Three sets of Elementally Charged Versal Hats! For all classes.
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Lv 70 set, for All
This is the lower leveled set. This set is meant for all classes It has a lower set of requirements. It would look like a regular Versalmas hat, but instead, have a halo with it's respective elements. (for example, a Fire Based hat will have a flame as a halo). All the hats are purple in color.
Fire Versal Hat
Req: Lv 70, 9 STR, 9 INT
DEX: +10
INT: +5
LUK: +15
Slots: 7
When using neutral attacks, your attack will become Fire Based at a 60% rate. However it will take a slightly longer time to use when the effect works, and doesn't work in conjunction with Critical hits. If already using a Fire Based attack, increases damage by 5%. All other elemental attacks are not affected.
Poison Versal Hat
Req: Lv 70, 9 DEX, 9 INT
STR: +10
INT: +5
LUK: +15
Slots: 7
When using neutral attacks, your attack will become Poison Based at a 60% rate. However it will take a slightly longer time to use when the effect works, and doesn't work in conjunction with Critical hits. If already using a Poison Based attack, increases damage by 5%. All other elemental attacks are not affected.
Ice Versal Hat
Req: Lv 70, 9 STR, 9 INT
DEX: +10
INT: +5
LUK: +15
Slots: 7
When using neutral attacks, your attack will become Ice Based at a 60% rate. However it will take a slightly longer time to use when the effect works, and doesn't work in conjunction with Critical hits. If already using a Ice Based attack, increases damage by 5%. All other elemental attacks are not affected.
Lightning Versal Hat
Req: Lv 70, 9 DEX, 9 INT
STR: +10
INT: +5
LUK: +15
Slots: 7
When using neutral attacks, your attack will become Lightning Based at a 60% rate. However it will take a slightly longer time to use when the effect works, and doesn't work in conjunction with Critical hits. If already using a Lightning Based attack, increases damage by 5%. All other elemental attacks are not affected.
Holy Versal Hat
Req: Lv 70, 9 STR, 9 DEX, 9 INT
STR: +5
DEX: +5
INT: +10
LUK: +10
Slots: 7
When using neutral attacks, your attack will become Holy Based at a 60% rate. However it will take a slightly longer time to use when the effect works, and doesn't work in conjunction with Critical hits. If already using a Holy Based attack, increases damage by 5% at a 60% rate. All other elemental attacks are not affected. Because of the strength of this hat, your MP will be drained while wearing it.
Lv 103 Set, for Warrior, Bowmen, and Pirate
This is the medium leveled set. This set is meant for Warrior and Bowman. It has a higher set of requirements. It would look like a regular Versalmas hat, and have a halo with it's respective elements. (for example, a Fire Based hat will have a flame as a halo). Both Fire and Poison have red and purple goggles (so four varieties) and both Ice and Lightning have blue and yellow goggles (so four varieties), though all the hats are purple in color.
Orb of Fire Versalia Helmet
Req: Lv 103, 25 DEX, 25 LUK
STR: +15
DEX: +5
LUK: +10
Slots: 10
When using neutral attacks, your attack will become Fire Based at a 60% rate. However it will take a slightly longer time to use when the effect works, and doesn't work in conjunction with Critical hits. If already using a Fire Based attack, increases damage by 10%. Furthermore, when using a Fire Based attack, the attack will be slightly boosted in speed. All other elemental attacks are not affected.
Deadly Poison Versalia Helmet
Req: Lv 103, 25 STR, 25 LUK
STR: +5
DEX: +15
LUK: +10
Slots: 10
When using neutral attacks, your attack will become Poison Based at a 60% rate. However it will take a slightly longer time to use when the effect works, and doesn't work in conjunction with Critical hits. If already using a Poison Based attack, increases damage by 10%. Furthermore, when using a Poison Based attack, the attack will be slightly boosted in speed. All other elemental attacks are not affected.
Iceberg Versalia Helmet
Req: Lv 130, 25 DEX, 25 LUK
STR: +15
DEX: +5
LUK: +10
Slots: 10
When using neutral attacks, your attack will become Ice Based at a 60% rate. However it will take a slightly longer time to use when the effect works, and doesn't work in conjunction with Critical hits. If already using an Ice Based attack, increases damage by 10%. Furthermore, when using an Ice Based attack, the attack will be slightly boosted in speed. All other elemental attacks are not affected.
