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1.Lv.171 Hero @ Dragon Forest
[video=youtube_share;fkTutcnTOM4]http://youtu.be/fkTutcnTOM4[/video]
2.Lv.171 Hero @ Monster Park
http://v.youku.com/v_show/id_XMzc2Njc5NDQ0.html
3.Dark Knight Show Jump Distance(more distance)
http://v.youku.com/v_show/id_XMzc2Njc4MTc2.html
4.dk hunting at D.Forest
http://v.youku.com/v_show/id_XMzc2NjgxOTg4.html
Posting Freak
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Now I'm really happy Paladins didn't get that new skill. It looks terrible in action.
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Raging Blow is too tall. It looks terrible.
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wth is this level 171 Hero with no advanced combo?
Although I doubt this new skill would look any better with red orbs, either.
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- great sword of FIRE.
- hero skill.
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SaptaZapta Wrote:wth is this level 171 Hero with no advanced combo?
Although I doubt this new skill would look any better with red orbs, either.
This is on KMST, which means unless they hand out Skill Books, he would have to Zakum for it...and I doubt anyone does because no one has good gear...or really any gear at all.
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Polantaris Wrote:This is on KMST, which means unless they hand out Skill Books, he would have to Zakum for it...and I doubt anyone does because no one has good gear...or really any gear at all.
Ah. Didn't realize KMS Tespia was as crippled as GMS's.
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I wonder why there are no Paladin videos.
I'm curious about the new heavens hammer.
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i liked the dak knight jumping around, does his rush have more range or something though?
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Jesus that dark knight looks more mobile than my bowmaster. Lolwutisthis.
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The new Hero skill seems so unnecessary. The gif looked pretty cool but seeing it there, I dunno
The animation doesnt look that nice.
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As expected, 5 hits on an attack that looks like 2 makes no sense at all in action. >_<
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really nexon?
endless reworks, the only new content is skill animations, everyone gets mobility
boring
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Well its great to see FJ on a warrior rather than the slowpoke ass warriors that always gotta use mounts or walk around. Rush needing targets in order to move didn't help much either, they could've just copied from DS. I guess that's about it though.
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That attack makes no sense...
Posting Freak
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Death Wrote:- great sword of FIRE.
- hero skill.
Nexon Logic is best logic.
./trollface
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2012-04-05, 10:19 PM
(This post was last modified: 2012-04-05, 11:52 PM by byakugan.)
Well looking at Ragging Blow here, it actually looks better than I expected it to. They could have put more thought to it and created one that made a bit more sense (like a Stab+Jump+Falling Slash one). My only complains about it are the number of hits and the number of targets. Making Brave Slash hit 4 was already a bad idea, now this skill hits 6 targets. Totally eliminates the need of using Neither Coma or even Panic out of bosses.
ultimax21 Wrote:Well its great to see FJ on a warrior rather than the slowpoke ass warriors that always gotta use mounts or walk around. Rush needing targets in order to move didn't help much either, they could've just copied from DS. I guess that's about it though.
The "slowness" of warriors should be actually considered as one of its unique features that made it different from other jobs and made them fun in a way. Having to plan well what gear you get so you can get extra speed without missing attack and learning how to use your mount / skills to gain mobility and advantage were stuff other jobs couldn't do and were fun (at least to me). Now everyone and their mother has Rush or FJ or even Teleport (wtp Phantom).
If anything, warriors should have gained the ability to run ala Stronghold Knights, breaking pass the speed cap and gaining bonus jump while running. That was ever one of my wishes for them and would have made much more sense than a guy with a heavy armor jumping around.
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I'd have to assume the hero is using a 2h sword, hence why the animation is so huge lol.
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Onion Knight Wrote:As expected, 5 hits on an attack that looks like 2 makes no sense at all in action. >_<
Doesn't look that bad and a lot of attacks are like that.
Mikhail's laser hitting 6 times, blast hitting 4 times, and thunder spear hitting 5 times are just a few examples.
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