Posting Freak
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The game continues to be unstable for me (has been like that since Big Bang) at random moments, the game just freezes and then I get booted to the desktop, no error codes.
Tristan Wrote:I got kicked many times from GMPolice thingy. And nobody gets banned HS just detects non-existant hacks.
And with this, Hack Shield thinks I speed hack.
Posting Freak
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Evans seem to have a very massive problem regarding Onyx Will and Dragon Blink. A friend was banned for a month because of dragon blink and then have the stance effect trigger.
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fodjgngf Wrote:Evans seem to have a very massive problem regarding Onyx Will and Dragon Blink. A friend was banned for a month because of dragon blink and then have the stance effect trigger. This has been happening since we got it from Chaos. Didn't happen in Tespia either. Really didn't know you could get temp. ban for it:o
Posting Freak
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Jerry-Boyle Wrote:This has been happening since we got it from Chaos. Didn't happen in Tespia either. Really didn't know you could get temp. ban for it:o That's because it has the body pressure damage on it. If you're gonna be using blink don't have onyx will on. When you change maps dont have it on either.
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Did they fix the LHC monsters so that they have their element weaknesses back?
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kimaera Wrote:Did they fix the LHC monsters so that they have their element weaknesses back?
Nope.
Posting Freak
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Oh btw, didn't see these two bugs listed, so here they are:
Bug 1 - GUARD / MISS fails:
If you attack multiple monsters, and multiple monsters start attacking you (or you run into them), if MISS or GUARD activates to avoid the hit, you don't get an invincible period of 1 second, resulting in the re-trigger of the hit system at once.
So you keep getting being hit unless you take actual damage... :S
For example: Himes map:
Mechanic GUARD fail:
Normal MISS fail:
How long is this bug around now? Ever since Big Bang came out? 6 Months?!?!
Jeeez... Nexon fix it for once?
Bug 2 - Changing Channel fails:
If you want to change your channel via the menu with the keyboard:
ESC > ENTER > Left arrow (or) Right arrow > Enter
95% of the time, the first time it doesn't work. You have to do the EXACT same thing again
ESC > ENTER > Left arrow (or) Right arrow > Enter
for you to actually change channels...
Same here... this bug excist for 6+ Months now... fix it Nexon... for once...
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I'll try to go through the list tonight and update the other glitches you guys have reported. I will also try to submit these in proper grammatical fashion on the bug submission forum on nexon's website. Check out the "HT/CHT not accessible" thread from my original post... people have been bumping it for quite a while now, maybe it'll get acknowledged.
Posting Freak
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Devil Wrote:Jeeez... Nexon fix it for once?
They fix the Paladin's "Divine Shield" guard in Jump! 
But yeah, it was rather disappointing when this bug popped up, but I think it came to existence when LHC + UA came out? I know it worked properly before then...mostly (It was able to block magic attacks once in a while).
Posting Freak
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Dark Link Wrote:They fix the Paladin's "Divine Shield" guard in Jump! 
But yeah, it was rather disappointing when this bug popped up, but I think it came to existence when LHC + UA came out? I know it worked properly before then...mostly (It was able to block magic attacks once in a while). But you still have the MISS fail right? Can you try that out at himes? I also noticed that it only happened at some monsters (himes, werewolves, etc), but not at others.
Maybe this has anything to do with magical / physical damage?!? Anyway it's still bugged.
But can you try on your paladin if you get the same thing with the MISS-es or is that also Mechanic only?
Posting Freak
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Devil Wrote:But you still have the MISS fail right? Can you try that out at himes? I also noticed that it only happened at some monsters (himes, werewolves, etc), but not at others.
Maybe this has anything to do with magical / physical damage?!? Anyway it's still bugged.
But can you try on your paladin if you get the same thing with the MISS-es or is that also Mechanic only?
MISS is the same thing albeit it's a bit better "fixed", but the same problem more or less occurs.
Posting Freak
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i honestly think the "miss glitch" is actually on purpose, if you miss thouch damage you get the second of invulnerability, if a magical/ranged attack misses you, you simply dodged that one. looking at jump videos makes me think so too.
Posting Freak
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kimaera Wrote:Did they fix the LHC monsters so that they have their element weaknesses back?
Was this ever confirmed to be a glitch?
That is to say, was the weakness not removed in KMS?
Devil Wrote:How long is this bug around now? Ever since Big Bang came out? 6 Months?!?! I don't think it was around when we first got Big Bang.
If I remember correctly, the glitch appeared with the LHC patch.
Posting Freak
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Viaje Wrote:Was this ever confirmed to be a glitch?
That is to say, was the weakness not removed in KMS?
I don't think it was around when we first got Big Bang.
If I remember correctly, the glitch appeared with the LHC patch.
yea, lionheart castle and those 3-hit reindeers
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ShinkuDragon Wrote:yea, lionheart castle and those 3-hit reindeers When you battle a reindeer w/ Divine shield on, it makes sense that a reindeer would hit you 3 guards. What does NOT make sense is when two reindeers triple hit you, taking out Divine shield simultaneously. That should NOT happen.
Posting Freak
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Dammit, I would doublepost on accident. Anyway since it's here...
Viaje Wrote:Was this ever confirmed to be a glitch?
That is to say, was the weakness not removed in KMS? Unfortunately it isn't a glitch and KMS iirc got the same update.
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A minor glitch but you can't always click on item smega's to view the items if you are in buddy or guild (or the other) chat tabs. It only works in the "all" tab.
Some more info:
It still counts the position of the smega in the all tab, so if you have for example:
Guild msg
SMEGA
Buddy msg
and you switch to guild tab you will see:
Guild msg
SMEGA
Clicking on the guild message will show the smega, because the smega position in "all"-chat is 2.
Posting Freak
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Bomber Wrote:Dammit, I would doublepost on accident. Anyway since it's here...
Unfortunately it isn't a glitch and KMS iirc got the same update.
Wait, the weakness removal was intended? I don't remember reading about that in any of the KMS blogs O_o
Posting Freak
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Dark Link Wrote:Wait, the weakness removal was intended? I don't remember reading about that in any of the KMS blogs O_o Well, I don't think it was officially announced, and it would have taken a while for bloggers to catch wind of it (as Spadow in particular doesn't main an affected class).
Fiel's extractions also wouldn't point it out as he didn't run a differential analysis on existing mobs.
Since we hadn't heard of it before, some people just assumed it was a glitch.
I'm not sure how the mobs are structured, but I find it unlikely that elemental weaknesses and resistances would be accidentally removed from a very specific set of monsters.
Seemed to me the decision was made more in hopes that everyone would eventually move over to Future Ereve.
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Oz's Flame gear has a 15% Base Damage at lvl one, despite the extractions from Big Bang saying that it was supposed to be 100%.
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