Thunderstorm Versalia Helmet
Req: Lv 130, 25 STR, 25 LUK
STR: +15
DEX: +5
LUK: +10
Slots: 10
When using neutral attacks, your attack will become Lightning Based at a 60% rate. However it will take a slightly longer time to use when the effect works, and doesn't work in conjunction with Critical hits. If already using a Lightning Based attack, increases damage by 10%. Furthermore, when using an Lightning Based attack, the attack will be slightly boosted in speed. All other elemental attacks are not affected.
Light Versalia Helmet
Req: Lv 03, 25 STR, 25 DEX, 25 LUK
STR: +5
DEX: +5
LUK: +10
Slots: 7
When using neutral attacks, your attack will become Holy Based at a 60% rate. However it will take a slightly longer time to use when the effect works, and doesn't work in conjunction with Critical hits. If already using a Holy Based attack, increases damage by 10% at a 60% rate. Furthermore, when using an Holy Based attack, the attack will be slightly boosted in speed. All other elemental attacks are not affected. Because of the destructiveness of this hat, your MP will be drained while wearing it.
Lv 130 set, for Mages and Thief
This is the high leveled set. This set is meant for Magician, Thief, and Pirates. It has a higher set of requirements. It would look like a regular Versalmas hat, and have a halo with it's respective elements. (for example, a Fire Based hat will have a flame as a halo). Both Fire and Poison have red and purple goggles (so four varieties) and both Ice and Lightning have blue and yellow goggles (so four varieties), though all the hats are purple in color.
Red Phoenix Esuom Tah
Req: Lv 130, 25 DEX, 25 INT, 100 LUK
STR: +10
INT: +20
LUK: +20
Slots: 10
When using neutral attacks, your attack will become Fire Based at a 60% rate. However it will take a slightly longer time to use when the effect works, and doesn't work in conjunction with Critical hits. If already using a Fire Based attack, increases damage by 10%. Furthermore, when using a Fire Based attack, the attack will be slightly boosted in speed. All other elemental attacks are not affected.
Blue Dragon Esuom Tah
Req: Lv 130, 25 STR, 25 INT, 100 LUK
DEX: +10
INT: +20
LUK: +20
Slots: 10
When using neutral attacks, your attack will become Poison Based at a 60% rate. However it will take a slightly longer time to use when the effect works, and doesn't work in conjunction with Critical hits. If already using a Poison Based attack, increases damage by 10%. Furthermore, when using a Poison Based attack, the attack will be slightly boosted in speed. All other elemental attacks are not affected.
Green Turtle Esuom Tah
Req: Lv 130, 25 DEX, 25 INT, 100 LUK
STR: +10
INT: +20
LUK: +20
Slots: 10
When using neutral attacks, your attack will become Ice Based at a 60% rate. However it will take a slightly longer time to use when the effect works, and doesn't work in conjunction with Critical hits. If already using an Ice Based attack, increases damage by 10%. Furthermore, when using an Ice Based attack, the attack will be slightly boosted in speed. All other elemental attacks are not affected.
White Tiger Esuom Tah
Req: Lv 130, 25 STR, 25 INT, 100 LUK
DEX: +10
INT: +20
LUK: +20
Slots: 10
When using neutral attacks, your attack will become Lightning Based at a 60% rate. However it will take a slightly longer time to use when the effect works, and doesn't work in conjunction with Critical hits. If already using a Lightning Based attack, increases damage by 10%. Furthermore, when using a Lightning Based attack, the attack will be slightly boosted in speed. All other elemental attacks are not affected.
God's Esuom Tah
Req: Lv 130, 25 STR, 25 DEX, 25 INT, 100 LUK
STR: +5
DEX: +5
INT: +20
LUK: +20
Slots: 10
When using neutral attacks, your attack will become Holy Based at a 60% rate. However it will take a slightly longer time to use when the effect works, and doesn't work in conjunction with Critical hits. If already using a Holy Based attack, increases damage by 10% at a 60% rate. All other elemental attacks are not affected. Because of the destructiveness of this hat, your MP will be drained while wearing it.
