sec 4 MP Cost: 28, Damage: 364%, Bonus Damage: 9% for 5 sec 5 MP Cost: 32, Damage: 370%, Bonus Damage: 10% for 10 sec 6 MP Cost: 32, Damage: 376%, Bonus Damage: 11% for 10 sec 7 MP Cost: 36, Damage: 382%, Bonus Damage: 12% for 10 sec 8 MP Cost: 36, Damage: 388%, Bonus Damage: 13% for 10 sec 9 MP Cost: 40, Damage: 394%, Bonus Damage: 14% for 10 sec 10 MP Cost: 40, Damage: 400%, Bonus Damage: 15% for 15 sec
Recovery Aura
Description: Creates a recovery aura around you for 30 seconds. The MP of all party members inside the aura will be continuously restored. [Cooldown: 1 min]
Info: type = 10, massSpell = 1
Delays: recoveryAura - 1350 ms
Range: 200%
Animations: affected, tile.0
Maximum Level: 10
1 HP Cost: 18, MP Cost: 18, 64% MP restored every 45 sec 2 HP Cost: 18, MP Cost: 18, 68% MP restored every 45 sec 3 HP Cost: 22, MP Cost: 22, 72% MP restored every 45 sec 4 HP Cost: 22, MP Cost: 22, 76% MP restored every 45 sec 5 HP Cost: 26, MP Cost: 26, 80% MP restored every 45 sec 6 HP Cost: 26, MP Cost: 26, 84% MP restored every 45 sec 7 HP Cost: 30, MP Cost: 30, 88% MP restored every 45 sec 8 HP Cost: 30, MP Cost: 30, 92% MP restored every 45 sec 9 HP Cost: 34, MP Cost: 34, 96% MP restored every 45 sec 10 HP Cost: 34, MP Cost: 34, 100% MP restored every 45 sec
Onyx Shroud
Description: Temporarily increases Avoidability rate for party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: OnixProtection - 1440 ms
Range: 400%
Animations: affected
Maximum Level: 20
1 MP Cost: 40, Avoidability Rate +1%, Duration: 85 sec 2 MP Cost: 40, Avoidability Rate +2%, Duration: 90 sec 3 MP Cost: 40, Avoidability Rate +3%, Duration: 95 sec 4 MP Cost: 40, Avoidability Rate +4%, Duration: 100 sec 5 MP Cost: 40, Avoidability Rate +5%, Duration: 105 sec 6 MP Cost: 50, Avoidability Rate +6%, Duration: 110 sec 7 MP Cost: 50, Avoidability Rate +7%, Duration: 115 sec 8 MP Cost: 50, Avoidability Rate +8%, Duration: 120 sec 9 MP Cost: 50, Avoidability Rate +9%, Duration: 125 sec 10 MP Cost: 50, Avoidability Rate +10%, Duration: 130 sec 11 MP Cost: 60, Avoidability Rate +11%, Duration: 135 sec 12 MP Cost: 60, Avoidability Rate +12%, Duration: 140 sec 13 MP Cost: 60, Avoidability Rate +13%, Duration: 145 sec 14 MP Cost: 60, Avoidability Rate +14%, Duration: 150 sec 15 MP Cost: 60, Avoidability Rate +15%, Duration: 155 sec 16 MP Cost: 70, Avoidability Rate +16%, Duration: 160 sec 17 MP Cost: 70, Avoidability Rate +17%, Duration: 165 sec 18 MP Cost: 70, Avoidability Rate +18%, Duration: 170 sec 19 MP Cost: 70, Avoidability Rate +19%, Duration: 175 sec 20 MP Cost: 70, Avoidability Rate +20%, Duration: 180 sec Evan (IX)
