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would it be a good idea to go ahead and make a to-be pirate and get it to level 29? there are no hp or mp adding skills in 1st job, and the hp/mp boost you get when you advance is still able to get when you advance at 29,right?
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You loose around 150-200 HP from advancing at 29. :[
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Hazzy Wrote:You loose around 150-200 HP from advancing at 29. :[
how so D:?
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Beginners get 12-16 HP per level, while Pirates get something like 20-26. :/
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Not to mention Beginners are less fun to level because you only have 3 skills >_>;
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Cybuster Wrote:Not to mention Beginners are less fun to level because you only have 3 skills >_>;
PQ via Henesys to 21, then Kerning to 29.
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Being an archer, that ~200 HP means too much for me to advance any later than 10.
];
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Just do What I'm doing, Get the pirate to be up to level 10, and then collect a crapload of EQ items. (I'm getting enough to level him to 21)
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Rei Wrote:Being an archer, that ~200 HP means too much for me to advance any later than 10.
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It's around 10 HP a level. Infighters needn't worry too much, 200 HP won't be much for them, but Gunslingers should.
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Dagger Wrote:Just do What I'm doing, Get the pirate to be up to level 10, and then collect a crapload of EQ items. (I'm getting enough to level him to 21) eq then when he needs more than 40k exp, iTCG.
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but... what about the SP? o.o
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Darkmaniak Wrote:but... what about the SP? o.o
Yeah, he'll only have 3 SP then, but he was saying that it's affordable because they are no 1st job skills that absolutely must be maxed. Even though that's the case he'll be missing out on Dash, which is still used in solo 4th job, Quick Motion, which kinda helps, and slow leveling in the early 30s.
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GW2000 Wrote:Yeah, he'll only have 3 SP then, but he was saying that it's affordable because they are no 1st job skills that absolutely must be maxed. Even though that's the case he'll be missing out on Dash, which is still used in solo 4th job, Quick Motion, which kinda helps, and slow leveling in the early 30s.
gMS has the Skill Point recovery feature.
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The way to go is to get a crap load of EQ stuff.
but. just so you knowm you need betweeen 30k to 38k of items to get from 10 to 30 xd
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Personally, I'm not getting EQ stuff. I wanna play it during 1st job. D:
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Hazzy Wrote:gMS has the Skill Point recovery feature. 
Oh nice, I didn't know we had that already.
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GW2000 Wrote:Oh nice, I didn't know we had that already.
I only know because of all the "I advance at 29, yes?" threads. ._.
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Hazzy Wrote:Personally, I'm not getting EQ stuff. I wanna play it during 1st job. D:
I'm not planning on skipping 1st job altogether, just levels 11-20
I might even EQ all the way to 25, but I'm running out of inventory space, and patience.
Dx
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I'm eq-ing my pirate to whatever level i have the items for...
i have like 3-4 mules full of Zombie teeth and cellion tails ready to exchange till i have none left =P
and then i have several empty mules ready to keep all the potions that i get from the exchange quest xD
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Cybuster Wrote:Not to mention Beginners are less fun to level because you only have 3 skills >_>;
Beginners are fun
--
Anyway. I'm not doing any of this as Pirates aren't really all that fun IMO (from experience on my friend's KMS char).
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