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The way to obtain this is by trading your Versalmas Hat to Elpam Gorlab in NLC for one. You get to choose which one, but have to go to a long quest (much like the reobtaining saddle quest) for it... After the collection part of the quest, you must go through CWK PQ and find specific items from the bonus.
After obtaining the hat, Elpam Gorlab will give you various quests that each award chaos typed 100% scrolls that you can use exclusively on these helmets.
Only after fully scrolling your first helmet can you do another quest to get another helmet. The helmet choice will be only from your series of hats (for example, if you chose a Lv 70 hat, after you finish scrolling your first hat, you may only obtain another Lv 70 hat, you can't obtain a Lv 130 hat). This part of the quest is repeatable until you obtain all series. Even after obtaining all five in the series, you still cannot gain a hat from a different series.
You can only regain a particular dropped hat once you obtain all five in the series.
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The first set was designed for lukless mages. It gives 5% bonus to respective elements.
The second set was designed for Warriors, Bowmen, and Pirates. It gives a 10% boost when using the respective elements, in addition to a speed boost when using the respective elements. If using Neutral attacks, only the element type is changed and no bonus is awarded.
The last set was designed for luk mages, Thieves. It gives a 10% boost when using the respective elements, in addition to a speed boost when using the respective elements. If using Neutral attacks, only the element type is changed and no bonus is awarded.
Beginners can use all of the hats.
Elemental changes slow down the speed of your attack, and don't work when Criticals activate.
Last edited by Harrisonized; 2009-03-30 at 09:22 PM.
Reason: Update!
I might be missing something you wrote, but won't it totally destroy the Paladin class? If they don't have their elemental advantage, where is the sense in not just making a Hero or DrK?
I might be missing something you wrote, but won't it totally destroy the Paladin class? If they don't have their elemental advantage, where is the sense in not just making a Hero or DrK?
Because they get the 10% bonus only when they use elemental attacks. If you use a neutral attack, it merely changes the element type from neutral to whatever hat you're wearing.
Wait so sin can freeze monsters? Or is it just an elemental boost?
And if it doesnt work with Crit, then it's useless for Sins/Bowmans/Marksman/and those with SE!
Changes would need to be made for sure.
I would say only classes that have attributes should get these bonuses. Allowing every class to deal magical damage seems to kill things.
Wait so sin can freeze monsters? Or is it just an elemental boost?
It's just an elemental change. No effects are provided, and no damage bonuses come from the boost change (unless you're killing an element weak, which the 1.5x damage would then apply).
Originally Posted by kingdj333
And if it doesnt work with Crit, then it's useless for Sins/Bowmans/Marksman/and those with SE!
That's kind of the point. They're ridiculously stronger than the other classes that making it not work with Crits would only give a slight boost to NL and BM in their single target, while it'd give other classes a larger boost in their single target. However, it'd give NL and BM a larger boost in their mobbing skills as compared to the boost given to Mages in their mobbing skills.
Originally Posted by Dusk
These hats have ridiculous stat requirements.
No they don't. All you need is a HTP that's scrolled with an egg. If not, then use the Lv 70 set. The piont of setting such high requirements is to promote people to use a HTP, which is harder to obtain than those CWKPQ pends spreading all over, and to promote normal secondary stat builds instead of n-less builds.
Originally Posted by Dusk
What Pirate has 100 LUK?
Oops.
Originally Posted by dtrungle
I would say only classes that have attributes should get these bonuses. Allowing every class to deal magical damage seems to kill things.
Really the hats only give a significant boost to warriors, shadowers, and luk mages because they can't crit. The other classes would crit so much this only provides a minor boost for them.
Last edited by Harrisonized; 2009-03-30 at 09:03 PM.
and what if they dont ahve the pendents? o.o
r they forced to get one?
If they want to use the hat, yes.
The reason I put those requirements in there is that people nowadays just buy a Naricain from the FM and that's the end of it. Poor Horntail is lonely.
The reason I put those requirements in there is that people nowadays just buy a Naricain from the FM and that's the end of it. Poor Horntail is lonely.
oooo that makes...sence...partially....atleast it gets fresh food every night *cough*hackers*cough*
The reason I put those requirements in there is that people nowadays just buy a Naricain from the FM and that's the end of it. Poor Horntail is lonely.
One of the main reasons Horntail isn't killed much is because, at least in Broa, it's been held by hackers for like the past....3 weeks?
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