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: mapleHero - 2250 ms
Range: 400%
Animations: affected
Maximum Level: 30
1 MP Cost: 10, All Stats: +1%, Duration: 30 sec 2 MP Cost: 10, All Stats: +1%, Duration: 60 sec 3 MP Cost: 10, All Stats: +2%, Duration: 90 sec 4 MP Cost: 10, All Stats: +2%, Duration: 120 sec 5 MP Cost: 20, All Stats: +3%, Duration: 150 sec 6 MP Cost: 20, All Stats: +3%, Duration: 180 sec 7 MP Cost: 20, All Stats: +4%, Duration: 210 sec 8 MP Cost: 20, All Stats: +4%, Duration: 240 sec 9 MP Cost: 20, All Stats: +5%, Duration: 270 sec 10 MP Cost: 30, All Stats: +5%, Duration: 300 sec 11 MP Cost: 30, All Stats: +6%, Duration: 330 sec 12 MP Cost: 30, All Stats: +6%, Duration: 360 sec 13 MP Cost: 30, All Stats: +7%, Duration: 390 sec 14 MP Cost: 30, All Stats: +7%, Duration: 420 sec 15 MP Cost: 40, All Stats: +8%, Duration: 450 sec 16 MP Cost: 40, All Stats: +8%, Duration: 480 sec 17 MP Cost: 40, All Stats: +9%, Duration: 510 sec 18 MP Cost: 40, All Stats: +9%, Duration: 540 sec 19 MP Cost: 40, All Stats: +10%, Duration: 570 sec 20 MP Cost: 50, All Stats: +10%, Duration: 600 sec 21 MP Cost: 50, All Stats: +11%, Duration: 630 sec 22 MP Cost: 50, All Stats: +11%, Duration: 660 sec 23 MP Cost: 50, All Stats: +12%, Duration: 690 sec 24 MP Cost: 50, All Stats: +12%, Duration: 720 sec 25 MP Cost: 60, All Stats: +13%, Duration: 750 sec 26 MP Cost: 60, All Stats: +13%, Duration: 780 sec 27 MP Cost: 60, All Stats: +14%, Duration: 810 sec 28 MP Cost: 60, All Stats: +14%, Duration: 840 sec 29 MP Cost: 60, All Stats: +15%, Duration: 870 sec 30 MP Cost: 70, All Stats: +15%, Duration: 900 sec 31 MP Cost: 70, All Stats: +16%, Duration: 930 sec 32 MP Cost: 70, All Stats: +16%, Duration: 960 sec
Magic Mastery
Description: Enhances Magic Mastery, Magic Attack, and Minimum Critical Damage.\nRequired Skill: #cSpell Mastery Lv. 10#
Info: type = 50
Pre-requisite: Level 10 Spell Mastery
Maximum Level: 30
1 Magic Mastery: +56%. Magic ATT: +1, Minimum Critical Damage +1% 2 Magic Mastery: +56%. Magic ATT: +2, Minimum Critical Damage +1% 3 Magic Mastery: +57%. Magic ATT: +3, Minimum Critical Damage +2% 4 Magic Mastery: +57%. Magic ATT: +4, Minimum Critical Damage +2% 5 Magic Mastery: +58%. Magic ATT: +5, Minimum Critical Damage +3% 6 Magic Mastery: +58%. Magic ATT: +6, Minimum Critical Damage +3% 7 Magic Mastery: +59%. Magic ATT: +7, Minimum Critical Damage +4% 8 Magic Mastery: +59%. Magic ATT: +8, Minimum Critical Damage +4% 9 Magic Mastery: +60%. Magic ATT: +9, Minimum Critical Damage +5% 10 Magic Mastery: +60%. Magic ATT: +10, Minimum Critical Damage +5% 11 Magic Mastery: +61%. Magic ATT: +11, Minimum Critical Damage +6% 12 Magic Mastery: +61%. Magic ATT: +12, Minimum Critical Damage +6% 13 Magic Mastery: +62%. Magic ATT: +13, Minimum Critical Damage +7% 14 Magic Mastery: +62%. Magic ATT: +14, Minimum Critical Damage +7% 15 Magic Mastery: +63%. Magic ATT: +15, Minimum Critical Damage +8% 16 Magic Mastery: +63%. Magic ATT: +16, Minimum Critical Damage +8% 17 Magic Mastery: +64%. Magic ATT: +17, Minimum Critical Damage +9% 18 Magic Mastery: +64%. Magic ATT: +18, Minimum Critical Damage +9% 19 Magic Mastery: +65%. Magic ATT: +19, Minimum Critical Damage +10% 20 Magic Mastery: +65%. Magic ATT: +20, Minimum Critical Damage +10% 21 Magic Mastery: +66%. Magic ATT: +21, Minimum Critical Damage +11% 22 Magic Mastery: +66%. Magic ATT: +22, Minimum Critical Damage +11% 23 Magic Mastery: +67%. Magic ATT: +23, Minimum Critical Damage +12% 24 Magic Mastery: +67%. Magic ATT: +24, Minimum Critical Damage +12% 25 Magic Mastery: +68%. Magic ATT: +25, Minimum Critical Damage +13% 26 Magic Mastery: +68%. Magic ATT: +26, Minimum Critical Damage +13% 27 Magic Mastery: +69%. Magic ATT: +27, Minimum Critical Damage +14% 28 Magic Mastery: +69%. Magic ATT: +28, Minimum Critical Damage +14% 29 Magic Mastery: +70%. Magic ATT: +29, Minimum Critical Damage +15% 30 Magic Mastery: +70%. Magic ATT: +30, Minimum Critical Damage +15% 31 Magic Mastery: +71%. Magic ATT: +31, Minimum Critical Damage +16% 32 Magic Mastery: +71%. Magic ATT: +32, Minimum Critical Damage +16%
Illusion
Description: The dragon's clone attacks a monster 4 times.
Info: type = 1, magicDamage = 1, areaAttack = 1
Delays: illusion - 960 ms
Range: 300%
Final Attack: Wand, Staff
Animations: hit.0, effect
Maximum Level: 30
1 MP Cost: 28, Damage: 117% 2 MP Cost: 28, Damage: 119% 3 MP Cost: 28, Damage: 121% 4 MP Cost: 28, Damage: 123% 5 MP Cost: 28, Damage: 125% 6 MP Cost: 32, Damage: 127% 7 MP Cost: 32, Damage: 129% 8 MP Cost: 32, Damage: 131% 9 MP Cost: 32, Damage: 133% 10 MP Cost: 32, Damage: 135% 11 MP Cost: 32, Damage: 137% 12 MP Cost: 36, Damage: 139% 13 MP Cost: 36, Damage: 141% 14 MP Cost: 36, Damage: 143% 15 MP Cost: 36, Damage: 145% 16 MP Cost: 36, Damage: 147% 17 MP Cost: 36, Damage: 149% 18 MP Cost: 40, Damage: 151% 19 MP Cost: 40, Damage: 153% 20 MP Cost: 40, Damage: 155% 21 MP Cost: 40, Damage: 157% 22 MP Cost: 40, Damage: 159% 23 MP Cost: 40, Damage: 161% 24 MP Cost: 44, Damage: 163% 25 MP Cost: 44, Damage: 165% 26 MP Cost: 44, Damage: 167% 27 MP Cost: 44, Damage: 169% 28 MP Cost: 44, Damage: 171% 29 MP Cost: 44, Damage: 173% 30 MP Cost: 48, Damage: 175% 31 MP Cost: 48, Damage: 177% 32 MP Cost: 48, Damage: 179%
Flame Wheel
Description: Generates a wheel of flames that attacks up to 6 monsters at once, dealing Fire damage.
