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#21
Razmos Wrote:Indeed, the Angelic Blessing animation is 10x more annoying than the zombie army animation was, since it only activated when standing still yet they haven't removed that one >_>

As an afterthought... an upgraded Zombie Army Ring (3 all stat, 1 att/mattk) would be awesome. (especially with the animation)

I hate the always on animation of the Angelic Blessing ring, it is one of the reasons I havent got one yet.
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#22
SwordStaker Wrote:Well assuming it's exclusive content(little as it may be) it would need to be tested. Event or not. Anyone wanna take some bets for the lulz?

Phantom Forest expansion(LOL YEAH OKAY)

Jonas Bastard twin daughters(inb4..)

Jonas Bastard son(GOD DAMMIT)

Who the pineapple knows.

Take your pickRolleyes

It's Krakia
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#23
This was unexpected.
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#24
... I'm seeing Familars in the Character.wz file...
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#25
iamflip Wrote:... I'm seeing Familars in the Character.wz file...

The one thing I didn't want to hit GMS. Please don't let it be that. Just stuff they put there for the lulz.
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#26
Satellite Wrote:It's Krakia
Yes. Hell why not just complete all of Masteria in this patch.
iamflip Wrote:... I'm seeing Familars in the Character.wz file...
ZOMFG CWKPQ GRANDMASTER FAMILIARS IT ALL MAKES SENSE NOW! Mad
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#27
if we get familiars...
8D
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#28
Well it's confirmed. I see the JMS Familiars in the Character.wz file, as well as the skill itself in the Skill.wz file. Tespia has just gotten way more interesting.

(And if anyone asks, I still have a copy of WZextract. That's how I can see this stuff lol.)
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#29
No familiars. Please.

Not interested in everyone walking around with huge mobs and lagging others. This is MS, not pokemon.
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#30
SwordStaker Wrote:ZOMFG CWKPQ GRANDMASTER FAMILIARS IT ALL MAKES SENSE NOW! Mad
Even if it is monster familar, gms is mostly likely to lazy to make masteria content compatible with monster book
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#31
Satellite Wrote:No familiars. Please.

Not interested in everyone walking around with huge mobs and lagging others. This is MS, not pokemon.

Going to be honest, you play in Yellonde. Isn't that server pretty dead?

Also, it's a profession, isn't it? Does it have to replace one of the two you've already learned, or are you able to learn more than two professions with their introduction? If the former, I don't see why it'd be a big deal since most people wouldn't want to bother losing either level 10 accessory crafting or smithing on their mains.
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#32
Satellite Wrote:No familiars. Please.

Not interested in everyone walking around with huge mobs and lagging others. This is MS, not pokemon.
DOOD, CARDS, YU-GI-OH!, DUH PFT.
L2X Wrote:Even if it is monster familar, gms is mostly likely to lazy to make masteria content compatible with monster book
That or they just don't care enough for that.

What else do you see flippy.
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#33
Panacea Wrote:Also, it's a profession, isn't it? Does it have to replace one of the two you've already learned, or are you able to learn more than two professions with their introduction? If the former, I don't see why it'd be a big deal since most people wouldn't want to bother losing either level 10 accessory crafting or smithing on their mains.
If I'm correct it involves hunting a certain monster for a certian time and records it in the monster book or something
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#34
SwordStaker Wrote:What else do you see flippy.

Not sure. WZextract is somewhat limited. I can see which img packages got changed, but can't see what did they add in.

I see new titles, new stuff related to Cannoneer's monkeys, two new events that involve Lost Dolls and the Maple Tree Pot...
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#35
Panacea Wrote:Going to be honest, you play in Yellonde. Isn't that server pretty dead?

Also, it's a profession, isn't it? Does it have to replace one of the two you've already learned, or are you able to learn more than two professions with their introduction? If the former, I don't see why it'd be a big deal since most people wouldn't want to bother losing either level 10 accessory crafting or smithing on their mains.

I could be wrong, but I'm pretty sure the profession wasn't required to use Familiars; however, the profession did offer more bonuses for them.
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#36
L2X Wrote:If I'm correct it involves hunting a certain monster for a certian time and records it in the monster book or something
Yes but there is a profession that allows you to have 3(?) out at one time. Need Shikages conformation on that but I'm pretty sure that's it. Some of the monsters can heal your party if I'm not mistaken
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#37
SwordStaker Wrote:Yes but there is a profession that allows you to have 3(?) out at one time.
Yes, this is accurate.
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#38
Panacea Wrote:Going to be honest, you play in Yellonde. Isn't that server pretty dead?

Also, it's a profession, isn't it? Does it have to replace one of the two you've already learned, or are you able to learn more than two professions with their introduction? If the former, I don't see why it'd be a big deal since most people wouldn't want to bother losing either level 10 accessory crafting or smithing on their mains.
As far as i can remember, Accessory Crafting and Smithing got merged in JMS when professions came out... Not sure how that is gonna work in GMS though.

Also, the list for smithing is already huge and takes forever to load when i open it, if they get merged... brr.
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#39
Whahahahaha.

Monster familiar? How awesome. Enjoy this, GMS ^^
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#40
Satellite Wrote:No familiars. Please.

Not interested in everyone walking around with huge mobs and lagging others. This is MS, not pokemon.

This.

B> "low graphic quality" for parts of the game other than the background.
Especially since they still have graphic memory glitches and leaks.
All those new flashy skills, the army of pets/androids/summons and skill/buff/clothes effects on everybody... Gah! Can't see what's actually going on. Makes me yearn for the good old days of ASCII graphic games. Not familiars as well... please...
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