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  1. Default [1.2.318] [KOR] Cygnus Skill Revamps




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    Dawn Warrior (I)


    Dawn Warrior (II)


    Dawn Warrior (III)
    Last edited by Fiel; 2010-07-20 at 12:50 PM.

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    Blaze Wizard (I)


    Blaze Wizard (II)


    Blaze Wizard (III)
    Last edited by Fiel; 2010-07-20 at 12:51 PM.

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    Wind Archer (I)


    Wind Archer (II)


    Wind Archer (III)
    Last edited by Fiel; 2010-07-20 at 12:51 PM.

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    Night Walker (I)


    Night Walker (II)


    Night Walker (III)
    Last edited by Fiel; 2010-07-20 at 12:51 PM.

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    Thunder Breaker (I)


    Thunder Breaker (II)


    Thunder Breaker (III)
    Last edited by Fiel; 2010-07-20 at 12:51 PM.

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    From what I can tell they got the same things Adv classes got with a few changes to their unique skills.

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    Okay wait, did they just increase SharkWave's base attack? wow..
    270% to 440%. Omfg.

    My Striker would rule under these circumstances

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    Erm why is Triple Throw for Night Lords buffed to 240% (lvl20), while Nightwalker's Triple Throw is only 160% at lvl20? That has to be an error... -.-

    They both have the same Critical Nerf, as well as SE nerf...

    Cygnus Knights are supposed to be stonger at the same level... not do half the damage in solo, or get nerfed to about 30% of the damage what they do now with SE...

    Even lvl1 Triple Throw for NL's is 183%... which they get at lvl120...

    I guess this is a pre alpha release with a LOT of bugs...

    Nerfing 1 class to 30% of it's current damage is just Nexon Fail... 70% damage nerf = fail... -.-

    Ah well... quitting maple forever has never been so easy... n1 Nexon... -.-

  9. Custom User Title
    IGN: Will
    Level: 20
    Job: Metalworker
    Guild: Boston
    Alliance: Massachusetts
    usa

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    You say that every single post. -.-

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    Devil likes pretending there are people actually play Cygnus besides him.

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    So, all ultimates get a cooldown, even The Flame Wizrads...


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    Cygnus are the most pointless addition to Maple anyway.

    They're just a poorly disguised test drive for maple.

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    Cygnus were made completely pointless as soon as BoF was made for any and all characters.

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    The oddest thing is, both Thunder Breakers and Dawn Warriors have their unique skill buffed, Soul Driver from 75% x4 to 140% x4, and Sharkwave from 270% 6 mobs to 440% 7 mobs (I dont know what the poison bomb skill translates to), but Wind Archers got both their transformation skills nerfed, doesn't really makes sense.

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    funny how soul driver, the mobing skill, does more dmg than brandish, the bossing/small mob skill

  16. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

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    NO WAY HOLY S'HIT A MOBBING SKILL OUT DAMAGING A SMALL MOB SKILL ON MOBS. THAT'S ALMOST AS FUNNY AS ULTIMATES DESTROYING EVERY OTHER SKILL IN THE GAME WHEN THEY'RE SPAMMABLE.

    c

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    Nightwalker lvl20 Triple Throw: 185% damage per hit
    Nightlord lvl20 Triple Throw: 220% damage per hit
    Nightlord lvl30 Triple Throw: 250% damage per hit

    Why? They used to be the same damage % at the same lvls during other patches... talking about fail rebalancing... ah well... Nexon... -.-

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    I would think that is to balance KoC and Adventurers.
    KoC may have been a little too stronger than NLs so they made NLs TT stronger? Idk. Just a guess, I never played a nightwalker or got to 4th job on my hermit so I can easily be wrong.

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    Cygnus stop at lvl120, NW TThrow is only a lvl20 skill, while NLords can go all the way to lvl200, with lvl30 triple throw...

    Besides that... Cygnus are supposed to be stronger at lvl120 then other classes, it's stated when you create one, but they already loose out on lvl140... but yeah... Cygnus don't have to buy any skillbooks... so it's no money for Nexon anymore...

    Hey Nexon... just delete the whole Cygnus then... just do it... Since they can't even hit Papulatus anymore without missing 25% of the time after Big Bang crap... :/

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