Info: type = 1, magicDamage = 1, areaAttack = 1
Delays: flameWheel - 1350 ms
Range: 815%
Element: Fire
Final Attack: Wand, Staff
Animations: hit.0
Maximum Level: 30
1 MP Cost: 22, Damage: 554%, Max Monsters Hit: 6 2 MP Cost: 22, Damage: 558%, Max Monsters Hit: 6 3 MP Cost: 22, Damage: 562%, Max Monsters Hit: 6 4 MP Cost: 22, Damage: 566%, Max Monsters Hit: 6 5 MP Cost: 22, Damage: 570%, Max Monsters Hit: 6 6 MP Cost: 26, Damage: 574%, Max Monsters Hit: 6 7 MP Cost: 26, Damage: 578%, Max Monsters Hit: 6 8 MP Cost: 26, Damage: 582%, Max Monsters Hit: 6 9 MP Cost: 26, Damage: 586%, Max Monsters Hit: 6 10 MP Cost: 26, Damage: 590%, Max Monsters Hit: 6 11 MP Cost: 26, Damage: 594%, Max Monsters Hit: 6 12 MP Cost: 30, Damage: 598%, Max Monsters Hit: 6 13 MP Cost: 30, Damage: 602%, Max Monsters Hit: 6 14 MP Cost: 30, Damage: 606%, Max Monsters Hit: 6 15 MP Cost: 30, Damage: 610%, Max Monsters Hit: 6 16 MP Cost: 30, Damage: 614%, Max Monsters Hit: 6 17 MP Cost: 30, Damage: 618%, Max Monsters Hit: 6 18 MP Cost: 34, Damage: 622%, Max Monsters Hit: 6 19 MP Cost: 34, Damage: 626%, Max Monsters Hit: 6 20 MP Cost: 34, Damage: 630%, Max Monsters Hit: 6 21 MP Cost: 34, Damage: 634%, Max Monsters Hit: 6 22 MP Cost: 34, Damage: 638%, Max Monsters Hit: 6 23 MP Cost: 34, Damage: 642%, Max Monsters Hit: 6 24 MP Cost: 38, Damage: 646%, Max Monsters Hit: 6 25 MP Cost: 38, Damage: 650%, Max Monsters Hit: 6 26 MP Cost: 38, Damage: 654%, Max Monsters Hit: 6 27 MP Cost: 38, Damage: 658%, Max Monsters Hit: 6 28 MP Cost: 38, Damage: 662%, Max Monsters Hit: 6 29 MP Cost: 38, Damage: 666%, Max Monsters Hit: 6 30 MP Cost: 42, Damage: 670%, Max Monsters Hit: 6 31 MP Cost: 42, Damage: 674%, Max Monsters Hit: 6 32 MP Cost: 42, Damage: 678%, Max Monsters Hit: 6
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Delays: Awakening - 780 ms
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec Evan (X)
Blessing of the Onyx
Description: Increases Weapon Defense, Magic Defense, and Magic Attack.
Info: type = 10, magicSteal = 1
Delays: OnixBlessing - 1620 ms
Maximum Level: 25
1 MP Cost: 32, Weapon DEF: +310, Magic DEF: +310, Magic ATT: +6, Duration: 60 sec 2 MP Cost: 34, Weapon DEF: +320, Magic DEF: +320, Magic ATT: +7, Duration: 65 sec 3 MP Cost: 36, Weapon DEF: +330, Magic DEF: +330, Magic ATT: +8, Duration: 70 sec 4 MP Cost: 38, Weapon DEF: +340, Magic DEF: +340, Magic ATT: +9, Duration: 75 sec 5 MP Cost: 40, Weapon DEF: +350, Magic DEF: +350, Magic ATT: +10, Duration: 80 sec 6 MP Cost: 42, Weapon DEF: +360, Magic DEF: +360, Magic ATT: +11, Duration: 85 sec 7 MP Cost: 44, Weapon DEF: +370, Magic DEF: +370, Magic ATT: +12, Duration: 90 sec 8 MP Cost: 46, Weapon DEF: +380, Magic DEF: +380, Magic ATT: +13, Duration: 95 sec 9 MP Cost: 48, Weapon DEF: +390, Magic DEF: +390, Magic ATT: +14, Duration: 100 sec 10 MP Cost: 50, Weapon DEF: +400, Magic DEF: +400, Magic ATT: +15, Duration: 105 sec 11 MP Cost: 52, Weapon DEF: +410, Magic DEF: +410, Magic ATT: +16, Duration: 110 sec 12 MP Cost: 