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案山子 Wrote:Extremely easy boss, and that person has fucking shitty control.
indeed, she fj'd into bombs several times.
but hard mode is probably much more intense, i feel the falling rocks will be falling faster/more
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ShinkuDragon Wrote:indeed, she fj'd into bombs several times.
but hard mode is probably much more intense, i feel the falling rocks will be falling faster/more
I think that happens when the death count reaches 20.
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Razmos Wrote:So do I.
And I think she's supposed to sound a little bit Tomboyish anyway. She was before she became Angelic Burster, and getting a girly makeover doesn't instantly turn her into a diva. I think it's a good character quirk.
She is meant to be a kid, her voice is meant to sound chidish, not... like (I'm afraid to say this) a sensual woman like Kanna? lol
And I also find it pretty cute.
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Such horrible control!
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HellenzSin Wrote:Do you have over 200% main stat?
Implying what? That the boss is only a snooze-fest because of funding? The extremely simple attack patterns which are easily avoidable make him easy.
Balls ft. Magnus
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Expected to se the KMST Magnus... it seems that it's really weak the normal mode... however isn't the true mode...
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OH HEY SHE NOW HAS A VOICE
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can someone do frame by frame to check what is magnus hp on normal mode about...
so far i check it is about 3bil HP on normal mode
i wonder what is hard mode hp 30b? o.0
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Question Wrote:can someone do frame by frame to check what is magnus hp on normal mode about...
so far i check it is about 3bil HP on normal mode
i wonder what is hard mode hp 30b? o.0
There are at least 17,730 frames in that video. That is not worth the time and effort ever.
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Locked Wrote:There are at least 17,730 frames in that video. That is not worth the time and effort ever.
you know u dont have to do a full video frames by frames you can do like 50% magnus hp or 25% or just 10% of it hp to guess his hp about
it would be nice to know his true hp on normal mode
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Question Wrote:you know u dont have to do a full video frames by frames you can do like 50% magnus hp or 25% or just 10% of it hp to guess his hp about
it would be nice to know his true hp on normal mode
Too uncontrollable. Even if you did that, you got to factor in some things. For instance, Burster's damage in the video. Even if you suddenly managed to capture every line, you got to add them up, estimate them and I suspect that takes some time to do.
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案山子 Wrote:Implying what? That the boss is only a snooze-fest because of funding? The extremely simple attack patterns which are easily avoidable make him easy.
Balls ft. Magnus
At least you have to move.
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Hard mode apparently too hard
[video=youtube;W6n1kHvosFg]http://www.youtube.com/watch?v=W6n1kHvosFg&feature=g-u-u[/video]
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would be much more fun if no pot cooldown lol even with 100 balls falling per sec
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Liteness Wrote:would be much more fun if no pot cooldown lol even with 100 balls falling per sec
100 balls falling per sec
it not fun... even with no pot cooldown u know y? blue and purple are instant dead if u get hit by those f3
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![[Image: mckayla-is-not-impressedMS.jpg]](http://i174.photobucket.com/albums/w106/Deathcythe08/mckayla-is-not-impressedMS.jpg)
Now do it on hard mode.
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Liteness Wrote:would be much more fun if no pot cooldown lol even with 100 balls falling per sec
MS is like, one of the only MMOs that has no pot cooldown. If people actually learned to control their characters instead of relying on permanent godmode, endgame bosses would all be cake. Though, in this case, it's not -entirely- their fault, it's Nexon's fault for coding such a crappy potion system to begin with.
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Flonne Wrote:MS is like, one of the only MMOs that has no pot cooldown. If people actually learned to control their characters instead of relying on permanent godmode, endgame bosses would all be cake. Though, in this case, it's not -entirely- their fault, it's Nexon's fault for coding such a crappy potion system to begin with.
How much control do you have when you're on a 2d platform with, majority of the time, off sync hitboxes. There's no true control in maplestory, it wasn't designed for classes to have that "secret" perk of "If you can control it, it's THE BEST".
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KhainiWest Wrote:How much control do you have when you're on a 2d platform with, majority of the time, off sync hitboxes. There's no true control in maplestory, it wasn't designed for classes to have that "secret" perk of "If you can control it, it's THE BEST".
Which is the second reason it's not a good game to play if you want skill-based fights. Terrible collision detection and just the plain wrong hitbox sizes/locations, that is. So, in order to fix one, you would need to fix both (in reference to the potions). A great start would be removing touch damage so you can't die just from having something spawn on top of you and immediately kill you before you can even react.
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Quote:MS is like, one of the only MMOs that has no pot cooldown.
Most point and clicks don't have potion cooldowns, and thus, have the exact same "godmode" as long as you have the HP to take the hit as Maple Story.
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