54, Weapon DEF: +420, Magic DEF: +420, Magic ATT: +17, Duration: 115 sec 13 MP Cost: 56, Weapon DEF: +430, Magic DEF: +430, Magic ATT: +18, Duration: 120 sec 14 MP Cost: 58, Weapon DEF: +440, Magic DEF: +440, Magic ATT: +19, Duration: 125 sec 15 MP Cost: 60, Weapon DEF: +450, Magic DEF: +450, Magic ATT: +20, Duration: 130 sec 16 MP Cost: 62, Weapon DEF: +460, Magic DEF: +460, Magic ATT: +21, Duration: 135 sec 17 MP Cost: 64, Weapon DEF: +470, Magic DEF: +470, Magic ATT: +22, Duration: 140 sec 18 MP Cost: 66, Weapon DEF: +480, Magic DEF: +480, Magic ATT: +23, Duration: 145 sec 19 MP Cost: 68, Weapon DEF: +490, Magic DEF: +490, Magic ATT: +24, Duration: 150 sec 20 MP Cost: 70, Weapon DEF: +500, Magic DEF: +500, Magic ATT: +25, Duration: 155 sec 21 MP Cost: 72, Weapon DEF: +510, Magic DEF: +510, Magic ATT: +26, Duration: 160 sec 22 MP Cost: 74, Weapon DEF: +520, Magic DEF: +520, Magic ATT: +27, Duration: 165 sec 23 MP Cost: 76, Weapon DEF: +530, Magic DEF: +530, Magic ATT: +28, Duration: 170 sec 24 MP Cost: 78, Weapon DEF: +540, Magic DEF: +540, Magic ATT: +29, Duration: 175 sec 25 MP Cost: 80, Weapon DEF: +550, Magic DEF: +550, Magic ATT: +30, Duration: 180 sec 26 MP Cost: 82, Weapon DEF: +560, Magic DEF: +560, Magic ATT: +31, Duration: 185 sec 27 MP Cost: 84, Weapon DEF: +570, Magic DEF: +570, Magic ATT: +32, Duration: 190 sec
Blaze
Description: Strike the target with fire for high damage and a chance to stun.
Info: type = 2, mes = stun, magicDamage = 1
Delays: blaze - 900 ms
Element: Fire
Final Attack: Wand, Staff
Animations: mob, ball.0, ball.1, hit.0
Maximum Level: 30
1 MP Cost: 30, Damage: 202%, Number of Attacks: 3, Stun Chance: 32%, Stun Duration: 2 sec 2 MP Cost: 30, Damage: 204%, Number of Attacks: 3, Stun Chance: 34%, Stun Duration: 2 sec 3 MP Cost: 32, Damage: 206%, Number of Attacks: 3, Stun Chance: 36%, Stun Duration: 2 sec 4 MP Cost: 32, Damage: 208%, Number of Attacks: 3, Stun Chance: 38%, Stun Duration: 2 sec 5 MP Cost: 32, Damage: 210%, Number of Attacks: 3, Stun Chance: 40%, Stun Duration: 2 sec 6 MP Cost: 34, Damage: 212%, Number of Attacks: 3, Stun Chance: 42%, Stun Duration: 2 sec 7 MP Cost: 34, Damage: 214%, Number of Attacks: 3, Stun Chance: 44%, Stun Duration: 2 sec 8 MP Cost: 34, Damage: 216%, Number of Attacks: 3, Stun Chance: 46%, Stun Duration: 2 sec 9 MP Cost: 36, Damage: 218%, Number of Attacks: 3, Stun Chance: 48%, Stun Duration: 2 sec 10 MP Cost: 36, Damage: 220%, Number of Attacks: 3, Stun Chance: 50%, Stun Duration: 2 sec 11 MP Cost: 36, Damage: 222%, Number of Attacks: 3, Stun Chance: 52%, Stun Duration: 3 sec 12 MP Cost: 38, Damage: 224%, Number of Attacks: 3, Stun Chance: 54%, Stun Duration: 3 sec 13 MP Cost: 38, Damage: 226%, Number of Attacks: 3, Stun Chance: 56%, Stun Duration: 3 sec 14 MP Cost: 38, Damage: 228%, Number of Attacks: 3, Stun Chance: 58%, Stun Duration: 3 sec 15 MP Cost: 40, Damage: 230%, Number of Attacks: 3, Stun Chance: 60%, Stun Duration: 3 sec 16 MP Cost: 40, Damage: 232%, Number of Attacks: 3, Stun Chance: 62%, Stun Duration: 3 sec 17 MP Cost: 40, Damage: 234%, Number of Attacks: 3, Stun Chance: 64%, Stun Duration: 3 sec 18 MP Cost: 42, Damage: 236%, Number of Attacks: 3, Stun Chance: 66%, Stun Duration: 3 sec 19 MP Cost: 42, Damage: 238%, Number of Attacks: 3, Stun Chance: 68%, Stun Duration: 3 sec 20 MP Cost: 42, Damage: 240%, Number of Attacks: 3, Stun Chance: 70%, Stun Duration: 3 sec 21 MP Cost: 44, Damage: 242%, Number of Attacks: 3, Stun Chance: 72%, Stun Duration: 4 sec 22 MP Cost: 44, Damage: 244%, Number of Attacks: 3, Stun Chance: 74%, Stun Duration: 4 sec 23 MP Cost: 44, Damage: 246%, Number of Attacks: 3, Stun Chance: 76%, Stun Duration: 4 sec 24 MP Cost: 46, Damage: 248%, Number of Attacks: 3, Stun Chance: 78%, Stun Duration: 4 sec 25 MP Cost: 46, Damage: 250%, Number of Attacks: 3, Stun Chance: 80%, Stun Duration: 4 sec 26 MP Cost: 46, Damage: 252%, Number of Attacks: 3, Stun Chance: 82%, Stun Duration: 4 sec 27 MP Cost: 48, Damage: 254%, Number of Attacks: 3, Stun Chance: 84%, Stun Duration: 4 sec 28 MP Cost: 48, Damage: 256%, Number of Attacks: 3, Stun Chance: 86%, Stun Duration: 4 sec 29 MP Cost: 48, Damage: 258%, Number of Attacks: 3, Stun Chance: 88%, Stun Duration: 4 sec 30 MP Cost: 50, Damage: 260%, Number of Attacks: 3, Stun Chance: 90%, Stun Duration: 4 sec 31 MP Cost: 50, Damage: 262%, Number of Attacks: 3, Stun Chance: 92%, Stun Duration: 5 sec 32 MP Cost: 50, Damage: 264%, Number of Attacks: 3, Stun Chance: 94%, Stun Duration: 5 sec
Dark Fog
Description: Creates a dark, chilly fog that attacks multiple enemies. Increases your critical rate.
Info: type = 1, magicDamage = 1, areaAttack = 1
Delays: darkFog - 3060 ms
Range: 400%
Element: Dark
Animations: effect, hit.0
Maximum Level: 30
1 MP Cost: 600, Damage: 1225%, Max Enemies Hit: 15, Crit Rate: +5%, Cooldown: 50 sec 2 MP Cost: 600, Damage: 1250%, Max Enemies Hit: 15, Crit Rate: +6%, Cooldown: 48 sec 3 MP Cost: 600, Damage: 1275%, Max Enemies Hit: 15, Crit Rate: +6%, Cooldown: 48 sec 4 MP Cost: 600, Damage: 1300%, Max Enemies Hit: 15, Crit Rate: +7%, Cooldown: 46 sec 5 MP Cost: 600, Damage: 1325%, Max Enemies Hit: 15, Crit Rate: +7%, Cooldown: 46 sec 6 MP Cost: 600, Damage: 1350%, Max Enemies Hit: 15, Crit Rate: +8%, Cooldown: 44 sec 7 MP Cost: 600, Damage: 1375%, Max Enemies Hit: 15, Crit Rate: +8%, Cooldown: 44 sec 8 MP Cost: 600, Damage: 1400%, Max Enemies Hit: 15, Crit Rate: +9%, Cooldown: 42 sec 9 MP Cost: 600, Damage: 1425%, Max Enemies Hit: 15, Crit Rate: +9%, Cooldown: 42 sec 10 MP Cost: 600, Damage: 1450%, Max Enemies Hit: 15, Crit Rate: +10%, Cooldown: 40 sec 11 MP Cost: 600, Damage: 1475%, Max Enemies Hit: 15, Crit Rate: +10%, Cooldown: 40 sec 12 MP Cost: 600, Damage: 1500%, Max Enemies Hit: 15, Crit Rate: +11%, Cooldown: 38 sec 13 MP Cost: 600, Damage: 1525%, Max Enemies Hit: 15, Crit Rate: +11%, Cooldown: 38 sec 14 MP Cost: 600, Damage: 1550%, Max Enemies Hit: 15, Crit Rate: +12%, Cooldown: 36 sec 15 MP Cost: 600, Damage: 1575%, Max Enemies Hit: 15, Crit Rate: +12%, Cooldown: 36 sec 16 MP Cost: 600, Damage: 1600%, Max Enemies Hit: 15, Crit Rate: +13%, Cooldown: 34 sec 17 MP Cost: 600, Damage: 1625%, Max Enemies Hit: 15, Crit Rate: +13%, Cooldown: 34 sec 18 MP Cost: 600, Damage: 1650%, Max Enemies Hit: 15, Crit Rate: +14%, Cooldown: 32 sec 19 MP Cost: 600, Damage: 1675%, Max Enemies Hit: 15, Crit Rate: +14%, Cooldown: 32 sec 20 MP Cost: 600, Damage: 1700%, Max Enemies Hit: 15, Crit Rate: +15%, Cooldown: 30 sec 21 MP Cost: 600, Damage: 1725%, Max Enemies Hit: 15, Crit Rate: +15%, Cooldown: 30 sec 22 MP Cost: 600, Damage: 1750%, Max Enemies Hit: 15, Crit Rate: +16%, Cooldown: 28 sec 23 MP Cost: 600, Damage: 1775%, Max Enemies Hit: 15, Crit Rate: +16%, Cooldown: 28 sec 24 MP Cost: 600, Damage: 1800%, Max Enemies Hit: 15, Crit Rate: +17%, Cooldown: 26 sec 25 MP Cost: 600, Damage: 1825%, Max Enemies Hit: 15, Crit Rate: +17%, Cooldown: 26 sec 26 MP Cost: 600, Damage: 1850%, Max Enemies Hit: 15, Crit Rate: +18%, Cooldown: 24 sec 27 MP Cost: 600, Damage: 1875%, Max Enemies Hit: 15, Crit Rate: +18%, Cooldown: 24 sec 28 MP Cost: 600, Damage: 1900%, Max Enemies Hit: 15, Crit Rate: +19%, Cooldown: 22 sec 29 MP Cost: 600, Damage: 1925%, Max Enemies Hit: 15, Crit Rate: +19%, Cooldown: 22 sec 30 MP Cost: 600, Damage: 1950%, Max Enemies Hit: 15, Crit Rate: +20%, Cooldown: 20 sec 31 MP Cost: 600, Damage: 1975%, Max Enemies Hit: 15, Crit Rate: +20%, Cooldown: 20 sec 32 MP Cost: 600, Damage: 2000%, Max Enemies Hit: 15, Crit Rate: +21%, Cooldown: 18 sec
Soul Stone
Description: Casts a buff that holds Souls. A character who dies whose Soul is being held will be resurrected immediately in the same location. This buff is randomly cast on party members. [Cooldown: 6 min]
Info: type = 10, pvp = 0
Delays: soulStone - 1260 ms
Range: 400%
Animations: effect, affected
Maximum Level: 20
1 MP Cost: 100, Soul Stone buff applied to 2 party member(s) for 110 sec, revives with 23% HP 2 MP Cost: 100, Soul Stone buff applied to 2 party member(s) for 120 sec, revives with 26% HP 3 MP Cost: 100, Soul Stone buff applied to 2 party member(s) for 130 sec, revives with 29% HP 4 MP Cost: 100, Soul Stone buff applied to 2 party member(s) for 140 sec, revives with 32% HP 5 MP Cost: 100, Soul Stone buff applied to 2 party member(s) for 150 sec, revives with 35% HP 6 MP Cost: 100, Soul Stone buff applied to 3 party member(s) for 160 sec, revives with 38% HP 7 MP Cost: 100, Soul Stone buff applied to 3 party member(s) for 170 sec, revives with 41% HP 8 MP Cost: 100, Soul Stone buff applied to 3 party member(s) for 180 sec, revives with 44% HP 9 MP Cost: 100, Soul Stone buff applied to 3 party member(s) for 190 sec, revives with 47% HP 10 MP Cost: 100, Soul Stone buff applied to 3 party member(s) for 200 sec, revives with 50% HP 11 MP Cost: 100, Soul Stone buff applied to 4 party member(s) for 210 sec, revives with 53% HP 12 MP Cost: 100, Soul Stone buff applied to 4 party member(s) for 220 sec, revives with 56% HP 13 MP Cost: 100, Soul Stone buff applied to 4 party member(s) for 230 sec, revives with 59% HP 14 MP Cost: 100, Soul Stone buff applied to 4 party member(s) for 240 sec, revives with 62% HP 15 MP Cost: 100, Soul Stone buff applied to 4 party member(s) for 250 sec, revives with 65% HP 16 MP Cost: 100, Soul Stone buff applied to 5 party member(s) for 260 sec, revives with 68% HP 17 MP Cost: 100, Soul Stone buff applied to 5 party member(s) for 270 sec, revives with 71% HP 18 MP Cost: 100, Soul Stone buff applied to 5 party member(s) for 280 sec, revives with 74% HP 19 MP Cost: 100, Soul Stone buff applied to 5 party member(s) for 290 sec, revives with 77% HP 20 MP Cost: 100, Soul Stone buff applied to 5 party member(s) for 300 sec, revives with 80% HP 21 MP Cost: 100, Soul Stone buff applied to 6 party member(s) for 310 sec, revives with 83% HP 22 MP Cost: 100, Soul Stone buff applied to 6 party member(s) for 320 sec, revives with 86% HP
Onyx Will
Description: Resist knock-back effects when struck. Also temporarily enables Body Attacks on enemies.
Info: type = 11, bodyAttack = 1, magicSteal = 1, magicDamage = 1
Delays: OnixWill - 1530 ms
Animations: special, effect
Maximum Level: 20
1 MP Cost: 32, Knock-back Resistance Rate: 33%, Duration: 107 sec, Damage: 17% 2 MP Cost: 34, Knock-back Resistance Rate: 36%, Duration: 114 sec, Damage: 24% 3 MP Cost: 36, Knock-back Resistance Rate: 39%, Duration: 121 sec, Damage: 31% 4 MP Cost: 38, Knock-back Resistance Rate: 42%, Duration: 128 sec, Damage: 38% 5 MP Cost: 40, Knock-back Resistance Rate: 45%, Duration: 135 sec, Damage: 45% 6 MP Cost: 42, Knock-back Resistance Rate: 48%, Duration: 142 sec, Damage: 52% 7 MP Cost: 44, Knock-back Resistance Rate: 51%, Duration: 149 sec, Damage: 59% 8 MP Cost: 46, Knock-back Resistance Rate: 54%, Duration: 156 sec, Damage: 66% 9 MP Cost: 48, Knock-back Resistance Rate: 57%, Duration: 163 sec, Damage: 73% 10 MP Cost: 50, Knock-back Resistance Rate: 60%, Duration: 170 sec, Damage: 80% 11 MP Cost: 52, Knock-back Resistance Rate: 63%, Duration: 177 sec, Damage: 87% 12 MP Cost: 54, Knock-back Resistance Rate: 66%, Duration: 184 sec, Damage: 94% 13 MP Cost: 56, Knock-back Resistance Rate: 69%, Duration: 191 sec, Damage: 101% 14 MP Cost: 58, Knock-back Resistance Rate: 72%, Duration: 198 sec, Damage: 108% 15 MP Cost: 60, Knock-back Resistance Rate: 75%, Duration: 205 sec, Damage: 115% 16 MP Cost: 62, Knock-back Resistance Rate: 78%, Duration: 212 sec, Damage: 122% 17 MP Cost: 64, Knock-back Resistance Rate: 81%, Duration: 219 sec, Damage: 129% 18 MP Cost: 66, Knock-back Resistance Rate: 84%, Duration: 226 sec, Damage: 136% 19 MP Cost: 68, Knock-back Resistance Rate: 87%, Duration: 233 sec, Damage: 143% 20 MP Cost: 70, Knock-back Resistance Rate: 90%, Duration: 240 sec, Damage: 150% 21 MP Cost: 72, Knock-back Resistance Rate: 93%, Duration: 247 sec, Damage: 157% 22 MP Cost: 74, Knock-back Resistance Rate: 96%, Duration: 254 sec, Damage: 164%
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